Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.04 @ 17:01:47 Player: BRiNK Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (848) 848 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2703 Bonus ------- None Cogmind --------- Core Integrity 139/550 Matter 260/300 Energy 430/430 System Corruption 0% Temperature Cool (0) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit ECM Suite System Shield > --- WEAPON (3) ------- Faulty Improved Medium Laser > --- INVENTORY (10) --- Ion Engine Ion Engine Nuclear Core Small Storage Unit Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector Hardened Medium Armor Plating Shield Generator > --- WEAPON ----------- Heavy EM Pulse Gun Heavy Particle Cannon Rocket Launcher > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Improved Ion Engine Reinforced Ion Engine Cooled Ion Engine Small Storage Unit Medium Storage Unit Advanced Beam Cannon Heavy Particle Cannon [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Shield Generator Device Shield Generator Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 56 | 8 16 12 20 Power 15 | 1 5 3 6 Engine 13 | 1 5 3 4 Core 2 | . . . 2 Reactor . | . . . . Propulsion 13 | 4 4 2 3 Treads 2 | 2 . . . Leg 10 | 2 4 2 2 Wheel . | . . . . Hover 1 | . . . 1 Flight . | . . . . Utility 16 | 1 3 6 6 Device 5 | . 1 1 3 Storage 7 | 1 1 4 1 Processor 1 | . 1 . . Hackware 1 | . . . 1 Protection 2 | . . 1 1 Artifact . | . . . . Weapon 12 | 2 4 1 5 Energy Gun 6 | . 3 . 3 Energy Cannon 3 | . 1 . 2 Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Parts Lost 18 | . 2 . 16 Power 3 | . . . 3 Propulsion 5 | . . . 5 Utility 3 | . . . 3 Weapon 7 | . 2 . 5 Highest Loss Streak 4 | . 2 . 4 To Critical Strikes . | . . . . Average Slot Usage (%) 86 | . 89 92 73 Engine 15 | . 13 22 8 Core 1 | . . . 6 Treads 6 | . 19 . . Leg 14 | . 7 21 13 Device 8 | . 5 11 9 Storage 12 | . 14 13 9 Processor 1 | . 5 . . Hackware 1 | . . . 3 Protection 1 | . . 1 2 Energy Gun 7 | . 4 10 6 Energy Cannon 8 | . 5 11 8 Ballistic Gun 3 | . 11 . . Launcher 1 | . . . 3 Naked Turns . | . . . . Heaviest Build 78 | 13 25 68 78 Greatest Support 40 | 40 40 20 20 Greatest Overweight (x) 21 | 3 4 21 21 Average Overweight (x) 1 | . . 2 2 Largest Inventory Capacity 20 | 8 10 20 20 Average Capacity 14 | 7 9 17 15 Most Carried 11 | 8 10 11 11 Average Carried 7 | 3 6 8 8 Final Capacity 20 | 8 10 20 10 Final Carried 10 | 4 7 10 4 Class Distribution -------------------- 93% | Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 939 | 223 202 220 294 Remotely . | . . . . Salvage Created 945 | . 265 309 371 Parts 52 | . 25 15 12 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 23 | . 10 6 7 Guns 14 | . 10 4 . Cannons 7 | . . 2 5 AOE 2 | . . . 2 Classes Destroyed 5 | . 3 2 . Watcher 4 | . 3 . 1 Swarmer 8 | . 8 . . Grunt 12 | . 2 3 7 Brawler 1 | . . 1 . Sentry 2 | . . 2 . Best Kill Streak 6 | . 6 2 2 Combat Bots Only 3 | . 3 2 2 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2793 | . 587 177 2029 Core 580 | . 151 18 411 Absorbed by Shields 220 | . . 66 154 Core Remaining (%) 78 | 100 39 95 . Volleys Fired 83 | . 35 20 28 Largest 3 | . 2 2 3 Hottest 153 | . 105 105 153 Shots Fired 158 | . 69 39 50 Gun 106 | . 66 19 21 Cannon 50 | . 3 19 28 Launcher 2 | . . 1 1 Special . | . . . . Kinetic 64 | . 64 . . Thermal 61 | . 3 19 39 Explosive 2 | . . 1 1 Electromagnetic 31 | . 2 19 10 Robot Hit Streak 11 | . 4 7 11 Robot Miss Streak 8 | . 6 4 8 Penetration Max . | . . . . Secondary Targets 4 | . 4 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 81 | . 31 19 31 Core Hits 41 | . 18 10 13 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . . 2 Burn 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1417 | 6 376 326 709 Guns 686 | . 340 161 185 Cannons 644 | . 36 158 450 Explosions 74 | . . . 74 Melee . | . . . . Ramming 13 | 6 . 7 . Kinetic 324 | . 324 . . Thermal 820 | . 36 158 626 Explosive . | . . . . Electromagnetic 260 | . 16 161 83 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 74 | . 57 . 17 Projectiles 17 | . . . 17 Explosions 57 | . 57 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 255 | . 183 25 47 Shots 5 | . 2 1 2 Rammed 1 | 1 . . . Targets Rammed 3 | 1 . 2 . Kicked 2 | . . 2 . Crushed . | . . . . Highest Temperature 537 | . 96 399 537 Average Temperature 153 | . 40 129 180 Received Heat Transfer 1089 | . . 78 1011 Effects 16 | . . 3 13 Shutdowns 6 | . . 1 5 Matter Decay 2 | . . . 2 Short Circuit 3 | . . 1 2 Damage (minor) 2 | . . 1 1 Damage (major) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 1580 | . 74 333 1173 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 481 | . 481 271 175 Initial 56 | . . 56 25 Average 109 | . 203 78 53 Maximum Alert Level 2 | . 2 1 . Low Security (%) 77 | 100 41 91 100 Level 1 21 | . 56 8 . Level 2 . | . 2 . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 1 2 4 Investigation 5 | . 1 1 3 Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | . 15 11 14 Peak Tracking Total 4 | . 4 4 4 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 3 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 5 | . . 4 1 Reused 1 | . . . 1 Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . . 1 Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 7 | . 4 2 1 Max in Single Turn 4 | . 4 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 9 | . 3 3 3 Terminals 8 | . 3 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 37 | . 9 12 16 Successful 24 | . 6 5 13 Failed 13 | . 3 7 3 Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual . | . . . . Terminals 29 | . 9 12 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 8 | . . . 8 Garrison Access . | . . . . Terminal Hacks 17 | . 6 5 6 Record 3 | . 1 . 2 Prototype ID Bank 1 | . 1 . . Level Access Points 1 | . . 1 . Emergency Access Points 1 | . . . 1 Terminal Index 1 | . . 1 . Locate Traps 3 | . 2 1 . Reprogram Traps 2 | . . 1 1 Dispatch Records 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 3 | . . 1 2 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 7 | . . . 7 Insert Component 3 | . . . 3 Analyze 4 | . . . 4 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 2 3 3 Full Trace Events 6 | . 2 1 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . . 3 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . . 3 Part Schematics Acquired 3 | . . . 3 Parts Damaged 1 | . . . 1 Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2832 | 93 907 1089 743 Spaces Moved 1061 | 44 456 335 226 Core 34 | 16 5 3 10 Treads 349 | 28 321 . . Legs 668 | . 130 332 206 Wheels . | . . . . Hover 10 | . . . 10 Flight . | . . . . Fastest Speed 50 | 50 160 190 170 Average Speed 233 | 167 169 298 276 Slowest Speed 1100 | 200 260 1100 1100 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 4 78 30 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 9 | . . 9 . Terrain Destroyed 87 | . 56 9 22 Melee . | . . . . Projectile 9 | . . . 9 AOE 78 | . 56 9 13 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1267 | 62 528 380 297 Wait 3 | . . . 3 Move 1058 | 43 455 334 226 Hop . | . . . . Pick Up 48 | 10 17 8 13 Fast Attach . | . . . . Attach 41 | 6 11 6 18 Detach 3 | . . 2 1 Swap 16 | 2 5 6 3 Drop 12 | . 5 2 5 Fire 83 | . 35 20 28 Melee . | . . . . Ram . | . . . . Kick 2 | . . 2 . Crush 1 | 1 . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 10) 471 | -10/Materials | Core integrity fell below 50% 551 | -10/Materials | Discovered new exit (range 14) 855 | -10/Materials | Discovered new exit (range 14) 1001 | -10/Materials | Entered another Materials area 1001 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1558 | -9/Materials | Identified exit to Materials 2090 | -9/Materials | Entered another Materials area 2090 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2425 | -8/Materials | Lost 4 parts (1n2u1w) 2463 | -8/Materials | Lost 4 parts (1p1n2w) 2779 | -8/Materials | Core integrity fell below 50% 2829 | -8/Materials | Lost 3 parts (1n2w) 2833 | -8/Materials | Self-destructed Last Messages --------------- 02689_ Rnf. Ion Engine destroyed. 02706_ G-47 Trooper destroyed. 02764_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02767_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. 02768_ C-30 ARC bursts open, deploying its payload. 02768_ S-10 Pest unfolds itself. 02770_ Aluminum Leg destroyed. 02772_ K-01 Serf collects debris. 02773_ Beam Rifle destroyed. 02776_ K-01 Serf collects debris. 02782_ S-10 Pest destroyed. 02783_ K-01 Serf collects debris. 02798_ Hvy. Particle Cannon destroyed. 02800_ Acquired Prototype Energy Gun. 02801_ Identified Imp. Medium Laser. 02801_ Aerolev Unit broken. 02801_ Malfunction: Power surge. 02811_ Acquired ECM Suite. 02830_ Broken Aerolev Unit destroyed. 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Ion Engine | -8/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyCoolingTendrils Manual? 0 Play Time 00:33:42 Cumulative 5.4 hours Start 2022.11.04 @ 16:28:40 End 2022.11.04 @ 17:01:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4565b1d8-6715-455d-a7fc-438717674e9c