Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.03 @ 19:12:43

Player: Knightshade

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (224)     1120
Value Destroyed (8295)     8295
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (3515)               3515
              TOTAL SCORE: 17750

 Bonus
-------
High Alert Combat Kills    313
Follower Combat Kills      1001
Entered Garrisons          600
Used RIF Installer         2000
Friendly Fire              -399

 Cogmind 
---------
Core Integrity             399/850
Matter                     214/300
Energy                     160/160
System Corruption          3%
Temperature                Cool (0)
Movement                   Flying (40)
Location                   -6/Garrison

 Parts 
-------
>           --- POWER (1) --------
      Light Fission Core
>           --- PROPULSION (6) ---
            Surge Thruster
            Field Propulsion Drive
            Flightbrick
>           --- UTILITY (6+2) ----
     Medium Storage Unit
   Advanced Weight Redist. System
   Improved Utility Shielding
            System Shield (+)
  Makeshift System Shield (+)
            Authchip [Propulsion]
            Authchip [Processor]
            Relay Coupler [NC] (17)
>           --- WEAPON (2) -------
            Gauss Cannon
            Ripper
>           --- INVENTORY (10) ---
    Compact Matter Pod (150)
   Enhanced Optical Array
            Hacking Suite
            Hacking Suite
   Advanced Hacking Suite
            Authchip [Propulsion]
            Relay Coupler [Proto] (17)
            Relay Coupler [Proto] (17)
            Relay Coupler [Proto] (17)
   Improved Datajack

 Peak State 
------------
>           --- POWER ------------
            Cold Fusion Reactor
>           --- PROPULSION -------
  Makeshift Flight Unit
            Field Propulsion Drive
            Flightbrick
>           --- UTILITY ----------
            Huge Storage Unit
            System Shield
            System Shield
  Makeshift System Shield
            Authchip [Propulsion]
            Authchip [Processor]
            Authchip [Weapon]
            Relay Coupler [NC]
            Relay Coupler [Swarmer]
>           --- WEAPON -----------
            Gauss Cannon
            Gauss Cannon
>           --- INVENTORY --------
      Light Fission Core
     Medium Storage Unit
   Advanced Weight Redist. System
   Improved Utility Shielding
            Remote Force Field
            Hacking Suite
            Hacking Suite
   Advanced Hacking Suite
            Authchip [Propulsion]
            Relay Coupler [NC]
            Rocket Launcher
   Improved Datajack
            Remote Datajack
            Ripper
[Rating: 91]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Flight Unit              Flightbrick
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Relay Coupler [NC]
  Protection               Layered Light Armor Plating
Weapon                     Flak Gun
  Energy Gun               Arc Projector
  Energy Cannon            Beam Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Ripper
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -8  -8  -8  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Sto Gar Rec Fac Gar 
Slots Evolved              8    | .   .   .   .   4   .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Utility                  4    | .   .   .   .   4   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             239  | 6   3   2   18  37  25  23  22  23  10  56  14  
  Power                    15   | 1   1   .   1   3   1   1   2   .   .   5   .   
    Engine                 5    | 1   1   .   1   1   .   .   1   .   .   .   .   
    Core                   8    | .   .   .   .   2   1   1   1   .   .   3   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               22   | 2   .   .   3   4   2   1   2   .   .   7   1   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  13   | .   .   .   3   4   2   1   2   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   .   .   .   .   .   .   .   6   1   
  Utility                  61   | 1   1   2   1   17  7   9   5   2   5   11  .   
    Device                 12   | .   .   1   .   2   2   3   2   .   .   2   .   
    Storage                7    | 1   1   .   .   2   2   .   .   .   .   1   .   
    Processor              2    | .   .   .   .   .   .   1   .   .   1   .   .   
    Hackware               14   | .   .   .   .   1   .   3   .   1   3   6   .   
    Protection             26   | .   .   1   1   12  3   2   3   1   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   141  | 2   1   .   13  13  15  12  13  21  5   33  13  
    Energy Gun             19   | 1   .   .   1   1   .   6   3   .   .   3   4   
    Energy Cannon          8    | .   1   .   6   1   .   .   .   .   .   .   .   
    Ballistic Gun          15   | 1   .   .   1   7   6   .   .   .   .   .   .   
    Ballistic Cannon       31   | .   .   .   3   1   .   .   3   7   2   12  3   
    Launcher               27   | .   .   .   2   1   2   2   4   9   1   5   1   
    Special Weapon         12   | .   .   .   .   .   .   3   1   1   1   6   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        21   | .   .   .   .   1   5   1   2   4   1   3   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   8    | .   .   .   .   1   2   .   .   .   .   4   1   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   1   .   .   1   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   3   .   .   
    System Corruption      8    | .   .   .   .   .   .   .   .   .   8   .   .   
Parts Lost                 27   | .   .   .   5   6   1   1   1   .   .   9   4   
  Power                    3    | .   .   .   1   1   .   .   .   .   .   1   .   
  Propulsion               9    | .   .   .   3   1   1   .   .   .   .   3   1   
  Utility                  6    | .   .   .   .   3   .   1   .   .   .   2   .   
  Weapon                   9    | .   .   .   1   1   .   .   1   .   .   3   3   
  Highest Loss Streak      5    | .   .   .   2   5   1   1   1   .   .   3   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   85  100 96  92  93  87  77  90  89  70  80  
  Engine                   4    | .   14  14  14  .   .   .   4   .   .   .   .   
  Core                     5    | .   .   .   .   8   9   9   4   9   9   3   5   
  Treads                   6    | .   28  28  11  .   .   .   .   .   .   .   .   
  Wheel                    12   | .   .   .   14  17  17  17  17  18  18  6   .   
  Device                   6    | .   .   1   8   12  5   9   .   9   2   .   5   
  Storage                  11   | .   14  14  14  14  15  9   9   9   9   5   5   
  Processor                1    | .   .   .   .   .   .   7   1   .   6   1   .   
  Hackware                 6    | .   .   .   .   2   .   9   .   4   11  30  29  
  Protection               12   | .   .   12  5   17  27  8   22  22  15  .   5   
  Energy Gun               1    | .   3   .   2   .   .   12  1   .   .   .   2   
  Energy Cannon            3    | .   10  14  9   .   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   14  14  5   12  9   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   3   1   .   .   7   4   12  5   3   
  Launcher                 2    | .   .   .   6   .   3   .   6   5   .   1   .   
  Slashing Weapon          1    | .   .   .   .   3   4   .   1   3   1   .   1   
Peak Build Rating          91   | 6   9   12  20  41  49  45  44  41  44  91  86  
  Average Rating           33   | 4   7   11  13  37  43  36  39  38  41  57  82  
  On Entrance              31   | .   6   9   11  20  41  43  40  40  39  44  80  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             150  | 13  90  97  96  120 128 131 150 126 124 109 30  
  Greatest Support         44   | 40  40  40  40  24  24  24  24  24  24  44  41  
  Greatest Overweight (x)  35   | .   2   2   9   35  9   9   6   5   5   9   .   
  Average Overweight (x)   3    | .   1   2   5   4   4   4   5   4   4   2   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  10  
  Average Capacity         24   | 7   23  25  25  25  25  25  25  25  25  23  10  
  Most Carried             25   | 5   25  25  25  25  25  25  25  25  25  25  10  
  Average Carried          23   | 2   18  24  24  24  24  24  24  24  24  20  8   
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  10  10  
  Final Carried            25   | 3   25  25  25  25  25  25  25  25  24  10  10  

 Class Distribution 
--------------------
 61% | Mutant
 19% | Bothacker-Mutant
 12% | Hacker-Mutant
  5% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
           Mutant | -8/Materials
           Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -8/Garrison
 Bothacker-Mutant | -8/Recycling
 Bothacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Garrison

 Resources                      | -11  -10  -10  -10  -8   -8   -8   -8   -8   -8   -6   -6   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Sto  Gar  Rec  Fac  Gar  
Matter Collected           8568 | 222  173  52   505  2362 560  1336 768  562  391  1148 489  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6041 | 26   636  142  476  1828 560  544  591  285  129  579  245  
  Parts                    385  | 3    41   4    19   113  36   33   35   21   11   58   11   
Haulers Intercepted        13   | .    2    .    .    5    .    1    5    .    .    .    .    
Recyclers Shooed           6    | .    .    .    .    1    .    2    .    .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      23   | .    .    .    23   .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -8  -8  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Sto Gar Rec Fac Gar 
Combat Hostiles Destroyed  170  | .   9   5   16  43  22  7   10  18  2   27  11  
  Melee                    4    | .   .   .   .   1   .   1   1   .   .   .   1   
  Guns                     59   | .   3   2   2   37  12  2   .   .   .   .   1   
  Cannons                  41   | .   6   3   4   3   .   .   4   4   2   13  2   
  AOE                      65   | .   .   .   9   2   10  4   5   14  .   14  7   
Classes Destroyed          17   | 1   6   .   2   5   2   .   .   1   .   .   .   
  Worker                   13   | .   1   .   .   1   .   2   1   .   .   8   .   
  Builder                  6    | .   .   .   .   2   .   .   .   .   .   4   .   
  Tunneler                 3    | 1   2   .   .   .   .   .   .   .   .   .   .   
  Hauler                   13   | .   2   .   .   5   .   1   5   .   .   .   .   
  Recycler                 4    | .   2   .   .   .   .   .   1   .   1   .   .   
  Operator                 4    | .   .   .   .   2   .   2   .   .   .   .   .   
  Watcher                  10   | .   2   .   .   5   .   1   1   1   .   .   .   
  Swarmer                  47   | .   3   3   3   6   4   .   .   7   .   14  7   
  Grunt                    59   | .   6   2   .   20  12  4   3   6   .   3   3   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   1   .   .   .   2   .   1   .   
  Sentry                   32   | .   .   .   .   15  2   2   7   1   2   3   .   
  Specialist               1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   5    | .   .   .   .   .   1   2   .   .   .   2   .   
  Programmer               9    | .   .   .   .   .   3   .   .   1   .   4   1   
  Cobbler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Subdweller               13   | .   .   .   13  .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 1   5   3   3   5   5   3   4   4   1   6   7   
  Combat Bots Only         7    | .   3   3   3   4   5   2   3   4   1   4   7   
Max Kills in Single Turn   5    | 1   2   1   2   3   2   3   2   3   1   5   2   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   2   2   2   1   1   3   .   4   2   
  Melee                    1    | .   .   .   .   1   .   1   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -8   -8   -8   -8   -8   -8   -6   -6   
--------                   Run   | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Sto  Gar  Rec  Fac  Gar  
Hostile Shots Fired        1036  | .    33   29   68   181  104  62   48   43   2    359  107  
  Missed                   344   | .    10   7    23   59   29   16   13   11   1    132  43   
Damage Taken               8117  | .    197  175  758  1506 821  591  470  382  22   2361 834  
  Core                     1132  | .    47   34   75   217  113  70   87   27   11   424  27   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  96    | .    .    .    .    .    .    .    .    58   .    16   22   
  Ignored by Resistances   2324  | .    62   54   207  411  238  167  133  112  6    697  237  
  Regen/Repaired (Parts)   345   | .    .    .    .    125  .    51   169  .    .    .    .    
Core Remaining (%)         47    | 100  .    .    37   .    .    .    .    .    4    .    .    
Volleys Fired              589   | 2    33   14   86   134  54   50   36   34   24   83   39   
  Largest                  2     | 2    2    2    2    2    2    2    2    2    2    2    2    
  Hottest                  119   | 60   80   80   112  119  56   110  110  96   96   110  110  
Shots Fired                963   | 4    66   28   145  251  86   71   58   56   27   124  47   
  Gun                      473   | 4    46   14   34   208  68   54   15   .    .    12   18   
  Cannon                   306   | .    20   14   82   40   .    .    24   21   7    78   20   
  Launcher                 133   | .    .    .    29   3    18   5    19   33   .    17   9    
  Special                  51    | .    .    .    .    .    .    12   .    2    20   17   .    
  Kinetic                  566   | 2    33   14   64   235  68   .    24   21   7    78   20   
  Thermal                  70    | 2    33   14   12   9    .    .    .    .    .    .    .    
  Explosive                133   | .    .    .    29   3    18   5    19   33   .    17   9    
  Electromagnetic          143   | .    .    .    40   4    .    54   15   .    .    12   18   
  Robot Hit Streak         29    | 4    12   15   20   21   14   11   12   13   16   29   10   
  Robot Miss Streak        9     | .    1    1    1    9    5    3    3    5    1    2    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        4     | .    .    .    .    2    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    1    .    .    .    .    .    .    
Shots Hit Robots           725   | 4    48   20   75   218  67   59   41   32   24   102  35   
  Core Hits                550   | 1    25   7    30   219  91   27   33   30   3    55   29   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         17    | .    .    .    1    2    .    .    2    3    .    6    3    
    Blast                  14    | .    .    .    1    1    .    .    .    3    .    6    3    
    Sever                  3     | .    .    .    .    1    .    .    2    .    .    .    .    
Melee Attacks              91    | .    .    .    .    19   20   2    10   10   1    10   19   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 81    | .    .    .    .    15   20   2    10   10   1    5    18   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9     | .    .    .    .    4    .    .    .    .    .    4    1    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21318 | 54   676  301  2942 4591 2180 1511 1500 1945 140  3959 1519 
  Guns                     6479  | 54   414  111  251  3471 1244 547  128  .    .    120  139  
  Cannons                  5231  | .    262  190  844  663  .    .    484  442  140  1769 437  
  Explosions               9094  | .    .    .    1847 308  936  895  681  1503 .    2070 854  
  Melee                    514   | .    .    .    .    149  .    69   207  .    .    .    89   
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9200  | 30   281  111  417  3845 1244 .    484  442  140  1769 437  
  Thermal                  1206  | 24   395  190  216  202  .    115  .    .    .    64   .    
  Explosive                8645  | .    .    .    1754 308  936  603  681  1503 .    2006 854  
  Electromagnetic          1753  | .    .    .    555  87   .    724  128  .    .    120  139  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 514   | .    .    .    .    149  .    69   207  .    .    .    89   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    2    2    2    4    12   3    3    
  Average Corruption       2     | .    .    .    .    .    1    2    2    3    4    1    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  140   | .    .    .    .    .    8    31   20   17   29   25   10   
    Message Errors         39    | .    .    .    .    .    4    5    5    2    11   9    3    
    Matter Fused           35    | .    .    .    .    .    2    8    5    6    7    5    2    
    Heat Flow Errors       15    | .    .    .    .    .    .    6    4    .    3    .    2    
    Energy Discharges      15    | .    .    .    .    .    .    3    2    4    2    2    2    
    Parts Rejected         2     | .    .    .    .    .    .    1    .    .    .    1    .    
    Data Loss (minor)      17    | .    .    .    .    .    1    5    2    .    5    3    1    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    3    1    1    .    
    Misfires               4     | .    .    .    .    .    .    3    1    .    .    .    .    
    Alerts                 5     | .    .    .    .    .    .    .    1    1    .    3    .    
    Weapon Failures        3     | .    .    .    .    .    1    .    .    1    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            409   | .    7    .    16   20   26   24   37   22   .    224  33   
  Projectiles              135   | .    7    .    16   16   .    .    3    16   .    77   .    
  Explosions               274   | .    .    .    .    4    26   24   34   6    .    147  33   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 31    | .    .    .    4    7    .    .    3    1    .    10   6    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  30    | .    .    .    4    6    .    .    3    1    .    10   6    
  Secondary                1     | .    .    .    .    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      417   | .    .    .    58   .    25   60   19   69   .    71   115  
  Shots                    22    | .    .    .    6    .    1    4    1    3    .    2    5    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        531   | .    120  279  3    523  364  531  430  198  240  119  264  
  Average Temperature      130   | .    39   117  2    105  131  135  186  71   86   28   49   
  Received Heat Transfer   3087  | .    96   63   96   1053 378  342  207  108  9    456  279  
  Effects                  57    | .    .    .    .    15   5    16   21   .    .    .    .    
    Shutdowns              13    | .    .    .    .    3    .    3    7    .    .    .    .    
    Energy Bleed           6     | .    .    .    .    .    1    1    4    .    .    .    .    
    Interference           19    | .    .    .    .    7    2    4    6    .    .    .    .    
    Matter Decay           2     | .    .    .    .    1    1    .    .    .    .    .    .    
    Short Circuit          4     | .    .    .    .    2    1    .    1    .    .    .    .    
    Damage (minor)         4     | .    .    .    .    .    .    1    3    .    .    .    .    
    Damage (major)         8     | .    .    .    .    1    .    7    .    .    .    .    .    
    Damage (core)          1     | .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    1    .    .    2    .    .    .    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2271  | 50   855  407  359  400  .    150  .    .    .    50   .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    2    .    .    2    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -8  -8  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Sto Gar Rec Fac Gar 
Peak Influence             838  | 5   152 72  .   234 820 477 526 688 412 515 838 
  Initial                  464  | .   2   2   .   .   .   344 .   4   264 464 200 
  Average                  135  | 3   34  24  .   55  373 60  198 400 251 169 577 
Maximum Alert Level        3    | .   .   .   .   1   3   2   2   2   2   2   3   
  Low Security (%)         76   | 100 100 100 .   96  30  90  61  23  31  71  .   
  Level 1                  10   | .   .   .   .   3   17  7   8   12  62  14  8   
  Level 2                  12   | .   .   .   .   .   43  1   29  63  6   13  69  
  Level 3                  .    | .   .   .   .   .   8   .   .   .   .   .   21  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          34   | .   1   .   .   15  .   5   .   .   .   13  .   
  Investigation            8    | .   1   .   .   4   .   1   .   .   .   2   .   
  Extermination            5    | .   .   .   .   .   .   .   .   .   .   5   .   
  Reinforcement            6    | .   .   .   .   2   .   1   .   .   .   3   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 15   | .   .   .   .   9   .   3   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Alert ID Control Effect    2    | .   .   .   .   .   .   .   .   1   .   1   .   

 Stealth                        | -11 -10 -10 -10 -8  -8  -8  -8  -8  -8  -6  -6  
---------                  Run  | Yrd Mat Min Sub Mat Gar Mat Sto Gar Rec Fac Gar 
Distress Signals           12   | .   .   .   .   7   .   1   1   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              320  | .   20  5   17  71  24  35  26  19  4   65  34  
  Peak Tracking Total      12   | .   3   3   3   5   5   8   6   4   2   7   12  
  Tactical Retreats        29   | .   .   .   2   2   2   3   1   .   .   13  6   

 Traps                          | -11 -10 -10 -10 -8  -8  -8  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Sto Gar Rec Fac Gar 
Traps Triggered            9    | .   3   .   1   3   .   .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         84   | .   .   .   .   52  32  .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   1   1   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             8    | .   .   .   .   5   3   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   2   .   
Most Traps Carried         1    | .   .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  -8  -8  -8  -8  -6  -6  
----------                 Run  | Yrd Mat Min Sub Mat Gar Mat Sto Gar Rec Fac Gar 
Machines Disabled          34   | .   .   1   1   1   4   6   7   6   1   6   1   
  Max in Single Turn       2    | .   .   1   1   1   1   2   1   2   1   2   1   
  Garrison Relay           5    | .   .   .   .   .   3   .   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -8  -8  -8  -8  -6  -6  
---------                  Run  | Yrd Mat Min Sub Mat Gar Mat Sto Gar Rec Fac Gar 
Machines Accessed          71   | .   9   .   1   17  1   10  11  1   13  6   2   
  Terminals                45   | .   8   .   .   10  1   6   9   1   6   2   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          4    | .   .   .   .   2   .   1   1   .   .   .   .   
  Recycling Units          12   | .   1   .   .   2   .   1   .   .   7   1   .   
  Scanalyzers              5    | .   .   .   .   2   .   2   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   1   .   .   1   .   .   1   .   
Total Hacks                243  | .   26  .   1   75  1   42  29  1   42  19  7   
  Successful               165  | .   17  .   1   58  1   32  18  1   30  6   1   
  Failed                   77   | .   9   .   .   17  .   9   11  .   12  13  6   
    Catastrophic           6    | .   2   .   .   .   .   1   .   .   .   1   2   
  Database Lockouts        1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Manual                   127  | .   20  .   .   34  .   25  19  .   15  11  3   
  Terminals                163  | .   25  .   .   42  1   33  23  1   20  11  7   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          10   | .   .   .   .   4   .   2   4   .   .   .   .   
  Recycling Units          49   | .   1   .   .   20  .   3   .   .   22  3   .   
  Scanalyzers              14   | .   .   .   .   8   .   4   .   .   .   2   .   
  Garrison Access          4    | .   .   .   .   1   .   .   2   .   .   1   .   
Terminal Hacks             54   | .   11  .   1   13  1   15  5   1   6   .   1   
  Part Schematic           4    | .   .   .   .   .   .   .   1   .   3   .   .   
  Prototype ID Bank        12   | .   4   .   .   3   .   3   .   .   2   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   1   .   .   .   .   .   .   1   
  Machine Index            2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   .   2   3   .   .   .   .   
  Locate Traps             10   | .   3   .   .   4   .   2   .   .   1   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Patrol Status            2    | .   1   .   .   1   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   .   .   .   1   .   5   .   .   .   .   .   
  Garrison Registry        2    | .   .   .   .   .   1   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       10   | .   .   .   .   4   .   2   4   .   .   .   .   
  Scan Component           5    | .   .   .   .   2   .   1   2   .   .   .   .   
  Repair                   5    | .   .   .   .   2   .   1   2   .   .   .   .   
Recycling Unit Hacks       36   | .   1   .   .   18  .   3   .   .   13  1   .   
  Recycle Component        8    | .   .   .   .   8   .   .   .   .   .   .   .   
  Process                  7    | .   .   .   .   4   .   1   .   .   2   .   .   
  Report Inventory         14   | .   1   .   .   3   .   1   .   .   9   .   .   
  Retrieve Matter          5    | .   .   .   .   3   .   1   .   .   1   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   1   1   .   
Scanalyzer                 10   | .   .   .   .   8   .   2   .   .   .   .   .   
  Insert Component         5    | .   .   .   .   4   .   1   .   .   .   .   .   
  Analyze                  5    | .   .   .   .   4   .   1   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   1   .   .   2   .   .   1   .   
  Unlock Access            3    | .   .   .   .   1   .   .   1   .   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         49   | .   5   .   .   14  .   10  7   .   11  2   .   
  Terminals                42   | .   5   .   .   14  .   10  7   .   4   2   .   
    Track                  5    | .   .   .   .   2   .   3   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   2   .   .   .   .   .   .   .   
    Botnet                 31   | .   5   .   .   8   .   6   6   .   4   2   .   
    Operators              4    | .   .   .   .   2   .   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   .   .   .   .   7   .   .   
    Tunnel                 7    | .   .   .   .   .   .   .   .   .   7   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         54   | .   8   .   .   16  1   5   10  .   9   3   2   
  Full Trace Events        7    | .   2   .   .   2   .   .   .   .   1   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   1   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   4   .   1   1   .   3   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   2   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Time                   42   | .   .   .   .   .   .   .   .   .   .   42  .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   .   8   .   
Parts Repaired             5    | .   .   .   .   2   .   1   2   .   .   .   .   
  Time                     178  | .   .   .   .   70  .   44  64  .   .   .   .   
Parts Recycled             8    | .   .   .   .   8   .   .   .   .   .   .   .   
  Recycled Matter          1042 | .   .   .   .   810 .   170 .   .   62  .   .   
  Retrieved Matter         789  | .   .   .   .   570 .   170 .   .   49  .   .   
  Retrieved Components     4    | .   .   .   .   .   .   .   .   .   3   1   .   
Parts Scanalyzed           5    | .   .   .   .   4   .   1   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   4   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -8  -8  -8  -8  -6  -6  
------------               Run  | Yrd Mat Min Sub Mat Gar Mat Sto Gar Rec Fac Gar 
Used RIF Installer         4    | .   .   .   .   .   1   .   .   2   .   .   1   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              28   | .   .   .   .   2   .   9   .   2   .   15  .   
  Non-combat               15   | .   .   .   .   2   .   2   .   .   .   11  .   
  Combat                   13   | .   .   .   .   .   .   7   .   2   .   4   .   
Robot Hacks Applied        36   | .   .   .   .   4   .   11  .   2   .   19  .   
  parse_system             3    | .   .   .   .   3   .   .   .   .   .   .   .   
  no_distress              2    | .   .   .   .   1   .   .   .   .   .   1   .   
  find_chute               2    | .   .   .   .   .   .   .   .   .   .   2   .   
  drop_inventory           1    | .   .   .   .   .   .   .   .   .   .   1   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   1   .   
  purge_threat             4    | .   .   .   .   .   .   2   .   .   .   2   .   
  find_terminals           1    | .   .   .   .   .   .   .   .   .   .   1   .   
  map_route                3    | .   .   .   .   .   .   .   .   .   .   3   .   
  reboot_propulsion        1    | .   .   .   .   .   .   .   .   .   .   1   .   
  overload_power           2    | .   .   .   .   .   .   .   .   .   .   2   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   .   1   .   
  wipe_record              1    | .   .   .   .   .   .   .   .   .   .   1   .   
  overwrite_iff            3    | .   .   .   .   .   .   3   .   .   .   .   .   
  formatsys_low            2    | .   .   .   .   .   .   1   .   .   .   1   .   
  formatsys_high           9    | .   .   .   .   .   .   5   .   2   .   2   .   
Relay Couplers Released    26   | .   .   .   .   .   14  .   .   12  .   .   .   
  Machine Destruction      23   | .   .   .   .   .   14  .   .   9   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Attached                 7    | .   .   .   .   .   .   3   .   1   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             12   | .   .   .   .   .   .   1   .   .   10  .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -8   -8   -8   -8   -8   -8   -6   -6   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Sto  Gar  Rec  Fac  Gar  
Total Allies               37   | .    .    .    .    1    .    10   10   2    10   3    1    
  Largest Group            10   | .    .    .    .    1    .    4    10   2    8    8    1    
  Highest-Rated Group      173  | .    .    .    .    26   .    70   173  32   126  126  29   
  Highest-Rated Ally       29   | .    .    .    .    26   .    29   29   16   21   29   29   
Total Orders               7    | .    .    .    .    .    .    .    2    5    .    .    .    
  STAY                     3    | .    .    .    .    .    .    .    .    3    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    2    .    .    .    
  EXPLORE                  2    | .    .    .    .    .    .    .    2    .    .    .    .    
Ally Attacks               249  | .    .    .    .    .    .    75   114  6    11   33   10   
  Total Damage             3318 | .    .    .    .    .    .    955  1393 44   274  499  153  
  Kills                    42   | .    .    .    .    .    .    17   16   1    3    5    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -8  -8  -8  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Sto Gar Rec Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   2   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   1   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -8   -8   -8   -8   -8   -8   -6   -6   
-------------              Run   | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Sto  Gar  Rec  Fac  Gar  
Turns Passed               23247 | 83   1792 1906 3198 6218 1127 2040 1719 1122 1161 2513 368  
Spaces Moved               10404 | 52   553  553  1451 2354 501  955  824  602  659  1404 496  
  Core                     22    | 18   .    .    .    4    .    .    .    .    .    .    .    
  Treads                   1378  | 34   553  553  238  .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   7745  | .    .    .    1213 2350 501  955  824  602  659  641  .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1259  | .    .    .    .    .    .    .    .    .    .    763  496  
  Fastest Speed            37    | 50   160  320  140  140  150  135  165  150  150  37   40   
  Average Speed            168   | 121  295  320  200  153  152  152  165  152  156  130  40   
  Slowest Speed            1800  | 160  320  320  320  1800 225  225  180  165  165  239  44   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3     | .    .    .    .    .    .    .    .    .    .    3    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       72    | 4    92   99   77   99   65   82   95   71   95   35   57   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     9     | .    .    1    1    .    .    .    .    .    7    .    .    
  Known Exits Taken        4     | .    .    .    .    1    .    1    1    .    .    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    .    .    .    .    .    1    .    .    
Scrap Searched             10    | .    .    1    9    .    .    .    .    .    .    .    .    
Spaces Dug                 80    | .    .    .    8    11   1    .    15   30   1    6    8    
Terrain Destroyed          791   | .    .    .    158  64   95   40   122  139  2    124  47   
  Melee                    18    | .    .    .    .    11   1    .    .    .    1    5    .    
  Projectile               23    | .    .    .    .    3    .    .    10   .    1    9    .    
  AOE                      750   | .    .    .    158  50   94   40   112  139  .    110  47   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -8   -8   -8   -8   -8   -8   -6   -6   
---------                  Run   | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Sto  Gar  Rec  Fac  Gar  
Total                      15014 | 68   651  665  1592 4685 747  1473 1101 727  769  1952 584  
  Wait                     3308  | .    27   86   19   2009 80   411  188  44   63   369  12   
  Move                     10388 | 51   552  552  1450 2354 499  954  823  601  658  1398 496  
  Hop                      3     | .    .    .    .    .    .    .    .    .    .    3    .    
  Pick Up                  181   | 9    29   6    10   46   14   17   13   8    6    19   4    
  Fast Attach              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   76    | 6    .    1    6    17   8    7    7    1    3    16   4    
  Detach                   4     | .    .    .    .    .    .    2    1    .    .    1    .    
  Swap                     163   | .    3    1    12   20   17   16   15   22   7    40   10   
  Drop                     117   | .    7    5    9    34   14   14   8    7    6    13   .    
  Fire                     589   | 2    33   14   86   134  54   50   36   34   24   83   39   
  Melee                    91    | .    .    .    .    19   20   2    10   10   1    10   19   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            9     | .    .    .    .    .    9    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    1    .    .    
  Trap                     84    | .    .    .    .    52   32   .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / Rec)
-8/Materials (discovered 5 exits: [*Fac x3] / *Sto / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 5 exits: [*Fac x3] / *Sto x2)
-8/Storage (discovered 3 exits: [*Fac] / *Rec / Gar)
-8/Garrison (discovered 3 exits: *Rec x3)
-8/Recycling
-6/Factory (discovered 3 exits: [*Fac x2] / Gar)
-6/Garrison (discovered 2 exits: [*Fac x2])

 History 
---------
  Turn | Location      | Event
     4 | -11/Scrapyard | Discovered new exit (range 16)
    84 | -11/Scrapyard | Entered Materials
   126 | -10/Materials | Discovered new exit (range 7)
   307 | -10/Materials | Build established: Mutant
   346 | -10/Materials | Discovered new exit (range 10)
   853 | -10/Materials | Discovered new exit (range 16)
  1233 | -10/Materials | Discovered new exit (range 12)
  1518 | -10/Materials | Discovered new exit (range 8)
  1876 | -10/Materials | Entered Mines
  2036 | -10/Mines     | Discovered new exit (range 7)
  2476 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  2685 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2688 | -10/Mines     | Discovered new exit (range 5)
  2848 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2932 | -10/Mines     | Learned location of Zion (-6)
  2968 | -10/Mines     | Discovered new exit (range 13)
  3061 | -10/Mines     | Learned Materials emergency access door positions
  3128 | -10/Mines     | Found a hidden stash of uninstalled traps
  3762 | -10/Mines     | Discovered new exit (range 4)
  3782 | -10/Mines     | Entered Subcaves
  4097 | -10/Subcaves  | Identified exit to Recycling
  4490 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
  4504 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Shrapnel Launcher
  5299 | -10/Subcaves  | Ambushed by Subdweller buried in earth
  5532 | -10/Subcaves  | Core integrity fell below 50%
  5869 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Flight Unit
  5888 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
  6215 | -10/Subcaves  | Met a Zionite searching for "candidates"
  6288 | -10/Subcaves  | Discovered new exit (range 10)
  6353 | -10/Subcaves  | Discovered new exit (range 10)
  6816 | -10/Subcaves  | Learned Materials emergency access door positions
  6849 | -10/Subcaves  | Visited 4L-MR0's lab
  6881 | -10/Subcaves  | Found Flightbrick
  6980 | -10/Subcaves  | Entered Materials
  6980 | -8/Materials  | Evolved 4 slots: Utility x4
  7171 | -8/Materials  | Garrison activated, responded to threat
  7244 | -8/Materials  | Lost 5 parts (1p3u1w)
  7710 | -8/Materials  | Discovered new exit (range 3)
  7856 | -8/Materials  | Garrison activated, responded to threat
  8087 | -8/Materials  | Garrison activated, responded to threat
  8192 | -8/Materials  | Repaired Rocket Launcher
  8197 | -8/Materials  | Discovered new exit (range 15)
  8485 | -8/Materials  | Garrison activated, responded to threat
  8869 | -8/Materials  | Discovered new exit (range 8)
  9157 | -8/Materials  | Repaired Nuclear Core
  9463 | -8/Materials  | Discovered new exit (range 16)
 10189 | -8/Materials  | Garrison activated, responded to threat
 11433 | -8/Materials  | Build established: Hacker-Mutant
 13195 | -8/Materials  | Build established: Mutant
 13198 | -8/Materials  | Identified exit to Garrison
 13198 | -8/Materials  | Entered Garrison
 13250 | -8/Garrison   | Triggered checkpoint
 13392 | -8/Garrison   | Discovered new exit (range 44)
 13392 | -8/Garrison   | Discovered new exit (range 62)
 13392 | -8/Garrison   | Discovered new exit (range 64)
 13407 | -8/Garrison   | Garrison Relay disabled
 13440 | -8/Garrison   | Installed Relay Interface Framework
 13530 | -8/Garrison   | Triggered checkpoint
 13534 | -8/Garrison   | Triggered checkpoint
 13698 | -8/Garrison   | Triggered checkpoint
 13704 | -8/Garrison   | Core integrity fell below 50%
 13728 | -8/Garrison   | Triggered checkpoint
 13754 | -8/Garrison   | Triggered checkpoint
 14022 | -8/Garrison   | Garrison Relay disabled
 14236 | -8/Garrison   | Build established: Bothacker-Mutant
 14278 | -8/Garrison   | Garrison Relay disabled
 14325 | -8/Garrison   | Entered Materials
 14367 | -8/Materials  | Garrison activated, responded to threat
 14414 | -8/Materials  | Lost 3 allies
 14907 | -8/Materials  | Discovered new exit (range 14)
 14986 | -8/Materials  | Identified exit to Storage
 15164 | -8/Materials  | Central database locked down
 15212 | -8/Materials  | Discovered new exit (range 8)
 15436 | -8/Materials  | Murdered 3 allies
 15887 | -8/Materials  | Discovered new exit (range 15)
 15948 | -8/Materials  | Repaired Arc Projector
 16365 | -8/Materials  | Entered Storage
 16378 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 16648 | -8/Storage    | Lost 3 allies
 16666 | -8/Storage    | Build established: Commander-Mutant
 16767 | -8/Storage    | Core integrity fell below 20%
 16832 | -8/Storage    | Lost 5 allies
 16894 | -8/Storage    | Discovered new exit (range 16)
 17092 | -8/Storage    | Build established: Mutant
 17252 | -8/Storage    | Repaired Arm. Wheel
 17286 | -8/Storage    | Repaired Arm. Wheel
 17334 | -8/Storage    | Used back door to open Recycling access
 17334 | -8/Storage    | Discovered exit to Recycling (range 5)
 18081 | -8/Storage    | Identified exit to Garrison
 18084 | -8/Storage    | Entered Garrison
 18147 | -8/Garrison   | Triggered checkpoint
 18199 | -8/Garrison   | Discovered exit to Recycling (range 80)
 18199 | -8/Garrison   | Discovered exit to Recycling (range 47)
 18199 | -8/Garrison   | Discovered exit to Recycling (range 61)
 18325 | -8/Garrison   | Triggered checkpoint
 18397 | -8/Garrison   | Triggered checkpoint
 18414 | -8/Garrison   | Triggered checkpoint
 18503 | -8/Garrison   | Expanded RIF knowledge: Alert ID Control
 18662 | -8/Garrison   | Garrison Relay disabled
 18669 | -8/Garrison   | Triggered checkpoint
 18850 | -8/Garrison   | Triggered checkpoint
 18938 | -8/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 18980 | -8/Garrison   | Build established: Bothacker-Mutant
 19028 | -8/Garrison   | Garrison Relay disabled
 19206 | -8/Garrison   | Entered Recycling
 19719 | -8/Recycling  | Scanned before Scraplab entrance
 19869 | -8/Recycling  | Discovered new exit (range 5)
 20101 | -8/Recycling  | Build established: Commander-Mutant
 20365 | -8/Recycling  | System corruption reached 10%
 20367 | -8/Recycling  | Entered Factory
 20367 | -6/Factory    | Accompanied by 8 allies
 20367 | -6/Factory    | Evolved 4 slots: Propulsion x4
 20717 | -6/Factory    | Search patrols dispatched
 20744 | -6/Factory    | Lost 3 allies
 20984 | -6/Factory    | Build established: Bothacker-Mutant
 21293 | -6/Factory    | Lost 3 allies
 21729 | -6/Factory    | Garrison activated, responded to threat
 21752 | -6/Factory    | Discovered new exit (range 82)
 21998 | -6/Factory    | Attached Flightbrick, gained temporary slots: Utility x3
 22069 | -6/Factory    | Fabricated Arc Projector (x2)
 22298 | -6/Factory    | Build established: Hacker-Mutant
 22397 | -6/Factory    | Lost 3 parts (2u1w)
 22706 | -6/Factory    | Spotted B-75 Beast
 22844 | -6/Factory    | Discovered new exit (range 6)
 22880 | -6/Factory    | Identified exit to Garrison
 22880 | -6/Factory    | Entered Garrison
 22926 | -6/Garrison   | Spotted B-75 Beast
 22926 | -6/Garrison   | Spotted B-75 Beast
 22938 | -6/Garrison   | Triggered checkpoint
 22938 | -6/Garrison   | Destroyed 7 combat bots
 22939 | -6/Garrison   | Core integrity fell below 50%
 22969 | -6/Garrison   | Lost 3 parts (1n2w)
 22992 | -6/Garrison   | Discovered new exit (range 12)
 23054 | -6/Garrison   | Expanded RIF knowledge: Command Fork
 23056 | -6/Garrison   | Triggered checkpoint
 23138 | -6/Garrison   | Discovered new exit (range 3)
 23240 | -6/Garrison   | Found Relay Coupler [Proto]
 23242 | -6/Garrison   | Found Relay Coupler [Proto]
 23243 | -6/Garrison   | Found Relay Coupler [Proto]
 23248 | -6/Garrison   | Self-destructed

 Last Messages 
---------------
23138_ EXIT=FOUND
23154_ Connecting with Garrison Terminal...
23170_ System corrupted: Matter fused (-8).
23170_ C-30 ARC bursts open, deploying its payload.
23170_ L-41 Fighter unfolds itself.
23170_ G-50 Soldier unfolds itself. <x2>
23172_ Slug penetrates Phase Generator. <x2>
23178_ Arc Projector destroyed.
23185_ L-41 Fighter knocked back.
23189_ Slug penetrates L-41 Fighter.
23191_ L-41 Fighter knocked back.
23197_ Critical hit (Burn: +37).
23198_ Acquired 6 matter.
23202_ System corrupted: Energy discharge (-64).
23224_ System corrupted: Matter fused (-10).
23234_ P-60 Hacker springs to life.
23236_ P-60 Hacker destroyed.
23239_ Acquired 43 matter.
23240_ Acquired Relay Coupler [Proto]. <x3>
23247_ C-17 Slicer springs to life. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????????????+??? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????????????++ |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??# #???????????????????###??????????????????????? |
| ??# #??????????????????## ##?###?????????????????? |
| ??# #??????????????????#   ### ###???????????????? |
| ###"#####################;###![""#???????????????? |
|                      +    !##   "#???????????????? |
|                      ;b   !##   "#???????????????? |
| ####### < #########  ##   !##   "#???????????????? |
| ??????#   #???????#  ##   !##  !"#???????????????? |
| ??????##+##???????#  ##  @!++   "#???????????????? |
| ????#### ##########  ##   c;;   "#???????????????? |
| ????#             "  ##   !##   "#???????????????? |
| ????# #############  ####;###  ""#???????????????? |
| ?#### #####???????#  #?# cc?## ###???????????????? |
| #         #???????#  #?##c#??###????????++???????? |
|           #???????#  #??###??????????????????????? |
| #         #???????#  #???????????????????????????? |
| ?    "    #???????#  #???????????????????????????? |
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| ########+##########  ########              #?????? |
|                   "                        #?????? |
|                   + ^                      #?????? |
| ####################+########   ##    ##   #?????? |
| ????????????????????????????#   ##    ##   #?????? |
| ??????????????????????????+?"              "?????? |
| ????????????????????????????"              "?????? |
| ????????????????????????????"              "?????? |
| ????????  ??????????????????"              "?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          19
Energy Capacity            315
Matter Stores              450
Matter Capacity            600
Sight Range                20
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             1425
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                62
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          31
Relay Coupler Types        2
Relay Coupler Value        100
Authchip Count             4

 Item Schematics 
-----------------
      Hacking Suite | -8/Materials | Scanalyzed
      System Shield | -8/Materials | Scanalyzed
   Mak. Flight Unit | -8/Materials | Scanalyzed
         Arm. Wheel | -8/Materials | Scanalyzed
 Mak. System Shield | -8/Materials | Scanalyzed
 Imp. System Shield | -8/Storage   | Hacked
   Missile Launcher | -8/Recycling | Hacked
      Arc Projector | -8/Recycling | Hacked
     Assault Cannon | -8/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Arc Projector | x2 | -6/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DirtyHugeChip
  Manual?         0
Play Time         04:19:16
  Cumulative      101.7 hours
  Start           2024.10.02 @ 20:01:41
  End             2024.10.03 @ 19:12:43
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          71
  Rogue           0
  Adventurer      71
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          45
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9a9e8ed8-3906-4e7a-ba15-db3d022439e8