Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 13:58:55 Player: SYPIAC Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (67) 335 Value Destroyed (1625) 1625 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5400 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -7/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (5) ------ Improved Sensor Array Improved Signal Interpreter System Shield > --- WEAPON (3) ------- Great Axe Great Axe > --- INVENTORY (5) ---- Light Treads Great Axe Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter System Shield > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Power Maul > --- INVENTORY -------- Light Treads Light Treads Armored Treads [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 3 | . . . 2 . . 1 . Weapon 1 | . . . . . . 1 . Parts Attached 102 | 6 25 9 20 3 16 2 21 Power 11 | 1 3 1 3 . 2 . 1 Engine 11 | 1 3 1 3 . 2 . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 29 | 2 4 1 7 . 7 . 8 Treads 7 | . . . . . 6 . 1 Leg 7 | . . . . . . . 7 Wheel 14 | 2 4 1 6 . 1 . . Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Utility 13 | 1 3 . 3 . 4 2 . Device 5 | . 1 . 2 . 2 . . Storage 3 | 1 1 . . . . 1 . Processor 2 | . . . 1 . 1 . . Hackware 1 | . . . . . . 1 . Protection 2 | . 1 . . . 1 . . Artifact . | . . . . . . . . Weapon 49 | 2 15 7 7 3 3 . 12 Energy Gun 4 | 2 . . 1 . 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 15 | . 9 4 2 . . . . Ballistic Cannon 3 | . . . . . . . 3 Launcher 4 | . 2 . 1 1 . . . Special Weapon 4 | . 1 . 1 . . . 2 Impact Weapon 5 | . . . 1 . . . 4 Slashing Weapon 8 | . 1 1 1 1 1 . 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon 6 | . 2 2 . 1 1 . . Unidentified Prototypes 2 | . . . 2 . . . . Parts Lost 22 | . 4 1 2 . 2 . 13 Power 4 | . 1 1 . . 1 . 1 Propulsion 9 | . 1 . 1 . . . 7 Utility 2 | . 1 . . . . . 1 Weapon 7 | . 1 . 1 . 1 . 4 Highest Loss Streak 6 | . 4 1 1 . 2 . 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 97 98 99 100 85 88 84 Engine 10 | . 13 13 11 11 7 7 5 Treads 3 | . . . . . 13 15 11 Leg 1 | . . . . . . . 11 Wheel 20 | . 27 28 21 22 14 15 5 Device 12 | . 9 . 19 22 12 7 7 Storage 10 | . 14 14 11 11 9 7 3 Processor 6 | . . . 11 11 9 7 7 Protection 3 | . 3 14 2 . 1 7 2 Energy Gun 1 | . 1 . . . 7 7 . Ballistic Gun 9 | . 18 26 11 . . . . Ballistic Cannon 1 | . . . . . . . 10 Launcher 3 | . 4 . 1 10 1 . . Impact Weapon 4 | . . . 8 10 . . 4 Slashing Weapon 2 | . . . . . 8 7 4 Naked Turns . | . . . . . . . . Heaviest Build 118 | 13 30 27 33 33 38 118 108 Greatest Support 73 | 32 32 26 32 32 32 26 73 Greatest Overweight (x) 4 | . 1 1 2 1 1 4 4 Average Overweight (x) . | . . . . . . 2 1 Largest Inventory Capacity 25 | 8 15 15 15 15 15 25 25 Average Capacity 14 | 5 13 15 15 15 15 21 14 Most Carried 15 | 1 11 9 13 13 15 15 13 Average Carried 9 | . 6 8 9 12 14 13 6 Final Capacity 25 | 8 15 15 15 15 15 25 5 Final Carried 15 | 1 9 9 12 13 15 13 2 Class Distribution -------------------- 51% | Mutant 38% | Assassin 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Assassin | -9/Materials Assassin | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Matter Collected 1989 | 196 627 94 261 133 293 . 385 Remotely . | . . . . . . . . Salvage Created 1911 | . 645 118 454 105 173 . 416 Parts 110 | . 43 6 28 12 11 . 10 Haulers Intercepted 7 | . 2 . 1 . 3 . 1 Recyclers Shooed 4 | . 4 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Combat Hostiles Destroyed 43 | . 13 5 9 8 . . 8 Melee 7 | . . . 3 2 . . 2 Guns 17 | . 9 5 3 . . . . Cannons 2 | . . . . . . . 2 AOE 9 | . 4 . . 5 . . . Classes Destroyed 12 | . 7 . 3 1 . . 1 Worker 3 | . . . 3 . . . . Builder 4 | . 3 . 1 . . . . Tunneler 2 | . 1 1 . . . . . Hauler 7 | . 2 . 1 . 3 . 1 Recycler 2 | . 2 . . . . . . Operator 3 | . 3 . . . . . . Watcher 3 | . . . 2 . 1 . . Swarmer 14 | . 3 5 . 6 . . . Grunt 21 | . 10 . 7 1 . . 3 Duelist 2 | . . . . 1 . . 1 Sentry 2 | . . . 2 . . . . Specialist 4 | . . . . . . . 4 Best Kill Streak 8 | . 8 3 5 3 2 . 3 Combat Bots Only 4 | . 4 3 3 3 . . 2 Max Kills in Single Turn 2 | . 2 1 1 2 1 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . 1 . . 2 . . . Melee 1 | . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Hostile Shots Fired 327 | . 83 21 54 16 16 . 137 Missed 97 | . 28 6 19 6 3 . 35 Damage Taken 4144 | . 656 198 468 77 195 . 2550 Core 1118 | . 177 24 141 . 61 . 715 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 16 | . 6 10 . . . . . Core Remaining (%) 67 | 100 . 19 . 64 88 . . Volleys Fired 115 | . 59 10 20 5 2 . 19 Largest 2 | . 2 2 2 1 1 . 2 Hottest 100 | . 100 40 100 30 56 . 96 Shots Fired 194 | . 108 20 25 5 2 . 34 Gun 143 | . 97 20 24 . 2 . . Cannon 31 | . . . . . . . 31 Launcher 15 | . 10 . . 5 . . . Special 5 | . 1 . 1 . . . 3 Kinetic 168 | . 93 20 24 . . . 31 Thermal 8 | . 5 . 1 . 2 . . Explosive 15 | . 10 . . 5 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 10 | . 10 8 5 4 1 . 7 Robot Miss Streak 4 | . 4 2 2 1 2 . 3 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 3 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 191 | . 80 14 39 7 11 . 40 Core Hits 88 | . 47 8 11 9 4 . 9 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 11 | . 1 . 4 1 . . 5 Critical Strikes 19 | . 1 . 6 1 1 . 10 Destroy 1 | . 1 . . . . . . Blast 1 | . . . . . . . 1 Smash 12 | . . . 6 1 . . 5 Sever 5 | . . . . . 1 . 4 Melee Attacks 128 | . 18 3 47 15 17 . 28 Impact 72 | . . . 44 15 . . 13 Slashing 42 | . 6 1 3 . 17 . 15 Piercing . | . . . . . . . . Sneak Attacks 20 | . 8 2 5 . 5 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 4 | . . . . . . . 4 Damage Inflicted 4936 | . 1396 153 1146 518 499 . 1224 Guns 884 | . 540 95 233 . 16 . . Cannons 540 | . . . . . . . 540 Explosions 1168 | . 819 . . 349 . . . Melee 2272 | . 25 . 913 169 483 . 682 Ramming 72 | . 12 58 . . . . 2 Kinetic 1384 | . 516 95 233 . . . 540 Thermal 40 | . 24 . . . 16 . . Explosive 1168 | . 819 . . 349 . . . Electromagnetic . | . . . . . . . . Impact 1384 | . . . 913 169 . . 302 Slashing 888 | . 25 . . . 483 . 380 Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 632 | . 26 4 239 91 3 . 269 Projectiles . | . . . . . . . . Explosions 57 | . 26 . . 31 . . . Melee 575 | . . 4 239 60 3 . 269 Knockbacks 3 | . . . 2 1 . . . Impact 3 | . . . 2 1 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 104 | . 76 28 . . . . . Shots 4 | . 4 . . . . . . Rammed 6 | . 1 5 . . . . . Targets Rammed 7 | . 1 5 . . . . 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 37 | . 37 . 8 . 8 . . Average Temperature 10 | . 11 . 5 . 5 . . Received Heat Transfer 837 | . 228 . 240 . 54 . 315 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 19 | . . . 6 . . . 13 Impact Corruptions 20 | . . 1 10 2 . . 7 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 111 | . 74 . . . 37 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Peak Influence 288 | . 288 136 192 194 159 6 199 Initial 74 | . . 11 1 74 59 6 4 Average 94 | . 116 53 96 111 94 6 98 Maximum Alert Level 1 | . 1 . . . . . . Low Security (%) 97 | 100 87 100 100 100 100 100 100 Level 1 2 | . 12 . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 11 | . 4 . 3 . 2 . 2 Investigation 3 | . 1 . 1 . 1 . . Extermination . | . . . . . . . . Reinforcement 8 | . 3 . 2 . 1 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Distress Signals 4 | . 1 . 1 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 85 | . 22 22 14 10 4 . 13 Peak Tracking Total 16 | . 6 16 3 4 2 . 4 Tactical Retreats 11 | . . 2 2 1 2 . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Traps Triggered 5 | . 1 . 1 . 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts 3 | . . . . . 3 . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Machines Disabled 8 | . 3 1 1 1 1 . 1 Max in Single Turn 3 | . 3 1 1 1 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Machines Accessed 14 | . 6 . 6 . . 2 . Terminals 11 | . 4 . 5 . . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 45 | . 21 . 20 . . 4 . Successful 29 | . 14 . 12 . . 3 . Failed 16 | . 7 . 8 . . 1 . Catastrophic 2 | . . . 2 . . . . Database Lockouts . | . . . . . . . . Manual 20 | . 10 . 9 . . 1 . Terminals 35 | . 14 . 17 . . 4 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 7 | . 7 . . . . . . Scanalyzers 3 | . . . 3 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 16 | . 5 . 9 . . 2 . Open DSF 1 | . . . . . . 1 . Emergency Access Points 1 | . . . . . . 1 . Alert Level 3 | . 1 . 2 . . . . Unreport Threat 1 | . 1 . . . . . . Dispatch Records 2 | . . . 2 . . . . Maintenance Status 2 | . 2 . . . . . . Transport Status 1 | . . . 1 . . . . Investigation Status 1 | . . . 1 . . . . Zone Layout 4 | . 1 . 3 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 5 | . 5 . . . . . . Report Inventory 5 | . 5 . . . . . . Scanalyzer 3 | . . . 3 . . . . Insert Component 1 | . . . 1 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . 3 . . . . 1 . Terminals 3 | . 2 . . . . 1 . Botnet 3 | . 2 . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Monitor 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 5 . 6 . . 2 . Full Trace Events 3 | . 3 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked 4 | . 3 1 . . . . . Non-combat 3 | . 2 1 . . . . . Combat 1 | . 1 . . . . . . Robot Hacks Applied 6 | . 5 1 . . . . . parse_system 3 | . 2 1 . . . . . no_distress 2 | . 2 . . . . . . find_recycling 1 | . 1 . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Turns Passed 3769 | 63 870 420 759 677 479 92 409 Spaces Moved 2253 | 55 611 284 426 362 313 53 149 Core 3 | 3 . . . . . . . Treads 47 | . . . . . 14 9 24 Legs 50 | . . . . . . . 50 Wheels 2153 | 52 611 284 426 362 299 44 75 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 100 100 100 105 90 Average Speed 108 | 97 97 90 111 114 113 148 144 Slowest Speed 325 | 100 115 105 130 115 250 250 325 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 4 78 36 37 57 26 2 59 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 23 | . 4 . 15 3 1 . . Terrain Destroyed 113 | . 55 . 15 42 1 . . Melee 21 | . 3 . 14 3 1 . . Projectile 2 | . 1 . 1 . . . . AOE 90 | . 51 . . 39 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Total 3175 | 61 774 424 592 587 408 67 262 Wait 473 | . 26 113 50 202 44 9 29 Move 2246 | 54 610 283 425 361 312 52 149 Hop . | . . . . . . . . Pick Up 51 | 1 20 . 15 1 7 1 6 Fast Attach 36 | 6 8 . 4 . 9 1 8 Attach 17 | . 3 . 5 . 3 1 5 Detach 4 | . . . 2 . . . 2 Swap 49 | . 14 9 11 3 4 . 8 Drop 50 | . 15 1 13 . 7 3 11 Fire 115 | . 59 10 20 5 2 . 19 Melee 124 | . 18 3 47 15 17 . 24 Ram 6 | . 1 5 . . . . . Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 3 | . . . . . 3 . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: [Mat] / [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 11) 195 | -10/Materials | Discovered new exit (range 16) 292 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Build established: Mutant 663 | -10/Materials | Core integrity fell below 50% 687 | -10/Materials | Lost 4 parts (1p1n1u1w) 818 | -10/Materials | Discovered new exit (range 8) 934 | -10/Materials | Entered Mines 958 | -10/Mines | Met a Derelict bent on vengeance 1016 | -10/Mines | Discovered new exit (range 8) 1261 | -10/Mines | Core integrity fell below 20% 1281 | -10/Mines | Assembled infested the area 1286 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1354 | -10/Mines | Entered Materials 1354 | -9/Materials | Evolved 2 slots: Utility x2 1587 | -9/Materials | Discovered new exit (range 16) 1831 | -9/Materials | Build established: Assassin 1899 | -9/Materials | Discovered new exit (range 11) 2058 | -9/Materials | Discovered new exit (range 3) 2113 | -9/Materials | Entered Mines 2381 | -9/Mines | Learned 2 Materials zone layouts 2418 | -9/Mines | Learned location of Storage (-9) 2775 | -9/Mines | Discovered new exit (range 7) 2790 | -9/Mines | Entered Materials 2790 | -8/Materials | Evolved 2 slots: Propulsion x2 3139 | -8/Materials | Met 7R-MNS 3231 | -8/Materials | Discovered new exit (range 15) 3266 | -8/Materials | Identified exit to Factory 3269 | -8/Materials | Entered Factory 3269 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3270 | -7/Factory | Caught up to 7R-MNS 3356 | -7/Factory | Identified exit to DSF 3361 | -7/Factory | Entered DSF 3419 | -7/DSF | Build established: Scavenger-Mutant 3469 | -7/DSF | Additional patrols routed to DSF 3540 | -7/DSF | Lost 3 parts (2n1u) 3711 | -7/DSF | Discovered new exit (range 16) 3715 | -7/DSF | Core integrity fell below 50% 3745 | -7/DSF | Lost 6 parts (1p2n3w) 3750 | -7/DSF | Core integrity fell below 20% 3754 | -7/DSF | Sterilization system engaged 3770 | -7/DSF | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 03744_ Acquired 42 matter. 03748_ Acquired Great Axe. 03750_ X-67 Chaingunner Kinecellerator severed. 03750_ Great Axe follow-up attack on X-67 Chaingunner. 03750_ X-67 Chaingunner destroyed. 03751_ Penetrated by Slug. 03751_ VSS Leg destroyed. 03754_ ALERT: Persistent threat exposed, engaging DSF rapid sterilization system. 03761_ Great Axe follow-up attack on G-47 Trooper. 03767_ Destroyed Lgt. Nuclear Core. 03767_ Great Axe follow-up attack on G-47 Trooper. 03767_ G-47 Trooper Aluminum Leg severed. 03770_ Penetrated by Slug. 03770_ Imp. Titanium Leg destroyed. 03770_ VSS Leg destroyed. 03770_ Great Axe destroyed. 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H ?????? | | ????##;]]=%%/! ?????? | | ????# %= % ##!!!#===##a #?????? | | ????###=%!%#?!!!#?==#????????????? | | ??????###=*######???#????????????? | | ???????# ^^= #???????????????????? | | ???????#%^^% #???????????????????? | | ???????#% %% #???????????????????? | | ???????## =###???????????????????? | | ????????=* ?????????????????????? | | ????????=%!% ????????????????????? | | ???????##% ###???????????????????? | | ????????# #?????????????????????? | | ????????" ?????????????????????? | | ????????" ?????????????????????? | | ????????"<% ?????????????????????? | | ????????"%%"#????????????????????? | | ????????""%"#????????????????????? | | ?????????#"#?????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Part-time Excavator True Hacker Challenges ------------ None Game ------ Seed AblativeProjectionRailgun Manual? 0 Play Time 01:29:35 Cumulative 11.2 hours Start 2024.04.01 @ 11:53:42 End 2024.04.01 @ 13:58:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 17 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5a6b35c-d45e-4eff-b9bb-a32b728b12b9