Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.14 @ 16:34:53 Player: obl-vn Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (123) 615 Value Destroyed (5115) 5115 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (4756) 4756 TOTAL SCORE: 15806 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1065 Follower Combat Kills 2297 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Friendly Fire -206 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Terrain Scanner Authchip [Weapon] Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Experimental Transmission Jammer Hardened Heavy Armor Plating > --- WEAPON ----------- Barrage Gun Gauss Rifle Gauss Rifle KE Penetrator > --- INVENTORY -------- Angular Momentum Engine Antimatter Reactor Heavy Treads Improved Energy Well Experimental Terrain Scan Processor Improved Particle Charger Advanced Transmission Jammer Long-range Tractor Beam Heavy Beamcaster Heavy Missile Launcher CPS Tube Power Maul [Rating: 85] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Propulsion Flexi-carbon Leg Treads Improved Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Barrage Gun Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Barrage Gun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Weapon CPS Tube Impact Weapon Power Maul Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Slots Evolved 10 | . . . . . 8 . . . . 2 . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . Utility 6 | . . . . . 4 . . . . 2 . . . Weapon 2 | . . . . . 2 . . . . . . . . Parts Attached 136 | 7 10 . 4 8 30 9 1 7 2 29 2 12 15 Power 11 | 1 1 . 1 1 3 . . 1 . 1 . 1 1 Engine 8 | 1 1 . 1 1 2 . . 1 . . . . 1 Core 3 | . . . . . 1 . . . . 1 . 1 . Reactor . | . . . . . . . . . . . . . . Propulsion 30 | 2 2 . . 1 6 2 . . 1 8 . 3 5 Treads 7 | 2 2 . . 1 1 1 . . . . . . . Leg 23 | . . . . . 5 1 . . 1 8 . 3 5 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 54 | 2 3 . 2 . 15 3 . 1 . 15 2 7 4 Device 22 | 1 . . . . 6 1 . . . 8 2 3 1 Storage 5 | 1 2 . . . 1 . . . . 1 . . . Processor 11 | . . . 2 . 1 2 . 1 . 1 . 1 3 Hackware 3 | . . . . . 1 . . . . 1 . 1 . Protection 13 | . 1 . . . 6 . . . . 4 . 2 . Artifact . | . . . . . . . . . . . . . . Weapon 41 | 2 4 . 1 6 6 4 1 5 1 5 . 1 5 Energy Gun 8 | 1 . . . 1 3 2 . . . . . . 1 Energy Cannon 4 | . . . . 2 1 1 . . . . . . . Ballistic Gun 13 | 1 1 . . 1 1 1 . 3 . 4 . 1 . Ballistic Cannon 4 | . 2 . 1 1 . . . . . . . . . Launcher 2 | . . . . . 1 . . . 1 . . . . Special Weapon 2 | . . . . 1 . . 1 . . . . . . Impact Weapon 2 | . 1 . . . . . . . . 1 . . . Slashing Weapon 5 | . . . . . . . . 1 . . . . 4 Piercing Weapon 1 | . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . . . . 2 1 . . Parts Lost 45 | . 1 . . . 20 . . . . 6 . 5 13 Power 4 | . 1 . . . 2 . . . . . . . 1 Propulsion 13 | . . . . . 6 . . . . 2 . 1 4 Utility 13 | . . . . . 5 . . . . 4 . 1 3 Weapon 15 | . . . . . 7 . . . . . . 3 5 Highest Loss Streak 12 | . 1 . . . 12 . . . . 2 . 2 7 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Backups 12 | . 6 11 13 13 12 11 8 13 14 14 12 13 3 Power . | . . 1 . . . . . . . . 1 1 . Propulsion . | . . 2 2 1 . . . . . . . . . Utility 6 | . 1 2 5 7 9 9 6 7 7 7 5 6 1 Weapon 3 | . 4 6 6 5 2 . 1 5 6 4 3 4 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 63 | . 7 . 2 10 8 1 5 2 1 6 7 13 1 Power 8 | . . . 1 1 1 . 1 . . 1 1 2 . Propulsion 6 | . . . . 2 . . 1 . . . 1 2 . Utility 32 | . 2 . 1 6 7 1 3 2 1 1 3 4 1 Weapon 17 | . 5 . . 1 . . . . . 4 2 5 . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 100 99 99 91 92 84 89 99 97 89 86 27 Engine 7 | . 13 14 13 14 5 6 6 6 6 3 . . . Treads 11 | . 28 28 28 28 11 5 1 . . . . . . Leg 12 | . . . . . 11 19 20 20 25 22 23 22 7 Device 6 | . 11 14 . . 13 6 5 6 6 11 5 10 1 Storage 8 | . 14 14 14 14 7 6 6 6 6 5 5 4 . Processor 14 | . . . 13 14 8 19 20 20 20 17 17 14 5 Protection 4 | . 2 . . . 7 6 6 6 6 7 6 6 . Energy Gun 4 | . . . . 4 19 6 6 . . . . . . Energy Cannon 1 | . . . . 6 1 . . . . . . . . Ballistic Gun 12 | . 16 . . 10 1 12 9 19 23 21 23 15 . Ballistic Cannon 3 | . 8 28 28 5 . . . . . . . . . Peak Build Rating 85 | 7 10 10 16 26 59 69 69 62 68 84 85 84 44 Average Rating 45 | 5 7 10 15 22 45 63 55 57 66 76 76 77 21 On Entrance 35 | . 7 10 10 16 19 40 69 43 61 66 80 76 2 Avg Prop Armor Cover (%) 6 | . . . . . 6 6 6 . . . . . . Naked Turns 90 | . . . . . . . . . . . . 19 71 Heaviest Build 79 | 13 32 32 35 43 66 52 52 51 54 76 76 79 13 Greatest Support 80 | 40 46 46 46 46 74 60 60 60 80 80 75 78 50 Greatest Overweight (x) 1 | . . . . . 1 1 . . . 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 15 14 5 Most Carried 15 | 4 11 13 15 15 15 15 15 15 15 15 15 15 5 Average Carried 12 | . 6 12 14 13 14 14 9 13 14 14 13 14 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | . 11 13 15 15 15 15 12 14 15 15 14 5 2 Class Distribution -------------------- 41% | Mutant 25% | Scavenger-Gunner 17% | Derelict-Gunner 5% | Gunner 4% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Derelict-Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Matter Collected 4922 | 282 361 79 379 116 636 326 115 85 20 1576 20 789 138 Remotely 1075 | . . . . . . . . . . 683 . 392 . Salvage Created 5658 | 123 526 11 217 . 1907 117 52 . . 1585 . 839 281 Parts 252 | 6 31 2 10 . 71 3 . . . 84 . 37 8 Haulers Intercepted 3 | . 1 . . . 1 . . . . 1 . . . Recyclers Shooed 5 | . 2 . . . 1 . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . 5 . . . . 28 . 5 . . . 5 Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Combat Hostiles Destroyed 85 | . 10 1 2 . 30 . . . . 21 . 16 5 Melee 5 | . . . . . . . . . . . . . 5 Guns 43 | . 6 . . . 12 . . . . 19 . 6 . Cannons 12 | . 4 1 2 . 5 . . . . . . . . AOE 20 | . . . . . 8 . . . . 2 . 10 . Classes Destroyed 20 | 2 5 1 1 . 6 1 . . . 2 . 2 . Worker 9 | . . . . . 5 . . . . 2 . 2 . Builder 4 | . . . . . 3 . . . . 1 . . . Tunneler 1 | 1 . . . . . . . . . . . . . Hauler 3 | . 1 . . . 1 . . . . 1 . . . Recycler 11 | 1 2 . 3 . 2 . . . . 2 . 1 . Mechanic 1 | . . . . . . . . . . . . 1 . Operator 5 | . 1 . . . 3 . . . . 1 . . . Turret 1 | . . 1 . . . . . . . . . . . Watcher 3 | . 2 . . . 1 . . . . . . . . Swarmer 9 | . 6 1 . . . . . . . . . 1 1 Saboteur 1 | . . . . . . . . . . . . 1 . Grunt 39 | . 4 . . . 14 . . . . 11 . 7 3 Brawler 4 | . . . . . . . . . . 1 . 2 1 Duelist 4 | . . . . . 3 . . . . . . 1 . Sentry 6 | . . . 2 . 1 . . . . 1 . 2 . Specialist 4 | . . . . . 2 . . . . 2 . . . Hunter 13 | . . . . . 8 . . . . 4 . 1 . Programmer 4 | . . . . . 2 . . . . 1 . 1 . Heavy 1 | . . . . . . . . . . 1 . . . Samaritan 3 | . . . . . . 2 1 . . . . . . Best Kill Streak 10 | 2 4 2 2 . 10 . . . . 5 . 6 5 Combat Bots Only 5 | . 3 1 2 . 5 . . . . 4 . 4 5 Max Kills in Single Turn 4 | 1 1 1 1 . 4 1 1 . . 2 . 3 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . . 1 . 3 . Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Hostile Shots Fired 591 | . 39 8 16 . 251 . . . . 114 . 91 72 Missed 178 | . 9 5 . . 82 . . . . 24 . 36 22 Hits 413 | . 30 3 16 . 169 . . . . 90 . 55 50 Melee 19 | . . . . . 7 . . . . . . 1 11 Projectile 394 | . 30 3 16 . 162 . . . . 90 . 54 39 AOE 3 | . . . . . 2 . . . . . . 1 . Critical Strikes 12 | . 1 . . . 5 . . . . 1 . . 5 Damage Taken 8545 | . 339 22 231 . 3480 . . . . 1894 . 1380 1199 Core 1666 | . 62 6 77 . 513 . . . . 265 . 322 421 Absorbed by Shields 156 | . . . . . 156 . . . . . . . . Redirected to Shielding 9 | . 9 . . . . . . . . . . . . Ignored by Resistances 69 | . . . . . 37 . . . . . . 32 . Regen/Repaired (Parts) 237 | . . . . . . . . 85 . . 78 74 . Core Remaining (%) 60 | 100 . . . 42 . . . . 39 . . . . Volleys Fired 332 | 4 44 4 13 1 109 8 10 . . 85 . 46 8 Largest 4 | 2 2 2 2 1 4 3 1 . . 4 . 4 1 Hottest 219 | 70 70 60 60 . 219 118 90 . . 117 . 117 55 Shots Fired 827 | 8 86 8 26 1 299 13 11 . . 270 . 98 7 Gun 704 | 8 64 . . . 254 13 7 . . 268 . 83 7 Cannon 92 | . 22 8 26 . 33 . 3 . . . . . . Launcher 28 | . . . . . 12 . . . . 2 . 14 . Special 3 | . . . . 1 . . 1 . . . . 1 . Kinetic 489 | 4 84 8 26 . 8 5 . . . 268 . 83 3 Thermal 289 | 4 2 . . . 279 . 4 . . . . . . Explosive 28 | . . . . . 12 . . . . 2 . 14 . Electromagnetic 18 | . . . . . . 8 6 . . . . . 4 Robot Hit Streak 23 | 4 10 3 13 14 23 4 10 . . 13 . 17 13 Robot Miss Streak 5 | 1 4 1 1 . 5 1 . . . 5 . 4 1 Penetration Max 1 | . . . . . . . . . . 1 . 1 1 Secondary Targets 11 | . . . . . 3 . . . . 5 . 3 . Max Gunslinging Chain 1 | . . . . . 1 . . . . 1 . 1 . Shots Hit Robots 528 | 6 49 5 19 1 195 9 7 . . 151 . 65 21 Core Hits 304 | 3 24 3 7 . 105 6 2 . . 79 . 67 8 Critical Kills 3 | 1 . . . . . . . . . 2 . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 18 | 1 . . . . 14 . . . . 2 . . 1 Burn 14 | . . . . . 14 . . . . . . . . Destroy 3 | 1 . . . . . . . . . 2 . . . Sever 1 | . . . . . . . . . . . . . 1 Melee Attacks 50 | . 13 . . . . . . 2 3 7 . 1 24 Impact 21 | . 13 . . . . . . . . 7 . 1 . Slashing 24 | . . . . . . . . . . . . . 24 Piercing 5 | . . . . . . . . 2 3 . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . 3 Damage Inflicted 13909 | 67 686 96 340 . 5233 212 149 . . 3523 . 2967 636 Guns 7650 | 67 490 . . . 2385 212 149 . . 2998 . 1197 152 Cannons 995 | . 174 96 340 . 385 . . . . . . . . Explosions 4730 | . . . . . 2438 . . . . 525 . 1767 . Melee 506 | . 22 . . . . . . . . . . . 484 Ramming 28 | . . . . . 25 . . . . . . 3 . Kinetic 5530 | 31 664 96 340 . 40 43 . . . 2998 . 1197 121 Thermal 4028 | 36 . . . . 3930 . . . . 62 . . . Explosive 3468 | . . . . . 1238 . . . . 463 . 1767 . Electromagnetic 349 | . . . . . . 169 149 . . . . . 31 Impact 22 | . 22 . . . . . . . . . . . . Slashing 484 | . . . . . . . . . . . . . 484 Piercing . | . . . . . . . . . . . . . . Highest Corruption 25 | . . . . . 2 2 2 2 . . . . 25 Average Corruption 2 | . . . . . 1 2 2 2 . . . . 19 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 70 | . . . . . 13 15 30 4 . . . . 8 Message Errors 14 | . . . . . 1 6 6 . . . . . 1 Matter Fused 14 | . . . . . 3 3 5 1 . . . . 2 Heat Flow Errors 8 | . . . . . 3 2 2 1 . . . . . Energy Discharges 7 | . . . . . . . 5 . . . . . 2 Data Loss (minor) 12 | . . . . . 3 1 7 1 . . . . . Data Loss (major) 8 | . . . . . 1 2 2 1 . . . . 2 Misfires 3 | . . . . . 1 1 1 . . . . . . Alerts 3 | . . . . . 1 . 2 . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 207 | . . 7 . . 169 . . . . 19 . 12 . Projectiles 7 | . . 7 . . . . . . . . . . . Explosions 200 | . . . . . 169 . . . . 19 . 12 . Melee . | . . . . . . . . . . . . . . Knockbacks 3 | . 1 2 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 3 | . 1 2 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 250 | . . . . . 51 . . . . 136 . 63 . Shots 6 | . . . . . 1 . . . . 2 . 3 . Rammed 1 | . . . . . . . . . . . . 1 . Targets Rammed 2 | . . . . . 1 . . . . . . 1 . Kicked 1 | . . . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 360 | 27 20 . 99 . 360 255 182 80 . 194 . . . Average Temperature 66 | 12 9 . 42 . 84 61 44 48 . 46 . . . Received Heat Transfer 1551 | . 132 6 72 . 609 . . . . 264 . 216 252 Effects 2 | . . . . . 2 . . . . . . . . Energy Bleed 2 | . . . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 11 | . . . . . 1 5 5 . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . . Robots Melted 5 | . . . . . 5 . . . . . . . . Combat Hostiles 5 | . . . . . 5 . . . . . . . . Parts Melted 28 | . . . . . 25 . . . . 3 . . . Heat Transferred 9085 | 111 . . . . 8874 . . . . 100 . . . Parts Sabotaged 2 | . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Maximum Alert Level 5 | . . . . . 4 . . . . 2 1 5 . Low Security (%) 66 | 100 100 . 100 . 45 . . . . 62 97 23 . Level 1 10 | . . . . . 31 . . . . 1 2 7 . Level 2 9 | . . . . . 1 . . . . 36 . 10 . Level 3 6 | . . . . . 21 . . . . . . 5 . Level 4 . | . . . . . . . . . . . . 2 . Level 5 3 | . . . . . . . . . . . . 21 . High Security 4 | . . . . . . . . . . . . 28 . Max Security . | . . . . . . . . . . . . . . Peak Influence 2600 | 5 140 . 40 . 1145 . . . . 639 208 2600 . Initial 208 | . . . 37 . . . . . . . 208 . . Average 345 | 1 40 . 3 . 318 . . . . 255 67 1306 . Influence Increases 6879 | 10 326 55 63 . 1939 . 22 . 63 1063 . 3193 145 Destroy 0b10 Robot/C 2900 | . 200 40 40 . 840 . 20 . 40 460 . 1160 100 Destroy 0b10 Robot/NC 240 | 10 30 . 15 . 90 . . . . 35 . 60 . Destroy Leader 574 | . 46 . . . 196 . . . 10 112 . 210 . Allied During Kill 1264 | . . . . . 74 . 2 . 13 59 . 1116 . Successful Hack 36 | . 10 . 7 . 15 . . . . . . 4 . Disable Machine 690 | . . . . . 375 . . . . 180 . 135 . Destroy Structure 905 | . 10 . 1 . 184 . . . . 202 . 508 . Lose Combat Pursuer 270 | . 30 15 . . 165 . . . . 15 . . 45 Influence Decreases 5365 | 10 201 101 120 22 794 871 296 . 63 466 597 623 1201 Entered New Map 1943 | . . 61 42 22 . 425 53 . . . 389 . 951 Time Decay 2618 | 10 191 40 78 . 540 446 243 . 43 366 208 333 120 Lost Part 450 | . 10 . . . 200 . . . . 60 . 50 130 Lost Ally 320 | . . . . . 20 . . . 20 40 . 240 . Purge Threat 34 | . . . . . 34 . . . . . . . . Squads Dispatched 68 | . 2 . . . 20 . . . . 12 . 34 . Investigation 16 | . . . . . 7 . . . . 2 . 7 . Extermination 6 | . . . . . 4 . . . . 1 . 1 . Reinforcement 20 | . 2 . . . 8 . . . . 7 . 3 . Assault 20 | . . . . . 1 . . . . 2 . 17 . Garrison 6 | . . . . . . . . . . . . 6 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . 1 . . . Haulers Reinforced 5 | . . . . . 2 . . . . 2 . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Distress Signals 5 | . . . . . 3 . . . . 1 . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 192 | . 22 6 2 . 61 . . . . 28 . 60 13 Peak Tracking Total 10 | . 5 6 2 . 7 . . . . 4 . 10 9 Tactical Retreats 11 | . 2 1 . . 5 . . . . 1 . . 2 Traps | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Traps Triggered 9 | . 1 . . . . . . . . 3 . 5 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Machines Disabled 46 | . . . . . 25 . . . . 12 . 9 . Max in Single Turn 15 | . . . . . 15 . . . . 5 . 1 . Garrison Access 3 | . . . . . 1 . . . . 2 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Machines Accessed 45 | . 6 . 6 2 14 . 1 . . 6 . 9 1 Terminals 15 | . 5 . 5 . 3 . . . . . . 2 . Fabricators 5 | . . . . . 2 . . . . 2 . 1 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 14 | . 1 . 1 . 7 . . . . 1 . 4 . Scanalyzers 2 | . . . . . 1 . . . . . . 1 . Garrison Access 5 | . . . . . 1 . . . . 3 . 1 . Total Hacks 102 | . 15 . 9 13 25 . 7 . . 10 . 22 1 Successful 54 | . 4 . 3 13 10 . 7 . . 7 . 9 1 Failed 47 | . 11 . 6 . 15 . . . . 3 . 12 . Catastrophic 9 | . 2 . 2 . 2 . . . . 1 . 2 . Database Lockouts 1 | . . . . . . . . . . . . 1 . Manual 43 | . 10 . 5 . 16 . . . . 3 . 9 . Terminals 31 | . 14 . 7 . 6 . . . . . . 4 . Fabricators 11 | . . . . . 3 . . . . 5 . 3 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 23 | . 1 . 2 . 12 . . . . 1 . 7 . Scanalyzers 7 | . . . . . 2 . . . . . . 5 . Garrison Access 9 | . . . . . 2 . . . . 4 . 3 . Terminal Hacks 28 | . 3 . 3 13 1 . 7 . . . . . 1 Record 20 | . . . . 13 . . 7 . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 Unreport Threat 1 | . . . . . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Zone Layout 3 | . 1 . 2 . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . 3 . 1 . Load Schematic 3 | . . . . . . . . . . 2 . 1 . Build 1 | . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . 1 . . . . . . 4 . Retrieve Study 5 | . . . . . 1 . . . . . . 4 . Garrison Access Hacks 3 | . . . . . 1 . . . . 2 . . . Seal Access 3 | . . . . . 1 . . . . 2 . . . Unauthorized Hacks 14 | . 1 . . . 7 . . . . 2 . 4 . Terminals 2 | . 1 . . . 1 . . . . . . . . Botnet 2 | . 1 . . . 1 . . . . . . . . Fabricators 3 | . . . . . 1 . . . . 1 . 1 . Liberate 1 | . . . . . 1 . . . . . . . . Recompile 2 | . . . . . . . . . . 1 . 1 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 9 | . . . . . 5 . . . . 1 . 3 . Fedlink 9 | . . . . . 5 . . . . 1 . 3 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 25 | . 6 . 3 . 9 . . . . 2 . 5 . Full Trace Events 5 | . . . . . 2 . . . . . . 3 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . 16 . . . . . Parts Built 2 | . . . . . . . . . . 2 . . . Authchips 1 | . . . . . . . . . . 1 . . . Time 58 | . . . . . . . . . . 58 . . . Total Part Build Rating 14 | . . . . . . . . . . 14 . . . Part Studies Acquired 5 | . . . . . 1 . . . . . . 4 . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Total Allies 27 | . . . . 1 2 . 1 2 . . 21 . . Largest Group 21 | . . . . 1 3 . 1 3 3 2 21 21 . Highest-Rated Group 896 | . . . . 60 117 . 78 148 148 109 896 896 . Highest-Rated Ally 85 | . . . . 60 60 . 78 78 78 78 85 85 . Total Orders 12 | . . . . . 2 . 7 . . 2 . 1 . STAY 6 | . . . . . 1 . 4 . . 1 . . . FOLLOW 5 | . . . . . 1 . 3 . . 1 . . . AID 1 | . . . . . . . . . . . . 1 . Ally Attacks 295 | . . . . . 76 . 1 . 14 51 . 153 . Total Damage 11061 | . . . . . 2202 . 31 . 222 1153 . 7453 . Kills 76 | . . . . . 15 . 1 . 2 2 . 56 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Active Infowar (turns) 6147 | 50 1365 97 59 . . 1110 1472 6 845 1066 . 1 76 Sensors 4480 | . . . . . . 1110 1472 6 845 1047 . . . Terrain 76 | . . . . . . . . . . . . . 76 Seismic 1571 | 50 1365 97 59 . . . . . . . . . . Jamming 21 | . . . . . . . . . . 20 . 1 . Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 1 1 2 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Turns Passed 19053 | 85 1614 97 1035 4041 2378 1110 1907 1982 846 1698 673 1330 257 Spaces Moved 11746 | 43 732 50 612 2519 1110 852 1271 1550 536 876 453 948 194 Core 184 | 8 . . . . . . . . . . . 34 142 Treads 4418 | 35 732 50 612 2519 470 . . . . . . . . Legs 7144 | . . . . . 640 852 1271 1550 536 876 453 914 52 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 152 120 120 120 120 120 97 120 50 50 Average Speed 135 | 139 160 160 160 153 165 120 120 120 120 119 133 116 73 Slowest Speed 232 | 160 160 160 160 160 232 190 120 120 120 190 190 175 140 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 58 | 4 89 4 95 88 36 98 89 86 61 20 86 33 27 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 2 | . . . . . 1 . 1 . . . . . . Known Exits Taken 5 | . . . . . . 1 1 1 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . Scrap Searched 20 | . . . . 8 . 4 2 4 2 . . . . Spaces Dug 123 | . 9 . . . 35 . 2 . 3 49 . 25 . Terrain Destroyed 469 | . 9 . . . 215 1 3 . 3 114 . 124 . Melee 20 | . 9 . . . . . . . 3 7 . 1 . Projectile 36 | . . . . . 24 1 3 . . 7 . 1 . AOE 410 | . . . . . 191 . . . . 98 . 121 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Was Fac Upp Total 14167 | 60 1066 59 643 2698 1438 926 1652 1670 731 1333 527 1088 276 Wait 1528 | . 218 5 2 120 136 49 326 88 186 278 51 35 34 Move 11735 | 42 731 49 611 2518 1109 851 1270 1549 535 876 452 948 194 Hop . | . . . . . . . . . . . . . . Pick Up 151 | 7 24 1 7 22 26 2 14 13 2 12 9 9 3 Fast Attach 64 | . . . 1 4 9 7 . 1 1 19 . 13 9 Attach 58 | 7 2 . . 3 21 2 1 3 . 7 1 4 7 Detach 15 | . . . . . 3 2 4 . . 1 1 3 1 Swap 90 | . 19 . 3 3 12 2 6 5 3 25 1 11 . Drop 146 | . 15 . 6 27 12 3 20 9 1 23 12 18 . Fire 332 | 4 44 4 13 1 109 8 10 . . 85 . 46 8 Melee 46 | . 13 . . . . . . 2 3 7 . 1 20 Ram . | . . . . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: [*Low x2]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Waste -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 7) 502 | -10/Materials | Discovered new exit (range 3) 1238 | -10/Materials | Discovered new exit (range 9) 1690 | -10/Materials | Discovered new exit (range 6) 1700 | -10/Materials | Entered Subcaves 1701 | -10/Subcaves | Approached by a straggling Scientist 1717 | -10/Subcaves | Discovered new exit (range 16) 1797 | -10/Subcaves | Entered Recycling 2314 | -8/Recycling | Discovered new exit (range 15) 2772 | -8/Recycling | Core integrity fell below 50% 2790 | -8/Recycling | Scanned before Scraplab entrance 2814 | -8/Recycling | Entered Scraplab 2827 | -8/Recycling | Discovered new exit (range 3) 2832 | -8/Recycling | Entered Scraptown 3193 | -8/Scraptown | Discovered new exit (range 7) 3308 | -8/Scraptown | Visited Cave Peace 3393 | -8/Scraptown | Visited Bundlers 3497 | -8/Scraptown | Visited SPCMW 3513 | -8/Scraptown | Visited Shadow of the Wyrm 3566 | -8/Scraptown | Visited Cyclists 3642 | -8/Scraptown | Visited UFD Registry 3642 | -8/Scraptown | Registered with UFD as "Carbonrunner" 3702 | -8/Scraptown | Visited DA-N13 Charitable Foundation 3708 | -8/Scraptown | Found DCF Scrap (26 items) 3749 | -8/Scraptown | Visited Scrap Suit Storage 3891 | -8/Scraptown | Delivered Scrap Shield to a Scientist 3930 | -8/Scraptown | Visited Junk Repository 3980 | -8/Scraptown | Visited Infowarlord's Domain 4029 | -8/Scraptown | Visited Supply Room 4063 | -8/Scraptown | Visited Scrapoid Pod Storage 4089 | -8/Scraptown | Visited Botcube Research 4165 | -8/Scraptown | Visited LU-1G1's Boring Crew 4620 | -8/Scraptown | Found Botcube 4732 | -8/Scraptown | Found Scrap Suit 4955 | -8/Scraptown | Visited The Evicted 6203 | -8/Scraptown | Found Scrap Suit 6260 | -8/Scraptown | Found Exp. Terrain Scan Processor 6367 | -8/Scraptown | Botcube activated 6389 | -8/Scraptown | Botcube completed mutation into treaded form, armed with 2 cannons. 6658 | -8/Scraptown | Attached CPS modules to *Prog-violater. 6783 | -8/Scraptown | Met Optimus 6783 | -8/Scraptown | Accepted into 0bPrime 6853 | -8/Scraptown | Discovered new exit (range 5) 6873 | -8/Scraptown | Entered Factory 6873 | -6/Factory | Accompanied by 1 ally 6873 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x4, Weapon x2 6910 | -6/Factory | Loaded intel: 8 recycling unit locations 6972 | -6/Factory | Learned location of Protoforge (-3) 7185 | -6/Factory | Build established: Gunner 7281 | -6/Factory | Discovered new exit (range 7) 7943 | -6/Factory | Build established: Tank 8054 | -6/Factory | Discovered new exit (range 10) 8539 | -6/Factory | Lost 3 parts (1n1u1w) 8664 | -6/Factory | Spotted B-75 Beast 8700 | -6/Factory | Allies destroyed B-75 Beast 8761 | -6/Factory | Core integrity fell below 50% 8773 | -6/Factory | Found Botcube 8791 | -6/Factory | Lost 12 parts (2p2n3u5w) 8973 | -6/Factory | First assault squad dispatched 9099 | -6/Factory | Build established: Scavenger-Mutant 9251 | -6/Factory | Entered Lower Caves 9253 | -6/Lower Caves | UFD Scientist delivered a prototype 9257 | -6/Lower Caves | Found Prototype Protection 9539 | -6/Lower Caves | Build established: Scavenger-Gunner 9722 | -6/Lower Caves | Discovered new exit (range 16) 9730 | -6/Lower Caves | Learned Factory stockpile data 9741 | -6/Lower Caves | Identified exit to Lower Caves 9849 | -6/Lower Caves | Found DRS Beacon 10361 | -6/Lower Caves | Entered another Lower Caves area 10587 | -6/Lower Caves | Build established: Derelict-Gunner 10860 | -6/Lower Caves | Botcube activated 10880 | -6/Lower Caves | Botcube completed mutation into treaded form, armed with 1 gun, 1 cannon. 10910 | -6/Lower Caves | Activated DRS Beacon 11125 | -6/Lower Caves | Build established: Scavenger-Gunner 11169 | -6/Lower Caves | Discovered new exit (range 8) 11177 | -6/Lower Caves | Identified exit to Zion 11621 | -6/Lower Caves | Attached CPS modules to *Phoenix. 11657 | -6/Lower Caves | Discovered new exit (range 13) 11693 | -6/Lower Caves | Identified exit to Factory 12001 | -6/Lower Caves | Learned Research security intel 12001 | -6/Lower Caves | Learned Factory terminal intel 12001 | -6/Lower Caves | Learned Research terminal intel 12064 | -6/Lower Caves | Build established: Mutant 12268 | -6/Lower Caves | Entered Zion 12268 | -6/Zion | Accompanied by 1 ally 12385 | -6/Zion | Discovered new exit (range 14) 12484 | -6/Zion | System corruption cleaned by Quarantine Array 12521 | -6/Zion | Received a visual enhancement algorithm 12595 | -6/Zion | Found Unknown Piercing Weapon 12794 | -6/Zion | Build established: Scavenger-Gunner 12895 | -6/Zion | Identified CR-A16's Pointy Stick 13110 | -6/Zion | Gained Derelict followers 13161 | -6/Zion | Learned location of 1 exit from Proximity Caves 13194 | -6/Zion | Build established: Derelict-Gunner 13195 | -6/Zion | Given A8's code to call for help 13761 | -6/Zion | Turned away by Imprinter 14243 | -6/Zion | Identified exit to Proximity Caves 14250 | -6/Zion | Entered Proximity Caves 14250 | -5/Proximity Caves | Accompanied by 3 allies 14531 | -5/Proximity Caves | Learned Factory terminal intel 14647 | -5/Proximity Caves | Learned 12 Factory zone layouts 15096 | -5/Proximity Caves | Entered Factory 15096 | -5/Factory | Accompanied by 2 allies 15096 | -5/Factory | Evolved 2 slots: Utility x2 15097 | -5/Factory | Identified exit to Upper Caves 15098 | -5/Factory | Identified exit to Factory 15100 | -5/Factory | Loaded intel: 26 terminal locations 15529 | -5/Factory | Fabricated Adv. Transmission Jammer (x2) 15968 | -5/Factory | Discovered exit to Factory (range 11) 16041 | -5/Factory | Build established: Scavenger-Gunner 16596 | -5/Factory | First assault squad dispatched 16676 | -5/Factory | Found Botcube 16794 | -5/Factory | Loaded intel: 8 recycling unit locations 16794 | -5/Factory | Sucked down chute 16794 | -5/Factory | Entered Waste 16795 | -5/Waste | Joined by Warlord forces that had cleared the area 17148 | -5/Waste | Found Prototype Device 17149 | -5/Waste | Identified Exp. Transmission Jammer 17216 | -5/Waste | Discovered new exit (range 13) 17292 | -5/Waste | Botcube activated 17314 | -5/Waste | Botcube completed mutation into treaded form, armed with 2 guns. 17429 | -5/Waste | Identified exit to Factory 17467 | -5/Waste | Entered Factory 17467 | -5/Factory | Accompanied by 21 allies 17468 | -5/Factory | Loaded intel: 26 terminal locations 17479 | -5/Factory | Loaded intel: 8 recycling unit locations 17587 | -5/Factory | Discovered exit to Upper Caves (range 11) 17609 | -5/Factory | Central database locked down 18067 | -5/Factory | First assault squad dispatched 18082 | -5/Factory | Garrison activated, responded to threat 18147 | -5/Factory | Lost 6 allies 18219 | -5/Factory | Lost 6 allies 18392 | -5/Factory | Discovered exit to Factory (range 8) 18417 | -5/Factory | Garrison activated, responded to threat 18420 | -5/Factory | High security lockdown imminent 18500 | -5/Factory | High security lockdown engaged 18778 | -5/Factory | Released all parts (8) 18789 | -5/Factory | Discovered exit to Upper Caves (range 15) 18794 | -5/Factory | Core integrity fell below 50% 18797 | -5/Factory | Entered Upper Caves 18910 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 18937 | -5/Upper Caves | System corruption reached 10% 18970 | -5/Upper Caves | Lost 7 parts (1n3u3w) 18996 | -5/Upper Caves | Released all parts (2) 19000 | -5/Upper Caves | Core integrity fell below 20% 19008 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19022 | -5/Upper Caves | Lost 6 parts (1p3n2w) 19054 | -5/Upper Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 18986_ Mak. Leg destroyed. 18986_ System corrupted by crushing effect (+1). 18986_ KE Penetrator+ destroyed. 18991_ Critical hit (Smash). 18991_ Carbon-fiber Leg+ destroyed. 18991_ System corrupted by crushing effect (+4). 18996_ Released Carbon-fiber Leg+. 18996_ Released Arc Projector. 18996_ Acquired 12 matter. 19007_ System corrupted: Energy discharge (-15). 19008_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 19010_ Penetrated by Slug. 19011_ Slug penetrates Y-64 Sentinel. 19011_ Penetrated by Slug. 19013_ Slug penetrates Wall. 19033_ System corrupted: Energy discharge (-38). 19048_ HLMW4AJF I FPZ1K/1RZ 19054_ Penetrated by Slug. 19054_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????# ?????????????????? | | ???????????????????????????# ?????????????????? | | ???????????????????? ?????# ?????????????????? | | ???????????????????? ###### ?????????????????? | | ????????????????????# ####?????????????# | | ????????????????????# #?????????????# | | ?????????????????????# ########??????# | | ??????????????????????# #?????? | | ??????????????????????# #?????? | | ???????????????????????# ######### | | ????????????????????????# # | | ??????????????????????????# | | ??????????????????????????## ####### ## | | ????????????????????# ????# #?????# ### | | ????????????????? ## ????## #?????###?# | | ???????????????? ?????# ## #????# | | ???????????????? ????## #????# | | ????????????????? #???## ## ??# | | ????????????????? ????# ### ?## | | ?????????????????? ????# ##? ?# | | ?????????????????? #???## ## ?# | | ??????????????????# #???# ?## | | ??????????????????# #???# ###### ???# | | ??????????????????# #???# ##?????##???## | | ?????????????????## ##?## ##????????????## | | ????????????????## ###@ #??????????????? | | ???????????###### ## #?????????????? | | ??????????## ## #?????????????? | | ?????????## ##?????????????? | | ???????### ###### #??????????????? | | ?????### ## ####????## #??????????????? | | ?????# #####????????## #??????????????? | | ?????# #?????????????# #??????????????? | | ?????### #????????????? #??????????????? | | ???????### #???????????? #?????????????? | | ?????????#######???????????? #????????????? | | ???????????????????????????? ##????????????? | | ????????????????????????????## ##?????????????? | | ??????????????????????????????# ##??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 20 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 16 Power Amplification 20 Corruption Block 15 Armor Coverage 750 Resistance: KI 25 Resistance: EM 15 Core Shielding 30 Evasion (%) 55 Targeting Accuracy 13 Melee Accuracy 10 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Coil Gun | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Phase Gun | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive EM Shield | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Lance | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Imp. KE Penetrator | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive E-15 Imp | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Adv. Transmission Jammer | x2 | -5/Factory | Authchip Repaired ---------- Nothing Studied --------- Med. Laser | -6/Factory | Hacked Flexi-carbon Leg | -5/Factory | Hacked Carbon-fiber Leg | -5/Factory | Hacked Gauss Rifle | -5/Factory | Hacked KE Penetrator | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Hulk Smash Sprinter We Are Legion Challenges ------------ None Game ------ Seed OmegaPropulsionShockpuncher Manual? 0 Play Time 03:34:47 Cumulative 80.8 hours Start 2026.01.11 @ 11:03:02 End 2026.01.14 @ 16:34:53 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0/0 Lore% 40 Gallery% 47 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b312a7cf-c6b2-46c2-be22-ba9cbedb3ebc