Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.22 @ 21:34:31

Player: Henry

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (107)     535
Value Destroyed (3935)     3935
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (19)                 19
              TOTAL SCORE: 7529

 Bonus
-------
High Alert Combat Kills    19

 Cogmind 
---------
Core Integrity             0/850
Matter                     295/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Location                   -6/Factory

 Parts 
-------
Power (2)
Propulsion (6)
  Carbon-fiber Leg
  Carbon-fiber Leg
Utility (4)
  Improved Heat Sink
  High-capacity Storage Unit
  Signal Interpreter
  Target Analyzer
Weapon (3)
  Mace
Inventory (12)
  Light Treads
  Light Treads
  Light Treads
  Improved Heat Sink
  Plasma Rifle
  Plasma Rifle
  Plasma Rifle
  Advanced Assault Cannon

 Peak State 
------------
Power
  Micro Nuclear Core
  Angular Momentum Engine
Propulsion
  Carbon-fiber Leg
  Carbon-fiber Leg
  Carbon-fiber Leg
  Carbon-fiber Leg
  Flexi-carbon Leg
  Flexi-carbon Leg
Utility
  Improved Heat Sink
  Disposable Heat Sink
  High-capacity Storage Unit
  Signal Interpreter
Weapon
  Heavy Laser
  Heavy Plasma Cannon
  Coil Gun
Inventory
  Light Angular Momentum Engine
  Fission Core
  Aluminum Leg
  Aluminum Leg
  Aluminum Leg
  Carbon-fiber Leg
  Carbon-fiber Leg
  Carbon-fiber Leg
  Flexi-carbon Leg
  Improved Heat Sink
  Heavy Rocket Launcher
[Rating: 55]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Arc Projector
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Welding Torch
  Impact Weapon            Mace
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               4    | .   .   2   .   1   1   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             147  | 6   13  13  28  20  67  
  Power                    18   | 1   1   2   5   2   7   
    Engine                 9    | 1   1   2   2   .   3   
    Core                   9    | .   .   .   3   2   4   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               70   | 2   6   6   8   11  37  
    Treads                 4    | .   .   .   .   .   4   
    Leg                    65   | 2   6   6   8   11  32  
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  16   | 1   3   .   7   2   3   
    Device                 10   | .   1   .   5   2   2   
    Storage                3    | 1   2   .   .   .   .   
    Processor              2    | .   .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   43   | 2   3   5   8   5   20  
    Energy Gun             14   | 1   .   1   3   2   7   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          16   | 1   3   4   4   3   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               6    | .   .   .   1   .   5   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        4    | .   .   .   .   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   .   .   
Parts Lost                 85   | .   1   11  21  4   48  
  Power                    12   | .   .   2   3   1   6   
  Propulsion               36   | .   .   5   6   1   24  
  Utility                  7    | .   .   .   5   .   2   
  Weapon                   30   | .   1   4   7   2   16  
  Highest Loss Streak      12   | .   1   5   10  1   12  
Average Slot Usage (%)     84   | .   98  86  80  94  76  
  Engine                   5    | .   14  10  3   .   2   
  Core                     4    | .   .   .   4   6   6   
  Leg                      28   | .   27  33  25  36  26  
  Device                   11   | .   13  11  13  12  8   
  Storage                  8    | .   14  11  9   7   6   
  Processor                4    | .   .   .   3   7   7   
  Energy Gun               4    | .   1   .   7   9   3   
  Ballistic Gun            11   | .   25  19  9   11  3   
  Slashing Weapon          1    | .   .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             74   | 11  49  51  57  51  74  
  Greatest Support         100  | 20  20  40  51  60  100 
  Greatest Overweight (x)  15   | .   2   15  15  .   3   
  Average Overweight (x)   .    | .   .   1   .   .   .   
Largest Inventory Capacity 12   | 6   12  12  12  12  12  
  Average Capacity         10   | 5   6   12  12  12  12  
  Most Carried             12   | 2   7   8   12  12  12  
  Average Carried          8    | 1   5   6   9   11  10  
  Final Capacity           12   | .   .   .   .   .   12  
  Final Carried            8    | .   .   .   .   .   8   

 Class Distribution 
--------------------
 49% | Mutant
 29% | Scavenger-Mutant
 21% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
           Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Matter Collected           2741 | 169  282  372  412  447  1059 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4820 | .    513  567  918  686  2136 
  Parts                    267  | .    42   30   48   35   112  
Haulers Intercepted        2    | .    1    .    1    .    .    
Recyclers Shooed           6    | .    1    .    .    .    5    
Parts Field Recycled       21   | .    9    10   2    .    .    
  Retrieved Matter         233  | .    23   190  20   .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  93   | .   15  17  15  14  32  
  Melee                    9    | .   .   .   .   .   9   
  Guns                     66   | .   14  17  13  13  9   
  Cannons                  3    | .   .   .   .   .   3   
  AOE                      14   | .   1   .   2   1   10  
Classes Destroyed          13   | .   4   2   2   1   4   
  Worker                   2    | .   .   .   .   .   2   
  Builder                  3    | .   .   .   .   1   2   
  Hauler                   2    | .   1   .   1   .   .   
  Recycler                 4    | .   .   .   .   .   4   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   
  Swarmer                  25   | .   8   7   .   4   6   
  Grunt                    49   | .   7   6   9   10  17  
  Brawler                  2    | .   .   .   1   .   1   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   11   | .   .   4   4   .   3   
  Hunter                   1    | .   .   .   .   .   1   
  Programmer               4    | .   .   .   .   .   4   
Best Kill Streak           6    | .   3   4   3   4   6   
  Combat Bots Only         4    | .   3   4   3   3   4   
Max Kills in Single Turn   3    | .   2   1   1   2   3   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 3    | .   1   .   1   1   3   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               9981  | .    610  1102 1957 1013 5299 
  Core                     1472  | .    136  144  271  65   856  
  Absorbed by Shields      15    | .    .    .    15   .    .    
Core Remaining (%)         69    | 100  45   64   50   90   .    
Volleys Fired              344   | .    55   76   94   46   73   
  Largest                  3     | .    2    2    2    3    3    
  Hottest                  189   | .    60   46   89   165  189  
Shots Fired                668   | .    103  132  172  115  146  
  Gun                      630   | .    103  132  172  115  108  
  Cannon                   12    | .    .    .    .    .    12   
  Launcher                 23    | .    .    .    .    .    23   
  Special                  3     | .    .    .    .    .    3    
  Kinetic                  443   | .    83   132  105  81   42   
  Thermal                  41    | .    .    .    15   .    26   
  Explosive                23    | .    .    .    .    .    23   
  Electromagnetic          161   | .    20   .    52   34   55   
  Robot Hit Streak         24    | .    7    13   24   12   15   
  Robot Miss Streak        4     | .    4    3    3    4    4    
  Penetration Max          1     | .    .    .    .    .    1    
  Secondary Targets        6     | .    5    .    1    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    
Shots Hit Robots           488   | .    64   88   128  73   135  
  Core Hits                218   | .    25   31   42   39   81   
  Critical Hits            13    | .    .    2    1    2    8    
  Critical Kills           4     | .    .    1    .    1    2    
  Critical Parts Destroyed 9     | .    .    1    1    1    6    
Melee Attacks              43    | .    .    .    .    .    43   
  Impact                   6     | .    .    .    .    .    6    
  Slashing                 37    | .    .    .    .    .    37   
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    3    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           11219 | .    918  1396 1577 1022 6306 
  Guns                     5983  | .    848  1123 1470 988  1554 
  Cannons                  328   | .    .    .    .    .    328  
  Explosions               3002  | .    70   273  107  34   2518 
  Melee                    1862  | .    .    .    .    .    1862 
  Ramming                  35    | .    .    .    .    .    35   
  Kinetic                  4079  | .    679  1123 868  697  712  
  Thermal                  1515  | .    70   273  262  34   876  
  Explosive                2175  | .    .    .    .    .    2175 
  Electromagnetic          1553  | .    169  .    447  291  646  
  Impact                   133   | .    .    .    .    .    133  
  Slashing                 1729  | .    .    .    .    .    1729 
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    1    .    7    
  Average Corruption       4     | .    .    .    1    .    5    
  Corruption Purged        .     | .    .    .    .    .    .    
  Effects                  60    | .    .    .    2    .    58   
    Message Errors         10    | .    .    .    .    .    10   
    Matter Fused           15    | .    .    .    .    .    15   
    Heat Flow Errors       8     | .    .    .    .    .    8    
    Energy Discharges      9     | .    .    .    .    .    9    
    Parts Rejected         2     | .    .    .    .    .    2    
    Data Loss (minor)      6     | .    .    .    .    .    6    
    Data Loss (major)      2     | .    .    .    .    .    2    
    Misfires               1     | .    .    .    .    .    1    
    Targeting Errors       6     | .    .    .    2    .    4    
    Weapon Failures        1     | .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            403   | .    .    10   26   .    367  
  Projectiles              .     | .    .    .    .    .    .    
  Explosions               152   | .    .    10   26   .    116  
  Melee                    251   | .    .    .    .    .    251  
Knockbacks                 .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    
Self-Inflicted Damage      228   | .    30   .    32   88   78   
  Shots                    9     | .    1    .    1    2    5    
  Rammed                   .     | .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    .    .    3    
  Kicked                   3     | .    .    .    .    .    3    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        263   | .    263  44   122  171  260  
  Average Temperature      64    | .    92   15   30   74   81   
  Received Heat Transfer   3090  | .    219  387  750  333  1401 
  Effects                  2     | .    1    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    1    
    Interference           1     | .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    1    
  Parts Fried              7     | .    .    .    4    .    3    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    1    
  Heat Transferred         1978  | .    100  150  433  50   1245 
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      6     | .    1    .    2    1    2    
Missiles Intercepted       .     | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             439  | .   297 439 165 202 284 
  Average Influence        121  | .   122 250 69  81  117 
Maximum Alert Level        2    | .   1   2   .   1   1   
  Low Security (%)         81   | .   .   .   .   .   .   
  Level 1                  16   | .   .   .   .   .   .   
  Level 2                  1    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          13   | .   2   2   .   1   8   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   4   
  Reinforcement            9    | .   2   2   .   1   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           5    | .   1   1   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              166  | .   31  22  24  21  68  
  Peak Tracking Total      7    | .   5   7   4   5   6   
  Tactical Retreats        30   | .   2   5   5   4   14  

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            5    | .   2   .   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          18   | .   2   2   4   1   9   
  Max in Single Turn       2    | .   1   2   1   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Turns Passed               6849 | 90   1177 912  1248 780  2642 
Spaces Moved               3756 | 69   702  378  625  434  1548 
  Core                     10   | 5    .    2    3    .    .    
  Treads                   13   | .    .    .    .    .    13   
  Legs                     3730 | 64   702  376  622  434  1532 
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    3    | .    .    .    .    .    3    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  120  122  120  
  Average Speed            137  | 114  137  161  147  122  132  
  Slowest Speed            800  | 120  180  800  800  122  210  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       39   | 3    96   46   41   8    42   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 12   | .    .    .    .    .    12   
Terrain Destroyed          190  | .    2    9    43   2    134  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    4    
  AOE                      186  | .    2    9    43   2    130  

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Total                      4725 | 76   810  552  782  589  1916 
  Wait                     340  | .    29   79   15   65   152  
  Move                     3751 | 68   701  377  624  433  1548 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  47   | 2    6    6    12   6    15   
  Fast Attach              60   | 6    4    5    19   3    23   
  Attach                   58   | .    2    7    9    8    32   
  Detach                   16   | .    .    1    4    2    9    
  Swap                     29   | .    7    1    .    9    12   
  Drop                     30   | .    6    .    5    12   7    
  Fire                     344  | .    55   76   94   46   73   
  Melee                    42   | .    .    .    .    .    42   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    3    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    5    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 15)
   91 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  413 | -10/Materials | Discovered new exit (range 9)
  454 | -10/Materials | Discovered new exit (range 11)
  493 | -10/Materials | Discovered new exit (range 14)
  617 | -10/Materials | Discovered new exit (range 6)
  985 | -10/Materials | Core integrity fell below 50%
 1073 | -10/Materials | Discovered new exit (range 12)
 1268 | -10/Materials | Entered another Materials area
 1268 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1431 | -9/Materials  | Lost 3 parts (1p2w)
 1579 | -9/Materials  | Lost 5 parts (1p3n1w)
 1850 | -9/Materials  | Discovered new exit (range 16)
 1962 | -9/Materials  | Discovered new exit (range 13)
 2180 | -9/Materials  | Entered another Materials area
 2180 | -8/Materials  | Evolved 2 slots: Utility x2
 2396 | -8/Materials  | Lost 10 parts (2p2n1u5w)
 2477 | -8/Materials  | Discovered new exit (range 11)
 2663 | -8/Materials  | Build established: Scavenger-Mutant
 3046 | -8/Materials  | Lost 3 parts (2n1w)
 3338 | -8/Materials  | Lost 4 parts (1p2n1u)
 3425 | -8/Materials  | Identified exit to Factory
 3428 | -8/Materials  | Entered Factory
 3428 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 3550 | -7/Factory    | Discovered new exit (range 6)
 3556 | -7/Factory    | Identified exit to Lower Caves
 3693 | -7/Factory    | Discovered new exit (range 16)
 3716 | -7/Factory    | Identified exit to Factory
 3737 | -7/Factory    | Build established: Scavenger-Gunner
 4208 | -7/Factory    | Entered another Factory area
 4208 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 4557 | -6/Factory    | Lost 3 parts (2n1w)
 4870 | -6/Factory    | Lost 5 parts (2n3w)
 5173 | -6/Factory    | Spotted B-75 Beast
 5251 | -6/Factory    | Lost 3 parts (1n2w)
 5381 | -6/Factory    | Lost 4 parts (1p2n1w)
 5501 | -6/Factory    | Core integrity fell below 50%
 5529 | -6/Factory    | Lost 12 parts (1p7n2u2w)
 5742 | -6/Factory    | Build established: Mutant
 5874 | -6/Factory    | Lost 3 parts (3n)
 6513 | -6/Factory    | Core integrity fell below 20%
 6850 | -6/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
06751_ G-50 Soldier destroyed.
06757_ Acquired Lgt. Treads.
06759_ Acquired 10 matter.
06762_ Carbon-fiber Leg severed.
06768_ G-50 Soldier destroyed.
06770_ R-10 Processor collects Hvy. Laser.
06771_ G-50 Soldier suffers critical hit.
06771_ Destroyed Hvy. Laser.
06774_ R-10 Processor collects Lgt. Angular Momentum Engine.
06778_ Acquired Mace.
06779_ R-10 Processor collects Adv. Heat Sink.
06782_ R-10 Processor collects Lgt. Nuclear Core.
06786_ System corrupted: Carbon-fiber Leg rejected.
06786_ Acquired 20 matter.
06786_ R-10 Processor collects Adv. Heat Sink.
06812_ System corrupted: Greatsword targeting data glitched. <x2>
06821_ Greatsword destroyed.
06824_ Fission Core destroyed.
06829_ GM0TQB 6 RU1A9MJX&VX|A1Y
06848_ Carbon-fiber Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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|           ???#           #  !   """ =#???# ######  |
|           ???#         g #   p       ##### #????#  |
|           ???#########   #           +%%   #????#  |
|           ???????????#   #############     #????## |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Coolant Potential          50
Energy Generation          28
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Evasion (%)                40
Target Analysis            5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              DiametricThermalCanceller
  Manual?         0
Play Time         01:22:18
  Cumulative      399.5 hours
  Start           2019.10.22 @ 20:09:44
  End             2019.10.22 @ 21:34:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          73
  Rogue           73
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             17
Gallery%          42
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5f5f212f-9edd-41c6-a340-0704cf1f39c1