Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.12 @ 11:37:03 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (97) 485 Value Destroyed (2300) 2300 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5445 Bonus ------- High Alert Combat Kills 200 Cogmind --------- Core Integrity 344/700 Matter 260/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit High-capacity Matter Pod (200) Improved Signal Interpreter Shield Generator Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Airjet Airjet Airjet Airjet > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Visual Processing Unit Improved Signal Interpreter > --- WEAPON ----------- Beam Rifle Axe > --- INVENTORY -------- Large Storage Unit High-capacity Battery High-capacity Matter Pod Improved Sensor Array Improved Light Armor Plating Shield Generator Beam Rifle Spread Laser Light Cannon Rocket Launcher [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Processor Improved Terrain Scan Processor Protection Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 1 1 1 Utility 3 | . . 1 1 1 Weapon . | . . . . . Parts Attached 84 | 1 17 22 38 6 Power 6 | . 2 1 3 . Engine 5 | . 2 1 2 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 27 | . 3 8 15 1 Treads . | . . . . . Leg 13 | . 3 8 2 . Wheel 2 | . . . 2 . Hover 9 | . . . 8 1 Flight 3 | . . . 3 . Utility 30 | . 7 8 13 2 Device 16 | . 3 4 8 1 Storage 5 | . 4 1 . . Processor 5 | . . 1 3 1 Hackware . | . . . . . Protection 4 | . . 2 2 . Artifact . | . . . . . Weapon 21 | 1 5 5 7 3 Energy Gun 8 | 1 2 2 3 . Energy Cannon 2 | . . 1 . 1 Ballistic Gun 2 | . . . 2 . Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . . . 1 Special Weapon 1 | . 1 . . . Impact Weapon 4 | . 2 2 . . Slashing Weapon 2 | . . . 1 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 23 | . 1 . 15 7 Power 3 | . 1 . 1 1 Propulsion 16 | . . . 12 4 Utility 4 | . . . 2 2 Weapon . | . . . . . Highest Loss Streak 6 | . 1 . 6 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 98 98 91 67 Engine 10 | . 13 11 8 . Leg 24 | . 28 32 16 . Hover 3 | . . . 9 15 Device 14 | . 13 20 12 9 Storage 11 | . 14 11 9 6 Processor 3 | . . . 12 13 Energy Gun 11 | . 19 8 6 . Energy Cannon 1 | . . 4 . . Impact Weapon 7 | . 8 9 6 . Naked Turns 31 | . . . . 31 Heaviest Build 33 | 10 23 33 29 28 Greatest Support 43 | 20 20 33 43 23 Greatest Overweight (x) 8 | . 1 1 8 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 25 10 10 10 Average Capacity 9 | 8 9 10 10 9 Most Carried 10 | 7 10 10 10 10 Average Carried 9 | 6 8 9 9 9 Final Capacity 10 | 8 10 10 10 5 Final Carried 10 | 7 10 10 10 5 Class Distribution -------------------- 83% | Mutant 12% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Assassin | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1694 | 210 502 278 660 44 Remotely . | . . . . . Salvage Created 2875 | 119 631 906 1102 117 Parts 170 | 8 35 55 66 6 Haulers Intercepted 6 | . 2 2 2 . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 60 | . 8 19 30 3 Melee 5 | . 1 1 3 . Guns 41 | . 5 11 25 . Cannons 7 | . . 6 1 . AOE 3 | . . . . 3 Classes Destroyed 10 | 2 5 3 . . Worker 11 | . 4 3 3 1 Builder 6 | . 2 2 1 1 Tunneler 2 | 1 1 . . . Hauler 6 | . 2 2 2 . Recycler 5 | 1 1 1 2 . Watcher 7 | . 2 3 2 . Swarmer 17 | . . 3 14 . Grunt 30 | . 8 8 11 3 Brawler 1 | . . 1 . . Sentry 12 | . . 7 5 . Best Kill Streak 7 | 2 3 5 7 5 Combat Bots Only 7 | . 3 3 7 3 Max Kills in Single Turn 3 | 1 1 2 1 3 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee 1 | . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3131 | . 373 697 1415 646 Core 878 | . 74 111 337 356 Absorbed by Shields 320 | . 53 267 . . Core Remaining (%) 70 | 100 70 72 38 . Volleys Fired 303 | 4 65 92 134 8 Largest 2 | 2 2 2 2 1 Hottest 133 | 80 100 133 112 69 Shots Fired 399 | 8 117 115 151 8 Gun 345 | 8 116 81 140 . Cannon 48 | . . 34 11 3 Launcher 5 | . . . . 5 Special 1 | . 1 . . . Kinetic 86 | . . . 85 1 Thermal 306 | 8 117 115 66 . Explosive 5 | . . . . 5 Electromagnetic 2 | . . . . 2 Robot Hit Streak 15 | 2 6 15 11 2 Robot Miss Streak 9 | 1 4 9 6 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 310 | 4 79 104 120 3 Core Hits 247 | 3 32 108 93 11 Critical Kills 3 | . 2 . 1 . Critical Parts Destroyed 4 | . 2 1 1 . Critical Strikes 15 | . 8 1 6 . Burn 8 | . 4 . 4 . Destroy 1 | . . . 1 . Smash 6 | . 4 1 1 . Melee Attacks 53 | . 23 11 13 6 Impact 37 | . 23 11 3 . Slashing 16 | . . . 10 6 Piercing . | . . . . . Sneak Attacks 14 | . 7 2 4 1 Combat Hostiles 1 | . . . 1 . Follow-up Attacks . | . . . . . Damage Inflicted 6328 | 46 1653 1761 2296 572 Guns 3397 | 46 792 924 1635 . Cannons 662 | . . 453 147 62 Explosions 526 | . . 82 . 444 Melee 1743 | . 861 302 514 66 Ramming . | . . . . . Kinetic 1063 | . . . 1063 . Thermal 2934 | 46 792 1377 719 . Explosive 526 | . . 82 . 444 Electromagnetic 62 | . . . . 62 Impact 1406 | . 861 302 243 . Slashing 337 | . . . 271 66 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 732 | . 342 156 174 60 Projectiles 4 | . . . . 4 Explosions 46 | . . 16 . 30 Melee 682 | . 342 140 174 26 Knockbacks 12 | . 4 1 7 . Impact 8 | . 4 1 3 . Kinetic 3 | . . . 3 . Secondary 1 | . . . 1 . Self-Inflicted Damage 104 | . . 74 . 30 Shots 2 | . . 1 . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 345 | 72 345 345 342 18 Average Temperature 87 | 38 82 94 106 13 Received Heat Transfer 914 | . 190 202 522 . Effects 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 8 | . 3 2 3 . Impact Corruptions 21 | . 9 6 6 . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 13 | . 5 2 6 . Heat Transferred 5754 | 100 2133 1989 1532 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 796 | 10 199 473 796 376 Initial 361 | . 6 3 121 361 Average 181 | 6 48 185 371 348 Maximum Alert Level 3 | . . 2 3 1 Low Security (%) 62 | 100 100 50 29 . Level 1 26 | . . 45 23 99 Level 2 10 | . . 4 41 . Level 3 1 | . . . 6 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 1 3 3 5 Investigation 4 | . 1 1 2 . Extermination 1 | . . . . 1 Reinforcement 7 | . . 2 1 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . . 3 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 106 | . 20 30 46 10 Peak Tracking Total 12 | . 5 4 12 5 Tactical Retreats 12 | . 2 3 5 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . 1 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 7 | . . 2 5 . Max in Single Turn 2 | . . 2 1 . Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 19 | . 8 7 3 1 Terminals 15 | . 7 5 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 1 . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . . 1 Total Hacks 58 | . 22 24 10 2 Successful 35 | . 15 12 7 1 Failed 23 | . 7 12 3 1 Catastrophic 2 | . 1 1 . . Database Lockouts . | . . . . . Manual 13 | . 10 3 . . Terminals 49 | . 21 18 10 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 1 4 . . Scanalyzers 2 | . . 2 . . Garrison Access 2 | . . . . 2 Terminal Hacks 21 | . 7 7 7 . Record 2 | . . 1 1 . Part Schematic 1 | . . 1 . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 3 | . 2 . 1 . Branch Access Points 2 | . 1 1 . . Emergency Access Points 3 | . . 2 1 . Terminal Index 2 | . 1 1 . . Repair Station Index 1 | . . . 1 . Alert Level 1 | . 1 . . . Unreport Threat 1 | . . 1 . . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . . . 1 . Registered Components 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 1 1 . . Report Inventory 2 | . 1 1 . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 9 | . 7 2 . . Terminals 9 | . 7 2 . . Track 3 | . 2 1 . . Assimilate 1 | . 1 . . . Botnet 5 | . 4 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 5 4 3 . Full Trace Events 4 | . 1 2 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 1 | . . . . 1 Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 16 | . . . . 16 Highest-Rated Ally 16 | . . . . 16 Total Orders . | . . . . . Ally Attacks 4 | . . . . 4 Total Damage 45 | . . . . 45 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 5040 | 31 2102 1387 1081 439 Spaces Moved 2732 | 14 1010 820 591 297 Core 64 | . . . 2 62 Treads . | . . . . . Legs 2124 | 14 1010 820 280 . Wheels 104 | . . . 104 . Hover 430 | . . . 195 235 Flight 10 | . . . 10 . Fastest Speed 48 | 120 120 120 48 50 Average Speed 129 | 120 158 125 96 107 Slowest Speed 520 | 120 190 190 520 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 2 99 71 46 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 11 | . 6 . . 5 Terrain Destroyed 52 | . 6 22 . 24 Melee 10 | . 5 . . 5 Projectile 1 | . 1 . . . AOE 41 | . . 22 . 19 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3750 | 19 1364 1050 921 396 Wait 479 | . 209 83 123 64 Move 2728 | 13 1009 819 590 297 Hop . | . . . . . Pick Up 34 | 1 19 7 4 3 Fast Attach 38 | . 4 3 29 2 Attach 1 | . . 1 . . Detach 2 | . . . 2 . Swap 45 | 1 13 18 9 4 Drop 58 | . 22 16 17 3 Fire 303 | 4 65 92 134 8 Melee 53 | . 23 11 13 6 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 9 | . . . . 9 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / Sto) -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 2) 32 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 11) 529 | -10/Materials | Discovered new exit (range 8) 713 | -10/Materials | Discovered new exit (range 10) 890 | -10/Materials | Discovered new exit (range 7) 1006 | -10/Materials | Identified exit to Mines 1112 | -10/Materials | Discovered new exit (range 8) 2134 | -10/Materials | Entered another Materials area 2134 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2135 | -9/Materials | Discovered new exit (range 8) 2623 | -9/Materials | Discovered new exit (range 9) 3025 | -9/Materials | Identified exit to Mines 3025 | -9/Materials | Identified exit to Storage 3377 | -9/Materials | Discovered new exit (range 10) 3521 | -9/Materials | Entered another Materials area 3521 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4047 | -8/Materials | Build established: Assassin 4113 | -8/Materials | Destroyed 7 combat bots 4122 | -8/Materials | Lost 3 parts (2n1u) 4197 | -8/Materials | Lost 6 parts (1p4n1u) 4358 | -8/Materials | Core integrity fell below 50% 4503 | -8/Materials | Discovered new exit (range 16) 4601 | -8/Materials | Identified exit to Factory 4602 | -8/Materials | Entered Factory 4602 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4783 | -7/Factory | Lost 3 parts (2n1u) 5010 | -7/Factory | Released all parts (5) 5023 | -7/Factory | Build established: Mutant 5037 | -7/Factory | Core integrity fell below 50% 5040 | -7/Factory | Lost 4 parts (1p2n1u) 5041 | -7/Factory | Self-destructed Last Messages --------------- 05006_ G-47 Trooper destroyed. 05007_ Imp. Hover Unit destroyed. 05009_ Lgt. Nuclear Core destroyed. 05009_ Imp. Signal Interpreter destroyed. 05009_ Critical hit (Blast). 05009_ Knocked back. 05010_ Acquired 4 matter. 05010_ The unstable cave ceiling collapses. 05010_ Released Med. Storage Unit. 05010_ Released Rocket Launcher. 05010_ Released Trap Scanner. 05010_ Released Adv. Targeting Computer. 05010_ Released Axe. 05014_ U-05 Engineer lays Concrete. 05018_ U-05 Engineer builds a Wall. 05021_ Acquired 1 matter. 05023_ U-05 Engineer lays Concrete. 05025_ U-05 Engineer builds a Wall. 05036_ Penetrated by Slug. 05039_ Slug penetrates Door. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????##############????????????????? | | ??????????????????# #????????????????# | | ??????????????????# ""#??????????????? | | ??????????????????# " " ""#??????######### | | ??????????????????# " " T"#???####T # | | ??????????????????# " " ""#???# | | ??????????????????# " " !! ""#???# | | ??????????????????# " "@!! #?### # | | ??????????????????# " " +?? | | ??????????????????# " " #???# ## | | ??????????????????# " " !#???# ## | | ??????????????????# " " #???# ## | | ????????########?# Y #???# " | | ????????# ##########;#+########+## # | | ????????# + # + ## | | ????????# ######## # ### ## | | ????????# #??????# # #?# ## | | ????????# #??????# + #####+#### | | ????????# #??????# # # # | | ????????# #??????# h # # ! + | | ????????# ######## # # != # | | ######### # # # ]! # | | # # # ########### # | | # !# # #?????????# """ !# | | # # + #?????????# """ # | | # # # #?????????# """ # | | # # # ######?????????# %# | | # "" ! #+###### #??????????????########## | | # "" # #???????????????????????#% | | # """ # #???????????????????????# | | # """ + #???????????????????????# | | # """ ! # #??????????############## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Structural Scanner | -9/Materials | Hacked Med. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticThiefExoskeleton Manual? 0 Play Time 00:51:26 Cumulative 59.5 hours Start 2022.05.03 @ 11:40:21 End 2022.05.12 @ 11:37:03 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 73 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0d0d358-382e-4b46-aff8-ec9467c0ce68