Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.20 @ 20:51:01 Player: canerib Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (40) 200 Value Destroyed (1000) 1000 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (722) 722 TOTAL SCORE: 5262 Bonus ------- High Alert Combat Kills 22 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 156/300 Energy 96/100 System Corruption 10% Temperature Cool (6) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Microactuators Microactuators Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Gravmag System Gravmag System > --- UTILITY ---------- Sensor Array Reaction Control System Improved Light Armor Plating Drone Bay > --- WEAPON ----------- Scythe Scythe > --- INVENTORY -------- Micro Nuclear Core Gravmag System Drone Bay Heavy Missile Launcher [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Terrain Scanner Device Terrain Scanner Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Scythe Energy Gun Medium Laser Ballistic Gun Autogun Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Gar Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 4 | . . 2 . 2 . . . . . Utility 2 | . . . . . 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 77 | 7 16 9 18 9 4 1 2 7 4 Power 9 | 1 . 2 4 . 1 . . . 1 Engine 7 | 1 . 2 4 . . . . . . Core 2 | . . . . . 1 . . . 1 Reactor . | . . . . . . . . . . Propulsion 30 | 2 7 4 8 6 . 1 . 2 . Treads 1 | . . . 1 . . . . . . Leg 7 | 2 4 1 . . . . . . . Wheel . | . . . . . . . . . . Hover 9 | . . . . 6 . 1 . 2 . Flight 13 | . 3 3 7 . . . . . . Utility 18 | 2 3 . 2 1 3 . 2 4 1 Device 8 | 1 1 . 1 . 2 . 1 2 . Storage 4 | 1 2 . . . . . 1 . . Processor 2 | . . . . 1 . . . 1 . Hackware . | . . . . . . . . . . Protection 4 | . . . 1 . 1 . . 1 1 Artifact . | . . . . . . . . . . Weapon 20 | 2 6 3 4 2 . . . 1 2 Energy Gun 2 | 1 . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 9 | 1 4 1 3 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . 1 . . . . . . 2 Special Weapon 3 | . 2 . 1 . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . 2 . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . . Parts Lost 36 | . 3 1 17 . . 1 . 11 3 Power 4 | . . . 2 . . . . 1 1 Propulsion 19 | . 2 1 10 . . . . 5 1 Utility 6 | . 1 . 1 . . 1 . 3 . Weapon 7 | . . . 4 . . . . 2 1 Highest Loss Streak 11 | . 1 1 10 . . 1 . 11 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 92 99 82 72 100 84 92 67 29 Engine 8 | . 14 11 8 9 1 . . . . Core 1 | . . . . . 5 7 7 5 6 Treads 1 | . . . 4 . . . . . . Leg 13 | . 20 31 5 . . . . . . Hover 10 | . . . . 29 46 46 46 35 6 Flight 9 | . 3 11 24 4 . . . . . Device 11 | . 10 11 10 9 16 17 23 14 7 Storage 7 | . 14 11 4 . . . 7 5 . Processor 1 | . . . . 4 5 . . 1 7 Protection 2 | . . . 4 . 7 2 . . . Energy Gun 3 | . 1 9 3 . . . . . . Ballistic Gun 10 | . 24 12 7 . . . . . . Launcher 1 | . . . 4 . . . . . . Special Weapon 1 | . 2 . 3 . . . . . . Slashing Weapon 3 | . . . . 15 15 9 7 3 . Peak Build Rating 47 | 7 8 13 13 34 47 47 42 42 19 Average Rating 15 | 4 6 11 10 22 44 40 41 30 14 On Entrance 20 | . 7 8 11 5 34 47 36 42 15 Naked Turns 23 | . . . 17 . . . . . 6 Heaviest Build 24 | 15 19 24 19 8 21 21 20 20 8 Greatest Support 50 | 20 20 30 20 50 50 50 50 50 8 Greatest Overweight (x) 6 | 1 6 . 3 1 . . . 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 5 5 5 5 5 5 Average Capacity 7 | 7 8 10 7 5 5 5 5 5 5 Most Carried 10 | 5 10 10 10 5 5 5 4 5 4 Average Carried 6 | 2 6 9 5 4 4 4 3 3 3 Final Capacity 10 | 8 10 10 5 5 5 5 5 5 5 Final Carried 10 | 3 10 10 3 5 5 5 3 4 2 Class Distribution -------------------- 74% | Mutant 22% | Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -7/DSF Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Gar Matter Collected 1217 | 279 133 234 351 . 198 . . 22 . Remotely . | . . . . . . . . . . Salvage Created 1204 | 115 116 273 491 . 118 . . 17 74 Parts 85 | 5 17 25 28 . 4 . . 2 4 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Gar Combat Hostiles Destroyed 33 | . 7 12 9 . 2 . . 1 2 Melee 3 | . . . . . 2 . . 1 . Guns 22 | . 7 10 5 . . . . . . Cannons 1 | . . . 1 . . . . . . AOE 7 | . . 2 3 . . . . . 2 Classes Destroyed 9 | 2 2 1 2 . 1 . . 1 . Builder 2 | . . . 2 . . . . . . Tunneler 1 | 1 . . . . . . . . . Recycler 2 | 1 . . 1 . . . . . . Operator 1 | . . . . . 1 . . . . Watcher 1 | . . . 1 . . . . . . Swarmer 14 | . 6 8 . . . . . . . Cutter 1 | . . . . . . . . 1 . Grunt 13 | . 1 3 5 . 2 . . . 2 Sentry 5 | . . 1 4 . . . . . . Best Kill Streak 6 | 2 3 4 6 . 2 . . 1 2 Combat Bots Only 4 | . 3 4 3 . 2 . . 1 2 Max Kills in Single Turn 2 | 1 1 1 2 . 1 . . 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . 1 1 . . . . . 1 Melee 1 | . . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Gar Hostile Shots Fired 486 | . 85 77 124 . 5 1 . 65 129 Missed 176 | . 27 26 40 . 2 . . 25 56 Damage Taken 3969 | . 531 500 1247 . 49 31 . 973 638 Core 1147 | . 68 97 275 . 18 . . 331 358 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 69 | 100 72 . 7 100 . . . . . Volleys Fired 121 | 3 42 31 39 . . . . . 6 Largest 2 | 2 2 2 2 . . . . . 1 Hottest 100 | 70 100 80 80 . . . . . 39 Shots Fired 201 | 6 66 62 61 . . . . . 6 Gun 162 | 6 56 59 41 . . . . . . Cannon . | . . . . . . . . . . Launcher 19 | . . 3 10 . . . . . 6 Special 20 | . 10 . 10 . . . . . . Kinetic 121 | 3 55 28 35 . . . . . . Thermal 61 | 3 11 31 16 . . . . . . Explosive 19 | . . 3 10 . . . . . 6 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 16 | 5 11 4 16 . . . . . 10 Robot Miss Streak 6 | . 6 4 3 . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 125 | 5 32 34 36 . 8 . . 4 6 Core Hits 71 | 3 12 15 22 . 3 . . 1 15 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | . . 2 1 . 1 . . 1 . Burn 2 | . . 2 . . . . . . . Sever 3 | . . . 1 . 1 . . 1 . Melee Attacks 18 | . . . . . 10 . . 8 . Impact . | . . . . . . . . . . Slashing 18 | . . . . . 10 . . 8 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . 2 . . . . Damage Inflicted 2925 | 62 334 645 883 . 297 . . 131 573 Guns 1254 | 62 310 456 426 . . . . . . Cannons 12 | . . . . . . . . . 12 Explosions 1141 | . . 189 391 . . . . . 561 Melee 428 | . . . . . 297 . . 131 . Ramming . | . . . . . . . . . . Kinetic 1040 | 24 310 280 426 . . . . . . Thermal 304 | 38 24 176 66 . . . . . . Explosive 1141 | . . 189 391 . . . . . 561 Electromagnetic . | . . . . . . . . . . Impact 12 | . . . . . . . . . 12 Slashing 428 | . . . . . 297 . . 131 . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . . . 10 10 10 10 Average Corruption 10 | . . . . . . 10 10 10 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 9 | . . . . . . 3 1 3 2 Message Errors 2 | . . . . . . . . 1 1 Matter Fused 2 | . . . . . . 1 . 1 . Heat Flow Errors 1 | . . . . . . . 1 . . Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . . 1 1 Misdirections 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 29 | . . . 5 . 24 . . . . Projectiles . | . . . . . . . . . . Explosions 5 | . . . 5 . . . . . . Melee 24 | . . . . . 24 . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 75 | . . 48 27 . . . . . . Shots 2 | . . 1 1 . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 274 | 18 120 138 61 4 5 3 274 . 17 Average Temperature 43 | 9 38 58 16 3 3 3 148 . 9 Received Heat Transfer 882 | . 93 15 561 . 27 . . 36 150 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | 1 . 1 . . . . . . . Heat Transferred 1049 | 111 50 666 222 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Gar Peak Influence 469 | 10 293 294 469 144 180 83 58 69 75 Initial 139 | . 6 59 109 139 65 63 58 44 . Average 151 | 5 131 153 263 142 78 69 58 28 10 Maximum Alert Level 2 | . 1 1 2 . . . . . . Low Security (%) 71 | 100 85 63 31 100 100 100 100 100 100 Level 1 26 | . 14 36 62 . . . . . . Level 2 1 | . . . 5 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 1 1 3 . 2 . . 1 . Investigation 2 | . . . 1 . 1 . . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . 1 1 1 . 1 . . 1 . Assault . | . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Gar Distress Signals 5 | . 3 . 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 80 | . 21 15 17 1 4 4 . 7 11 Peak Tracking Total 10 | . 5 5 6 1 2 4 . 5 10 Tactical Retreats 10 | . 5 1 2 . 1 . . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Gar Traps Triggered 6 | . . . 2 . 1 . . . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Gar Machines Disabled 5 | . . 1 4 . . . . . . Max in Single Turn 1 | . . 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Gar Machines Accessed 14 | . 3 1 4 3 2 . 1 . . Terminals 11 | . 3 1 3 2 1 . 1 . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 33 | . 7 2 10 7 6 . 1 . . Successful 16 | . 2 . 6 4 3 . 1 . . Failed 17 | . 5 2 4 3 3 . . . . Catastrophic 4 | . 2 2 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 7 | . 5 2 . . . . . . . Terminals 24 | . 7 2 8 3 3 . 1 . . Fabricators 3 | . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . Scanalyzers 4 | . . . . 4 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . 2 . 4 1 . . 1 . . Record 2 | . . . 2 . . . . . . Open Door 2 | . . . 2 . . . . . . Open DSF 1 | . . . . . . . 1 . . Level Access Points 1 | . 1 . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . 3 . . . . Load Schematic 3 | . . . . . 3 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer 3 | . . . . 3 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 2 | . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 3 1 3 1 2 . . . . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Gar Turns Passed 2836 | 79 680 586 711 190 324 63 34 59 110 Spaces Moved 2363 | 51 334 379 542 204 487 162 49 50 105 Core 74 | 16 11 . 35 . . . . . 12 Treads 137 | . . . 137 . . . . . . Legs 880 | 35 323 379 143 . . . . . . Wheels . | . . . . . . . . . . Hover 943 | . . . . 102 487 162 49 50 93 Flight 329 | . . . 227 102 . . . . . Fastest Speed 31 | 50 120 120 31 33 33 33 33 33 50 Average Speed 82 | 99 149 120 99 50 33 33 33 41 50 Slowest Speed 350 | 190 350 120 200 115 33 38 33 110 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 4 | . . . 4 . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 3 44 29 64 22 13 69 2 43 25 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . 1 . . 1 . . 1 . . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 7 | . 7 . . . . . . . . Terrain Destroyed 132 | . 8 27 81 . . . . . 16 Melee . | . . . . . . . . . . Projectile 8 | . 8 . . . . . . . . AOE 124 | . . 27 81 . . . . . 16 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Gar Total 3007 | 74 432 457 644 290 639 172 66 75 158 Wait 301 | . 20 22 35 66 132 7 16 3 . Move 2348 | 50 333 378 534 203 487 161 48 49 105 Hop 3 | . . . 3 . . . . . . Pick Up 74 | 12 15 10 11 11 5 2 . 8 . Fast Attach . | . . . . . . . . . . Attach 59 | 7 5 6 16 8 3 1 2 7 4 Detach 3 | . 1 . . . . . . . 2 Swap 18 | . 11 3 2 1 1 . . . . Drop 25 | 2 5 7 4 1 3 1 . . 2 Fire 121 | 3 42 31 39 . . . . . 6 Melee 16 | . . . . . 8 . . 8 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 39 | . . . . . . . . . 39 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -7/DSF -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 12) 622 | -10/Materials | Identified exit to Mines 622 | -10/Materials | Identified exit to Materials 760 | -10/Materials | Entered another Materials area 760 | -9/Materials | Evolved 2 slots: Propulsion x2 1331 | -9/Materials | Discovered new exit (range 10) 1346 | -9/Materials | Entered Storage 1548 | -9/Storage | Core integrity fell below 50% 1661 | -9/Storage | Lost 10 parts (2p6n2w) 1923 | -9/Storage | Core integrity fell below 20% 1981 | -9/Storage | Garrison activated, responded to threat 2010 | -9/Storage | Lost 3 parts (1n1u1w) 2022 | -9/Storage | Released all parts (3) 2054 | -9/Storage | Discovered new exit (range 9) 2057 | -9/Storage | Entered Materials 2057 | -8/Materials | Evolved 2 slots: Propulsion x2 2187 | -8/Materials | Discovered new exit (range 16) 2196 | -8/Materials | Identified exit to Factory 2247 | -8/Materials | Entered Factory 2247 | -7/Factory | Evolved 2 slots: Utility x2 2435 | -7/Factory | Build established: Sprinter 2571 | -7/Factory | Sucked down chute 2571 | -7/Factory | Entered Waste 2583 | -7/Waste | Spotted C-40 Crusher 2586 | -7/Waste | EMP discharged 2586 | -7/Waste | System corruption reached 10% 2588 | -7/Waste | Spotted C-40 Crusher 2589 | -7/Waste | Spotted C-40 Crusher 2590 | -7/Waste | Spotted C-40 Crusher 2596 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2623 | -7/Waste | Spotted C-40 Crusher 2629 | -7/Waste | Discovered new exit (range 13) 2634 | -7/Waste | Entered Factory 2668 | -7/Factory | Identified exit to DSF 2668 | -7/Factory | Entered DSF 2687 | -7/DSF | Additional patrols routed to DSF 2708 | -7/DSF | Discovered new exit (range 16) 2727 | -7/DSF | Entered Garrison 2741 | -7/Garrison | Triggered checkpoint 2751 | -7/Garrison | Lost 11 parts (1p5n3u2w) 2816 | -7/Garrison | Triggered checkpoint 2816 | -7/Garrison | Triggered checkpoint 2820 | -7/Garrison | Core integrity fell below 50% 2835 | -7/Garrison | Triggered checkpoint 2835 | -7/Garrison | Core integrity fell below 20% 2837 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 02804_ Field strength at 30. 02805_ Field strength at 23. 02806_ Field strength at 16. 02807_ Field strength at 9. 02808_ Field strength at 2. 02809_ Stasis field depleted. 02816_ G-47 Trooper destroyed. 02816_ Beams of light sweep through the air. An alarm sounds. 02818_ G-47 Trooper destroyed. 02826_ Aerolev Unit destroyed. 02826_ Penetrated by Slug. 02826_ Hvy. Missile Launcher destroyed. 02828_ Concussive RPG expended. 02829_ Mic. Nuclear Core destroyed. 02829_ Dropped Hrd. Medium Armor Plating. 02831_ Discarded Imp. Targeting Computer. 02832_ Slug penetrates Wall. 02835_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????# ##""""######???????????????????????? | | ??????????# ######## #?????????????? | | ??????????# s #?????????????? | | ??????????# @ #?????????????? | | ??????????? ???# ## #########???????????????? | | ??????????# ## ## ###?????????????????????? | | ????????? #?????????????????????? | | ????????? #?????????????????????? | | ????????? #?????????????????????? | | ????????? #??#??????????????????? | | ??????????# # ###? #??????????????????? | | ??????????# ####+#######????????????? | | ????????? #????????????? | | ????????? =% Y ! #????????????? | | ?????????? % Y ^ #????????????? | | ?????????? # # ######### #????????????? | | ???????????# #?# ## ????????# #????????????? | | ???????????????# ##??# ????????#^ #????????????? | | ??????????????# ????# ????????#^ #????????????? | | ????????????? ?????# ????????# #????????????? | | ???????????? ##??????# ????????# #????????????? | | ?????????????????????# ????????# #????????????? | | ?????????????????????# ????????# #????????????? | | ?????????????????????# ?????????# #????????????? | | ?????????????????????##?????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Melee Speed Boost 40 Evasion (%) 66 Targeting Accuracy 6 Recoil Reduction 1 Item Schematics ----------------- Imp. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledChromaticArmor Manual? 0 Play Time 00:50:14 Cumulative 20.8 hours Start 2024.10.20 @ 20:02:33 End 2024.10.20 @ 20:51:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 24 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca57f3e8-1f58-4e28-863c-5e8abfa7c9f3