Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.05 @ 22:55:34

Player: iromakkem

Result: Destroyed by H-55 Commando with Assault Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (127)     635
Value Destroyed (3835)     3835
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (144)                144
              TOTAL SCORE: 7234

 Bonus
-------
High Alert Combat Kills    144

 Cogmind 
---------
Core Integrity             0/700
Matter                     50/300
Energy                     286/290
System Corruption          11%
Temperature                Cool (1)
Movement                   Flying (180) Ox2
Location                   -7/Factory

 Parts 
-------
>           --- POWER (2) --------
   Improved Deuterium Engine
>           --- PROPULSION (3) ---
   Improved Flight Unit
>           --- UTILITY (6) ------
   Advanced Targeting Computer
            Core Analyzer
            Hacking Suite
>           --- WEAPON (2) -------
            Shock Rifle
  Makeshift Sword
>           --- INVENTORY (5) ----
            Armor Integrity Analyzer
            Shock Rifle

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
          Light Nuclear Core
>               --- PROPULSION -------
                Titanium Leg
                Titanium Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Sensor Array
       Improved Signal Interpreter
       Advanced Targeting Computer
       Improved Shield Generator
                Hacking Suite
>               --- WEAPON -----------
          Heavy Particle Gun
           Mini Assault Cannon
>               --- INVENTORY --------
                Deuterium Engine
                Carbon-fiber Leg
                Titanium Leg
                Titanium Leg
       Improved Flight Unit
       Improved Flight Unit
       Improved Flight Unit
       Improved Flight Unit
                Cesium-ion Thruster
                Core Analyzer
                Core Shielding
       Hardened Light Armor Plating
       Hardened Medium Armor Plating
                Hardlight Generator
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
           Mini Grenade Launcher
      Makeshift Sword
[Rating: 48]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  4    | .   .   .   2   1   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             122  | 9   13  9   27  26  38  
  Power                    15   | 2   2   1   4   1   5   
    Engine                 13   | 2   1   1   4   1   4   
    Core                   2    | .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               36   | 2   2   2   7   12  11  
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    30   | .   2   2   7   12  7   
    Wheel                  1    | .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   3   
  Utility                  34   | 3   4   2   11  5   9   
    Device                 19   | 2   1   1   7   5   3   
    Storage                3    | 1   2   .   .   .   .   
    Processor              4    | .   .   .   2   .   2   
    Hackware               1    | .   .   .   1   .   .   
    Protection             7    | .   1   1   1   .   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   37   | 2   5   4   5   8   13  
    Energy Gun             14   | 1   2   1   3   4   3   
    Energy Cannon          4    | .   .   2   2   .   .   
    Ballistic Gun          10   | 1   2   1   .   2   4   
    Ballistic Cannon       3    | .   .   .   .   1   2   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   2   2   
Parts Lost                 51   | .   3   2   8   9   29  
  Power                    7    | .   1   .   .   1   5   
  Propulsion               18   | .   .   1   2   4   11  
  Utility                  11   | .   1   .   3   .   7   
  Weapon                   15   | .   1   1   3   4   6   
  Highest Loss Streak      8    | .   2   1   4   8   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  99  95  98  88  
  Engine                   10   | .   10  14  11  8   6   
  Core                     1    | .   3   .   .   .   3   
  Treads                   3    | .   16  .   .   .   .   
  Leg                      20   | .   11  27  21  26  17  
  Device                   9    | .   9   4   11  11  10  
  Storage                  10   | .   13  14  11  9   6   
  Processor                6    | .   .   .   8   14  12  
  Hackware                 4    | .   .   .   5   9   7   
  Protection               4    | .   4   9   3   .   4   
  Energy Gun               9    | .   11  10  11  4   6   
  Energy Cannon            3    | .   .   6   10  1   .   
  Ballistic Gun            7    | .   16  10  .   7   2   
  Ballistic Cannon         1    | .   .   .   .   4   4   
Peak Build Rating          48   | 9   13  12  22  31  48  
  Average Rating           20   | 7   10  10  19  24  37  
  On Entrance              13   | .   9   11  12  20  30  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             67   | 14  54  53  67  60  67  
  Greatest Support         52   | 40  40  20  20  30  52  
  Greatest Overweight (x)  17   | .   2   5   5   1   17  
  Average Overweight (x)   1    | .   1   2   2   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         19   | 5   19  20  20  20  19  
  Most Carried             20   | 5   20  20  20  20  20  
  Average Carried          18   | 3   16  19  19  18  17  
  Final Capacity           20   | 5   20  20  20  20  5   
  Final Carried            20   | 5   20  20  20  20  2   

 Class Distribution 
--------------------
 62% | Mutant
 37% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Matter Collected           2313 | 228  435  151  247  474  778  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            5226 | 74   853  311  1530 1313 1145 
  Parts                    256  | 4    38   16   80   52   66   
Haulers Intercepted        5    | .    .    .    3    2    .    
Recyclers Shooed           9    | .    1    2    3    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  84   | .   11  7   25  24  17  
  Melee                    1    | .   .   .   .   .   1   
  Guns                     49   | .   10  6   10  15  8   
  Cannons                  30   | .   .   1   15  7   7   
  AOE                      3    | .   1   .   .   2   .   
Classes Destroyed          15   | 2   4   .   5   1   3   
  Worker                   11   | .   .   .   4   .   7   
  Builder                  6    | .   1   .   .   .   5   
  Tunneler                 2    | 1   .   .   1   .   .   
  Hauler                   5    | .   .   .   3   2   .   
  Recycler                 10   | 1   3   .   1   2   3   
  Mechanic                 1    | .   .   .   1   .   .   
  Watcher                  8    | .   1   .   3   1   3   
  Swarmer                  3    | .   .   .   .   3   .   
  Grunt                    56   | .   10  7   18  14  7   
  Duelist                  2    | .   .   .   1   1   .   
  Protector                1    | .   .   .   .   .   1   
  Sentry                   13   | .   .   .   6   6   1   
  Hunter                   5    | .   .   .   .   .   5   
  Programmer               3    | .   .   .   .   .   3   
  Subdweller               1    | .   1   .   .   .   .   
Best Kill Streak           11   | 1   2   2   5   11  10  
  Combat Bots Only         7    | .   2   2   4   7   4   
Max Kills in Single Turn   3    | 1   1   1   2   3   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   2   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Hostile Shots Fired        819  | .    75   56   184  131  373  
  Missed                   226  | .    21   13   50   37   105  
Damage Taken               8568 | .    715  628  1853 1427 3945 
  Core                     1452 | .    120  .    359  260  713  
  Absorbed by Shields      146  | .    .    .    .    .    146  
  Redirected to Shielding  63   | .    .    .    .    .    63   
Core Remaining (%)         53   | 100  .    52   10   52   .    
Volleys Fired              360  | 5    60   34   82   78   101  
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  124  | 60   68   100  124  124  120  
Shots Fired                686  | 10   111  66   163  153  183  
  Gun                      480  | 10   111  54   89   111  105  
  Cannon                   205  | .    .    12   74   41   78   
  Launcher                 1    | .    .    .    .    1    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  316  | 5    71   29   .    72   139  
  Thermal                  265  | .    .    12   146  63   44   
  Explosive                1    | .    .    .    .    1    .    
  Electromagnetic          104  | 5    40   25   17   17   .    
  Robot Hit Streak         34   | 4    23   8    17   34   13   
  Robot Miss Streak        13   | 1    3    5    4    13   5    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        2    | .    1    .    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    
Shots Hit Robots           479  | 8    77   35   106  120  133  
  Core Hits                248  | 3    30   16   50   71   78   
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    
  Critical Strikes         15   | .    .    1    2    6    6    
    Burn                   8    | .    .    .    2    5    1    
    Destroy                2    | .    .    1    .    1    .    
    Blast                  5    | .    .    .    .    .    5    
Melee Attacks              7    | .    1    .    .    .    6    
  Impact                   1    | .    1    .    .    .    .    
  Slashing                 6    | .    .    .    .    .    6    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           9086 | 145  1040 632  1825 2395 3049 
  Guns                     5601 | 99   1009 468  850  1452 1723 
  Cannons                  3012 | .    .    88   935  736  1253 
  Explosions               310  | 46   29   48   .    187  .    
  Melee                    37   | .    .    .    .    .    37   
  Ramming                  126  | .    2    28   40   20   36   
  Kinetic                  4286 | 34   670  243  .    1062 2277 
  Thermal                  3363 | 46   29   136  1652 801  699  
  Explosive                187  | .    .    .    .    187  .    
  Electromagnetic          1087 | 65   339  225  133  325  .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 37   | .    .    .    .    .    37   
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    11   
  Average Corruption       10   | .    .    .    .    .    10   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  25   | .    .    .    .    .    25   
    Message Errors         7    | .    .    .    .    .    7    
    Matter Fused           4    | .    .    .    .    .    4    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    2    
    Data Loss (minor)      2    | .    .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Misfires               3    | .    .    .    .    .    3    
    Misdirections          1    | .    .    .    .    .    1    
    Weapon Failures        4    | .    .    .    .    .    4    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            40   | 11   11   .    10   8    .    
  Projectiles              10   | .    .    .    10   .    .    
  Explosions               30   | 11   11   .    .    8    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 37   | .    .    .    .    15   22   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  34   | .    .    .    .    14   20   
  Secondary                3    | .    .    .    .    1    2    
Self-Inflicted Damage      60   | .    .    46   .    14   .    
  Shots                    2    | .    .    1    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             26   | .    1    8    6    5    6    
  Kicked                   26   | .    1    8    6    5    6    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        571  | .    123  347  195  18   571  
  Average Temperature      90   | .    37   152  55   11   114  
  Received Heat Transfer   2676 | .    336  366  789  684  501  
  Effects                  13   | .    .    1    .    .    12   
    Shutdowns              5    | .    .    .    .    .    5    
    Energy Bleed           2    | .    .    .    .    .    2    
    Short Circuit          1    | .    .    1    .    .    .    
    Damage (minor)         2    | .    .    .    .    .    2    
    Damage (major)         3    | .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    3    1    .    
  Impact Corruptions       1    | .    .    .    1    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             22   | .    .    .    12   7    3    
  Heat Transferred         7696 | 50   50   235  3774 2257 1330 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | 1    1    1    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             526  | 10  171 168 428 526 482 
  Initial                  238  | .   6   66  13  180 238 
  Average                  163  | 5   36  39  231 349 214 
Maximum Alert Level        2    | .   .   .   2   2   2   
  Low Security (%)         62   | 100 100 100 44  4   45  
  Level 1                  31   | .   .   .   44  74  50  
  Level 2                  6    | .   .   .   11  20  3   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          21   | .   5   1   5   5   5   
  Investigation            6    | .   4   1   .   1   .   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            11   | .   1   .   5   2   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           10   | .   1   .   6   1   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              137  | .   17  7   50  30  33  
  Peak Tracking Total      7    | .   3   2   7   7   5   
  Tactical Retreats        10   | .   1   .   6   1   2   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   3   3   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   2    | .   .   .   2   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                2    | .   .   .   2   .   .   
  Triggered                2    | .   .   .   2   .   .   
Most Traps Carried         5    | .   .   5   5   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          3    | .   2   1   .   .   .   
  Max in Single Turn       2    | .   2   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          18   | .   4   3   3   5   3   
  Terminals                15   | .   4   2   3   5   1   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                43   | .   12  5   9   11  6   
  Successful               21   | .   6   3   4   5   3   
  Failed                   22   | .   6   2   5   6   3   
    Catastrophic           2    | .   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                37   | .   12  4   9   11  1   
  Fabricators              2    | .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   
Terminal Hacks             19   | .   6   3   4   5   1   
  Open Door                1    | .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   
  Emergency Access Points  2    | .   1   .   .   1   .   
  Locate Traps             2    | .   1   .   1   .   .   
  Disarm Traps             2    | .   .   .   1   1   .   
  Dispatch Records         1    | .   .   1   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Zone Layout              6    | .   2   1   2   1   .   
Fabricator Hacks           1    | .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   3   1   2   4   1   
  Full Trace Events        2    | .   1   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             1    | .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               1    | .   1   .   .   .   .   
  Largest Group            1    | .   1   .   .   .   .   
  Highest-Rated Group      16   | .   16  .   .   .   .   
  Highest-Rated Ally       16   | .   16  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               3    | .   3   .   .   .   .   
  Total Damage             31   | .   31  .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Turns Passed               7822 | 120  1598 1562 1828 1152 1562 
Spaces Moved               2508 | 59   552  532  481  410  474  
  Core                     9    | 6    .    .    .    .    3    
  Treads                   380  | 53   327  .    .    .    .    
  Legs                     2071 | .    225  532  481  410  423  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   48   | .    .    .    .    .    48   
  Fastest Speed            32   | 50   160  260  260  190  32   
  Average Speed            240  | 148  243  261  278  190  232  
  Slowest Speed            900  | 160  260  470  470  190  900  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       46   | 7    71   83   58   46   14   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 6    | .    1    .    .    .    5    
Terrain Destroyed          39   | 4    2    16   .    8    9    
  Melee                    6    | .    1    .    .    .    5    
  Projectile               7    | .    .    3    .    .    4    
  AOE                      26   | 4    1    13   .    8    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Total                      3594 | 78  702 633 805 635 741 
  Wait                     395  | .   37  24  166 78  90  
  Move                     2501 | 58  551 531 480 409 472 
  Hop                      1    | .   .   .   .   .   1   
  Pick Up                  104  | 5   27  13  21  22  16  
  Fast Attach              26   | 7   1   2   5   5   6   
  Attach                   78   | 1   7   7   14  20  29  
  Detach                   4    | .   .   .   .   1   3   
  Swap                     18   | 1   5   .   8   1   3   
  Drop                     71   | 1   11  14  21  16  8   
  Fire                     360  | 5   60  34  82  78  101 
  Melee                    7    | .   1   .   .   .   6   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     26   | .   1   8   6   5   6   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   1    | .   1   .   .   .   .   
  Trap                     2    | .   .   .   2   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 14)
  121 | -11/Scrapyard | Entered Materials
  267 | -10/Materials | Discovered new exit (range 12)
  302 | -10/Materials | Build established: Mutant
  614 | -10/Materials | Discovered new exit (range 3)
  921 | -10/Materials | Derelicts attacked the area
 1719 | -10/Materials | Entered Mines
 1720 | -10/Mines     | Learned location of Storage (-9)
 1998 | -10/Mines     | Learned location of Mines (-9)
 2082 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2377 | -10/Mines     | Found a hidden stash of uninstalled traps
 2430 | -10/Mines     | Discovered new exit (range 12)
 2902 | -10/Mines     | Met a Derelict shopkeep closing up shop
 3124 | -10/Mines     | Build established: Scavenger-Mutant
 3281 | -10/Mines     | Entered Materials
 3281 | -9/Materials  | Evolved 2 slots: Utility x2
 3757 | -9/Materials  | Discovered new exit (range 14)
 4153 | -9/Materials  | Core integrity fell below 50%
 4215 | -9/Materials  | Lost 4 parts (2n1u1w)
 4437 | -9/Materials  | Build established: Mutant
 4943 | -9/Materials  | Core integrity fell below 20%
 5058 | -9/Materials  | Discovered new exit (range 16)
 5109 | -9/Materials  | Entered another Materials area
 5109 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 5299 | -8/Materials  | Destroyed 7 combat bots
 5348 | -8/Materials  | Lost 8 parts (1p3n4w)
 5600 | -8/Materials  | Build established: Scavenger-Mutant
 5951 | -8/Materials  | Discovered new exit (range 5)
 6115 | -8/Materials  | Garrison activated, responded to threat
 6171 | -8/Materials  | Destroyed 7 combat bots
 6261 | -8/Materials  | Entered Factory
 6261 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 6671 | -7/Factory    | Lost 5 parts (1p2n1u1w)
 6816 | -7/Factory    | Discovered new exit (range 16)
 7197 | -7/Factory    | Cargo convoy interrupted
 7275 | -7/Factory    | Lost 8 parts (2p2n2u2w)
 7294 | -7/Factory    | System corruption reached 10%
 7302 | -7/Factory    | Build established: Mutant
 7329 | -7/Factory    | Core integrity fell below 50%
 7394 | -7/Factory    | Lost 7 parts (2p3n1u1w)
 7718 | -7/Factory    | Core integrity fell below 20%
 7746 | -7/Factory    | Lost 4 parts (1n2u1w)
 7823 | -7/Factory    | Destroyed by H-55 Commando with Assault Rifle

 Last Messages 
---------------
07788_ Acquired 9 matter.
07788_ Penetrated by Slug.
07788_ R-06 Scavenger inserts Sml. Storage Unit
  into recycling unit.
07791_ Slug penetrates Wall.
07795_ Cesium-ion Thruster destroyed.
07795_ Penetrated by Slug.
07797_ Imp. Flight Unit destroyed.
07806_ System corrupted: FCS attempts to trigger
  Gauss Rifle.
07806_ System corrupted: Gauss Rifle misfires.
07812_ Slug penetrates Wall.
07813_ Critical hit (Burn: +37).
07814_ Slug penetrates G-47 Trooper. <x2>
07817_ Gauss Rifle destroyed.
07818_ G-47 Trooper destroyed.
07820_ Slug penetrates Wall.
07823_ System corrupted: Matter fused (-5).
07823_ Acquired 41 matter.
07823_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          23
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                21
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Core Shielding             20
Evasion (%)                40
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           2
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend

 Challenges 
------------
None

 Game 
------
Seed              InsulatedAntimissileLink
  Manual?         0
Play Time         01:20:33
  Cumulative      29.7 hours
  Start           2025.02.05 @ 21:16:49
  End             2025.02.05 @ 22:55:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          20
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: b7e6705f-11ec-4300-b4da-91a1656e6418