Cogmind - Beta 12 *** ADVENTURER MODE // 2023.08.08 @ 01:28:49 Player: Rudolf Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (50) 250 Value Destroyed (1357) 1357 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (95) 95 TOTAL SCORE: 6762 Bonus ------- High Alert Combat Kills 56 Follower Combat Kills 39 Cogmind --------- Core Integrity 0/1000 Matter 263/300 Energy 38/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Visual Processing Unit Improved Signal Interpreter Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Combat Airjet Flight Unit Flight Unit Flight Unit VTOL Module Field Propulsion Drive > --- UTILITY ---------- Scrap Engine Advanced Visual Processing Unit Enhanced Optical Array Improved Signal Interpreter Improved Targeting Computer Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Advanced Plasma Cannon > --- INVENTORY -------- Cooled Gravmag System Advanced Visual Processing Unit Improved Signal Interpreter Improved Signal Interpreter Cloaking Device [Rating: 67] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Makeshift Hover Unit Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Experimental Sensor Array Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Weapon Shielding Weapon Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Slots Evolved 10 | . . . 2 . . . 2 2 . . 4 . Power . | . . . . . . . . . . . . . Propulsion 4 | . . . 2 . . . . 1 . . 1 . Utility 6 | . . . . . . . 2 1 . . 3 . Weapon . | . . . . . . . . . . . . . Parts Attached 60 | 5 6 4 . 4 . 4 10 2 . 7 15 3 Power 5 | 1 . . . 1 . . 1 . . 1 1 . Engine 4 | 1 . . . 1 . . 1 . . 1 . . Core 1 | . . . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 17 | 2 . 3 . 2 . 1 2 1 . 2 4 . Treads . | . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 4 | . . 1 . . . . . . . 1 2 . Flight 11 | . . 2 . 2 . 1 2 1 . 1 2 . Utility 19 | . 4 1 . . . . 5 1 . 3 4 1 Device 9 | . 1 1 . . . . 2 . . 2 2 1 Storage . | . . . . . . . . . . . . . Processor 6 | . 1 . . . . . 2 1 . 1 1 . Hackware 2 | . . . . . . . 1 . . . 1 . Protection 2 | . 2 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 19 | 2 2 . . 1 . 3 2 . . 1 6 2 Energy Gun 4 | . . . . . . . 1 . . . 3 . Energy Cannon 4 | . . . . . . . . . . . 3 1 Ballistic Gun 6 | 2 2 . . . . 1 . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . . . 1 . . 1 . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . . 1 . . 1 1 . Parts Lost 28 | . . 4 3 . . 1 1 1 4 . 11 3 Power 3 | . . . 1 . . . . . 1 . 1 . Propulsion 11 | . . 2 1 . . 1 . 1 1 . 5 . Utility 9 | . . 1 . . . . 1 . 1 . 3 3 Weapon 5 | . . 1 1 . . . . . 1 . 2 . Highest Loss Streak 5 | . . 2 2 . . 1 1 1 4 . 5 3 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 76 | . 96 78 48 64 66 66 84 97 83 76 60 24 Engine 8 | . 14 14 11 11 11 11 9 7 6 . . . Leg 8 | . 28 11 . . . . . . . . . . Flight 16 | . . 7 20 32 33 30 34 36 26 29 14 . Device 8 | . 11 1 11 11 11 11 16 7 5 . 4 2 Processor 7 | . 1 3 . . . . 6 21 23 23 20 14 Hackware 2 | . . . . . . . 1 7 7 7 10 3 Protection 4 | . 11 12 . . . . . . . . . . Energy Gun 1 | . . . . . . . 3 7 7 7 2 . Ballistic Gun 10 | . 28 21 6 . . 3 . . . 7 1 . Launcher 3 | . . . . 10 11 11 12 7 6 . . 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 17 | 8 17 10 8 8 8 9 13 12 12 5 15 1 Greatest Support 23 | 20 20 20 8 12 12 12 16 20 16 16 23 3 Greatest Overweight (x) 4 | . . . 1 . . . . . . . 4 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 4 4 5 4 5 4 4 4 5 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 4 5 5 5 5 4 3 Scrap Engine Consumption 18 | . . . . . . . . . . . 18 . Constructs Created 2 | . . . . . . . . . . . 2 . Class Distribution -------------------- 60% | Mutant 15% | Hacker-Mutant 11% | Hacker-Sprinter 9% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Hacker-Mutant | -7/Storage Hacker-Mutant | -7/Recycling Hacker-Mutant | -5/Factory Mutant | -5/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Matter Collected 1227 | 216 155 161 16 70 . 24 120 59 34 242 130 . Remotely . | . . . . . . . . . . . . . Salvage Created 1242 | . 368 82 16 101 . 106 291 59 34 . 185 . Parts 84 | . 36 . 1 7 . 8 16 2 7 . 7 . Haulers Intercepted 1 | . . . . . . . 1 . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Combat Hostiles Destroyed 43 | . 12 5 . 3 . 6 11 1 . . 5 . Guns 19 | . 12 5 . . . . 1 1 . . . . Cannons 5 | . . . . . . . . . . . 5 . AOE 19 | . . . . 3 . 6 10 . . . . . Classes Destroyed 12 | . 4 2 1 . . 2 2 . . . 1 . Worker 3 | . . . . . . 1 . . 1 . 1 . Builder 2 | . 1 . . 1 . . . . . . . . Tunneler 1 | . . . . . . . 1 . . . . . Hauler 1 | . . . . . . . 1 . . . . . Operator 1 | . . . 1 . . . . . . . . . Watcher 3 | . 1 . . . . . 1 . 1 . . . Swarmer 17 | . 6 . . . . 3 4 . . . 4 . Grunt 19 | . 6 . . 3 . 2 7 1 . . . . Duelist 1 | . . . . . . 1 . . . . . . Demolisher 1 | . . 1 . . . . . . . . . . Programmer 1 | . . . . . . . . . . . 1 . Assembled 4 | . . 4 . . . . . . . . . . Best Kill Streak 10 | . 4 3 1 4 . 4 10 1 1 . 4 . Combat Bots Only 7 | . 3 3 . 3 . 3 7 1 . . 4 . Max Kills in Single Turn 5 | . 1 1 1 2 . 2 5 1 1 . 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . 2 . 1 3 . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Damage Taken 3292 | . 323 363 125 8 . 60 170 55 136 . 1991 61 Core 1309 | . 34 148 38 . . 32 . . 29 . 991 37 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 37 | . 5 32 . . . . . . . . . . Core Remaining (%) 80 | 100 . 27 . . . 82 100 . . 95 . . Volleys Fired 102 | . 31 15 2 4 . 7 14 7 4 . 18 . Largest 2 | . 2 2 1 1 . 1 2 1 1 . 1 . Hottest 98 | . 40 40 20 33 . 33 63 61 61 . 98 . Shots Fired 149 | . 62 28 2 4 . 7 17 7 4 . 18 . Gun 106 | . 62 28 2 . . . 3 7 3 . 1 . Cannon 17 | . . . . . . . . . . . 17 . Launcher 26 | . . . . 4 . 7 14 . 1 . . . Special . | . . . . . . . . . . . . . Kinetic 92 | . 62 28 2 . . . . . . . . . Thermal 30 | . . . . . . . 3 7 3 . 17 . Explosive 26 | . . . . 4 . 7 14 . 1 . . . Electromagnetic 1 | . . . . . . . . . . . 1 . Robot Hit Streak 11 | . 11 6 4 1 . 3 6 7 4 . 9 . Robot Miss Streak 4 | . 4 2 . 1 . 1 1 2 1 . 2 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 102 | . 39 21 2 2 . 3 12 5 3 . 15 . Core Hits 91 | . 22 10 2 4 . 9 30 2 6 . 6 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . 1 . . . Burn 1 | . . . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 3372 | . 474 281 23 205 . 485 1094 100 189 . 521 . Guns 1010 | . 474 281 23 . . . 60 100 60 . 12 . Cannons 509 | . . . . . . . . . . . 509 . Explosions 1853 | . . . . 205 . 485 1034 . 129 . . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 778 | . 474 281 23 . . . . . . . . . Thermal 729 | . . . . . . . 60 100 60 . 509 . Explosive 1853 | . . . . 205 . 485 1034 . 129 . . . Electromagnetic 12 | . . . . . . . . . . . 12 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 20 | . 1 6 . . . . . . . . 15 20 Average Corruption 3 | . 1 4 . . . . . . . . 5 18 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 19 | . 4 3 . . . . . . . . 9 3 Message Errors 2 | . . . . . . . . . . . 2 . Matter Fused 4 | . . 1 . . . . . . . . 1 2 Heat Flow Errors 1 | . . 1 . . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . 1 . Data Loss (minor) 4 | . 2 1 . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . 1 . Misfires 1 | . 1 . . . . . . . . . . . Misdirections 4 | . . . . . . . . . . . 3 1 Weapon Failures 1 | . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 27 | . . . . . . 1 3 . . . 23 . Projectiles 23 | . . . . . . . . . . . 23 . Explosions 4 | . . . . . . 1 3 . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 37 | . . . . . . 32 5 . . . . . Shots 2 | . . . . . . 1 1 . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 330 | . 6 171 . 2 . 5 45 90 30 . 330 . Average Temperature 82 | . 2 57 . 2 . 3 13 59 15 . 170 . Received Heat Transfer 509 | . 111 89 36 6 . 18 81 51 108 . 9 . Effects 1 | . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . 1 . 1 . 1 . Heat Transferred 1129 | . . . . . . . 111 185 185 . 648 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Peak Influence 643 | . 305 85 223 171 . 184 643 300 208 64 192 1 Initial 250 | . . 59 27 66 . . 60 250 112 64 22 1 Average 129 | . 157 67 115 93 . 135 333 262 158 64 77 . Maximum Alert Level 2 | . 1 . 1 . . . 2 1 1 . . . Low Security (%) 83 | 100 77 100 72 100 . 100 19 . 98 100 100 100 Level 1 13 | . 22 . 27 . . . 44 100 1 . . . Level 2 2 | . . . . . . . 36 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 8 | . 1 . . . . . 3 1 1 . 2 . Investigation 4 | . 1 . . . . . 1 . 1 . 1 . Extermination 1 | . . . . . . . . . . . 1 . Reinforcement 3 | . . . . . . . 2 1 . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Distress Signals 6 | . 1 . 2 . . . 1 1 1 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 113 | . 19 8 17 3 . 5 21 4 14 . 18 4 Peak Tracking Total 12 | . 4 3 9 3 . 3 10 3 12 . 8 4 Tactical Retreats 7 | . 2 . 1 . . . 1 . 1 . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Traps Triggered 3 | . . . . . . . . . . . 3 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 4 | . . . . . . . 4 . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Machines Disabled 4 | . . . . . . 1 3 . . . . . Max in Single Turn 1 | . . . . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Machines Accessed 28 | . 4 . 4 . . . 3 2 5 4 6 . Terminals 25 | . 4 . 4 . . . 3 2 4 3 5 . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 1 1 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 52 | . 6 . 5 . . . 7 6 14 5 9 . Successful 34 | . 3 . 4 . . . 5 6 8 4 4 . Failed 18 | . 3 . 1 . . . 2 . 6 1 5 . Catastrophic 3 | . 2 . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 17 | . 3 . 2 . . . . . 4 2 6 . Terminals 45 | . 6 . 5 . . . 7 6 9 4 8 . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . . . 5 1 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 31 | . 3 . 4 . . . 5 6 6 3 4 . Record 11 | . 2 . . . . . . 3 2 2 2 . Part Schematic 1 | . . . . . . . . 1 . . . . Robot Analysis 4 | . . . 1 . . . . . 1 . 2 . Prototype ID Bank 1 | . . . . . . . 1 . . . . . Level Access Points 1 | . . . . . . . . . . 1 . . Branch Access Points 3 | . . . 1 . . . 1 . 1 . . . Alert Level 1 | . . . . . . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Disarm Traps 1 | . . . . . . . 1 . . . . . Dispatch Records 1 | . . . . . . . . 1 . . . . Recall Investigation 1 | . . . . . . . . . 1 . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . Zone Layout 2 | . . . . . . . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . 2 1 . . Process 1 | . . . . . . . . . 1 . . . Report Inventory 2 | . . . . . . . . . 1 1 . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . Hacking Detections 22 | . 3 . 2 . . . 2 2 5 2 6 . Full Trace Events 3 | . 1 . . . . . 1 . 1 . . . Feedback Events 1 | . 1 . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 16 | . . . . . . . . . 16 . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Total Allies 3 | . . 2 . 1 . . . . . . . . Largest Group 2 | . . 2 1 1 . . . . . . . . Highest-Rated Group 46 | . . 46 31 31 . . . . . . . . Highest-Rated Ally 31 | . . 31 31 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 26 | . . 19 7 . . . . . . . . . Total Damage 372 | . . 288 84 . . . . . . . . . Kills 7 | . . 5 2 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Robot Analysis Total 4 | . . . 1 . . . . . 1 . 2 . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Turns Passed 2562 | 70 680 257 107 176 138 151 193 68 71 162 451 38 Spaces Moved 4185 | 49 468 290 250 452 405 374 391 178 173 299 799 57 Core 241 | 5 . . . . . . . . . . 179 57 Treads . | . . . . . . . . . . . . . Legs 565 | 44 468 53 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 99 | . . 99 . . . . . . . . . . Flight 3280 | . . 138 250 452 405 374 391 178 173 299 620 . Fastest Speed 28 | 50 120 37 37 34 34 34 31 28 31 29 28 50 Average Speed 48 | 112 120 64 41 34 34 34 31 28 32 33 40 50 Slowest Speed 250 | 120 120 120 120 40 34 37 34 31 34 34 250 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 47 | . . 2 7 3 . 4 13 . 3 9 6 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 66 55 35 84 71 75 43 4 53 56 22 59 Regions Visited 12 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . 1 1 1 . . . 1 1 1 1 . . Unknown Exits Taken 4 | 1 . . . 1 1 1 . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 204 | . . . . 38 . 66 92 . 5 . 3 . Melee . | . . . . . . . . . . . . . Projectile 3 | . . . . . . . . . . . 3 . AOE 201 | . . . . 38 . 66 92 . 5 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Was Total 4537 | 63 527 327 244 466 404 384 430 187 179 352 907 67 Wait 150 | . 11 19 . 6 . . 13 . 6 49 44 2 Move 4087 | 48 467 285 236 445 404 365 368 177 166 282 787 57 Hop 40 | . . 2 6 3 . 4 9 . 3 7 6 . Pick Up 39 | 10 5 1 . 4 . 2 7 1 . 1 6 2 Fast Attach 28 | . 4 1 . . . 1 6 1 . 6 9 . Attach 27 | 5 . 2 . 4 . 3 2 1 . 1 6 3 Detach 2 | . . 1 . . . . 1 . . . . . Swap 5 | . 2 1 . . . . 2 . . . . . Drop 38 | . 7 . . . . 2 8 . . 6 13 2 Fire 102 | . 31 15 2 4 . 7 14 7 4 . 18 . Melee . | . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . 18 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory -5/Waste History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 71 | -11/Junkyard | Entered Materials 87 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 16) 551 | -10/Materials | Discovered new exit (range 4) 705 | -10/Materials | Discovered new exit (range 14) 723 | -10/Materials | Identified exit to Materials 750 | -10/Materials | Identified exit to Mines 751 | -10/Materials | Entered Mines 752 | -10/Mines | Assembled infested the area 890 | -10/Mines | Core integrity fell below 50% 932 | -10/Mines | Learned Materials terminal intel 958 | -10/Mines | Discovered exit to Materials (range 10) 970 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 971 | -10/Mines | Found Prototype Device 972 | -10/Mines | Identified Exp. Sensor Array 1008 | -10/Mines | Entered Materials 1008 | -9/Materials | Accompanied by 1 ally 1008 | -9/Materials | Evolved 2 slots: Propulsion x2 1009 | -9/Materials | Loaded intel: 12 terminal locations 1013 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1042 | -9/Materials | Identified exit to Mines 1069 | -9/Materials | Discovered new exit (range 7) 1115 | -9/Materials | Entered Mines 1122 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1190 | -9/Mines | Discovered new exit (range 7) 1225 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1228 | -9/Mines | Learned Materials emergency access door positions 1233 | -9/Mines | Found a hidden stash of uninstalled traps 1258 | -9/Mines | Received a Mining Laser from a helpful Derelict 1290 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1290 | -9/Mines | Discovered new exit (range 5) 1291 | -9/Mines | Entered Exiles 1291 | -9/Exiles | Found Exiles lab destroyed 1297 | -9/Exiles | Discovered new exit (range 15) 1373 | -9/Exiles | Discovered new exit (range 10) 1429 | -9/Exiles | Entered Mines 1578 | -8/Mines | Discovered new exit (range 6) 1580 | -8/Mines | Entered Materials 1580 | -8/Materials | Evolved 2 slots: Utility x2 1718 | -8/Materials | Discovered new exit (range 5) 1759 | -8/Materials | Destroyed 7 combat bots 1773 | -8/Materials | Identified exit to Factory 1773 | -8/Materials | Entered Factory 1773 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1774 | -7/Factory | Identified exit to Storage 1841 | -7/Factory | Entered Storage 1893 | -7/Storage | Identified exit to Recycling 1911 | -7/Storage | Used back door to open Recycling access 1912 | -7/Storage | Entered Recycling 1914 | -7/Recycling | Found Scrap Engine 1933 | -7/Recycling | Lost 4 parts (1p1n1u1w) 2065 | -7/Recycling | Identified exit to Factory 2074 | -7/Recycling | Entered Factory 2074 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 2127 | -5/Factory | Spotted B-75 Beast 2360 | -5/Factory | Lost 5 parts (1p4n) 2464 | -5/Factory | System corruption reached 10% 2474 | -5/Factory | Core integrity fell below 50% 2516 | -5/Factory | Core integrity fell below 20% 2525 | -5/Factory | Sucked down chute 2525 | -5/Factory | Entered Waste 2528 | -5/Waste | Found Broken Gamma Bomb Array 2531 | -5/Waste | Spotted C-40 Crusher 2540 | -5/Waste | EMP discharged 2541 | -5/Waste | Spotted C-40 Crusher 2544 | -5/Waste | Spotted C-40 Crusher 2553 | -5/Waste | Lost 3 parts (3u) 2554 | -5/Waste | Spotted C-40 Crusher 2554 | -5/Waste | Spotted C-40 Crusher 2559 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2563 | -5/Waste | Crushed by Compactor (1 part destroyed) 2563 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 02522_ Hacking Suite destroyed. 02525_ Penetrated by Slug. 02525_ Triggered Chute Trap. 02525_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 02528_ Acquired Broken Gamma Bomb Array. 02530_ ALERT: Foreign system detected. Charging EMP. 02530_ Dropped Broken Gamma Bomb Array. 02534_ System corrupted: Matter fused (-6). 02538_ Acquired Com. HERF Cannon. 02540_ Prototype Device fried beyond repair. 02540_ System corrupted (+5). 02540_ Dropped Com. HERF Cannon. 02550_ System corrupted: Matter fused (-6). 02559_ Cloaking Device crushed. 02559_ Imp. Signal Interpreter crushed. 02559_ Imp. Hacking Suite crushed. 02559_ Adv. Visual Processing Unit destroyed. 02563_ Imp. Targeting Computer crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????? ????????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ???? #???????????????????????????????????????? | | ???? #???????????????????????????????????????? | | ???? #???????? ????????????????????????????? | | ???? #??????# ????????????????????????????? | | ????# * #??????# #???????????????????????????? | | ????# #??????# #???????????????????????????? | | ????# #??????# #???????????????????????????? | | ????# #??????# #???????????????????????????? | | ##### ######## #???????????????????????????? | | ? #???????????????????????????? | | ?? ?? #???????????????????????????? | | ??? ???? #???????????????????????????? | | ???? ?????? #???????????????????????????? | | ????# #??????# #???????????????????????????? | | ????# #??????# #???????????????????????????? | | ????# #??????# #???????????#???????????????? | | ????# #??????# #????????? #???????????????? | | ##### ######## ######## ###?????????????? | | CC @ #?????????????? | | CC CC CC #?????????????? | | CC CC #?????????????? | | #?????????????? | | ##### ######## ######## ###?????????????? | | ????# #??????# #??????? #???????????????? | | ????# #??????# #???????? #???????????????? | | ????# #??????# #????????? #???????????????? | | ????# #??????# #?????????? #???????????????? | | ???? ??????######??????????? ???????????????? | | ??? ??????????????????????? ??????????????? | | ??# #???????????????????????#?????????????? | | ??# #?????????????????????????????????????? | | ??# #?????????????????????????????????????? | | ??# #?????????????????????????????????????? | | ??# #?????????????????????????????????????? | | ??# * #?????????????????????????????????????? | | ??##########?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 72 Targeting Accuracy 6 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 32 Item Schematics ----------------- Component Analysis Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Remodeling Challenges ------------ None Game ------ Seed AntimissileTractorVibroblade Manual? 0 Play Time 01:02:42 Cumulative 19.9 hours Start 2023.08.07 @ 18:12:21 End 2023.08.08 @ 01:28:49 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 39 Achievement% 24 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42977052-0655-4170-b813-8c94bab8482e