Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.13 @ 04:54:40 Player: Hinzy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (125) 625 Value Destroyed (3450) 3450 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (702) 702 TOTAL SCORE: 9317 Bonus ------- High Alert Combat Kills 59 Follower Combat Kills 143 Entered Garrisons 200 Registered with UFD 300 Cogmind --------- Core Integrity 0/850 Matter 47/300 Energy 440/450 System Corruption 54% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Large Storage Unit Energy Well Improved Hacking Suite > --- WEAPON (4) ------- Companion Sword Spear > --- INVENTORY (15) --- Light Nuclear Core Micro Nuclear Core Improved Thermal Generator Surveybot 17 Chip Hardened Light Armor Plating Thermal Defense Suite Improved Hacking Suite Relay Coupler [NC] (27) Relay Coupler [NC] (29) Relay Coupler [Grunt] (33) Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg Flexi-carbon Leg Armored Wheel > --- UTILITY ---------- Large Storage Unit Triangulator Hacking Suite Hacking Suite > --- WEAPON ----------- Remote Datajack Greatsword Companion Sword > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Gravmag System Energy Well Improved Signal Interpreter Surveybot 17 Chip Hardened Light Armor Plating Hacking Suite Mapping Drone Bay Rocket Launcher CPS Tube Vortex Trap Large Botcube [Rating: 61] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Armored Wheel Hover Unit Gravmag System Utility Hacking Suite Device Structural Scanner Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Datajack Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Greatsword Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Gar Slots Evolved 8 | . . 2 . 2 . . . 4 . . . Power . | . . . . . . . . . . . . Propulsion 4 | . . . . . . . . 4 . . . Utility 2 | . . 2 . . . . . . . . . Weapon 2 | . . . . 2 . . . . . . . Parts Attached 159 | 8 4 23 12 32 31 7 8 21 7 2 4 Power 18 | 1 . 2 3 3 3 1 1 2 2 . . Engine 13 | 1 . 2 3 3 2 . 1 1 . . . Core 5 | . . . . . 1 1 . 1 2 . . Reactor . | . . . . . . . . . . . . Propulsion 33 | 2 . 4 3 6 9 2 1 6 . . . Treads 9 | . . 4 3 2 . . . . . . . Leg 18 | 2 . . . 4 6 2 . 4 . . . Wheel 5 | . . . . . 3 . 1 1 . . . Hover 1 | . . . . . . . . 1 . . . Flight . | . . . . . . . . . . . . Utility 55 | 2 1 7 5 12 11 1 1 10 1 2 2 Device 20 | 1 . 3 4 1 2 . . 7 1 . 1 Storage 9 | 1 1 1 . . 3 1 1 . . . 1 Processor 10 | . . 1 1 4 3 . . 1 . . . Hackware 4 | . . . . . 2 . . 1 . 1 . Protection 12 | . . 2 . 7 1 . . 1 . 1 . Artifact . | . . . . . . . . . . . . Weapon 53 | 3 3 10 1 11 8 3 5 3 4 . 2 Energy Gun 18 | 2 2 7 . 3 4 . . . . . . Energy Cannon 2 | . . . . 1 1 . . . . . . Ballistic Gun 4 | 1 . 1 1 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 6 | . 1 . . 1 1 1 . . 1 . 1 Special Weapon 5 | . . 1 . . . . . 2 1 . 1 Impact Weapon 5 | . . 1 . . 2 . 2 . . . . Slashing Weapon 7 | . . . . 4 . . 2 . 1 . . Piercing Weapon 3 | . . . . 1 . . . 1 1 . . Special Melee Weapon 3 | . . . . . . 2 1 . . . . Unidentified Prototypes 5 | . . . . 1 2 . 1 1 . . . Corrupted Parts 4 | . . 2 . . 2 . . . . . . System Corruption 17 | . . 6 . . 11 . . . . . . Parts Lost 38 | . . 5 . 11 4 2 . 6 . 6 4 Power 6 | . . 1 . 1 1 1 . 1 . . 1 Propulsion 11 | . . 1 . 3 . . . 2 . 4 1 Utility 8 | . . 1 . 2 1 . . 2 . 1 1 Weapon 13 | . . 2 . 5 2 1 . 1 . 1 1 Highest Loss Streak 6 | . . 2 . 6 1 1 . 3 . 6 4 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 88 | . 97 92 99 92 89 87 85 89 76 66 55 Engine 7 | . 14 11 11 8 7 6 8 5 . . . Treads 5 | . . 17 22 3 . . . . . . . Leg 12 | . 28 3 . 14 10 18 14 28 20 9 5 Wheel 2 | . . . . . 6 . 3 5 6 1 . Device 6 | . 8 15 21 4 6 . . 4 . . . Storage 9 | . 16 11 11 9 9 9 9 6 6 6 6 Processor 7 | . . 3 9 12 9 9 9 2 6 6 5 Hackware 8 | . . . . . 9 18 18 11 6 6 6 Protection 2 | . . 7 . 9 1 . . . . 4 5 Energy Gun 5 | . 13 18 11 5 10 2 . . . . . Ballistic Gun 2 | . 5 . 10 3 . . . . . . . Launcher 1 | . 8 . . 1 3 1 . . . 6 2 Impact Weapon 3 | . . . . . 7 17 3 . . . . Slashing Weapon 5 | . . . . 8 . . 10 12 5 6 6 Piercing Weapon 1 | . . . . 9 4 . . . 6 6 6 Special Melee Weapon 2 | . . . . . . 4 8 3 . . . Peak Build Rating 61 | 7 7 12 15 29 32 30 41 61 50 50 35 Average Rating 28 | 5 6 10 13 24 26 26 34 56 42 36 32 On Entrance 23 | . 7 6 12 15 26 27 22 41 44 45 34 Naked Turns . | . . . . . . . . . . . . Heaviest Build 47 | 13 18 21 21 25 30 37 35 47 39 44 41 Greatest Support 88 | 20 20 40 40 40 34 34 34 88 12 54 20 Greatest Overweight (x) 3 | 2 . . . 1 . 1 2 3 3 3 2 Average Overweight (x) . | . . . . . . . . . 2 2 1 Largest Inventory Capacity 15 | 8 8 8 8 8 10 15 15 15 15 15 15 Average Capacity 11 | 6 8 8 8 8 9 13 15 15 15 15 15 Most Carried 15 | 4 8 8 8 8 10 13 15 15 13 9 13 Average Carried 9 | 2 6 6 7 6 8 9 11 12 10 8 11 Final Capacity 15 | 8 8 8 8 8 10 15 15 15 15 15 15 Final Carried 15 | 4 8 8 8 8 10 13 15 11 9 9 11 Class Distribution -------------------- 44% | Hacker-Mutant 31% | Scavenger-Mutant 17% | Mutant 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -8/Recycling Hacker-Mutant | -8/Scraptown Hacker-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Gar Matter Collected 2481 | 144 61 575 297 414 449 192 90 259 . . . Remotely . | . . . . . . . . . . . . Salvage Created 5384 | 24 312 607 471 1118 1119 781 44 523 322 . 63 Parts 240 | 3 24 33 32 67 47 4 . 26 1 . 3 Haulers Intercepted 6 | . 1 . . 1 3 . . 1 . . . Recyclers Shooed 5 | . . 1 . . . 4 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Gar Combat Hostiles Destroyed 65 | . 5 14 1 18 14 3 . 8 1 . 1 Melee 25 | . . . . 11 4 1 . 8 . . 1 Guns 18 | . . 11 1 . 6 . . . . . . Cannons 7 | . . 3 . 4 . . . . . . . AOE 11 | . 5 . . 3 1 1 . . 1 . . Classes Destroyed 14 | 1 5 3 . 2 1 . . 1 1 . . Worker 7 | . . 1 2 2 2 . . . . . . Builder 15 | . 2 . 6 4 1 2 . . . . . Tunneler 4 | 1 . . 3 . . . . . . . . Hauler 6 | . 1 . . 1 3 . . 1 . . . Recycler 20 | . 2 2 3 1 2 9 . 1 . . . Operator 1 | . . . . 1 . . . . . . . Watcher 7 | . 3 1 . 3 . . . . . . . Swarmer 12 | . . 4 1 2 . . . 5 . . . Grunt 33 | . 5 8 . 12 7 . . . . . 1 Brawler 1 | . . . . . 1 . . . . . . Duelist 1 | . . . . 1 . . . . . . . Sentry 15 | . . 2 . 3 6 3 . 1 . . . Programmer 2 | . . . . . . . . 2 . . . Compactor 1 | . . . . . . . . . 1 . . Best Kill Streak 12 | 1 12 6 3 8 7 7 . 4 1 . 1 Combat Bots Only 5 | . 5 5 1 4 3 1 . 3 1 . 1 Max Kills in Single Turn 3 | 1 3 2 1 2 2 1 . 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 1 | . 1 . . 1 1 1 . . 1 . . Melee 1 | . . . . 1 1 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Gar Hostile Shots Fired 552 | . 17 94 18 139 108 44 . 88 . 9 35 Missed 161 | . 5 16 8 42 45 12 . 30 . 2 1 Damage Taken 6999 | . 236 875 93 1674 1036 485 . 1039 . 738 823 Core 1651 | . 118 119 30 157 266 103 . 218 . 199 441 Absorbed by Shields 25 | . . . . . . . . . . . 25 Redirected to Shielding 13 | . . . . 13 . . . . . . . Regen/Repaired (Parts) 26 | . . . . . 26 . . . . . . Core Remaining (%) 54 | 100 52 . 62 . . . 4 . . . . Volleys Fired 211 | 3 15 59 28 42 42 6 . 4 7 1 4 Largest 3 | 2 1 2 2 3 3 1 . 1 1 1 1 Hottest 180 | 80 40 165 79 139 180 33 . 5 33 5 33 Shots Fired 312 | 4 15 95 58 49 68 7 . 4 6 1 5 Gun 219 | 4 4 83 58 9 60 1 . . . . . Cannon 35 | . . . . 32 3 . . . . . . Launcher 41 | . 11 3 . 8 5 6 . . 4 . 4 Special 17 | . . 9 . . . . . 4 2 1 1 Kinetic 49 | 2 . 17 28 2 . . . . . . . Thermal 149 | . . 50 30 39 30 . . . . . . Explosive 36 | . 11 3 . 8 . 6 . . 4 . 4 Electromagnetic 70 | 2 4 25 . . 38 1 . . . . . Robot Hit Streak 16 | 1 5 11 7 10 16 5 . . 1 1 2 Robot Miss Streak 7 | 2 2 7 2 3 5 1 . 1 2 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 308 | 2 9 56 31 66 69 37 1 21 1 1 14 Core Hits 154 | 1 20 25 19 39 28 4 . 11 6 . 1 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . 2 4 . . . . . Critical Strikes 22 | . . 1 4 5 6 4 . 2 . . . Burn 6 | . . 1 4 1 . . . . . . . Corrupt 4 | . . . . . 4 . . . . . . Smash 6 | . . . . . 2 4 . . . . . Sever 3 | . . . . 3 . . . . . . . Impale 1 | . . . . 1 . . . . . . . Melee Attacks 346 | . . 3 . 75 53 40 1 87 29 33 25 Impact 67 | . . 3 . . 23 40 1 . . . . Slashing 204 | . . . . 44 . . . 85 27 25 23 Piercing 73 | . . . . 31 30 . . . 2 8 2 Sneak Attacks 27 | . . . . 6 7 12 . 2 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 18 | . . . . 8 . 3 . 2 . . 5 Damage Inflicted 10755 | 28 731 899 475 2180 1948 1915 87 878 1100 . 514 Guns 1864 | 28 46 673 475 60 567 15 . . . . . Cannons 564 | . . . . 484 80 . . . . . . Explosions 2720 | . 685 102 . 420 323 90 . . 1100 . . Melee 5483 | . . . . 1216 978 1810 87 878 . . 514 Ramming . | . . . . . . . . . . . . Kinetic 270 | 13 . 88 154 15 . . . . . . . Thermal 1627 | . . 500 321 529 277 . . . . . . Explosive 2397 | . 685 102 . 420 . 90 . . 1100 . . Electromagnetic 978 | 15 46 209 . . 693 15 . . . . . Impact 2362 | . . . . . 465 1810 87 . . . . Slashing 2095 | . . . . 725 . . . 878 . . 492 Piercing 1026 | . . . . 491 513 . . . . . 22 Highest Corruption 54 | . 1 6 6 5 19 19 19 15 38 54 54 Average Corruption 14 | . 1 5 6 5 11 19 19 6 27 50 54 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 234 | . 3 12 44 12 39 45 . 31 14 18 16 Message Errors 53 | . 1 4 9 1 11 8 . 8 2 6 3 Matter Fused 56 | . . 3 12 4 10 10 . 8 3 3 3 Heat Flow Errors 30 | . . 1 5 1 3 9 . 5 1 2 3 Energy Discharges 26 | . . 1 2 1 2 8 . 6 4 1 1 Parts Rejected 2 | . . . . 1 1 . . . . . . Parts Fused 2 | . . . 1 . . 1 . . . . . Data Loss (minor) 29 | . 1 3 10 . 2 4 . 2 1 2 4 Data Loss (major) 18 | . . . 3 3 3 3 . 1 2 3 . Misfires 7 | . . . 2 1 2 1 . . . . 1 Alerts 5 | . 1 . . . 1 . . 1 . 1 1 Misdirections 2 | . . . . . 1 1 . . . . . Weapon Failures 4 | . . . . . 3 . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1381 | . 4 . . 146 285 782 53 89 . . 22 Projectiles 22 | . . . . 22 . . . . . . . Explosions 28 | . 4 . . . 24 . . . . . . Melee 1331 | . . . . 124 261 782 53 89 . . 22 Knockbacks 11 | . . . . . 1 10 . . . . . Impact 11 | . . . . . 1 10 . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 377 | . 102 27 . . 45 . . . . . 203 Shots 12 | . 4 2 . . 2 . . . . . 4 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 540 | 18 11 540 230 236 357 266 . 227 119 153 217 Average Temperature 123 | 12 3 183 72 61 119 97 . 97 60 71 74 Received Heat Transfer 2136 | . 78 342 30 594 513 144 . 90 . . 345 Effects 18 | . . 16 . . 2 . . . . . . Shutdowns 5 | . . 4 . . 1 . . . . . . Energy Bleed 3 | . . 3 . . . . . . . . . Interference 3 | . . 3 . . . . . . . . . Matter Decay 2 | . . 1 . . 1 . . . . . . Short Circuit 2 | . . 2 . . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . Damage (major) 2 | . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 14 | . . . . . 4 9 1 . . . . Combat Hostiles 4 | . . . . . 3 1 . . . . . Parts Fried 21 | . . . . . 12 9 . . . . . Impact Corruptions 36 | . . . . . 8 26 2 . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . . 1 1 2 . . . 1 . . . Heat Transferred 3745 | . . 1155 1110 962 518 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Gar Peak Influence 529 | 5 249 456 120 229 529 231 . 112 33 24 173 Initial 202 | . 3 104 61 . 62 202 . . 15 23 19 Average 110 | 1 86 291 40 106 282 107 . 42 7 15 84 Maximum Alert Level 2 | . 1 2 . 1 2 1 . . . . . Low Security (%) 76 | 100 70 20 100 86 30 64 . 100 100 100 100 Level 1 18 | . 29 64 . 13 45 35 . . . . . Level 2 4 | . . 15 . . 24 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 21 | . 2 2 1 6 2 . . 6 . 2 . Investigation 8 | . 1 2 . 2 . . . 2 . 1 . Extermination 3 | . . . . . . . . 3 . . . Reinforcement 6 | . 1 . . 1 2 . . 1 . 1 . Assault 1 | . . . 1 . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Gar Distress Signals 2 | . 1 . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 127 | . 11 17 10 36 28 3 . 10 6 3 3 Peak Tracking Total 8 | . 3 6 4 6 8 1 . 3 6 4 3 Tactical Retreats 15 | . . 1 1 2 9 . . 2 . . . Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Gar Traps Triggered 5 | . . . . . 3 . . 2 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 1 | . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . Installed 2 | . . . . 1 . . . 1 . . . Triggered 2 | . . . . . 1 . . 1 . . . Most Traps Carried 2 | . . . 2 2 . . 1 1 . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Gar Machines Disabled 12 | . 1 2 1 2 2 . . 1 . . 3 Max in Single Turn 2 | . 1 1 1 1 1 . . 1 . . 2 Garrison Relay 1 | . . . . . . . . . . . 1 Phase Generator 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Gar Machines Accessed 38 | . 4 2 . 5 7 7 6 4 . 3 . Terminals 26 | . 4 1 . 5 6 6 . 3 . 1 . Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units 2 | . . . . . . 1 . . . 1 . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 116 | . 11 6 . 18 15 18 32 12 . 4 . Successful 74 | . 4 3 . 5 12 12 32 3 . 3 . Failed 42 | . 7 3 . 13 3 6 . 9 . 1 . Catastrophic 1 | . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 58 | . 10 6 . 16 11 10 1 3 . 1 . Terminals 69 | . 11 3 . 18 11 17 . 7 . 2 . Fabricators 5 | . . . . . . . . 5 . . . Repair Stations 4 | . . . . . 4 . . . . . . Recycling Units 2 | . . . . . . 1 . . . 1 . Scanalyzers 3 | . . 3 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Terminal Hacks 49 | . 2 . . 2 7 5 32 . . 1 . Record 27 | . . . . . 1 . 25 . . 1 . Robot Schematic 1 | . . . . . . 1 . . . . . Robot Analysis 7 | . 1 . . . 1 . 5 . . . . Open Door 5 | . . . . . 4 . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . Alert Level 2 | . . . . 1 . 1 . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . Maintenance Status 1 | . . . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . . . Repair Station Hacks 3 | . . . . . 3 . . . . . . Scan Component 2 | . . . . . 2 . . . . . . Repair 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks 18 | . 2 3 . 3 2 6 . 1 . 1 . Terminals 16 | . 2 3 . 3 1 6 . 1 . . . Track 1 | . . 1 . . . . . . . . . Botnet 7 | . 2 1 . 1 1 1 . 1 . . . Operators 1 | . . 1 . . . . . . . . . Skim 7 | . . . . 2 . 5 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . . . 1 . Mechanics 1 | . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . Fedlink 1 | . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used 1 | . . . . 1 . . . . . . . Hacking Detections 25 | . 4 2 . 4 3 6 . 4 . 2 . Full Trace Events 9 | . 1 2 . 2 1 2 . 1 . . . Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time 58 | . . . . . . . . 58 . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . Time 26 | . . . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . 1 1 1 . Non-combat . | . . . . . . . . . . . . Combat 2 | . . . . . . . . 1 1 . . Robot Hacks Applied 2 | . . . . . . . . 1 1 . . parse_system 2 | . . . . . . . . 1 1 . . Manual 1 | . . . . . . . . . . 1 . Relay Couplers Released 4 | . . . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Gar Total Allies 4 | . . . 3 . . . . . . 1 . Largest Group 2 | . . . 2 2 . . . . . 1 . Highest-Rated Group 62 | . . . 62 62 . . . . . 26 . Highest-Rated Ally 31 | . . . 31 31 . . . . . 26 . Total Orders 7 | . . . . . . . . 6 1 . . ROAM 1 | . . . . . . . . 1 . . . EXPLORE 4 | . . . . . . . . 3 1 . . RETURN 2 | . . . . . . . . 2 . . . Ally Attacks 61 | . . . 18 43 . . . . . . . Total Damage 835 | . . . 269 566 . . . . . . . Kills 7 | . . . 6 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Gar Robot Analysis Total 7 | . 1 . . . 1 . 5 . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . Drone Launches 9 | . . . . . . . . 6 3 . . Drone Recoveries 6 | . . . . . . . . 6 . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Gar Turns Passed 10817 | 88 359 838 1817 1076 942 1035 2446 1279 279 354 304 Spaces Moved 6132 | 52 248 391 945 553 431 589 1904 662 118 128 111 Core 13 | 13 . . . . . . . . . . . Treads 1336 | . . 314 945 77 . . . . . . . Legs 3512 | 39 248 77 . 476 252 589 1011 615 . 94 111 Wheels 1271 | . . . . . 179 . 893 47 118 34 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 120 100 130 120 126 120 126 190 Average Speed 137 | 111 120 152 160 126 116 146 125 128 122 220 214 Slowest Speed 260 | 150 120 160 160 190 130 200 130 135 135 260 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . 1 . . . 1 . 2 . Exploration Rate (%) 48 | 4 57 26 99 40 66 86 89 20 88 2 10 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . . 4 . . . . Known Exits Taken 4 | . . . 1 . 1 . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . . . . . Scrap Searched 5 | . . . 1 . . . 4 . . . . Spaces Dug 138 | . . 5 . 18 15 4 . 42 27 25 2 Terrain Destroyed 360 | . 49 27 . 26 21 19 . 42 54 25 97 Melee 136 | . . 3 . 18 15 4 . 42 27 25 2 Projectile 7 | . . 2 . 5 . . . . . . . AOE 217 | . 49 22 . 3 6 15 . . 27 . 95 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Gar Total 7761 | 74 293 514 1194 798 741 703 1964 970 206 159 145 Wait 785 | 8 21 20 197 70 148 55 37 184 43 2 . Move 6121 | 51 247 390 944 552 430 588 1903 662 117 126 111 Hop . | . . . . . . . . . . . . Pick Up 81 | 4 4 7 4 20 16 4 8 10 . 1 3 Fast Attach 56 | 7 1 9 3 14 13 1 1 6 . 1 . Attach 48 | . . 5 . 11 6 3 4 10 5 1 3 Detach 22 | . . 1 . 2 4 5 . 5 3 . 2 Swap 55 | 1 3 9 9 7 12 3 3 5 2 . 1 Drop 88 | . 2 11 9 22 19 3 7 13 1 . 1 Fire 211 | 3 15 59 28 42 42 6 . 4 7 1 4 Melee 290 | . . 3 . 57 51 35 1 70 28 25 20 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . 2 . Rewire . | . . . . . . . . . . . . Trap 2 | . . . . 1 . . . 1 . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: Fac x3 / Low x2) -6/Waste -6/Factory -6/Garrison History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 89 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 15) 448 | -10/Materials | Entered another Materials area 448 | -9/Materials | Evolved 2 slots: Utility x2 513 | -9/Materials | Discovered new exit (range 15) 588 | -9/Materials | Discovered new exit (range 8) 617 | -9/Materials | Identified exit to Materials 1005 | -9/Materials | Build established: Scavenger-Mutant 1286 | -9/Materials | Entered Mines 1420 | -9/Mines | Discovered exit to Materials (range 5) 1500 | -9/Mines | Found a hidden stash of uninstalled traps 1541 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2280 | -9/Mines | Discovered exit to Materials (range 11) 2306 | -9/Mines | Met a Derelict testing a Signal Generator 2502 | -9/Mines | Learned Materials terminal intel 3103 | -9/Mines | Entered Materials 3103 | -8/Materials | Accompanied by 2 allies 3103 | -8/Materials | Evolved 2 slots: Weapon x2 3104 | -8/Materials | Loaded intel: 12 terminal locations 3108 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3208 | -8/Materials | Garrison activated, responded to threat 3362 | -8/Materials | Lost 6 parts (1p2n1u2w) 3462 | -8/Materials | Discovered new exit (range 12) 3712 | -8/Materials | Crushed by falling debris 3759 | -8/Materials | Lost 3 parts (1n2w) 4179 | -8/Materials | Entered Storage 4593 | -8/Storage | System corruption reached 10% 4813 | -8/Storage | Core integrity fell below 50% 4831 | -8/Storage | Identified exit to Recycling 4918 | -8/Storage | Repaired Com. Wheel 5117 | -8/Storage | Used back door to open Recycling access 5121 | -8/Storage | Entered Recycling 5196 | -8/Recycling | Build established: Hacker-Mutant 5364 | -8/Recycling | Scanned before Scraplab entrance 5498 | -8/Recycling | Core integrity fell below 20% 6154 | -8/Recycling | Discovered new exit (range 3) 6156 | -8/Recycling | Entered Scraptown 6159 | -8/Scraptown | System corruption cleaned by C-Scrubber 6381 | -8/Scraptown | Visited Shadow of the Wyrm 6451 | -8/Scraptown | Visited Science Testing Area 6781 | -8/Scraptown | Discovered new exit (range 5) 6880 | -8/Scraptown | Visited Symbiants 6913 | -8/Scraptown | Visited TADAMA 7171 | -8/Scraptown | Visited Cyclists 7236 | -8/Scraptown | Visited UFD Registry 7236 | -8/Scraptown | Registered with UFD as "Novaflow" 7296 | -8/Scraptown | Visited Cartography Club 7327 | -8/Scraptown | Found Surveybot 17 Chip 7592 | -8/Scraptown | Learned location of Zion (-6) 7592 | -8/Scraptown | Learned location of Archives (-4) 7592 | -8/Scraptown | Learned location of Testing (-2) 7592 | -8/Scraptown | Learned location of Quarantine (-3) 7592 | -8/Scraptown | Learned 8 Factory zone layouts 7592 | -8/Scraptown | Learned 12 Factory zone layouts 7592 | -8/Scraptown | Learned 4 Access zone layouts 7592 | -8/Scraptown | Learned 12 Research zone layouts 7592 | -8/Scraptown | Learned 4 Recycling zone layouts 7592 | -8/Scraptown | Learned 16 Upper Caves zone layouts 7592 | -8/Scraptown | Learned 20 Upper Caves zone layouts 7592 | -8/Scraptown | Learned 24 Upper Caves zone layouts 7592 | -8/Scraptown | Learned 16 Proximity Caves zone layouts 7592 | -8/Scraptown | Learned Factory emergency access door positions 7592 | -8/Scraptown | Learned location of 3 exits from Lower Caves 7592 | -8/Scraptown | Learned location of 1 exit from Proximity Caves 7592 | -8/Scraptown | Identified exit to Factory 7768 | -8/Scraptown | Visited Sword Containment 7818 | -8/Scraptown | Visited Botcube Research 7827 | -8/Scraptown | Found Lrg. Botcube 7853 | -8/Scraptown | Visited Abandonware Association 7875 | -8/Scraptown | Learned abandonware demo "HACKBUD.EXE" 7875 | -8/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 7899 | -8/Scraptown | Visited Analyses Database 8037 | -8/Scraptown | Visited Infowarlord's Domain 8104 | -8/Scraptown | Visited Curators Association 8144 | -8/Scraptown | Visited Science Guys 8466 | -8/Scraptown | Visited Research Penetration Think Tank 8602 | -8/Scraptown | Entered Factory 8602 | -6/Factory | Evolved 4 slots: Propulsion x4 8603 | -6/Factory | Identified exit to Factory 8603 | -6/Factory | Identified exit to Lower Caves 8781 | -6/Factory | Spotted B-75 Beast 9472 | -6/Factory | Crushed by falling debris 9472 | -6/Factory | System corruption reached 10% 9503 | -6/Factory | Lost 3 parts (2n1u) 9881 | -6/Factory | Sucked down chute 9881 | -6/Factory | Entered Waste 9896 | -6/Waste | EMP discharged 9907 | -6/Waste | Spotted C-40 Crusher 9909 | -6/Waste | Spotted C-40 Crusher 9910 | -6/Waste | Spotted C-40 Crusher 9923 | -6/Waste | Spotted C-40 Crusher 9931 | -6/Waste | Discovered new exit (range 56) 9962 | -6/Waste | Spotted C-40 Crusher 9996 | -6/Waste | EMP discharged 10096 | -6/Waste | EMP discharged 10096 | -6/Waste | System corruption reached 30% 10122 | -6/Waste | Spotted C-40 Crusher 10152 | -6/Waste | Destroyed C-40 Crusher 10160 | -6/Waste | Entered Factory 10220 | -6/Factory | Crushed by falling debris 10245 | -6/Factory | Crushed by falling debris 10276 | -6/Factory | Lost 6 parts (4n1u1w) 10511 | -6/Factory | Build established: Mutant 10514 | -6/Factory | Identified exit to Garrison 10514 | -6/Factory | Entered Garrison 10574 | -6/Garrison | Garrison Relay disabled 10746 | -6/Garrison | Core integrity fell below 50% 10755 | -6/Garrison | Phase Generator disabled 10792 | -6/Garrison | Core integrity fell below 20% 10818 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10792_ Discarded Transport Network Coupler. 10793_ <6,PMJTWACU #W/6F8V=95 V>N9B&UKOFSXTLKYA 10795_ Spear follow-up attack on G-50 Soldier. 10797_ Companion Sword surprise attacks G-50 Soldier. 10797_ Destroyed Hvy. Laser. 10798_ Imp. Shield Generator destroyed. 10799_ Critical hit (Burn: +37). 10800_ CPS Tube destroyed. Companion Sword: "Let's make a deal: I hit them and you keep them from hitting me." 10802_ Spear follow-up attack on G-50 Soldier. 10805_ Companion Sword surprise attacks G-50 Soldier. 10806_ Mic. Nuclear Core destroyed. 10808_ BKYDKSRUWDBN%ZSF3M AQ= J 10808_ G-50 Soldier destroyed. 10810_ Destroyed Carbon-fiber Leg. 10810_ Companion Sword surprise attacks G-50 Soldier. Map ----- +----------------------------------------------------+ | ????????????????????#" ###???????????????????? | | ????????????????????## ###????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????## #######?#######??????? | | ???????????#######????### ## # #?#"" ""#??????? | | ???????????# ######## # ###" !"#??????? | | ???????????# + #??????? | | ???????????# ######## # ## "#??????? | | ???????????# ###???## ###"" ""#??????? | | ???????????# ?????## ########??????? | | ???????????# ?????# #????????????? | | ???????????# ?????# ##???????????? | | ???????????# ??????# # #???????????? | | ???????????# ??????# ##???????????? | | ???????????# ??????# "#???????????? | | ???????????# ??????# ##???????????? | | ???????????# ???????# # #???????????? | | ???????????# ???????# ##???????????? | | ???????????# ???????## #????????????? | | ???????????# ???????## # # ##????????????? | | ???????????#?????????## ##?????????????? | | ??????????????????????## # ###??????????????? | | ???????????????????????## #####????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#@#????????????????????? | | ???????????????????????!gg#????????????????????? | | ?????????????????????" ####????????????????????? | | ?????????????????????#?????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 500 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 150 Resistance: TH 20 Core Shielding 20 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 10 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ G-47 Trooper | -8/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed BiometalArmoredSlayer Manual? 0 Play Time 02:55:56 Cumulative 41.4 hours Start 2024.11.12 @ 22:36:40 End 2024.11.13 @ 04:54:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd6b559d-dfe1-4d1b-980d-fdc5e8141b5d