Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.18 @ 09:16:04

Player: Tereza

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (135)     675
Value Destroyed (4538)     4538
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (596)                596
              TOTAL SCORE: 10489

 Bonus
-------
Follower Combat Kills      453
Met Data Miner             300
Friendly Fire              -157

 Cogmind 
---------
Core Integrity             0/850
Matter                     188/300
Energy                     75/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
  Improved Signal Interpreter
           Terrain Scan Processor
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Sensor Array
  Advanced Sensor Array
           Core Expander
     Heavy Ion Cannon
           Dirty Datajack (20)

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
>              --- PROPULSION -------
               Carbon-fiber Leg
       Armored Leg
               Wheel
               Wheel
>              --- UTILITY ----------
      Advanced Heat Sink
               Huge Storage Unit
      Advanced Sensor Array
      Improved Signal Interpreter
      Advanced Terrain Scan Processor
     Makeshift Light Armor Plating
               System Shield
>              --- WEAPON -----------
         Heavy Ion Cannon
               Magnetic Acceleration Cannon
>              --- INVENTORY --------
               Wheel
      Advanced Heat Sink
      Improved Sensor Array
      Advanced Sensor Array
  Experimental Sensor Array
               Terrain Scan Processor
      Advanced Targeting Computer
               Matter Filter
               Transmission Jammer
               Core Expander
         Heavy Particle Cannon
               Plasma Cannon
               Flak Gun
               Flak Gun
               Magnetic Acceleration Cannon
               Rocket Launcher
          Mini Grenade Launcher
          Mini Grenade Launcher
               Dirty Datajack
               Dirty Datajack
               Dirty Datajack
               Dirty Datajack
               Dirty Datajack
      Improved Datajack
               Flamer
[Rating: 62]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Armored Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Improved Sensor Array
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low 
Slots Evolved              8    | .   .   .   2   .   2   2   .   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   1   1   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   1   1   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             144  | 6   4   .   15  10  16  36  18  3   2   7   18  9   
  Power                    15   | 1   .   .   3   1   2   4   2   .   .   1   1   .   
    Engine                 10   | 1   .   .   3   1   1   2   1   .   .   1   .   .   
    Core                   4    | .   .   .   .   .   1   2   1   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               50   | 2   1   .   4   7   8   15  5   1   .   2   5   .   
    Treads                 25   | 2   .   .   3   3   4   8   3   1   .   1   .   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
    Wheel                  20   | .   1   .   1   2   3   7   2   .   .   1   3   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   2   1   .   .   .   .   .   .   .   
  Utility                  51   | 1   2   .   5   2   4   12  9   2   .   4   8   2   
    Device                 28   | .   1   .   1   1   2   7   6   .   .   3   6   1   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   1   .   .   2   .   .   .   .   1   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             15   | .   .   .   3   1   2   3   3   2   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   1   .   3   .   2   5   2   .   2   .   4   7   
    Energy Gun             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Energy Cannon          5    | .   .   .   1   .   .   2   .   .   .   .   2   .   
    Ballistic Gun          6    | 2   .   .   1   .   .   1   .   .   .   .   .   2   
    Ballistic Cannon       9    | .   1   .   1   .   1   1   1   .   2   .   2   .   
    Launcher               6    | .   .   .   .   .   .   1   1   .   .   .   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  3    | .   .   .   .   1   1   1   .   .   .   .   .   .   
Parts Lost                 72   | .   .   .   9   5   5   16  7   .   .   3   14  13  
  Power                    8    | .   .   .   1   1   .   2   2   .   .   .   1   1   
  Propulsion               27   | .   .   .   3   2   1   7   2   .   .   2   8   2   
  Utility                  23   | .   .   .   2   2   2   4   3   .   .   1   4   5   
  Weapon                   14   | .   .   .   3   .   2   3   .   .   .   .   1   5   
  Highest Loss Streak      6    | .   .   .   5   3   4   5   2   .   .   2   6   6   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
Average Slot Usage (%)     91   | .   97  100 94  97  98  91  87  100 86  99  88  57  
  Engine                   5    | .   14  14  10  10  3   4   5   .   .   5   3   .   
  Core                     1    | .   .   .   .   .   5   2   1   7   7   1   .   .   
  Treads                   16   | .   23  14  21  21  27  16  13  23  23  24  9   .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   5   5   
  Wheel                    10   | .   4   14  10  11  8   13  12  15  15  12  9   3   
  Device                   11   | .   11  14  6   10  17  12  5   7   7   7   13  11  
  Storage                  8    | .   14  14  11  11  9   7   7   7   7   7   6   5   
  Processor                6    | .   .   .   6   6   .   5   9   7   7   7   12  8   
  Protection               7    | .   .   .   5   3   8   9   13  15  15  15  8   .   
  Energy Cannon            3    | .   .   .   4   11  2   3   2   .   .   .   4   7   
  Ballistic Gun            4    | .   22  14  7   11  2   2   .   .   .   .   .   2   
  Ballistic Cannon         8    | .   5   14  10  .   6   7   11  15  2   15  8   .   
Peak Build Rating          62   | 6   8   9   16  18  27  56  56  46  46  50  62  56  
  Average Rating           34   | 4   7   8   13  15  23  40  48  41  38  47  56  41  
  On Entrance              28   | .   6   8   9   16  16  25  56  41  46  46  49  56  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             120  | 11  88  88  97  96  105 108 118 110 110 119 120 114 
  Greatest Support         100  | 40  40  16  16  40  80  100 56  22  22  22  31  16  
  Greatest Overweight (x)  32   | .   5   5   9   30  32  8   9   4   4   11  11  11  
  Average Overweight (x)   4    | .   1   5   5   5   8   2   2   4   4   5   6   8   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 6   13  25  25  25  25  25  25  25  25  25  25  24  
  Most Carried             25   | 6   17  18  25  25  25  25  23  25  25  25  25  25  
  Average Carried          22   | 3   9   17  22  24  24  24  19  19  25  24  24  24  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 6   17  18  25  25  25  23  17  25  25  25  25  5   

 Class Distribution 
--------------------
 51% | Scavenger-Mutant
 42% | Mutant
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Storage
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
               Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Data Miner
     Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
               Mutant | -6/Lower Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  
Matter Collected           4294 | 204  327  40   359  120  443  1032 712  139  .    432  183  303  
  Remotely                 300  | .    .    .    .    .    .    .    .    .    .    .    50   250  
Salvage Created            4054 | .    495  34   569  631  380  1034 252  .    .    95   243  321  
  Parts                    206  | .    33   3    25   39   28   37   7    .    .    7    14   13   
Haulers Intercepted        5    | .    2    .    1    1    1    .    .    .    .    .    .    .    
Recyclers Shooed           8    | .    2    1    .    1    3    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      41   | .    .    .    .    .    .    .    10   .    .    21   .    10   
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low 
Combat Hostiles Destroyed  113  | .   12  1   15  13  14  24  11  .   .   5   6   12  
  Guns                     24   | .   6   .   2   3   4   7   .   .   .   .   .   2   
  Cannons                  75   | .   6   1   13  10  10  16  7   .   .   5   6   1   
  AOE                      13   | .   .   .   .   .   .   1   4   .   .   .   .   8   
Classes Destroyed          14   | .   5   .   3   1   3   1   .   .   .   .   1   .   
  Worker                   4    | .   .   .   .   .   2   .   .   .   .   .   2   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   2   .   1   1   1   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   1   1   1   1   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  6    | .   2   .   1   .   1   2   .   .   .   .   .   .   
  Swarmer                  31   | .   3   .   3   3   9   .   2   .   .   4   .   7   
  Grunt                    52   | .   9   1   6   6   3   13  6   .   .   1   3   4   
  Brawler                  4    | .   .   .   .   1   .   1   2   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   18   | .   .   .   5   3   2   6   1   .   .   .   .   1   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Programmer               4    | .   .   .   .   .   .   4   .   .   .   .   .   .   
Best Kill Streak           8    | .   3   1   8   6   6   5   7   .   .   2   2   5   
  Combat Bots Only         7    | .   3   1   5   6   4   5   7   .   .   2   2   5   
Max Kills in Single Turn   3    | .   1   1   2   1   2   1   2   .   .   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   1   2   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  
Hostile Shots Fired        1160  | .    48   6    94   59   95   377  96   .    .    47   122  216  
  Missed                   332   | .    16   1    19   13   30   115  18   .    .    16   26   78   
Damage Taken               11242 | .    357  62   1011 586  756  2881 1568 .    .    440  1685 1896 
  Core                     1736  | .    41   12   112  88   47   310  184  .    .    89   214  639  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  50    | .    .    .    .    .    .    50   .    .    .    .    .    .    
  Regen/Repaired (Parts)   74    | .    .    .    .    .    .    74   .    .    .    .    .    .    
Core Remaining (%)         67    | 100  .    78   .    50   91   .    .    .    .    16   .    .    
Volleys Fired              469   | .    58   4    54   48   53   104  34   1    .    25   49   39   
  Largest                  2     | .    2    2    2    2    2    2    2    2    .    2    2    2    
  Hottest                  145   | .    55   55   103  88   100  123  123  96   .    96   145  145  
Shots Fired                885   | .    116  8    107  97   106  206  67   2    1    46   73   56   
  Gun                      303   | .    97   4    30   48   53   52   .    .    .    .    .    19   
  Cannon                   562   | .    19   4    77   49   53   151  61   2    1    46   73   26   
  Launcher                 20    | .    .    .    .    .    .    3    6    .    .    .    .    11   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  630   | .    116  8    86   48   58   146  57   2    1    46   43   19   
  Thermal                  235   | .    .    .    21   49   48   57   4    .    .    .    30   26   
  Explosive                20    | .    .    .    .    .    .    3    6    .    .    .    .    11   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22    | .    21   4    15   16   9    22   10   .    .    5    7    11   
  Robot Miss Streak        8     | .    4    1    3    2    8    7    4    .    .    4    2    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           567   | .    77   6    81   59   72   134  42   .    .    22   43   31   
  Core Hits                269   | .    26   2    27   21   57   63   28   .    .    10   14   21   
  Critical Kills           3     | .    2    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         24    | .    5    .    3    .    2    8    1    .    .    2    2    1    
    Burn                   2     | .    .    .    .    .    2    .    .    .    .    .    .    .    
    Destroy                4     | .    2    .    .    .    .    1    .    .    .    .    .    1    
    Blast                  18    | .    3    .    3    .    .    7    1    .    .    2    2    .    
Melee Attacks              5     | .    .    .    .    .    .    .    .    .    .    .    .    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 5     | .    .    .    .    .    .    .    .    .    .    .    .    5    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12298 | .    914  94   1358 897  1243 3274 1648 .    .    632  1118 1120 
  Guns                     2146  | .    606  26   187  230  347  574  .    .    .    .    .    176  
  Cannons                  8754  | .    308  68   1171 667  896  2545 1063 .    .    632  1118 286  
  Explosions               1387  | .    .    .    .    .    .    155  585  .    .    .    .    647  
  Melee                    11    | .    .    .    .    .    .    .    .    .    .    .    .    11   
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7706  | .    914  94   930  230  866  2192 963  .    .    632  709  176  
  Thermal                  3194  | .    .    .    428  667  377  927  100  .    .    .    409  286  
  Explosive                1387  | .    .    .    .    .    .    155  585  .    .    .    .    647  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 11    | .    .    .    .    .    .    .    .    .    .    .    .    11   
Highest Corruption         9     | .    .    .    .    5    .    5    9    9    9    9    .    2    
  Average Corruption       5     | .    .    .    .    4    .    3    7    9    9    9    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  166   | .    .    .    .    10   .    48   23   23   5    45   .    12   
    Message Errors         43    | .    .    .    .    2    .    10   6    7    1    14   .    3    
    Matter Fused           34    | .    .    .    .    2    .    10   5    6    2    8    .    1    
    Heat Flow Errors       17    | .    .    .    .    .    .    4    3    4    .    3    .    3    
    Energy Discharges      20    | .    .    .    .    .    .    6    3    1    .    7    .    3    
    Parts Rejected         3     | .    .    .    .    .    .    1    2    .    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    1    .    1    .    .    .    .    
    Data Loss (minor)      20    | .    .    .    .    4    .    6    2    2    .    5    .    1    
    Data Loss (major)      11    | .    .    .    .    1    .    4    .    2    1    3    .    .    
    Misfires               7     | .    .    .    .    1    .    2    .    .    1    3    .    .    
    Alerts                 5     | .    .    .    .    .    .    1    1    .    .    2    .    1    
    Weapon Failures        4     | .    .    .    .    .    .    3    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            118   | .    .    .    4    .    .    54   53   .    .    .    .    7    
  Projectiles              64    | .    .    .    4    .    .    54   6    .    .    .    .    .    
  Explosions               54    | .    .    .    .    .    .    .    47   .    .    .    .    7    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 93    | .    4    1    7    .    27   25   8    .    .    5    16   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  83    | .    4    1    6    .    21   23   8    .    .    5    15   .    
  Secondary                10    | .    .    .    1    .    6    2    .    .    .    .    1    .    
Self-Inflicted Damage      185   | .    .    .    .    .    .    23   144  .    .    .    .    18   
  Shots                    8     | .    .    .    .    .    .    2    5    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        332   | .    69   28   198  137  39   240  302  140  14   332  164  225  
  Average Temperature      64    | .    24   14   38   36   16   59   136  50   10   116  60   50   
  Received Heat Transfer   3009  | .    162  36   261  180  234  1071 513  .    .    186  249  117  
  Effects                  9     | .    .    .    .    .    .    2    3    .    .    4    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           7     | .    .    .    .    .    .    2    2    .    .    3    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             7     | .    .    .    3    .    1    1    .    .    .    .    1    1    
  Heat Transferred         5545  | .    .    .    703  1110 1036 1443 148  .    .    .    555  550  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low 
Peak Influence             384  | .   269 58  368 384 344 222 .   .   .   .   77  .   
  Initial                  108  | .   .   46  21  108 103 88  .   .   .   .   .   .   
  Average                  97   | .   95  31  163 266 185 71  .   .   .   .   14  .   
Maximum Alert Level        1    | .   1   .   1   1   1   1   .   .   .   .   .   .   
  Low Security (%)         85   | 100 92  100 57  32  71  96  .   .   .   .   100 .   
  Level 1                  14   | .   7   .   42  67  28  3   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   3   .   1   2   1   11  .   .   .   .   1   .   
  Investigation            6    | .   2   .   1   2   .   1   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   4   .   .   .   .   1   .   
  Reinforcement            4    | .   1   .   .   .   1   2   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   4   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low 
Distress Signals           2    | .   1   .   .   .   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              164  | .   20  2   20  16  17  33  13  .   .   15  11  17  
  Peak Tracking Total      7    | .   4   2   4   4   4   5   7   .   .   4   4   6   
  Tactical Retreats        12   | .   3   .   1   2   1   1   2   .   .   .   1   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low 
Traps Triggered            5    | .   1   .   .   1   .   3   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low 
Machines Disabled          8    | .   .   .   .   3   .   2   2   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   1   .   1   1   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low 
Machines Accessed          32   | .   4   .   2   9   2   6   .   2   4   .   3   .   
  Terminals                23   | .   4   .   2   8   2   4   .   .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   .   .   .   .   
Total Hacks                88   | .   11  .   4   21  2   10  .   6   29  .   5   .   
  Successful               49   | .   3   .   1   7   .   3   .   6   29  .   .   .   
  Failed                   39   | .   8   .   3   14  2   7   .   .   .   .   5   .   
    Catastrophic           11   | .   2   .   2   3   1   1   .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   36   | .   11  .   3   9   2   7   .   .   .   .   4   .   
  Terminals                46   | .   11  .   4   17  2   7   .   .   .   .   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   4   .   2   .   .   .   .   .   .   
Terminal Hacks             46   | .   2   .   1   7   .   1   .   6   29  .   .   .   
  Record                   16   | .   .   .   .   .   .   .   .   5   11  .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   11  .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robot Analysis           6    | .   2   .   1   3   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
  Open Door                4    | .   .   .   .   3   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   .   1   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Patch                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   4   .   2   10  2   5   .   .   .   .   3   .   
  Full Trace Events        4    | .   1   .   1   2   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   11  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  
Total Allies               7    | .    .    3    .    .    .    .    2    .    .    1    .    1    
  Largest Group            3    | .    .    3    .    .    .    .    2    .    .    1    .    1    
  Highest-Rated Group      96   | .    .    40   .    .    .    .    52   .    .    96   .    20   
  Highest-Rated Ally       96   | .    .    16   .    .    .    .    32   .    .    96   .    20   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               49   | .    .    14   .    .    .    .    3    .    .    32   .    .    
  Total Damage             1250 | .    .    168  .    .    .    .    69   .    .    1013 .    .    
  Kills                    14   | .    .    3    .    .    .    .    .    .    .    11   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low 
Robot Analysis Total       6    | .   2   .   1   3   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   .   .   .   2   2   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  
Turns Passed               11969 | 66   863  898  576  823  907  2482 904  617  128  1239 1470 996  
Spaces Moved               5824  | 33   397  502  206  341  321  1412 562  416  86   647  614  287  
  Core                     9     | 1    .    .    .    1    1    .    .    .    .    .    .    6    
  Treads                   335   | 32   269  .    .    1    5    28   .    .    .    .    .    .    
  Legs                     128   | .    .    .    .    .    .    .    .    .    .    .    39   89   
  Wheels                   5352  | .    128  502  206  339  315  1384 562  416  86   647  575  192  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  175  175  175  190  107  115  145  145  145  155  50   
  Average Speed            168   | 156  164  175  183  186  215  136  132  145  145  172  189  302  
  Slowest Speed            1650  | 160  175  175  215  1550 1650 210  225  145  145  245  330  470  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 3    70   91   20   46   30   43   74   50   68   78   17   50   
  Regions Visited          12
    Branch Regions         7
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    .    1    1    .    .    
  Known Exits Taken        6     | .    .    .    .    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             19    | .    .    2    .    .    .    .    3    12   .    1    .    1    
Spaces Dug                 9     | .    .    .    .    .    .    1    .    1    .    2    4    1    
Terrain Destroyed          210   | .    .    .    .    .    .    26   66   1    1    17   14   85   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               61    | .    .    .    .    .    .    10   15   1    1    17   14   3    
  AOE                      149   | .    .    .    .    .    .    16   51   .    .    .    .    82   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  
Total                      7148 | 44   503  515  303  452  445  1780 650  428  89   731  849  359  
  Wait                     473  | .    24   9    5    20   21   172  14   .    .    42   151  15   
  Move                     5812 | 32   396  501  205  340  320  1411 561  415  85   646  613  287  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  126  | 6    15   1    20   12   16   29   2    7    .    6    11   1    
  Fast Attach              37   | 6    2    .    2    5    3    8    3    .    2    .    6    .    
  Attach                   58   | .    .    .    10   3    7    15   8    .    .    3    7    5    
  Detach                   3    | .    .    .    .    .    1    1    .    .    .    .    .    1    
  Swap                     49   | .    2    .    3    2    6    13   7    3    .    4    5    4    
  Drop                     87   | .    6    .    4    14   18   27   .    2    2    5    7    2    
  Fire                     469  | .    58   4    54   48   53   104  34   1    .    25   49   39   
  Melee                    5    | .    .    .    .    .    .    .    .    .    .    .    .    5    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    8    .    .    .    .    .    .    .    .    
  Rewire                   21   | .    .    .    .    .    .    .    21   .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: Fac x4 / *Low)
-6/Lower Caves (discovered 1 exit: [*Low])

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
    30 | -11/Scrapyard      | Discovered new exit (range 15)
    67 | -11/Scrapyard      | Entered Materials
   307 | -10/Materials      | Build established: Mutant
   512 | -10/Materials      | Discovered new exit (range 9)
   622 | -10/Materials      | Discovered new exit (range 5)
   930 | -10/Materials      | Entered Mines
  1027 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1030 | -10/Mines          | Found Prototype Device
  1061 | -10/Mines          | Learned Materials trap positions
  1556 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1813 | -10/Mines          | Discovered new exit (range 10)
  1828 | -10/Mines          | Entered Materials
  1828 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1829 | -9/Materials       | Loaded intel: 18 trap records
  2105 | -9/Materials       | Lost 5 parts (1p1n2u1w)
  2303 | -9/Materials       | Lost 3 parts (2n1w)
  2364 | -9/Materials       | Discovered new exit (range 5)
  2404 | -9/Materials       | Entered Storage
  2604 | -9/Storage         | Identified exit to Recycling
  2900 | -9/Storage         | Lost 3 parts (1p2u)
  3126 | -9/Storage         | Discovered new exit (range 15)
  3198 | -9/Storage         | Build established: Scavenger-Mutant
  3227 | -9/Storage         | Entered Materials
  3227 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3512 | -8/Materials       | Lost 4 parts (1n1u2w)
  4061 | -8/Materials       | Discovered new exit (range 11)
  4134 | -8/Materials       | Entered Factory
  4134 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4408 | -7/Factory         | Garrison activated, responded to threat
  4486 | -7/Factory         | Lost 5 parts (1p1n1u2w)
  4592 | -7/Factory         | Discovered new exit (range 15)
  4625 | -7/Factory         | Identified exit to Factory
  4727 | -7/Factory         | Garrison activated, responded to threat
  5353 | -7/Factory         | Lost 3 parts (2n1w)
  5847 | -7/Factory         | Discovered exit to Factory (range 16)
  6017 | -7/Factory         | Build established: Mutant
  6544 | -7/Factory         | Discovered new exit (range 10)
  6613 | -7/Factory         | Identified exit to Lower Caves
  6616 | -7/Factory         | Entered Lower Caves
  6618 | -7/Lower Caves     | Lost 3 parts (1n2u)
  6743 | -7/Lower Caves     | Learned 4 Factory zone layouts
  6961 | -7/Lower Caves     | Core integrity fell below 50%
  6969 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  7013 | -7/Lower Caves     | Destroyed 7 combat bots
  7044 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7342 | -7/Lower Caves     | Learned Factory garrison access intel
  7506 | -7/Lower Caves     | Discovered new exit (range 10)
  7519 | -7/Lower Caves     | Identified exit to Lower Caves
  7520 | -7/Lower Caves     | Entered another Lower Caves area
  7551 | -7/Lower Caves     | Build established: Scavenger-Mutant
  7665 | -7/Lower Caves     | Discovered exit to Factory (range 7)
  7669 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7810 | -7/Lower Caves     | Learned Extension stockpile data
  7810 | -7/Lower Caves     | Learned Armory terminal intel
  8054 | -7/Lower Caves     | Identified exit to Data Miner
  8137 | -7/Lower Caves     | Entered Data Miner
  8137 | -7/Data Miner      | Discovered new exit (range 6)
  8166 | -7/Data Miner      | Met Data Miner
  8192 | -7/Data Miner      | Learned location of Section 7 (-2)
  8192 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8215 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8263 | -7/Data Miner      | Identified exit to Proximity Caves
  8265 | -7/Data Miner      | Entered Proximity Caves
  8373 | -6/Proximity Caves | Escorted by Enhanced Grunt
  8529 | -6/Proximity Caves | Learned 4 Factory zone layouts
  8940 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8947 | -6/Proximity Caves | Core integrity fell below 20%
  9351 | -6/Proximity Caves | Found Alien Artifact
  9465 | -6/Proximity Caves | Discovered exit to Factory (range 6)
  9485 | -6/Proximity Caves | Learned location of Zion (-6)
  9504 | -6/Proximity Caves | Entered Factory
  9504 | -6/Factory         | Evolved 2 slots: Utility x2
  9505 | -6/Factory         | Identified exit to Factory
  9506 | -6/Factory         | Loaded intel: 4 garrison access locations
  9807 | -6/Factory         | Build established: Scavenger-Skirmisher
 10218 | -6/Factory         | Lost 3 parts (3n)
 10386 | -6/Factory         | Lost 5 parts (1p2n2u)
 10651 | -6/Factory         | Lost 6 parts (3n2u1w)
 10962 | -6/Factory         | Discovered new exit (range 6)
 10964 | -6/Factory         | Build established: Scavenger-Mutant
 10971 | -6/Factory         | Identified exit to Lower Caves
 10974 | -6/Factory         | Entered Lower Caves
 10995 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11448 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11511 | -6/Lower Caves     | Lost 5 parts (1n3u1w)
 11580 | -6/Lower Caves     | Build established: Mutant
 11903 | -6/Lower Caves     | Discovered new exit (range 15)
 11918 | -6/Lower Caves     | Core integrity fell below 50%
 11954 | -6/Lower Caves     | Core integrity fell below 20%
 11970 | -6/Lower Caves     | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
11929_ Slug penetrates Earth.
11934_ Slug penetrates Wall.
11936_ Slug penetrates S-27 Virus.
11937_ Arm. Leg destroyed.
11938_ Plasma Cannon destroyed.
11938_ Identified Terrain Scan Processor.
11939_ Critical hit (Destroy).
11939_ Gauss Rifle destroyed.
11940_ S-27 Virus destroyed. <x2>
11946_ Mni. Grenade Launcher destroyed.
11951_ Slug penetrates Wall.
11953_ The unstable cave ceiling collapses.
11955_ Slug penetrates S-27 Virus.
11957_ S-27 Virus destroyed.
11963_ Slug penetrates S-27 Virus.
11965_ Coil Gun destroyed.
11965_ Dropped Huge Storage Unit.
11967_ Dropped Magnetic Acceleration Cannon.
11967_ Acquired Alien Artifact.
11968_ Autogun fries itself beyond repair.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             600
Utility Shielding          33
Phase Shifting             5
Evasion (%)                50
Targeting Accuracy         6
Core Analysis              6
Recoil Reduction           5
Defensive Hacking          10

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
      Scatter Rocket Array | -7/Data Miner | Free
       Nuclear Pulse Array | -7/Data Miner | Free
      Point Defense System | -7/Data Miner | Free
         Enh. Gauss Cannon | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
         Matter Compressor | -7/Data Miner | Free
               HERF Cannon | -7/Data Miner | Free

 Robot Schematics 
------------------
     B-48 Gladiator | -7/Data Miner | Free
      A-15 Conveyor | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
       G-50 Soldier | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExoskeletonGaussTearclaws
  Manual?         0
Play Time         01:08:47
  Cumulative      115.3 hours
  Start           2024.11.18 @ 08:06:39
  End             2024.11.18 @ 09:16:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          137
  Rogue           137
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             64
Gallery%          54
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 61801106-572b-487e-900a-26fec9af730b