Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.31 @ 05:24:41 Player: Beef Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (93) 465 Value Destroyed (2653) 2653 Prototype IDs (18) 360 Alien Tech Used (1) 200 Bonus (330) 330 TOTAL SCORE: 8008 Bonus ------- High Alert Combat Kills 433 Met Data Miner 300 Friendly Fire -403 Cogmind --------- Core Integrity 0/850 Matter 0/300 Energy 99/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Armored Leg Armored Leg > --- UTILITY (8) ------ Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Large Storage Unit Layered Light Armor Plating Wave Gun Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg Biomechanical Wings > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Makeshift Terrain Scan Processor 0b10 Decoder Chip [Generic] Hacking Suite System Shield > --- WEAPON ----------- Gauss Rifle Long-range Missile Launcher > --- INVENTORY -------- Light Fission Core Improved Cooling System Matter Compressor Advanced ECM Suite Improved Light Armor Plating Layered Light Armor Plating Hardlight Generator Improved Shield Generator Improved System Restoration Module Heavy Laser Gauss Rifle Heavy Rocket Launcher Improved Datajack Ripper [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Improved Sensor Array Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Precision Beam Rifle Ballistic Gun Gauss Rifle Launcher Heavy Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Slots Evolved 8 | . . 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 6 | . . 2 . 2 . . . . 2 . Weapon . | . . . . . . . . . . . Parts Attached 146 | 7 . 13 29 23 7 4 . 18 45 . Power 13 | 1 . 2 3 3 . 1 . 1 2 . Engine 8 | 1 . 1 1 2 . 1 . 1 1 . Core 5 | . . 1 2 1 . . . . 1 . Reactor . | . . . . . . . . . . . Propulsion 35 | 2 . 2 10 4 1 . . 5 11 . Treads 2 | . . . . . . . . 2 . . Leg 23 | 2 . 2 8 . . . . 2 9 . Wheel 2 | . . . 2 . . . . . . . Hover 5 | . . . . 4 1 . . . . . Flight 3 | . . . . . . . . 1 2 . Utility 50 | 2 . 3 5 11 4 1 . 5 19 . Device 38 | 1 . 3 5 5 3 1 . 4 16 . Storage 2 | 1 . . . 1 . . . . . . Processor 5 | . . . . 1 . . . 1 3 . Hackware 2 | . . . . 2 . . . . . . Protection 3 | . . . . 2 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 48 | 2 . 6 11 5 2 2 . 7 13 . Energy Gun 6 | . . . 5 . . . . . 1 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 22 | 2 . 4 4 2 1 . . 4 5 . Ballistic Cannon . | . . . . . . . . . . . Launcher 8 | . . . 1 . . 1 . 1 5 . Special Weapon . | . . . . . . . . . . . Impact Weapon 8 | . . 2 1 2 1 1 . 1 . . Slashing Weapon 3 | . . . . . . . . 1 2 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . Unidentified Prototypes 6 | . . . 4 . 1 . . . 1 . Parts Lost 28 | . . . 4 1 2 1 . 4 15 1 Power 2 | . . . . . . . . 1 1 . Propulsion 14 | . . . 2 . 2 1 . 2 6 1 Utility 7 | . . . 2 1 . . . . 4 . Weapon 5 | . . . . . . . . 1 4 . Highest Loss Streak 11 | . . . 3 1 2 1 . 2 11 1 To Critical Strikes 1 | . . . . . . . . . 1 . Average Slot Usage (%) 85 | . 100 97 98 99 90 80 78 71 79 37 Engine 5 | . 14 7 1 6 7 7 7 6 2 . Core 1 | . . 3 8 . . . . . 2 . Leg 12 | . 28 22 32 6 . . . . 19 31 Hover 7 | . . . . 23 23 16 14 5 . . Device 17 | . 14 30 26 24 12 14 14 13 9 . Storage 7 | . 14 11 9 7 7 7 7 7 4 . Processor 6 | . . . . 4 7 7 7 7 14 6 Hackware 7 | . . . . 2 14 14 14 14 9 . Energy Gun 1 | . . . 3 6 . . . . . . Ballistic Gun 10 | . 28 19 13 6 9 7 7 11 7 . Impact Weapon 2 | . . 2 1 1 5 6 7 2 . . Peak Build Rating 65 | 9 9 16 25 48 49 42 37 49 65 31 Average Rating 33 | 5 9 14 20 41 42 38 37 34 50 31 On Entrance 27 | . 9 9 15 25 46 41 37 37 49 31 Naked Turns 92 | . . . . . . . . . 92 . Heaviest Build 47 | 12 12 19 25 45 47 46 38 45 47 . Greatest Support 79 | 20 20 20 40 45 45 25 25 37 79 3 Greatest Overweight (x) 6 | . . . 2 1 1 2 1 6 2 . Average Overweight (x) . | . . . . . . 1 1 1 . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 5 Average Capacity 11 | 7 8 8 8 10 15 15 15 15 12 5 Most Carried 15 | 3 5 8 8 15 15 15 15 15 15 5 Average Carried 11 | 1 3 7 7 10 14 14 15 14 12 5 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 5 5 Final Carried 15 | 3 5 7 8 14 15 15 15 15 5 5 Class Distribution -------------------- 45% | Scavenger-Mutant 25% | Mutant 15% | Hacker-Mutant 7% | Scavenger-Skirmisher 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Matter Collected 2944 | 334 56 322 631 313 172 115 . 506 495 . Remotely . | . . . . . . . . . . . Salvage Created 3158 | 162 101 464 745 317 195 24 . 351 799 . Parts 184 | 12 12 33 46 16 6 4 . 13 42 . Haulers Intercepted 3 | . 1 . 1 . . . . . 1 . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . 3 1 . 8 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Combat Hostiles Destroyed 63 | . . 7 18 5 1 3 . 8 21 . Melee 3 | . . . . 1 . . . 1 1 . Guns 35 | . . 7 18 3 1 . . 3 3 . AOE 24 | . . . . . . 3 . 4 17 . Classes Destroyed 17 | 3 3 2 2 3 2 . . 1 1 . Worker 7 | 2 . 1 1 . . . . . 3 . Builder 5 | . 1 . 2 . . . . . 2 . Tunneler 4 | 2 1 . 1 . . . . . . . Hauler 3 | . 1 . 1 . . . . . 1 . Recycler 3 | 1 . 1 . . . . . . 1 . Operator 2 | . . . . 1 . . . . 1 . Drone 2 | . . . . . . . . 2 . . Watcher 4 | . 1 2 . 1 . . . . . . Swarmer 22 | . . . 7 . . 3 . 4 8 . Grunt 20 | . . 4 6 . . . . . 10 . Brawler 1 | . . . . . . . . . 1 . Duelist 2 | . . . 1 . . . . . 1 . Researcher 1 | . . . . . 1 . . . . . Sentry 8 | . . 3 4 1 . . . . . . Hunter 3 | . . . . 2 1 . . . . . Programmer 5 | . . . . 2 . . . 2 1 . Samaritan 1 | . . . . . 1 . . . . . Butcher 1 | . . . . . 1 . . . . . Best Kill Streak 7 | 4 2 3 4 1 1 3 . 4 7 . Combat Bots Only 6 | . . 2 4 1 1 3 . 4 6 . Max Kills in Single Turn 3 | 1 1 1 2 1 1 1 . 2 3 . Gunslinging 1 | . . . 1 . . . . . . . Exploded 3 | . . . . . . 1 . 2 3 . Melee 1 | . . . . 1 . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Hostile Shots Fired 572 | . 4 35 126 72 18 17 . 37 262 1 Missed 218 | . 3 12 50 19 4 8 . 13 109 . Damage Taken 4921 | . 11 332 812 384 172 470 . 335 2358 47 Core 1350 | . . 69 95 16 . 218 . 89 816 47 Absorbed by Shields 448 | . . . 132 124 . 24 . 20 148 . Core Remaining (%) 83 | 100 100 82 82 . . . . 53 . . Volleys Fired 228 | 16 14 32 72 15 10 4 . 27 38 . Largest 2 | 2 2 2 2 2 2 1 . 2 2 . Hottest 97 | 40 40 46 86 89 56 36 . 56 97 . Shots Fired 427 | 32 28 64 144 29 20 4 . 47 59 . Gun 403 | 32 28 64 144 29 20 . . 44 42 . Cannon . | . . . . . . . . . . . Launcher 24 | . . . . . . 4 . 3 17 . Special . | . . . . . . . . . . . Kinetic 358 | 32 28 64 117 15 20 . . 44 38 . Thermal 45 | . . . 27 14 . . . . 4 . Explosive 24 | . . . . . . 4 . 3 17 . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 15 | 4 7 11 15 14 4 . . 8 6 . Robot Miss Streak 6 | 2 3 3 3 3 3 . . 6 3 . Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . 3 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 284 | 21 15 40 103 24 14 . . 32 35 . Core Hits 161 | 7 5 17 41 12 3 5 . 10 61 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 7 | 1 . . 1 1 2 . . 2 . . Critical Strikes 10 | 1 . . 3 1 2 . . 3 . . Burn 2 | . . . 2 . . . . . . . Destroy 2 | 1 . . . . . . . 1 . . Smash 5 | . . . 1 1 2 . . 1 . . Sever 1 | . . . . . . . . 1 . . Melee Attacks 62 | . . 2 4 18 12 5 . 13 8 . Impact 48 | . . 2 4 18 12 5 . 7 . . Slashing 14 | . . . . . . . . 6 8 . Piercing . | . . . . . . . . . . . Sneak Attacks 7 | . . . 1 . 5 . . . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9094 | 245 148 681 1718 545 518 344 . 1175 3720 . Guns 4244 | 245 148 681 1670 304 126 . . 505 565 . Cannons . | . . . . . . . . . . . Explosions 3615 | . . . . . . 344 . 312 2959 . Melee 1235 | . . . 48 241 392 . . 358 196 . Ramming . | . . . . . . . . . . . Kinetic 3633 | 245 148 681 1274 146 126 . . 505 508 . Thermal 997 | . . . 396 158 . . . . 443 . Explosive 3229 | . . . . . . 344 . 312 2573 . Electromagnetic . | . . . . . . . . . . . Impact 723 | . . . 48 241 392 . . 42 . . Slashing 512 | . . . . . . . . 316 196 . Piercing . | . . . . . . . . . . . Highest Corruption 24 | . . . . 2 2 7 7 13 24 24 Average Corruption 8 | . . . . 1 2 5 7 11 13 24 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 104 | . . . . 9 5 9 2 61 13 5 Message Errors 20 | . . . . 1 2 2 1 10 4 . Matter Fused 30 | . . . . 5 2 4 . 16 2 1 Heat Flow Errors 10 | . . . . . . 1 . 8 1 . Energy Discharges 16 | . . . . 1 1 1 . 11 1 1 Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 9 | . . . . . . 1 . 7 1 . Data Loss (major) 8 | . . . . 1 . . . 6 1 . Alerts 1 | . . . . . . . 1 . . . Misdirections 5 | . . . . . . . . . 2 3 Weapon Failures 4 | . . . . 1 . . . 3 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 779 | . . . 48 79 251 . . 194 207 . Projectiles . | . . . . . . . . . . . Explosions 150 | . . . . . . . . 19 131 . Melee 629 | . . . 48 79 251 . . 175 76 . Knockbacks 1 | . . . . . 1 . . . . . Impact 1 | . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 118 | . . . . . . . . . 118 . Shots 2 | . . . . . . . . . 2 . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 453 | . . 1 428 50 4 179 . 267 453 . Average Temperature 82 | . . 1 93 18 3 100 . 108 102 . Received Heat Transfer 1042 | . 6 120 382 41 . . . . 493 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 5 | . . . 1 1 3 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Fried 4 | . . . . . 2 . . 2 . . Impact Corruptions 20 | . . . 3 5 11 . . 1 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . 1 1 . . . . . . Heat Transferred 1743 | . . . 999 333 . . . . 411 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Peak Influence 1085 | 25 71 276 395 228 . . . . 1085 380 Initial 928 | . 16 29 39 111 . . . . 928 365 Average 364 | 8 51 128 217 114 . . . . 947 373 Maximum Alert Level 3 | . . 1 1 1 . . . . 3 1 Low Security (%) 53 | 100 100 77 39 96 . . . . . . Level 1 19 | . . 22 60 3 . . . . . 100 Level 2 . | . . . . . . . . . . . Level 3 27 | . . . . . . . . . 100 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . . 1 1 4 . . . . 4 . Investigation 4 | . . 1 . 2 . . . . 1 . Extermination 1 | . . . . 1 . . . . . . Reinforcement 5 | . . . 1 1 . . . . 3 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . 2 . Construction Impeded 2 | . . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Distress Signals 3 | . . 1 1 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 119 | . 6 10 30 9 1 7 . 12 39 5 Peak Tracking Total 13 | . 2 2 7 3 1 4 . 4 13 5 Tactical Retreats 10 | . . . 4 1 . . . . 5 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Traps Triggered 3 | . . 1 . 1 . . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Machines Disabled 6 | . . . . 1 . . . . 5 . Max in Single Turn 4 | . . . . 1 . . . . 4 . Garrison Access 3 | . . . 1 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Machines Accessed 29 | . 1 6 5 6 1 . 4 . 6 . Terminals 14 | . 1 5 4 2 . . . . 2 . Fabricators 3 | . . . . 1 . . . . 2 . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers 3 | . . 1 . 1 . . . . 1 . Garrison Access 3 | . . . 1 1 . . . . 1 . Total Hacks 113 | . 5 25 14 17 1 . 31 . 20 . Successful 80 | . 3 15 8 12 1 . 31 . 10 . Failed 33 | . 2 10 6 5 . . . . 10 . Catastrophic 3 | . . 1 . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . Manual 23 | . 2 8 9 4 . . . . . . Terminals 46 | . 5 19 13 5 . . . . 4 . Fabricators 8 | . . . . 2 . . . . 6 . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers 21 | . . 6 . 7 . . . . 8 . Garrison Access 5 | . . . 1 2 . . . . 2 . Terminal Hacks 44 | . 2 4 4 1 1 . 31 . 1 . Record 11 | . . . . . . . 11 . . . Part Schematic 12 | . . . . . . . 12 . . . Robot Schematic 5 | . . . . . . . 5 . . . Prototype ID Bank 4 | . . 1 . . . . 3 . . . Open Door 1 | . . . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . . . Alert Level 3 | . . 2 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . Zone Layout 2 | . . 1 . . . . . . 1 . Fabricator Hacks 3 | . . . . 2 . . . . 1 . Network Status 1 | . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . 1 . Build 1 | . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 18 | . . 6 . 5 . . . . 7 . Insert Component 8 | . . 3 . 2 . . . . 3 . Analyze 10 | . . 3 . 3 . . . . 4 . Garrison Access Hacks 3 | . . . 1 1 . . . . 1 . Seal Access 3 | . . . 1 1 . . . . 1 . Unauthorized Hacks 12 | . 1 5 3 3 . . . . . . Terminals 11 | . 1 5 3 2 . . . . . . Assimilate 1 | . . . . 1 . . . . . . Botnet 10 | . 1 5 3 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . Tunnel 1 | . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . Used . | . . . . . . . . . . . Hacking Detections 19 | . 1 6 3 4 . . . . 5 . Full Trace Events 2 | . . 1 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 20 | . . 3 . 2 . . 12 . 3 . Parts Built 2 | . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . Time 84 | . . . . 84 . . . . . . Total Part Build Rating 8 | . . . . 8 . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 8 | . . 3 . 2 . . . . 3 . Part Schematics Acquired 8 | . . 3 . 2 . . . . 3 . Parts Damaged 1 | . . . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Total Allies 1 | . . . . 1 . . . . . . Largest Group 1 | . . . . 1 . . . . . . Highest-Rated Group 26 | . . . . 26 . . . . . . Highest-Rated Ally 26 | . . . . 26 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 1 . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 25 | . . . . . . . . . 25 . Traps 3 | . . . . . . . . . 3 . Items 17 | . . . . . . . . . 17 . Machines 3 | . . . . . . . . . 3 . Patrols 1 | . . . . . . . . . 1 . Guards 1 | . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Turns Passed 5904 | 171 172 517 809 846 384 423 93 1475 972 42 Spaces Moved 4064 | 99 109 300 395 773 378 340 81 696 813 80 Core 435 | 7 . . . . . . . . 348 80 Treads 54 | . . . . . . . . 54 . . Legs 1470 | 92 109 300 360 101 . . . 43 465 . Wheels 35 | . . . 35 . . . . . . . Hover 2070 | . . . . 672 378 340 81 599 . . Flight . | . . . . . . . . . . . Fastest Speed 48 | 50 120 120 95 48 48 112 116 116 50 50 Average Speed 112 | 115 120 120 121 71 80 114 116 190 93 50 Slowest Speed 420 | 120 120 120 260 136 116 176 116 420 260 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . Exploration Rate (%) 37 | 5 24 25 28 16 57 50 68 72 25 45 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 4 | . . . . 1 1 1 1 . . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 8 | . . . . . . 4 . 4 . . Spaces Dug 28 | . . 2 2 8 6 4 . 4 2 . Terrain Destroyed 245 | . . 2 2 8 7 31 . 31 164 . Melee 28 | . . 2 2 8 6 4 . 4 2 . Projectile 6 | . . . . . . . . 5 1 . AOE 209 | . . . . . . 27 . 22 160 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Total 4875 | 124 125 390 583 1011 414 360 80 768 938 82 Wait 225 | . 1 25 40 135 2 1 . 5 16 . Move 4055 | 98 108 299 394 772 377 339 80 695 813 80 Hop . | . . . . . . . . . . . Pick Up 71 | 3 2 9 15 22 3 3 . 6 7 1 Fast Attach 47 | 7 . 1 10 10 1 . . 3 15 . Attach 21 | . . 1 5 2 2 . . 4 7 . Detach 5 | . . . 2 1 1 . . 1 . . Swap 79 | . . 11 14 11 5 4 . 11 23 . Drop 82 | . . 10 27 25 1 4 . 3 11 1 Fire 228 | 16 14 32 72 15 10 4 . 27 38 . Melee 62 | . . 2 4 18 12 5 . 13 8 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 172 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 15) 237 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 344 | -10/Materials | Entered another Materials area 344 | -9/Materials | Evolved 2 slots: Utility x2 792 | -9/Materials | Discovered new exit (range 8) 861 | -9/Materials | Entered another Materials area 861 | -8/Materials | Evolved 2 slots: Propulsion x2 1026 | -8/Materials | Build established: Scavenger-Mutant 1148 | -8/Materials | Discovered new exit (range 3) 1266 | -8/Materials | Lost 3 parts (2n1u) 1670 | -8/Materials | Entered Factory 1670 | -7/Factory | Evolved 2 slots: Utility x2 1902 | -7/Factory | Discovered new exit (range 12) 2277 | -7/Factory | Fabricated Imp. Cooling System (x2) 2373 | -7/Factory | Identified exit to Factory 2455 | -7/Factory | Build established: Mutant 2508 | -7/Factory | Discovered new exit (range 8) 2511 | -7/Factory | Identified exit to Lower Caves 2516 | -7/Factory | Entered Lower Caves 2521 | -7/Lower Caves | Learned Factory stockpile data 2721 | -7/Lower Caves | Learned location of Extension (-5) 2737 | -7/Lower Caves | Found Alien Artifact 2737 | -7/Lower Caves | Identified Core Expander 2737 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 2841 | -7/Lower Caves | Encountered a Warlord checkpoint 2843 | -7/Lower Caves | Discovered new exit (range 14) 2897 | -7/Lower Caves | Identified exit to Lower Caves 2900 | -7/Lower Caves | Entered another Lower Caves area 3051 | -7/Lower Caves | Build established: Hacker-Mutant 3060 | -7/Lower Caves | Crushed by falling debris 3241 | -7/Lower Caves | Discovered new exit (range 10) 3267 | -7/Lower Caves | Identified exit to Data Miner 3323 | -7/Lower Caves | Entered Data Miner 3323 | -7/Data Miner | Discovered new exit (range 6) 3346 | -7/Data Miner | Met Data Miner 3369 | -7/Data Miner | Learned location of Section 7 (-2) 3369 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3386 | -7/Data Miner | Received God Mode back door access code from Data Miner 3413 | -7/Data Miner | Identified exit to Proximity Caves 3416 | -7/Data Miner | Entered Proximity Caves 3492 | -6/Proximity Caves | System corruption reached 10% 3724 | -6/Proximity Caves | Build established: Scavenger-Mutant 3829 | -6/Proximity Caves | Spotter reported a threat 4007 | -6/Proximity Caves | Spotter reported a threat 4029 | -6/Proximity Caves | Spotter reported a threat 4059 | -6/Proximity Caves | Spotter reported a threat 4143 | -6/Proximity Caves | Spotter reported a threat 4358 | -6/Proximity Caves | Spotter reported a threat 4402 | -6/Proximity Caves | Learned Factory terminal intel 4416 | -6/Proximity Caves | Spotter reported a threat 4469 | -6/Proximity Caves | Spotter reported a threat 4878 | -6/Proximity Caves | Discovered exit to Factory (range 5) 4891 | -6/Proximity Caves | Entered Factory 4891 | -6/Factory | Evolved 2 slots: Utility x2 4893 | -6/Factory | Loaded intel: 26 terminal locations 4923 | -6/Factory | Discovered new exit (range 11) 5241 | -6/Factory | Search patrols dispatched 5591 | -6/Factory | Search patrols dispatched 5637 | -6/Factory | System corruption reached 10% 5652 | -6/Factory | Released all parts (6) 5670 | -6/Factory | Core integrity fell below 50% 5682 | -6/Factory | Lost 11 parts (1p3n4u3w) 5707 | -6/Factory | Core integrity fell below 20% 5847 | -6/Factory | Identified exit to Lower Caves 5863 | -6/Factory | Manually triggered Chute Trap 5863 | -6/Factory | Sucked down chute 5863 | -6/Factory | Entered Waste 5867 | -6/Waste | Spotted C-40 Crusher 5868 | -6/Waste | Spotted C-40 Crusher 5878 | -6/Waste | Spotted C-40 Crusher 5900 | -6/Waste | Spotted C-40 Crusher 5902 | -6/Waste | Spotted C-40 Crusher 5905 | -6/Waste | Spotted C-40 Crusher 5905 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5905 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Downloaded map data. 05818_ K-01 Serf cleans the Power Conduit. 05826_ K-01 Serf cleans the Matter Pump. 05830_ System corrupted: Matter fused (-10). 05830_ K-01 Serf cleans the Matter Pump. 05847_ System corrupted: Substantial component data lost. 05847_ EXIT=IDENTIFIED: LOWER CAVES 05857_ K-01 Serf cleans the Matter Pump. 05861_ Slug penetrates Wall. 05861_ Penetrated by Slug. 05862_ Slug penetrates K-01 Serf. 05863_ Triggered Chute Trap. 05863_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 05871_ System corrupted: Matter fused (-4). 05888_ System corrupted: Energy discharge (-35). 05890_ Dropped Imp. Light Armor Plating. 05890_ Acquired Wave Gun. 05905_ Arm. Leg crushed. Map ----- +----------------------------------------------------+ | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????? #???????????????????????? | | ?????????????????? ????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????? ???????#! #?????????????????????????? | | ??????# #??????# #???????????#?????????????? | | ??????# #??????# #????????? #?????????????? | | ??????# #??????#CC #???????? #?????????????? | | ????### #??????#CC ######## #####?????????? | | ????# #??????# CC ?????????? | | ????# #??????# CC CC C????????? | | ????? #??????# CC C????????? | | ?????? #??????# @= ????????? | | ??????# #??????# ######## #?????????????? | | ####??# #??????# #????????? ???????????????? | | #??# #??????# #?????????????????????????? | | #??# #??????# #?????????????????????????? | | #### ######## #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #### ######## #?????????????????????????? | | #??# #??????# #?????????????????????????? | | #??# #??????# #?????????????????????????? | | ####??# #??????# #?????????????????????????? | | ??????# #??????# #?????????????????????????? | | ?????? ?????? ?????????????????????????? | | ????? ????? ????????????????????????? | | ????# #??? #???????????????????????? | | ????# #???! #???????????????????????? | | ????# #??? ! #???????????????????????? | | ????# #??? #???????????????????????? | | ????? ???? ????????????????????????? | | ?????? ?????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 135 Additional Mass Support 9 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Terrain Scanner | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Lyr. Light Armor Plating | -7/Factory | Scanalyzed Prc. Beam Rifle | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Adv. Datajack | -7/Data Miner | Free Matter Neutralizer | -7/Data Miner | Free Imp. Cooling System | -6/Factory | Scanalyzed Imp. Datajack | -6/Factory | Scanalyzed Fission Core | -6/Factory | Scanalyzed Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Imp. Cooling System | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed MappingBlastCompressor Manual? 0 Play Time 00:44:04 Cumulative 137.4 hours Start 2024.12.31 @ 04:40:21 End 2024.12.31 @ 05:24:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 155 Rogue 155 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 62 Gallery% 68 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96ddee98-9377-447d-a480-47de16ee1552