Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.14 @ 16:02:30

Player: Doobadoop

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (65)      325
Value Destroyed (1424)     1424
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2869

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     257/300
Energy                     2/350
System Corruption          0%
Temperature                Cool (27)
Movement                   Core (350) Ox6
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
         Medium Storage Unit
  High-capacity Battery
                Terrain Scan Processor
                Transport Network Coupler
>               --- WEAPON (2) -------
       Advanced Beam Cannon
          Heavy Hammer
>               --- INVENTORY (10) ---
          Light Treads
          Light Treads
                Cooling System
         Medium Matter Pod (100)
                Transport Network Coupler
          Heavy Hammer
          Heavy Hammer

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
    Medium Storage Unit
           Structural Scanner
           Terrain Scan Processor
           Transport Network Coupler
>          --- WEAPON -----------
           EM Shotgun
           EM Shotgun
>          --- INVENTORY --------
           Ion Engine
     Light Treads
     Light Treads
     Light Treads
     Light Treads
           Cooling System
           Hacking Suite
           Grenade Launcher
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Terrain Scan Processor
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             37   | 6   12  10  9   
  Power                    6    | 1   1   2   2   
    Engine                 6    | 1   1   2   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   1   1   4   
    Treads                 8    | 2   1   1   4   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   3   2   1   
    Device                 2    | .   2   .   .   
    Storage                3    | 1   1   .   1   
    Processor              2    | .   .   2   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   7   5   2   
    Energy Gun             7    | .   5   2   .   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               4    | .   2   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   2   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
  Corrupted Parts          1    | .   1   .   .   
    System Corruption      1    | .   1   .   .   
Parts Lost                 16   | .   1   6   9   
  Power                    3    | .   .   1   2   
  Propulsion               7    | .   .   2   5   
  Utility                  1    | .   .   .   1   
  Weapon                   5    | .   1   3   1   
  Highest Loss Streak      5    | .   1   5   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   96  89  98  
  Engine                   10   | .   14  7   9   
  Treads                   22   | .   27  18  21  
  Device                   11   | .   12  11  10  
  Storage                  12   | .   14  11  11  
  Processor                14   | .   .   22  22  
  Energy Gun               13   | .   26  12  .   
  Impact Weapon            8    | .   .   5   21  
Peak Build Rating          14   | 6   11  14  14  
  Average Rating           11   | 5   10  11  13  
  On Entrance              6    | .   6   8   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             24   | 13  23  24  24  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  1    | .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   8   10  10  
  Most Carried             10   | 5   10  10  9   
  Average Carried          7    | 2   7   8   8   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 5   10  10  7   

 Class Distribution 
--------------------
 64% | Scavenger-Mutant
 35% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Sto 
Matter Collected           776  | 272 185 249 70  
  Remotely                 .    | .   .   .   .   
Salvage Created            2468 | 140 937 628 763 
  Parts                    128  | 9   48  50  21  
Haulers Intercepted        4    | .   1   2   1   
Recyclers Shooed           4    | .   3   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  35   | .   9   14  12  
  Melee                    8    | .   .   2   6   
  Guns                     13   | .   6   7   .   
  AOE                      8    | .   3   5   .   
Classes Destroyed          9    | 2   5   2   .   
  Worker                   5    | 2   .   2   1   
  Builder                  6    | .   3   1   2   
  Hauler                   4    | .   1   2   1   
  Recycler                 9    | 1   5   1   2   
  Operator                 5    | .   2   1   2   
  Watcher                  1    | .   1   .   .   
  Swarmer                  4    | .   .   4   .   
  Grunt                    23   | .   9   7   7   
  Sentry                   8    | .   .   3   5   
Best Kill Streak           8    | 2   5   8   4   
  Combat Bots Only         5    | .   4   5   3   
Max Kills in Single Turn   2    | 1   2   2   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 1    | .   1   1   .   
  Melee                    1    | .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  
Hostile Shots Fired        268  | .    62   84   122  
  Missed                   77   | .    20   19   38   
Damage Taken               2485 | .    492  776  1217 
  Core                     473  | .    72   151  250  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   134  | .    134  .    .    
Core Remaining (%)         85   | 100  71   .    .    
Volleys Fired              71   | 3    34   26   8    
  Largest                  2    | 2    2    2    1    
  Hottest                  90   | 40   90   90   68   
Shots Fired                115  | 6    61   40   8    
  Gun                      93   | 6    55   32   .    
  Cannon                   1    | .    .    .    1    
  Launcher                 21   | .    6    8    7    
  Special                  .    | .    .    .    .    
  Kinetic                  6    | 6    .    .    .    
  Thermal                  1    | .    .    .    1    
  Explosive                14   | .    6    8    .    
  Electromagnetic          94   | .    55   32   7    
  Robot Hit Streak         9    | 5    8    9    3    
  Robot Miss Streak        3    | .    3    3    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           150  | 5    52   37   56   
  Core Hits                89   | 3    40   38   8    
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 9    | .    .    .    9    
  Critical Strikes         10   | .    .    .    10   
    Smash                  10   | .    .    .    10   
Melee Attacks              63   | .    .    6    57   
  Impact                   63   | .    .    6    57   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            10   | .    .    1    9    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        5    | .    .    .    5    
Damage Inflicted           4571 | 58   1070 1088 2355 
  Guns                     1049 | 58   657  334  .    
  Cannons                  .    | .    .    .    .    
  Explosions               1112 | .    400  563  149  
  Melee                    2390 | .    .    184  2206 
  Ramming                  20   | .    13   7    .    
  Kinetic                  58   | 58   .    .    .    
  Thermal                  77   | .    37   40   .    
  Explosive                886  | .    363  523  .    
  Electromagnetic          1140 | .    657  334  149  
  Impact                   2390 | .    .    184  2206 
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    .    .    
  Average Corruption       1    | .    1    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  1    | .    1    .    .    
    Matter Fused           1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            786  | .    31   29   726  
  Projectiles              .    | .    .    .    .    
  Explosions               60   | .    31   29   .    
  Melee                    726  | .    .    .    726  
Knockbacks                 11   | .    .    1    10   
  Impact                   11   | .    .    1    10   
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      60   | .    .    39   21   
  Shots                    3    | .    .    1    2    
  Rammed                   11   | .    7    4    .    
Targets Rammed             11   | .    7    4    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        120  | .    120  105  7    
  Average Temperature      38   | .    50   34   6    
  Received Heat Transfer   1116 | .    297  291  528  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           11   | .    .    .    11   
  Combat Hostiles          6    | .    .    .    6    
  Parts Fried              21   | .    2    1    18   
  Impact Corruptions       25   | .    .    .    25   
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         50   | .    .    50   .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    1    1    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             348  | 15  238 269 348 
  Initial                  86   | .   9   32  86  
  Average                  124  | 4   83  134 178 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         81   | 100 98  78  63  
  Level 1                  18   | .   1   21  36  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          11   | .   4   1   6   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            8    | .   2   1   5   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           4    | .   1   3   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              55   | .   17  19  19  
  Peak Tracking Total      5    | .   5   5   5   
  Tactical Retreats        4    | .   .   2   2   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          1    | .   1   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                6    | .   6   .   .   
  Successful               4    | .   4   .   .   
  Failed                   2    | .   2   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          6    | .   6   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   
  Scan Component           2    | .   2   .   .   
  Repair                   2    | .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   2   .   .   
  Time                     58   | .   58  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Sto  
Turns Passed               2819 | 138  857  1075 749  
Spaces Moved               1330 | 79   404  563  284  
  Core                     10   | 10   .    .    .    
  Treads                   1320 | 69   404  563  284  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            159  | 146  160  160  161  
  Slowest Speed            240  | 160  160  240  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       29   | 5    45   30   38   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          126  | .    55   71   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      126  | .    55   71   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Total                      1805 | 94  550 684 477 
  Wait                     244  | .   69  56  119 
  Move                     1328 | 78  404 562 284 
  Hop                      .    | .   .   .   .   
  Pick Up                  37   | 7   13  12  5   
  Fast Attach              13   | 4   6   2   1   
  Attach                   16   | 2   .   7   7   
  Detach                   .    | .   .   .   .   
  Swap                     8    | .   6   1   1   
  Drop                     21   | .   12  8   1   
  Fire                     71   | 3   34  26  8   
  Melee                    57   | .   .   6   51  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    10   | .   6   4   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
  139 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  587 | -10/Materials | Repaired EM Shotgun
  691 | -10/Materials | Repaired Lgt. Treads
  912 | -10/Materials | Discovered new exit (range 12)
  996 | -10/Materials | Entered another Materials area
  996 | -9/Materials  | Evolved 2 slots: Utility x2
 1297 | -9/Materials  | Build established: Scavenger-Mutant
 1539 | -9/Materials  | Discovered new exit (range 4)
 1741 | -9/Materials  | Lost 5 parts (1p2n2w)
 2071 | -9/Materials  | Entered Storage
 2469 | -9/Storage    | Garrison activated, responded to threat
 2562 | -9/Storage    | Core integrity fell below 50%
 2813 | -9/Storage    | Core integrity fell below 20%
 2820 | -9/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
02800_ Destroyed Lgt. Treads.
02800_ Y-45 Defender system corrupted by
  crushing effect.
02800_ Y-45 Defender IFF system glitched.
02801_ Y-45 Defender system terminally
  corrupted.
02801_ Imp. Ion Engine fried.
02809_ U-05 Engineer lays Concrete.
02811_ Destroyed Terrain Scan Processor.
02812_ Lgt. Treads destroyed.
02812_ ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
02814_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal S004.
02815_ Lgt. Treads destroyed.
02817_ U-05 Engineer lays Concrete.
02818_ EMP Blaster destroyed.
02819_ Identified Adv. Beam Cannon.
02820_ U-05 Engineer lays Concrete.
02820_ Critical hit (Burn: +37).

 Map 
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           47
Energy Generation          12
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HelicalBombardmentNullifier
  Manual?         0
Play Time         00:23:18
  Cumulative      10.5 hours
  Start           2025.01.14 @ 15:33:09
  End             2025.01.14 @ 16:02:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           15
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          19
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 35e9db55-d453-4daf-b70d-e82af575e1d3