Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.31 @ 21:14:32

Player: Fqbits

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (0)        0
Robots Destroyed (5)       25
Value Destroyed (28)       28
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 53

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     291/300
Energy                     249/250
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -11/Scrapyard

 Parts 
-------
>   --- POWER (1) --------
    Ion Engine
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (2) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    EM Pulse Gun

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
  Improved Terrain Scanner
  Improved Terrain Scanner
>          --- WEAPON -----------
           EM Pulse Gun
           Mining Laser
>          --- INVENTORY --------
     Small Laser
           Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Mining Laser
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 
-------                    Run  | Yrd 
Slots Evolved              .    | .   
  Power                    .    | .   
  Propulsion               .    | .   
  Utility                  .    | .   
  Weapon                   .    | .   
Parts Attached             11   | 11  
  Power                    1    | 1   
    Engine                 1    | 1   
    Core                   .    | .   
    Reactor                .    | .   
  Propulsion               2    | 2   
    Treads                 .    | .   
    Leg                    .    | .   
    Wheel                  2    | 2   
    Hover                  .    | .   
    Flight                 .    | .   
  Utility                  3    | 3   
    Device                 2    | 2   
    Storage                1    | 1   
    Processor              .    | .   
    Hackware               .    | .   
    Protection             .    | .   
    Artifact               .    | .   
  Weapon                   5    | 5   
    Energy Gun             1    | 1   
    Energy Cannon          .    | .   
    Ballistic Gun          2    | 2   
    Ballistic Cannon       .    | .   
    Launcher               .    | .   
    Special Weapon         2    | 2   
    Impact Weapon          .    | .   
    Slashing Weapon        .    | .   
    Piercing Weapon        .    | .   
    Special Melee Weapon   .    | .   
  Unidentified Prototypes  .    | .   
Parts Lost                 7    | 7   
  Power                    .    | .   
  Propulsion               2    | 2   
  Utility                  2    | 2   
  Weapon                   3    | 3   
  Highest Loss Streak      4    | 4   
  To Critical Strikes      .    | .   
Average Slot Usage (%)     .    | .   
Naked Turns                .    | .   
Heaviest Build             15   | 15  
  Greatest Support         20   | 20  
  Greatest Overweight (x)  2    | 2   
  Average Overweight (x)   .    | .   
Largest Inventory Capacity 8    | 8   
  Average Capacity         5    | 5   
  Most Carried             5    | 5   
  Average Carried          1    | 1   
  Final Capacity           5    | 5   
  Final Carried            1    | 1   

 Class Distribution 
--------------------
None

 Dominant Class 
----------------
None

 Resources                      | -11 
-----------                Run  | Yrd 
Matter Collected           321  | 321 
  Remotely                 .    | .   
Salvage Created            167  | 167 
  Parts                    9    | 9   
Haulers Intercepted        .    | .   
Recyclers Shooed           .    | .   
Parts Field Recycled       .    | .   
  Retrieved Matter         .    | .   
Parts Self-Destructed      .    | .   
  Prevented                .    | .   

 Kills                          | -11 
-------                    Run  | Yrd 
Combat Hostiles Destroyed  .    | .   
Classes Destroyed          3    | 3   
  Worker                   1    | 1   
  Tunneler                 3    | 3   
  Recycler                 1    | 1   
Best Kill Streak           2    | 2   
  Combat Bots Only         .    | .   
Max Kills in Single Turn   1    | 1   
  Gunslinging              .    | .   
  Exploded                 .    | .   
  Melee                    .    | .   
Uniques/NPCs Destroyed     .    | .   

 Combat                         | -11 
--------                   Run  | Yrd 
Hostile Shots Fired        12   | 12  
  Missed                   3    | 3   
Damage Taken               729  | 729 
  Core                     257  | 257 
  Absorbed by Shields      .    | .   
Core Remaining (%)         .    | .   
Volleys Fired              28   | 28  
  Largest                  2    | 2   
  Hottest                  200  | 200 
Shots Fired                50   | 50  
  Gun                      20   | 20  
  Cannon                   .    | .   
  Launcher                 .    | .   
  Special                  30   | 30  
  Kinetic                  7    | 7   
  Thermal                  30   | 30  
  Explosive                .    | .   
  Electromagnetic          13   | 13  
  Robot Hit Streak         4    | 4   
  Robot Miss Streak        2    | 2   
  Penetration Max          .    | .   
  Secondary Targets        .    | .   
Shots Hit Robots           14   | 14  
  Core Hits                6    | 6   
  Critical Kills           .    | .   
  Critical Parts Destroyed .    | .   
  Critical Strikes         .    | .   
Melee Attacks              .    | .   
  Impact                   .    | .   
  Slashing                 .    | .   
  Piercing                 .    | .   
  Sneak Attacks            .    | .   
    Combat Hostiles        .    | .   
  Follow-up Attacks        .    | .   
Damage Inflicted           237  | 237 
  Guns                     168  | 168 
  Cannons                  .    | .   
  Explosions               45   | 45  
  Melee                    .    | .   
  Ramming                  .    | .   
  Kinetic                  38   | 38  
  Thermal                  69   | 69  
  Explosive                .    | .   
  Electromagnetic          130  | 130 
  Impact                   .    | .   
  Slashing                 .    | .   
  Piercing                 .    | .   
Highest Corruption         16   | 16  
  Average Corruption       12   | 12  
  Corruption Purged        .    | .   
  Corruption Blocked       .    | .   
  Effects                  8    | 8   
    Message Errors         1    | 1   
    Matter Fused           4    | 4   
    Heat Flow Errors       1    | 1   
    Data Loss (major)      1    | 1   
    Alerts                 1    | 1   
Overload Shots             .    | .   
Overflow Damage            .    | .   
  Projectiles              .    | .   
  Explosions               .    | .   
  Melee                    .    | .   
Knockbacks                 .    | .   
  Impact                   .    | .   
  Kinetic                  .    | .   
  Secondary                .    | .   
Self-Inflicted Damage      .    | .   
  Shots                    .    | .   
  Rammed                   1    | 1   
Targets Rammed             1    | 1   
  Kicked                   .    | .   
  Crushed                  .    | .   
Highest Temperature        220  | 220 
  Average Temperature      75   | 75  
  Received Heat Transfer   40   | 40  
Siege Activations          .    | .   
Robots Corrupted           .    | .   
  Combat Hostiles          .    | .   
  Parts Fried              1    | 1   
  Impact Corruptions       .    | .   
Robots Melted              .    | .   
  Combat Hostiles          .    | .   
  Parts Melted             .    | .   
  Heat Transferred         50   | 50  
Parts Sabotaged            .    | .   
Parts Stolen               .    | .   
Parts Stripped             .    | .   
Power Chain Reactions      1    | 1   

 Alert                          | -11 
-------                    Run  | Yrd 
Peak Influence             25   | 25  
  Initial                  .    | .   
  Average                  8    | 8   
Maximum Alert Level        .    | .   
  Low Security (%)         100  | 100 
  Level 1                  .    | .   
  Level 2                  .    | .   
  Level 3                  .    | .   
  Level 4                  .    | .   
  Level 5                  .    | .   
  High Security            .    | .   
  Max Security             .    | .   
Squads Dispatched          .    | .   
  Investigation            .    | .   
  Extermination            .    | .   
  Reinforcement            .    | .   
  Assault                  .    | .   
  Garrison                 .    | .   
  Intercept                .    | .   
Searches Triggered         .    | .   
Construction Impeded       .    | .   
Haulers Reinforced         .    | .   
Active Scanning Responses  .    | .   
Cargo Convoy Interrupts    .    | .   

 Stealth                        | -11 
---------                  Run  | Yrd 
Distress Signals           .    | .   
Communications Jammed      .    | .   
  Distress Signals         .    | .   
Times Spotted              22   | 22  
  Peak Tracking Total      16   | 16  
  Tactical Retreats        .    | .   

 Traps                          | -11 
-------                    Run  | Yrd 
Traps Triggered            .    | .   
  Indirectly               .    | .   
Trap Hack Attempts         .    | .   
  Triggered                .    | .   
  Disarmed                 .    | .   
  Reprogrammed             .    | .   
  Reused                   .    | .   
Traps Extracted            .    | .   
  Installed                .    | .   
  Triggered                .    | .   

 Machines                       | -11 
----------                 Run  | Yrd 
Machines Disabled          .    | .   
  Max in Single Turn       .    | .   
Machines Repaired          .    | .   
Machines Dismantled        .    | .   
Machines Sabotaged         .    | .   
Overloaded Fab Kills       .    | .   

 Hacking                        | -11 
---------                  Run  | Yrd 
Machines Accessed          .    | .   
  Terminals                .    | .   
  Fabricators              .    | .   
  Repair Stations          .    | .   
  Recycling Units          .    | .   
  Scanalyzers              .    | .   
  Garrison Access          .    | .   
Total Hacks                .    | .   
  Successful               .    | .   
  Failed                   .    | .   
    Catastrophic           .    | .   
  Database Lockouts        .    | .   
  Manual                   .    | .   
  Terminals                .    | .   
  Fabricators              .    | .   
  Repair Stations          .    | .   
  Recycling Units          .    | .   
  Scanalyzers              .    | .   
  Garrison Access          .    | .   
Terminal Hacks             .    | .   
Fabricator Hacks           .    | .   
Repair Station Hacks       .    | .   
Recycling Unit Hacks       .    | .   
Scanalyzer                 .    | .   
Garrison Access Hacks      .    | .   
Unauthorized Hacks         .    | .   
  Terminals                .    | .   
  Fabricators              .    | .   
  Repair Stations          .    | .   
  Recycling Units          .    | .   
  Scanalyzers              .    | .   
  Garrison Access          .    | .   
Data Cores Recovered       .    | .   
  Used                     .    | .   
Hacking Detections         .    | .   
  Full Trace Events        .    | .   
  Feedback Events          .    | .   
  Feedback Blocked         .    | .   
Robot Schematics Acquired  .    | .   
  Robots Built             .    | .   
    Authchips              .    | .   
    Time                   .    | .   
  Total Robot Build Rating .    | .   
Part Schematics Acquired   .    | .   
  Parts Built              .    | .   
    Authchips              .    | .   
    Time                   .    | .   
  Total Part Build Rating  .    | .   
Parts Repaired             .    | .   
  Time                     .    | .   
Parts Recycled             .    | .   
  Recycled Matter          .    | .   
  Retrieved Matter         .    | .   
  Retrieved Components     .    | .   
Parts Scanalyzed           .    | .   
  Part Schematics Acquired .    | .   
  Parts Damaged            .    | .   

 Bothacking                     | -11 
------------               Run  | Yrd 
Used RIF Installer         .    | .   
Robots Hacked              .    | .   
  Non-combat               .    | .   
  Combat                   .    | .   
Robot Hacks Applied        .    | .   
Relay Couplers Released    .    | .   
Fabnet Peak Effective %    .    | .   
Robots Rewired             .    | .   
Allies Hacked              .    | .   
Hacks Repelled             .    | .   

 Allies                         | -11 
--------                   Run  | Yrd 
Total Allies               .    | .   
  Largest Group            .    | .   
  Highest-Rated Group      .    | .   
  Highest-Rated Ally       .    | .   
Total Orders               .    | .   
Ally Attacks               .    | .   
  Total Damage             .    | .   
  Kills                    .    | .   
Allies Corrupted           .    | .   
Allies Melted              .    | .   

 Intel                          | -11 
-------                    Run  | Yrd 
Robot Analysis Total       .    | .   
Derelict Logs Recovered    .    | .   
Drone Launches             .    | .   
  Drone Recoveries         .    | .   

 Exploration                    | -11 
-------------              Run  | Yrd 
Turns Passed               906  | 906 
Spaces Moved               183  | 183 
  Core                     17   | 17  
  Treads                   .    | .   
  Legs                     .    | .   
  Wheels                   166  | 166 
  Hover                    .    | .   
  Flight                   .    | .   
  Fastest Speed            50   | 50  
  Average Speed            78   | 78  
  Slowest Speed            150  | 150 
  Overloaded Moves         .    | .   
  Propulsion Burnouts      .    | .   
  Robots Hopped            .    | .   
  Cave-ins Triggered       1    | 1   
Exploration Rate (%)       18   | 18  
  Regions Visited          .
    Branch Regions         .
  Pre-discovered Areas     .    | .   
  Known Exits Taken        .    | .   
  Unknown Exits Taken      .    | .   
Scrap Searched             .    | .   
Spaces Dug                 4    | 4   
Terrain Destroyed          9    | 9   
  Melee                    .    | .   
  Projectile               9    | 9   
  AOE                      .    | .   
Terrain Rammed             .    | .   
  Walls Destroyed          .    | .   
  Machines Disabled        .    | .   

 Actions                        | -11 
---------                  Run  | Yrd 
Total                      835  | 835 
  Wait                     597  | 597 
  Move                     183  | 183 
  Hop                      .    | .   
  Pick Up                  12   | 12  
  Fast Attach              .    | .   
  Attach                   9    | 9   
  Detach                   .    | .   
  Swap                     2    | 2   
  Drop                     3    | 3   
  Fire                     28   | 28  
  Melee                    .    | .   
  Ram                      1    | 1   
  Kick                     .    | .   
  Crush                    .    | .   
  Escape Stasis            .    | .   
  Rewire                   .    | .   
  Trap                     .    | .   
  Miscellaneous            .    | .   

 Route 
-------
-11/Scrapyard (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
  618 | -11/Scrapyard | Crushed by falling debris
  618 | -11/Scrapyard | Core integrity fell below 50%
  618 | -11/Scrapyard | System corruption reached 10%
  649 | -11/Scrapyard | Lost 3 parts (2u1w)
  883 | -11/Scrapyard | Assembled infested the area
  907 | -11/Scrapyard | Core integrity fell below 20%
  907 | -11/Scrapyard | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
00893_ as-62446 destroyed.
00898_ as-53967 destroyed.
00898_ as-97449 destroyed.
00900_ as-88846 destroyed.
00900_ as-37287 destroyed.
00901_ as-30439 destroyed.
00901_ as-03568 destroyed.
00901_ Wheel destroyed. <x2>
00901_ Slammed into as-66572.
00901_ Destabilizing: System corrupted (+2).
00903_ Mining Laser destroyed.
00903_ System corrupted by crushing effect (+2).
00903_ as-66572 destroyed.
00903_ as-36505 destroyed.
00904_ The unstable cave ceiling collapses.
00905_ Assault Rifle destroyed.
00905_ as-88872 destroyed.
00905_ as-62157 destroyed.
00905_ as-12275 destroyed.
00906_ as-57080 destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LayeredReflectiveDerivative
  Manual?         0
Play Time         00:09:32
  Cumulative      17.6 hours
  Start           2024.07.31 @ 21:09:41
  End             2024.07.31 @ 21:14:32
Sessions          0
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          23
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 17b09a12-5894-49d6-ad13-2fcd5c7fcd82