Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.16 @ 23:55:54 Player: MOPO3 Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (100) 500 Value Destroyed (2160) 2160 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (957) 957 TOTAL SCORE: 11237 Bonus ------- High Alert Combat Kills 39 Follower Combat Kills 342 Met Imprinter 300 Was Imprinted 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/1450 Matter 277/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- Improved Signal Interpreter Graphene Brace Experimental System Shield Advanced Corruption Screen > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Advanced Shield Generator Matter Neutralizer Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Q-thruster Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Improved Signal Interpreter Advanced Transmission Jammer Advanced ECM Suite Reaction Control System Graphene Brace Advanced Shield Generator Advanced Hacking Suite Experimental System Shield Improved Corruption Screen Advanced Corruption Screen > --- WEAPON ----------- Force Lance > --- INVENTORY -------- Light Antimatter Reactor Particle Reactor Matter Neutralizer [Rating: 151] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Compact Particle Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware Advanced Hacking Suite Protection Centrium Light Armor Plating Weapon Heavy Assault Rifle Energy Gun 01-MTF's Shockpuncher Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Chainsword Piercing Weapon Force Lance Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Zio Pro Fac Fac Fac Res Tes Res Slots Evolved 16 | . . 2 . . 4 . . . . . 2 2 2 2 . 2 Power 1 | . . . . . 1 . . . . . . . . . . . Propulsion 6 | . . . . . 1 . . . . . 2 . 1 1 . 1 Utility 9 | . . 2 . . 2 . . . . . . 2 1 1 . 1 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 162 | 6 8 7 14 5 36 . 2 1 7 2 8 2 4 27 9 24 Power 23 | 1 1 . 1 1 4 . 1 1 . . 2 . . 4 3 4 Engine 9 | 1 1 . 1 1 2 . 1 1 . . 1 . . . . . Core 4 | . . . . . 2 . . . . . 1 . . 1 . . Reactor 10 | . . . . . . . . . . . . . . 3 3 4 Propulsion 40 | 2 2 1 3 2 8 . 1 . 1 1 1 . 1 11 3 3 Treads . | . . . . . . . . . . . . . . . . . Leg 13 | 2 2 1 3 2 3 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 27 | . . . . . 5 . 1 . 1 1 1 . 1 11 3 3 Utility 77 | 1 2 4 6 2 18 . . . 5 1 4 2 3 11 3 15 Device 42 | . . 2 3 1 13 . . . 1 . 3 1 1 7 1 9 Storage 5 | 1 2 . 1 . 1 . . . . . . . . . . . Processor 16 | . . 1 . . 1 . . . 3 1 1 . 2 2 1 4 Hackware 7 | . . . . . 1 . . . 1 . . 1 . 1 1 2 Protection 7 | . . 1 2 1 2 . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 22 | 2 3 2 4 . 6 . . . 1 . 1 . . 1 . 2 Energy Gun 5 | 2 1 . 1 . 1 . . . . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . . . . . . . Ballistic Gun 4 | . 2 1 1 . . . . . . . . . . . . . Ballistic Cannon 3 | . . . 1 . 2 . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . . . . 1 . . . . . Slashing Weapon 3 | . . . . . 1 . . . . . . . . . . 2 Piercing Weapon 2 | . . . . . . . . . 1 . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 3 . 2 . . . 3 . 2 1 1 3 4 . Parts Lost 69 | . 5 3 . 1 12 1 . . . . . . 1 10 13 23 Power 12 | . 1 . . . 2 1 . . . . . . . 2 3 3 Propulsion 21 | . 2 1 . . . . . . . . . . 1 5 6 6 Utility 27 | . . 1 . 1 8 . . . . . . . . 2 4 11 Weapon 9 | . 2 1 . . 2 . . . . . . . . 1 . 3 Highest Loss Streak 13 | . 3 1 . 1 4 1 . . . . . . 1 5 13 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 11 | 2 3 8 14 14 16 5 4 5 4 5 4 4 4 4 4 3 Power 1 | 1 1 3 2 . 1 2 1 1 1 1 1 2 2 1 1 1 Propulsion 3 | . . . 4 4 6 2 1 1 1 2 . . . . 1 . Utility 3 | . . 2 4 5 4 1 1 1 . . 2 1 1 3 . . Weapon 2 | . 1 2 3 3 3 . . 1 1 1 . 1 1 . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 50 | . 3 4 11 2 17 . . . . . 2 . . 5 4 2 Power 9 | . . 1 4 . . . . . . . 1 . . 1 2 . Propulsion 9 | . 1 1 1 . 5 . . . . . . . . 1 . . Utility 20 | . 1 2 3 2 7 . . . . . 1 . . 1 2 1 Weapon 11 | . 1 . 3 . 4 . . . . . . . . 2 . 1 Tool/Special 1 | . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 92 | . 79 84 99 99 96 98 79 79 89 92 89 88 80 84 88 58 Engine 10 | . 13 11 11 11 12 6 5 10 15 15 12 11 10 6 1 . Leg 15 | . 24 20 22 22 21 . . . . . . . . . . . Flight 7 | . . . . . 1 22 23 23 23 23 31 29 24 23 27 17 Device 19 | . . 6 16 21 22 30 24 23 22 23 22 23 21 23 25 15 Storage 7 | . 14 11 11 11 8 . . . . . . . . . . . Processor 3 | . . 6 5 . 1 . . . . . 3 . 3 7 5 9 Hackware 2 | . . . . . 1 . . . 5 7 6 11 10 10 9 5 Protection 8 | . . 6 10 11 10 15 8 10 15 15 4 5 5 3 3 . Energy Gun 2 | . 22 . 2 11 1 . . . . . . . . . . . Energy Cannon 1 | . . 5 4 . . . . . . . . . . . . . Ballistic Gun 5 | . 4 16 10 10 3 . . . . . . . . . . . Ballistic Cannon 2 | . . . 3 . 6 . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 7 7 7 7 7 6 5 5 3 . . Peak Build Rating 151 | 6 7 15 28 29 47 43 40 36 50 51 63 74 86 138 145 151 Average Rating 42 | 4 5 10 17 28 41 42 28 31 41 44 52 67 72 107 137 106 On Entrance 43 | . 6 6 15 28 28 43 36 28 36 44 47 63 67 86 138 62 Avg Prop Armor Cover (%) 3 | . . . 6 . . . . . . . 4 5 3 2 2 . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 101 | 12 37 37 101 46 93 23 22 23 23 23 26 26 26 43 46 53 Greatest Support 65 | 20 20 23 23 20 38 25 23 23 25 27 35 27 34 65 57 60 Greatest Overweight (x) 5 | . 4 2 5 2 2 . . . . . . . . . 2 1 Average Overweight (x) . | . . 1 1 1 1 . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 15 25 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 12 | 7 8 15 15 15 17 5 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 5 8 15 15 15 20 5 5 5 5 5 5 5 5 5 5 5 Average Carried 11 | 2 3 8 14 14 16 5 4 4 4 4 4 4 4 4 4 3 Final Capacity 15 | 8 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 2 5 15 15 15 5 5 5 5 5 5 5 4 5 5 1 3 Class Distribution -------------------- 30% | Mutant 24% | Scavenger-Mutant 17% | Infiltrator-Mutant 10% | Hacker-Sprinter 9% | Infiltrator-Sprinter 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Recycling Infiltrator-Mutant | -7/Factory Infiltrator-Sprinter | -7/Waste Infiltrator-Sprinter | -7/Factory Infiltrator-Sprinter | -7/Lower Caves Infiltrator-Sprinter | -7/Zion Infiltrator-Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -5/Factory Hacker-Ninja | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Zio Pro Fac Fac Fac Res Tes Res Matter Collected 3323 | 153 183 120 395 105 987 . 174 48 122 30 24 . 20 527 243 192 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3911 | . 335 571 432 558 1114 . 43 . . . 24 . 20 487 137 190 Parts 164 | . 16 26 26 27 51 . . . . . 1 . 1 3 7 6 Haulers Intercepted 3 | . . 1 2 . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . 3 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 8 . . . . . . . . Prevented 2 | . . . . . . . . . . 2 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Zio Pro Fac Fac Fac Res Tes Res Combat Hostiles Destroyed 43 | . 7 6 4 2 24 . . . . . . . . . . . Guns 16 | . 6 2 4 2 2 . . . . . . . . . . . Cannons 13 | . . 4 . . 9 . . . . . . . . . . . AOE 13 | . . . . . 13 . . . . . . . . . . . Classes Destroyed 10 | . 4 2 2 . 1 . . . . . . . . 1 . . Worker 16 | . . . 2 . 6 . 1 . . . 2 . 1 3 . 1 Builder 13 | . 1 . . . 10 . 1 . . . . . . . 1 . Tunneler 2 | . . . . . . . . . . . . . . 2 . . Hauler 3 | . . 1 2 . . . . . . . . . . . . . Recycler 21 | . 2 3 1 6 4 . . . . . . . . 3 1 1 Operator 2 | . . . 1 . 1 . . . . . . . . . . . Swarmer 9 | . 3 . . . 6 . . . . . . . . . . . Grunt 19 | . 4 2 . . 13 . . . . . . . . . . . Sentry 11 | . . 4 4 2 1 . . . . . . . . . . . Programmer 4 | . . . . . 4 . . . . . . . . . . . Best Kill Streak 7 | . 3 7 2 6 7 . 2 . . . 1 . 1 3 1 1 Combat Bots Only 4 | . 3 4 1 1 4 . . . . . . . . . . . Max Kills in Single Turn 2 | . 2 1 2 1 2 . 1 . . . 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Zio Pro Fac Fac Fac Res Tes Res Hostile Shots Fired 842 | . 60 32 23 10 160 2 . . . . 9 . 1 202 106 237 Missed 350 | . 11 9 6 3 51 1 . . . . 5 . . 110 45 109 Hits 492 | . 49 23 17 7 109 1 . . . . 4 . 1 92 61 128 Melee 32 | . . . . . 5 1 . . . . . . . 12 9 5 Projectile 460 | . 49 23 17 7 104 . . . . . 4 . 1 80 52 123 AOE 4 | . . . . . . . . . . . . . . 4 . . Critical Strikes 22 | . . 1 . . 3 . . . . . . . . 10 4 4 Actively Blocked 18 | . . . . . . . . . . . . . . 10 4 4 Damage Taken 9590 | . 575 343 286 104 1755 51 . . . . 34 . 26 1563 1618 3235 Core 2575 | . 150 112 19 . 162 51 . . . . 11 . . 209 332 1529 Absorbed by Shields 1216 | . . . . . 315 . . . . . . . . 421 76 404 Ignored by Resistances 8 | . . . . . 8 . . . . . . . . . . . Regen/Repaired (Parts) 453 | . . . 139 . . . . . . . 280 . . . 34 . Core Remaining (%) 79 | 100 40 . . 67 . . . . . 69 98 100 100 . 58 . Volleys Fired 178 | . 36 27 39 12 64 . . . . . . . . . . . Largest 2 | . 2 2 2 2 2 . . . . . . . . . . . Hottest 100 | . 90 83 100 73 80 . . . . . . . . . . . Shots Fired 303 | . 66 54 54 21 108 . . . . . . . . . . . Gun 193 | . 66 39 37 21 30 . . . . . . . . . . . Cannon 90 | . . 15 15 . 60 . . . . . . . . . . . Launcher 18 | . . . . . 18 . . . . . . . . . . . Special 2 | . . . 2 . . . . . . . . . . . . . Kinetic 164 | . 2 39 30 9 84 . . . . . . . . . . . Thermal 66 | . 35 15 16 . . . . . . . . . . . . . Explosive 18 | . . . . . 18 . . . . . . . . . . . Electromagnetic 55 | . 29 . 8 12 6 . . . . . . . . . . . Robot Hit Streak 26 | . 9 25 26 13 9 . . . . . . . . . . . Robot Miss Streak 5 | . 3 1 2 1 5 . . . . . . . . . . . Penetration Max 1 | . . . . . 1 . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 219 | . 41 47 28 17 64 . 3 . . . 2 . 2 8 3 4 Core Hits 119 | . 16 19 12 9 59 . . . . . 1 . 1 1 1 . Critical Kills 4 | . . 1 1 . . . . . . . 1 . 1 . . . Critical Parts Destroyed 7 | . . . 1 . 2 . 1 . . . . . . 3 . . Critical Strikes 19 | . 2 1 3 . 7 . 1 . . . 1 . 1 3 . . Burn 2 | . 2 . . . . . . . . . . . . . . . Meltdown 2 | . . 1 1 . . . . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . . . Blast 3 | . . . . . 3 . . . . . . . . . . . Corrupt 3 | . . . 1 . 2 . . . . . . . . . . . Smash 8 | . . . . . 2 . 1 . . . 1 . 1 3 . . Melee Attacks 102 | . . . . . 25 . 3 . 1 . 12 . 7 21 20 13 Impact 69 | . . . . . 25 . 3 . 1 . 12 . 7 21 . . Slashing 6 | . . . . . . . . . . . . . . . . 6 Piercing 27 | . . . . . . . . . . . . . . . 20 7 Sneak Attacks 30 | . . . . . 10 . 3 . . . 2 . 1 8 2 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 8632 | . 582 557 541 523 4418 . 222 . . . 198 . 148 852 285 306 Guns 2045 | . 545 292 434 441 333 . . . . . . . . . . . Cannons 1280 | . . 265 99 . 916 . . . . . . . . . . . Explosions 2266 | . 26 . . 82 2158 . . . . . . . . . . . Melee 3022 | . . . . . 1011 . 222 . . . 198 . 148 852 285 306 Ramming 19 | . 11 . 8 . . . . . . . . . . . . . Kinetic 1815 | . 10 292 285 61 1167 . . . . . . . . . . . Thermal 761 | . 337 265 77 82 . . . . . . . . . . . . Explosive 2158 | . . . . . 2158 . . . . . . . . . . . Electromagnetic 857 | . 224 . 171 380 82 . . . . . . . . . . . Impact 2431 | . . . . . 1011 . 222 . . . 198 . 148 852 . . Slashing 225 | . . . . . . . . . . . . . . . . 225 Piercing 366 | . . . . . . . . . . . . . . . 285 81 Highest Corruption 19 | . . . 2 2 12 19 19 19 19 . 4 . . . 5 . Average Corruption 3 | . . . 2 2 3 17 19 19 19 . 2 . . . 2 . Corruption Purged 10 | . . . . . 10 . . . . . . . . . . . Corruption Blocked 11 | . . . . . . . . . . . . . . 1 . 10 Effects 104 | . . . 30 9 46 4 2 3 2 . 2 . . . 6 . Message Errors 28 | . . . 12 2 8 2 1 . 1 . . . . . 2 . Matter Fused 28 | . . . 4 4 15 . . 1 1 . 2 . . . 1 . Heat Flow Errors 12 | . . . 3 1 5 1 . 1 . . . . . . 1 . Energy Discharges 7 | . . . 1 . 6 . . . . . . . . . . . Parts Rejected 1 | . . . 1 . . . . . . . . . . . . . Parts Fused 1 | . . . . . 1 . . . . . . . . . . . Data Loss (minor) 12 | . . . 5 . 4 . . 1 . . . . . . 2 . Data Loss (major) 9 | . . . 3 2 4 . . . . . . . . . . . Alerts 5 | . . . 1 . 2 1 1 . . . . . . . . . Misdirections 1 | . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1819 | . . . 7 5 782 . 121 . . . 84 . . 624 110 86 Projectiles 32 | . . . 7 . 25 . . . . . . . . . . . Explosions 65 | . . . . 5 60 . . . . . . . . . . . Melee 1722 | . . . . . 697 . 121 . . . 84 . . 624 110 86 Knockbacks 14 | . . . . . 7 . 2 . . . . . . 5 . . Impact 10 | . . . . . 3 . 2 . . . . . . 5 . . Kinetic 3 | . . . . . 3 . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . Self-Inflicted Damage 217 | . 24 . 8 . 185 . . . . . . . . . . . Shots 6 | . 1 . . . 5 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 8 | . 8 . . . . . . . . . . . . . . . Kicked 8 | . 8 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 426 | . 426 172 204 84 318 213 . 238 1 2 45 . . 320 239 4 Average Temperature 91 | . 179 48 53 21 74 141 . 224 1 1 22 . . 152 98 2 Received Heat Transfer 1207 | . 243 150 78 27 427 . . . . . 12 . . 84 69 117 Effects 7 | . 5 . . . . . . 1 . . . . . 1 . . Shutdowns 2 | . 2 . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . Interference 3 | . 2 . . . . . . . . . . . . 1 . . Matter Decay 1 | . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . 5 . 1 . . . . . . 5 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 31 | . 2 . 1 1 14 . 2 . . . 1 . . 10 . . Impact Corruptions 45 | . . . . . 20 . 4 . . . 1 . . 20 . . Robots Melted 3 | . 1 1 1 . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . Parts Melted 7 | . 4 3 . . . . . . . . . . . . . . Heat Transferred 1963 | . 1073 555 185 150 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . 1 . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Zio Pro Fac Fac Fac Res Tes Res Maximum Alert Level 2 | . . . . . 2 1 . . . . . . . 1 1 1 Low Security (%) 89 | 100 100 100 100 100 72 44 100 . . . 100 100 100 95 96 94 Level 1 2 | . . . . . 3 55 . . . . . . . 4 3 5 Level 2 7 | . . . . . 24 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 641 | . 40 120 129 61 641 220 117 . . . 16 15 12 308 203 237 Initial 220 | . . 1 14 42 . 220 112 . . . . . 7 . 173 . Average 70 | . 12 38 18 9 154 194 111 . . . 1 4 3 63 137 31 Influence Increases 3310 | . 188 192 248 164 1040 . 10 . . . 42 15 22 763 93 533 Destroy 0b10 Robot/C 1040 | . 140 120 80 40 480 . . . . . . . . 160 . 20 Destroy 0b10 Robot/NC 290 | . 15 20 30 30 105 . 10 . . . 10 . 5 45 10 10 Destroy Leader 308 | . 30 52 44 . 130 . . . . . . . . 42 . 10 Allied During Kill 70 | . . . . . . . . . . . . . 1 55 . 14 Successful Hack 176 | . . . 18 62 30 . . . . . 7 . 2 14 38 5 Disable Machine 135 | . . . 30 30 75 . . . . . . . . . . . Destroy Structure 286 | . 3 . 1 2 130 . . . . . 10 . 14 72 30 24 Partial Spotted 180 | . . . . . 30 . . . . . 15 15 . 60 15 45 Lose Combat Pursuer 825 | . . . 45 . 60 . . . . . . . . 315 . 405 Influence Decreases 3164 | . 183 161 175 273 410 470 68 69 33 . 42 . 37 455 401 387 Entered New Map 766 | . . 4 22 67 . 410 48 39 33 . . . 8 . 135 . Time Decay 1627 | . 143 147 153 206 320 30 20 30 . . 42 . 27 263 170 76 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . 100 Lost Part 486 | . 40 10 . . 90 10 . . . . . . 2 72 96 166 Lost Ally 185 | . . . . . . 20 . . . . . . . 120 . 45 Squads Dispatched 43 | . 1 . 7 . 14 . 1 . . . 1 . 1 9 4 5 Investigation 12 | . . . 2 . 2 . 1 . . . 1 . . 3 3 . Extermination 14 | . . . . . 7 . . . . . . . . 3 1 3 Reinforcement 13 | . 1 . 2 . 4 . . . . . . . 1 3 . 2 Assault 1 | . . . . . 1 . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . 2 . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Zio Pro Fac Fac Fac Res Tes Res Distress Signals 13 | . 1 . 1 . 1 . . . . . 2 . . 2 5 1 Communications Jammed 18 | . . . . . 2 . . . . . . . . 10 . 6 Distress Signals 18 | . . . . . 2 . . . . . . . . 10 . 6 Times Spotted 327 | . 13 9 28 2 48 12 . 1 . . 7 2 3 82 38 82 Peak Tracking Total 27 | . 4 5 3 1 6 6 . 1 . . 5 2 4 23 20 27 Tactical Retreats 50 | . . . 2 . 3 1 . 1 . . 3 . 2 16 8 14 ECM-based Alert Blocks 106 | . . . . . 1 . . 1 . . 8 . 3 29 34 30 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Zio Pro Fac Fac Fac Res Tes Res Traps Triggered 14 | . 1 . 3 . 4 . . . . . 1 . . 1 2 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Zio Pro Fac Fac Fac Res Tes Res Machines Disabled 9 | . . . 2 2 5 . . . . . . . . . . . Max in Single Turn 2 | . . . 1 1 2 . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Zio Pro Fac Fac Fac Res Tes Res Machines Accessed 52 | . . 3 9 13 14 . 1 . . . 3 . 2 4 2 1 Terminals 23 | . . 2 6 6 7 . . . . . . . 1 . . 1 Fabricators 6 | . . . . . 2 . 1 . . . 2 . . 1 . . Repair Stations 7 | . . . 2 . 2 . . . . . 1 . . . 2 . Recycling Units 13 | . . 1 1 7 2 . . . . . . . 1 1 . . Scanalyzers 2 | . . . . . . . . . . . . . . 2 . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Total Hacks 131 | . . 9 26 34 26 . 3 . . . 13 . 3 9 7 1 Successful 78 | . . 5 15 24 13 . 2 . . . 9 . 3 3 3 1 Failed 52 | . . 4 11 10 13 . 1 . . . 4 . . 5 4 . Catastrophic 10 | . . 1 3 3 3 . . . . . . . . . . . Database Lockouts 1 | . . . . . . . . . . . . . . 1 . . Manual 100 | . . 4 23 13 11 . . . 2 . 7 2 6 20 2 10 Terminals 61 | . . 4 21 20 14 . . . . . . . 1 . . 1 Fabricators 15 | . . . . . 5 . 3 . . . 4 . . 3 . . Repair Stations 21 | . . . 3 . 2 . . . . . 9 . . . 7 . Recycling Units 27 | . . 5 2 14 3 . . . . . . . 2 1 . . Scanalyzers 5 | . . . . . . . . . . . . . . 5 . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . . Terminal Hacks 17 | . . . 6 7 2 . . . . . . . 1 . . 1 Part Schematic 4 | . . . 2 2 . . . . . . . . . . . . Robot Schematic 1 | . . . 1 . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . Open DSF 4 | . . . . . 2 . . . . . . . 1 . . 1 Level Access Points 1 | . . . . 1 . . . . . . . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . 5 . 2 . . . 3 . . 2 . . Network Status 2 | . . . . . 1 . . . . . 1 . . . . . Load Schematic 5 | . . . . . 2 . 1 . . . 1 . . 1 . . Build 5 | . . . . . 2 . 1 . . . 1 . . 1 . . Repair Station Hacks 12 | . . . 3 . . . . . . . 6 . . . 3 . Scan Component 7 | . . . 2 . . . . . . . 3 . . . 2 . Repair 5 | . . . 1 . . . . . . . 3 . . . 1 . Recycling Unit Hacks 22 | . . 4 2 11 3 . . . . . . . 2 . . . Process 1 | . . . 1 . . . . . . . . . . . . . Report Inventory 13 | . . 1 . 9 2 . . . . . . . 1 . . . Retrieve Matter 4 | . . 2 1 1 . . . . . . . . . . . . Retrieve Components 4 | . . 1 . 1 1 . . . . . . . 1 . . . Scanalyzer 1 | . . . . . . . . . . . . . . 1 . . Retrieve Study 1 | . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 13 | . . 1 4 6 2 . . . . . . . . . . . Terminals 13 | . . 1 4 6 2 . . . . . . . . . . . Botnet 13 | . . 1 4 6 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 39 | . . 2 8 8 11 . 1 . . . 3 . . 4 2 . Full Trace Events 6 | . . . . . 2 . 1 . . . 1 . . 2 . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . 1 . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . 2 2 . . . . 13 . . . . . . . Parts Built 8 | . . . . . 4 . . . . . 2 . . 2 . . Authchips . | . . . . . . . . . . . . . . . . . Time 249 | . . . . . 93 . 62 . . . 47 . . 47 . . Total Part Build Rating 28 | . . . . . 8 . . . . . 10 . . 10 . . Part Studies Acquired 1 | . . . . . . . . . . . . . . 1 . . Parts Repaired 5 | . . . 1 . . . . . . . 3 . . . 1 . Time 344 | . . . 108 . . . . . . . 202 . . . 34 . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 178 | . . . 178 . . . . . . . . . . . . . Retrieved Matter 391 | . . . 391 . . . . . . . . . . . . . Retrieved Components 8 | . . . . 2 4 . . . . . . . 2 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Zio Pro Fac Fac Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Zio Pro Fac Fac Fac Res Tes Res Total Allies 38 | . . . . . 12 1 . . 4 . . . 2 10 . 9 Largest Group 4 | . . . . . 4 1 . . 4 . . . 2 4 . 4 Highest-Rated Group 319 | . . . . . 112 31 . . 155 . . . 206 319 . 243 Highest-Rated Ally 103 | . . . . . 31 31 . . 42 . . . 103 103 . 81 Zionite Dispatches 10 | . . . . . . . . . . . . . 1 5 . 4 Heavy 3 | . . . . . . . . . . . . . 1 2 . . Light 1 | . . . . . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . 1 Hacker 2 | . . . . . . . . . . . . . . 1 . 1 Offense Resupply 1 | . . . . . . . . . . . . . . . . 1 Heavy Resupply 1 | . . . . . . . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 51 | . . . . . . 2 . . . . . . 2 35 . 12 Total Damage 1954 | . . . . . . 21 . . . . . . 147 1598 . 188 Kills 10 | . . . . . . . . . . . . . . 9 . 1 Allies Corrupted 2 | . . . . . . . . . . . . . . 2 . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Zio Pro Fac Fac Fac Res Tes Res Active Infowar (turns) 9853 | . . . 2465 1131 3342 78 41 75 445 187 451 33 125 665 360 455 Optics 519 | . . . . . 518 . . . 1 . . . . . . . Sensors 988 | . . . . . . . . . . . 7 33 125 497 326 . IFF 496 | . . . . . . . . . . . 179 33 125 159 . . Terrain 366 | . . . . . 366 . . . . . . . . . . . Structural 7721 | . . . 2465 1131 3308 78 41 75 405 187 31 . . . . . Seismic 3770 | . . . 1381 1064 912 . . . . . 413 . . . . . Cloaking 340 | . . . . . . . . . . . . . . . 283 57 Jamming 2815 | . . . . . 2224 . . . . . . . . 503 . 88 ECM 2631 | . . . . . 379 78 41 75 445 187 437 33 125 174 282 375 Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Zio Pro Fac Fac Fac Res Tes Res Turns Passed 11399 | 63 430 530 2756 1131 3456 78 41 75 445 187 451 33 125 685 360 553 Spaces Moved 11407 | 48 199 203 1189 547 1685 256 98 239 1428 560 529 84 288 1731 833 1490 Core 13 | 11 2 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 3300 | 37 197 203 1189 547 1127 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 8094 | . . . . . 558 256 98 239 1428 560 529 84 288 1731 833 1490 Fastest Speed 15 | 50 120 190 190 190 29 30 29 29 29 30 25 32 29 25 15 27 Average Speed 81 | 103 127 201 204 192 169 30 29 29 29 30 31 32 31 28 26 28 Slowest Speed 470 | 120 250 260 470 260 260 32 29 29 30 32 32 32 32 34 182 102 Overloaded Moves 7 | . . . . . . . . . . . . . . . 7 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 1 . . . . . . 1 Potential Cave-ins 2 | . . . . . . . . . . . . . . . 2 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 43 | 3 36 13 97 95 35 92 3 36 90 73 14 4 10 45 49 38 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . . Known Exits Taken 6 | . . . 1 1 . . . . . . 1 . 1 1 1 . Unknown Exits Taken 8 | 1 1 1 . . . . 1 1 1 1 . 1 . . . . Scrap Searched 9 | . . . . . . . . 1 5 3 . . . . . . Spaces Dug 66 | . . . . . 15 . . . . . 10 . 5 12 16 8 Terrain Destroyed 207 | . 2 . . 2 152 . . . . . 10 . 5 12 16 8 Melee 66 | . . . . . 15 . . . . . 10 . 5 12 16 8 Projectile 14 | . . . . . 14 . . . . . . . . . . . AOE 127 | . 2 . . 2 123 . . . . . . . . . . . Terrain Rammed 2 | . . . 2 . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Low Zio Pro Fac Fac Fac Res Tes Res Total 13068 | 61 307 280 1455 606 2129 255 105 243 1454 577 793 90 309 1884 936 1584 Wait 734 | . 31 20 150 27 210 . . . . 5 202 . . 15 43 31 Move 11388 | 47 198 202 1188 546 1685 255 97 238 1425 559 528 83 287 1730 832 1488 Hop 2 | . . . . . . . . . 1 . . . . . . 1 Pick Up 242 | 8 17 20 27 8 54 . . 2 10 5 21 2 7 47 6 8 Fast Attach 30 | . . . . . . . . . . . . . . 1 8 21 Attach 117 | 6 8 6 6 4 23 . 2 1 6 1 8 3 4 24 4 11 Detach 12 | . . . 1 . 2 . 2 . . . . . 1 . . 6 Swap 65 | . 2 1 12 2 22 . . 1 2 2 6 . . 12 2 1 Drop 164 | . 7 4 25 7 33 . 1 1 9 5 16 2 3 34 13 4 Fire 178 | . 36 27 39 12 64 . . . . . . . . . . . Melee 102 | . . . . . 25 . 3 . 1 . 12 . 7 21 20 13 Ram 2 | . . . 2 . . . . . . . . . . . . . Kick 8 | . 8 . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . 5 . 11 . . . . . . . . . 8 . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -5/Factory -4/Factory -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Lost 3 parts (1p1n1w) 310 | -10/Materials | Build established: Mutant 327 | -10/Materials | Core integrity fell below 50% 446 | -10/Materials | Discovered new exit (range 15) 494 | -10/Materials | Entered another Materials area 494 | -9/Materials | Evolved 2 slots: Utility x2 732 | -9/Materials | Discovered new exit (range 15) 1024 | -9/Materials | Entered Storage 1049 | -9/Storage | Met 01-MTF 1850 | -9/Storage | Discovered new exit (range 8) 1927 | -9/Storage | Identified exit to Recycling 2059 | -9/Storage | Build established: Scavenger-Mutant 3061 | -9/Storage | Found Prototype Device 3062 | -9/Storage | Identified 01-MTF's Autohacker 3069 | -9/Storage | Found Prototype Energy Gun 3070 | -9/Storage | Identified 01-MTF's Shockpuncher 3223 | -9/Storage | Repaired Centrium Light Armor Plating 3428 | -9/Storage | Garrison activated, responded to threat 3780 | -9/Storage | Entered Recycling 3781 | -9/Recycling | Met a Zionite searching for Scraptown 4301 | -9/Recycling | Build established: Mutant 4718 | -9/Recycling | Identified exit to Factory 4911 | -9/Recycling | Entered Factory 4911 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 5053 | -7/Factory | Identified exit to DSF 5479 | -7/Factory | Lost 4 parts (2u2w) 5581 | -7/Factory | Build established: Infiltrator-Mutant 5825 | -7/Factory | Fabricated VTOL Module (x2) 7046 | -7/Factory | Fabricated VTOL Module? 7711 | -7/Factory | First assault squad dispatched 7809 | -7/Factory | Build established: Mutant 8134 | -7/Factory | System corruption reached 10% 8164 | -7/Factory | Lost 4 parts (1p3u) 8367 | -7/Factory | Sucked down chute 8367 | -7/Factory | Entered Waste 8368 | -7/Waste | Met a frightened Derelict 8380 | -7/Waste | Spotted C-40 Crusher 8382 | -7/Waste | EMP discharged 8389 | -7/Waste | Spotted C-40 Crusher 8389 | -7/Waste | Spotted C-40 Crusher 8389 | -7/Waste | Spotted C-40 Crusher 8389 | -7/Waste | Spotted C-40 Crusher 8390 | -7/Waste | Spotted C-40 Crusher 8434 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8440 | -7/Waste | Discovered new exit (range 16) 8445 | -7/Waste | Entered Factory 8479 | -7/Factory | Discovered new exit (range 11) 8486 | -7/Factory | Entered Lower Caves 8549 | -7/Lower Caves | Build established: Infiltrator-Sprinter 8557 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8561 | -7/Lower Caves | Entered Zion 8598 | -7/Zion | Discovered new exit (range 10) 8620 | -7/Zion | Found CR-A16's Pointy Stick 8627 | -7/Zion | System corruption cleaned by Quarantine Array 8676 | -7/Zion | Found Prototype Processor 8678 | -7/Zion | Identified Spectral Analyzer 8680 | -7/Zion | Found Prototype Processor 8681 | -7/Zion | Identified Exp. Targeting Computer 8683 | -7/Zion | Found Prototype Processor 8684 | -7/Zion | Identified Exp. Target Analyzer 8786 | -7/Zion | Identified exit to Deep Caves 8799 | -7/Zion | Met Imprinter 8836 | -7/Zion | Received a hallucinogenic algorithm 8863 | -7/Zion | Learned location of Armory (-4) 8928 | -7/Zion | Imprinted 8930 | -7/Zion | Declared Zion's savior 8947 | -7/Zion | Ran a hallucination algorithm 8948 | -7/Zion | Ran a hallucination algorithm 9006 | -7/Zion | Entered Proximity Caves 9010 | -6/Proximity Caves | Learned location of 1 exit from Factory 9028 | -6/Proximity Caves | Spotted B-75 Beast 9178 | -6/Proximity Caves | Discovered new exit (range 12) 9193 | -6/Proximity Caves | Entered Factory 9193 | -6/Factory | Evolved 2 slots: Propulsion x2 9194 | -6/Factory | Identified exit to Factory 9282 | -6/Factory | Repaired Xenon Bombardment Thruster 9337 | -6/Factory | Repaired Nuclear Pulse Thruster 9449 | -6/Factory | Repaired Centrium Light Armor Plating 9617 | -6/Factory | Ran a hallucination algorithm 9620 | -6/Factory | Fabricated Nuclear Pulse Thruster? 9643 | -6/Factory | Spotted B-75 Beast 9644 | -6/Factory | Entered another Factory area 9644 | -5/Factory | Evolved 2 slots: Utility x2 9670 | -5/Factory | Discovered new exit (range 9) 9677 | -5/Factory | Entered another Factory area 9677 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9742 | -4/Factory | Zion Heavy squad teleported in 9791 | -4/Factory | Found Prototype Processor 9792 | -4/Factory | Identified Exp. Signal Interpreter 9798 | -4/Factory | Discovered new exit (range 13) 9802 | -4/Factory | Identified exit to Research 9802 | -4/Factory | Entered Research 9802 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9864 | -3/Research | Central database locked down 9895 | -3/Research | Zion Heavy squad teleported in 9935 | -3/Research | Found Fusion Bomb Launcher 10072 | -3/Research | Ran a hallucination algorithm 10105 | -3/Research | Spotted B-86 Titan 10110 | -3/Research | Fabricated Nuclear Pulse Thruster? 10195 | -3/Research | Found Prototype Device 10196 | -3/Research | Identified Exp. Shield Generator 10258 | -3/Research | Spotted B-86 Titan 10259 | -3/Research | Zion Heavy squad teleported in 10285 | -3/Research | Zion Hacker squad teleported in 10318 | -3/Research | Lost 5 parts (4n1u) 10416 | -3/Research | Spotted Striker 10416 | -3/Research | Spotted Executioner 10416 | -3/Research | Spotted Striker 10417 | -3/Research | Cargo convoy interrupted 10424 | -3/Research | Spotted B-86 Titan 10436 | -3/Research | Zion Heavy Resupply teleported in 10447 | -3/Research | Zion Light squad teleported in 10480 | -3/Research | Retrieved Zion intel report: Guard Positions 10485 | -3/Research | Discovered new exit (range 8) 10487 | -3/Research | Identified exit to Testing 10487 | -3/Research | Entered Testing 10550 | -3/Testing | Repaired Q-thruster 10597 | -3/Testing | Found Prototype Hackware 10597 | -3/Testing | Identified Exp. System Shield 10628 | -3/Testing | Build established: Hacker-Sprinter 10707 | -3/Testing | Spotted Striker 10708 | -3/Testing | Spotted Striker 10781 | -3/Testing | Spotted Alpha 7 10790 | -3/Testing | Spotted PP-MT3HPSRU7D 10841 | -3/Testing | Discovered new exit (range 13) 10846 | -3/Testing | Identified exit to Research 10847 | -3/Testing | Entered Research 10847 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10875 | -2/Research | Lost 13 parts (3p6n4u) 10886 | -2/Research | Zion Fire squad teleported in 11067 | -2/Research | Lost 3 allies 11101 | -2/Research | Zion Hacker squad teleported in 11167 | -2/Research | Spotted B-90 Cyclops 11180 | -2/Research | Found Prototype Processor 11204 | -2/Research | Zion Hacking Resupply teleported in 11217 | -2/Research | Crushed by falling debris 11274 | -2/Research | Zion Offense Resupply teleported in 11278 | -2/Research | P-80 Master assimilated allied P6-N5Q(A) 11292 | -2/Research | Lost 6 parts (1p2n3u) 11347 | -2/Research | Search patrols dispatched 11384 | -2/Research | Lost 5 parts (4u1w) 11396 | -2/Research | Core integrity fell below 50% 11399 | -2/Research | Core integrity fell below 20% 11400 | -2/Research | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 11390_ Slug penetrates Door. 11390_ Penetrated by Slug. 11391_ Recycling Unit disabled. 11392_ Impulse Thruster Array destroyed. 11392_ Penetrated by Slug. 11392_ Imp. Diametric Drive destroyed. 11393_ Slug penetrates S-43 Plague. 11393_ Penetrated by Slug. 11393_ Particle Reactor destroyed. 11393_ Penetrated by Slug. 11393_ Knocked back. 11393_ K-01 Serf collects debris. 11395_ Adv. Heat Sink destroyed. 11395_ Knocked back. 11396_ Penetrated by Slug. 11396_ P-80 Master resets S-43 Plague, system corruption cleaned. 11397_ Chainsword destroyed. 11397_ K-01 Serf collects debris. 11399_ P-80 Master resets S-43 Plague, system corruption cleaned. 11399_ Penetrated by Slug. 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""" # """ ## #???? | | ????????????????? ?# "Y ## """#???? | | ???????????????? ?# s "" # """#???? | | ???????????????#######??#cs p H # """#???? | | ????????????????????????#@c uh k + """#???? | | ????????????????????????# h p s w # """#???? | | ????????????????????????##s##### # #???? | | ?????????????????????#####p##### # #???? | | ?????????????????????# # ###/########## | | ?????????????????????# p # | | ?????????????????????# != p # | | ?????????????????????# != # | | ?????????????????????# + | | ?????????????????????# kp # ############## | | ?????????????????????# =% # #? # | | ?????????????????????# ! # #? # | | ??????????????????###########g## # # | | ??????????????????# # # # | | ??????????????????# !! # " # | | ??????????????????# """ """ =# # # | | ??????????????????# """ """ # # # | | ??????????????????# """ """ # #? # | | ??????????????????# # #? # | | ??????????????????# # #?? # | | ??????????????????# / #?? # | | ??????????????????# # #??? # | | ??????????????????# "" "" # #???#########? | | ??????????????????# ""R"" # #????????????? | | ??????????????????# """" # #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 45 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Cloak Strength 2 Additional Mass Support 9 Corruption Block 40 Armor Coverage 375 Resistance: KI 30 Resistance: EX 25 Propulsion Shielding 33 Evasion (%) 72 Targeting Accuracy 6 Offensive Hacking 26 Defensive Hacking 26 Item Schematics ----------------- VTOL Module | -9/Storage | Hacked Shotgun | -9/Storage | Hacked Powered Hammer | -9/Recycling | Hacked Target Analyzer | -9/Recycling | Hacked Hvy. Laser | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Remote Shield | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -9/Storage | Hacked B-48 Gladiator | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ VTOL Module | x2 | -7/Factory VTOL Module | x2 | -7/Factory Nuclear Pulse Thruster | x2 | -6/Factory Nuclear Pulse Thruster | x2 | -3/Research Repaired ---------- Centrium Light Armor Plating | 69% | -9/Storage Xenon Bombardment Thruster | 50% | -6/Factory Nuclear Pulse Thruster | 63% | -6/Factory Centrium Light Armor Plating | 43% | -6/Factory Q-thruster | 15% | -3/Testing Studied --------- Nuclear Pulse Thruster | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Ew, Corruption Friend Of Zion Ghost 'Em Heavy Suspicion I Laugh At Your Crits Jackpot Prolific Hacker Suspicious Challenges ------------ None Game ------ Seed ComponentMinesnifferStorage Manual? 0 Play Time 04:12:24 Cumulative 6.3 hours Start 2026.03.16 @ 11:05:06 End 2026.03.16 @ 23:55:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4826dec5-d358-4b5d-ae24-7d3f4674bcd9