Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.28 @ 22:44:16 Player: DrZettl Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (163) 815 Value Destroyed (6223) 6223 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1468) 1468 TOTAL SCORE: 15086 Bonus ------- High Alert Combat Kills 536 Follower Combat Kills 532 Entered Garrisons 400 Cogmind --------- Core Integrity 0/1300 Matter 91/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Location -3/Garrison Parts ------- Power (2) Propulsion (6) Utility (9) Weapon (4) Inventory (4) Advanced Heavy Treads Heavy Disruptor Cannon Peak State ------------ Power Light Antimatter Reactor Particle Reactor Propulsion Heavy Treads Improved Heavy Treads Advanced Heavy Treads Utility Advanced Heat Sink Large Storage Unit Small Battery Advanced Signal Interpreter Advanced Terrain Scan Processor Quantum Capacitor Reaction Control System Force Field Weapon Heavy Disruptor Cannon Railgun Hardcell Cannon Inventory Advanced Heavy Treads Small Battery Improved Arc Projector High-powered Shotgun Coil Gun Coil Gun Heavy Gauss Cannon Long-range Missile Launcher Advanced Remote Datajack [Rating: 130] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Reactor Particle Reactor Propulsion Improved Titanium Leg Treads Heavy Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Utility Advanced Signal Interpreter Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Was Fac Res Gar Slots Evolved 14 | . . 2 . 2 . . . 4 2 2 . . 2 . Power 1 | . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . 1 . . . 1 . 1 . . 1 . Utility 7 | . . 2 . . . . . 2 1 1 . . 1 . Weapon 2 | . . . . 1 . . . 1 . . . . . . Parts Attached 179 | 7 3 27 6 20 9 15 5 22 18 5 . 11 30 1 Power 16 | 1 1 3 . 2 1 . . 2 2 . . 1 3 . Engine 13 | 1 1 3 . 2 1 . . 2 2 . . . 1 . Core 1 | . . . . . . . . . . . . 1 . . Reactor 2 | . . . . . . . . . . . . . 2 . Propulsion 40 | 2 . 8 2 7 3 4 2 3 2 1 . 3 3 . Treads 8 | . . . . . . . . . 2 1 . 2 3 . Leg 16 | . . . . 4 3 4 2 3 . . . . . . Wheel 15 | 2 . 8 2 3 . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 . . Flight . | . . . . . . . . . . . . . . . Utility 59 | 2 2 8 2 3 4 2 1 11 4 2 . 5 13 . Device 26 | 1 . 2 . 1 3 2 . 5 1 1 . 4 6 . Storage 11 | 1 1 2 . . . . . . 1 1 . 1 4 . Processor 6 | . . 1 . 1 1 . . 2 . . . . 1 . Hackware . | . . . . . . . . . . . . . . . Protection 16 | . 1 3 2 1 . . 1 4 2 . . . 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 64 | 2 . 8 2 8 1 9 2 6 10 2 . 2 11 1 Energy Gun 14 | . . 1 . . . 3 . 2 5 2 . . 1 . Energy Cannon 5 | . . . . 2 . 2 . . . . . . 1 . Ballistic Gun 25 | 2 . 5 1 5 1 2 1 1 4 . . . 3 . Ballistic Cannon 7 | . . . . 1 . . 1 . . . . 2 3 . Launcher 10 | . . 2 1 . . 2 . 3 . . . . 2 . Special Weapon 3 | . . . . . . . . . 1 . . . 1 1 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 3 . . . . . . . . . 1 1 . Parts Lost 78 | . . 3 3 14 1 9 . 11 5 . 1 8 13 10 Power 9 | . . . . 2 . . . 2 . . . . 4 1 Propulsion 16 | . . 1 2 3 1 1 . 3 . . . 2 2 1 Utility 22 | . . 2 1 3 . 1 . 1 1 . . 4 6 3 Weapon 31 | . . . . 6 . 7 . 5 4 . 1 2 1 5 Highest Loss Streak 10 | . . 2 3 4 1 3 . 4 3 . 1 7 5 10 Average Slot Usage (%) 91 | . 99 98 98 93 99 96 98 95 77 82 84 82 76 33 Engine 7 | . 14 11 11 8 9 9 9 6 8 10 8 5 2 . Treads 3 | . . . . . . . . . 8 14 14 11 13 1 Leg 12 | . . . . 14 26 25 27 24 1 . . . . . Wheel 4 | . 28 21 20 10 . . . . . . . . . . Device 11 | . 8 15 11 7 10 8 7 11 10 13 15 16 16 5 Storage 9 | . 14 11 11 9 9 9 9 6 8 10 8 9 9 9 Processor 11 | . . 5 1 8 16 18 18 14 11 10 10 10 10 5 Protection 4 | . 5 11 20 8 . . 1 5 4 5 5 2 1 . Energy Gun 3 | . . . . . . 3 9 12 11 6 9 5 2 . Energy Cannon 2 | . . . . 2 9 5 . . . . . . 3 . Ballistic Gun 11 | . 28 21 21 21 8 13 7 8 5 10 9 4 2 2 Ballistic Cannon 3 | . . . . 2 9 1 7 2 . . . 8 4 1 Naked Turns 41 | . . . . . . . . . . . . . . 41 Heaviest Build 106 | 12 34 54 56 60 58 58 59 66 90 98 98 93 106 75 Greatest Support 215 | 32 32 32 20 60 60 55 40 65 140 168 168 172 215 75 Greatest Overweight (x) 14 | 1 1 4 5 2 1 1 1 2 3 . . . . 14 Average Overweight (x) . | . . 1 2 . . . 1 . . . . . . . Largest Inventory Capacity 18 | 6 10 12 12 12 12 12 12 12 18 18 18 16 10 10 Average Capacity 11 | 4 6 10 12 12 12 12 12 12 15 18 14 15 10 8 Most Carried 13 | 3 7 12 12 12 12 12 12 12 10 11 12 13 10 9 Average Carried 10 | 2 5 9 11 10 11 11 11 11 7 9 10 10 8 7 Final Capacity 18 | . . . . . . 12 12 12 18 18 10 10 10 4 Final Carried 12 | . . . . . . 10 12 10 10 11 10 9 9 4 Class Distribution -------------------- 37% | Mutant 16% | Skirmisher 11% | Gunner 10% | Tank 6% | Commander-Skirmisher 6% | Scavenger-Tank 5% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Skirmisher | -8/Storage Mutant | -8/Garrison Skirmisher | -8/Recycling Mutant | -6/Factory Skirmisher | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Waste Mutant | -4/Factory Tank | -3/Research Mutant | -3/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Was Fac Res Gar Matter Collected 4619 | 282 . 699 99 836 373 474 268 353 151 . . 110 935 39 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6775 | 56 . 1048 153 1027 1149 888 392 231 416 . . 160 1216 39 Parts 376 | 5 . 93 7 52 56 40 27 16 20 . . 4 54 2 Haulers Intercepted 13 | . . 6 . . 6 . . . 1 . . . . . Recyclers Shooed 4 | . . . . . 1 . . 1 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Was Fac Res Gar Combat Hostiles Destroyed 119 | . . 20 6 21 13 22 7 5 5 . . 2 17 1 Melee 1 | . . . . . . . . . . . . . . 1 Guns 64 | . . 9 4 14 5 13 7 1 5 . . 1 5 . Cannons 32 | . . . . 7 8 5 . 1 . . . . 11 . AOE 21 | . . 11 2 . . 4 . 3 . . . . 1 . Classes Destroyed 14 | 1 . 8 1 1 . . 1 . 1 . . . 1 . Worker 12 | . . 5 . 1 1 . . 3 . . . 2 . . Builder 4 | . . 2 . 1 . . 1 . . . . . . . Tunneler 3 | 2 . 1 . . . . . . . . . . . . Hauler 13 | . . 6 . . 6 . . . 1 . . . . . Recycler 7 | . . 1 . . 2 . 3 . . . . . 1 . Drone 7 | . . . . . . . 7 . . . . . . . Watcher 5 | . . 2 . . 1 . . 1 . . . . 1 . Swarmer 21 | . . 8 3 . . 6 . 3 . . . . . 1 Saboteur 1 | . . . . . . . . . 1 . . . . . Grunt 57 | . . 9 2 15 8 15 . 2 1 . . . 5 . Duelist 2 | . . . 1 1 . . . . . . . . . . Sentry 20 | . . 3 . 4 5 1 . . 2 . . 2 3 . Hunter 4 | . . . . 1 . . . . 1 . . . 2 . Programmer 7 | . . . . . . . . . . . . . 7 . Best Kill Streak 13 | 2 . 13 3 5 5 5 2 4 4 . . 1 2 1 Combat Bots Only 8 | . . 8 3 4 4 5 2 3 4 . . 1 2 1 Max Kills in Single Turn 5 | 2 . 5 2 1 2 2 1 2 2 . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . 3 2 . . 2 . 2 . . . . 1 . Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Was Fac Res Gar Damage Taken 14748 | . . 760 622 1711 404 1402 . 1193 1744 . 34 1331 3763 1784 Core 3010 | . . 138 119 179 60 208 . 179 498 . . 311 280 1038 Absorbed by Shields 823 | . . . . . . . . . . . 35 369 377 42 Core Remaining (%) 64 | 100 100 . 35 . . . 18 78 50 . . 72 . . Volleys Fired 426 | 2 . 62 14 71 31 64 34 24 16 . 1 31 75 1 Largest 4 | 2 . 2 2 3 3 3 3 4 4 . 3 4 4 1 Hottest 263 | 40 . 53 53 146 151 151 138 158 201 . 189 235 263 57 Shots Fired 1008 | 4 . 124 27 211 90 143 86 60 49 . 4 47 162 1 Gun 736 | 4 . 118 26 181 28 100 60 43 48 . 4 34 90 . Cannon 256 | . . . . 30 62 38 26 15 . . . 13 71 1 Launcher 15 | . . 6 1 . . 5 . 2 . . . . 1 . Special 1 | . . . . . . . . . 1 . . . . . Kinetic 756 | 4 . 118 26 196 59 95 52 42 20 . 1 18 124 1 Thermal 197 | . . . . 15 31 18 34 16 28 . 3 29 23 . Explosive 11 | . . 6 1 . . 1 . 2 . . . . 1 . Electromagnetic 43 | . . . . . . 29 . . . . . . 14 . Robot Hit Streak 14 | 1 . 11 6 14 10 14 5 5 14 . 1 11 14 . Robot Miss Streak 11 | 1 . 3 3 7 4 3 11 3 3 . 1 2 3 1 Penetration Max 2 | . . . . . 1 1 . . . . . . 2 . Secondary Targets 5 | . . 2 1 . . . . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . 1 . . . . . Shots Hit Robots 632 | 2 . 76 16 145 47 88 31 35 35 . 2 35 120 . Core Hits 287 | 2 . 51 9 53 29 38 14 16 17 . . 7 48 3 Critical Hits 15 | . . . . 1 1 1 . 1 . . 1 . 10 . Critical Kills 7 | . . . . 1 . 1 . 1 . . . . 4 . Critical Parts Destroyed 5 | . . . . . 1 . . . . . . . 4 . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 15203 | 32 . 2017 378 2127 1278 1993 621 780 707 . 65 913 4281 11 Guns 8452 | 32 . 1147 258 1667 283 915 487 411 707 . 65 605 1875 . Cannons 4754 | . . . . 457 995 650 134 205 . . . 308 2005 . Explosions 1983 | . . 870 120 . . 428 . 164 . . . . 401 . Melee . | . . . . . . . . . . . . . . . Ramming 14 | . . . . 3 . . . . . . . . . 11 Kinetic 9216 | 32 . 1147 258 1899 603 874 338 433 229 . 19 371 3013 . Thermal 3263 | . . . . 225 675 283 283 183 478 . 46 542 548 . Explosive 1646 | . . 870 120 . . 91 . 164 . . . . 401 . Electromagnetic 1064 | . . . . . . 745 . . . . . . 319 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 26 | . 1 . . . 2 3 3 1 . . 25 25 25 26 Average Corruption 6 | . 1 . . . 2 2 3 1 . . 11 25 9 25 Corruption Purged . | . . . . . . . . . . . . . . . Effects 147 | . . . . . 9 14 17 . . . 12 50 35 10 Message Errors 31 | . . . . . 3 5 2 . . . 6 6 7 2 Matter Fused 20 | . . . . . . 1 5 . . . . 5 6 3 Heat Flow Errors 19 | . . . . . 2 4 4 . . . . 7 2 . Energy Discharges 6 | . . . . . . 2 . . . . . 3 1 . Data Loss (minor) 16 | . . . . . 2 1 3 . . . 1 5 3 1 Data Loss (major) 2 | . . . . . . . . . . . 1 1 . . Misfires 2 | . . . . . . . . . . . 1 1 . . Misdirections 13 | . . . . . . . . . . . 3 7 . 3 Targeting Errors 29 | . . . . . 2 1 2 . . . . 13 10 1 Weapon Failures 9 | . . . . . . . 1 . . . . 2 6 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 244 | . . 8 8 . 26 34 39 2 . . . . 127 . Projectiles 159 | . . . . . 26 2 39 2 . . . . 90 . Explosions 85 | . . 8 8 . . 32 . . . . . . 37 . Melee . | . . . . . . . . . . . . . . . Knockbacks 36 | . . . . 1 3 2 3 9 . . . . 18 . Impact . | . . . . . . . . . . . . . . . Kinetic 31 | . . . . 1 3 2 3 6 . . . . 16 . Secondary 5 | . . . . . . . . 3 . . . . 2 . Self-Inflicted Damage 365 | . . 41 21 1 . 92 . 55 . . . 86 65 4 Shots 12 | . . 3 1 . . 4 . 2 . . . 1 1 . Rammed 8 | . . . . 1 . . . . . . . . . 7 Targets Rammed 9 | . . . . 1 . . . 1 . . . . . 7 Kicked 1 | . . . . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 898 | . . 231 20 401 425 289 285 552 898 . 102 621 351 . Average Temperature 135 | . . 40 10 93 103 101 76 298 430 . 53 260 106 . Received Heat Transfer 3196 | . . 279 60 684 153 657 . 333 414 . . 228 382 6 Effects 66 | . . . . 1 2 . . 9 18 . . 31 5 . Shutdowns 11 | . . . . . 1 . . 1 4 . . 5 . . Energy Bleed 7 | . . . . . . . . 2 1 . . 3 1 . Interference 15 | . . . . 1 1 . . 2 2 . . 7 2 . Matter Decay 5 | . . . . . . . . . 3 . . 1 1 . Short Circuit 5 | . . . . . . . . 1 2 . . 1 1 . Damage (minor) 8 | . . . . . . . . 1 2 . . 5 . . Damage (major) 12 | . . . . . . . . 2 2 . . 8 . . Damage (core) 3 | . . . . . . . . . 2 . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . 2 . . . . . . 1 . Impact Corruptions 1 | . . . . . . . . . . . . . 1 . Robots Melted 1 | . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . Parts Melted 6 | . . . . . 1 . 1 . 1 . . 3 . . Heat Transferred 5095 | . . . . 333 999 507 555 333 740 . 74 851 703 . Parts Sabotaged 4 | . . . . . . . . 4 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Was Fac Res Gar Peak Influence 1424 | 10 39 440 310 378 744 1424 818 1142 417 119 41 164 386 270 Average Influence 392 | 1 23 232 261 183 288 984 545 987 364 119 28 46 100 236 Maximum Alert Level 4 | . . 2 1 1 3 4 3 4 2 . . . 1 1 Low Security (%) 41 | . . . . . . . . . . . . . . . Level 1 23 | . . . . . . . . . . . . . . . Level 2 12 | . . . . . . . . . . . . . . . Level 3 16 | . . . . . . . . . . . . . . . Level 4 6 | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 27 | . . 1 . 3 5 . . 5 3 . . 1 9 . Investigation 8 | . . 1 . 1 4 . . 1 . . . 1 . . Extermination 4 | . . . . . . . . 1 . . . . 3 . Reinforcement 9 | . . . . 2 1 . . 1 1 . . . 4 . Assault 3 | . . . . . . . . 1 2 . . . . . Garrison 3 | . . . . . . . . 1 . . . . 2 . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . . . . . 2 . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Was Fac Res Gar Distress Signals 8 | . . 1 . 1 4 . . 1 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 254 | . 3 33 7 33 32 33 31 18 11 . 5 6 32 10 Peak Tracking Total 12 | . 3 12 3 6 8 6 4 6 8 . 5 4 7 10 Tactical Retreats 20 | . 1 2 1 4 . 8 . 3 . . . . . 1 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Was Fac Res Gar Traps Triggered 7 | . 1 . . . 1 1 . . 1 1 . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 7 | . 4 . . . 3 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Was Fac Res Gar Machines Disabled 23 | . . 2 . 3 4 4 5 . . . . 5 . . Max in Single Turn 4 | . . 1 . 1 2 1 2 . . . . 4 . . Garrison Access 1 | . . . . . . . . . 1 . . . . . Garrison Relay 4 | . . . . . . 4 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Was Fac Res Gar Machines Accessed 47 | . 7 4 1 3 14 . 11 2 2 . . . 3 . Terminals 31 | . 6 4 1 2 10 . 5 2 . . . . 1 . Fabricators 1 | . . . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . . . Recycling Units 8 | . 1 . . . 1 . 6 . . . . . . . Scanalyzers 3 | . . . . 1 . . . . 1 . . . 1 . Garrison Access 2 | . . . . . 1 . . . . . . . 1 . Total Hacks 130 | . 15 19 4 9 43 . 25 6 4 . . . 5 . Successful 80 | . 9 11 2 4 26 . 18 5 3 . . . 2 . Failed 50 | . 6 8 2 5 17 . 7 1 1 . . . 3 . Catastrophic 7 | . 1 . . 1 2 . 1 . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 57 | . 6 15 2 2 14 . 11 5 . . . . 2 . Terminals 96 | . 12 19 4 4 34 . 15 6 . . . . 2 . Fabricators 2 | . . . . . . . . . 2 . . . . . Repair Stations 5 | . . . . . 5 . . . . . . . . . Recycling Units 14 | . 3 . . . 1 . 10 . . . . . . . Scanalyzers 8 | . . . . 5 . . . . 2 . . . 1 . Garrison Access 5 | . . . . . 3 . . . . . . . 2 . Terminal Hacks 27 | . 4 3 1 . 15 . 3 1 . . . . . . Part Schematic 1 | . . . . . 1 . . . . . . . . . Robot Schematic 1 | . . . . . 1 . . . . . . . . . Prototype ID Bank 5 | . 1 1 . . 1 . 1 1 . . . . . . Open Door 3 | . . . . . 3 . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . Unreport Threat 3 | . . . . . 1 . 2 . . . . . . . Locate Traps 2 | . . 1 . . 1 . . . . . . . . . Disarm Traps 2 | . 1 . . . 1 . . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . . Recall Extermination 1 | . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Zone Layout 6 | . 1 1 1 . 3 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . 1 . . . . . Repair Station Hacks 4 | . . . . . 4 . . . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . . . Repair 2 | . . . . . 2 . . . . . . . . . Recycling Unit Hacks 13 | . 2 . . . 1 . 10 . . . . . . . Report Inventory 8 | . 1 . . . 1 . 6 . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . Retrieve Components 4 | . 1 . . . . . 3 . . . . . . . Scanalyzer 5 | . . . . 4 . . . . 1 . . . . . Insert Component 3 | . . . . 2 . . . . 1 . . . . . Analyze 2 | . . . . 2 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . 1 . Unlock Access 2 | . . . . . 1 . . . . . . . 1 . Unauthorized Hacks 66 | . 8 18 3 . 14 . 11 9 . . . . 3 . Terminals 27 | . 3 8 1 . 5 . 5 4 . . . . 1 . Track 9 | . . 2 1 . 2 . 2 2 . . . . . . Assimilate 3 | . . 2 . . 1 . . . . . . . . . Botnet 15 | . 3 4 . . 2 . 3 2 . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 33 | . 3 4 . 3 12 . 6 2 . . . . 3 . Full Trace Events 12 | . . 3 . 2 4 . 2 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . . . . Robots Built 4 | . . . . . . . . . 4 . . . . . Matter 153 | . . . . . . . . . 153 . . . . . Time 81 | . . . . . . . . . 81 . . . . . Total Robot Build Rating 4 | . . . . . . . . . 4 . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . . . . Time 76 | . . . . . 76 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 13 | . 3 . . . . . 10 . . . . . . . Parts Scanalyzed 3 | . . . . 2 . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Was Fac Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . . . Non-combat 1 | . . . . . . . . . 1 . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . . . . . no_distress 1 | . . . . . . . . . 1 . . . . . Relay Couplers Released 17 | . . . . . . 14 . . 3 . . . . . Machine Destruction 17 | . . . . . . 14 . . 3 . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Was Fac Res Gar Total Allies 15 | . . . . . 10 . . . 4 . 1 . . . Largest Group 10 | . . . . . 10 4 . . 4 . 1 . . . Highest-Rated Group 173 | . . . . . 173 77 . . 20 . 46 . . . Highest-Rated Ally 46 | . . . . . 29 29 . . 5 . 46 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 149 | . . . . . 118 13 . . 17 . 1 . . . Total Damage 1994 | . . . . . 1717 161 . . 81 . 35 . . . Kills 19 | . . . . . 16 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Was Fac Res Gar Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Was Fac Res Gar Turns Passed 9462 | 77 312 976 432 784 1308 1128 761 954 506 104 235 604 1153 128 Spaces Moved 5338 | 62 288 687 361 377 698 633 428 512 248 61 145 322 425 91 Core 70 | 12 . . . . . . . . . . . . . 58 Treads 1190 | . . . . . . . . . 204 61 145 322 425 33 Legs 2518 | . . . . 203 698 633 428 512 44 . . . . . Wheels 1560 | 50 288 687 361 174 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 90 100 90 130 126 150 120 160 160 160 160 152 50 Average Speed 132 | 93 102 99 101 115 135 139 150 141 169 160 160 160 158 107 Slowest Speed 750 | 100 110 120 130 190 160 156 153 190 220 160 160 165 180 750 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 47 47 62 35 75 78 90 8 8 2 74 11 10 29 Regions Visited 14 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . 1 . 1 1 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 172 | . . 28 8 7 18 7 6 19 . . 1 21 56 1 Melee . | . . . . . . . . . . . . . . . Projectile 61 | . . . . 7 18 . 6 2 . . 1 4 22 1 AOE 111 | . . 28 8 . . 7 . 17 . . . 17 34 . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Was Fac Res Gar Total 6882 | 73 308 854 397 565 993 761 478 696 299 68 147 370 764 109 Wait 743 | . . 53 16 78 236 33 5 116 10 . . . 196 . Move 5327 | 61 287 686 360 377 697 632 427 511 247 61 144 321 425 91 Hop . | . . . . . . . . . . . . . . . Pick Up 95 | 3 9 9 1 14 9 7 2 11 5 2 1 4 18 . Fast Attach 62 | 7 2 5 . 7 1 4 3 5 8 . . 7 13 . Attach 66 | . . 5 3 11 4 6 1 9 7 4 . 4 11 1 Detach 5 | . 1 1 . 1 . . 2 . . . . . . . Swap 51 | . 1 17 3 2 4 5 1 8 3 1 . . 6 . Drop 79 | . 8 16 . 4 7 5 3 11 3 . 1 3 18 . Fire 426 | 2 . 62 14 71 31 64 34 24 16 . 1 31 75 1 Melee . | . . . . . . . . . . . . . . . Ram 7 | . . . . . . . . . . . . . . 7 Kick 1 | . . . . . . . . 1 . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . 5 . . . . . . . 9 Rewire 6 | . . . . . 4 . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -8/Storage (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 2 exits: *Rec x2) -8/Recycling -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -3/Research (discovered 2 exits: [*Res] / Gar) -3/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 3) 304 | -10/Materials | Build established: Mutant 390 | -10/Materials | Entered another Materials area 390 | -9/Materials | Evolved 2 slots: Utility x2 628 | -9/Materials | Discovered new exit (range 7) 778 | -9/Materials | Destroyed 8 combat bots 1008 | -9/Materials | Discovered new exit (range 15) 1099 | -9/Materials | Discovered new exit (range 8) 1366 | -9/Materials | Entered Mines 1437 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1533 | -9/Mines | Discovered new exit (range 9) 1713 | -9/Mines | Core integrity fell below 50% 1751 | -9/Mines | Lost 3 parts (2n1u) 1798 | -9/Mines | Entered Materials 1798 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2310 | -8/Materials | Build established: Gunner 2386 | -8/Materials | Lost 4 parts (4w) 2578 | -8/Materials | Discovered new exit (range 3) 2582 | -8/Materials | Entered Storage 2724 | -8/Storage | Repaired Imp. Titanium Leg? 2898 | -8/Storage | Build established: Skirmisher 3250 | -8/Storage | Repaired Hvy. Assault Rifle 3417 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3675 | -8/Storage | Discovered new exit (range 15) 3707 | -8/Storage | Build established: Commander-Skirmisher 3886 | -8/Storage | Identified exit to Garrison 3890 | -8/Storage | Entered Garrison 3890 | -8/Garrison | Accompanied by 4 allies 3998 | -8/Garrison | Triggered checkpoint 4001 | -8/Garrison | Triggered checkpoint 4046 | -8/Garrison | Core integrity fell below 50% 4164 | -8/Garrison | Triggered checkpoint 4206 | -8/Garrison | Garrison Relay disabled 4360 | -8/Garrison | Triggered checkpoint 4403 | -8/Garrison | Garrison Relay disabled 4518 | -8/Garrison | Triggered checkpoint 4557 | -8/Garrison | Garrison Relay disabled 4616 | -8/Garrison | Discovered new exit (range 8) 4623 | -8/Garrison | Identified exit to Recycling 4676 | -8/Garrison | Triggered checkpoint 4722 | -8/Garrison | Lost 3 parts (1n2w) 4818 | -8/Garrison | Triggered checkpoint 4836 | -8/Garrison | Core integrity fell below 20% 4890 | -8/Garrison | Garrison Relay disabled 4995 | -8/Garrison | Discovered exit to Recycling (range 15) 5018 | -8/Garrison | Entered Recycling 5065 | -8/Recycling | Spotter reported a threat 5081 | -8/Recycling | Spotter reported a threat 5112 | -8/Recycling | Spotter reported a threat 5113 | -8/Recycling | Spotter reported a threat 5125 | -8/Recycling | Spotter reported a threat 5128 | -8/Recycling | Spotter reported a threat 5131 | -8/Recycling | Build established: Mutant 5166 | -8/Recycling | Spotter reported a threat 5203 | -8/Recycling | Spotter reported a threat 5248 | -8/Recycling | Spotter reported a threat 5251 | -8/Recycling | Spotter reported a threat 5256 | -8/Recycling | Spotter reported a threat 5260 | -8/Recycling | Spotter reported a threat 5274 | -8/Recycling | Spotter reported a threat 5276 | -8/Recycling | Spotter reported a threat 5315 | -8/Recycling | Spotter reported a threat 5327 | -8/Recycling | Spotter reported a threat 5329 | -8/Recycling | Spotter reported a threat 5357 | -8/Recycling | Spotter reported a threat 5380 | -8/Recycling | Spotter reported a threat 5424 | -8/Recycling | Spotter reported a threat 5431 | -8/Recycling | Discovered new exit (range 9) 5444 | -8/Recycling | Spotter reported a threat 5455 | -8/Recycling | Spotter reported a threat 5512 | -8/Recycling | Spotter reported a threat 5525 | -8/Recycling | Spotter reported a threat 5565 | -8/Recycling | Spotter reported a threat 5584 | -8/Recycling | Spotter reported a threat 5586 | -8/Recycling | Spotter reported a threat 5637 | -8/Recycling | Spotter reported a threat 5648 | -8/Recycling | Spotter reported a threat 5648 | -8/Recycling | Spotter reported a threat 5701 | -8/Recycling | Spotter reported a threat 5709 | -8/Recycling | Spotter reported a threat 5713 | -8/Recycling | Spotter reported a threat 5733 | -8/Recycling | Spotter reported a threat 5767 | -8/Recycling | Spotter reported a threat 5777 | -8/Recycling | Identified exit to Factory 5779 | -8/Recycling | Entered Factory 5779 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 6157 | -6/Factory | Garrison activated, responded to threat 6422 | -6/Factory | Discovered new exit (range 15) 6479 | -6/Factory | First assault squad dispatched 6731 | -6/Factory | Identified exit to Factory 6733 | -6/Factory | Entered another Factory area 6733 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6764 | -5/Factory | Lost 4 parts (1p1n1u1w) 7033 | -5/Factory | First assault squad dispatched 7051 | -5/Factory | Fabricated S-10 Pest? 7167 | -5/Factory | Discovered new exit (range 16) 7237 | -5/Factory | Identified exit to Factory 7239 | -5/Factory | Entered another Factory area 7239 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7247 | -4/Factory | Lost 3 parts (3w) 7343 | -4/Factory | Sucked down chute 7343 | -4/Factory | Entered Waste 7344 | -4/Waste | Met a frightened Derelict 7358 | -4/Waste | EMP discharged 7399 | -4/Waste | Spotted C-40 Crusher 7458 | -4/Waste | EMP discharged 7458 | -4/Waste | System corruption reached 10% 7465 | -4/Waste | Spotted C-40 Crusher 7481 | -4/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 7487 | -4/Waste | Spotted C-40 Crusher 7500 | -4/Waste | Spotted C-40 Crusher 7550 | -4/Waste | Spotted C-40 Crusher 7558 | -4/Waste | EMP discharged 7559 | -4/Waste | Discovered new exit (range 13) 7565 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7577 | -4/Waste | Identified exit to Factory 7578 | -4/Waste | Entered Factory 8066 | -4/Factory | Discovered new exit (range 16) 8180 | -4/Factory | Identified exit to Research 8182 | -4/Factory | Entered Research 8182 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8211 | -3/Research | Lost 7 parts (2n3u2w) 8307 | -3/Research | Discovered new exit (range 9) 8690 | -3/Research | Found Quantum Capacitor 8795 | -3/Research | Lost 3 parts (2p1w) 9037 | -3/Research | Found Prototype Launcher 9037 | -3/Research | Identified Tactical Quantum Warhead 9046 | -3/Research | System corruption reached 10% 9087 | -3/Research | Found Tactical Quantum Warhead 9333 | -3/Research | Identified exit to Garrison 9335 | -3/Research | Entered Garrison 9357 | -3/Garrison | Lost 5 parts (1p2n2u) 9422 | -3/Garrison | Released all parts (4) 9429 | -3/Garrison | Core integrity fell below 50% 9432 | -3/Garrison | Spotted B-86 Titan 9436 | -3/Garrison | Triggered checkpoint 9449 | -3/Garrison | Lost 10 parts (1p1n3u5w) 9458 | -3/Garrison | Triggered checkpoint 9463 | -3/Garrison | Core integrity fell below 20% 9463 | -3/Garrison | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 09437_ Penetrated by Slug. 09438_ Slug penetrates Wall. 09438_ Penetrated by Slug. 09447_ System corrupted: Matter fused (-8). 09448_ Triggered Stasis Trap. 09448_ A bubble of rippling energy engulfs the area. 09448_ Field strength at 94. 09449_ Field strength at 83. 09450_ Field strength at 77. 09451_ Field strength at 60. 09452_ Field strength at 54. 09453_ Field strength at 48. 09454_ Field strength at 42. 09455_ Field strength at 36. 09456_ Field strength at 23. 09457_ Field strength at 17. 09458_ Beams of light sweep through the air. An alarm sounds. 09458_ Penetrated by Slug. 09458_ Stasis field depleted. 09459_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#####????????????? | | ?????????????????????????#??????# #????????????? | | ????????????????????????#"####### #????????????? | | ????????????????????????# #????????????? | | ????????????????????????# #????????????? | | ????????????????????????# ##########????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# ########??????????????? | | ????????????????????????# ##"""""#??????????????? | | ????????????????????????# #?# #???????????????? | | ?????????????############ ### #######?????????? | | ?????????????# Y #?????????? | | ?????????????# glh #?????????? | | ?????????????# ###"#####@ ### #######?????????? | | ?????????????# #???????# g#?# #???????????????? | | ?????????????# #???????# #?#####???????????????? | | ?????????????# #???????#g #?????????????????????? | | ?????????????# #???????+ #?????????????????????? | | ?????????????# #???????# #?????????????????????? | | ??## ##""""## ##??????# #?????????????????????? | | ??# ######## #?????????????????????? | | ??# ^ #?????????????????????? | | ??# = #?????????????????????? | | ??# ## "# ########;##?????????????????????? | | ??# ???# "# ###????#!#??????????????????????? | | ??" ######]#??????????????????????? | | ??" #=]*!!]#??????????????????????? | | ??" ########??????????????????????? | | ??" #?????????????????????????????? | | ??# ## ## ##??????????????????????????????? | | ??? ??# ?# #???????????????????????????????? | | ?????? ?? #???????????????????????????????? | | ???? ? #???????????????????????????????? | | ???? ? #???????????????????????????????? | | ???? ##"??"## #????????????????????????????????? | | ?????????????# ?????????????????????????????????? | | ?????????????# ?????????????????????????????????? | | ?????????????# ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 39 Energy Capacity 610 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Base Temperature (-) 100 Corruption Prevention 20 Armor Coverage 450 Weapon Shielding 66 Reclamation Efficiency 25 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 8 Armor Integrity Analysis 50 Recoil Reduction 11 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Reflective Plating | -8/Storage | Hacked Robot Schematics ------------------ S-10 Pest | -8/Storage | Hacked Fabricated ------------ S-10 Pest | x4 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Fist Fight My Command Is Your Wish Oh No You Don't! Omniscient Cartographer Respectable Loadout \\IAMDERELICT Challenges ------------ None Game ------ Seed SwarmCoolantPlating Manual? 0 Play Time 02:04:32 Cumulative 45.8 hours Start 2019.10.27 @ 21:27:07 End 2019.10.28 @ 22:44:16 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 40 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebec8977-2c76-4267-be3c-c014540fd28c