Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.21 @ 13:47:01 // Halloween2020/ForbiddenLore Player: Agave Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (135) 675 Value Destroyed (5468) 5468 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (423) 423 TOTAL SCORE: 12346 Bonus ------- High Alert Combat Kills 423 Cogmind --------- Core Integrity 0/1300 Matter 201/300 Energy 99/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Heavy Treads Smartbomb Launcher Peak State ------------ > --- POWER ------------ Cooled Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Medium Storage Unit Large Storage Unit Large Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Weapon Cycler Improved Weapon Cycler Improved Powered Armor > --- WEAPON ----------- Heavy Phase Cannon KE Penetrator Enhanced Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Enhanced Nuclear Core Antimatter Reactor Energy Well High-capacity Matter Pod Advanced Sensor Array Recoil Nullifier Improved Particle Charger System Backup Module High-powered Tractor Beam Long-range Proton Cannon Heavy Disruptor Cannon Neutron Cannon Neutron Cannon KE Penetrator Gauss Cannon Enhanced Gauss Cannon Hypervelocity Gauss Cannon Proton Missile Launcher Smartbomb Launcher Smartbomb Launcher Power Sword [Rating: 93] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Cooled Fission Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Utility Improved Targeting Computer Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Power Shielding Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Special Weapon Plasma Cutter Impact Weapon Maul Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 . . 2 Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 11 | . . 2 2 1 1 1 2 . . 2 Weapon 2 | . . . . 1 . 1 . . . . Parts Attached 158 | 1 13 25 23 19 18 18 . 2 18 21 Power 15 | . 2 4 1 1 2 4 . . 1 . Engine 9 | . 2 4 1 1 1 . . . . . Core 6 | . . . . . 1 4 . . 1 . Reactor . | . . . . . . . . . . . Propulsion 18 | . 4 2 4 1 1 2 . . 2 2 Treads 11 | . 2 2 4 . . . . . 2 1 Leg 3 | . 2 . . . . . . . . 1 Wheel 4 | . . . . 1 1 2 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 44 | 1 2 6 6 5 3 4 . . 7 10 Device 21 | . . . 3 3 3 1 . . 3 8 Storage 14 | 1 2 3 . 1 . 2 . . 3 2 Processor 7 | . . 3 3 1 . . . . . . Hackware . | . . . . . . . . . . . Protection 2 | . . . . . . 1 . . 1 . Artifact . | . . . . . . . . . . . Weapon 81 | . 5 13 12 12 12 8 . 2 8 9 Energy Gun 7 | . 2 4 . . . . . . . 1 Energy Cannon 18 | . . 2 1 4 3 2 . . 4 2 Ballistic Gun 17 | . 2 5 6 . 2 1 . . 1 . Ballistic Cannon 18 | . . . 2 6 2 2 . . 1 5 Launcher 5 | . . . . . 2 1 . 1 1 . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon 4 | . . 2 2 . . . . . . . Slashing Weapon 11 | . . . 1 2 3 2 . 1 1 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . . 4 1 1 1 3 . . . 1 Parts Lost 31 | . 1 2 2 . 3 . . . 8 15 Power 3 | . . . . . 1 . . . 1 1 Propulsion 3 | . . . 1 . . . . . 1 1 Utility 10 | . . . 1 . . . . . 3 6 Weapon 15 | . 1 2 . . 2 . . . 3 7 Highest Loss Streak 8 | . 1 1 2 . 2 . . . 5 8 Average Slot Usage (%) 93 | . 99 99 99 96 91 93 84 79 92 72 Engine 6 | . 13 11 9 7 5 . . . . . Core 1 | . . . . . . 5 5 5 5 3 Treads 9 | . 12 22 17 8 . . . . 4 4 Leg 2 | . 15 . . . . . . . . 1 Wheel 3 | . . . . 3 11 11 10 10 4 . Device 8 | . . . 8 10 12 5 5 5 12 20 Storage 21 | . 28 21 18 19 20 23 21 21 22 15 Processor 17 | . . 21 27 23 20 17 15 15 15 11 Energy Gun 2 | . 9 6 . . . . . . . . Energy Cannon 2 | . . 2 2 4 . 1 . . 4 4 Ballistic Gun 8 | . 18 12 10 4 6 11 10 3 4 . Ballistic Cannon 5 | . . . 3 10 6 5 10 6 9 3 Slashing Weapon 1 | . . . . 1 3 . . 3 . 3 Naked Turns 106 | . . . . . . . . . . 106 Heaviest Build 111 | 15 40 50 54 72 70 94 94 94 111 95 Greatest Support 105 | 20 40 40 40 40 38 44 44 44 105 98 Greatest Overweight (x) 24 | . 1 1 2 2 2 2 2 2 2 24 Average Overweight (x) 1 | . . . 1 1 1 1 2 1 1 . Largest Inventory Capacity 24 | 8 16 16 16 20 20 24 24 24 24 20 Average Capacity 18 | 7 14 15 16 18 20 23 24 24 23 17 Most Carried 24 | 6 13 16 16 20 20 24 24 24 24 17 Average Carried 16 | 6 9 15 15 17 19 22 24 22 22 11 Final Capacity 24 | 8 16 16 16 20 20 24 24 24 20 4 Final Carried 24 | 6 13 16 16 20 20 24 24 22 18 4 Class Distribution -------------------- 36% | Mutant 24% | Hauler-Gunner 21% | Hauler-Mutant 7% | Scavenger-Gunner 6% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Hauler-Mutant | -6/Factory Hauler-Gunner | -5/Factory Hauler-Gunner | -4/Factory Hauler-Mutant | -4/Waste Hauler-Gunner | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Matter Collected 4743 | 212 224 343 267 1005 781 841 . . 617 453 Remotely 477 | . . . . . 227 . . . 166 84 Salvage Created 5773 | 91 386 609 444 973 652 1339 . . 826 453 Parts 302 | 3 31 35 29 57 26 70 . . 30 21 Haulers Intercepted 7 | . . 2 1 2 1 . . . . 1 Recyclers Shooed 4 | . . 1 . . . 1 . . 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Combat Hostiles Destroyed 93 | . 11 7 7 17 9 22 . . 14 6 Melee 2 | . . . . 1 . . . . . 1 Guns 40 | . 11 6 6 2 1 11 . . 2 1 Cannons 33 | . . 1 1 14 3 3 . . 7 4 AOE 15 | . . . . . 4 7 . . 4 . Classes Destroyed 14 | 1 3 3 2 2 1 2 . . . . Worker 5 | . . . . 3 . . . . 1 1 Builder 9 | . . . 1 1 2 4 . . . 1 Tunneler 1 | . . . . . . 1 . . . . Hauler 7 | . . 2 1 2 1 . . . . 1 Recycler 8 | 1 . 1 . 3 . 1 . . 2 . Operator 5 | . . 1 . . 3 1 . . . . Watcher 7 | . 2 1 . 2 . 1 . . 1 . Swarmer 16 | . 6 . . 3 . 3 . . 4 . Grunt 33 | . 5 3 3 7 5 9 . . 1 . Brawler 1 | . . . . . . 1 . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 19 | . . 4 3 3 1 3 . . 5 . Hunter 8 | . . . 1 . 2 . . . 2 3 Programmer 15 | . . . . 4 . 6 . . 2 3 Best Kill Streak 7 | 1 4 2 5 4 4 7 . . 7 3 Combat Bots Only 5 | . 3 1 5 3 4 5 . . 5 2 Max Kills in Single Turn 3 | 1 1 1 1 2 1 3 . . 2 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . 1 3 . . 1 . Melee 1 | . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Damage Taken 9514 | . 770 399 420 880 953 824 . 40 2323 2905 Core 2235 | . 173 54 41 52 86 65 . . 453 1311 Absorbed by Shields 190 | . . . 28 . . . . . . 162 Core Remaining (%) 80 | 100 30 86 92 92 89 93 . . 60 . Volleys Fired 365 | 1 77 37 20 64 35 42 . 6 38 45 Largest 4 | 2 2 2 2 3 3 4 . 2 4 3 Hottest 249 | 40 60 91 88 156 145 190 . 94 249 241 Shots Fired 826 | 2 141 67 39 154 87 137 . 7 119 73 Gun 425 | 2 138 56 32 27 38 83 . 1 26 22 Cannon 376 | . . 11 7 127 41 51 . 2 86 51 Launcher 22 | . . . . . 8 3 . 4 7 . Special 3 | . 3 . . . . . . . . . Kinetic 620 | 2 99 41 35 125 73 128 . 3 83 31 Thermal 95 | . 3 18 . 12 . . . . 24 38 Explosive 11 | . . . . . . . . 4 7 . Electromagnetic 100 | . 39 8 4 17 14 9 . . 5 4 Robot Hit Streak 35 | 2 11 14 35 13 12 17 . 4 17 13 Robot Miss Streak 6 | . 6 2 2 3 3 3 . 1 5 2 Penetration Max 1 | . . . . 1 . 1 . . 1 1 Secondary Targets 4 | . 2 . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . Shots Hit Robots 527 | 2 69 49 34 99 63 86 . 5 69 51 Core Hits 233 | 2 28 19 16 38 28 50 . 2 32 18 Critical Hits 41 | . . 1 . 7 2 5 . 1 11 14 Critical Kills 16 | . . . . 3 2 2 . . 5 4 Critical Parts Destroyed 24 | . . . . 4 . 3 . 1 6 10 Melee Attacks 71 | . . 3 4 11 21 6 . 4 3 19 Impact 5 | . . 3 2 . . . . . . . Slashing 66 | . . . 2 11 21 6 . 4 3 19 Piercing . | . . . . . . . . . . . Sneak Attacks 6 | . . . . 2 4 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16071 | 18 605 833 603 2918 2265 3883 . 966 2656 1324 Guns 4954 | 18 572 622 499 487 539 1524 . 24 377 292 Cannons 5966 | . . 211 104 2078 611 745 . 12 1228 977 Explosions 4328 | . 33 . . 65 673 1614 . 930 1013 . Melee 805 | . . . . 288 442 . . . 38 37 Ramming 18 | . . . . . . . . . . 18 Kinetic 7806 | 18 343 404 549 1841 1029 2178 . 36 1003 405 Thermal 2771 | . 33 290 . 264 72 783 . . 483 846 Explosive 2344 | . . . . . . 401 . 930 1013 . Electromagnetic 2327 | . 229 139 54 525 722 521 . . 119 18 Impact . | . . . . . . . . . . . Slashing 805 | . . . . 288 442 . . . 38 37 Piercing . | . . . . . . . . . . . Highest Corruption 12 | . 1 . . 5 . 3 . . 1 12 Average Corruption 3 | . 1 . . 2 . 1 . . 1 5 Corruption Purged 3 | . . . . . . . . . . 3 Effects 71 | . . . . 42 . 1 . . 1 27 Message Errors 11 | . . . . 9 . . . . 1 1 Matter Fused 18 | . . . . 8 . . . . . 10 Heat Flow Errors 5 | . . . . 3 . . . . . 2 Energy Discharges 8 | . . . . 6 . . . . . 2 Data Loss (minor) 9 | . . . . 6 . . . . . 3 Data Loss (major) 2 | . . . . 1 . . . . . 1 Misfires 1 | . . . . 1 . . . . . . Misdirections 1 | . . . . . . . . . . 1 Targeting Errors 16 | . . . . 8 . 1 . . . 7 Overload Shots . | . . . . . . . . . . . Overflow Damage 631 | . . . . 207 193 133 . . 93 5 Projectiles 133 | . . . . 85 35 8 . . . 5 Explosions 229 | . . . . . 24 125 . . 80 . Melee 269 | . . . . 122 134 . . . 13 . Knockbacks 26 | . . . . 8 5 4 . . 3 6 Impact . | . . . . . . . . . . . Kinetic 25 | . . . . 8 5 4 . . 3 5 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 90 | . . . . 29 12 . . 40 . 9 Shots 4 | . . . . 1 1 . . 2 . . Rammed 4 | . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 742 | . 88 138 89 447 243 391 . 22 742 213 Average Temperature 109 | . 26 36 41 113 90 148 . 11 241 65 Received Heat Transfer 1194 | . 219 159 162 192 207 180 . . 54 21 Effects 34 | . . . . 6 . 3 . . 25 . Shutdowns 4 | . . . . 2 . . . . 2 . Energy Bleed 5 | . . . . 2 . . . . 3 . Interference 9 | . . . . . . 3 . . 6 . Matter Decay 3 | . . . . 1 . . . . 2 . Short Circuit 1 | . . . . . . . . . 1 . Damage (minor) 2 | . . . . 1 . . . . 1 . Damage (major) 9 | . . . . . . . . . 9 . Damage (core) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . 1 1 . . 1 . Combat Hostiles 3 | . . . . . 1 1 . . 1 . Parts Fried 7 | . . . 1 1 1 2 . . 2 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . 1 . 1 . . . . . . Heat Transferred 2680 | . 50 592 . 400 50 350 . . 506 732 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . 1 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Peak Influence 977 | 5 211 107 208 303 313 977 478 244 751 440 Initial 478 | . 3 2 31 . 148 72 478 167 170 383 Average 163 | 5 62 25 59 89 147 468 478 220 341 320 Maximum Alert Level 3 | . 1 . 1 1 1 3 2 1 3 2 Low Security (%) 70 | 100 96 100 92 83 88 27 . 27 15 15 Level 1 21 | . 3 . 7 16 11 22 . 72 64 77 Level 2 3 | . . . . . . 14 100 . 13 7 Level 3 4 | . . . . . . 35 . . 6 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 27 | . 3 1 . 5 4 3 . . 5 6 Investigation 3 | . 1 . . 1 1 . . . . . Extermination 10 | . . . . 3 1 2 . . 1 3 Reinforcement 8 | . 2 1 . 1 2 1 . . 1 . Assault . | . . . . . . . . . . . Garrison 6 | . . . . . . . . . 3 3 Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 1 . . 1 . Haulers Reinforced 1 | . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Distress Signals 6 | . 2 2 . . . 1 . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 156 | . 26 9 8 22 14 26 . 5 25 21 Peak Tracking Total 7 | . 5 2 5 3 4 6 . 5 5 7 Tactical Retreats 15 | . 1 1 . 1 . 2 . . 5 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Traps Triggered 10 | . 3 . . 1 1 1 1 . . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Machines Disabled 38 | . 1 . . 3 4 27 . . 3 . Max in Single Turn 7 | . 1 . . 1 1 7 . . 2 . Garrison Access 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Machines Accessed 39 | . 5 8 3 11 6 4 . . 1 1 Terminals 25 | . 5 6 3 5 2 3 . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . 2 1 . . . . . Recycling Units 4 | . . . . 3 1 . . . . . Scanalyzers 5 | . . 2 . 1 . 1 . . 1 . Garrison Access 2 | . . . . . 2 . . . . . Total Hacks 115 | . 18 30 9 33 10 8 . . 4 3 Successful 52 | . 9 17 3 10 4 4 . . 4 1 Failed 63 | . 9 13 6 23 6 4 . . . 2 Catastrophic 12 | . 1 4 1 2 3 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 65 | . 17 18 8 15 2 3 . . . 2 Terminals 78 | . 18 24 9 16 2 6 . . . 3 Fabricators . | . . . . . . . . . . . Repair Stations 7 | . . . . 5 2 . . . . . Recycling Units 11 | . . . . 9 2 . . . . . Scanalyzers 15 | . . 6 . 3 . 2 . . 4 . Garrison Access 4 | . . . . . 4 . . . . . Terminal Hacks 15 | . 5 5 1 2 . 1 . . . 1 Prototype ID Bank 2 | . 1 1 . . . . . . . . Branch Access Points 3 | . 1 1 . 1 . . . . . . Locate Traps 1 | . . . . . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Registered Components 5 | . 2 1 1 1 . . . . . . Zone Layout 3 | . 1 1 . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . . 2 1 . . . . . Scan Component 2 | . . . . 1 1 . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks 3 | . . . . 1 2 . . . . . Report Inventory 1 | . . . . . 1 . . . . . Retrieve Matter 2 | . . . . 1 1 . . . . . Scanalyzer 13 | . . 6 . 1 . 2 . . 4 . Insert Component 7 | . . 3 . 1 . 1 . . 2 . Analyze 6 | . . 3 . . . 1 . . 2 . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 17 | . 4 6 2 4 . 1 . . . . Terminals 17 | . 4 6 2 4 . 1 . . . . Track 7 | . 2 2 1 2 . . . . . . Assimilate 1 | . . 1 . . . . . . . . Botnet 9 | . 2 3 1 2 . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 37 | . 5 8 3 11 5 4 . . . 1 Full Trace Events 3 | . 1 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . 2 . . . 1 . . 2 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 22 | . . . . 22 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 6 | . . 2 . 1 . 1 . . 2 . Part Schematics Acquired 5 | . . 2 . . . 1 . . 2 . Parts Damaged 1 | . . . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . . Programmers 3 | . . . . 3 . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Turns Passed 10271 | 18 1407 1495 1018 2223 1109 1128 46 198 626 1003 Spaces Moved 5811 | 12 776 733 478 1202 774 779 39 153 306 559 Core 266 | . . . . . . . . . . 266 Treads 2564 | . 353 733 478 577 . . . . 130 293 Legs 435 | 12 423 . . . . . . . . . Wheels 2546 | . . . . 625 774 779 39 153 176 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 160 180 120 100 100 120 110 120 50 Average Speed 139 | 120 147 175 180 148 104 113 120 113 144 115 Slowest Speed 1250 | 120 160 180 200 180 120 120 120 120 180 1250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 2 95 54 26 24 18 20 3 83 9 14 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . . . . Unknown Exits Taken 6 | 1 1 . . 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 57 | . . 3 4 6 14 7 . 4 1 18 Terrain Destroyed 346 | . 2 3 6 27 26 96 . 56 110 20 Melee 56 | . . 3 4 6 14 6 . 4 1 18 Projectile 82 | . . . 2 18 11 26 . . 23 2 AOE 208 | . 2 . . 3 1 64 . 52 86 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Total 7291 | 13 917 869 608 1494 985 945 39 166 438 817 Wait 619 | . 18 24 34 162 119 54 . . 56 152 Move 5802 | 11 775 732 477 1201 773 778 39 152 305 559 Hop . | . . . . . . . . . . . Pick Up 150 | . 20 28 24 20 10 25 . . 9 14 Fast Attach 12 | 1 . 4 2 2 2 . . . . 1 Attach 59 | . 3 6 6 4 4 5 . 1 13 17 Detach 4 | . . . 1 . . 1 . . 2 . Swap 87 | . 10 15 15 13 12 13 . 1 5 3 Drop 118 | . 14 20 25 17 9 21 . 2 7 3 Fire 365 | 1 77 37 20 64 35 42 . 6 38 45 Melee 71 | . . 3 4 11 21 6 . 4 3 19 Ram 4 | . . . . . . . . . . 4 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x2 / Min x2) -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -3/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 19 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 13) 430 | -10/Materials | Discovered new exit (range 10) 613 | -10/Materials | Core integrity fell below 50% 913 | -10/Materials | Discovered new exit (range 11) 1093 | -10/Materials | Identified exit to Mines 1426 | -10/Materials | Entered another Materials area 1426 | -9/Materials | Evolved 2 slots: Utility x2 2076 | -9/Materials | Discovered new exit (range 13) 2419 | -9/Materials | Identified exit to Materials 2732 | -9/Materials | Identified exit to Mines 2818 | -9/Materials | Discovered exit to Materials (range 15) 2921 | -9/Materials | Entered another Materials area 2921 | -8/Materials | Evolved 2 slots: Utility x2 3798 | -8/Materials | Build established: Scavenger-Mutant 3846 | -8/Materials | Discovered new exit (range 10) 3863 | -8/Materials | Identified exit to Factory 3939 | -8/Materials | Entered Factory 3939 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4116 | -7/Factory | Discovered new exit (range 15) 4230 | -7/Factory | Build established: Scavenger-Gunner 4980 | -7/Factory | Build established: Gunner 5102 | -7/Factory | Found Prototype Launcher 5252 | -7/Factory | Identified exit to Storage 5252 | -7/Factory | Identified exit to Lower Caves 5419 | -7/Factory | Repaired Gauss Rifle 6009 | -7/Factory | Discovered new exit (range 6) 6162 | -7/Factory | Entered another Factory area 6162 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6199 | -6/Factory | Build established: Hauler-Mutant 7196 | -6/Factory | Discovered new exit (range 13) 7271 | -6/Factory | Entered another Factory area 7271 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7420 | -5/Factory | Build established: Hauler-Gunner 7575 | -5/Factory | Found Imp. Powered Armor 8286 | -5/Factory | Discovered new exit (range 13) 8399 | -5/Factory | Entered another Factory area 8399 | -4/Factory | Evolved 2 slots: Utility x2 8445 | -4/Factory | Sucked down chute 8445 | -4/Factory | Entered Waste 8455 | -4/Waste | Spotted C-40 Crusher 8487 | -4/Waste | Spotted C-40 Crusher 8487 | -4/Waste | Spotted C-40 Crusher 8498 | -4/Waste | Spotted C-40 Crusher 8627 | -4/Waste | Discovered new exit (range 13) 8627 | -4/Waste | Spotted C-40 Crusher 8643 | -4/Waste | Entered Factory 8978 | -4/Factory | Spotted B-86 Titan 9040 | -4/Factory | Garrison activated, responded to threat 9236 | -4/Factory | Discovered new exit (range 4) 9269 | -4/Factory | Entered Research 9269 | -3/Research | Evolved 2 slots: Utility x2 9295 | -3/Research | Lost 5 parts (3u2w) 9589 | -3/Research | Garrison activated, responded to threat 9637 | -3/Research | Lost 3 parts (1u2w) 9757 | -3/Research | Lost 4 parts (2u2w) 10030 | -3/Research | Build established: Scavenger-Mutant 10116 | -3/Research | Released all parts (13) 10141 | -3/Research | Lost 8 parts (1p1n3u3w) 10199 | -3/Research | Core integrity fell below 50% 10206 | -3/Research | System corruption reached 10% 10239 | -3/Research | Core integrity fell below 20% 10272 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10153_ System corrupted: Matter fused (-9). 10169_ System corrupted: Matter fused (-5). 10172_ Triggered Blade Trap. 10172_ Massive razor-sharp blades shoot up from within the floor. 10172_ Inertial Stasis Machine severed. 10179_ Slammed into K-01 Serf. 10179_ K-01 Serf destroyed. 10180_ Acquired 22 matter. 10200_ N,M4D7F:RHAYA7RRGSKT HT5FI,Y: 10200_ Penetrated by Slug. 10206_ Slug penetrates Wall. 10210_ U-05 Engineer destroyed. 10223_ System corrupted: Matter fused (-9). 10227_ Acquired 64 matter. 10228_ Acquired 9 matter. 10230_ Acquired 51 matter. 10242_ System corrupted: Matter fused (-10). 10251_ Penetrated by Slug. 10258_ System corrupted: Substantial component data lost. 10269_ ALERT: Rogue bot located, Programmers report to Research Zone 9W. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ###########????????????########??????????????????? | | ! #????????????# ! #?????????????????? | | #????????????# #?????????????????? | | T #????????????# #????????????????? | | ##?????####??# #????????????????? | | "#?????# # ?????????????????? | | #"##+############# ##/##+#??????????????????# | | # @ #??????????????????# | | # ### ## #??????????????????# | | # #?# ?????# #??????????????????# | | # ########## #??????????????????# | | #####+##### # # #????###########???# | | # # # #????# """ !#???# | | # # # #????# """ #???## | | = # + ! # +????#] """ #????# | | # # !! + #????# #????# | | # # *! ! # #????# = ###### | | """""" # # !!! + #????# + | | """""" # # # #????# ###### | | """""" # # # #????# #????? | | # ########## p##########/########## | | # ^ p | | """""" # | | """""" # | | """""" # | | ########+############################### | | #??# #????????## #?????????????? | | "##########??# #?????????# #???????####### | | ##???????????# #?????????###???????# | | ?????????????# #?????????# ######### | | ?????????????# ##???????# # # | | ?????????????# "" "" "#???????###########" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 21 Energy Capacity 800 Matter Stores 384 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 60 ECM Strength 3 Heat Shielding 100 Armor Coverage 400 Power Shielding 66 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 18 Recoil Reduction 3 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Neutrino Core | -5/Factory | Scanalyzed Hyp. Gauss Cannon | -4/Factory | Scanalyzed Smartbomb Launcher | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Challenges ------------ None Game ------ Seed ForceMassBuckler Manual? 0 Play Time 04:55:24 Cumulative 73.3 hours Start 2020.11.20 @ 06:01:19 End 2020.11.21 @ 13:47:01 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 33 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 063436c7-131e-4eb9-aa71-bdf29593bc13