Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.08 @ 22:40:23

Player: kerapace

Result: Destroyed 0B10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (395)     1975
Value Destroyed (19103)    19103
Prototype IDs (223)        4460
Alien Tech Used (7)        1400
Bonus (25788)              25788
              TOTAL SCORE: 63426

 Bonus
-------
High Alert Combat Kills    2321
Follower Combat Kills      67
Met Data Miner             300
Used Data Conduit          3000
Met Imprinter              300
Met Zhirov                 300
Found Hidden Lab           3000
Decrypted A0 Command       3000
Used Core Reset Matrix     3000
Pursued by Intercept       500
Met Sigix                  2000
Escaped with Sigix         5000
Win                        3000

 Cogmind 
---------
Core Integrity             1504/1600
Matter                     71/300
Energy                     1384/1390
System Corruption          1%
Temperature                Cool (6)
Movement                   Hovering (52)
Location                   Tau Ceti IV Orbit

 Parts 
-------
>              --- POWER (2) --------
               Particle Reactor
               Quantum Reactor
>              --- PROPULSION (6) ---
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY (15) -----
               Fusion Compressor
         Large Storage Unit
      Advanced Energy Well
  Experimental Signal Interpreter
      Advanced Terrain Scan Processor
      Advanced Transmission Jammer
      Advanced Cloaking Device
               EM Dispersion Field
               Hacking Suite
               Hacking Suite
      Advanced Hacking Suite
>              --- WEAPON (2) -------
               Sigix Broadsword
>              --- INVENTORY (10) ---
               Particle Reactor
               Potential Cannon
               Warp Cannon
    Long-range Missile Launcher
               Sigix Containment Pod

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Biometal Heavy Treads
                Biometal Heavy Treads
                Biometal Heavy Treads
>               --- UTILITY ----------
   Experimental Heat Sink
       Advanced Cooling System
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Energy Well
       Advanced Terrain Scan Processor
       Advanced Transmission Jammer
        Layered Heavy Armor Plating
       Advanced Hardlight Generator
       Advanced Hacking Suite
       Advanced System Shield
>               --- WEAPON -----------
                Potential Cannon
>               --- INVENTORY --------
                Particle Reactor
                Particle Reactor
                Particle Reactor
         Medium Treads
         Medium Treads
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
                Fusion Compressor
   Experimental Signal Interpreter
     Long-range Terrain Scanner
       Advanced Reaction Control System
       Advanced Component Analysis Suite
                Core Regenerator
                Core Reset Matrix
     Long-range Proton Cannon
                HERF Cannon
                Warp Cannon
     Long-range Missile Launcher
                Self-destruct Interrupter
                Self-destruct Interrupter
[Rating: 172]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Heavy Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Linear Gravjet
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Improved Armor Integrity Analyzer
  Hackware                 Advanced Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Arc Thrower
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Flak Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Guided Remote Datajack
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   
  Utility                  13   | .   .   .   1   .   2   2   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             433  | 6   3   4   12  5   17  22  6   34  23  7   20  10  18  9   20  12  7   6   14  8   10  2   3   8   43  19  6   39  22  13  5   
  Power                    34   | 1   .   1   2   .   1   1   .   2   1   .   2   1   1   2   .   .   .   .   1   .   1   .   1   1   5   3   .   3   2   1   1   
    Engine                 10   | 1   .   1   2   .   1   1   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   1   .   2   .   .   .   
    Reactor                17   | .   .   .   .   .   .   .   .   .   .   .   1   1   1   2   .   .   .   .   1   .   .   .   1   .   3   2   .   1   2   1   1   
  Propulsion               77   | 2   .   2   6   1   3   8   2   7   1   .   5   4   2   1   3   1   .   .   2   1   .   .   .   .   12  6   .   3   5   .   .   
    Treads                 46   | 1   .   1   4   1   3   7   .   6   1   .   1   1   2   .   2   1   .   .   2   1   .   .   .   .   1   6   .   3   2   .   .   
    Leg                    11   | .   .   .   .   .   .   .   .   .   .   .   4   3   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
    Wheel                  16   | 1   .   1   1   .   .   1   2   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Flight                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  145  | 1   3   .   1   .   6   7   1   14  11  .   6   .   5   2   10  5   3   3   6   5   4   2   2   4   7   4   2   14  7   7   3   
    Device                 70   | .   .   .   .   .   1   2   .   7   8   .   2   .   1   .   3   4   2   3   3   3   4   2   2   4   4   1   .   6   4   4   .   
    Storage                14   | 1   2   .   .   .   1   1   .   1   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   1   
    Processor              11   | .   1   .   .   .   1   1   1   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   1   .   
    Hackware               7    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   2   
    Protection             43   | .   .   .   1   .   3   2   .   6   3   .   4   .   2   1   3   1   1   .   3   1   .   .   .   .   1   1   2   4   2   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   177  | 2   .   1   3   4   7   6   3   11  10  7   7   5   10  4   7   6   4   3   5   2   5   .   .   3   19  6   4   19  8   5   1   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          84   | .   .   1   1   2   4   4   .   4   4   1   1   .   3   .   4   2   4   3   .   2   .   .   .   1   10  2   3   17  7   4   .   
    Ballistic Gun          52   | 2   .   .   2   1   2   .   1   4   4   3   2   3   3   3   2   4   .   .   4   .   3   .   .   1   4   1   .   2   1   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   
    Launcher               23   | .   .   .   .   1   .   2   .   3   2   3   3   2   2   .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   .   .   1   .   1   .   .   .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   3   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   4   1   1   2   .   
Parts Lost                 102  | .   .   7   .   .   .   2   .   2   1   1   6   3   1   3   .   1   2   .   8   .   1   .   .   8   25  3   .   13  11  2   2   
  Power                    12   | .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   3   .   .   2   1   1   .   
  Propulsion               24   | .   .   2   .   .   .   1   .   .   .   .   2   .   .   1   .   .   .   .   2   .   .   .   .   1   9   1   .   2   3   .   .   
  Utility                  43   | .   .   .   .   .   .   .   .   1   .   1   3   2   1   1   .   1   2   .   5   .   1   .   .   5   3   1   .   7   6   1   2   
  Weapon                   23   | .   .   3   .   .   .   1   .   1   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   10  1   .   2   1   .   .   
  Highest Loss Streak      8    | .   .   7   .   .   .   1   .   1   1   1   6   2   1   1   .   1   2   .   8   .   1   .   .   7   7   1   .   7   4   2   2   
Average Slot Usage (%)     85   | .   99  94  95  100 98  99  92  91  87  89  81  84  72  66  75  85  92  89  81  81  81  82  81  78  70  73  76  75  71  58  73  
  Engine                   2    | .   14  12  8   11  8   7   7   7   7   7   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   6   6   5   6   6   6   6   5   5   1   .   1   3   2   1   10  6   7   7   8   
  Treads                   11   | .   14  15  22  22  26  21  2   5   15  15  9   .   11  .   1   13  13  13  12  11  11  11  11  9   1   8   10  8   12  .   .   
  Wheel                    2    | .   14  13  10  11  .   .   13  8   .   .   .   .   .   5   8   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Device                   9    | .   .   .   .   .   6   3   .   6   9   12  9   7   6   6   6   12  19  16  10  16  16  17  16  20  6   6   .   6   9   9   16  
  Storage                  25   | .   25  28  22  22  19  28  30  30  30  30  30  30  25  20  26  26  26  26  26  23  23  23  23  23  24  24  21  18  15  7   8   
  Processor                5    | .   1   .   .   .   8   7   15  8   1   .   .   .   3   6   3   6   6   6   4   4   5   5   5   5   8   10  10  9   6   4   8   
  Hackware                 1    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   10  11  6   4   11  
  Protection               5    | .   .   .   9   11  9   8   7   6   7   7   6   1   5   6   4   5   6   6   5   5   5   5   5   .   .   5   8   3   2   4   6   
  Energy Cannon            6    | .   .   2   6   4   16  14  1   5   7   2   2   .   1   .   3   .   11  13  9   11  2   .   .   1   5   1   3   3   5   2   .   
  Ballistic Gun            6    | .   28  23  15  17  .   .   6   8   6   12  8   12  5   12  7   11  1   .   3   .   7   11  11  9   3   1   .   .   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             173  | 13  41  41  51  52  74  106 105 110 111 98  104 98  142 122 158 158 126 129 131 133 132 127 128 128 139 145 173 169 163 105 93  
  Greatest Support         225  | 20  20  16  40  40  63  74  71  90  100 100 100 84  98  28  90  100 100 100 100 140 140 140 140 140 80  150 150 150 225 96  96  
  Greatest Overweight (x)  38   | 4   2   3   5   5   5   4   2   3   1   .   3   3   1   4   15  1   1   1   1   .   .   .   .   1   13  38  1   1   .   1   .   
  Average Overweight (x)   1    | 1   1   2   3   4   .   1   1   2   .   .   .   1   1   3   3   1   1   1   .   .   .   .   .   .   5   4   .   .   .   .   .   
Largest Inventory Capacity 36   | 6   16  16  16  16  22  28  28  28  28  28  28  28  28  22  36  30  30  30  30  30  30  30  30  30  30  30  30  30  24  16  10  
  Average Capacity         27   | 5   14  16  16  16  16  26  28  28  28  28  28  28  27  22  30  30  30  30  30  30  30  30  30  30  30  30  30  28  22  15  10  
  Most Carried             31   | 3   16  16  16  16  21  28  28  28  28  28  28  28  28  22  31  30  30  30  30  30  30  30  30  29  28  29  30  30  24  16  9   
  Average Carried          25   | 2   8   15  14  15  16  26  27  27  27  27  25  25  23  21  24  29  29  29  29  29  29  29  29  26  19  19  29  26  18  14  7   
  Final Capacity           30   | 6   16  16  16  16  22  28  28  28  28  28  28  28  22  22  30  30  30  30  30  30  30  30  30  30  30  30  30  24  16  10  10  
  Final Carried            30   | 3   16  12  15  16  21  28  28  28  27  28  28  28  22  22  24  29  30  30  29  30  29  30  29  25  14  29  30  19  14  10  7   

 Class Distribution 
--------------------
 76% | Hauler-Mutant
  9% | Mutant
  7% | Scavenger-Mutant
  4% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Waste
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -6/Waste
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Zion
    Hauler-Mutant | -5/Proximity Caves
    Hauler-Mutant | -5/Factory
    Hauler-Mutant | -5/Upper Caves
    Hauler-Mutant | -5/Upper Caves
    Hauler-Mutant | -5/Zhirov
    Hauler-Mutant | -4/Proximity Caves
    Hauler-Mutant | -4/Factory
    Hauler-Mutant | -4/Armory
    Hauler-Mutant | -4/Lab
    Hacker-Mutant | -3/Research
    Hacker-Mutant | -2/Research
     Alien-Mutant | -2/Quarantine
    Hacker-Mutant | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Res  Qua  Acc  
Matter Collected           9027  | 199  121  54   580  142  317  453  433  825  428  255  281  229  201  507  190  380  124  22   630  80   230  174  .    405  699  250  .    465  226  86   41   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            22744 | .    222  113  528  80   932  1236 1403 2290 599  481  394  470  403  1685 807  227  246  .    1094 259  450  437  .    911  1672 250  .    2778 2640 96   41   
  Parts                    914   | .    15   5    34   6    52   58   5    114  35   20   17   26   22   23   32   22   8    .    45   8    9    9    .    40   86   9    .    110  91   5    8    
Haulers Intercepted        18    | .    2    .    2    .    1    5    .    4    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
Recyclers Shooed           7     | .    .    .    .    .    1    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      153   | .    .    .    .    .    .    .    .    .    10   14   .    20   .    .    .    13   8    .    33   .    9    9    .    37   .    .    .    .    .    .    .    
  Prevented                56    | .    .    .    .    .    .    .    .    .    24   9    .    .    .    .    .    12   .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Acc 
Combat Hostiles Destroyed  327  | .   5   3   8   5   15  21  6   35  13  14  4   11  8   6   9   4   4   .   18  4   9   6   .   19  26  4   .   38  29  3   .   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Guns                     107  | .   5   2   7   2   4   .   4   7   2   6   1   7   2   5   5   3   3   .   10  .   2   6   .   16  6   .   .   .   2   .   .   
  Cannons                  122  | .   .   1   1   .   11  14  2   19  1   1   1   .   2   .   3   .   1   .   6   4   7   .   .   1   11  1   .   18  14  3   .   
  AOE                      60   | .   .   .   .   3   .   6   .   5   8   6   .   4   4   .   .   .   .   .   .   .   .   .   .   2   8   .   .   10  4   .   .   
Classes Destroyed          21   | .   3   3   2   1   3   2   1   1   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   
  Worker                   21   | .   .   1   .   .   1   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   .   .   3   4   .   2   
  Builder                  10   | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   2   1   .   
  Tunneler                 2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   18   | .   2   .   2   .   1   5   .   4   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Recycler                 9    | .   .   .   2   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   1   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   .   
  Swarmer                  49   | .   3   .   3   4   .   3   .   .   3   4   .   3   3   .   .   .   .   .   5   .   4   .   .   7   3   .   .   4   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Grunt                    131  | .   2   .   2   1   8   8   .   21  8   8   .   3   4   .   2   .   3   .   7   2   2   3   .   7   16  2   .   10  12  .   .   
  Brawler                  11   | .   .   .   .   .   1   1   .   2   .   1   .   1   .   .   .   .   .   .   2   .   2   1   .   .   .   .   .   .   .   .   .   
  Duelist                  9    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   1   .   .   1   .   3   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   41   | .   .   .   3   .   5   3   .   7   .   1   .   1   .   .   2   1   .   .   2   1   1   1   .   2   2   1   .   3   5   .   .   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   26   | .   .   .   .   .   1   1   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   12  6   .   .   
  Programmer               29   | .   .   .   .   .   .   5   .   4   .   .   .   1   1   .   3   2   1   .   .   .   .   .   .   .   2   .   .   4   6   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Compactor                12   | .   .   .   .   .   .   .   6   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Lightning                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Tracker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           18   | .   5   4   4   4   4   5   1   5   4   4   3   4   3   2   4   1   3   .   6   2   4   3   .   8   13  1   .   7   18  4   2   
  Combat Bots Only         13   | .   5   3   2   4   4   4   1   4   4   4   3   4   3   2   4   1   3   .   6   2   4   3   .   8   8   1   .   5   13  3   .   
Max Kills in Single Turn   4    | .   1   1   1   3   2   4   1   2   2   2   1   3   2   1   1   1   2   .   1   1   1   1   .   2   3   1   .   3   3   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   3   .   2   2   2   .   3   2   .   .   .   .   .   .   .   .   .   .   1   3   .   .   2   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Res  Qua  Acc  
Damage Taken               33193 | .    202  640  361  29   739  1078 .    1875 1076 331  2603 999  382  513  962  554  342  .    2272 321  628  527  .    1391 3261 651  4    6126 3331 1112 883  
  Core                     2483  | .    87   124  102  .    78   120  .    207  42   5    171  34   8    .    32   39   44   .    143  .    24   23   .    68   242  18   4    397  271  104  96   
  Absorbed by Shields      1196  | .    .    .    .    .    .    .    .    177  36   75   .    .    .    .    .    .    .    .    .    116  104  .    .    370  .    .    .    .    312  .    6    
  Reduced by Siege Mode    238   | .    .    .    .    .    .    .    .    .    9    .    85   .    .    .    13   .    .    .    .    4    .    .    .    35   .    .    .    79   13   .    .    
Core Remaining (%)         69    | 100  .    15   .    74   85   .    .    .    .    .    .    17   .    .    .    .    .    .    68   .    .    .    .    88   .    .    72   63   .    83   94   
Volleys Fired              980   | .    23   8    32   7    56   63   33   115  32   19   22   20   20   42   33   15   11   .    36   9    26   18   .    41   70   9    4    125  78   13   .    
  Largest                  2     | .    2    2    2    2    2    2    2    2    2    2    2    2    2    2    2    2    2    .    2    2    2    2    .    2    2    1    1    1    2    1    .    
  Hottest                  300   | .    40   80   83   59   136  136  72   136  132  97   108  69   144  58   144  144  188  .    144  188  188  66   .    114  195  110  100  200  200  300  .    
Shots Fired                1652  | .    46   16   63   14   110  124  66   217  50   36   31   39   31   79   61   30   22   .    72   18   46   36   .    81   116  9    4    126  96   13   .    
  Gun                      724   | .    46   13   50   13   30   .    33   64   16   25   16   36   15   79   36   18   16   .    48   .    8    36   .    73   38   6    .    .    9    .    .    
  Cannon                   861   | .    .    3    13   .    80   120  33   138  27   2    9    .    10   .    25   12   6    .    24   18   38   .    .    4    67   3    3    126  87   13   .    
  Launcher                 65    | .    .    .    .    1    .    4    .    15   7    9    6    3    5    .    .    .    .    .    .    .    .    .    .    4    11   .    .    .    .    .    .    
  Special                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  788   | .    46   13   50   13   30   .    66   64   16   25   16   36   15   79   36   18   16   .    58   .    20   36   .    73   47   6    .    .    9    .    .    
  Thermal                  516   | .    .    3    13   .    80   120  .    113  .    .    .    .    .    .    .    .    6    .    .    18   26   .    .    .    45   .    3    40   38   11   .    
  Explosive                43    | .    .    .    .    1    .    4    .    7    2    5    1    3    5    .    .    .    .    .    .    .    .    .    .    4    11   .    .    .    .    .    .    
  Electromagnetic          303   | .    .    .    .    .    .    .    .    33   32   6    14   .    10   .    25   12   .    .    14   .    .    .    .    4    13   3    .    86   49   2    .    
  Robot Hit Streak         36    | .    11   6    11   5    29   22   17   10   23   13   8    9    36   17   21   22   25   .    29   9    22   15   .    20   12   8    .    19   30   24   .    
  Robot Miss Streak        6     | .    2    4    4    4    2    2    6    5    4    1    5    3    3    5    4    2    .    .    5    2    1    1    .    1    2    1    .    4    1    .    .    
  Penetration Max          3     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    1    .    .    1    3    .    
  Secondary Targets        9     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    1    .    .    .    .    1    .    4    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           1292  | .    30   9    42   5    85   95   62   142  43   29   25   33   24   77   45   24   21   .    57   13   34   31   .    66   85   20   .    102  86   5    2    
  Core Hits                850   | .    11   8    16   7    34   47   73   97   25   20   30   38   39   67   23   8    7    .    31   6    15   12   .    42   75   7    .    57   49   4    2    
  Critical Hits            84    | .    .    .    .    .    3    12   .    15   .    .    .    .    .    .    .    .    2    .    7    1    3    2    .    5    12   5    .    8    8    .    1    
  Critical Kills           37    | .    .    .    .    .    1    5    .    9    .    .    .    .    .    .    .    .    1    .    3    .    2    .    .    3    7    .    .    3    2    .    1    
  Critical Parts Destroyed 43    | .    .    .    .    .    2    7    .    6    .    .    .    .    .    .    .    .    1    .    3    1    1    2    .    2    5    5    .    3    5    .    .    
Melee Attacks              43    | .    .    .    .    .    1    .    2    .    .    .    1    .    1    1    5    .    .    .    .    .    .    .    .    .    .    23   .    .    .    2    7    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 43    | .    .    .    .    .    1    .    2    .    .    .    1    .    1    1    5    .    .    .    .    .    .    .    .    .    .    23   .    .    .    2    7    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           54071 | .    353  166  638  296  1562 2740 2147 4373 1526 1433 884  1249 1346 2443 1357 595  634  .    1596 469  1011 805  .    2583 5159 588  .    8862 6586 2300 370  
  Guns                     14453 | .    353  114  460  84   377  .    1068 1048 248  403  272  769  394  2436 764  349  416  .    1060 .    107  805  .    1820 786  45   .    .    275  .    .    
  Cannons                  25038 | .    .    52   178  .    1185 2019 1079 2043 576  51   128  .    296  .    593  246  218  .    536  469  904  .    .    112  1872 93   .    6021 4067 2300 .    
  Explosions               13646 | .    .    .    .    212  .    721  .    1282 702  979  380  480  656  .    .    .    .    .    .    .    .    .    .    651  2501 .    .    2841 2241 .    .    
  Melee                    924   | .    .    .    .    .    .    .    .    .    .    .    104  .    .    .    .    .    .    .    .    .    .    .    .    .    .    450  .    .    .    .    370  
  Ramming                  10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Kinetic                  15971 | .    353  114  460  84   377  .    2147 1048 248  403  272  769  394  2436 764  349  416  .    1199 .    228  805  .    1820 965  45   .    .    275  .    .    
  Thermal                  20797 | .    .    52   178  .    1185 2019 .    1595 147  .    .    .    .    .    .    .    218  .    .    469  783  .    .    .    1339 .    .    5841 4671 2300 .    
  Explosive                7422  | .    .    .    .    212  .    721  .    858  221  798  151  480  656  .    .    .    .    .    .    .    .    .    .    651  2501 .    .    173  .    .    .    
  Electromagnetic          8947  | .    .    .    .    .    .    .    .    872  910  232  357  .    296  .    593  246  .    .    397  .    .    .    .    112  354  93   .    2848 1637 .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 924   | .    .    .    .    .    .    .    .    .    .    .    104  .    .    .    .    .    .    .    .    .    .    .    .    .    .    450  .    .    .    .    370  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    3    3    .    4    4    6    2    .    .    .    .    .    .    .    2    2    1    .    3    .    .    .    2    2    2    11   2    3    1    
  Average Corruption       3     | .    .    .    2    3    .    2    4    4    1    .    .    .    .    .    .    .    1    2    1    .    2    .    .    .    1    2    2    5    1    2    1    
  Corruption Purged        9     | .    .    .    .    .    .    .    .    4    2    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Effects                  188   | .    .    .    12   12   .    21   12   71   7    .    .    .    .    .    .    .    4    2    .    .    12   .    .    .    2    7    1    20   4    1    .    
    Message Errors         45    | .    .    .    3    2    .    5    4    17   3    .    .    .    .    .    .    .    2    .    .    .    3    .    .    .    .    2    .    3    1    .    .    
    Matter Fused           40    | .    .    .    1    6    .    5    2    20   .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    3    .    1    .    
    Heat Flow Errors       20    | .    .    .    4    .    .    3    2    6    1    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    1    .    1    .    .    .    
    Energy Discharges      22    | .    .    .    1    1    .    2    1    6    2    .    .    .    .    .    .    .    .    1    .    .    4    .    .    .    .    2    .    1    1    .    .    
    Data Loss (minor)      26    | .    .    .    .    2    .    5    2    9    1    .    .    .    .    .    .    .    1    1    .    .    2    .    .    .    .    1    1    1    .    .    .    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Misfires               3     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
    Targeting Errors       19    | .    .    .    2    1    .    1    1    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    3    2    .    .    
    Weapon Failures        3     | .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2518  | .    .    .    .    .    26   15   .    67   .    22   .    4    40   .    5    .    65   .    3    31   82   .    .    42   174  .    .    718  656  568  .    
  Projectiles              1540  | .    .    .    .    .    26   15   .    16   .    .    .    .    19   .    5    .    65   .    3    31   82   .    .    .    29   .    .    457  224  568  .    
  Explosions               978   | .    .    .    .    .    .    .    .    51   .    22   .    4    21   .    .    .    .    .    .    .    .    .    .    42   145  .    .    261  432  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      301   | .    .    .    .    .    .    .    .    27   94   68   .    14   .    3    2    .    .    .    .    .    .    .    .    30   .    .    .    63   .    .    .    
  Shots                    14    | .    .    .    .    .    .    .    .    3    5    2    .    1    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        524   | .    .    36   246  12   186  303  228  276  227  .    312  18   219  75   315  524  137  .    255  118  211  .    .    156  362  234  78   374  463  468  9    
  Average Temperature      86    | .    .    17   77   8    52   82   25   74   54   .    166  8    77   19   93   162  63   .    107  51   38   .    .    82   101  111  42   105  214  256  5    
  Received Heat Transfer   5378  | .    42   .    72   .    306  261  .    694  253  99   348  243  105  .    213  126  123  .    489  24   75   135  .    294  597  93   .    330  285  153  18   
  Effects                  20    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    2    .    .    3    7    2    .    
    Shutdowns              10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    6    2    .    
    Energy Bleed           3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          18    | .    .    .    .    .    .    .    .    .    1    .    2    1    2    .    1    1    .    .    .    1    .    .    .    3    .    .    .    5    1    .    .    
  Total Turns              248   | .    .    .    .    .    .    .    .    .    22   .    40   7    11   .    46   21   .    .    .    6    .    .    .    38   .    .    .    43   14   .    .    
  Longest Duration         46    | .    .    .    .    .    .    .    .    .    22   .    23   7    10   .    46   21   .    .    .    6    .    .    .    20   .    .    .    12   14   .    .    
Robots Corrupted           34    | .    .    .    .    .    .    .    .    4    2    1    2    .    .    .    1    1    .    .    2    .    .    .    .    .    1    .    .    11   9    .    .    
  Combat Hostiles          31    | .    .    .    .    .    .    .    .    4    2    1    2    .    .    .    1    1    .    .    2    .    .    .    .    .    1    .    .    8    9    .    .    
  Parts Fried              91    | .    .    .    .    .    .    .    .    8    5    2    9    .    1    .    9    1    .    .    1    .    .    .    .    .    3    .    .    32   20   .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Parts Melted             28    | .    .    .    .    .    1    6    .    2    .    .    .    .    .    .    .    .    1    .    .    2    2    .    .    .    2    .    .    6    6    .    .    
  Heat Transferred         20942 | .    .    111  370  .    2146 3404 .    2751 200  .    .    .    .    .    .    .    250  .    .    650  1100 .    .    .    1553 .    .    4450 3957 .    .    
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Res  Qua  Acc  
Peak Influence             1433 | .    149  57   245  190  319  359  127  746  .    .    .    .    204  46   472  .    .    .    .    284  .    .    .    .    560  738  .    874  1433 1006 773  
  Initial                  805  | .    .    57   .    95   33   89   125  .    .    .    .    .    18   45   .    .    .    .    .    163  .    .    .    .    75   254  .    .    491  805  603  
  Average                  257  | .    51   42   70   140  196  138  104  327  .    .    .    .    81   8    266  .    .    .    .    222  .    .    .    .    262  458  .    303  980  897  679  
Maximum Alert Level        4    | .    .    .    1    .    1    1    .    3    .    .    .    .    1    .    2    .    .    .    .    1    .    .    .    .    2    3    .    3    4    3    3    
  Low Security (%)         55   | 100  100  100  89   100  49   76   100  29   .    .    .    .    99   100  30   .    .    .    .    30   .    .    .    .    39   .    .    50   .    .    .    
  Level 1                  24   | .    .    .    10   .    50   23   .    39   .    .    .    .    .    .    45   .    .    .    .    69   .    .    .    .    28   50   .    10   .    .    .    
  Level 2                  12   | .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    23   .    .    .    .    .    .    .    .    .    31   31   .    25   13   .    64   
  Level 3                  6    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    13   55   100  36   
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          54   | .    1    .    1    .    1    7    .    11   .    .    .    .    3    .    4    .    .    .    1    1    .    .    .    .    5    1    .    10   5    3    .    
  Investigation            7    | .    .    .    .    .    1    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Extermination            13   | .    .    .    .    .    .    4    .    3    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    .    
  Reinforcement            22   | .    1    .    1    .    .    2    .    3    .    .    .    .    2    .    1    .    .    .    .    1    .    .    .    .    4    1    .    6    .    .    .    
  Assault                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    2    2    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Intercept                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
Haulers Reinforced         6    | .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Acc 
Distress Signals           24   | .   2   .   3   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   9   3   .   .   
Communications Jammed      154  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  .   .   .   127 5   .   
  Distress Signals         153  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  .   .   .   126 5   .   
Times Spotted              491  | .   8   7   21  6   21  35  6   52  14  16  4   11  15  6   14  4   4   .   23  5   10  6   .   19  46  16  1   61  40  9   11  
  Peak Tracking Total      13   | .   5   4   5   4   5   5   4   5   4   4   3   4   3   6   4   1   3   .   13  2   5   2   .   7   8   5   1   9   10  7   7   
  Tactical Retreats        29   | .   .   .   1   .   .   6   .   3   .   1   .   .   1   .   .   .   .   .   4   .   3   .   .   .   1   2   .   1   3   .   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Acc 
Traps Triggered            22   | .   .   .   2   .   1   2   .   7   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   1   1   .   1   1   1   1   
  Indirectly               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                15   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   8   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Acc 
Machines Disabled          35   | .   .   .   1   2   2   2   .   9   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   3   1   4   1   5   1   
  Max in Single Turn       2    | .   .   .   1   .   1   2   .   2   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   1   
  Garrison Access          6    | .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Acc 
Machines Accessed          55   | .   2   .   3   .   6   7   .   10  .   1   4   .   2   .   3   1   1   .   .   .   .   1   3   .   2   2   1   1   1   3   1   
  Terminals                26   | .   2   .   3   .   3   3   .   4   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   1   1   .   1   .   3   1   
  Fabricators              7    | .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Total Hacks                125  | .   5   .   8   .   13  12  .   22  .   1   23  .   4   .   7   1   1   .   .   .   .   1   9   .   2   5   1   2   2   5   1   
  Successful               71   | .   1   .   3   .   5   6   .   8   .   1   23  .   1   .   3   1   1   .   .   .   .   1   9   .   1   2   1   1   .   2   1   
  Failed                   54   | .   4   .   5   .   8   6   .   14  .   .   .   .   3   .   4   .   .   .   .   .   .   .   .   .   1   3   .   1   2   3   .   
    Catastrophic           14   | .   .   .   .   .   2   1   .   2   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   2   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   3   .   1   .   1   2   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Terminals                47   | .   5   .   8   .   6   4   .   6   .   1   .   .   .   .   5   .   .   .   .   .   .   1   .   .   1   2   .   2   .   5   1   
  Fabricators              17   | .   .   .   .   .   .   4   .   8   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   2   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          16   | .   .   .   .   .   3   3   .   5   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   
Terminal Hacks             49   | .   1   .   3   .   1   1   .   .   .   1   23  .   .   .   1   1   1   .   .   .   .   1   9   .   .   1   1   1   .   2   1   
  Record                   20   | .   .   .   .   .   .   .   .   .   .   1   11  .   .   .   .   .   .   .   .   .   .   1   5   .   .   .   1   .   .   1   .   
  Part Schematic           11   | .   .   .   .   .   .   1   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         3    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   3   .   4   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           5    | .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    5    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              5    | .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   2   .   3   .   4   5   .   7   .   .   .   .   1   .   2   .   .   .   .   .   .   1   .   .   1   1   .   1   1   2   1   
  Full Trace Events        5    | .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 252  | .   .   .   .   .   .   252 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   67  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   1   1   .   1   .   .   6   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Parts Built              6    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Matter                 998  | .   .   .   .   .   .   124 .   212 .   .   .   .   .   .   384 .   .   .   .   .   .   .   .   .   .   278 .   .   .   .   .   
    Time                   441  | .   .   .   .   .   .   62  .   106 .   .   .   .   .   .   204 .   .   .   .   .   .   .   .   .   .   69  .   .   .   .   .   
  Total Part Build Rating  40   | .   .   .   .   .   .   2   .   12  .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     51   | .   .   .   .   .   51  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Programmers              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Acc 
Total Allies               11   | .   .   3   .   3   .   3   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   .   3   .   3   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      90   | .   .   40  .   83  .   90  .   .   .   .   .   .   .   31  .   .   .   .   29  29  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   16  .   31  .   30  .   .   .   .   .   .   .   31  .   .   .   .   29  29  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               24   | .   .   1   .   3   .   6   .   .   .   .   .   .   .   6   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             600  | .   .   12  .   139 .   211 .   .   .   .   .   .   .   106 .   .   .   .   .   132 .   .   .   .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Acc 
Robot Analysis Total       115  | .   .   .   .   .   .   .   .   .   .   .   115 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   .   3   1   .   .   .   2   3   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Res  Qua  Acc  
Turns Passed               28494 | 80   317  132  659  667  1063 2279 484  2462 1411 997  316  431  540  793  966  1827 1487 2826 694  399  1476 1570 247  562  714  588  434  1023 610  265  175  
Spaces Moved               15345 | 42   167  88   400  471  470  1136 285  1538 708  574  128  230  243  466  435  969  790  1561 307  208  863  935  147  252  256  207  253  390  271  298  257  
  Core                     20    | 18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Treads                   10407 | 22   49   .    55   44   441  970  19   46   708  574  99   .    243  .    29   969  790  1561 307  208  863  935  147  252  55   144  253  390  234  .    .    
  Legs                     286   | .    .    .    .    .    .    .    .    .    .    .    29   230  .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    
  Wheels                   4040  | 2    118  88   345  427  29   166  266  1492 .    .    .    .    .    466  406  .    .    .    .    .    .    .    .    .    174  61   .    .    .    .    .    
  Hover                    592   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   298  257  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  110  110  130  130  120  120  120  160  160  150  120  180  130  110  180  180  180  160  160  160  160  160  160  106  145  145  145  52   52   52   
  Average Speed            156   | 167  137  118  129  134  161  172  124  130  180  160  163  150  180  139  134  180  180  180  179  160  160  160  160  165  160  189  159  157  132  65   52   
  Slowest Speed            1950  | 250  200  120  180  180  180  240  180  220  185  160  210  210  180  140  230  180  180  180  180  160  160  160  160  180  270  1950 165  165  145  152  52   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
Exploration Rate (%)       51    | 4    30   19   41   98   42   30   86   47   83   78   78   47   9    86   17   97   92   88   59   7    96   94   60   52   10   17   99   16   16   35   10   
  Regions Visited          31
    Branch Regions         17
  Pre-discovered Areas     35    | .    .    1    .    .    .    .    .    .    .    .    27   .    .    .    .    .    1    2    .    .    1    .    3    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    1    .    1    .    .    .    1    1    .    .    .    .    1    .    
  Unknown Exits Taken      20    | 1    1    1    1    1    1    .    .    .    1    1    1    1    .    .    .    1    1    .    1    .    1    1    1    .    .    1    1    1    1    .    .    
Scrap Searched             26    | .    .    .    .    2    .    .    .    .    2    2    .    2    .    .    .    4    5    3    .    .    4    2    .    .    .    .    .    .    .    .    .    
Spaces Dug                 56    | .    .    .    .    15   .    5    2    .    11   .    .    .    1    1    5    .    .    .    .    .    .    .    .    .    2    3    .    2    .    5    4    
Terrain Destroyed          554   | .    .    .    .    15   .    16   2    39   41   48   5    15   44   1    5    .    1    .    3    1    5    10   .    62   77   3    .    110  42   5    4    
  Melee                    16    | .    .    .    .    .    .    .    2    .    .    .    .    .    1    1    5    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    4    
  Projectile               65    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    1    5    10   .    24   7    .    .    8    1    5    .    
  AOE                      473   | .    .    .    .    15   .    16   .    39   41   48   5    15   43   .    .    .    .    .    .    .    .    .    .    38   70   .    .    102  41   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Res  Qua  Acc  
Total                      18176 | 50   209  99   493  489  675  1343 348  1773 793  616  200  275  310  531  752  1025 835  1579 375  260  910  975  161  316  431  356  281  662  419  353  282  
  Wait                     870   | .    .    .    17   2    91   76   9    44   13   15   16   10   19   3    236  9    13   .    3    16   6    14   .    15   55   79   .    74   26   9    .    
  Move                     15315 | 41   166  87   399  470  469  1136 284  1537 707  573  127  229  243  465  434  968  789  1560 306  207  862  934  146  251  255  206  252  389  270  297  256  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  223   | 3    14   .    16   3    20   20   6    12   6    1    5    3    2    5    10   12   9    6    4    11   2    4    4    .    3    10   6    12   9    5    .    
  Fast Attach              139   | 6    2    .    6    .    6    9    .    11   2    .    6    4    2    2    6    1    .    .    4    2    2    .    3    .    20   12   7    9    9    6    2    
  Attach                   130   | .    .    4    3    .    2    3    2    2    6    .    9    2    4    5    5    3    2    .    3    3    2    .    1    5    14   5    .    24   11   7    3    
  Detach                   49    | .    .    .    1    .    1    1    .    1    3    .    5    .    1    .    4    1    .    .    1    1    .    .    .    1    .    5    2    8    7    6    .    
  Swap                     171   | .    1    .    3    5    9    10   4    21   15   7    5    4    12   2    9    8    5    6    7    3    6    2    .    3    9    3    .    7    3    1    1    
  Drop                     222   | .    3    .    16   2    20   23   8    25   8    1    4    3    4    4    10   8    6    7    2    8    4    3    7    .    5    4    10   14   5    7    1    
  Fire                     980   | .    23   8    32   7    56   63   33   115  32   19   22   20   20   42   33   15   11   .    36   9    26   18   .    41   70   9    4    125  78   13   .    
  Melee                    43    | .    .    .    .    .    1    .    2    .    .    .    1    .    1    1    5    .    .    .    .    .    .    .    .    .    .    23   .    .    .    2    7    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Escape Stasis            21    | .    .    .    .    .    .    2    .    5    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Rewire                   10    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Waste
-7/Factory (discovered 4 exits: *Fac x2 / [*Sto] / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory (discovered 3 exits: [*Fac] / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-6/Zion (discovered 2 exits: Dee / *Pro)
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Armory
-4/Lab
-3/Research (discovered 3 exits: *Res / Tes x2)
-2/Research
-2/Quarantine
-1/Access
Tau Ceti IV Orbit

 History 
---------
  Turn | Location           | Event
    20 | -11/Scrapyard      | Discovered new exit (range 15)
    81 | -11/Scrapyard      | Entered Materials
   117 | -10/Materials      | Discovered new exit (range 6)
   300 | -10/Materials      | Build established: Mutant
   398 | -10/Materials      | Entered Mines
   398 | -10/Mines          | Discovered new exit (range 8)
   399 | -10/Mines          | Learned location of Storage (-7)
   442 | -10/Mines          | Discovered new exit (range 15)
   463 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   489 | -10/Mines          | Assembled infested the area
   499 | -10/Mines          | Core integrity fell below 50%
   525 | -10/Mines          | Core integrity fell below 20%
   530 | -10/Mines          | Entered Materials
   530 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   559 | -9/Materials       | Lost 7 parts (2p2n3w)
   998 | -9/Materials       | Discovered new exit (range 6)
  1189 | -9/Materials       | Entered Mines
  1206 | -9/Mines           | Learned Materials stockpile data
  1229 | -9/Mines           | Discovered new exit (range 9)
  1364 | -9/Mines           | Discovered new exit (range 6)
  1448 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  1583 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1707 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  1717 | -9/Mines           | Found Prototype Device
  1856 | -9/Mines           | Entered Materials
  1856 | -8/Materials       | Evolved 2 slots: Utility x2
  2588 | -8/Materials       | Repaired Hvy. Ion Engine
  2820 | -8/Materials       | Discovered new exit (range 5)
  2919 | -8/Materials       | Entered Factory
  2919 | -7/Factory         | Evolved 2 slots: Utility x2
  2920 | -7/Factory         | Identified exit to Lower Caves
  3070 | -7/Factory         | Build established: Hauler-Mutant
  3240 | -7/Factory         | Fabricated L-41 Fighter (x3)
  3644 | -7/Factory         | Discovered exit to Lower Caves (range 5)
  3934 | -7/Factory         | Discovered new exit (range 2)
  5048 | -7/Factory         | Fabricated Armor Integrity Analyzer (x1)
  5198 | -7/Factory         | Sucked down chute
  5198 | -7/Factory         | Entered Waste
  5265 | -7/Waste           | Spotted C-40 Crusher
  5270 | -7/Waste           | Spotted C-40 Crusher
  5304 | -7/Waste           | Destroyed C-40 Crusher
  5313 | -7/Waste           | Spotted C-40 Crusher
  5313 | -7/Waste           | Spotted C-40 Crusher
  5348 | -7/Waste           | Destroyed C-40 Crusher
  5354 | -7/Waste           | Spotted C-40 Crusher
  5376 | -7/Waste           | Spotted C-40 Crusher
  5390 | -7/Waste           | Destroyed C-40 Crusher
  5397 | -7/Waste           | Found Damper Plating
  5447 | -7/Waste           | Destroyed C-40 Crusher
  5470 | -7/Waste           | Destroyed C-40 Crusher
  5478 | -7/Waste           | Discovered new exit (range 13)
  5541 | -7/Waste           | Destroyed C-40 Crusher
  5682 | -7/Waste           | Entered Factory
  5871 | -7/Factory         | Discovered new exit (range 10)
  6085 | -7/Factory         | Garrison activated, responded to threat
  6323 | -7/Factory         | Garrison activated, responded to threat
  7108 | -7/Factory         | Fabricated Hvy. Treads?
  7108 | -7/Factory         | Discovered new exit (range 8)
  7702 | -7/Factory         | Discovered new exit (range 9)
  8110 | -7/Factory         | Discovered exit to Lower Caves (range 16)
  8144 | -7/Factory         | Entered Lower Caves
  8480 | -7/Lower Caves     | Identified Exp. Sensor Array
  8764 | -7/Lower Caves     | Learned Factory terminal intel
  9027 | -7/Lower Caves     | Core integrity fell below 50%
  9214 | -7/Lower Caves     | Spotted B-75 Beast
  9244 | -7/Lower Caves     | Destroyed B-75 Beast
  9342 | -7/Lower Caves     | Discovered new exit (range 8)
  9555 | -7/Lower Caves     | Entered another Lower Caves area
 10226 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10491 | -7/Lower Caves     | Discovered new exit (range 15)
 10552 | -7/Lower Caves     | Entered Data Miner
 10552 | -7/Data Miner      | Discovered new exit (range 7)
 10583 | -7/Data Miner      | Met Data Miner
 10612 | -7/Data Miner      | Learned location of Section 7 (-2)
 10612 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 10640 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 10668 | -7/Data Miner      | Interfaced with the Data Conduit
 10729 | -7/Data Miner      | Lost 6 parts (2n3u1w)
 10835 | -7/Data Miner      | Found Exp. Thermal Shield
 10868 | -7/Data Miner      | Entered Proximity Caves
 10954 | -6/Proximity Caves | Core integrity fell below 20%
 10995 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11081 | -6/Proximity Caves | Build established: Scavenger-Mutant
 11278 | -6/Proximity Caves | Learned Factory emergency access door positions
 11278 | -6/Proximity Caves | Discovered new exit (range 15)
 11299 | -6/Proximity Caves | Entered Factory
 11299 | -6/Factory         | Evolved 2 slots: Utility x2
 11301 | -6/Factory         | Loaded intel: 240 machine locations
 11302 | -6/Factory         | Loaded intel: 20 terminal locations
 11310 | -6/Factory         | Discovered new exit (range 8)
 11325 | -6/Factory         | Identified exit to Lower Caves
 11736 | -6/Factory         | Build established: Hauler-Mutant
 11839 | -6/Factory         | Sucked down chute
 11839 | -6/Factory         | Entered Waste
 11840 | -6/Waste           | Met a frightened Derelict
 11868 | -6/Waste           | Spotted C-40 Crusher
 11870 | -6/Waste           | Spotted C-40 Crusher
 11895 | -6/Waste           | Spotted C-40 Crusher
 11934 | -6/Waste           | Spotted C-40 Crusher
 11939 | -6/Waste           | Spotted C-40 Crusher
 11955 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 11975 | -6/Waste           | Spotted C-40 Crusher
 11994 | -6/Waste           | Discovered new exit (range 15)
 12029 | -6/Waste           | Destroyed C-40 Crusher
 12099 | -6/Waste           | Destroyed C-40 Crusher
 12103 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 12104 | -6/Waste           | Found Damper Plating
 12139 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 12142 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 12156 | -6/Waste           | Destroyed C-40 Crusher
 12315 | -6/Waste           | Destroyed C-40 Crusher
 12329 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 12332 | -6/Waste           | Destroyed C-40 Crusher
 12444 | -6/Waste           | Destroyed C-40 Crusher
 12632 | -6/Waste           | Entered Factory
 12633 | -6/Factory         | Loaded intel: 234 machine locations
 12906 | -6/Factory         | Fabricated Exp. Transmission Jammer (x1)
 12929 | -6/Factory         | Local fabrication network quarantined
 12982 | -6/Factory         | First assault squad dispatched
 13475 | -6/Factory         | Discovered new exit (range 8)
 13598 | -6/Factory         | Entered Lower Caves
 14084 | -6/Lower Caves     | Learned location of 1 exit from Factory
 14118 | -6/Lower Caves     | Learned 8 Factory zone layouts
 14584 | -6/Lower Caves     | Spotted B-75 Beast
 14605 | -6/Lower Caves     | Destroyed B-75 Beast
 15003 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 15159 | -6/Lower Caves     | Discovered new exit (range 8)
 15425 | -6/Lower Caves     | Entered another Lower Caves area
 15545 | -6/Lower Caves     | Discovered new exit (range 11)
 16768 | -6/Lower Caves     | Discovered new exit (range 5)
 16839 | -6/Lower Caves     | Build established: Scavenger-Mutant
 16912 | -6/Lower Caves     | Entered Zion
 17002 | -6/Zion            | System corruption cleaned by Quarantine Array
 17091 | -6/Zion            | Discovered new exit (range 16)
 17605 | -6/Zion            | Identified exit to Proximity Caves
 17605 | -6/Zion            | Identified exit to Deep Caves
 17746 | -6/Zion            | Visited the Megawrench Repair Shop
 17747 | -6/Zion            | Megawrench repaired 12 parts
 18025 | -6/Zion            | Build established: Hauler-Mutant
 18694 | -6/Zion            | Given the Hacking Drone Bay
 19738 | -6/Zion            | Entered Proximity Caves
 20136 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 20203 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 20341 | -5/Proximity Caves | Lost 8 parts (1p2n5u)
 20416 | -5/Proximity Caves | Discovered new exit (range 9)
 20432 | -5/Proximity Caves | Entered Factory
 20432 | -5/Factory         | Accompanied by 1 ally
 20432 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 20433 | -5/Factory         | Identified exit to Upper Caves
 20434 | -5/Factory         | Identified exit to Factory
 20436 | -5/Factory         | Loaded intel: 283 machine locations
 20831 | -5/Factory         | Entered Upper Caves
 21195 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 21763 | -5/Upper Caves     | Learned Factory security intel
 22040 | -5/Upper Caves     | Discovered new exit (range 18)
 22307 | -5/Upper Caves     | Entered another Upper Caves area
 22309 | -5/Upper Caves     | Discovered exit to Factory (range 5)
 22655 | -5/Upper Caves     | Learned 4 Factory zone layouts
 22911 | -5/Upper Caves     | Learned 4 Factory zone layouts
 23104 | -5/Upper Caves     | Learned Factory emergency access door positions
 23581 | -5/Upper Caves     | Discovered new exit (range 24)
 23805 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 23877 | -5/Upper Caves     | Entered Zhirov
 23877 | -5/Zhirov          | Discovered new exit (range 3)
 23906 | -5/Zhirov          | Met Zhirov
 23951 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 23977 | -5/Zhirov          | Found Alien Artifact
 23977 | -5/Zhirov          | Identified Integrated Reactor
 23977 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 24003 | -5/Zhirov          | Found Alien Artifact
 24124 | -5/Zhirov          | Entered Proximity Caves
 24401 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 24514 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 24584 | -4/Proximity Caves | Lost 7 parts (1p1n4u1w)
 24591 | -4/Proximity Caves | Destroyed 8 combat bots
 24676 | -4/Proximity Caves | Discovered exit to Factory (range 7)
 24686 | -4/Proximity Caves | Entered Factory
 24686 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 24687 | -4/Factory         | Identified exit to Armory
 24690 | -4/Factory         | Loaded intel: 231 machine locations
 24940 | -4/Factory         | Lost 4 parts (1p1u2w)
 25043 | -4/Factory         | Lost 7 parts (2n2u3w)
 25193 | -4/Factory         | Destroyed 8 combat bots
 25202 | -4/Factory         | Lost 5 parts (1p2n2w)
 25331 | -4/Factory         | Lost 3 parts (1n2w)
 25400 | -4/Factory         | Entered Armory
 25401 | -4/Armory          | Loaded intel: 65 machine locations
 25430 | -4/Armory          | Lost 4 parts (1p2n1w)
 25696 | -4/Armory          | Local fabrication network quarantined
 25707 | -4/Armory          | Fabricated Biometal Heavy Treads (x2)
 25796 | -4/Armory          | Identified Transdimensional Reconstructor
 25796 | -4/Armory          | Warped through subspace to slip node
 25796 | -4/Armory          | Discovered new exit (range 1)
 25988 | -4/Armory          | Entered Lab
 25989 | -4/Lab             | Discovered new exit (range 9)
 26005 | -4/Lab             | Hidden lab's door opened automatically
 26005 | -4/Lab             | Sensor layout match revealed
 26006 | -4/Lab             | Gained access to the hidden lab's interior
 26028 | -4/Lab             | Detected by scanners
 26040 | -4/Lab             | Found Prototype Special Weapon
 26040 | -4/Lab             | Identified Gui. Remote Datajack
 26042 | -4/Lab             | Confronted by A5
 26043 | -4/Lab             | Destroyed A5 with decrypted code from the hidden lab
 26064 | -4/Lab             | Decrypted terminal
 26088 | -4/Lab             | Found Prototype Protection
 26088 | -4/Lab             | Identified Hvy. Regenerative Plating
 26093 | -4/Lab             | Found Prototype Energy Cannon
 26093 | -4/Lab             | Identified Potential Cannon
 26099 | -4/Lab             | Found Prototype Energy Cannon
 26099 | -4/Lab             | Identified Warp Cannon
 26154 | -4/Lab             | Found Integrated Reactor
 26154 | -4/Lab             | Installed Integrated Reactor, increased core energy generation (+10)
 26167 | -4/Lab             | Found Transdimensional Reconstructor
 26186 | -4/Lab             | Found Alien Artifact
 26224 | -4/Lab             | Found Prototype Hackware
 26288 | -4/Lab             | Found Alien Artifact
 26297 | -4/Lab             | Decrypted terminal
 26315 | -4/Lab             | Decrypted terminal
 26422 | -4/Lab             | Entered Research
 26422 | -3/Research        | Evolved 2 slots: Utility x2
 26423 | -3/Research        | Loaded intel: 100 machine locations
 26500 | -3/Research        | Found Exp. Signal Interpreter
 26640 | -3/Research        | Identified Deep Network Scanner
 26641 | -3/Research        | Identified exit to Testing
 26926 | -3/Research        | Build established: Hacker-Mutant
 26986 | -3/Research        | Spotted B-86 Titan
 27030 | -3/Research        | Destroyed B-86 Titan
 27100 | -3/Research        | Warped through subspace
 27129 | -3/Research        | Lost 7 parts (1p2n3u1w)
 27173 | -3/Research        | System corruption reached 10%
 27224 | -3/Research        | Lost 5 parts (1p3u1w)
 27227 | -3/Research        | Intercept squad dispatched
 27244 | -3/Research        | Spotted Tracker
 27244 | -3/Research        | Spotted Tracker
 27250 | -3/Research        | Destroyed Tracker
 27250 | -3/Research        | Destroyed Tracker
 27278 | -3/Research        | Spotted Combat Programmer
 27287 | -3/Research        | Destroyed Combat Programmer
 27307 | -3/Research        | Spotted Combat Programmer
 27308 | -3/Research        | Destroyed Combat Programmer
 27407 | -3/Research        | Discovered new exit (range 14)
 27445 | -3/Research        | Entered another Research area
 27445 | -2/Research        | Evolved 2 slots: Propulsion x2
 27446 | -2/Research        | Loaded intel: 110 machine locations
 27495 | -2/Research        | Garrison activated, responded to threat
 27927 | -2/Research        | Lost 4 parts (1p3u)
 27945 | -2/Research        | First assault squad dispatched
 27952 | -2/Research        | Destroyed 13 combat bots
 28008 | -2/Research        | Identified Core Regenerator
 28008 | -2/Research        | Used Core Regenerator, restored core integrity (+223)
 28048 | -2/Research        | Discovered new exit (range 14)
 28055 | -2/Research        | Entered Quarantine
 28056 | -2/Quarantine      | Loaded intel: 74 machine locations
 28058 | -2/Quarantine      | Identified Core Reset Matrix
 28058 | -2/Quarantine      | Used Core Reset Matrix
 28059 | -2/Quarantine      | Identified exit to Access
 28062 | -2/Quarantine      | Detected hypermatrix surge
 28062 | -2/Quarantine      | Sensed 18 artifacts in vicinity
 28085 | -2/Quarantine      | Found Core Cannon
 28110 | -2/Quarantine      | Found Terrabomb
 28187 | -2/Quarantine      | Found Sigix Broadsword
 28241 | -2/Quarantine      | Met incapacitated Sigix Warrior
 28241 | -2/Quarantine      | Lockdown squad dispatched
 28261 | -2/Quarantine      | Spotted Lightning
 28266 | -2/Quarantine      | Spotted Lightning
 28270 | -2/Quarantine      | Spotted Lightning
 28276 | -2/Quarantine      | Destroyed Lightning
 28283 | -2/Quarantine      | Destroyed Lightning
 28291 | -2/Quarantine      | Found Prototype Device
 28291 | -2/Quarantine      | Identified EM Dispersion Field
 28305 | -2/Quarantine      | First assault squad dispatched
 28320 | -2/Quarantine      | Entered Access
 28320 | -1/Access          | Evolved 2 slots: Utility x2
 28356 | -1/Access          | Identified exit to Surface
 28452 | -1/Access          | Spotted B-99 Colossus
 28453 | -1/Access          | Spotted B-99 Colossus
 28487 | -1/Access          | Used Terrabomb
 28495 | ***                | Destroyed 0B10!

 Last Messages 
---------------
28400_ Field strength at 14.
28401_ Field strength at 3.
28402_ Stasis field depleted.
28409_ U-05 Engineer destroyed.
28415_ R-10 Processor suffers critical hit.
28453_ Knocked back.
28453_ Penetrated by Slug. <x2>
28453_ Slug penetrates Wall.
28453_ Penetrated by Slug. <x2>
28455_ Imp. Weapon Shielding destroyed.
28455_ Slug penetrates Wall. <x8>
28460_ Penetrated by Slug.
28460_ Slug penetrates Wall. <x2>
28460_ Imp. Heavy Armor Plating destroyed.
28460_ Penetrated by Slug. <x3>
28460_ Slug penetrates Wall. <x4>
28487_ Terrabomb activated.
28487_ Penetrated by Slug. <x3>
28488_ U-05 Engineer builds a Wall.
28491_ Main Access Shell breached.

 Map 
-----
+----------------------------------------------------+
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| ???????""  "        " ???????????????????????????? |
| ??????  "  """""""" "????????????????????????????? |
| ??????= "  "     !" "????????????????????????????? |
| ?????   "  "      """????????????????????????????? |
| ?????   "  "      """""""""??????????????????????? |
| ????    "  "      """     ???????????????????????? |
| ????    "  ;      " "    ????????????????????????? |
| ????    "  ;      ; "  """"""????????????????????? |
| ???     "  +      ; ;  "    "????????????????????? |
| ?##""+"""  ;      ; ;    @" "????????????????????? |
| ?+         ;      ; ;  " "" "????????????????????? |
| ?#         ;      ; "  "    "????????????????????? |
| ??"        ;      " "  """"""????????????????????? |
| ??"        "      " "         ???????????????????? |
| ??"        "      " """"""""""???????????????????? |
| ??#        """""""" ""???????????????????????????? |
| ??#        ""  =! " ""???????????????????????????? |
| ??#        ""  =] " """""""""""#?????????????????? |
| ??#        ""  =  " "          #?????????????????? |
| ??#    #    "     " "          #?????????????????? |
| ??#    "    "     " "          #?????????????????? |
| ??#    "    +     " "          #?????????????????? |
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| ??#    #??? "     " """"    "##########??????????? |
| ??#    #????#""""""   ##    #         #??????????? |
| ??#    #??????? """"###"    #         #??????????? |
| ??#    #????????#           +  """""  #??????????? |
| ??#    #????????#           #  ""Y"" ????????????? |
| ??#    #????????#           #        ????????????? |
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| ??#    #????????#         ###         #??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           106
Coolant Potential          65
Energy Generation          65
Energy Capacity            1390
Matter Stores              300
Matter Capacity            450
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              22
Cloak Strength             4
Power Amplification        20
Armor Coverage             2400
Resistance: KI             30
Resistance: TH             30
Resistance: EM             90
Weapon Shielding           90
Phase Shifting             10
Evasion (%)                54
Targeting Accuracy         8
Launcher Accuracy          30
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           6
Particle Charging          20
Kinecelleration            40
Salvage Targeting          2
Offensive Hacking          39
Defensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
             L-41 Fighter | x3 | -7/Factory | Preloaded
 Armor Integrity Analyzer | x1 | -7/Factory 
              Hvy. Treads | x2 | -7/Factory 
 Exp. Transmission Jammer | x1 | -6/Factory 
    Biometal Heavy Treads | x2 | -4/Armory  | Preloaded

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Core Regenerator
Core Reset Matrix
Sigix Broadsword
Core Cannon
Terrabomb

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MissileTachyonRedistributor
  Manual?         0
Play Time         04:17:10
  Cumulative      436.3 hours
  Start           2020.12.08 @ 02:49:41
  End             2020.12.08 @ 22:40:23
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          309
  Rogue           309
  Adventurer      0
  Explorer        0
Win Type          3
  Total           15
  Types           13/0/0/2/0/0/0/0/0
Lore%             84
Gallery%          82
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 06d7d655-178a-4f9e-922b-92d479351683