Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.08 @ 22:40:23 Player: kerapace Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (395) 1975 Value Destroyed (19103) 19103 Prototype IDs (223) 4460 Alien Tech Used (7) 1400 Bonus (25788) 25788 TOTAL SCORE: 63426 Bonus ------- High Alert Combat Kills 2321 Follower Combat Kills 67 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Cogmind --------- Core Integrity 1504/1600 Matter 71/300 Energy 1384/1390 System Corruption 1% Temperature Cool (6) Movement Hovering (52) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Particle Reactor Quantum Reactor > --- PROPULSION (6) --- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (15) ----- Fusion Compressor Large Storage Unit Advanced Energy Well Experimental Signal Interpreter Advanced Terrain Scan Processor Advanced Transmission Jammer Advanced Cloaking Device EM Dispersion Field Hacking Suite Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- Sigix Broadsword > --- INVENTORY (10) --- Particle Reactor Potential Cannon Warp Cannon Long-range Missile Launcher Sigix Containment Pod Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Heat Sink Advanced Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Energy Well Advanced Terrain Scan Processor Advanced Transmission Jammer Layered Heavy Armor Plating Advanced Hardlight Generator Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Potential Cannon > --- INVENTORY -------- Particle Reactor Particle Reactor Particle Reactor Medium Treads Medium Treads Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Fusion Compressor Experimental Signal Interpreter Long-range Terrain Scanner Advanced Reaction Control System Advanced Component Analysis Suite Core Regenerator Core Reset Matrix Long-range Proton Cannon HERF Cannon Warp Cannon Long-range Missile Launcher Self-destruct Interrupter Self-destruct Interrupter [Rating: 172] Favorites ----------- Power Antimatter Reactor Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Combat Linear Gravjet Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Armor Integrity Analyzer Hackware Advanced Hacking Suite Protection Layered Medium Armor Plating Weapon KE Penetrator Energy Gun Arc Thrower Energy Cannon Improved EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Guided Remote Datajack Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . . . 2 . . . . . . 2 . . . . 2 . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . Utility 13 | . . . 1 . 2 2 . . . . . . 2 . . . . . . 1 . . . . 1 . . 2 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 433 | 6 3 4 12 5 17 22 6 34 23 7 20 10 18 9 20 12 7 6 14 8 10 2 3 8 43 19 6 39 22 13 5 Power 34 | 1 . 1 2 . 1 1 . 2 1 . 2 1 1 2 . . . . 1 . 1 . 1 1 5 3 . 3 2 1 1 Engine 10 | 1 . 1 2 . 1 1 . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . Core 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 1 . 2 . . . Reactor 17 | . . . . . . . . . . . 1 1 1 2 . . . . 1 . . . 1 . 3 2 . 1 2 1 1 Propulsion 77 | 2 . 2 6 1 3 8 2 7 1 . 5 4 2 1 3 1 . . 2 1 . . . . 12 6 . 3 5 . . Treads 46 | 1 . 1 4 1 3 7 . 6 1 . 1 1 2 . 2 1 . . 2 1 . . . . 1 6 . 3 2 . . Leg 11 | . . . . . . . . . . . 4 3 . . . . . . . . . . . . 4 . . . . . . Wheel 16 | 1 . 1 1 . . 1 2 1 . . . . . 1 1 . . . . . . . . . 7 . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Flight 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 145 | 1 3 . 1 . 6 7 1 14 11 . 6 . 5 2 10 5 3 3 6 5 4 2 2 4 7 4 2 14 7 7 3 Device 70 | . . . . . 1 2 . 7 8 . 2 . 1 . 3 4 2 3 3 3 4 2 2 4 4 1 . 6 4 4 . Storage 14 | 1 2 . . . 1 1 . 1 . . . . . 1 2 . . . . . . . . . 1 . . 2 1 . 1 Processor 11 | . 1 . . . 1 1 1 . . . . . 2 . 1 . . . . 1 . . . . 1 . . 1 . 1 . Hackware 7 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . 2 . 1 . . 2 Protection 43 | . . . 1 . 3 2 . 6 3 . 4 . 2 1 3 1 1 . 3 1 . . . . 1 1 2 4 2 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 177 | 2 . 1 3 4 7 6 3 11 10 7 7 5 10 4 7 6 4 3 5 2 5 . . 3 19 6 4 19 8 5 1 Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Energy Cannon 84 | . . 1 1 2 4 4 . 4 4 1 1 . 3 . 4 2 4 3 . 2 . . . 1 10 2 3 17 7 4 . Ballistic Gun 52 | 2 . . 2 1 2 . 1 4 4 3 2 3 3 3 2 4 . . 4 . 3 . . 1 4 1 . 2 1 . . Ballistic Cannon 4 | . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . 1 . . . . . . Launcher 23 | . . . . 1 . 2 . 3 2 3 3 2 2 . . . . . . . . . . 1 4 . . . . . . Special Weapon 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . 1 . 1 . . . 1 . 1 1 1 . . . . . . . . . . 3 . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 3 . 1 1 . . 1 . . . . . . . . . . . . . 1 . . 1 4 1 1 2 . Parts Lost 102 | . . 7 . . . 2 . 2 1 1 6 3 1 3 . 1 2 . 8 . 1 . . 8 25 3 . 13 11 2 2 Power 12 | . . 2 . . . . . . . . . . . 1 . . . . 1 . . . . 1 3 . . 2 1 1 . Propulsion 24 | . . 2 . . . 1 . . . . 2 . . 1 . . . . 2 . . . . 1 9 1 . 2 3 . . Utility 43 | . . . . . . . . 1 . 1 3 2 1 1 . 1 2 . 5 . 1 . . 5 3 1 . 7 6 1 2 Weapon 23 | . . 3 . . . 1 . 1 1 . 1 1 . . . . . . . . . . . 1 10 1 . 2 1 . . Highest Loss Streak 8 | . . 7 . . . 1 . 1 1 1 6 2 1 1 . 1 2 . 8 . 1 . . 7 7 1 . 7 4 2 2 Average Slot Usage (%) 85 | . 99 94 95 100 98 99 92 91 87 89 81 84 72 66 75 85 92 89 81 81 81 82 81 78 70 73 76 75 71 58 73 Engine 2 | . 14 12 8 11 8 7 7 7 7 7 6 . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . 6 6 5 6 6 6 6 5 5 1 . 1 3 2 1 10 6 7 7 8 Treads 11 | . 14 15 22 22 26 21 2 5 15 15 9 . 11 . 1 13 13 13 12 11 11 11 11 9 1 8 10 8 12 . . Wheel 2 | . 14 13 10 11 . . 13 8 . . . . . 5 8 . . . . . . . . . 5 . . . . . . Device 9 | . . . . . 6 3 . 6 9 12 9 7 6 6 6 12 19 16 10 16 16 17 16 20 6 6 . 6 9 9 16 Storage 25 | . 25 28 22 22 19 28 30 30 30 30 30 30 25 20 26 26 26 26 26 23 23 23 23 23 24 24 21 18 15 7 8 Processor 5 | . 1 . . . 8 7 15 8 1 . . . 3 6 3 6 6 6 4 4 5 5 5 5 8 10 10 9 6 4 8 Hackware 1 | . . . . . . 2 . . . . . . . . 2 . . . . . . . . . . 3 10 11 6 4 11 Protection 5 | . . . 9 11 9 8 7 6 7 7 6 1 5 6 4 5 6 6 5 5 5 5 5 . . 5 8 3 2 4 6 Energy Cannon 6 | . . 2 6 4 16 14 1 5 7 2 2 . 1 . 3 . 11 13 9 11 2 . . 1 5 1 3 3 5 2 . Ballistic Gun 6 | . 28 23 15 17 . . 6 8 6 12 8 12 5 12 7 11 1 . 3 . 7 11 11 9 3 1 . . 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 173 | 13 41 41 51 52 74 106 105 110 111 98 104 98 142 122 158 158 126 129 131 133 132 127 128 128 139 145 173 169 163 105 93 Greatest Support 225 | 20 20 16 40 40 63 74 71 90 100 100 100 84 98 28 90 100 100 100 100 140 140 140 140 140 80 150 150 150 225 96 96 Greatest Overweight (x) 38 | 4 2 3 5 5 5 4 2 3 1 . 3 3 1 4 15 1 1 1 1 . . . . 1 13 38 1 1 . 1 . Average Overweight (x) 1 | 1 1 2 3 4 . 1 1 2 . . . 1 1 3 3 1 1 1 . . . . . . 5 4 . . . . . Largest Inventory Capacity 36 | 6 16 16 16 16 22 28 28 28 28 28 28 28 28 22 36 30 30 30 30 30 30 30 30 30 30 30 30 30 24 16 10 Average Capacity 27 | 5 14 16 16 16 16 26 28 28 28 28 28 28 27 22 30 30 30 30 30 30 30 30 30 30 30 30 30 28 22 15 10 Most Carried 31 | 3 16 16 16 16 21 28 28 28 28 28 28 28 28 22 31 30 30 30 30 30 30 30 30 29 28 29 30 30 24 16 9 Average Carried 25 | 2 8 15 14 15 16 26 27 27 27 27 25 25 23 21 24 29 29 29 29 29 29 29 29 26 19 19 29 26 18 14 7 Final Capacity 30 | 6 16 16 16 16 22 28 28 28 28 28 28 28 22 22 30 30 30 30 30 30 30 30 30 30 30 30 30 24 16 10 10 Final Carried 30 | 3 16 12 15 16 21 28 28 28 27 28 28 28 22 22 24 29 30 30 29 30 29 30 29 25 14 29 30 19 14 10 7 Class Distribution -------------------- 76% | Hauler-Mutant 9% | Mutant 7% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Waste Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Zhirov Hauler-Mutant | -4/Proximity Caves Hauler-Mutant | -4/Factory Hauler-Mutant | -4/Armory Hauler-Mutant | -4/Lab Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Alien-Mutant | -2/Quarantine Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Acc Matter Collected 9027 | 199 121 54 580 142 317 453 433 825 428 255 281 229 201 507 190 380 124 22 630 80 230 174 . 405 699 250 . 465 226 86 41 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 22744 | . 222 113 528 80 932 1236 1403 2290 599 481 394 470 403 1685 807 227 246 . 1094 259 450 437 . 911 1672 250 . 2778 2640 96 41 Parts 914 | . 15 5 34 6 52 58 5 114 35 20 17 26 22 23 32 22 8 . 45 8 9 9 . 40 86 9 . 110 91 5 8 Haulers Intercepted 18 | . 2 . 2 . 1 5 . 4 . . . . 1 . 1 . . . . . . . . . . . . 1 1 . . Recyclers Shooed 7 | . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . 1 . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 153 | . . . . . . . . . 10 14 . 20 . . . 13 8 . 33 . 9 9 . 37 . . . . . . . Prevented 56 | . . . . . . . . . 24 9 . . . . . 12 . . 11 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Acc Combat Hostiles Destroyed 327 | . 5 3 8 5 15 21 6 35 13 14 4 11 8 6 9 4 4 . 18 4 9 6 . 19 26 4 . 38 29 3 . Melee 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Guns 107 | . 5 2 7 2 4 . 4 7 2 6 1 7 2 5 5 3 3 . 10 . 2 6 . 16 6 . . . 2 . . Cannons 122 | . . 1 1 . 11 14 2 19 1 1 1 . 2 . 3 . 1 . 6 4 7 . . 1 11 1 . 18 14 3 . AOE 60 | . . . . 3 . 6 . 5 8 6 . 4 4 . . . . . . . . . . 2 8 . . 10 4 . . Classes Destroyed 21 | . 3 3 2 1 3 2 1 1 1 . . 1 . . . . . . 1 . . . . . 1 1 . . . . . Worker 21 | . . 1 . . 1 . . 4 . . . . . . 1 . . . . . . . . . 5 . . 3 4 . 2 Builder 10 | . . . . . . 1 . 2 . . . . . . . . . . . . . . . . 4 . . . 2 1 . Tunneler 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hauler 18 | . 2 . 2 . 1 5 . 4 . . . . 1 . 1 . . . . . . . . . . . . 1 1 . . Recycler 9 | . . . 2 . . 1 . 1 . . . . . . 1 . . . . . . . . . 2 . . 1 1 . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Operator 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Watcher 6 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . 2 1 . . Swarmer 49 | . 3 . 3 4 . 3 . . 3 4 . 3 3 . . . . . 5 . 4 . . 7 3 . . 4 . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Grunt 131 | . 2 . 2 1 8 8 . 21 8 8 . 3 4 . 2 . 3 . 7 2 2 3 . 7 16 2 . 10 12 . . Brawler 11 | . . . . . 1 1 . 2 . 1 . 1 . . . . . . 2 . 2 1 . . . . . . . . . Duelist 9 | . . . . . . . . . . . . 2 . . 2 . . . 1 . . 1 . 3 . . . . . . . Protector 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Sentry 41 | . . . 3 . 5 3 . 7 . 1 . 1 . . 2 1 . . 2 1 1 1 . 2 2 1 . 3 5 . . Demolisher 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 26 | . . . . . 1 1 . 1 1 . . . . . . . . . . 1 . . . . 3 . . 12 6 . . Programmer 29 | . . . . . . 5 . 4 . . . 1 1 . 3 2 1 . . . . . . . 2 . . 4 6 . . Behemoth 3 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . Compactor 12 | . . . . . . . 6 . . . . . . 6 . . . . . . . . . . . . . . . . . Enhanced Grunt 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Lightning 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 18 | . 5 4 4 4 4 5 1 5 4 4 3 4 3 2 4 1 3 . 6 2 4 3 . 8 13 1 . 7 18 4 2 Combat Bots Only 13 | . 5 3 2 4 4 4 1 4 4 4 3 4 3 2 4 1 3 . 6 2 4 3 . 8 8 1 . 5 13 3 . Max Kills in Single Turn 4 | . 1 1 1 3 2 4 1 2 2 2 1 3 2 1 1 1 2 . 1 1 1 1 . 2 3 1 . 3 3 2 1 Gunslinging 1 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . 3 . 2 2 2 . 3 2 . . . . . . . . . . 1 3 . . 2 2 . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Acc Damage Taken 33193 | . 202 640 361 29 739 1078 . 1875 1076 331 2603 999 382 513 962 554 342 . 2272 321 628 527 . 1391 3261 651 4 6126 3331 1112 883 Core 2483 | . 87 124 102 . 78 120 . 207 42 5 171 34 8 . 32 39 44 . 143 . 24 23 . 68 242 18 4 397 271 104 96 Absorbed by Shields 1196 | . . . . . . . . 177 36 75 . . . . . . . . . 116 104 . . 370 . . . . 312 . 6 Reduced by Siege Mode 238 | . . . . . . . . . 9 . 85 . . . 13 . . . . 4 . . . 35 . . . 79 13 . . Core Remaining (%) 69 | 100 . 15 . 74 85 . . . . . . 17 . . . . . . 68 . . . . 88 . . 72 63 . 83 94 Volleys Fired 980 | . 23 8 32 7 56 63 33 115 32 19 22 20 20 42 33 15 11 . 36 9 26 18 . 41 70 9 4 125 78 13 . Largest 2 | . 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 . 2 2 2 2 . 2 2 1 1 1 2 1 . Hottest 300 | . 40 80 83 59 136 136 72 136 132 97 108 69 144 58 144 144 188 . 144 188 188 66 . 114 195 110 100 200 200 300 . Shots Fired 1652 | . 46 16 63 14 110 124 66 217 50 36 31 39 31 79 61 30 22 . 72 18 46 36 . 81 116 9 4 126 96 13 . Gun 724 | . 46 13 50 13 30 . 33 64 16 25 16 36 15 79 36 18 16 . 48 . 8 36 . 73 38 6 . . 9 . . Cannon 861 | . . 3 13 . 80 120 33 138 27 2 9 . 10 . 25 12 6 . 24 18 38 . . 4 67 3 3 126 87 13 . Launcher 65 | . . . . 1 . 4 . 15 7 9 6 3 5 . . . . . . . . . . 4 11 . . . . . . Special 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Kinetic 788 | . 46 13 50 13 30 . 66 64 16 25 16 36 15 79 36 18 16 . 58 . 20 36 . 73 47 6 . . 9 . . Thermal 516 | . . 3 13 . 80 120 . 113 . . . . . . . . 6 . . 18 26 . . . 45 . 3 40 38 11 . Explosive 43 | . . . . 1 . 4 . 7 2 5 1 3 5 . . . . . . . . . . 4 11 . . . . . . Electromagnetic 303 | . . . . . . . . 33 32 6 14 . 10 . 25 12 . . 14 . . . . 4 13 3 . 86 49 2 . Robot Hit Streak 36 | . 11 6 11 5 29 22 17 10 23 13 8 9 36 17 21 22 25 . 29 9 22 15 . 20 12 8 . 19 30 24 . Robot Miss Streak 6 | . 2 4 4 4 2 2 6 5 4 1 5 3 3 5 4 2 . . 5 2 1 1 . 1 2 1 . 4 1 . . Penetration Max 3 | . . . . . . . . 1 . 1 . . . . . . . . 1 . . . . 1 1 1 . . 1 3 . Secondary Targets 9 | . . . . . . . . . . . . 1 . 2 . . 1 . . . . 1 . 4 . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 . 1 . . 1 . . . . 1 . 1 . . . . . . . Shots Hit Robots 1292 | . 30 9 42 5 85 95 62 142 43 29 25 33 24 77 45 24 21 . 57 13 34 31 . 66 85 20 . 102 86 5 2 Core Hits 850 | . 11 8 16 7 34 47 73 97 25 20 30 38 39 67 23 8 7 . 31 6 15 12 . 42 75 7 . 57 49 4 2 Critical Hits 84 | . . . . . 3 12 . 15 . . . . . . . . 2 . 7 1 3 2 . 5 12 5 . 8 8 . 1 Critical Kills 37 | . . . . . 1 5 . 9 . . . . . . . . 1 . 3 . 2 . . 3 7 . . 3 2 . 1 Critical Parts Destroyed 43 | . . . . . 2 7 . 6 . . . . . . . . 1 . 3 1 1 2 . 2 5 5 . 3 5 . . Melee Attacks 43 | . . . . . 1 . 2 . . . 1 . 1 1 5 . . . . . . . . . . 23 . . . 2 7 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 43 | . . . . . 1 . 2 . . . 1 . 1 1 5 . . . . . . . . . . 23 . . . 2 7 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 54071 | . 353 166 638 296 1562 2740 2147 4373 1526 1433 884 1249 1346 2443 1357 595 634 . 1596 469 1011 805 . 2583 5159 588 . 8862 6586 2300 370 Guns 14453 | . 353 114 460 84 377 . 1068 1048 248 403 272 769 394 2436 764 349 416 . 1060 . 107 805 . 1820 786 45 . . 275 . . Cannons 25038 | . . 52 178 . 1185 2019 1079 2043 576 51 128 . 296 . 593 246 218 . 536 469 904 . . 112 1872 93 . 6021 4067 2300 . Explosions 13646 | . . . . 212 . 721 . 1282 702 979 380 480 656 . . . . . . . . . . 651 2501 . . 2841 2241 . . Melee 924 | . . . . . . . . . . . 104 . . . . . . . . . . . . . . 450 . . . . 370 Ramming 10 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . 3 . . Kinetic 15971 | . 353 114 460 84 377 . 2147 1048 248 403 272 769 394 2436 764 349 416 . 1199 . 228 805 . 1820 965 45 . . 275 . . Thermal 20797 | . . 52 178 . 1185 2019 . 1595 147 . . . . . . . 218 . . 469 783 . . . 1339 . . 5841 4671 2300 . Explosive 7422 | . . . . 212 . 721 . 858 221 798 151 480 656 . . . . . . . . . . 651 2501 . . 173 . . . Electromagnetic 8947 | . . . . . . . . 872 910 232 357 . 296 . 593 246 . . 397 . . . . 112 354 93 . 2848 1637 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 924 | . . . . . . . . . . . 104 . . . . . . . . . . . . . . 450 . . . . 370 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . 3 3 . 4 4 6 2 . . . . . . . 2 2 1 . 3 . . . 2 2 2 11 2 3 1 Average Corruption 3 | . . . 2 3 . 2 4 4 1 . . . . . . . 1 2 1 . 2 . . . 1 2 2 5 1 2 1 Corruption Purged 9 | . . . . . . . . 4 2 . . . . . . . . . . . 3 . . . . . . . . . . Effects 188 | . . . 12 12 . 21 12 71 7 . . . . . . . 4 2 . . 12 . . . 2 7 1 20 4 1 . Message Errors 45 | . . . 3 2 . 5 4 17 3 . . . . . . . 2 . . . 3 . . . . 2 . 3 1 . . Matter Fused 40 | . . . 1 6 . 5 2 20 . . . . . . . . . . . . 2 . . . . . . 3 . 1 . Heat Flow Errors 20 | . . . 4 . . 3 2 6 1 . . . . . . . 1 . . . 1 . . . . 1 . 1 . . . Energy Discharges 22 | . . . 1 1 . 2 1 6 2 . . . . . . . . 1 . . 4 . . . . 2 . 1 1 . . Data Loss (minor) 26 | . . . . 2 . 5 2 9 1 . . . . . . . 1 1 . . 2 . . . . 1 1 1 . . . Data Loss (major) 4 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . Misfires 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Targeting Errors 19 | . . . 2 1 . 1 1 6 . . . . . . . . . . . . . . . . 2 1 . 3 2 . . Weapon Failures 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2518 | . . . . . 26 15 . 67 . 22 . 4 40 . 5 . 65 . 3 31 82 . . 42 174 . . 718 656 568 . Projectiles 1540 | . . . . . 26 15 . 16 . . . . 19 . 5 . 65 . 3 31 82 . . . 29 . . 457 224 568 . Explosions 978 | . . . . . . . . 51 . 22 . 4 21 . . . . . . . . . . 42 145 . . 261 432 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 301 | . . . . . . . . 27 94 68 . 14 . 3 2 . . . . . . . . 30 . . . 63 . . . Shots 14 | . . . . . . . . 3 5 2 . 1 . . 1 . . . . . . . . 1 . . . 1 . . . Rammed 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Targets Rammed 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 524 | . . 36 246 12 186 303 228 276 227 . 312 18 219 75 315 524 137 . 255 118 211 . . 156 362 234 78 374 463 468 9 Average Temperature 86 | . . 17 77 8 52 82 25 74 54 . 166 8 77 19 93 162 63 . 107 51 38 . . 82 101 111 42 105 214 256 5 Received Heat Transfer 5378 | . 42 . 72 . 306 261 . 694 253 99 348 243 105 . 213 126 123 . 489 24 75 135 . 294 597 93 . 330 285 153 18 Effects 20 | . . . . . . 1 . . . . . . . . 1 4 . . . . . . . . 2 . . 3 7 2 . Shutdowns 10 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 6 2 . Energy Bleed 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . Interference 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Siege Activations 18 | . . . . . . . . . 1 . 2 1 2 . 1 1 . . . 1 . . . 3 . . . 5 1 . . Total Turns 248 | . . . . . . . . . 22 . 40 7 11 . 46 21 . . . 6 . . . 38 . . . 43 14 . . Longest Duration 46 | . . . . . . . . . 22 . 23 7 10 . 46 21 . . . 6 . . . 20 . . . 12 14 . . Robots Corrupted 34 | . . . . . . . . 4 2 1 2 . . . 1 1 . . 2 . . . . . 1 . . 11 9 . . Combat Hostiles 31 | . . . . . . . . 4 2 1 2 . . . 1 1 . . 2 . . . . . 1 . . 8 9 . . Parts Fried 91 | . . . . . . . . 8 5 2 9 . 1 . 9 1 . . 1 . . . . . 3 . . 32 20 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . Combat Hostiles 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . Parts Melted 28 | . . . . . 1 6 . 2 . . . . . . . . 1 . . 2 2 . . . 2 . . 6 6 . . Heat Transferred 20942 | . . 111 370 . 2146 3404 . 2751 200 . . . . . . . 250 . . 650 1100 . . . 1553 . . 4450 3957 . . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Acc Peak Influence 1433 | . 149 57 245 190 319 359 127 746 . . . . 204 46 472 . . . . 284 . . . . 560 738 . 874 1433 1006 773 Initial 805 | . . 57 . 95 33 89 125 . . . . . 18 45 . . . . . 163 . . . . 75 254 . . 491 805 603 Average 257 | . 51 42 70 140 196 138 104 327 . . . . 81 8 266 . . . . 222 . . . . 262 458 . 303 980 897 679 Maximum Alert Level 4 | . . . 1 . 1 1 . 3 . . . . 1 . 2 . . . . 1 . . . . 2 3 . 3 4 3 3 Low Security (%) 55 | 100 100 100 89 100 49 76 100 29 . . . . 99 100 30 . . . . 30 . . . . 39 . . 50 . . . Level 1 24 | . . . 10 . 50 23 . 39 . . . . . . 45 . . . . 69 . . . . 28 50 . 10 . . . Level 2 12 | . . . . . . . . 27 . . . . . . 23 . . . . . . . . . 31 31 . 25 13 . 64 Level 3 6 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . 17 . 13 55 100 36 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 54 | . 1 . 1 . 1 7 . 11 . . . . 3 . 4 . . . 1 1 . . . . 5 1 . 10 5 3 . Investigation 7 | . . . . . 1 1 . 3 . . . . . . . . . . . . . . . . . . . . 1 1 . Extermination 13 | . . . . . . 4 . 3 . . . . 1 . 2 . . . . . . . . . 1 . . 1 1 . . Reinforcement 22 | . 1 . 1 . . 2 . 3 . . . . 2 . 1 . . . . 1 . . . . 4 1 . 6 . . . Assault 6 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . 2 2 . Garrison 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Construction Impeded 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . . Haulers Reinforced 6 | . . . . . . 2 . 1 . . . . . . . . . . . . . . . . 2 . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Acc Distress Signals 24 | . 2 . 3 . 2 1 . . . . . . . . . . . . . . . . . . 3 1 . 9 3 . . Communications Jammed 154 | . . . . . . . . . . . . . . . . . . . . . . . . . 22 . . . 127 5 . Distress Signals 153 | . . . . . . . . . . . . . . . . . . . . . . . . . 22 . . . 126 5 . Times Spotted 491 | . 8 7 21 6 21 35 6 52 14 16 4 11 15 6 14 4 4 . 23 5 10 6 . 19 46 16 1 61 40 9 11 Peak Tracking Total 13 | . 5 4 5 4 5 5 4 5 4 4 3 4 3 6 4 1 3 . 13 2 5 2 . 7 8 5 1 9 10 7 7 Tactical Retreats 29 | . . . 1 . . 6 . 3 . 1 . . 1 . . . . . 4 . 3 . . . 1 2 . 1 3 . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Acc Traps Triggered 22 | . . . 2 . 1 2 . 7 . . . . 3 . 1 . . . . . . . . . 1 1 . 1 1 1 1 Indirectly 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . . 3 . . . . . 8 . . 2 . . . . 2 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Acc Machines Disabled 35 | . . . 1 2 2 2 . 9 . . . . 1 . 3 . . . . . . . . . . 3 1 4 1 5 1 Max in Single Turn 2 | . . . 1 . 1 2 . 2 . . . . 1 . 2 . . . . . . . . . . 1 1 1 1 1 1 Garrison Access 6 | . . . . . . 1 . 2 . . . . 1 . . . . . . . . . . . 1 . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Acc Machines Accessed 55 | . 2 . 3 . 6 7 . 10 . 1 4 . 2 . 3 1 1 . . . . 1 3 . 2 2 1 1 1 3 1 Terminals 26 | . 2 . 3 . 3 3 . 4 . 1 . . . . 2 . . . . . . 1 . . 1 1 . 1 . 3 1 Fabricators 7 | . . . . . . 2 . 3 . . . . . . 1 . . . . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 1 . 2 . . . . 1 . . . . . . . . . . . 1 . . . 1 . . Total Hacks 125 | . 5 . 8 . 13 12 . 22 . 1 23 . 4 . 7 1 1 . . . . 1 9 . 2 5 1 2 2 5 1 Successful 71 | . 1 . 3 . 5 6 . 8 . 1 23 . 1 . 3 1 1 . . . . 1 9 . 1 2 1 1 . 2 1 Failed 54 | . 4 . 5 . 8 6 . 14 . . . . 3 . 4 . . . . . . . . . 1 3 . 1 2 3 . Catastrophic 14 | . . . . . 2 1 . 2 . . . . 3 . 1 . . . . . . . . . 1 . . . 2 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 12 | . 3 . 1 . 1 2 . 1 . . . . . . 2 . . . . . . . . . . . . . . 2 . Terminals 47 | . 5 . 8 . 6 4 . 6 . 1 . . . . 5 . . . . . . 1 . . 1 2 . 2 . 5 1 Fabricators 17 | . . . . . . 4 . 8 . . . . . . 2 . . . . . . . . . . 3 . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . 2 . . 3 . . . . 2 . . . . . . . . . . . . . . . . . . Garrison Access 16 | . . . . . 3 3 . 5 . . . . 2 . . . . . . . . . . . 1 . . . 2 . . Terminal Hacks 49 | . 1 . 3 . 1 1 . . . 1 23 . . . 1 1 1 . . . . 1 9 . . 1 1 1 . 2 1 Record 20 | . . . . . . . . . . 1 11 . . . . . . . . . . 1 5 . . . 1 . . 1 . Part Schematic 11 | . . . . . . 1 . . . . 6 . . . . . . . . . . . 4 . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Branch Access Points 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Hauler Manifests 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . 3 . 4 . . . . . . 2 . . . . . . . . . . 1 . . . . . Load Schematic 5 | . . . . . . 1 . 3 . . . . . . 1 . . . . . . . . . . . . . . . . Build 5 | . . . . . . 2 . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . 1 . 2 . . . . 1 . . . . . . . . . . . 1 . . . . . . Seal Access 5 | . . . . . . 1 . 2 . . . . 1 . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 2 . 3 . 4 5 . 7 . . . . 1 . 2 . . . . . . 1 . . 1 1 . 1 1 2 1 Full Trace Events 5 | . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Matter 252 | . . . . . . 252 . . . . . . . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . 67 . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . 1 1 . 1 . . 6 . . . . . . . . . . . 4 . . . . . . . . Parts Built 6 | . . . . . . 1 . 2 . . . . . . 1 . . . . . . . . . . 2 . . . . . Matter 998 | . . . . . . 124 . 212 . . . . . . 384 . . . . . . . . . . 278 . . . . . Time 441 | . . . . . . 62 . 106 . . . . . . 204 . . . . . . . . . . 69 . . . . . Total Part Build Rating 40 | . . . . . . 2 . 12 . . . . . . 8 . . . . . . . . . . 18 . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Time 51 | . . . . . 51 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Non-combat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Relay Couplers Released 5 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Programmers 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Acc Total Allies 11 | . . 3 . 3 . 3 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Largest Group 3 | . . 3 . 3 . 3 . . . . . . . 1 . . . . 1 1 . . . . . . . . . . . Highest-Rated Group 90 | . . 40 . 83 . 90 . . . . . . . 31 . . . . 29 29 . . . . . . . . . . . Highest-Rated Ally 31 | . . 16 . 31 . 30 . . . . . . . 31 . . . . 29 29 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 24 | . . 1 . 3 . 6 . . . . . . . 6 . . . . . 8 . . . . . . . . . . . Total Damage 600 | . . 12 . 139 . 211 . . . . . . . 106 . . . . . 132 . . . . . . . . . . . Kills 3 | . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Acc Robot Analysis Total 115 | . . . . . . . . . . . 115 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . . 2 . . . . 1 . . 1 . . . 3 1 . . . 2 3 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Acc Turns Passed 28494 | 80 317 132 659 667 1063 2279 484 2462 1411 997 316 431 540 793 966 1827 1487 2826 694 399 1476 1570 247 562 714 588 434 1023 610 265 175 Spaces Moved 15345 | 42 167 88 400 471 470 1136 285 1538 708 574 128 230 243 466 435 969 790 1561 307 208 863 935 147 252 256 207 253 390 271 298 257 Core 20 | 18 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Treads 10407 | 22 49 . 55 44 441 970 19 46 708 574 99 . 243 . 29 969 790 1561 307 208 863 935 147 252 55 144 253 390 234 . . Legs 286 | . . . . . . . . . . . 29 230 . . . . . . . . . . . . 27 . . . . . . Wheels 4040 | 2 118 88 345 427 29 166 266 1492 . . . . . 466 406 . . . . . . . . . 174 61 . . . . . Hover 592 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 298 257 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 110 110 130 130 120 120 120 160 160 150 120 180 130 110 180 180 180 160 160 160 160 160 160 106 145 145 145 52 52 52 Average Speed 156 | 167 137 118 129 134 161 172 124 130 180 160 163 150 180 139 134 180 180 180 179 160 160 160 160 165 160 189 159 157 132 65 52 Slowest Speed 1950 | 250 200 120 180 180 180 240 180 220 185 160 210 210 180 140 230 180 180 180 180 160 160 160 160 180 270 1950 165 165 145 152 52 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Exploration Rate (%) 51 | 4 30 19 41 98 42 30 86 47 83 78 78 47 9 86 17 97 92 88 59 7 96 94 60 52 10 17 99 16 16 35 10 Regions Visited 31 Branch Regions 17 Pre-discovered Areas 35 | . . 1 . . . . . . . . 27 . . . . . 1 2 . . 1 . 3 . . . . . . . . Known Exits Taken 7 | . . . . . . . . 1 . . . . . . 1 . . 1 . 1 . . . 1 1 . . . . 1 . Unknown Exits Taken 20 | 1 1 1 1 1 1 . . . 1 1 1 1 . . . 1 1 . 1 . 1 1 1 . . 1 1 1 1 . . Scrap Searched 26 | . . . . 2 . . . . 2 2 . 2 . . . 4 5 3 . . 4 2 . . . . . . . . . Spaces Dug 56 | . . . . 15 . 5 2 . 11 . . . 1 1 5 . . . . . . . . . 2 3 . 2 . 5 4 Terrain Destroyed 554 | . . . . 15 . 16 2 39 41 48 5 15 44 1 5 . 1 . 3 1 5 10 . 62 77 3 . 110 42 5 4 Melee 16 | . . . . . . . 2 . . . . . 1 1 5 . . . . . . . . . . 3 . . . . 4 Projectile 65 | . . . . . . . . . . . . . . . . . 1 . 3 1 5 10 . 24 7 . . 8 1 5 . AOE 473 | . . . . 15 . 16 . 39 41 48 5 15 43 . . . . . . . . . . 38 70 . . 102 41 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Qua Acc Total 18176 | 50 209 99 493 489 675 1343 348 1773 793 616 200 275 310 531 752 1025 835 1579 375 260 910 975 161 316 431 356 281 662 419 353 282 Wait 870 | . . . 17 2 91 76 9 44 13 15 16 10 19 3 236 9 13 . 3 16 6 14 . 15 55 79 . 74 26 9 . Move 15315 | 41 166 87 399 470 469 1136 284 1537 707 573 127 229 243 465 434 968 789 1560 306 207 862 934 146 251 255 206 252 389 270 297 256 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 223 | 3 14 . 16 3 20 20 6 12 6 1 5 3 2 5 10 12 9 6 4 11 2 4 4 . 3 10 6 12 9 5 . Fast Attach 139 | 6 2 . 6 . 6 9 . 11 2 . 6 4 2 2 6 1 . . 4 2 2 . 3 . 20 12 7 9 9 6 2 Attach 130 | . . 4 3 . 2 3 2 2 6 . 9 2 4 5 5 3 2 . 3 3 2 . 1 5 14 5 . 24 11 7 3 Detach 49 | . . . 1 . 1 1 . 1 3 . 5 . 1 . 4 1 . . 1 1 . . . 1 . 5 2 8 7 6 . Swap 171 | . 1 . 3 5 9 10 4 21 15 7 5 4 12 2 9 8 5 6 7 3 6 2 . 3 9 3 . 7 3 1 1 Drop 222 | . 3 . 16 2 20 23 8 25 8 1 4 3 4 4 10 8 6 7 2 8 4 3 7 . 5 4 10 14 5 7 1 Fire 980 | . 23 8 32 7 56 63 33 115 32 19 22 20 20 42 33 15 11 . 36 9 26 18 . 41 70 9 4 125 78 13 . Melee 43 | . . . . . 1 . 2 . . . 1 . 1 1 5 . . . . . . . . . . 23 . . . 2 7 Ram 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Escape Stasis 21 | . . . . . . 2 . 5 . . . . 2 . . . . . . . . . . . . . . . . . 12 Rewire 10 | . . . . . . . . . 1 . . . . . . . . . 9 . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Waste -7/Factory (discovered 4 exits: *Fac x2 / [*Sto] / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: [*Fac] / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory -4/Lab -3/Research (discovered 3 exits: *Res / Tes x2) -2/Research -2/Quarantine -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 6) 300 | -10/Materials | Build established: Mutant 398 | -10/Materials | Entered Mines 398 | -10/Mines | Discovered new exit (range 8) 399 | -10/Mines | Learned location of Storage (-7) 442 | -10/Mines | Discovered new exit (range 15) 463 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 489 | -10/Mines | Assembled infested the area 499 | -10/Mines | Core integrity fell below 50% 525 | -10/Mines | Core integrity fell below 20% 530 | -10/Mines | Entered Materials 530 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 559 | -9/Materials | Lost 7 parts (2p2n3w) 998 | -9/Materials | Discovered new exit (range 6) 1189 | -9/Materials | Entered Mines 1206 | -9/Mines | Learned Materials stockpile data 1229 | -9/Mines | Discovered new exit (range 9) 1364 | -9/Mines | Discovered new exit (range 6) 1448 | -9/Mines | Received a Mining Laser from a helpful Derelict 1583 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1707 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1717 | -9/Mines | Found Prototype Device 1856 | -9/Mines | Entered Materials 1856 | -8/Materials | Evolved 2 slots: Utility x2 2588 | -8/Materials | Repaired Hvy. Ion Engine 2820 | -8/Materials | Discovered new exit (range 5) 2919 | -8/Materials | Entered Factory 2919 | -7/Factory | Evolved 2 slots: Utility x2 2920 | -7/Factory | Identified exit to Lower Caves 3070 | -7/Factory | Build established: Hauler-Mutant 3240 | -7/Factory | Fabricated L-41 Fighter (x3) 3644 | -7/Factory | Discovered exit to Lower Caves (range 5) 3934 | -7/Factory | Discovered new exit (range 2) 5048 | -7/Factory | Fabricated Armor Integrity Analyzer (x1) 5198 | -7/Factory | Sucked down chute 5198 | -7/Factory | Entered Waste 5265 | -7/Waste | Spotted C-40 Crusher 5270 | -7/Waste | Spotted C-40 Crusher 5304 | -7/Waste | Destroyed C-40 Crusher 5313 | -7/Waste | Spotted C-40 Crusher 5313 | -7/Waste | Spotted C-40 Crusher 5348 | -7/Waste | Destroyed C-40 Crusher 5354 | -7/Waste | Spotted C-40 Crusher 5376 | -7/Waste | Spotted C-40 Crusher 5390 | -7/Waste | Destroyed C-40 Crusher 5397 | -7/Waste | Found Damper Plating 5447 | -7/Waste | Destroyed C-40 Crusher 5470 | -7/Waste | Destroyed C-40 Crusher 5478 | -7/Waste | Discovered new exit (range 13) 5541 | -7/Waste | Destroyed C-40 Crusher 5682 | -7/Waste | Entered Factory 5871 | -7/Factory | Discovered new exit (range 10) 6085 | -7/Factory | Garrison activated, responded to threat 6323 | -7/Factory | Garrison activated, responded to threat 7108 | -7/Factory | Fabricated Hvy. Treads? 7108 | -7/Factory | Discovered new exit (range 8) 7702 | -7/Factory | Discovered new exit (range 9) 8110 | -7/Factory | Discovered exit to Lower Caves (range 16) 8144 | -7/Factory | Entered Lower Caves 8480 | -7/Lower Caves | Identified Exp. Sensor Array 8764 | -7/Lower Caves | Learned Factory terminal intel 9027 | -7/Lower Caves | Core integrity fell below 50% 9214 | -7/Lower Caves | Spotted B-75 Beast 9244 | -7/Lower Caves | Destroyed B-75 Beast 9342 | -7/Lower Caves | Discovered new exit (range 8) 9555 | -7/Lower Caves | Entered another Lower Caves area 10226 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10491 | -7/Lower Caves | Discovered new exit (range 15) 10552 | -7/Lower Caves | Entered Data Miner 10552 | -7/Data Miner | Discovered new exit (range 7) 10583 | -7/Data Miner | Met Data Miner 10612 | -7/Data Miner | Learned location of Section 7 (-2) 10612 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10640 | -7/Data Miner | Received God Mode back door access code from Data Miner 10668 | -7/Data Miner | Interfaced with the Data Conduit 10729 | -7/Data Miner | Lost 6 parts (2n3u1w) 10835 | -7/Data Miner | Found Exp. Thermal Shield 10868 | -7/Data Miner | Entered Proximity Caves 10954 | -6/Proximity Caves | Core integrity fell below 20% 10995 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11081 | -6/Proximity Caves | Build established: Scavenger-Mutant 11278 | -6/Proximity Caves | Learned Factory emergency access door positions 11278 | -6/Proximity Caves | Discovered new exit (range 15) 11299 | -6/Proximity Caves | Entered Factory 11299 | -6/Factory | Evolved 2 slots: Utility x2 11301 | -6/Factory | Loaded intel: 240 machine locations 11302 | -6/Factory | Loaded intel: 20 terminal locations 11310 | -6/Factory | Discovered new exit (range 8) 11325 | -6/Factory | Identified exit to Lower Caves 11736 | -6/Factory | Build established: Hauler-Mutant 11839 | -6/Factory | Sucked down chute 11839 | -6/Factory | Entered Waste 11840 | -6/Waste | Met a frightened Derelict 11868 | -6/Waste | Spotted C-40 Crusher 11870 | -6/Waste | Spotted C-40 Crusher 11895 | -6/Waste | Spotted C-40 Crusher 11934 | -6/Waste | Spotted C-40 Crusher 11939 | -6/Waste | Spotted C-40 Crusher 11955 | -6/Waste | Crushed by Compactor (1 part destroyed) 11975 | -6/Waste | Spotted C-40 Crusher 11994 | -6/Waste | Discovered new exit (range 15) 12029 | -6/Waste | Destroyed C-40 Crusher 12099 | -6/Waste | Destroyed C-40 Crusher 12103 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12104 | -6/Waste | Found Damper Plating 12139 | -6/Waste | Crushed by Compactor (1 part destroyed) 12142 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12156 | -6/Waste | Destroyed C-40 Crusher 12315 | -6/Waste | Destroyed C-40 Crusher 12329 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12332 | -6/Waste | Destroyed C-40 Crusher 12444 | -6/Waste | Destroyed C-40 Crusher 12632 | -6/Waste | Entered Factory 12633 | -6/Factory | Loaded intel: 234 machine locations 12906 | -6/Factory | Fabricated Exp. Transmission Jammer (x1) 12929 | -6/Factory | Local fabrication network quarantined 12982 | -6/Factory | First assault squad dispatched 13475 | -6/Factory | Discovered new exit (range 8) 13598 | -6/Factory | Entered Lower Caves 14084 | -6/Lower Caves | Learned location of 1 exit from Factory 14118 | -6/Lower Caves | Learned 8 Factory zone layouts 14584 | -6/Lower Caves | Spotted B-75 Beast 14605 | -6/Lower Caves | Destroyed B-75 Beast 15003 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15159 | -6/Lower Caves | Discovered new exit (range 8) 15425 | -6/Lower Caves | Entered another Lower Caves area 15545 | -6/Lower Caves | Discovered new exit (range 11) 16768 | -6/Lower Caves | Discovered new exit (range 5) 16839 | -6/Lower Caves | Build established: Scavenger-Mutant 16912 | -6/Lower Caves | Entered Zion 17002 | -6/Zion | System corruption cleaned by Quarantine Array 17091 | -6/Zion | Discovered new exit (range 16) 17605 | -6/Zion | Identified exit to Proximity Caves 17605 | -6/Zion | Identified exit to Deep Caves 17746 | -6/Zion | Visited the Megawrench Repair Shop 17747 | -6/Zion | Megawrench repaired 12 parts 18025 | -6/Zion | Build established: Hauler-Mutant 18694 | -6/Zion | Given the Hacking Drone Bay 19738 | -6/Zion | Entered Proximity Caves 20136 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20203 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 20341 | -5/Proximity Caves | Lost 8 parts (1p2n5u) 20416 | -5/Proximity Caves | Discovered new exit (range 9) 20432 | -5/Proximity Caves | Entered Factory 20432 | -5/Factory | Accompanied by 1 ally 20432 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20433 | -5/Factory | Identified exit to Upper Caves 20434 | -5/Factory | Identified exit to Factory 20436 | -5/Factory | Loaded intel: 283 machine locations 20831 | -5/Factory | Entered Upper Caves 21195 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 21763 | -5/Upper Caves | Learned Factory security intel 22040 | -5/Upper Caves | Discovered new exit (range 18) 22307 | -5/Upper Caves | Entered another Upper Caves area 22309 | -5/Upper Caves | Discovered exit to Factory (range 5) 22655 | -5/Upper Caves | Learned 4 Factory zone layouts 22911 | -5/Upper Caves | Learned 4 Factory zone layouts 23104 | -5/Upper Caves | Learned Factory emergency access door positions 23581 | -5/Upper Caves | Discovered new exit (range 24) 23805 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 23877 | -5/Upper Caves | Entered Zhirov 23877 | -5/Zhirov | Discovered new exit (range 3) 23906 | -5/Zhirov | Met Zhirov 23951 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23977 | -5/Zhirov | Found Alien Artifact 23977 | -5/Zhirov | Identified Integrated Reactor 23977 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 24003 | -5/Zhirov | Found Alien Artifact 24124 | -5/Zhirov | Entered Proximity Caves 24401 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 24514 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 24584 | -4/Proximity Caves | Lost 7 parts (1p1n4u1w) 24591 | -4/Proximity Caves | Destroyed 8 combat bots 24676 | -4/Proximity Caves | Discovered exit to Factory (range 7) 24686 | -4/Proximity Caves | Entered Factory 24686 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 24687 | -4/Factory | Identified exit to Armory 24690 | -4/Factory | Loaded intel: 231 machine locations 24940 | -4/Factory | Lost 4 parts (1p1u2w) 25043 | -4/Factory | Lost 7 parts (2n2u3w) 25193 | -4/Factory | Destroyed 8 combat bots 25202 | -4/Factory | Lost 5 parts (1p2n2w) 25331 | -4/Factory | Lost 3 parts (1n2w) 25400 | -4/Factory | Entered Armory 25401 | -4/Armory | Loaded intel: 65 machine locations 25430 | -4/Armory | Lost 4 parts (1p2n1w) 25696 | -4/Armory | Local fabrication network quarantined 25707 | -4/Armory | Fabricated Biometal Heavy Treads (x2) 25796 | -4/Armory | Identified Transdimensional Reconstructor 25796 | -4/Armory | Warped through subspace to slip node 25796 | -4/Armory | Discovered new exit (range 1) 25988 | -4/Armory | Entered Lab 25989 | -4/Lab | Discovered new exit (range 9) 26005 | -4/Lab | Hidden lab's door opened automatically 26005 | -4/Lab | Sensor layout match revealed 26006 | -4/Lab | Gained access to the hidden lab's interior 26028 | -4/Lab | Detected by scanners 26040 | -4/Lab | Found Prototype Special Weapon 26040 | -4/Lab | Identified Gui. Remote Datajack 26042 | -4/Lab | Confronted by A5 26043 | -4/Lab | Destroyed A5 with decrypted code from the hidden lab 26064 | -4/Lab | Decrypted terminal 26088 | -4/Lab | Found Prototype Protection 26088 | -4/Lab | Identified Hvy. Regenerative Plating 26093 | -4/Lab | Found Prototype Energy Cannon 26093 | -4/Lab | Identified Potential Cannon 26099 | -4/Lab | Found Prototype Energy Cannon 26099 | -4/Lab | Identified Warp Cannon 26154 | -4/Lab | Found Integrated Reactor 26154 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 26167 | -4/Lab | Found Transdimensional Reconstructor 26186 | -4/Lab | Found Alien Artifact 26224 | -4/Lab | Found Prototype Hackware 26288 | -4/Lab | Found Alien Artifact 26297 | -4/Lab | Decrypted terminal 26315 | -4/Lab | Decrypted terminal 26422 | -4/Lab | Entered Research 26422 | -3/Research | Evolved 2 slots: Utility x2 26423 | -3/Research | Loaded intel: 100 machine locations 26500 | -3/Research | Found Exp. Signal Interpreter 26640 | -3/Research | Identified Deep Network Scanner 26641 | -3/Research | Identified exit to Testing 26926 | -3/Research | Build established: Hacker-Mutant 26986 | -3/Research | Spotted B-86 Titan 27030 | -3/Research | Destroyed B-86 Titan 27100 | -3/Research | Warped through subspace 27129 | -3/Research | Lost 7 parts (1p2n3u1w) 27173 | -3/Research | System corruption reached 10% 27224 | -3/Research | Lost 5 parts (1p3u1w) 27227 | -3/Research | Intercept squad dispatched 27244 | -3/Research | Spotted Tracker 27244 | -3/Research | Spotted Tracker 27250 | -3/Research | Destroyed Tracker 27250 | -3/Research | Destroyed Tracker 27278 | -3/Research | Spotted Combat Programmer 27287 | -3/Research | Destroyed Combat Programmer 27307 | -3/Research | Spotted Combat Programmer 27308 | -3/Research | Destroyed Combat Programmer 27407 | -3/Research | Discovered new exit (range 14) 27445 | -3/Research | Entered another Research area 27445 | -2/Research | Evolved 2 slots: Propulsion x2 27446 | -2/Research | Loaded intel: 110 machine locations 27495 | -2/Research | Garrison activated, responded to threat 27927 | -2/Research | Lost 4 parts (1p3u) 27945 | -2/Research | First assault squad dispatched 27952 | -2/Research | Destroyed 13 combat bots 28008 | -2/Research | Identified Core Regenerator 28008 | -2/Research | Used Core Regenerator, restored core integrity (+223) 28048 | -2/Research | Discovered new exit (range 14) 28055 | -2/Research | Entered Quarantine 28056 | -2/Quarantine | Loaded intel: 74 machine locations 28058 | -2/Quarantine | Identified Core Reset Matrix 28058 | -2/Quarantine | Used Core Reset Matrix 28059 | -2/Quarantine | Identified exit to Access 28062 | -2/Quarantine | Detected hypermatrix surge 28062 | -2/Quarantine | Sensed 18 artifacts in vicinity 28085 | -2/Quarantine | Found Core Cannon 28110 | -2/Quarantine | Found Terrabomb 28187 | -2/Quarantine | Found Sigix Broadsword 28241 | -2/Quarantine | Met incapacitated Sigix Warrior 28241 | -2/Quarantine | Lockdown squad dispatched 28261 | -2/Quarantine | Spotted Lightning 28266 | -2/Quarantine | Spotted Lightning 28270 | -2/Quarantine | Spotted Lightning 28276 | -2/Quarantine | Destroyed Lightning 28283 | -2/Quarantine | Destroyed Lightning 28291 | -2/Quarantine | Found Prototype Device 28291 | -2/Quarantine | Identified EM Dispersion Field 28305 | -2/Quarantine | First assault squad dispatched 28320 | -2/Quarantine | Entered Access 28320 | -1/Access | Evolved 2 slots: Utility x2 28356 | -1/Access | Identified exit to Surface 28452 | -1/Access | Spotted B-99 Colossus 28453 | -1/Access | Spotted B-99 Colossus 28487 | -1/Access | Used Terrabomb 28495 | *** | Destroyed 0B10! Last Messages --------------- 28400_ Field strength at 14. 28401_ Field strength at 3. 28402_ Stasis field depleted. 28409_ U-05 Engineer destroyed. 28415_ R-10 Processor suffers critical hit. 28453_ Knocked back. 28453_ Penetrated by Slug. 28453_ Slug penetrates Wall. 28453_ Penetrated by Slug. 28455_ Imp. Weapon Shielding destroyed. 28455_ Slug penetrates Wall. 28460_ Penetrated by Slug. 28460_ Slug penetrates Wall. 28460_ Imp. Heavy Armor Plating destroyed. 28460_ Penetrated by Slug. 28460_ Slug penetrates Wall. 28487_ Terrabomb activated. 28487_ Penetrated by Slug. 28488_ U-05 Engineer builds a Wall. 28491_ Main Access Shell breached. Map ----- +----------------------------------------------------+ | # #?????????????????????????????????????? | | ??# #?????????????????????????????????????? | | ????# #??????" ?#???????????????????????????? | | ??????# #????"" #???????????????????????????? | | ????????# #?? " #???????????????????????????? | | ????????# # #???????????????????????????? | | ????????# + #???????????????????????????? | | ????????# # #???????????????????????????? | | ????????# #?? #???????????????????????????? | | ???????## ##???######???????????????????????????? | | ???????# ######"#####?????????????????????????? | | ???????+ ??????????????????????? | | ???????# ??????????????????????? | | ???????# """"""""" ??????????????????????? | | ???????## "" " ???????????????????????????? | | ????????" " " ???????????????????????????? | | ???????"" " " ???????????????????????????? | | ?????? " """""""" "????????????????????????????? | | ??????= " " !" "????????????????????????????? | | ????? " " """????????????????????????????? | | ????? " " """""""""??????????????????????? | | ???? " " """ ???????????????????????? | | ???? " ; " " ????????????????????????? | | ???? " ; ; " """"""????????????????????? | | ??? " + ; ; " "????????????????????? | | ?##""+""" ; ; ; @" "????????????????????? | | ?+ ; ; ; " "" "????????????????????? | | ?# ; ; " " "????????????????????? | | ??" ; " " """"""????????????????????? | | ??" " " " ???????????????????? | | ??" " " """"""""""???????????????????? | | ??# """""""" ""???????????????????????????? | | ??# "" =! " ""???????????????????????????? | | ??# "" =] " """""""""""#?????????????????? | | ??# "" = " " #?????????????????? | | ??# # " " " #?????????????????? | | ??# " " " " #?????????????????? | | ??# " + " " #?????????????????? | | ??# " " " " #?????????????????? | | ??# """"#" " " #?????????????????? | | ??# # " !" " ??????????????????? | | ??# #??? " " """" "##########??????????? | | ??# #????#"""""" ## # #??????????? | | ??# #??????? """"###" # #??????????? | | ??# #????????# + """"" #??????????? | | ??# #????????# # ""Y"" ????????????? | | ??# #????????# # ????????????? | | ??+ #????????# # #??????????? | | ??# #????????# "#" #??????????? | | ??# #????????# ### #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Coolant Potential 65 Energy Generation 65 Energy Capacity 1390 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 22 Cloak Strength 4 Power Amplification 20 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 30 Resistance: EM 90 Weapon Shielding 90 Phase Shifting 10 Evasion (%) 54 Targeting Accuracy 8 Launcher Accuracy 30 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Particle Charging 20 Kinecelleration 40 Salvage Targeting 2 Offensive Hacking 39 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Armor Integrity Analyzer | x1 | -7/Factory Hvy. Treads | x2 | -7/Factory Exp. Transmission Jammer | x1 | -6/Factory Biometal Heavy Treads | x2 | -4/Armory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Regenerator Core Reset Matrix Sigix Broadsword Core Cannon Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed MissileTachyonRedistributor Manual? 0 Play Time 04:17:10 Cumulative 436.3 hours Start 2020.12.08 @ 02:49:41 End 2020.12.08 @ 22:40:23 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 309 Rogue 309 Adventurer 0 Explorer 0 Win Type 3 Total 15 Types 13/0/0/2/0/0/0/0/0 Lore% 84 Gallery% 82 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06d7d655-178a-4f9e-922b-92d479351683