Cogmind - Beta 9 *** ADVENTURER MODE // 2019.10.26 @ 00:37:40 Player: soymachine Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (70) 350 Value Destroyed (3687) 3687 Prototype IDs (12) 240 Alien Tech Used (4) 800 Bonus (2923) 2923 TOTAL SCORE: 14300 Bonus ------- Follower Combat Kills 1797 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -274 Cogmind --------- Core Integrity 0/1300 Matter 269/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Location -3/Quarantine Parts ------- Power (2) Propulsion (6) Utility (10) Enhanced Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Targeting Computer Weapon (3) Inventory (4) Improved Targeting Computer Point Defense Array Sigix Broadsword Peak State ------------ Power Light Antimatter Reactor Light Antimatter Reactor Propulsion Armored Medium Treads Armored Medium Treads Armored Medium Treads Advanced Medium Treads Improved Heavy Treads Utility Advanced Cooling System High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Advanced Targeting Computer Advanced Kinecellerator Improved System Backup Module Weapon Heavy Disruptor Cannon Phasing Sabre Inventory Light Antimatter Reactor Advanced Medium Treads 0b10 Decoder Chip [Looter] Point Defense Array Corruption Screen Subatomic Replicator Heavy Dispersion Rifle Matter Neutralizer Heavy Neutron Cannon Mini Grenade Launcher Dirty Bomb Trap Fire Trap [Rating: 125] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Sensor Array Device Improved Sensor Array Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Propulsion Shielding Artifact Phase Redirector Weapon Mini Grenade Launcher Energy Gun Plasma Rifle Energy Cannon Heavy Neutron Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Slots Evolved 14 | . . 2 . . . 6 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . . 2 . . . . 1 1 . . Utility 8 | . . 2 . . . 4 . . . . . 1 1 . Weapon 1 | . . . . . . . . . . . . . 1 . Parts Attached 80 | . 4 6 1 1 1 10 1 1 . 7 11 18 1 18 Power 9 | . . . . . . 1 . . . 1 1 3 . 3 Engine 1 | . . . . . . 1 . . . . . . . . Core 3 | . . . . . . . . . . 1 1 . . 1 Reactor 5 | . . . . . . . . . . . . 3 . 2 Propulsion 21 | . 2 . . . . 4 1 1 . . 5 3 . 5 Treads 21 | . 2 . . . . 4 1 1 . . 5 3 . 5 Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 23 | . 2 3 . 1 . 3 . . . 1 3 6 . 4 Device 9 | . . 3 . . . . . . . . 3 2 . 1 Storage 2 | . 1 . . 1 . . . . . . . . . . Processor 9 | . . . . . . 3 . . . 1 . 4 . 1 Hackware . | . . . . . . . . . . . . . . . Protection 1 | . 1 . . . . . . . . . . . . . Artifact 2 | . . . . . . . . . . . . . . 2 Weapon 27 | . . 3 1 . 1 2 . . . 5 2 6 1 6 Energy Gun 6 | . . 1 . . 1 . . . . 2 1 1 . . Energy Cannon 3 | . . . . . . . . . . . . 1 1 1 Ballistic Gun 4 | . . 1 . . . . . . . . . . . 3 Ballistic Cannon 4 | . . . . . . 1 . . . 1 . 2 . . Launcher 4 | . . 1 1 . . . . . . 2 . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . 1 . . . . 1 2 . 2 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . . . . . . . 5 Parts Lost 24 | . . . . . . . . . . . 1 1 . 22 Power 4 | . . . . . . . . . . . . . . 4 Propulsion 11 | . . . . . . . . . . . 1 . . 10 Utility 5 | . . . . . . . . . . . . 1 . 4 Weapon 4 | . . . . . . . . . . . . . . 4 Highest Loss Streak 7 | . . . . . . . . . . . 1 1 . 7 Average Slot Usage (%) 86 | . 98 87 100 93 88 82 80 80 80 85 94 91 85 61 Engine 5 | . 14 11 11 11 11 6 6 6 6 2 . . . . Core 2 | . . . . . . . . . . 3 8 5 . . Reactor 1 | . . . . . . . . . . . . 4 9 3 Treads 24 | . 28 22 22 22 22 24 26 26 26 26 28 26 23 15 Device 12 | . . 10 22 22 22 7 6 6 6 6 14 13 14 8 Storage 7 | . 14 11 11 11 11 6 6 6 6 6 5 5 4 2 Processor 14 | . . . . . . 18 20 20 20 25 23 24 23 22 Protection 4 | . 12 11 11 11 11 5 . . . . . . . . Energy Gun 4 | . 14 11 11 5 7 5 . . . 5 8 3 . . Ballistic Cannon 2 | . . . . . . 5 6 6 6 4 . 4 1 . Launcher 3 | . . 3 11 11 3 . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . 6 6 6 . . 1 . 2 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 96 | 9 22 26 26 42 42 58 56 56 56 56 61 84 90 96 Greatest Support 186 | 20 40 40 40 40 40 90 90 90 90 90 131 186 186 186 Greatest Overweight (x) 14 | . . . . 1 1 . . . . . . . . 14 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | . 10 10 10 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | . 9 10 10 11 12 12 12 12 12 12 12 12 12 9 Most Carried 12 | . 7 10 9 12 12 12 12 12 12 12 12 12 12 12 Average Carried 10 | . 3 7 9 11 11 10 12 11 12 11 11 11 10 8 Final Capacity 4 | . . . . . . . . . . . . . . 4 Final Carried 4 | . . . . . . . . . . . . . . 4 Class Distribution -------------------- 67% | Messiah-Mutant 19% | Mutant 11% | Messiah-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Skirmisher | -4/Factory Messiah-Skirmisher | -3/Research Messiah-Mutant | -3/Quarantine Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Matter Collected 1568 | 196 29 73 . 108 60 198 10 10 . 158 55 502 54 115 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3265 | . 29 170 . . 261 413 65 67 . 195 304 570 210 981 Parts 125 | . 3 10 . . 11 9 4 3 . 9 10 22 8 36 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 58 | . . . . 4 14 . 4 6 . 30 . . . . Prevented 6 | . . . . . 4 . . . . 2 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Combat Hostiles Destroyed 56 | . . 5 . . 4 6 1 1 . 7 5 10 3 14 Melee 19 | . . . . . . 4 1 1 . . . . . 13 Guns 13 | . . 1 . . 1 . . . . 2 4 4 . 1 Cannons 11 | . . . . . . 2 . . . . . 6 3 . AOE 11 | . . 4 . . 2 . . . . 5 . . . . Classes Destroyed 14 | . 1 3 . . . 1 . . . 1 2 3 . 3 Worker 3 | . . . . . . . . . . . . 2 . 1 Builder 1 | . . . . . . . . . . . . 1 . . Recycler 1 | . . . . . . . . . . . . 1 . . Operator 1 | . . . . . . . . . . . . . . 1 Watcher 5 | . 1 . . . . 1 . . . . 1 1 . 1 Swarmer 10 | . . . . . . . . . . 6 . . . 4 Grunt 11 | . . 2 . . 1 3 . . . . . 2 3 . Duelist 4 | . . 1 . . 2 . . . . . . 1 . . Researcher 2 | . . . . . . . . . . . . . . 2 Sentry 10 | . . 2 . . 1 2 1 1 . 1 . 2 . . Specialist 4 | . . . . . . . . . . . . . . 4 Hunter 9 | . . . . . . . . . . . 3 2 . 4 Programmer 7 | . . . . . . . . . . . 2 3 . 2 Butcher 1 | . . . . . 1 . . . . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . Best Kill Streak 10 | . 1 4 . . 2 4 1 1 . 3 2 4 2 10 Combat Bots Only 10 | . . 4 . . 2 4 1 1 . 3 2 2 2 10 Max Kills in Single Turn 3 | . 1 1 . . 1 1 1 1 . 3 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . 1 . . 1 . . . . 3 . . . . Melee 1 | . . . . . . 1 1 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Damage Taken 8430 | . . 177 . . 271 544 49 131 . 239 525 1032 210 5252 Core 1637 | . . 85 . . 37 57 9 19 . 23 16 86 18 1287 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Core 244 | . . . . . . . . . . . . . . 244 Core Remaining (%) 91 | 100 100 . . . 69 . . . . 87 98 92 . . Volleys Fired 142 | . 4 10 . . 14 14 . . . 12 30 45 6 7 Largest 3 | . 2 2 . . 1 2 . . . 2 2 2 2 3 Hottest 220 | . 60 70 . . 60 117 . . . 132 150 175 220 220 Shots Fired 256 | . 8 20 . . 14 22 . . . 22 60 84 12 14 Gun 150 | . 8 12 . . 9 8 . . . 12 60 37 . 4 Cannon 87 | . . . . . . 14 . . . 4 . 47 12 10 Launcher 19 | . . 8 . . 5 . . . . 6 . . . . Special . | . . . . . . . . . . . . . . . Kinetic 73 | . 4 2 . . . 14 . . . 4 . 45 . 4 Thermal 130 | . 4 10 . . . . . . . 6 60 39 6 5 Explosive 19 | . . 8 . . 5 . . . . 6 . . . . Electromagnetic 34 | . . . . . 9 8 . . . 6 . . 6 5 Robot Hit Streak 67 | . 2 16 . . 8 18 . . . 6 22 41 52 67 Robot Miss Streak 3 | . 3 1 . . 1 2 . . . 2 2 1 . . Penetration Max 1 | . . . . . . 1 . . . . . . . . Secondary Targets 2 | . . . . . . . . . . . 1 . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . . 1 Shots Hit Robots 297 | . 3 16 . . 13 31 2 7 . 17 52 72 11 73 Core Hits 143 | . 2 10 . . 16 12 1 2 . 13 22 33 6 26 Critical Hits 13 | . . . . . . 7 . 1 . 1 . 2 . 2 Critical Kills 4 | . . . . . . 2 . 1 . . . 1 . . Critical Parts Destroyed 9 | . . . . . . 5 . . . 1 . 1 . 2 Melee Attacks 126 | . . . . . . 15 2 7 . . 6 14 . 82 Impact . | . . . . . . . . . . . . . . . Slashing 126 | . . . . . . 15 2 7 . . 6 14 . 82 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . 1 . 2 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11183 | . 22 339 . . 692 1041 72 318 . 756 1222 2635 411 3675 Guns 2930 | . 22 98 . . 163 197 . . . 202 1222 924 . 102 Cannons 2579 | . . . . . . 240 . . . 35 . 1495 411 398 Explosions 1805 | . . 241 . . 529 25 . . . 519 . 25 . 466 Melee 3869 | . . . . . . 579 72 318 . . . 191 . 2709 Ramming . | . . . . . . . . . . . . . . . Kinetic 1786 | . . . . . . 240 . . . 35 . 1409 . 102 Thermal 3080 | . 22 98 . . 193 25 . . . 111 1222 1010 193 206 Explosive 1096 | . . 241 . . 336 . . . . 519 . . . . Electromagnetic 1352 | . . . . . 163 197 . . . 91 . 25 218 658 Impact . | . . . . . . . . . . . . . . . Slashing 3869 | . . . . . . 579 72 318 . . . 191 . 2709 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . . 2 4 . 5 Average Corruption 2 | . . . . . . . . . . . 1 3 . 2 Corruption Purged 3 | . . . . . . . . . . . . 1 . 2 Effects 23 | . . . . . . . . . . . 4 10 . 9 Message Errors 8 | . . . . . . . . . . . 2 1 . 5 Matter Fused 1 | . . . . . . . . . . . . 1 . . Heat Flow Errors 4 | . . . . . . . . . . . . 3 . 1 Energy Discharges 2 | . . . . . . . . . . . 1 1 . . Data Loss (minor) 4 | . . . . . . . . . . . . 3 . 1 Targeting Errors 4 | . . . . . . . . . . . 1 1 . 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 596 | . . . . . 23 49 . 12 . 41 . 165 . 306 Projectiles 99 | . . . . . . . . . . . . 64 . 35 Explosions 174 | . . . . . 23 . . . . 41 . . . 110 Melee 323 | . . . . . . 49 . 12 . . . 101 . 161 Knockbacks 15 | . . . . . . 2 . . . 1 . 12 . . Impact . | . . . . . . . . . . . . . . . Kinetic 14 | . . . . . . 2 . . . 1 . 11 . . Secondary 1 | . . . . . . . . . . . . 1 . . Self-Inflicted Damage 113 | . . . . . 14 44 . . . . . 55 . . Shots 3 | . . . . . 1 1 . . . . . 1 . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 225 | . 20 18 . . 95 61 . . . 90 162 225 186 206 Average Temperature 43 | . 12 11 . . 28 19 . . . 27 57 53 81 122 Received Heat Transfer 714 | . . 39 . . 156 147 18 60 . 51 48 78 117 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . . . . . . . 1 Combat Hostiles 1 | . . . . . 1 . . . . . . . . . Parts Fried 8 | . . . . . . 1 . . . . . . 2 5 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . Parts Melted 12 | . . . . . . . . . . 1 11 . . . Heat Transferred 4946 | . 50 225 . . 200 50 . . . 250 2650 1271 125 125 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Peak Influence 405 | . 22 168 . . . 197 . . . . 405 298 132 282 Average Influence 103 | . 10 61 . . . 95 . . . . 190 102 90 78 Maximum Alert Level 2 | . . . . . . . . . . . 2 1 . 1 Low Security (%) 86 | . . . . . . . . . . . . . . . Level 1 13 | . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 22 | . . . . . . 6 . . . . 4 6 1 5 Investigation 1 | . . . . . . . . . . . 1 . . . Extermination 8 | . . . . . . 2 . . . . 1 3 . 2 Reinforcement 8 | . . . . . . 2 . . . . 2 . 1 3 Assault . | . . . . . . . . . . . . . . . Garrison 5 | . . . . . . 2 . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Distress Signals 4 | . . . . . . 1 . . . . 2 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 140 | . 3 5 . . 12 17 1 1 . 19 19 22 6 35 Peak Tracking Total 12 | . 2 3 . . 4 7 1 1 . 5 4 4 5 12 Tactical Retreats 9 | . . . . . 1 1 . . . . . . 1 6 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Traps Triggered 2 | . . . . . . . . . . . 1 . . 1 Indirectly 1 | . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 5 | . . . . . . . . . . . . 2 . 3 Traps Extracted . | . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . 2 . 2 Triggered 5 | . . . . . . . . . . . . 2 . 3 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Machines Disabled 12 | . . . . . . 2 . . . . 2 2 . 6 Max in Single Turn 2 | . . . . . . 2 . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Machines Accessed 11 | . . 2 . . . . . . 4 1 1 3 . . Terminals 2 | . . 1 . . . . . . . 1 . . . . Fabricators 2 | . . . . . . . . . . . 1 1 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 3 | . . 1 . . . . . . . . . 2 . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 53 | . . 8 . . . . . . 30 1 2 12 . . Successful 48 | . . 7 . . . . . . 30 1 1 9 . . Failed 5 | . . 1 . . . . . . . . 1 3 . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 52 | . . . . 2 . . . . 9 2 9 9 2 19 Terminals 3 | . . 2 . . . . . . . 1 . . . . Fabricators 3 | . . . . . . . . . . . 2 1 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 17 | . . 6 . . . . . . . . . 11 . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 32 | . . 1 . . . . . . 30 1 . . . . Record 12 | . . . . . . . . . 11 1 . . . . Part Schematic 9 | . . . . . . . . . 9 . . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 15 | . . 6 . . . . . . . . . 9 . . Insert Component 7 | . . 3 . . . . . . . . . 4 . . Analyze 8 | . . 3 . . . . . . . . . 5 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 4 | . . 1 . . . . . . . . 1 2 . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . 3 . . . . . . 9 . . 4 . 12 Parts Built 2 | . . . . . . . . . . . 2 . . . Matter 212 | . . . . . . . . . . . 212 . . . Time 53 | . . . . . . . . . . . 53 . . . Total Part Build Rating 12 | . . . . . . . . . . . 12 . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . 3 . . . . . . . . . 4 . . Part Schematics Acquired 7 | . . 3 . . . . . . . . . 4 . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Total Allies 25 | . . . . 11 . . . . 2 1 4 6 1 . Largest Group 11 | . . . . 11 11 5 . . 2 3 5 5 2 . Highest-Rated Group 441 | . . . . 352 352 164 . . 188 282 314 441 131 . Highest-Rated Ally 103 | . . . . 42 42 38 . . 94 94 94 103 103 . Zionite Dispatches 7 | . . . . . . . . . . . 3 3 1 . Heavy 3 | . . . . . . . . . . . . 3 . . Recon 1 | . . . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . 1 . . . Trap Resupply 1 | . . . . . . . . . . . 1 . . . Infowar Resupply 1 | . . . . . . . . . . . . . 1 . Total Orders 5 | . . . . . . . . . . . 2 1 2 . GOTO 2 | . . . . . . . . . . . . . 2 . ROAM 1 | . . . . . . . . . . . 1 . . . PICKUP 1 | . . . . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . . . 1 . . . Ally Attacks 238 | . . . . . 60 34 . . . 51 52 38 3 . Total Damage 8072 | . . . . . 1027 641 . . . 1925 1919 2302 258 . Kills 51 | . . . . . 8 4 . . . 15 12 11 1 . Allies Corrupted 2 | . . . . . . 1 . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 1 . 1 1 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 159 | . . . . . . 23 . . . . 33 64 5 34 Traps 54 | . . . . . . 7 . . . . 10 25 2 10 Emergency Access 17 | . . . . . . 3 . . . . 7 2 . 5 Items 84 | . . . . . . 13 . . . . 15 34 3 19 Garrisons 2 | . . . . . . . . . . . . 2 . . Exits 2 | . . . . . . . . . . . 1 1 . . Zionite Intel Received 3 | . . . . . . . . . . . . . . 3 Prototype Stockpiles 1 | . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Turns Passed 10483 | . 269 436 5 2363 550 637 513 587 237 1237 859 1738 93 959 Spaces Moved 5576 | 1 142 218 3 1421 297 324 296 340 143 670 404 893 36 388 Core 33 | . . . . . . . . . . . . . . 33 Treads 5542 | . 142 218 3 1421 297 324 296 340 143 670 404 893 36 355 Legs 1 | 1 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 120 160 160 160 160 160 160 165 165 165 165 162 163 163 50 Average Speed 163 | 120 160 160 160 163 173 160 165 165 165 165 164 163 163 158 Slowest Speed 750 | 120 160 160 160 180 180 162 165 165 165 165 168 168 163 750 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 1 33 16 4 91 58 12 59 54 76 86 20 23 1 68 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 2 | . . . . 1 . . . . 1 . . . . . Known Exits Taken 8 | . . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 11 | . . . . 2 1 . 3 3 . 2 . . . . Spaces Dug 33 | . . . . . . 1 . . . . 6 14 . 12 Terrain Destroyed 189 | . . 53 . . 28 10 . . . 41 6 29 1 21 Melee 31 | . . . . . . 1 . . . . 6 12 . 12 Projectile 14 | . . . . . . 5 . . . 1 . 7 1 . AOE 144 | . . 53 . . 28 4 . . . 40 . 10 . 9 Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Total 6502 | . 178 284 3 1467 320 398 317 357 144 777 533 1071 59 594 Wait 423 | . 17 46 . 26 8 26 19 7 2 85 69 65 16 37 Move 5562 | . 141 217 2 1420 296 323 295 339 142 669 403 892 35 388 Hop . | . . . . . . . . . . . . . . . Pick Up 62 | . 7 4 . 11 . 6 . 1 . 2 6 16 . 9 Fast Attach 17 | . . 1 . . . . . . . 1 3 2 . 10 Attach 24 | . 1 1 . . 1 6 . . . . 2 5 1 7 Detach 2 | . . . . . 1 1 . . . . . . . . Swap 41 | . 3 4 1 1 . 4 1 1 . 6 6 11 . 3 Drop 62 | . 5 1 . 9 . 3 . 2 . 2 8 19 1 12 Fire 142 | . 4 10 . . 14 14 . . . 12 30 45 6 7 Melee 126 | . . . . . . 15 2 7 . . 6 14 . 82 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 37 | . . . . . . . . . . . . . . 37 Rewire . | . . . . . . . . . . . . . . . Trap 4 | . . . . . . . . . . . . 2 . 2 Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / Upp / Ext) -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 11) 270 | -10/Materials | Entered another Materials area 270 | -9/Materials | Evolved 2 slots: Utility x2 308 | -9/Materials | Build established: Mutant 406 | -9/Materials | Discovered new exit (range 15) 706 | -9/Materials | Entered Mines 707 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 711 | -9/Mines | Entered Zion 745 | -7/Zion | Gained Derelict followers 859 | -7/Zion | Discovered new exit (range 11) 892 | -7/Zion | Gained Derelict followers 1012 | -7/Zion | Learned 12 Factory zone layouts 1436 | -7/Zion | Found Relay Coupler [Programmer] 1446 | -7/Zion | Found Relay Coupler [Programmer] 1449 | -7/Zion | Found Relay Coupler [Programmer] 1452 | -7/Zion | Found Relay Coupler [Programmer] 1563 | -7/Zion | Received a visual enhancement algorithm 1993 | -7/Zion | Imprinted 1995 | -7/Zion | Declared Zion's savior 2295 | -7/Zion | Build established: Messiah-Mutant 2780 | -7/Zion | Given A8's code to call for help 2824 | -7/Zion | Learned location of Quarantine (-3) 3074 | -7/Zion | Entered Proximity Caves 3074 | -6/Proximity Caves | Accompanied by 11 allies 3425 | -6/Proximity Caves | Learned Factory terminal intel 3581 | -6/Proximity Caves | Discovered new exit (range 15) 3586 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3624 | -6/Proximity Caves | Entered Factory 3624 | -6/Factory | Accompanied by 5 allies 3624 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 3625 | -6/Factory | Identified exit to Lower Caves 3626 | -6/Factory | Loaded intel: 20 terminal locations 4158 | -6/Factory | Garrison activated, responded to threat 4196 | -6/Factory | P-70 Sage assimilated allied Q0-R67(M) 4261 | -6/Factory | Entered Lower Caves 4519 | -6/Lower Caves | Learned Factory stockpile data 4593 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4729 | -6/Lower Caves | Discovered new exit (range 8) 4772 | -6/Lower Caves | Identified exit to Lower Caves 4774 | -6/Lower Caves | Entered another Lower Caves area 5030 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5233 | -6/Lower Caves | Learned location of 1 exit from Factory 5350 | -6/Lower Caves | Discovered new exit (range 8) 5360 | -6/Lower Caves | Identified exit to Data Miner 5361 | -6/Lower Caves | Entered Data Miner 5361 | -6/Data Miner | Discovered new exit (range 6) 5394 | -6/Data Miner | Met Data Miner 5451 | -6/Data Miner | Learned location of Section 7 (-2) 5451 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5453 | -6/Data Miner | Enhanced Grunt warped into view, answering call for help 5455 | -6/Data Miner | Enhanced Grunt warped into view, answering call for help 5487 | -6/Data Miner | Received God Mode back door access code from Data Miner 5594 | -6/Data Miner | Identified exit to Proximity Caves 5598 | -6/Data Miner | Entered Proximity Caves 5598 | -5/Proximity Caves | Accompanied by 2 allies 5891 | -5/Proximity Caves | Escorted by Enhanced Grunt 6783 | -5/Proximity Caves | Discovered new exit (range 9) 6796 | -5/Proximity Caves | Identified exit to Factory 6835 | -5/Proximity Caves | Entered Factory 6835 | -5/Factory | Accompanied by 3 allies 6835 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6836 | -5/Factory | Identified exit to Upper Caves 6837 | -5/Factory | Identified exit to Extension 7027 | -5/Factory | Fabricated Imp. Recalibrator (x2) 7177 | -5/Factory | Zion Hacker squad teleported in 7465 | -5/Factory | Identified exit to Factory 7571 | -5/Factory | Zion Recon squad teleported in 7617 | -5/Factory | Zion Trap Resupply teleported in 7656 | -5/Factory | Discovered exit to Factory (range 21) 7694 | -5/Factory | Entered another Factory area 7694 | -4/Factory | Accompanied by 1 ally 7694 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7854 | -4/Factory | Zion Heavy squad teleported in 7876 | -4/Factory | Zion Heavy squad teleported in 8800 | -4/Factory | Build established: Messiah-Skirmisher 9056 | -4/Factory | Zion Heavy squad teleported in 9075 | -4/Factory | Garrison activated, responded to threat 9346 | -4/Factory | Identified exit to Research 9432 | -4/Factory | Entered Research 9432 | -3/Research | Accompanied by 1 ally 9432 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9443 | -3/Research | Zion Infowar Resupply teleported in 9450 | -3/Research | Discovered new exit (range 10) 9523 | -3/Research | Identified exit to Quarantine 9525 | -3/Research | Entered Quarantine 9535 | -3/Quarantine | Found Prototype Device 9536 | -3/Quarantine | Identified Adv. Kinecellerator 9617 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 9663 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 9708 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 9717 | -3/Quarantine | Found Alien Artifact 9719 | -3/Quarantine | Identified Subatomic Replicator 9719 | -3/Quarantine | Used Subatomic Replicator to replicate Adv. Kinecellerator 9751 | -3/Quarantine | Found Alien Slashing Weapon 9832 | -3/Quarantine | Found Alien Artifact 9832 | -3/Quarantine | Identified Phase Redirector 9855 | -3/Quarantine | Lost 3 parts (1p1n1w) 9935 | -3/Quarantine | Destroyed 10 combat bots 9969 | -3/Quarantine | Lost 6 parts (2p2n2u) 10014 | -3/Quarantine | Scanned by Researcher 10038 | -3/Quarantine | Found Alien Artifact 10039 | -3/Quarantine | Identified Terrabomb 10039 | -3/Quarantine | Used Terrabomb 10050 | -3/Quarantine | Found Terrabomb 10132 | -3/Quarantine | Found Sigix Corpse 10166 | -3/Quarantine | Lost 3 parts (2n1u) 10171 | -3/Quarantine | Core integrity fell below 50% 10216 | -3/Quarantine | Build established: Messiah-Mutant 10402 | -3/Quarantine | Found Alien Artifact 10402 | -3/Quarantine | Identified Phase Armor 10447 | -3/Quarantine | Core integrity fell below 20% 10484 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10466_ Acquired Hpw. Shotgun. 10467_ Penetrated by Slug. 10468_ Slug penetrates H-77 Assassin. 10468_ H-77 Assassin destroyed. 10468_ Switching to secondary target: P-80 Master. 10468_ Slug penetrates P-80 Master. 10471_ Biometal Medium Treads destroyed. 10473_ Slug penetrates Wall. 10473_ Penetrated by Slug. 10473_ Hpw. Shotgun destroyed. 10473_ Critical hit. 10473_ Coil Gun destroyed. 10476_ Dropped Coil Gun. 10477_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Error: Unable to find teleport path. ] [ Suggest relying on intel support. ] 10479_ Slug penetrates Wall. 10479_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????##+##??????????????????????????? | | ??????????????????^?^???^?????????????????????? | | ???????????????????????????^??????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????#######+################### | | ????????????????????# | | ????????????????????# | | ????????????????????# | | ????????????????????# #################/##### | | ????????????????????# # #????# |# | | ????????????????????# ! # "" #????# """ # | | ???????????????######=%!# c"" #????# """ # | | ???????????????" p #*[""""" #????# """ !# | | ???????????????" pp /%!" """ ###### # | | ???????????????" [ @ #%="!""" + + ! ] # | | ???????????????#T########! %! "" ############# | | ???????????????###??????# "" #???????????# | | ????????????????????????# #???????????## | | ????????????????????????##########????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 37 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 13 Recoil Reduction 12 Kinecelleration 50 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Imp. Sensor Array | -4/Factory | Scanalyzed Phasing Sabre | -4/Factory | Scanalyzed Adv. Medium Treads | -4/Factory | Scanalyzed Hvy. Disruptor Cannon | -4/Factory | Scanalyzed Adv. Focal Shield | -3/Quarantine | Z-intel Com. Battery | -3/Quarantine | Z-intel Lgt. Antimatter Reactor | -3/Quarantine | Z-intel HERF Cannon | -3/Quarantine | Z-intel Adv. Weight Redist. System | -3/Quarantine | Z-intel Corruption Screen | -3/Quarantine | Z-intel Matter Neutralizer | -3/Quarantine | Z-intel Imp. Cloaking Device | -3/Quarantine | Z-intel Arm. Huge Wheel | -3/Quarantine | Z-intel Adv. Core Analyzer | -3/Quarantine | Z-intel Energy Well | -3/Quarantine | Z-intel Tesla Rifle | -3/Quarantine | Z-intel Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free Fabricated ------------ Imp. Recalibrator | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Subatomic Replicator Phase Redirector Terrabomb Phase Armor Achievements -------------- Decoder Ring Challenges ------------ None Game ------ Seed OpticalGravitonArray Manual? 0 Play Time 01:45:57 Cumulative 247.1 hours Start 2019.10.25 @ 20:04:19 End 2019.10.26 @ 00:37:40 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 196 Rogue 194 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 31 Gallery% 62 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 919fe0c1-a843-4a5e-8043-69a5fd735cf1