Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 13:37:35

Player: KIWA

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (18)      90
Value Destroyed (441)      441
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-23)                -23
              TOTAL SCORE: 1648

 Bonus
-------
High Alert Combat Kills    29
Friendly Fire              -52

 Cogmind 
---------
Core Integrity             237/400
Matter                     35/300
Energy                     250/250
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (750) Ox14
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
           Targeting Computer
  Hardened Medium Armor Plating
           Reactive Plating
>          --- WEAPON (2) -------
      Mini Grenade Launcher
>          --- INVENTORY (15) ---
           Aluminum Leg
           Heat Sink
           Structural Scanner
           Terrain Scanner
           Terrain Scan Processor
           Target Analyzer
           Reaction Control System
           EM Pulse Gun
           Assault Rifle
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
           Decoy Drone Bay
>          --- WEAPON -----------
           Pulse Rifle
           Pulse Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Treads
           Structural Scanner
           Terrain Scanner
           Terrain Scan Processor
           Targeting Computer
           Target Analyzer
           Reaction Control System
  Hardened Medium Armor Plating
           Reactive Plating
           EM Pulse Gun
           Assault Rifle
           Mining Laser
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Decoy Drone Bay
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Reactive Plating
Weapon                     Assault Rifle
  Energy Gun               Pulse Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             22   | 2   3   2   15  
  Power                    1    | .   .   .   1   
    Engine                 1    | .   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   1   2   
    Treads                 2    | 1   .   .   1   
    Leg                    1    | .   .   .   1   
    Wheel                  2    | 1   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | .   2   .   4   
    Device                 1    | .   .   .   1   
    Storage                2    | .   2   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | .   1   1   8   
    Energy Gun             4    | .   .   .   4   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | .   1   1   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   .   .   3   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   
Parts Lost                 4    | .   .   .   4   
  Power                    1    | .   .   .   1   
  Propulsion               3    | .   .   .   3   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     89   | .   98  100 81  
  Engine                   11   | .   14  14  10  
  Treads                   5    | .   14  6   3   
  Wheel                    15   | .   14  21  12  
  Device                   4    | .   .   .   7   
  Storage                  21   | .   26  28  16  
  Processor                3    | .   .   .   5   
  Protection               2    | .   .   .   3   
  Energy Gun               5    | .   2   .   8   
  Ballistic Gun            14   | .   25  28  4   
  Launcher                 3    | .   .   .   6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             65   | 14  49  51  65  
  Greatest Support         20   | 10  10  20  20  
  Greatest Overweight (x)  14   | 1   4   5   14  
  Average Overweight (x)   3    | 1   3   2   3   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 8   13  15  15  
  Most Carried             15   | 8   10  15  14  
  Average Carried          11   | 6   9   12  11  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 8   10  15  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           491  | 217 .   131 143 
  Remotely                 .    | .   .   .   .   
Salvage Created            402  | 80  .   48  274 
  Parts                    36   | 9   .   .   27  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  20   | .   .   4   16  
  Guns                     6    | .   .   4   2   
  AOE                      14   | .   .   .   14  
Classes Destroyed          6    | 2   .   1   3   
  Tunneler                 1    | 1   .   .   .   
  Recycler                 1    | 1   .   .   .   
  Swarmer                  8    | .   .   .   8   
  Grunt                    5    | .   .   .   5   
  Sentry                   3    | .   .   .   3   
  Assembled                4    | .   .   4   .   
Best Kill Streak           6    | 2   .   3   6   
  Combat Bots Only         6    | .   .   3   6   
Max Kills in Single Turn   2    | 1   .   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               1287 | .    .    175  1112 
  Core                     200  | .    .    37   163  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         92   | 100  .    85   .    
Volleys Fired              45   | 6    .    10   29   
  Largest                  2    | 2    .    2    2    
  Hottest                  126  | 60   .    53   126  
Shots Fired                86   | 12   .    20   54   
  Gun                      61   | 12   .    20   29   
  Cannon                   .    | .    .    .    .    
  Launcher                 25   | .    .    .    25   
  Special                  .    | .    .    .    .    
  Kinetic                  41   | 6    .    20   15   
  Thermal                  14   | .    .    .    14   
  Explosive                25   | .    .    .    25   
  Electromagnetic          6    | 6    .    .    .    
  Robot Hit Streak         8    | 2    .    2    8    
  Robot Miss Streak        5    | 4    .    3    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           38   | 5    .    9    24   
  Core Hits                35   | 3    .    7    25   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1667 | 63   .    208  1396 
  Guns                     539  | 63   .    208  268  
  Cannons                  .    | .    .    .    .    
  Explosions               1095 | .    .    .    1095 
  Melee                    .    | .    .    .    .    
  Ramming                  33   | .    .    .    33   
  Kinetic                  348  | 10   .    208  130  
  Thermal                  287  | .    .    .    287  
  Explosive                946  | .    .    .    946  
  Electromagnetic          53   | 53   .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         7    | .    .    .    7    
  Average Corruption       5    | .    .    .    5    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  12   | .    .    .    12   
    Message Errors         2    | .    .    .    2    
    Matter Fused           3    | .    .    .    3    
    Heat Flow Errors       1    | .    .    .    1    
    Energy Discharges      1    | .    .    .    1    
    Parts Rejected         2    | .    .    .    2    
    Data Loss (minor)      1    | .    .    .    1    
    Data Loss (major)      1    | .    .    .    1    
    Misfires               1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      192  | .    .    .    192  
  Shots                    9    | .    .    .    9    
  Rammed                   7    | .    .    .    7    
Targets Rammed             13   | .    .    .    13   
  Kicked                   6    | .    .    .    6    
  Crushed                  .    | .    .    .    .    
Highest Temperature        425  | 20   .    17   425  
  Average Temperature      152  | 20   .    13   170  
  Received Heat Transfer   373  | .    .    40   333  
  Effects                  1    | .    .    .    1    
    Short Circuit          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         396  | .    .    .    396  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             618  | 10  29  50  618 
  Initial                  10   | .   6   10  .   
  Average                  123  | 5   15  32  199 
Maximum Alert Level        2    | .   .   .   2   
  Low Security (%)         80   | 100 100 100 65  
  Level 1                  2    | .   .   .   3   
  Level 2                  17   | .   .   .   30  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   .   1   7   
  Investigation            4    | .   .   1   3   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   .   .   4   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           4    | .   .   .   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              47   | .   1   5   41  
  Peak Tracking Total      8    | .   1   3   8   
  Tactical Retreats        3    | .   .   1   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   .   1   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          3    | .   .   .   3   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          5    | .   2   2   1   
  Terminals                3    | .   2   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   5   2   3   
  Successful               6    | .   2   2   2   
  Failed                   4    | .   3   .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                8    | .   5   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   2   2   2   
  Open Door                2    | .   .   2   .   
  Level Access Points      1    | .   1   .   .   
  Branch Access Points     1    | .   .   .   1   
  Locate Traps             1    | .   1   .   .   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   2   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             16   | .   .   .   16  
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1336 | 29  108 456 743 
Spaces Moved               760  | 7   78  329 346 
  Core                     2    | .   .   .   2   
  Treads                   47   | .   .   .   47  
  Legs                     4    | .   .   .   4   
  Wheels                   707  | 7   78  329 293 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            95   | 95  95  110 110 
  Average Speed            138  | 95  128 124 154 
  Slowest Speed            750  | 95  140 155 750 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       43   | 2   23  73  77  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          100  | .   .   .   100 
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      100  | .   .   .   100 
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      922  | 16  84  355 467 
  Wait                     46   | .   .   1   45  
  Move                     757  | 6   77  328 346 
  Hop                      .    | .   .   .   .   
  Pick Up                  24   | 2   3   9   10  
  Fast Attach              1    | .   1   .   .   
  Attach                   12   | .   .   .   12  
  Detach                   .    | .   .   .   .   
  Swap                     9    | 2   2   2   3   
  Drop                     15   | .   1   5   9   
  Fire                     45   | 6   .   10  29  
  Melee                    .    | .   .   .   .   
  Ram                      7    | .   .   .   7   
  Kick                     6    | .   .   .   6   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 4 exits: [*Mat x3] / *Min)

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 3)
   30 | -11/Scrapyard | Entered Materials
   33 | -10/Materials | Identified exit to Materials
  129 | -10/Materials | Discovered new exit (range 6)
  138 | -10/Materials | Entered Mines
  141 | -10/Mines     | Assembled infested the area
  146 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  176 | -10/Mines     | Met a Derelict bent on vengeance
  213 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  315 | -10/Mines     | Build established: Mutant
  345 | -10/Mines     | Met a Derelict shopkeep closing up shop
  380 | -10/Mines     | Discovered exit to Materials (range 15)
  474 | -10/Mines     | Found the Drone Emporium
  479 | -10/Mines     | Found Prototype Device
  514 | -10/Mines     | Learned Materials emergency access door positions
  594 | -10/Mines     | Entered Materials
  594 | -9/Materials  | Evolved 2 slots: Utility x2
  594 | -9/Materials  | Identified Decoy Drone Bay
  685 | -9/Materials  | Identified exit to Mines
  824 | -9/Materials  | Discovered new exit (range 50)
  845 | -9/Materials  | Discovered new exit (range 76)
  899 | -9/Materials  | Discovered new exit (range 94)
 1337 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01293_ U-05 Engineer lays Concrete. <x7>
01296_ Kicked G-34 Mercenary out of the way.
01298_ U-05 Engineer lays Concrete.
01299_ System corrupted: Aluminum Leg rejected.
01300_ Slammed into G-34 Mercenary.
01300_ U-05 Engineer lays Concrete. <x4>
01303_ R-06 Scavenger collects Aluminum Leg.
01303_ U-05 Engineer lays Concrete. <x6>
01307_ Slammed into G-34 Mercenary.
01307_ Destabilizing: System interference.
01307_ Mni. Grenade Launcher temporarily disabled.
01308_ U-05 Engineer lays Concrete. <x2>
01311_ U-05 Engineer builds a Wall.
01311_ U-05 Engineer lays Concrete. <x3>
01315_ U-05 Engineer builds a Wall.
01315_ Slammed into G-34 Mercenary.
01315_ Destabilizing: System corrupted (+2).
01322_ System corrupted: Matter fused (-6).
01322_ U-05 Engineer lays Concrete. <x2>
01323_ U-05 Engineer builds a Wall. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????+???+???????????????????????????? |
| ???????????#?????????????????????????????????????? |
| ??????????? ##???????????????????????????????????? |
| ??????###### ######### ??????????????????????????? |
| ??????#              # ??????????????????????????? |
| ??????# <            + ""????????????????????????? |
| ??????#    %         # ""????????????????????????? |
| ??????#####    #######    ?? ?"??????????????????? |
| ??????????#    #    ##  ""?# ""??????????????????? |
| ??????????#    #""  ## S""?# """?????????????????? |
| ??????????#    #"T  ## ""???  ""?????????????????? |
| ??#########    #""    # ##????   ????????????????? |
| ??+            #         ##???##+################# |
| ??#            #[       #@#####                    |
| ??#            ###+###                             |
| ??#                                                |
| ??+                     g         ###########      |
| ??#                               #       ??#      |
| ??#                               #  """""??#      |
| ??#   ######+#########       ]!!  #  """""??#      |
| ??#   #????   ???##  #        !/  #  """""??#      |
| ??#   #????   ????#  #        !   +  """""??#      |
| ??#   #???   ""???####            #  """""??#      |
| ??#   #???   ""?????##            #  """""?#     # |
| ??#   #??    """?????#            #  """""?#  T  # |
| ###   #??       ?????#            #       ?# ""  # |
|   #   #?        ?????#      !!    ########?#     # |
|   #   #?      ???????#      ![    #????????#     # |
|   +   ########???????#            #????????### ### |
| " #         #????????#            #??????????# ??# |
| " #   ##### #?????####     ########??????????# ??# |
| " #   #??????????##   #######????????????????# ??# |
| ####/#####???????#          #????????????????  ??# |
|          #???????##         #????????????????##??# |
|          #???????#          #????????????????????# |
|          #???????##         #????????????????????# |
|          #????????#         #????????????????????# |
|          #????????#         #????????????????????# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             20
Evasion (%)                41
Targeting Accuracy         5
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher
Party Time
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              HellfirePlasmaRay
  Manual?         0
Play Time         00:20:23
  Cumulative      7.5 hours
  Start           2022.03.20 @ 13:19:59
  End             2022.03.20 @ 13:37:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          17
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b024d016-9df5-4f92-bd14-a6d61be51b64