Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 13:37:35 Player: KIWA Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (18) 90 Value Destroyed (441) 441 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-23) -23 TOTAL SCORE: 1648 Bonus ------- High Alert Combat Kills 29 Friendly Fire -52 Cogmind --------- Core Integrity 237/400 Matter 35/300 Energy 250/250 System Corruption 7% Temperature Cool (0) Movement Core (750) Ox14 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Targeting Computer Hardened Medium Armor Plating Reactive Plating > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (15) --- Aluminum Leg Heat Sink Structural Scanner Terrain Scanner Terrain Scan Processor Target Analyzer Reaction Control System EM Pulse Gun Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Decoy Drone Bay > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Ion Engine Light Treads Structural Scanner Terrain Scanner Terrain Scan Processor Targeting Computer Target Analyzer Reaction Control System Hardened Medium Armor Plating Reactive Plating EM Pulse Gun Assault Rifle Mining Laser [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Decoy Drone Bay Storage Large Storage Unit Processor Targeting Computer Protection Reactive Plating Weapon Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 22 | 2 3 2 15 Power 1 | . . . 1 Engine 1 | . . . 1 Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . 1 2 Treads 2 | 1 . . 1 Leg 1 | . . . 1 Wheel 2 | 1 . 1 . Hover . | . . . . Flight . | . . . . Utility 6 | . 2 . 4 Device 1 | . . . 1 Storage 2 | . 2 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 10 | . 1 1 8 Energy Gun 4 | . . . 4 Energy Cannon . | . . . . Ballistic Gun 3 | . 1 1 1 Ballistic Cannon . | . . . . Launcher 3 | . . . 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 4 | . . . 4 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Slot Usage (%) 89 | . 98 100 81 Engine 11 | . 14 14 10 Treads 5 | . 14 6 3 Wheel 15 | . 14 21 12 Device 4 | . . . 7 Storage 21 | . 26 28 16 Processor 3 | . . . 5 Protection 2 | . . . 3 Energy Gun 5 | . 2 . 8 Ballistic Gun 14 | . 25 28 4 Launcher 3 | . . . 6 Naked Turns . | . . . . Heaviest Build 65 | 14 49 51 65 Greatest Support 20 | 10 10 20 20 Greatest Overweight (x) 14 | 1 4 5 14 Average Overweight (x) 3 | 1 3 2 3 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 8 13 15 15 Most Carried 15 | 8 10 15 14 Average Carried 11 | 6 9 12 11 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 8 10 15 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 491 | 217 . 131 143 Remotely . | . . . . Salvage Created 402 | 80 . 48 274 Parts 36 | 9 . . 27 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 20 | . . 4 16 Guns 6 | . . 4 2 AOE 14 | . . . 14 Classes Destroyed 6 | 2 . 1 3 Tunneler 1 | 1 . . . Recycler 1 | 1 . . . Swarmer 8 | . . . 8 Grunt 5 | . . . 5 Sentry 3 | . . . 3 Assembled 4 | . . 4 . Best Kill Streak 6 | 2 . 3 6 Combat Bots Only 6 | . . 3 6 Max Kills in Single Turn 2 | 1 . 1 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1287 | . . 175 1112 Core 200 | . . 37 163 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 . 85 . Volleys Fired 45 | 6 . 10 29 Largest 2 | 2 . 2 2 Hottest 126 | 60 . 53 126 Shots Fired 86 | 12 . 20 54 Gun 61 | 12 . 20 29 Cannon . | . . . . Launcher 25 | . . . 25 Special . | . . . . Kinetic 41 | 6 . 20 15 Thermal 14 | . . . 14 Explosive 25 | . . . 25 Electromagnetic 6 | 6 . . . Robot Hit Streak 8 | 2 . 2 8 Robot Miss Streak 5 | 4 . 3 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 38 | 5 . 9 24 Core Hits 35 | 3 . 7 25 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1667 | 63 . 208 1396 Guns 539 | 63 . 208 268 Cannons . | . . . . Explosions 1095 | . . . 1095 Melee . | . . . . Ramming 33 | . . . 33 Kinetic 348 | 10 . 208 130 Thermal 287 | . . . 287 Explosive 946 | . . . 946 Electromagnetic 53 | 53 . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . . . 7 Average Corruption 5 | . . . 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 12 | . . . 12 Message Errors 2 | . . . 2 Matter Fused 3 | . . . 3 Heat Flow Errors 1 | . . . 1 Energy Discharges 1 | . . . 1 Parts Rejected 2 | . . . 2 Data Loss (minor) 1 | . . . 1 Data Loss (major) 1 | . . . 1 Misfires 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 192 | . . . 192 Shots 9 | . . . 9 Rammed 7 | . . . 7 Targets Rammed 13 | . . . 13 Kicked 6 | . . . 6 Crushed . | . . . . Highest Temperature 425 | 20 . 17 425 Average Temperature 152 | 20 . 13 170 Received Heat Transfer 373 | . . 40 333 Effects 1 | . . . 1 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 396 | . . . 396 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 618 | 10 29 50 618 Initial 10 | . 6 10 . Average 123 | 5 15 32 199 Maximum Alert Level 2 | . . . 2 Low Security (%) 80 | 100 100 100 65 Level 1 2 | . . . 3 Level 2 17 | . . . 30 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . . 1 7 Investigation 4 | . . 1 3 Extermination . | . . . . Reinforcement 4 | . . . 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 4 | . . . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | . 1 5 41 Peak Tracking Total 8 | . 1 3 8 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . 1 . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 3 | . . . 3 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 5 | . 2 2 1 Terminals 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 5 2 3 Successful 6 | . 2 2 2 Failed 4 | . 3 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . 5 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 2 2 2 Open Door 2 | . . 2 . Level Access Points 1 | . 1 . . Branch Access Points 1 | . . . 1 Locate Traps 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches 16 | . . . 16 Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1336 | 29 108 456 743 Spaces Moved 760 | 7 78 329 346 Core 2 | . . . 2 Treads 47 | . . . 47 Legs 4 | . . . 4 Wheels 707 | 7 78 329 293 Hover . | . . . . Flight . | . . . . Fastest Speed 95 | 95 95 110 110 Average Speed 138 | 95 128 124 154 Slowest Speed 750 | 95 140 155 750 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 43 | 2 23 73 77 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 100 | . . . 100 Melee . | . . . . Projectile . | . . . . AOE 100 | . . . 100 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 922 | 16 84 355 467 Wait 46 | . . 1 45 Move 757 | 6 77 328 346 Hop . | . . . . Pick Up 24 | 2 3 9 10 Fast Attach 1 | . 1 . . Attach 12 | . . . 12 Detach . | . . . . Swap 9 | 2 2 2 3 Drop 15 | . 1 5 9 Fire 45 | 6 . 10 29 Melee . | . . . . Ram 7 | . . . 7 Kick 6 | . . . 6 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: [*Mat x3] / *Min) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 3) 30 | -11/Scrapyard | Entered Materials 33 | -10/Materials | Identified exit to Materials 129 | -10/Materials | Discovered new exit (range 6) 138 | -10/Materials | Entered Mines 141 | -10/Mines | Assembled infested the area 146 | -10/Mines | Assisted by a Guerilla fighting off Assembled 176 | -10/Mines | Met a Derelict bent on vengeance 213 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 315 | -10/Mines | Build established: Mutant 345 | -10/Mines | Met a Derelict shopkeep closing up shop 380 | -10/Mines | Discovered exit to Materials (range 15) 474 | -10/Mines | Found the Drone Emporium 479 | -10/Mines | Found Prototype Device 514 | -10/Mines | Learned Materials emergency access door positions 594 | -10/Mines | Entered Materials 594 | -9/Materials | Evolved 2 slots: Utility x2 594 | -9/Materials | Identified Decoy Drone Bay 685 | -9/Materials | Identified exit to Mines 824 | -9/Materials | Discovered new exit (range 50) 845 | -9/Materials | Discovered new exit (range 76) 899 | -9/Materials | Discovered new exit (range 94) 1337 | -9/Materials | Self-destructed Last Messages --------------- 01293_ U-05 Engineer lays Concrete. 01296_ Kicked G-34 Mercenary out of the way. 01298_ U-05 Engineer lays Concrete. 01299_ System corrupted: Aluminum Leg rejected. 01300_ Slammed into G-34 Mercenary. 01300_ U-05 Engineer lays Concrete. 01303_ R-06 Scavenger collects Aluminum Leg. 01303_ U-05 Engineer lays Concrete. 01307_ Slammed into G-34 Mercenary. 01307_ Destabilizing: System interference. 01307_ Mni. Grenade Launcher temporarily disabled. 01308_ U-05 Engineer lays Concrete. 01311_ U-05 Engineer builds a Wall. 01311_ U-05 Engineer lays Concrete. 01315_ U-05 Engineer builds a Wall. 01315_ Slammed into G-34 Mercenary. 01315_ Destabilizing: System corrupted (+2). 01322_ System corrupted: Matter fused (-6). 01322_ U-05 Engineer lays Concrete. 01323_ U-05 Engineer builds a Wall. 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"""?????# # """""?# T # | | ### #?? ?????# # ?# "" # | | # #? ?????# !! ########?# # | | # #? ???????# ![ #????????# # | | + ########???????# #????????### ### | | " # #????????# #??????????# ??# | | " # ##### #?????#### ########??????????# ??# | | " # #??????????## #######????????????????# ??# | | ####/#####???????# #???????????????? ??# | | #???????## #????????????????##??# | | #???????# #????????????????????# | | #???????## #????????????????????# | | #????????# #????????????????????# | | #????????# #????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Evasion (%) 41 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Party Time Release The Drones! Challenges ------------ None Game ------ Seed HellfirePlasmaRay Manual? 0 Play Time 00:20:23 Cumulative 7.5 hours Start 2022.03.20 @ 13:19:59 End 2022.03.20 @ 13:37:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b024d016-9df5-4f92-bd14-a6d61be51b64