Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.20 @ 00:12:36

Player: laeb2

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (109)     545
Value Destroyed (4961)     4961
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (2108)               2108
              TOTAL SCORE: 10394

 Bonus
-------
High Alert Combat Kills    509
Follower Combat Kills      339
Entered Garrisons          400
Used RIF Installer         1000
Friendly Fire              -140

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     21/100
System Corruption          6%
Temperature                Cool (15)
Movement                   Treading (330) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
        Armored Treads
>               --- UTILITY (4) ------
  High-capacity Storage Unit
          Light Armor Plating
                Relay Coupler [Grunt] (28)
>               --- WEAPON (2) -------
          Heavy Ion Cannon
          Heavy Ion Cannon
>               --- INVENTORY (20) ---
          Light Treads
       Improved Heat Sink
                System Shield
                Relay Coupler [Swarmer] (43)
                Relay Coupler [Swarmer] (33)
                Relay Coupler [Brawler] (24)
                Relay Coupler [Sentry] (23)
                Relay Coupler [Sentry] (24)
                Relay Coupler [Sentry] (17)
                Relay Coupler [Specialist] (21)
                Relay Coupler [Hunter] (14)
                Sensor Drone Bay (20/20)
          Heavy Particle Gun
                Gatling Laser
                Gatling Laser
          Heavy Ion Cannon
          Heavy Ion Cannon
          Heavy Ion Cannon
                Flak Cannon
                Hellfire Trap

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
   Experimental Sensor Array
       Improved Signal Interpreter
>               --- WEAPON -----------
       Advanced Beam Rifle
          Heavy Ion Cannon
>               --- INVENTORY --------
          Light Treads
                System Shield
                Relay Coupler [Swarmer]
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Grunt]
                Relay Coupler [Duelist]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                Component Analysis Suite
                Sensor Drone Bay
                Particle Gun
          Heavy Ion Cannon
          Heavy Assault Rifle
          Heavy Assault Rifle
                Assault Cannon
       Improved Datajack
                Hellfire Trap
[Rating: 40]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Relay Coupler [Grunt]
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat Gar Mat 
Slots Evolved              4    | .   .   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   
  Utility                  2    | .   .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             111  | 7   4   3   20  7   22  12  33  3   
  Power                    11   | 1   1   .   2   .   4   1   2   .   
    Engine                 10   | 1   1   .   2   .   3   1   2   .   
    Core                   1    | .   .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               41   | 2   2   .   8   1   9   5   13  1   
    Treads                 24   | .   2   .   8   1   2   .   10  1   
    Leg                    17   | 2   .   .   .   .   7   5   3   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  30   | 2   .   2   5   3   4   1   11  2   
    Device                 9    | 1   .   2   .   2   2   .   1   1   
    Storage                3    | 1   .   .   2   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   .   .   
    Hackware               8    | .   .   .   .   .   .   .   8   .   
    Protection             9    | .   .   .   3   1   2   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   1   1   5   3   5   5   7   .   
    Energy Gun             8    | 2   1   1   2   .   .   1   1   .   
    Energy Cannon          7    | .   .   .   .   2   .   2   3   .   
    Ballistic Gun          9    | .   .   .   3   .   5   .   1   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   1   1   .   
    Launcher               2    | .   .   .   .   1   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  4    | .   .   2   1   .   .   1   .   .   
Parts Lost                 41   | .   .   1   1   1   15  7   13  3   
  Power                    5    | .   .   .   .   .   3   .   1   1   
  Propulsion               19   | .   .   .   1   1   6   5   5   1   
  Utility                  9    | .   .   .   .   .   3   1   4   1   
  Weapon                   8    | .   .   1   .   .   3   1   3   .   
  Highest Loss Streak      7    | .   .   1   1   1   7   6   4   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  100 99  83  87  89  96  96  
  Engine                   9    | .   14  14  10  9   7   9   7   7   
  Treads                   23   | .   16  28  43  30  3   .   30  34  
  Leg                      10   | .   11  .   .   .   29  33  4   .   
  Device                   9    | .   14  14  8   6   11  20  4   4   
  Storage                  10   | .   14  14  11  9   9   9   9   9   
  Hackware                 3    | .   .   .   .   .   .   .   11  20  
  Protection               5    | .   .   .   2   10  8   .   8   1   
  Energy Gun               7    | .   27  28  12  .   .   2   3   .   
  Energy Cannon            4    | .   .   .   .   12  1   6   8   18  
  Ballistic Gun            6    | .   .   .   9   5   16  4   1   .   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   4   .   
Peak Build Rating          40   | 8   9   15  22  25  30  40  40  36  
  Average Rating           23   | 3   8   11  18  21  22  33  31  33  
  On Entrance              19   | .   8   9   15  18  24  30  40  34  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             73   | 13  14  26  54  71  67  67  73  66  
  Greatest Support         80   | 20  40  40  80  80  80  48  80  80  
  Greatest Overweight (x)  19   | .   .   .   .   1   19  2   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 20   | 8   8   8   20  20  20  20  20  20  
  Average Capacity         16   | 6   8   8   11  20  20  20  20  20  
  Most Carried             20   | 6   8   8   15  20  20  20  20  20  
  Average Carried          15   | 4   7   7   9   17  19  19  19  19  
  Final Capacity           20   | 8   8   8   20  20  20  20  20  20  
  Final Carried            20   | 5   8   8   15  20  20  20  20  20  

 Class Distribution 
--------------------
 37% | Scavenger-Mutant
 34% | Bothacker-Mutant
 27% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  -8  -8  -8  -8  
-----------                Run  | Yrd Mat Min Mat Mat Gar Mat Gar Mat 
Matter Collected           2208 | 260 50  44  410 119 481 364 453 27  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            4167 | 43  341 109 819 323 785 390 939 418 
  Parts                    219  | 6   22  8   50  21  32  20  36  24  
Haulers Intercepted        7    | .   2   .   1   1   .   1   .   2   
Recyclers Shooed           3    | .   .   .   2   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat Gar Mat 
Combat Hostiles Destroyed  89   | .   9   6   16  8   18  8   17  7   
  Guns                     62   | .   9   6   15  .   17  3   12  .   
  Cannons                  22   | .   .   .   .   6   .   5   4   7   
  AOE                      2    | .   .   .   .   2   .   .   .   .   
Classes Destroyed          13   | 1   4   .   3   .   1   3   .   1   
  Worker                   1    | .   .   .   .   .   .   1   .   .   
  Builder                  2    | .   .   .   1   1   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   2   .   1   1   .   1   .   2   
  Recycler                 1    | .   .   .   .   .   .   1   .   .   
  Watcher                  6    | .   1   .   1   1   .   1   .   2   
  Swarmer                  25   | .   5   6   2   4   3   2   .   3   
  Grunt                    40   | .   4   .   6   4   12  4   8   2   
  Brawler                  2    | .   .   .   1   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   
  Sentry                   17   | .   .   .   7   .   2   1   7   .   
  Specialist               2    | .   .   .   .   .   .   .   .   2   
  Hunter                   3    | .   .   .   .   .   1   .   2   .   
Best Kill Streak           7    | 2   3   3   2   7   6   4   3   4   
  Combat Bots Only         6    | .   3   3   2   5   6   3   3   3   
Max Kills in Single Turn   4    | 1   1   1   1   4   2   2   2   1   
  Gunslinging              1    | .   .   .   .   .   1   .   1   .   
  Exploded                 2    | .   .   .   .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Gar  Mat  
Hostile Shots Fired        701  | .    52   43   102  35   161  75   170  63   
  Missed                   192  | .    22   11   20   9    45   21   43   21   
Damage Taken               7621 | .    281  257  1107 327  1873 937  2126 713  
  Core                     800  | .    82   33   122  21   97   158  209  78   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         74   | 100  .    54   69   .    .    .    .    .    
Volleys Fired              405  | 3    32   19   78   23   85   39   99   27   
  Largest                  2    | 1    2    2    2    2    2    2    2    2    
  Hottest                  130  | 50   100  100  90   130  130  130  130  130  
Shots Fired                699  | 3    60   35   153  40   156  70   134  48   
  Gun                      492  | 3    60   35   153  1    148  20   72   .    
  Cannon                   201  | .    .    .    .    37   8    46   62   48   
  Launcher                 6    | .    .    .    .    2    .    4    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  290  | .    .    .    82   1    148  30   29   .    
  Thermal                  387  | 3    60   34   56   37   8    36   105  48   
  Explosive                6    | .    .    .    .    2    .    4    .    .    
  Electromagnetic          16   | .    .    1    15   .    .    .    .    .    
  Robot Hit Streak         24   | 2    15   3    16   6    24   6    9    7    
  Robot Miss Streak        8    | 1    4    8    4    2    2    5    3    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        12   | .    1    .    1    .    5    .    5    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    1    .    1    .    
Shots Hit Robots           433  | 2    35   11   116  26   101  36   77   29   
  Core Hits                182  | 2    18   6    34   17   43   19   29   14   
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    3    .    
  Critical Strikes         15   | .    3    2    2    .    1    3    4    .    
    Burn                   10   | .    3    2    2    .    .    2    1    .    
    Destroy                4    | .    .    .    .    .    1    .    3    .    
    Blast                  1    | .    .    .    .    .    .    1    .    .    
Melee Attacks              19   | .    .    .    .    .    .    .    19   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    2    .    
    Combat Hostiles        2    | .    .    .    .    .    .    .    2    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8439 | 25   412  177  1644 979  1564 1155 1570 913  
  Guns                     4874 | 25   412  177  1643 .    1374 249  994  .    
  Cannons                  3077 | .    .    .    .    729  190  669  576  913  
  Explosions               487  | .    .    .    .    250  .    237  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  1    | .    .    .    1    .    .    .    .    .    
  Kinetic                  3307 | .    .    .    1007 .    1374 401  525  .    
  Thermal                  4432 | 25   412  165  436  729  190  517  1045 913  
  Explosive                487  | .    .    .    .    250  .    237  .    .    
  Electromagnetic          212  | .    .    12   200  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    2    2    .    .    .    .    6    6    
  Average Corruption       4    | .    1    2    .    .    .    .    5    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  25   | .    .    6    .    .    .    .    13   6    
    Message Errors         6    | .    .    2    .    .    .    .    2    2    
    Matter Fused           9    | .    .    2    .    .    .    .    6    1    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    1    2    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    1    .    .    .    .    2    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    
    Weapon Failures        1    | .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            57   | .    .    .    .    8    .    11   .    38   
  Projectiles              45   | .    .    .    .    .    .    7    .    38   
  Explosions               12   | .    .    .    .    8    .    4    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    .    6    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    .    .    6    1    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      122  | .    .    .    .    27   .    95   .    .    
  Shots                    3    | .    .    .    .    1    .    2    .    .    
  Rammed                   1    | .    .    .    1    .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        345  | 20   228  168  126  33   141  99   189  345  
  Average Temperature      61   | 9    69   83   34   14   66   26   57   123  
  Received Heat Transfer   2982 | .    72   .    498  99   945  396  864  108  
  Effects                  2    | .    .    .    .    .    .    .    .    2    
    Interference           2    | .    .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    1    .    1    .    1    .    
  Combat Hostiles          3    | .    .    .    1    .    1    .    1    .    
  Parts Melted             12   | .    3    .    .    .    .    2    7    .    
  Heat Transferred         8664 | 74   1554 629  1324 999  259  925  1642 1258 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -8   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Gar  Mat  
Peak Influence             1426 | 10   257  133  382  359  921  610  1426 858  
  Initial                  694  | .    6    33   23   161  111  448  331  694  
  Average                  421  | 1    134  85   116  188  451  520  776  756  
Maximum Alert Level        4    | .    1    .    1    1    3    2    4    3    
  Low Security (%)         36   | 100  56   100  84   82   14   .    .    .    
  Level 1                  18   | .    43   .    15   17   34   .    11   .    
  Level 2                  28   | .    .    .    .    .    39   100  44   30   
  Level 3                  11   | .    .    .    .    .    11   .    20   69   
  Level 4                  5    | .    .    .    .    .    .    .    23   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          9    | .    1    .    2    2    .    2    .    2    
  Investigation            1    | .    1    .    .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    
  Reinforcement            6    | .    .    .    2    1    .    1    .    2    
  Assault                  .    | .    .    .    .    .    .    .    .    .    
  Garrison                 2    | .    .    .    .    1    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar Mat Gar Mat 
Distress Signals           5    | .   1   .   2   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              144  | .   11  7   26  11  21  15  41  12  
  Peak Tracking Total      6    | .   4   3   4   5   6   5   4   4   
  Tactical Retreats        4    | .   .   2   2   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat Gar Mat 
Traps Triggered            18   | .   2   .   1   1   11  .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   2   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   4   .   .   .   
  Triggered                2    | .   .   .   .   .   2   .   .   .   
Most Traps Carried         3    | .   .   .   .   .   3   1   1   1   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Mat Gar Mat Gar Mat 
Machines Disabled          13   | .   .   .   1   .   5   1   5   1   
  Max in Single Turn       1    | .   .   .   1   .   1   1   1   1   
  Garrison Relay           8    | .   .   .   .   .   4   .   4   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar Mat Gar Mat 
Machines Accessed          21   | .   5   1   5   1   2   2   4   1   
  Terminals                16   | .   4   .   4   .   2   1   4   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   
Total Hacks                55   | .   16  1   19  2   5   5   6   1   
  Successful               27   | .   9   1   11  1   .   3   2   .   
  Failed                   28   | .   7   .   8   1   5   2   4   1   
    Catastrophic           8    | .   2   .   2   .   1   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   9   .   7   .   .   4   .   1   
  Terminals                39   | .   14  .   9   .   5   4   6   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   10  .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   2   .   1   .   .   
Terminal Hacks             10   | .   5   1   2   .   .   .   2   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   1   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   7   .   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   .   
  Analyze                  4    | .   .   .   4   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   .   .   
  Unlock Access            2    | .   .   .   .   1   .   1   .   .   
Unauthorized Hacks         7    | .   3   .   2   .   .   2   .   .   
  Terminals                7    | .   3   .   2   .   .   2   .   .   
    Botnet                 4    | .   2   .   1   .   .   1   .   .   
    Operators              3    | .   1   .   1   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   3   .   4   .   2   2   3   1   
  Full Trace Events        4    | .   1   .   .   .   2   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Mat Gar Mat Gar Mat 
Used RIF Installer         2    | .   .   .   .   .   1   .   1   .   
  Robot Detection          1    | .   .   .   .   .   .   .   1   .   
Robots Hacked              9    | .   .   .   .   .   .   .   9   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   9    | .   .   .   .   .   .   .   9   .   
Robot Hacks Applied        10   | .   .   .   .   .   .   .   10  .   
  go_dormant               1    | .   .   .   .   .   .   .   1   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   1   .   
  formatsys_high           8    | .   .   .   .   .   .   .   8   .   
Relay Couplers Released    32   | .   .   .   .   .   16  .   16  .   
  Machine Destruction      32   | .   .   .   .   .   16  .   16  .   
  Attached                 8    | .   .   .   .   .   .   .   8   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -8   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Gar  Mat  
Total Allies               11   | .    .    .    .    .    .    .    11   .    
  Largest Group            7    | .    .    .    .    .    .    .    7    3    
  Highest-Rated Group      128  | .    .    .    .    .    .    .    128  56   
  Highest-Rated Ally       31   | .    .    .    .    .    .    .    31   26   
Total Orders               6    | .    .    2    .    .    .    .    4    .    
  STAY                     2    | .    .    .    .    .    .    .    2    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    1    .    
  EXPLORE                  2    | .    .    1    .    .    .    .    1    .    
  RETURN                   1    | .    .    1    .    .    .    .    .    .    
Ally Attacks               94   | .    .    .    .    .    .    .    94   .    
  Total Damage             1401 | .    .    .    .    .    .    .    1401 .    
  Kills                    13   | .    .    .    .    .    .    .    13   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar Mat Gar Mat 
Robot Analysis Total       2    | .   1   .   1   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   
Drone Launches             5    | .   .   4   .   .   .   .   1   .   
  Drone Recoveries         5    | .   .   4   .   .   .   .   1   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Gar  Mat  
Turns Passed               7962 | 66   501  553  1519 514  1941 492  1990 386  
Spaces Moved               3337 | 40   236  302  705  103  749  148  894  160  
  Core                     9    | 8    .    .    .    .    1    .    .    .    
  Treads                   2325 | .    139  302  705  103  89   .    827  160  
  Legs                     1003 | 32   97   .    .    .    659  148  67   .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  160  160  190  120  160  
  Average Speed            168  | 106  143  160  160  194  188  193  164  162  
  Slowest Speed            1000 | 120  160  160  160  240  1000 260  260  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 3    42   79   51   7    76   16   92   20   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          80   | .    .    .    .    26   .    42   1    11   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               34   | .    .    .    .    10   .    12   1    11   
  AOE                      46   | .    .    .    .    16   .    30   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Gar  Mat  Gar  Mat  
Total                      4988 | 60   339  337  945  378  1121 285  1283 240  
  Wait                     899  | .    57   5    115  232  182  70   192  46   
  Move                     3329 | 39   235  301  704  102  748  147  893  160  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  111  | 10   7    4    13   11   26   10   29   1    
  Fast Attach              14   | 1    .    2    6    1    .    3    .    1    
  Attach                   57   | 6    2    1    4    4    17   6    17   .    
  Detach                   2    | 1    .    .    1    .    .    .    .    .    
  Swap                     40   | .    2    .    10   2    5    3    16   2    
  Drop                     57   | .    4    5    13   3    9    7    13   3    
  Fire                     405  | 3    32   19   78   23   85   39   99   27   
  Melee                    19   | .    .    .    .    .    .    .    19   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    .    .    .    
  Escape Stasis            45   | .    .    .    .    .    45   .    .    .    
  Rewire                   5    | .    .    .    .    .    .    .    5    .    
  Trap                     4    | .    .    .    .    .    4    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 4 exits: [*Fac x3] / *Mat)
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   67 | -11/Scrapyard | Entered Materials
  153 | -10/Materials | Discovered new exit (range 5)
  322 | -10/Materials | Build established: Mutant
  460 | -10/Materials | Discovered new exit (range 13)
  568 | -10/Materials | Entered Mines
  593 | -10/Mines     | Learned location of Storage (-7)
  597 | -10/Mines     | Found DCF Scrap (11 items)
  837 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  840 | -10/Mines     | Found Prototype Device
  840 | -10/Mines     | Identified Exp. Sensor Array
  882 | -10/Mines     | Found a hidden stash of uninstalled traps
  899 | -10/Mines     | Learned Materials garrison access intel
  924 | -10/Mines     | Found the Drone Emporium
  932 | -10/Mines     | Found Prototype Device
  932 | -10/Mines     | Identified Sensor Drone Bay
  991 | -10/Mines     | Discovered new exit (range 43)
  992 | -10/Mines     | Identified exit to Materials
 1004 | -10/Mines     | Discovered exit to Materials (range 47)
 1080 | -10/Mines     | Learned Materials terminal intel
 1121 | -10/Mines     | Entered Materials
 1121 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1122 | -9/Materials  | Loaded intel: 12 terminal locations
 1951 | -9/Materials  | Build established: Scavenger-Mutant
 2268 | -9/Materials  | Build established: Mutant
 2548 | -9/Materials  | Discovered new exit (range 16)
 2571 | -9/Materials  | Build established: Scavenger-Mutant
 2640 | -9/Materials  | Entered another Materials area
 2640 | -8/Materials  | Evolved 2 slots: Utility x2
 2641 | -8/Materials  | Loaded intel: 1 garrison access location
 2950 | -8/Materials  | Garrison activated, responded to threat
 3152 | -8/Materials  | Identified exit to Garrison
 3154 | -8/Materials  | Entered Garrison
 3179 | -8/Garrison   | Installed Relay Interface Framework
 3298 | -8/Garrison   | Triggered checkpoint
 3380 | -8/Garrison   | Lost 7 parts (1p4n2w)
 3430 | -8/Garrison   | Garrison Relay disabled
 3768 | -8/Garrison   | Triggered checkpoint
 3796 | -8/Garrison   | Triggered checkpoint
 4110 | -8/Garrison   | Triggered checkpoint
 4167 | -8/Garrison   | Lost 3 parts (1p1n1w)
 4223 | -8/Garrison   | Garrison Relay disabled
 4280 | -8/Garrison   | Discovered new exit (range 10)
 4384 | -8/Garrison   | Triggered checkpoint
 4470 | -8/Garrison   | Triggered checkpoint
 4531 | -8/Garrison   | Garrison Relay disabled
 4612 | -8/Garrison   | Discovered new exit (range 9)
 4675 | -8/Garrison   | Build established: Bothacker-Mutant
 4806 | -8/Garrison   | Triggered checkpoint
 4988 | -8/Garrison   | Garrison Relay disabled
 5070 | -8/Garrison   | Discovered new exit (range 14)
 5095 | -8/Garrison   | Entered Materials
 5283 | -8/Materials  | Core integrity fell below 50%
 5301 | -8/Materials  | Lost 6 parts (4n1u1w)
 5505 | -8/Materials  | Garrison activated, responded to threat
 5585 | -8/Materials  | Identified exit to Garrison
 5587 | -8/Materials  | Entered Garrison
 5751 | -8/Garrison   | Triggered checkpoint
 5755 | -8/Garrison   | Triggered checkpoint
 5853 | -8/Garrison   | Lost 4 parts (2n2w)
 5946 | -8/Garrison   | Core integrity fell below 20%
 6081 | -8/Garrison   | Triggered checkpoint
 6128 | -8/Garrison   | Garrison Relay disabled
 6200 | -8/Garrison   | Discovered new exit (range 15)
 6605 | -8/Garrison   | Triggered checkpoint
 6679 | -8/Garrison   | Discovered new exit (range 10)
 6699 | -8/Garrison   | Triggered checkpoint
 6722 | -8/Garrison   | Garrison Relay disabled
 6804 | -8/Garrison   | Triggered checkpoint
 6863 | -8/Garrison   | Triggered checkpoint
 6985 | -8/Garrison   | Triggered checkpoint
 6994 | -8/Garrison   | Garrison Relay disabled
 7032 | -8/Garrison   | Expanded RIF knowledge: Robot Detection
 7097 | -8/Garrison   | Triggered checkpoint
 7224 | -8/Garrison   | Rescued a captive Derelict
 7225 | -8/Garrison   | Rescued a captive Derelict
 7257 | -8/Garrison   | Discovered new exit (range 10)
 7467 | -8/Garrison   | Build established: Scavenger-Mutant
 7484 | -8/Garrison   | Garrison Relay disabled
 7497 | -8/Garrison   | Triggered checkpoint
 7551 | -8/Garrison   | Lost 4 allies
 7552 | -8/Garrison   | Discovered new exit (range 5)
 7577 | -8/Garrison   | Entered Materials
 7577 | -8/Materials  | Accompanied by 3 allies
 7704 | -8/Materials  | Lost 3 allies
 7963 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
ALERT: Suspicious intruders detected,
  dispatching Specialist reinforcements to area.
X-57 Shotgunner destroyed. <x2>
H-61 Shepherd calls for reinforcements.
ALERT: Hostile activity reported, dispatching
  reinforcements to area.
Lgt. Treads blasted off.
Lgt. Angular Momentum Engine destroyed.
G-47 Trooper destroyed.
Slug penetrates Wall.
U-05 Engineer builds a Wall. <x2>
U-05 Engineer builds a Door.
Penetrated by Slug.
Relay Coupler [Duelist] destroyed.
Critical hit (Blast).
U-05 Engineer builds a Wall. <x2>
Lgt. Treads destroyed.
System corrupted: Lgt. Treads rejected.
U-05 Engineer builds a Door.
G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
|              ???????????????????????????????????#  |
|              ???????????????????????????????????## |
|              ????????????????????????????????##### |
|              ????????????????????????????????#     |
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|              ???????#            #???????????????? |
|              ???????#  """ """   #??###########??? |
|              ???????#  """a"""   ???#        "#??? |
|              ????????? """ """ ?????# "T" """ #??? |
|              ???????????     ???????#     """ #??? |
|              ??????????###u#g########     """ #??? |
|              ???????????; g*[!%=[!  +         #??? |
|              ???????????;  !#########        =#??? |
|              ???????????;   #?????###         #### |
|              ???????????;   #???????#         ##   |
|              ???????????#   #???????#+###+######   |
|              ???????????#   #???????#          +   |
|              ???????????#   #???????#      #####   |
|              ???????????#%  #???????+      #???#   |
|              ???????????#  %#???????####   #???#   |
|              ???????????# = #??????????#   #???#   |
|              ??????????##%  #??????????#   #???#   |
|              ?##########%@  #   ???????#   #???### |
|              ?#      = !%= %#    """???#    ?????? |
|              ?#         ;   #    """???#    ?????? |
|              ?#         ;   # !! """???#    ?????? |
|              ?# """ """ H   +?!!    ???#####?????? |
|              ?# """ """ #   #?!* """ ????????????? |
|              ?? """ """ #   #??  """ ????????????? |
|              ???        #   #??? ""??????????????? |
|              ???        #![!#???   ??????????????? |
|              ???#########%[%#????##??????????????? |
|              ???????????==[==????????????????????? |
|              ???????????     ????????????????????? |
|              ???????????      ???????????????????? |
|              ???????????#;+###???????????????????? |
|              ???????????? ???????????????????????? |
|              ???????????? ???????????????????????? |
|              ????????????"???????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          18
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                55
Recoil Reduction           4
Relay Coupler Types        3
Relay Coupler Value        70
Authchip Count             1

 Item Schematics 
-----------------
 Imp. Assault Rifle | -9/Materials | Scanalyzed
    Rocket Launcher | -9/Materials | Scanalyzed
  Exp. Sensor Array | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravityWeaponObliterator
  Manual?         0
Play Time         00:58:28
  Cumulative      59.7 hours
  Start           2024.10.19 @ 23:11:20
  End             2024.10.20 @ 00:12:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          77
  Rogue           77
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          46
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 623e4250-e14e-4138-9646-7554d09d32d7