Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 23:09:03 Player: FAQ Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1081) 1081 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2846 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (9) Movement Walking (118) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (2) ------ Small Storage Unit Experimental Sensor Array > --- WEAPON (2) ------- Thermic Laser Heavy Assault Rifle > --- INVENTORY (8) ---- Ion Engine Improved Ion Engine YI-UF0's Bottomless Matter Pit Transmission Jammer Recalibrator Thermic Laser Mining Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Experimental Sensor Array > --- WEAPON ----------- Thermic Laser Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine YI-UF0's Bottomless Matter Pit Transmission Jammer Recalibrator Mining Laser [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Protection Improved Light Armor Plating Weapon EM Pulse Cannon Energy Gun Thermic Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 34 | 6 1 15 4 . 8 Power 4 | 1 . 2 . . 1 Engine 4 | 1 . 2 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 . 6 1 . 3 Treads 1 | . . . . . 1 Leg 11 | 2 . 6 1 . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 1 2 1 . 1 Device 3 | . 1 1 . . 1 Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . 1 1 . . Artifact . | . . . . . . Weapon 12 | 2 . 5 2 . 3 Energy Gun 3 | . . 1 . . 2 Energy Cannon 2 | . . . 2 . . Ballistic Gun 7 | 2 . 4 . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 14 | . . 2 6 . 6 Power . | . . . . . . Propulsion 6 | . . . 4 . 2 Utility 4 | . . 2 1 . 1 Weapon 4 | . . . 1 . 3 Highest Loss Streak 6 | . . 1 6 . 5 To Critical Strikes . | . . . . . . Average Backups 6 | 1 4 7 6 7 6 Power 1 | . 1 1 1 1 1 Propulsion 1 | . 2 3 1 1 . Utility 1 | . . . 1 2 2 Weapon 2 | . 1 2 2 3 2 Tool/Special . | . . . . . . Unused Backups 7 | . . 2 . . 5 Power 1 | . . . . . 1 Propulsion 1 | . . 1 . . . Utility 3 | . . . . . 3 Weapon 2 | . . 1 . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 83 | . 97 97 80 77 81 Engine 11 | . 14 11 11 11 11 Leg 28 | . 28 42 25 22 26 Device 3 | . 11 5 . . 6 Storage 11 | . 14 11 11 11 11 Protection 7 | . . 5 10 11 4 Energy Gun 2 | . . 1 1 . 5 Energy Cannon 11 | . . . 17 22 8 Ballistic Gun 7 | . 28 20 2 . 7 Peak Build Rating 32 | 6 7 15 16 16 32 Average Rating 17 | 4 6 12 15 16 24 On Entrance 10 | . 6 7 15 16 16 Avg Prop Armor Cover (%) 8 | . . . . . 8 Naked Turns . | . . . . . . Heaviest Build 27 | 14 16 25 27 27 27 Greatest Support 45 | 20 20 43 43 20 45 Greatest Overweight (x) 1 | 1 . . 1 1 1 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 4 4 8 8 7 7 Average Carried 6 | 1 4 7 6 7 6 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 4 4 8 7 7 7 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1017 | 214 44 629 44 . 86 Remotely . | . . . . . . Salvage Created 1361 | . 44 735 90 . 492 Parts 99 | . 4 62 3 . 30 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 19 | . . . . . 19 Prevented 7 | . . . . . 7 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 36 | . . 21 1 . 14 Guns 24 | . . 21 1 . 2 Cannons 8 | . . . . . 8 AOE 3 | . . . . . 3 Classes Destroyed 6 | . 1 5 . . . Worker 2 | . . 2 . . . Watcher 3 | . 2 1 . . . Swarmer 20 | . . 9 . . 11 Grunt 9 | . . 6 . . 3 Duelist 1 | . . 1 . . . Sentry 5 | . . 5 . . . Best Kill Streak 8 | . 2 4 1 . 8 Combat Bots Only 8 | . . 4 1 . 8 Max Kills in Single Turn 2 | . 1 1 1 . 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 230 | . . 116 12 . 102 Missed 72 | . . 36 3 . 33 Hits 158 | . . 80 9 . 69 Melee 3 | . . 3 . . . Projectile 155 | . . 77 9 . 69 AOE 10 | . . . 10 . . Critical Strikes 5 | . . 3 . . 2 Damage Taken 2499 | . . 991 368 . 1140 Core 400 | . . 84 51 . 265 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 206 | . . . . 206 . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 106 | . 3 76 4 . 23 Largest 2 | . 2 2 2 . 2 Hottest 126 | . 40 79 86 . 126 Shots Fired 201 | . 6 152 8 . 35 Gun 174 | . 6 152 5 . 11 Cannon 27 | . . . 3 . 24 Launcher . | . . . . . . Special . | . . . . . . Kinetic 161 | . 6 143 4 . 8 Thermal 13 | . . 9 1 . 3 Explosive . | . . . . . . Electromagnetic 27 | . . . 3 . 24 Robot Hit Streak 11 | . 2 11 2 . 7 Robot Miss Streak 4 | . 1 4 2 . 2 Penetration Max . | . . . . . . Secondary Targets 5 | . . 5 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 120 | . 4 89 4 . 23 Core Hits 58 | . 2 36 3 . 17 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . . 2 Burn 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2103 | . 63 1264 126 . 650 Guns 1476 | . 63 1264 17 . 132 Cannons 432 | . . . 67 . 365 Explosions 195 | . . . 42 . 153 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1306 | . 63 1148 17 . 78 Thermal 365 | . . 116 42 . 207 Explosive . | . . . . . . Electromagnetic 432 | . . . 67 . 365 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 469 | . . 192 54 . 469 Average Temperature 103 | . . 72 25 . 126 Received Heat Transfer 851 | . . 300 . . 551 Effects 1 | . . . . . 1 Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 2 | . . . . . 2 Heat Transferred 796 | . . 296 50 . 450 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 1 . 2 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 85 | 100 100 71 100 . . Level 1 14 | . . 28 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 256 | . 12 256 90 . . Initial 90 | . . . 90 . . Average 65 | . 1 118 11 . . Influence Increases 1046 | . 19 602 . . 425 Destroy 0b10 Robot/C 700 | . . 420 . . 280 Destroy 0b10 Robot/NC 25 | . 10 15 . . . Destroy Leader 146 | . 4 102 . . 40 Successful Hack 24 | . 5 19 . . . Destroy Structure 1 | . . 1 . . . Lose Combat Pursuer 150 | . . 45 . . 105 Influence Decreases 1004 | . 19 370 232 . 383 Entered New Map 142 | . . . 142 . . Time Decay 740 | . 19 350 40 . 331 Lost Part 122 | . . 20 50 . 52 Squads Dispatched 3 | . . 3 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 2 30 1 . 20 Peak Tracking Total 5 | . 1 5 1 . 5 Tactical Retreats 5 | . . 2 . . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 1 4 . . 1 Terminals 5 | . 1 3 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 19 | . 2 16 . . 1 Successful 10 | . 1 8 . . 1 Failed 8 | . 1 7 . . . Catastrophic 1 | . . 1 . . . Database Lockouts 1 | . . 1 . . . Manual 4 | . . 4 . . . Terminals 14 | . 2 11 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 5 | . . 5 . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 1 6 . . 1 Record 1 | . . . . . 1 Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . 1 . . . . Locate Traps 1 | . . 1 . . . Maintenance Status 2 | . . 2 . . . Transport Status 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . 4 . . . Full Trace Events 2 | . . 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 . . Highest-Rated Group 31 | . . . 31 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1142 | . 156 146 . . 840 Sensors 840 | . . . . . 840 ECM 302 | . 156 146 . . . Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 3 | . . . . 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4406 | 70 178 880 564 1311 1403 Spaces Moved 2768 | 51 130 533 327 749 978 Core 7 | 7 . . . . . Treads . | . . . . . . Legs 2761 | 44 130 533 327 749 978 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 105 108 175 105 Average Speed 142 | 112 120 108 157 175 135 Slowest Speed 175 | 120 120 120 175 175 175 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 52 | 3 30 44 62 83 90 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 9 | . . . 2 3 4 Spaces Dug . | . . . . . . Terrain Destroyed 11 | . . . 2 . 9 Melee . | . . . . . . Projectile . | . . . . . . AOE 11 | . . . 2 . 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3021 | 60 145 684 367 750 1015 Wait 80 | . 12 37 28 2 1 Move 2763 | 50 129 532 326 748 978 Hop . | . . . . . . Pick Up 17 | 4 . 8 3 . 2 Fast Attach 16 | 6 1 5 . . 4 Attach 10 | . . 1 5 . 4 Detach 2 | . . . 1 . 1 Swap 13 | . . 12 . . 1 Drop 13 | . . 13 . . . Fire 106 | . 3 76 4 . 23 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 12) 230 | -10/Materials | Discovered new exit (range 15) 249 | -10/Materials | Entered another Materials area 249 | -9/Materials | Evolved 2 slots: Propulsion x2 289 | -9/Materials | Central database locked down 306 | -9/Materials | Build established: Mutant 712 | -9/Materials | Build established: Scavenger-Mutant 900 | -9/Materials | Discovered new exit (range 16) 916 | -9/Materials | Discovered new exit (range 15) 1129 | -9/Materials | Entered Mines 1229 | -9/Mines | Destroyed YI-UF0 1257 | -9/Mines | Lost 6 parts (4n1u1w) 1261 | -9/Mines | Found Corrupted Prototype Storage 1353 | -9/Mines | Received a Mining Laser from a helpful Derelict 1475 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1478 | -9/Mines | Found Prototype Device 1523 | -9/Mines | Build established: Mutant 1669 | -9/Mines | Discovered new exit (range 13) 1683 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1693 | -9/Mines | Entered Zion 1776 | -7/Zion | Learned location of Armory (-3) 2061 | -7/Zion | Visited the Megawrench Repair Shop 2061 | -7/Zion | Megawrench repaired 5 parts 2542 | -7/Zion | Learned Factory stockpile data 2980 | -7/Zion | Discovered new exit (range 15) 3004 | -7/Zion | Entered Proximity Caves 3120 | -6/Proximity Caves | Learned Factory garrison access intel 3260 | -6/Proximity Caves | Destroyed 8 combat bots 3504 | -6/Proximity Caves | Discovered new exit (range 14) 3514 | -6/Proximity Caves | Core integrity fell below 50% 3517 | -6/Proximity Caves | Spotted B-75 Beast 3567 | -6/Proximity Caves | Identified Exp. Sensor Array 3577 | -6/Proximity Caves | Lost 5 parts (2n1u2w) 3591 | -6/Proximity Caves | Core integrity fell below 20% 4039 | -6/Proximity Caves | Learned 4 Factory zone layouts 4407 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03886_ Found Weight Redist. System. 03886_ Found Thermic Laser. 03886_ Found Angular Momentum Engine. 03886_ Found 64 Matter. 03922_ Acquired 10 matter. 04039_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 04058_ Attempting to rewire RO-DTQ(k). 04058_ RO-DTQ(k) is broken beyond repair. 04373_ G-50 Soldier suffers critical hit (Burn). 04374_ G-50 Soldier misfires. 04376_ G-50 Soldier suffers critical hit (Burn). 04377_ G-50 Soldier critical meltdown. 04377_ Lgt. Angular Momentum Engine melted. 04379_ G-67 Veteran destroyed. 04392_ Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. 04393_ Corrupted Adv. Heat Sink self-destruct mechanism malfunctions. 04395_ Corrupted Lgt. Antimatter Reactor self-destruct mechanism malfunctions. 04406_ Acquired 9 matter. Map ----- +----------------------------------------------------+ | ##??????????????????#####???????????????????? | | #######???????????## ##??????????????????? | | ###????????## #??????????????????? | | ##?####?## #??????????????????? | | ##### ### ### ##??????????????????? | | ##???## #???????????????????? | | #?????# #???????????????????? | | ######## ##???????????????????? | | #????????????????????? | | ## ##???????????????????? | | ### ## ### % ##??????????????????? | | ### ## ####### ### ##?????????????????? | | ##??## #* % ##????????????????? | | #???## % ##???????????????? | | # #?### ##??????????????? | | # #### !%= #??????????????? | | ### ### #??????????????? | | ??##### ### #??????????????? | | ??????###### #??????????????? | | ??????????# ##??????????????? | | ????????? #???????????????? | | ???????? ## ##???????????????? | | ????????? ?# #????????????????? | | ????????? ## ##???????????????? | | ????????? ##### #???????????????? | | ????????? # ????#@ #???????????????? | | ???????????# ????# #???????????????? | | ???????????# ???? < #???????????????? | | ??????????? #### ???# ##???????????????? | | ???????????? ????? ??? #????????????????? | | ?????????????????????? ##????????????????? | | ??????????????????????# l##?????????????????? | | ??????????????????????# ???????????????????? | | ??????????????????????##g???????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????##???????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormFirePrototype Manual? 0 Play Time 00:28:50 Cumulative 19.0 hours Start 2025.10.31 @ 21:08:14 End 2025.10.31 @ 23:09:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/VGA_Max Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: abb45115-984a-4d2c-97b1-2e4475147ead