Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.07 @ 00:31:58

Player: Momo

Result: Destroyed by as-52809 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (7)       35
Value Destroyed (192)      192
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 847

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     89/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Exiles

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (2) ------
               Signal Interpreter
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
               Aluminum Leg
               Wheel
      Improved Heat Sink
  Experimental Sensor Array
               Transport Network Coupler

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
   Experimental Sensor Array
>               --- WEAPON -----------
          Small Laser
                Assault Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Treads
                Aluminum Leg
                Wheel
       Improved Heat Sink
  High-capacity Storage Unit
                Signal Interpreter
                Transport Network Coupler
                Targeting Computer
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             9    | 3   3   2   1   
  Power                    1    | .   1   .   .   
    Engine                 1    | .   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   1   .   .   
    Treads                 2    | 1   1   .   .   
    Leg                    1    | 1   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | .   1   1   1   
    Device                 1    | .   .   1   .   
    Storage                1    | .   1   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   2    | 1   .   1   .   
    Energy Gun             1    | .   .   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 3    | .   .   .   3   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      3    | .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     78   | .   52  84  85  
  Engine                   12   | .   4   14  14  
  Treads                   26   | .   18  28  28  
  Leg                      1    | .   9   .   .   
  Storage                  12   | .   5   14  14  
  Energy Gun               10   | .   .   13  14  
  Ballistic Gun            14   | .   14  14  14  
Peak Build Rating          16   | 3   5   16  8   
  Average Rating           6    | 1   3   7   7   
  On Entrance              4    | .   3   5   8   
Naked Turns                1    | .   .   .   1   
Heaviest Build             28   | 2   27  28  28  
  Greatest Support         40   | 20  40  40  40  
  Greatest Overweight (x)  2    | .   2   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  
  Average Capacity         13   | 5   8   15  14  
  Most Carried             13   | 2   7   13  13  
  Average Carried          9    | 1   3   10  12  
  Final Capacity           15   | 5   15  15  5   
  Final Carried            13   | 1   7   13  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Exi 
Matter Collected           412  | 219 31  162 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            250  | .   47  203 .   
  Parts                    18   | .   3   15  .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Combat Hostiles Destroyed  4    | .   .   4   .   
  Melee                    1    | .   .   1   .   
  Guns                     3    | .   .   3   .   
Classes Destroyed          4    | .   1   3   .   
  Worker                   1    | .   .   1   .   
  Tunneler                 1    | .   .   1   .   
  Hauler                   1    | .   1   .   .   
  Grunt                    4    | .   .   4   .   
Best Kill Streak           3    | .   1   3   .   
  Combat Bots Only         2    | .   .   2   .   
Max Kills in Single Turn   2    | .   1   2   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Exi 
Hostile Shots Fired        67   | .   6   39  22  
  Missed                   11   | .   2   4   5   
Damage Taken               717  | .   44  460 213 
  Core                     251  | .   .   111 140 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              33   | .   4   29  .   
  Largest                  2    | .   1   2   .   
  Hottest                  60   | .   20  60  .   
Shots Fired                45   | .   4   40  1   
  Gun                      45   | .   4   40  1   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  33   | .   4   29  .   
  Thermal                  12   | .   .   11  1   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         9    | .   3   9   2   
  Robot Miss Streak        2    | .   1   2   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   .   1   .   
    Max Gunslinging Chain  1    | .   .   1   .   
Shots Hit Robots           33   | .   3   29  1   
  Core Hits                12   | .   1   11  .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           422  | .   43  369 10  
  Guns                     413  | .   40  363 10  
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  9    | .   3   6   .   
  Kinetic                  304  | .   40  264 .   
  Thermal                  109  | .   .   99  10  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         3    | .   3   3   3   
  Average Corruption       2    | .   2   3   3   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  25   | .   4   19  2   
    Message Errors         10   | .   1   9   .   
    Matter Fused           6    | .   2   3   1   
    Heat Flow Errors       2    | .   .   2   .   
    Data Loss (minor)      5    | .   1   4   .   
    Data Loss (major)      1    | .   .   1   .   
    Misfires               1    | .   .   .   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   3    | .   1   2   .   
Targets Rammed             4    | .   1   3   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  1    | .   .   1   .   
Highest Temperature        229  | .   .   229 .   
  Average Temperature      61   | .   .   61  .   
  Received Heat Transfer   365  | .   24  321 20  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   .   1   .   
  Heat Transferred         250  | .   .   225 25  
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Peak Influence             109  | .   62  109 .   
  Initial                  24   | .   .   24  .   
  Average                  40   | .   34  43  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              17   | .   5   4   8   
  Peak Tracking Total      10   | .   4   2   10  
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Exi 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Machines Accessed          2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                5    | .   5   .   .   
  Successful               4    | .   4   .   .   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   3   .   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   3   .   .   
  Robot Analysis           1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Exi 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Exi  
Turns Passed               1518 | 37   265  1111 105  
Spaces Moved               917  | 32   181  639  65   
  Core                     11   | 9    .    .    2    
  Treads                   750  | 1    47   639  63   
  Legs                     156  | 22   134  .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  160  50   
  Average Speed            153  | 101  135  160  157  
  Slowest Speed            260  | 160  260  160  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       43   | 4    48   97   26   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Total                      983  | 36  195 685 67  
  Wait                     7    | .   .   7   .   
  Move                     914  | 31  180 638 65  
  Hop                      .    | .   .   .   .   
  Pick Up                  15   | 2   7   5   1   
  Fast Attach              5    | 2   1   2   .   
  Attach                   3    | 1   1   .   1   
  Detach                   1    | .   .   1   .   
  Swap                     1    | .   1   .   .   
  Drop                     .    | .   .   .   .   
  Fire                     33   | .   4   29  .   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    4    | .   1   3   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Sub])
-10/Exiles

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   38 | -11/Scrapyard | Entered Materials
  122 | -10/Materials | Identified exit to Mines
  182 | -10/Materials | Discovered new exit (range 5)
  303 | -10/Materials | Entered Mines
  304 | -10/Mines     | Build established: Mutant
  398 | -10/Mines     | Met a Derelict bent on vengeance
  538 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  541 | -10/Mines     | Found Prototype Device
  541 | -10/Mines     | Identified Exp. Sensor Array
  573 | -10/Mines     | Learned location of 1 exit from Materials
  592 | -10/Mines     | Discovered new exit (range 15)
  770 | -10/Mines     | Learned location of Storage (-7)
  887 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  887 | -10/Mines     | Discovered new exit (range 5)
 1046 | -10/Mines     | Discovered new exit (range 11)
 1160 | -10/Mines     | Discovered new exit (range 4)
 1414 | -10/Mines     | Entered Exiles
 1459 | -10/Exiles    | Met 8R-AWN
 1486 | -10/Exiles    | Met EX-HEX
 1512 | -10/Exiles    | Attacked by the Exiles
 1515 | -10/Exiles    | Core integrity fell below 50%
 1516 | -10/Exiles    | Released all parts (3)
 1518 | -10/Exiles    | Core integrity fell below 20%
 1519 | -10/Exiles    | Destroyed by as-52809 with Assembled Heavy Rifle

 Last Messages 
---------------
  keep us out!
Anyway, I've got to get back to poking and
  prodding these nasty little guys. Go see BIN.
  I can't imagine you'll want to stay in our
  boring little cave for long, and we could use
  some help with the project in the back.
01512_ System corrupted: FCS attempts to trigger
  Sml. Laser.
01512_ System corrupted: Sml. Laser misfires.
01512_ EXILES: Hostile robot within lab
  perimeter. Defensive protocols time, folks!
01512_ Ion Engine destroyed.
01512_ Lgt. Treads destroyed.
01512_ Machine disabled.
01516_ Lgt. Treads destroyed.
01516_ Released Lrg. Storage Unit.
01516_ Released Assault Rifle.
01516_ Released Sml. Laser.
01518_ EX-BIN: "I just want to science!"
01518_ Acquired Exp. Sensor Array.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????#""   ?????????????????????????????? |
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| ????????????  "        #####"""""""""##??????????? |
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| ???????????                   ""   "   #?????????? |
| ??????????                     "    """#?????????? |
| ??????????                          "a"#?????????? |
| ??????????      z        @          " "##????????? |
| ??????????                 !*         ""###??????? |
| ???????????? """"""      [!!c[         """#??????# |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AluminumEnhancedShield
  Manual?         0
Play Time         00:12:26
  Cumulative      451.4 hours
  Start           2025.04.07 @ 00:10:17
  End             2025.04.07 @ 00:31:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          225
  Rogue           221
  Adventurer      0
  Explorer        4
Win Type          -
  Total           25
  Types           9/1/2/5/1/2/3/1/1
Lore%             62
Gallery%          82
Achievement%      81
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 63b96c3c-13b2-4404-9ba6-10ecdebf61c3