Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.05 @ 13:27:56 Player: Asterix Result: Destroyed by G-50 Soldier with Backup Laser I Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (2025) 2025 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 5840 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 0/850 Matter 97/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Reinforced Ion Engine Reinforced Ion Engine Improved Heat Sink Matter Compressor (0) Matter Filter ECM Suite Advanced Beam Cannon Plasma Cannon Plasma Cannon Magnetic Acceleration Cannon Bore Cannon Spear Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Huge Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Kinecellerator > --- WEAPON ----------- Phase Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Reinforced Ion Engine Reinforced Ion Engine Light Nuclear Core Micro Nuclear Core Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Matter Compressor Matter Filter ECM Suite Improved Power Shielding Improved Hardlight Generator Advanced Beam Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Plasma Cannon Plasma Cannon Advanced Assault Cannon Bore Cannon Rocket Launcher Missile Launcher Spear [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Heavy Particle Cannon Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Slots Evolved 8 | . . . 2 2 . 2 2 Power 1 | . . . 1 . . . . Propulsion 2 | . . . . . . 1 1 Utility 4 | . . . 1 1 . 1 1 Weapon 1 | . . . . 1 . . . Parts Attached 84 | 7 1 7 3 5 26 4 31 Power 10 | 1 . 1 1 . 5 . 2 Engine 7 | 1 . 1 1 . 4 . . Core 3 | . . . . . 1 . 2 Reactor . | . . . . . . . . Propulsion 25 | 2 . 2 . . 8 1 12 Treads 9 | . . . . . 4 1 4 Leg 10 | . . . . . 2 . 8 Wheel 6 | 2 . 2 . . 2 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 2 1 1 2 2 7 1 6 Device 13 | 1 . 1 1 2 4 1 3 Storage 2 | 1 . . . . 1 . . Processor 5 | . . . 1 . 2 . 2 Hackware . | . . . . . . . . Protection 2 | . 1 . . . . . 1 Artifact . | . . . . . . . . Weapon 27 | 2 . 3 . 3 6 2 11 Energy Gun 3 | . . 1 . . 2 . . Energy Cannon 10 | . . . . . 4 2 4 Ballistic Gun 4 | 2 . . . 2 . . . Ballistic Cannon 4 | . . 1 . . . . 3 Launcher 5 | . . 1 . 1 . . 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . 1 Parts Lost 29 | . . 1 . . 3 . 25 Power 6 | . . 1 . . 1 . 4 Propulsion 8 | . . . . . . . 8 Utility 7 | . . . . . 2 . 5 Weapon 8 | . . . . . . . 8 Highest Loss Streak 25 | . . 1 . . 2 . 25 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 99 99 89 100 98 99 90 Engine 12 | . 14 13 12 18 17 7 5 Core 2 | . . . . . . 7 5 Treads 9 | . . . . . 5 23 19 Wheel 10 | . 28 28 22 18 12 . . Device 17 | . 3 13 11 18 18 22 18 Storage 8 | . 14 14 11 9 9 7 6 Processor 8 | . . . 10 9 7 7 12 Energy Gun 4 | . . 1 11 3 8 . . Energy Cannon 10 | . . . . . 13 22 12 Ballistic Gun 4 | . 28 15 . 14 4 . . Ballistic Cannon 3 | . . 6 11 1 . . 5 Peak Build Rating 54 | 9 9 13 17 19 34 37 54 Average Rating 26 | 5 8 10 16 17 22 36 42 On Entrance 16 | . 9 8 13 17 17 34 37 Naked Turns . | . . . . . . . . Heaviest Build 119 | 12 12 24 26 29 103 107 119 Greatest Support 88 | 32 32 32 20 20 40 60 88 Greatest Overweight (x) 27 | . . 1 1 1 5 1 27 Average Overweight (x) 1 | . . . 1 1 1 1 1 Largest Inventory Capacity 25 | 8 8 8 8 8 25 25 25 Average Capacity 16 | 7 8 8 8 8 15 25 25 Most Carried 25 | 5 8 8 8 8 25 25 25 Average Carried 14 | 1 6 7 6 7 11 24 24 Final Capacity 25 | 8 8 8 8 8 25 25 25 Final Carried 25 | 4 8 7 7 8 24 25 12 Class Distribution -------------------- 52% | Scavenger-Gunner 23% | Scavenger-Skirmisher 13% | Scavenger-Mutant 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Matter Collected 1435 | 286 62 265 80 44 474 60 164 Remotely . | . . . . . . . . Salvage Created 2580 | 117 133 163 69 44 1609 60 385 Parts 142 | 6 12 10 8 1 85 2 18 Haulers Intercepted 3 | . . . . . 1 1 1 Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Combat Hostiles Destroyed 48 | . 3 6 1 1 27 . 10 Guns 21 | . 3 3 . 1 14 . . Cannons 19 | . . 1 1 . 12 . 5 AOE 7 | . . 2 . . . . 5 Classes Destroyed 17 | 2 2 2 2 . 6 . 3 Worker 2 | . . 1 . . . . 1 Builder 1 | . . . . . 1 . . Tunneler 1 | 1 . . . . . . . Hauler 3 | . . . . . 1 1 1 Recycler 6 | 1 . . . . 5 . . Operator 1 | . . . 1 . . . . Watcher 4 | . 1 . 2 . 1 . . Swarmer 10 | . . . . . 7 . 3 Grunt 16 | . 3 4 . . 9 . . Brawler 3 | . . . . . 3 . . Protector 1 | . . . . . 1 . . Sentry 9 | . . . 1 1 6 . 1 Specialist 2 | . . . . . . . 2 Hunter 2 | . . . . . 1 . 1 Programmer 2 | . . . . . . . 2 Heavy 1 | . . . . . . . 1 Assembled 2 | . . 2 . . . . . Best Kill Streak 7 | 2 3 5 3 1 5 1 7 Combat Bots Only 7 | . 3 4 1 1 5 . 7 Max Kills in Single Turn 2 | 1 1 1 2 1 2 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Hostile Shots Fired 429 | . 12 25 14 16 77 8 277 Missed 116 | . 3 6 3 4 21 1 78 Damage Taken 5049 | . 76 220 129 163 914 83 3464 Core 1367 | . 15 66 45 39 326 24 852 Absorbed by Shields 48 | . . . . . . . 48 Redirected to Shielding 88 | . 2 . . . . . 86 Ignored by Resistances 1364 | . 24 62 35 47 192 22 982 Core Remaining (%) 76 | 100 . 67 88 . 33 96 . Volleys Fired 140 | 4 15 18 16 11 54 3 19 Largest 3 | 2 2 2 2 3 3 3 3 Hottest 218 | 40 40 77 122 118 204 218 203 Shots Fired 343 | 8 30 36 25 21 162 9 52 Gun 170 | 8 30 18 9 18 87 . . Cannon 160 | . . 15 16 . 75 9 45 Launcher 13 | . . 3 . 3 . . 7 Special . | . . . . . . . . Kinetic 123 | 8 30 33 16 9 11 . 16 Thermal 207 | . . . 9 9 151 9 29 Explosive 12 | . . 3 . 3 . . 6 Electromagnetic 1 | . . . . . . . 1 Robot Hit Streak 27 | 6 11 7 7 8 19 24 27 Robot Miss Streak 3 | . 2 3 3 1 3 2 1 Penetration Max 1 | . . . 1 . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 234 | 6 24 23 13 16 103 6 43 Core Hits 114 | 3 8 12 5 2 57 2 25 Critical Kills 5 | . . 2 2 . 1 . . Critical Parts Destroyed 7 | . . 4 3 . . . . Critical Strikes 17 | . . 6 5 1 4 . 1 Burn 4 | . . . . 1 3 . . Meltdown 1 | . . . . . 1 . . Destroy 11 | . . 6 5 . . . . Blast 1 | . . . . . . . 1 Melee Attacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 1 | . . . . . . . 1 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5681 | 67 261 419 295 186 2295 141 2017 Guns 1948 | 67 261 159 109 172 1180 . . Cannons 2666 | . . 146 186 . 1083 141 1110 Explosions 1010 | . . 114 . 14 . . 882 Melee 23 | . . . . . . . 23 Ramming 34 | . . . . . 32 . 2 Kinetic 1360 | 67 261 305 186 64 67 . 410 Thermal 3254 | . . . 109 108 2196 141 700 Explosive 921 | . . 114 . 14 . . 793 Electromagnetic 89 | . . . . . . . 89 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 23 | . . . . . . . 23 Highest Corruption 3 | . . . . . . . 3 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 55 | . . . . . 6 . 49 Projectiles 22 | . . . . . 6 . 16 Explosions 33 | . . . . . . . 33 Melee . | . . . . . . . . Knockbacks 5 | . . 3 1 . 1 . . Impact 1 | . . . . . 1 . . Kinetic 4 | . . 3 1 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 130 | . . . . 31 . . 99 Shots 5 | . . . . 2 . . 3 Rammed 8 | . . . . . 8 . . Targets Rammed 10 | . . . . . 9 . 1 Kicked . | . . . . . . . . Crushed 2 | . . . . . 1 . 1 Highest Temperature 713 | . 12 254 425 327 713 18 177 Average Temperature 177 | . 6 163 152 170 206 9 78 Received Heat Transfer 1395 | . 54 174 54 63 360 . 690 Effects 35 | . . 1 2 . 32 . . Shutdowns 13 | . . . 1 . 12 . . Energy Bleed 10 | . . 1 1 . 8 . . Interference 1 | . . . . . 1 . . Matter Decay 2 | . . . . . 2 . . Short Circuit 1 | . . . . . 1 . . Damage (major) 5 | . . . . . 5 . . Damage (core) 3 | . . . . . 3 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 9 | . . . 1 . 7 . 1 Heat Transferred 6007 | . . . 259 333 4268 222 925 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Peak Influence 279 | 10 136 177 88 99 279 73 236 Initial 58 | . 5 44 58 25 35 42 30 Average 76 | 4 39 95 69 79 103 53 53 Maximum Alert Level 1 | . . . . . 1 . 1 Low Security (%) 90 | 100 100 100 100 100 76 100 98 Level 1 9 | . . . . . 23 . 1 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 1 . . . 4 2 7 Investigation 2 | . 1 . . . 1 . . Extermination 3 | . . . . . . 1 2 Reinforcement 7 | . . . . . 1 1 5 Assault 2 | . . . . . 2 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Distress Signals 5 | . . . 1 . 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 6 7 6 1 39 3 22 Peak Tracking Total 10 | . 4 3 3 1 5 2 10 Tactical Retreats 4 | . 1 1 . . 1 . 1 Traps | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Traps Triggered 3 | . 1 . . . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . 6 . . . Reprogrammed 1 | . . . . . 1 . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Machines Disabled 5 | . . . 1 . 3 1 . Max in Single Turn 1 | . . . 1 . 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Machines Accessed 11 | . 1 . 1 1 6 1 1 Terminals 11 | . 1 . 1 1 6 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 33 | . 2 . 3 3 18 3 4 Successful 22 | . 2 . 2 2 13 . 3 Failed 11 | . . . 1 1 5 3 1 Catastrophic 2 | . . . . . 1 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 33 | . 2 . 3 3 18 3 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 22 | . 2 . 2 2 13 . 3 Record 8 | . 1 . 1 . 5 . 1 Robot Analysis 1 | . . . 1 . . . . Open Door 2 | . . . . . 2 . . Level Access Points 1 | . 1 . . . . . . Alert Level 3 | . . . . . 3 . . Locate Traps 1 | . . . . . . . 1 Disarm Traps 1 | . . . . 1 . . . Reprogram Traps 1 | . . . . . 1 . . Patrol Status 1 | . . . . . 1 . . Assault Status 1 | . . . . . 1 . . Zone Layout 2 | . . . . 1 . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 6 | . . . . 1 3 1 1 Full Trace Events 2 | . . . . . 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Total Allies 2 | . . . . . 2 . . Largest Group 2 | . . . . . 2 . . Highest-Rated Group 62 | . . . . . 62 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 10 | . . . . . 10 . . Total Damage 166 | . . . . . 166 . . Kills 1 | . . . . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Turns Passed 4572 | 62 165 206 598 235 1741 343 1222 Spaces Moved 1717 | 38 118 138 186 52 614 135 436 Core 10 | 9 . . . . . . 1 Treads 691 | . . . . . 135 135 421 Legs 14 | . . . . . . . 14 Wheels 1002 | 29 118 138 186 52 479 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 90 95 95 95 240 240 Average Speed 165 | 88 100 98 95 95 152 240 245 Slowest Speed 1400 | 100 100 100 95 95 320 240 1400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 3 32 29 16 9 64 4 17 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 23 | . . . . 23 . . . Terrain Destroyed 95 | . . 29 9 35 . . 22 Melee . | . . . . . . . . Projectile 23 | . . 12 9 . . . 2 AOE 72 | . . 17 . 35 . . 20 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Total 3151 | 59 138 173 582 218 1281 148 552 Wait 1091 | . . . 375 147 533 . 36 Move 1710 | 37 117 137 185 51 613 134 436 Hop . | . . . . . . . . Pick Up 74 | 11 4 5 2 3 31 5 13 Fast Attach 6 | . . 1 . . 2 . 3 Attach 46 | 7 1 3 3 3 10 2 17 Detach 5 | . 1 . 1 1 . . 2 Swap 32 | . . 3 . 2 14 2 11 Drop 36 | . . 6 . . 15 2 13 Fire 140 | 4 15 18 16 11 54 3 19 Melee 1 | . . . . . . . 1 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 10 | . . . . . 9 . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Identified exit to Materials 182 | -10/Materials | Discovered new exit (range 9) 228 | -10/Materials | Entered Mines 229 | -10/Mines | Assembled infested the area 258 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 261 | -10/Mines | Met a Derelict bent on vengeance 302 | -10/Mines | Build established: Mutant 334 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 395 | -10/Mines | Discovered exit to Materials (range 13) 434 | -10/Mines | Entered Materials 434 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 435 | -9/Materials | Identified exit to Mines 713 | -9/Materials | Build established: Scavenger-Mutant 1018 | -9/Materials | Discovered new exit (range 16) 1032 | -9/Materials | Entered another Materials area 1032 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1059 | -8/Materials | Discovered new exit (range 13) 1267 | -8/Materials | Entered Storage 1326 | -8/Storage | Build established: Scavenger-Skirmisher 1811 | -8/Storage | Met a pair of Derelict thieves 2342 | -8/Storage | Core integrity fell below 50% 2621 | -8/Storage | Build established: Scavenger-Gunner 2935 | -8/Storage | Discovered new exit (range 16) 3008 | -8/Storage | Entered Factory 3008 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3280 | -7/Factory | Discovered new exit (range 12) 3351 | -7/Factory | Entered another Factory area 3351 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4180 | -6/Factory | Cargo convoy interrupted 4500 | -6/Factory | Core integrity fell below 50% 4507 | -6/Factory | Destroyed 7 combat bots 4556 | -6/Factory | Core integrity fell below 20% 4573 | -6/Factory | Destroyed by G-50 Soldier with Backup Laser I Last Messages --------------- Identified Gui. EMP Blaster. Penetrated by Slug. H-61 Shepherd calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. H-61 Shepherd calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. G-67 Veteran IFF system glitched. Slug penetrates Wall. Aluminum Leg destroyed. Gui. EMP Blaster destroyed. Mic. Nuclear Core destroyed. System corrupted by crushing effect (+1). Knocked back. Slug penetrates Wall. Critical hit (Smash). Imp. Power Shielding destroyed. System corrupted by crushing effect (+1). Knocked back. 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" % [ ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 24 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastAssembledThrower Manual? 0 Play Time 01:09:30 Cumulative 13.9 hours Start 2024.11.04 @ 07:16:45 End 2024.11.05 @ 13:27:56 Sessions 10 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 9 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 3ec97c1b-5ad6-427e-9961-9216a783af65