Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.06 @ 22:34:17 Player: obl-vn Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (4894) 4894 TOTAL SCORE: 11954 Bonus ------- Pacifist 3394 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 159/300 Energy 99/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (16) ----- Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- YOLO Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Advanced Weight Redist. System Advanced Weight Redist. System Advanced Visual Processing Unit Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scanner Advanced Reaction Control System Cloaking Device Hacking Suite Improved Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Fission Core Improved Linear Gravjet Improved Linear Gravjet YOLO Cannon [Rating: 67] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Hover Unit Improved Linear Gravjet Utility Improved Terrain Scan Processor Device Advanced Weight Redist. System Storage High-capacity Battery Processor Improved Terrain Scan Processor Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac DSF Res Gar Res Slots Evolved 14 | . . . . . 4 . . . 4 2 2 . 2 . . Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 14 | . . . . . 4 . . . 4 2 2 . 2 . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 42 | 4 1 1 . . 1 9 . 5 5 . 5 4 2 1 4 Power 4 | . . . . . . . . . 1 . . 1 1 1 . Engine 1 | . . . . . . . . . 1 . . . . . . Core 2 | . . . . . . . . . . . . 1 . 1 . Reactor 1 | . . . . . . . . . . . . . 1 . . Propulsion 10 | 2 . . . . . . . 1 . . 1 2 . . 4 Treads 4 | 2 . . . . . . . 1 . . 1 . . . . Leg 2 | . . . . . . . . . . . . . . . 2 Wheel . | . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . 2 . . 2 Flight . | . . . . . . . . . . . . . . . . Utility 26 | . 1 1 . . 1 9 . 4 4 . 4 1 1 . . Device 10 | . . 1 . . 1 1 . 2 2 . 2 1 . . . Storage 1 | . . . . . . . . 1 . . . . . . . Processor 12 | . . . . . . 8 . 1 1 . 2 . . . . Hackware 2 | . . . . . . . . . 1 . . . 1 . . Protection 1 | . 1 . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 2 | 2 . . . . . . . . . . . . . . . Energy Gun 1 | 1 . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . . . . 1 . 2 . . . 1 Parts Lost 14 | . . . . . . . . . . 1 . . 4 4 5 Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . . . . . . . . . 2 . 2 Utility 9 | . . . . . . . . . . 1 . . 2 3 3 Weapon . | . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . . . . . . . . . . 1 . . 4 4 2 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 3 | 1 2 2 3 4 4 4 4 4 4 4 4 4 4 4 1 Power . | . . . . . . . . . . . . . 1 1 . Propulsion 1 | 1 2 2 2 2 2 2 2 1 1 1 1 1 2 2 . Utility 1 | . . . 1 1 1 1 1 1 2 2 2 1 . . . Weapon . | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 5 | . . . . . . . . 2 . . . 2 . . 1 Power 1 | . . . . . . . . . . . . 1 . . . Propulsion 3 | . . . . . . . . 2 . . . 1 . . . Utility . | . . . . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 59 | . 49 42 42 42 27 70 72 72 68 63 59 63 58 40 26 Treads 13 | . 28 28 28 28 18 18 18 18 13 11 10 7 . . . Hover 1 | . . . . . . . . . . . . 2 8 . 3 Device 17 | . . . . . 6 17 18 24 32 28 24 26 22 13 2 Processor 20 | . . . . . . 35 36 25 13 11 13 15 14 14 11 Hackware 2 | . . . . . . . . . 3 5 5 5 7 8 3 Protection 1 | . 8 14 14 14 3 . . . . . . . . . . Peak Build Rating 67 | 4 5 12 6 6 8 23 22 27 43 42 60 61 67 43 41 Average Rating 29 | 3 3 4 5 6 7 21 22 25 38 41 49 56 63 39 27 On Entrance 22 | . 4 3 4 6 6 8 22 22 25 42 39 52 61 43 21 Avg Prop Armor Cover (%) 28 | 27 26 27 27 27 32 33 33 31 25 23 27 21 21 . 31 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 13 | 3 3 3 3 3 3 1 1 6 12 12 12 12 13 11 8 Greatest Support 29 | 3 20 3 3 3 3 3 3 12 29 29 12 20 20 12 20 Greatest Overweight (x) 3 | . . . . . . . . 1 . . . . 3 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 2 3 5 5 5 5 5 5 5 5 5 5 5 5 4 Average Carried 4 | . 2 2 4 5 5 5 5 4 4 5 5 4 5 5 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 2 3 5 5 5 5 5 5 5 5 5 5 5 5 2 Class Distribution -------------------- 83% | Mutant 8% | Hacker-Scout 5% | Hacker-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Mutant | -6/Factory Mutant | -5/Factory Scout | -4/Factory Scout | -4/DSF Hacker-Scout | -3/Research Hacker-Mutant | -3/Garrison Mutant | -3/Research Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac DSF Res Gar Res Matter Collected 518 | 240 19 . 21 . . . . 110 . . . 59 69 . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac DSF Res Gar Res Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac DSF Res Gar Res Hostile Shots Fired 184 | . 2 . . . . 2 . . . 2 . . 6 32 140 Missed 88 | . 1 . . . . . . . . 1 . . 1 16 69 Hits 96 | . 1 . . . . 2 . . . 1 . . 5 16 71 Projectile 96 | . 1 . . . . 2 . . . 1 . . 5 16 71 Critical Strikes 12 | . . . . . . . . . . . . . 1 2 9 Damage Taken 2302 | . 101 . . . . 33 . . 29 91 . . 192 266 1590 Core 1352 | . . . . . . 17 . . 29 . . . 64 97 1145 Absorbed by Shields 36 | . . . . . . . . . . . . . . 36 . Core Remaining (%) 98 | 100 . . . 100 . . . 96 96 100 . 100 . . . Volleys Fired . | . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 48 | . . . . . . . . . . 20 . . . . 28 Guns . | . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 48 | . . . . . . . . . . 20 . . . . 28 Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . . 2 . 2 2 . 5 12 Average Corruption 4 | . . . . . . . . . 1 . 2 2 . 4 6 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 10 | . . . . . . . . . 1 . . 1 . . 8 Message Errors 2 | . . . . . . . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . . 1 . . 1 . . . Parts Fused 1 | . . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 20 | . . . . . . . . . . 8 . . . . 12 Shots . | . . . . . . . . . . . . . . . . Rammed 8 | . . . . . . . . . . 2 . . . . 6 Targets Rammed 8 | . . . . . . . . . . 2 . . . . 6 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 146 | . . . . . . . . . . . . . . . 146 Average Temperature 68 | . . . . . . . . . . . . . . . 68 Received Heat Transfer 294 | . 6 . . . . 18 . . . . . . 18 . 252 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac DSF Res Gar Res Maximum Alert Level . | . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 . 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 74 | . 4 . . . . . . . . . . . 20 36 74 Initial 21 | . . . . . . . . . . . . . . 21 . Average 3 | . . . . . . . . . . . . . . 20 15 Influence Increases 273 | . 4 . . . . . . . . . . . 38 15 216 Successful Hack 33 | . 4 . . . . . . . . . . . 8 . 21 Partial Spotted 15 | . . . . . . . . . . . . . . 15 . Lose Combat Pursuer 225 | . . . . . . . . . . . . . 30 . 195 Influence Decreases 217 | . 4 . . . . . . . . . . . 10 43 160 Entered New Map 7 | . . . . . . . . . . . . . . 7 . Time Decay 124 | . 4 . . . . . . . . . . . . . 120 Lost Part 86 | . . . . . . . . . . . . . 10 36 40 Squads Dispatched 10 | . 1 . . . . 1 . . . 1 . 1 1 . 5 Investigation 2 | . . . . . . . . . . . . . . . 2 Extermination 1 | . . . . . . . . . . . . . . . 1 Reinforcement 7 | . 1 . . . . 1 . . . 1 . 1 1 . 2 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac DSF Res Gar Res Distress Signals 1 | . . . . . . . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 53 | . 4 . . . 1 7 . . 1 1 . 4 5 3 27 Peak Tracking Total 11 | . 4 . . . 1 6 . . 1 1 . 4 8 5 11 Tactical Retreats 8 | . . . . . . . . . . . . . 1 . 7 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac DSF Res Gar Res Traps Triggered 14 | . 3 . . . . . . . 2 . . . 3 1 5 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac DSF Res Gar Res Machines Disabled . | . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac DSF Res Gar Res Machines Accessed 20 | . 2 . 2 . . 1 . 1 2 1 3 . 4 . 4 Terminals 14 | . 2 . . . . 1 . . 2 1 2 . 2 . 4 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 1 . 2 . . Total Hacks 34 | . 3 . 2 . . 1 . 4 2 3 6 . 7 . 6 Successful 18 | . 2 . 2 . . 1 . 4 . 1 4 . 3 . 1 Failed 16 | . 1 . . . . . . . 2 2 2 . 4 . 5 Catastrophic 4 | . . . . . . . . . 1 1 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 16 | . 3 . 1 . . 1 . . 1 3 2 . 2 . 3 Terminals 24 | . 3 . . . . 1 . . 2 3 5 . 4 . 6 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . 1 . 3 . . Terminal Hacks 13 | . . . 2 . . 1 . 4 . 1 3 . 1 . 1 Record 6 | . . . 1 . . . . 4 . . 1 . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . Open DSF 2 | . . . . . . . . . . . 1 . 1 . . Level Access Points 1 | . . . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . Zone Layout 1 | . . . . . . . . . . . . . . . 1 Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . 1 . 2 . . Unlock Access 1 | . . . . . . . . . . . . . 1 . . Seal Access 2 | . . . . . . . . . . . 1 . 1 . . Unauthorized Hacks 2 | . 2 . . . . . . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . . . . . . Skim 2 | . 2 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 9 | . . . . . . 1 . . 2 . 1 . 1 . 4 Full Trace Events 1 | . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac DSF Res Gar Res Used RIF Installer 1 | . . . . . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac DSF Res Gar Res Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac DSF Res Gar Res Active Infowar (turns) 2044 | . . 1 . . . . . 390 362 134 176 32 306 195 448 Optics 2043 | . . . . . . . . 390 362 134 176 32 306 195 448 Sensors 1 | . . 1 . . . . . . . . . . . . . Terrain 423 | . . . . . . . . . . . 123 32 268 . . Cloaking 930 | . . . . . . . . 1 325 134 176 32 262 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac DSF Res Gar Res Turns Passed 3756 | 33 92 112 115 12 19 1172 20 528 362 134 176 32 306 195 448 Spaces Moved 4154 | 50 158 219 224 24 34 189 40 734 504 180 309 42 601 272 574 Core 3413 | 50 157 219 224 24 34 189 40 734 496 162 309 22 7 272 474 Treads 27 | . 1 . . . . . . . 8 18 . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 714 | . . . . . . . . . . . . 20 594 . 100 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 36 | 50 50 50 50 50 50 50 50 50 50 50 50 36 36 50 36 Average Speed 50 | 50 50 50 50 50 50 50 50 60 51 61 50 43 36 50 47 Slowest Speed 200 | 50 160 50 50 50 50 50 50 100 160 160 50 60 200 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 3 32 68 59 10 5 30 11 57 20 5 11 49 17 43 32 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . Known Exits Taken 7 | . . . . . . 1 1 1 1 1 1 . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched 5 | . . . . . . . . 5 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac DSF Res Gar Res Total 5799 | 55 168 220 226 23 35 1263 39 818 605 204 331 56 680 329 747 Wait 1541 | . 6 . . . . 1062 . 71 91 23 10 . 67 50 161 Move 4141 | 49 157 218 223 23 33 188 39 733 503 180 309 41 601 270 574 Hop . | . . . . . . . . . . . . . . . . Pick Up 14 | 2 . . 2 . . . . 2 2 . 2 4 . . . Fast Attach 45 | 4 3 1 . . 1 9 . 4 4 . 4 2 10 . 3 Attach 4 | . . . . . . . . . 1 . . . . . 3 Detach 2 | . . 1 . . . . . . 1 . . . . . . Swap 6 | . . . . . . . . 1 . . 1 2 1 1 . Drop 31 | . 2 . 1 . 1 4 . 7 3 . 5 7 1 . . Fire . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ram 7 | . . . . . . . . . . 1 . . . . 6 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . 8 . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Storage -8/Recycling -8/Scraptown -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / DSF) -4/DSF -3/Research -3/Garrison -3/Research (discovered 1 exit: [*Arm]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 34 | -11/Scrapyard | Entered Materials 50 | -10/Materials | Discovered new exit (range 13) 121 | -10/Materials | Discovered new exit (range 10) 126 | -10/Materials | Entered Mines 131 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 132 | -10/Mines | Found Prototype Device 132 | -10/Mines | Identified Exp. Sensor Array 209 | -10/Mines | Learned Materials emergency access door positions 219 | -10/Mines | Discovered new exit (range 14) 236 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 236 | -10/Mines | Discovered new exit (range 5) 238 | -10/Mines | Entered Exiles 251 | -10/Exiles | Met 8R-AWN 260 | -10/Exiles | Met EX-HEX 273 | -10/Exiles | Met EX-BIN 279 | -10/Exiles | Aligned with FarCom system 279 | -10/Exiles | Given EX-Vault access code 291 | -10/Exiles | Opened EX-Vault 294 | -10/Exiles | Found YOLO Cannon 304 | -10/Exiles | Warned to stay clear of 0b10 Research branches 306 | -10/Exiles | Build established: Mutant 319 | -10/Exiles | Met EX-DEC 321 | -10/Exiles | Learned location of Zion (-6) 346 | -10/Exiles | Discovered new exit (range 14) 353 | -10/Exiles | Left Exiles lab with YOLO Cannon 353 | -10/Exiles | Entered Mines 363 | -9/Mines | Discovered new exit (range 6) 365 | -9/Mines | Entered Materials 365 | -8/Materials | Evolved 4 slots: Utility x4 379 | -8/Materials | Discovered new exit (range 11) 384 | -8/Materials | Entered Storage 1555 | -8/Storage | Used back door to open Recycling access 1555 | -8/Storage | Discovered new exit (range 4) 1556 | -8/Storage | Identified exit to Recycling 1556 | -8/Storage | Entered Recycling 1564 | -8/Recycling | Scanned before Scraplab entrance 1571 | -8/Recycling | Entered Scraplab 1575 | -8/Recycling | Discovered new exit (range 3) 1576 | -8/Recycling | Identified exit to Scraptown 1576 | -8/Recycling | Entered Scraptown 1661 | -8/Scraptown | Visited Junk Repository 1763 | -8/Scraptown | Discovered new exit (range 11) 1799 | -8/Scraptown | Visited Supply Room 1809 | -8/Scraptown | Visited Assassins FH 1834 | -8/Scraptown | Visited Cyclists 1849 | -8/Scraptown | Visited SPCMW 1856 | -8/Scraptown | Visited Symbiants 2103 | -8/Scraptown | Identified exit to Factory 2104 | -8/Scraptown | Entered Factory 2104 | -6/Factory | Evolved 4 slots: Utility x4 2267 | -6/Factory | Found Prototype Processor 2267 | -6/Factory | Identified Exp. Targeting Computer 2370 | -6/Factory | Discovered new exit (range 19) 2463 | -6/Factory | Identified exit to Factory 2466 | -6/Factory | Entered another Factory area 2466 | -5/Factory | Evolved 2 slots: Utility x2 2507 | -5/Factory | Identified exit to Factory 2583 | -5/Factory | Discovered new exit (range 7) 2600 | -5/Factory | Entered another Factory area 2600 | -4/Factory | Evolved 2 slots: Utility x2 2674 | -4/Factory | Found Prototype Processor 2674 | -4/Factory | Identified Exp. Melee Analysis Suite 2756 | -4/Factory | Discovered new exit (range 21) 2763 | -4/Factory | Identified exit to Upper Caves 2763 | -4/Factory | Identified exit to Extension 2776 | -4/Factory | Identified exit to DSF 2776 | -4/Factory | Entered DSF 2777 | -4/DSF | Joined Warlord attack on 0b10 via DSF 2792 | -4/DSF | Discovered new exit (range 21) 2799 | -4/DSF | Additional patrols routed to DSF 2807 | -4/DSF | Identified exit to Research 2808 | -4/DSF | Entered Research 2808 | -3/Research | Evolved 2 slots: Utility x2 2888 | -3/Research | 10 allies followed out of DSF 3078 | -3/Research | Build established: Hacker-Scout 3080 | -3/Research | Spotted B-86 Titan 3086 | -3/Research | Spotted B-86 Titan 3114 | -3/Research | Identified exit to Garrison 3114 | -3/Research | Entered Garrison 3125 | -3/Garrison | Installed Relay Interface Framework 3143 | -3/Garrison | Lost 4 parts (2n2u) 3267 | -3/Garrison | Spotted B-86 Titan 3272 | -3/Garrison | Triggered checkpoint 3282 | -3/Garrison | Triggered checkpoint 3303 | -3/Garrison | Discovered new exit (range 13) 3308 | -3/Garrison | Identified exit to Research 3309 | -3/Garrison | Entered Research 3327 | -3/Research | Lost 4 parts (1p3u) 3584 | -3/Research | Build established: Mutant 3664 | -3/Research | Core integrity fell below 50% 3720 | -3/Research | System corruption reached 10% 3732 | -3/Research | Core integrity fell below 20% 3754 | -3/Research | Discovered new exit (range 11) 3757 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 03729_ K-01 Serf destroyed. 03729_ K-01 Serf collects debris. 03733_ R-10 Processor collects Corrupted Wheel. 03733_ P-80 Master resets P-80 Master, system corruption cleaned. 03734_ K-01 Serf collects debris. 03736_ R-10 Processor collects Corrupted Lgt. Ion Engine. 03747_ Fabricator disabled. 03748_ Triggered Ambush Trap. 03748_ L-61 Swordsman emerges from a hatch in the floor. 03748_ S-43 Plague emerges from a hatch in the floor. 03749_ Door malfunctions. 03749_ Hacking Suite destroyed. 03752_ U-05 Engineer repairs door. 03754_ System corrupted: IFF burst signal emitted. 03754_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#########????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ???????????????????###### #????????????????? | | ????????????????????t ?????????????????? | | ??????????????????#### #?######???????????? | | ??????????????????# ] #? #???????????? | | ??????????????????? < Y # #???????????? | | ???????????????????????#k@ # % #???????????? | | ???????????????????????# + #???????????? | | ???????????????????????# # #???????????? | | ???????????????????????# # #???????????? | | ???????????????????????# #?######???????????? | | ???????????????????????# #########??????????? | | ???????????????????????# # [ #??????????? | | ???????????????????????/R + ] #??????????? | | ???????????????????????# s# #??????????? | | ???????????????????????## ### ###########????????? | | ????????????????????????# #?#s#????# #????????? | | ????????????????????????# #?# #????# #????????? | | ????????????????????????# #?#l###### #????????? | | ????????????????????????# ??# p ^ #????????? | | ????????????????????????# ??#pp #????????? | | ????????????????????????#+??#pp #??####### | | ????????????????????????????# p """ #? | | ????????????????????????????# "F"" !#? / | | ????????????????????????????# "^"" # | | ????????????????????????????# # | | ????????????????????????????# + """" ] | | ????????????????????????????/ # """" | | ????????????????????????????# % ! !! # """" | | ????????????????????????????# != #? """" | | ????????????????????????????# ################# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 19 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 410 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 150 Resistance: TH 20 Evasion (%) 69 Recoil Reduction 1 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Late Bloomer Challenges ------------ None Game ------ Seed DeepWardroneShifter Manual? 0 Play Time 00:55:29 Cumulative 270.4 hours Start 2026.09.06 @ 21:38:54 End 2026.09.06 @ 22:34:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 172 Rogue 172 Adventurer 0 Explorer 0 Win Type - Total 6 Types 2/0/2/1/0/0/0/1/0/0 Lore% 63 Gallery% 75 Achievement% 59 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Cog Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ae5d0e2-f35d-4fb7-b59a-2990cfb6ace2