Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.05 @ 05:26:58 Player: Fleshy Vegetable Bird Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (24) 120 Value Destroyed (388) 388 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 988 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 262/300 Energy 250/250 System Corruption 2% Temperature Cool (0) Movement Rolling (110) Ox2 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (2) ------ High-capacity Storage Unit Makeshift Light Armor Plating > --- WEAPON (2) ------- Battle Rifle Subdweller Machine Gun > --- INVENTORY (20) --- Subdweller Power Source Light Nuclear Core Wheel Wheel Wheel Subdweller Monowheel Subdweller Monowheel Huge Storage Unit High-capacity Matter Pod (200) Structural Scanner Subdweller Optics Seismic Detector Light Armor Plating Makeshift Light Armor Plating Scrap Shield Subdweller Laser Subdweller Beam Cannon Dirty Datajack (20) Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Subdweller Monowheel > --- UTILITY ---------- High-capacity Storage Unit Makeshift Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Subdweller Machine Gun > --- INVENTORY -------- Ion Engine Subdweller Power Source Light Nuclear Core Wheel Wheel Wheel Wheel Wheel Subdweller Monowheel Huge Storage Unit High-capacity Matter Pod Structural Scanner Subdweller Optics Seismic Detector Light Armor Plating Scrap Shield Subdweller Laser Dirty Datajack Mining Laser [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Makeshift Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 27 | 8 8 11 Power 4 | 1 2 1 Engine 4 | 1 2 1 Core . | . . . Reactor . | . . . Propulsion 10 | 3 3 4 Treads 2 | . 1 1 Leg . | . . . Wheel 8 | 3 2 3 Hover . | . . . Flight . | . . . Utility 5 | 1 2 2 Device . | . . . Storage 2 | 1 1 . Processor 1 | . 1 . Hackware . | . . . Protection 2 | . . 2 Artifact . | . . . Weapon 8 | 3 1 4 Energy Gun 2 | 2 . . Energy Cannon 1 | . 1 . Ballistic Gun 4 | 1 . 3 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . . 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . 1 6 Power 1 | . . 1 Propulsion 3 | . 1 2 Utility . | . . . Weapon 3 | . . 3 Highest Loss Streak 3 | . 1 3 To Critical Strikes . | . . . Average Backups 13 | 3 10 18 Power 2 | . 1 2 Propulsion 4 | 1 2 5 Utility 4 | . 2 6 Weapon 2 | 1 2 2 Tool/Special . | . . . Unused Backups 19 | 2 1 16 Power 2 | . . 2 Propulsion 6 | 2 . 4 Utility 7 | . . 7 Weapon 3 | . 1 2 Tool/Special 1 | . . 1 Average Slot Usage (%) 94 | . 89 99 Engine 13 | . 14 13 Treads 2 | . . 5 Wheel 23 | . 23 22 Storage 14 | . 14 14 Processor 7 | . 8 6 Protection 3 | . . 7 Energy Cannon 8 | . 13 2 Ballistic Gun 18 | . 13 24 Peak Build Rating 15 | 6 10 15 Average Rating 9 | 5 7 12 On Entrance 5 | . 6 10 Avg Prop Armor Cover (%) 5 | . 5 5 Naked Turns . | . . . Heaviest Build 55 | 13 50 55 Greatest Support 40 | 26 20 40 Greatest Overweight (x) 4 | 1 4 4 Average Overweight (x) 1 | . 1 1 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 17 | 7 17 20 Most Carried 20 | 7 18 20 Average Carried 13 | 3 10 18 Final Capacity 20 | 8 20 20 Final Carried 20 | 7 18 20 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 962 | 280 240 442 Remotely . | . . . Salvage Created 724 | 166 367 191 Parts 50 | 12 29 9 Haulers Intercepted 2 | . 2 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 4 | . . 4 Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 11 | . 5 6 Guns 6 | . 1 5 Cannons 5 | . 4 1 Classes Destroyed 9 | 2 6 1 Worker 1 | . 1 . Builder 2 | . 2 . Tunneler 4 | 4 . . Hauler 2 | . 2 . Recycler 1 | 1 . . Watcher 3 | . 3 . Swarmer 5 | . 3 2 Grunt 2 | . 2 . Subdweller 4 | . . 4 Best Kill Streak 3 | 3 3 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 2 | 1 2 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 101 | . 28 73 Missed 28 | . 11 17 Hits 73 | . 17 56 Projectile 73 | . 17 56 Damage Taken 1137 | . 177 960 Core 251 | . 51 200 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 86 | 10 34 42 Largest 2 | 2 2 2 Hottest 80 | 80 80 80 Shots Fired 163 | 12 69 82 Gun 125 | 12 34 79 Cannon 38 | . 35 3 Launcher . | . . . Special . | . . . Kinetic 96 | . 34 62 Thermal 67 | 12 35 20 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 12 | 6 10 12 Robot Miss Streak 4 | 2 4 3 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 103 | 9 33 61 Core Hits 33 | 6 16 11 Critical Kills 1 | . . 1 Critical Parts Destroyed . | . . . Critical Strikes 1 | . . 1 Destroy 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1404 | 101 561 742 Guns 1030 | 101 239 690 Cannons 374 | . 322 52 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 784 | . 239 545 Thermal 620 | 101 322 197 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 2 Average Corruption 2 | . 2 2 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 17 | . 7 10 Message Errors 4 | . 3 1 Matter Fused 5 | . 2 3 Heat Flow Errors 1 | . . 1 Energy Discharges 2 | . . 2 Data Loss (minor) 2 | . . 2 Data Loss (major) 2 | . 1 1 Misfires 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 190 | 6 63 190 Average Temperature 21 | 3 17 110 Received Heat Transfer 186 | . 66 120 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 3 | . 1 2 Heat Transferred 1327 | 225 666 436 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 93 | 15 93 . Initial 3 | . 3 . Average 18 | 3 19 . Influence Increases 329 | 25 234 70 Destroy 0b10 Robot/C 140 | . 100 40 Destroy 0b10 Robot/NC 65 | 25 40 . Destroy Leader 30 | . 30 . Successful Hack 48 | . 48 . Destroy Structure 1 | . 1 . Lose Combat Pursuer 45 | . 15 30 Influence Decreases 267 | 20 237 10 Entered New Map 4 | . 2 2 Time Decay 251 | 20 223 8 Lost Part 10 | . 10 . Purge Threat 2 | . 2 . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 21 | . 11 10 Peak Tracking Total 6 | . 4 6 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 4 | . 4 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 7 | . 7 . Terminals 7 | . 7 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 35 | . 35 . Successful 23 | . 23 . Failed 12 | . 12 . Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 29 | . 29 . Terminals 35 | . 35 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 12 | . 12 . Part Schematic 2 | . 2 . Robot Analysis 2 | . 2 . Prototype ID Bank 3 | . 3 . Terminal Index 1 | . 1 . Unreport Threat 1 | . 1 . Locate Traps 3 | . 3 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 11 | . 11 . Terminals 11 | . 11 . Track 2 | . 2 . Assimilate 2 | . 2 . Botnet 6 | . 6 . Operators 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 7 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 2 | . 2 . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies 1 | . 1 . Largest Group 1 | . 1 1 Highest-Rated Group 10 | . 10 10 Highest-Rated Ally 10 | . 10 10 Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 763 | . 506 257 Optics 763 | . 506 257 Robot Analysis Total 2 | . 2 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 1488 | 88 789 611 Spaces Moved 1019 | 53 573 393 Core 5 | 5 . . Treads 22 | . 3 19 Legs . | . . . Wheels 992 | 48 570 374 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 107 Average Speed 109 | 81 107 116 Slowest Speed 240 | 100 160 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 39 | 3 87 27 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 7 | . . 7 Spaces Dug . | . . . Terrain Destroyed 1 | . . 1 Melee . | . . . Projectile 1 | . . 1 AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1228 | 83 674 471 Wait 39 | . 38 1 Move 1017 | 52 572 393 Hop . | . . . Pick Up 35 | 10 13 12 Fast Attach 15 | 6 7 2 Attach 10 | . 3 7 Detach . | . . . Swap 13 | 2 4 7 Drop 13 | 3 3 7 Fire 86 | 10 34 42 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / [*Rec]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 11) 633 | -10/Materials | Discovered new exit (range 12) 820 | -10/Materials | Discovered new exit (range 12) 826 | -10/Materials | Build established: Scavenger-Mutant 878 | -10/Materials | Entered Subcaves 878 | -10/Subcaves | Accompanied by 1 ally 1029 | -10/Subcaves | Core integrity fell below 50% 1086 | -10/Subcaves | Core integrity fell below 20% 1089 | -10/Subcaves | Lost 3 parts (2n1w) 1391 | -10/Subcaves | Discovered new exit (range 9) 1468 | -10/Subcaves | Discovered new exit (range 14) 1489 | -10/Subcaves | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01320_ Acquired Mak. Light Armor Plating. 01391_ EXIT=FOUND 01416_ System corrupted: Component data lost. 01441_ Searching scrap... 01441_ Found Battle Rifle. 01441_ Found 53 Matter. 01442_ Acquired 20 matter. 01443_ Dropped Sub. Machine Gun. 01444_ Acquired Battle Rifle. 01446_ Dropped Lgt. Assault Rifle. 01447_ Acquired Sub. Machine Gun. 01448_ Acquired 20 matter. 01455_ System corrupted: Matter fused (-10). 01468_ EXIT=FOUND 01474_ S-10 Pest suffers critical hit (Destroy). 01474_ S-10 Pest destroyed. 01486_ Lgt. Ion Engine fries itself beyond repair. 01488_ Sub. Machine Gun shoots sparks and powers down. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????"""??????????? | | ?????????????????????????????????? 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""#?????????? | | ?????????????????????????# <#????????? | | ?????????????????????????# ""??????????? | | ?????????????????????????#s###### "#?????????? | | ????????????????????????##s#?????????????????????? | | ??????????????????####??# %#??###????????????????? | | ????????????????### %####@##?# #####????????????? | | ????????????????# [ # ## ##?# #????????????? | | ???????????????## ### #????????????? | | ???????????????# ## #????????????? | | ???????????????# ### # #????????????? | | ???????????????###?##### ## #????????????? | | ??????????????????????## ### ##???????????? | | ??????????????????????# ##? #???????????? | | ??????????????????????## ### #???????????? | | ???????????????????????### ## #????????????? | | ?????????????????????????# ## #?????????????? | | ????????????????????###?## #??????????????? | | ???????????????###?## ### #??????????????? | | ???????????????# ### ####???????????? | | ???????????????# #???????????? | | ???????????????# ##???????????? | | ???????????????# #????????????? | | ???????????????## ## ##???????????? | | ????????????????### ## ##??????????# | | ??????????????????### ## #?????????## | | ????????????????????## ## #?????????# | | ?????????????????????##### ## ##????????## | | ??????????????### ## # ## ### ######????## | | ??????????????# #?## ### #????# | | ??????????????# # # #??## ## #?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Battery | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeFlightInterrupter Manual? 0 Play Time 00:13:31 Cumulative 413.4 hours Start 2026.03.05 @ 05:14:54 End 2026.03.05 @ 05:26:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 466 Rogue 466 Adventurer 0 Explorer 0 Win Type - Total 6 Types 3/1/1/1/0/0/0/0/0/0 Lore% 76 Gallery% 68 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 740c60d2-7cdb-4033-b5f2-9d567ce2b53f