Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.03 @ 22:46:06 Player: CONM Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (105) 525 Value Destroyed (4256) 4256 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (118) 118 TOTAL SCORE: 10159 Bonus ------- High Alert Combat Kills 93 Follower Combat Kills 25 Cogmind --------- Core Integrity 0/1150 Matter 56/300 Energy 98/100 System Corruption 7% Temperature Cool (3) Movement Walking (140) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Shield Leg > --- UTILITY (9) ------ Improved Signal Interpreter Improved Signal Interpreter Launcher Guidance Computer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Medium Armor Plating Improved Hardlight Generator Mass Driver Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Improved Signal Interpreter Improved Signal Interpreter Advanced Melee Analysis Suite Improved Medium Armor Plating Hacking Suite Heart of Steel > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Wheel Improved Hardlight Generator Heavy Laser Heavy Laser Magnetic Acceleration Cannon [Rating: 79] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit Field Propulsion Drive Utility Advanced Terrain Scan Processor Device Coolant Injector Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Shotgun Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Fac Fac Slots Evolved 12 | . . . . . 4 2 2 . 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 3 | . . . . . 1 1 . . . 1 Utility 7 | . . . . . 3 1 2 . 1 . Weapon 1 | . . . . . . . . . . 1 Parts Attached 129 | 8 2 . 1 . 26 42 21 1 13 15 Power 13 | 1 . . . . 4 5 1 . 1 1 Engine 6 | 1 . . . . 2 . 1 . 1 1 Core 7 | . . . . . 2 5 . . . . Reactor . | . . . . . . . . . . . Propulsion 35 | 2 . . . . 3 16 4 . 5 5 Treads 4 | . . . . . . 4 . . . . Leg 18 | . . . . . 2 8 2 . 5 1 Wheel 9 | 2 . . . . 1 4 2 . . . Hover 3 | . . . . . . . . . . 3 Flight 1 | . . . . . . . . . . 1 Utility 46 | 3 . . 1 . 9 13 12 1 5 2 Device 22 | 2 . . . . 5 5 6 1 2 1 Storage 5 | 1 . . 1 . 1 1 . . 1 . Processor 8 | . . . . . 2 1 4 . . 1 Hackware 3 | . . . . . . . 2 . 1 . Protection 8 | . . . . . 1 6 . . 1 . Artifact . | . . . . . . . . . . . Weapon 35 | 2 2 . . . 10 8 4 . 2 7 Energy Gun 15 | 2 . . . . 3 6 1 . . 3 Energy Cannon 4 | . . . . . . . 3 . . 1 Ballistic Gun 5 | . 2 . . . 2 . . . 1 . Ballistic Cannon 3 | . . . . . . 1 . . . 2 Launcher 4 | . . . . . 4 . . . . . Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . . 1 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 3 . 1 . 2 Parts Lost 77 | . 1 . . . 15 26 16 . 3 16 Power 8 | . . . . . 2 3 1 . 1 1 Propulsion 26 | . . . . . 3 11 5 . 2 5 Utility 22 | . . . . . 4 6 7 . . 5 Weapon 21 | . 1 . . . 6 6 3 . . 5 Highest Loss Streak 11 | . 1 . . . 5 5 6 . 2 11 To Critical Strikes . | . . . . . . . . . . . Average Backups 11 | 1 6 8 9 12 12 14 11 4 4 4 Power . | . . . . . . . 1 . . . Propulsion 1 | 1 2 3 3 3 2 1 . 1 . 1 Utility 5 | . 1 1 2 5 5 8 6 2 1 1 Weapon 3 | . 3 4 4 4 3 3 3 1 2 1 Tool/Special . | . . . . . . . . . . . Unused Backups 19 | . . . . . 1 9 7 . . 2 Power 3 | . . . . . . 2 1 . . . Propulsion 1 | . . . . . . . . . . 1 Utility 15 | . . . . . 1 7 6 . . 1 Weapon . | . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 76 | . 100 100 100 100 76 85 60 24 57 43 Engine 2 | . 14 14 14 14 5 . . . 3 . Core 3 | . . . . . 1 6 3 . . . Treads 2 | . . . . . . 4 1 . . . Leg 9 | . . . . . 9 12 10 . 15 3 Wheel 5 | . 28 28 28 28 5 2 1 . . . Device 11 | . 14 14 14 14 14 13 7 4 8 7 Storage 6 | . 14 14 14 14 9 6 3 . . . Processor 11 | . . . . . 10 14 12 20 17 14 Hackware 1 | . . . . . . . 6 . 1 5 Protection 4 | . . . . . 4 7 1 . 3 . Energy Gun 6 | . 18 . . . 1 12 3 . . . Ballistic Gun 4 | . 9 28 28 28 9 . . . . . Peak Build Rating 79 | 9 10 10 10 11 26 45 55 36 79 71 Average Rating 33 | 5 8 10 10 10 19 37 33 33 63 51 On Entrance 20 | . 7 10 10 10 11 24 43 12 36 60 Avg Prop Armor Cover (%) 8 | . . . . . . 8 7 . . 10 Naked Turns 4 | . . . . . . . 4 . . . Heaviest Build 80 | 15 17 17 52 52 59 76 80 10 32 32 Greatest Support 72 | 26 26 26 26 26 26 55 69 3 72 49 Greatest Overweight (x) 23 | . . . 1 1 3 6 23 3 3 6 Average Overweight (x) . | . . . . 1 2 1 . 2 . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 5 5 5 Average Capacity 14 | 7 8 8 15 20 17 18 13 5 5 5 Most Carried 20 | 3 8 8 12 17 20 20 20 5 5 5 Average Carried 12 | 1 7 7 9 15 15 15 12 5 4 3 Final Capacity 20 | 8 8 8 20 20 15 20 5 5 5 5 Final Carried 17 | 3 8 8 12 17 15 17 5 5 5 3 Class Distribution -------------------- 66% | Mutant 16% | Skirmisher 4% | Gladiator 4% | Hacker-Mutant 4% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Gladiator | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Fac Fac Matter Collected 3044 | 213 94 92 68 . 741 880 380 . 371 205 Remotely . | . . . . . . . . . . . Salvage Created 3730 | 30 137 116 . . 921 1278 709 . 371 168 Parts 190 | 5 4 16 . . 52 59 29 . 11 14 Haulers Intercepted 4 | . . . . . 3 . 1 . . . Recyclers Shooed 4 | . . . . . . 3 . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . 1 . . Prevented 5 | . . . . . . . . 5 . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Fac Fac Combat Hostiles Destroyed 84 | . 3 5 . . 23 31 11 . 6 5 Melee 5 | . . . . . . . . . 5 . Guns 57 | . 3 5 . . 17 25 5 . 1 1 Cannons 8 | . . . . . . 2 4 . . 2 AOE 11 | . . . . . 6 3 . . . 2 Classes Destroyed 14 | 1 1 1 . . 6 3 2 . . . Worker 7 | . . . . . 1 2 2 . . 2 Builder 4 | . . . . . 1 2 . . . 1 Tunneler 1 | 1 . . . . . . . . . . Hauler 4 | . . . . . 3 . 1 . . . Recycler 3 | . . . . . . 3 . . . . Mechanic 1 | . . . . . 1 . . . . . Operator 1 | . . . . . . . 1 . . . Swarmer 14 | . . 3 . . . 9 . . . 2 Grunt 46 | . 3 2 . . 21 4 9 . 5 2 Brawler 1 | . . . . . . . 1 . . . Duelist 2 | . . . . . 1 1 . . . . Sentry 8 | . . . . . 1 6 . . 1 . Hunter 2 | . . . . . . 2 . . . . Programmer 11 | . . . . . . 9 1 . . 1 Best Kill Streak 6 | 1 2 3 . . 5 6 4 . 2 5 Combat Bots Only 5 | . 2 3 . . 5 4 4 . 2 2 Max Kills in Single Turn 3 | 1 1 1 . . 2 2 1 . 1 3 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . 2 1 . . . 2 Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Fac Fac Hostile Shots Fired 1129 | . 15 11 . . 138 431 141 8 153 232 Missed 369 | . 4 4 . . 36 132 35 3 69 86 Hits 760 | . 11 7 . . 102 299 106 5 84 146 Melee 30 | . . . . . 6 4 17 . . 3 Projectile 730 | . 11 7 . . 96 295 89 5 84 143 AOE 3 | . . . . . . . 2 . . 1 Critical Strikes 26 | . . . . . 2 9 13 . . 2 Part Disruptions 1 | . . . . . . 1 . . . . Damage Taken 12637 | . 119 65 . . 1910 3651 2148 73 1486 3185 Core 3042 | . 10 10 . . 444 472 725 14 151 1216 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 12 | . . . . . . 12 . . . . Ignored by Resistances 120 | . . . . . . 120 . . . . Core Remaining (%) 56 | 100 . . . 92 19 32 . 13 84 . Volleys Fired 302 | 1 17 8 . . 83 113 44 . 8 28 Largest 2 | 2 2 2 . . 2 2 2 . 1 2 Hottest 180 | 80 80 46 . . 134 155 180 . 30 113 Shots Fired 491 | 2 28 16 . . 132 188 87 . 8 30 Gun 367 | 2 28 16 . . 115 152 34 . 8 12 Cannon 97 | . . . . . . 26 53 . . 18 Launcher 25 | . . . . . 16 9 . . . . Special 2 | . . . . . 1 1 . . . . Kinetic 168 | . 16 16 . . 84 26 . . 8 18 Thermal 281 | . . . . . 32 153 84 . . 12 Explosive 25 | . . . . . 16 9 . . . . Electromagnetic 17 | 2 12 . . . . . 3 . . . Robot Hit Streak 13 | 2 6 6 . . 12 13 12 . 3 6 Robot Miss Streak 7 | . 2 2 . . 7 6 7 . 2 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 1 . . . 2 1 . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . . Shots Hit Robots 380 | 2 17 11 . . 108 137 69 . 16 20 Core Hits 240 | 1 5 8 . . 73 84 44 . 10 15 Critical Kills 2 | . . . . . . . 2 . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 12 | . 1 . . . . 5 3 . 3 . Burn 1 | . . . . . . 1 . . . . Meltdown 2 | . . . . . . . 2 . . . Blast 3 | . . . . . . 3 . . . . Corrupt 2 | . 1 . . . . . 1 . . . Sever 4 | . . . . . . 1 . . 3 . Melee Attacks 39 | . . . . . . 10 11 . 16 2 Impact . | . . . . . . . . . . . Slashing 39 | . . . . . . 10 11 . 16 2 Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . . . 2 3 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10651 | 28 247 171 . . 2740 3545 1896 . 728 1296 Guns 5434 | 28 247 171 . . 1572 2431 666 . 106 213 Cannons 1808 | . . . . . . 503 1016 . . 289 Explosions 2332 | . . . . . 1168 459 . . . 705 Melee 1031 | . . . . . . 128 214 . 622 67 Ramming 22 | . . . . . . . . . . 22 Kinetic 2371 | . 141 171 . . 1161 503 . . 106 289 Thermal 4990 | . . . . . 685 2455 1637 . . 213 Explosive 2058 | . . . . . 894 459 . . . 705 Electromagnetic 179 | 28 106 . . . . . 45 . . . Impact . | . . . . . . . . . . . Slashing 1031 | . . . . . . 128 214 . 622 67 Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . . . . 13 10 11 . 7 Average Corruption 7 | . . . . . . 8 5 10 . 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 147 | . . . . . . 113 27 1 . 6 Message Errors 24 | . . . . . . 19 4 . . 1 Matter Fused 36 | . . . . . . 24 10 . . 2 Heat Flow Errors 19 | . . . . . . 15 3 . . 1 Energy Discharges 18 | . . . . . . 14 3 . . 1 Parts Rejected 5 | . . . . . . 4 . . . 1 Parts Fused 3 | . . . . . . 3 . . . . Data Loss (minor) 23 | . . . . . . 17 5 1 . . Data Loss (major) 8 | . . . . . . 8 . . . . Misfires 2 | . . . . . . 2 . . . . Alerts 2 | . . . . . . 2 . . . . Misdirections 1 | . . . . . . . 1 . . . Weapon Failures 6 | . . . . . . 5 1 . . . Overload Shots 1 | . . . . . . 1 . . . . Overflow Damage 434 | . . . . . 65 124 58 . 40 147 Projectiles 35 | . . . . . . 35 . . . . Explosions 267 | . . . . . 65 67 . . . 135 Melee 132 | . . . . . . 22 58 . 40 12 Knockbacks 13 | . . . . . . 10 . . . 3 Impact . | . . . . . . . . . . . Kinetic 12 | . . . . . . 9 . . . 3 Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 429 | . . . . . 154 37 . . . 238 Shots 7 | . . . . . 3 1 . . . 3 Rammed . | . . . . . . . . . . . Targets Rammed 11 | . . . . . . . . . . 11 Kicked 11 | . . . . . . . . . . 11 Crushed . | . . . . . . . . . . . Highest Temperature 572 | 18 132 1 . . 243 290 572 . . 110 Average Temperature 110 | 12 69 1 . . 88 94 168 . . 67 Received Heat Transfer 3014 | . 66 12 . . 855 552 857 . 414 258 Effects 16 | . . . . . . 3 13 . . . Energy Bleed 3 | . . . . . . . 3 . . . Interference 4 | . . . . . . 3 1 . . . Matter Decay 2 | . . . . . . . 2 . . . Short Circuit 3 | . . . . . . . 3 . . . Damage (major) 4 | . . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . . . 1 2 . . . Combat Hostiles 3 | . . . . . . 1 2 . . . Parts Melted 17 | . . . . . 2 13 2 . . . Heat Transferred 7909 | . . . . . 1075 4344 2120 . . 370 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Fac Fac Maximum Alert Level 2 | . . . . . 1 2 1 . . . Low Security (%) 46 | 100 100 100 . 100 43 24 19 . 100 100 Level 1 42 | . . . . . 56 49 80 . . . Level 2 10 | . . . . . . 25 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 548 | 5 30 68 . 21 330 548 370 . 56 107 Initial 266 | . . 5 . . . 144 266 . 56 . Average 184 | . 9 17 . 2 206 263 231 . 18 22 Influence Increases 3610 | 5 95 128 . 36 995 1241 701 . 159 250 Destroy 0b10 Robot/C 1700 | . 60 100 . 20 460 620 220 . 120 100 Destroy 0b10 Robot/NC 105 | 5 . . . . 30 35 20 . . 15 Destroy Leader 398 | . 10 20 . . 86 210 42 . 20 10 Allied During Kill 9 | . . 8 . 1 . . . . . . Trap Triggered on 0b10 40 | . . . . . 20 20 . . . . Successful Hack 72 | . 10 . . . 12 43 . . . 7 Disable Machine 390 | . . . . . 135 135 60 . 15 45 Destroy Structure 221 | . . . . . 102 58 29 . 4 28 Partial Spotted 15 | . . . . . . . . . . 15 Lose Combat Pursuer 660 | . 15 . . 15 150 120 330 . . 30 Influence Decreases 3610 | 5 80 119 24 36 677 1014 1053 102 250 250 Entered New Map 594 | . . 10 24 . . 174 279 72 35 . Time Decay 2178 | 5 70 109 . 25 527 590 494 30 205 123 Search Patrol Dispatched 100 | . . . . . . . 100 . . . Lost Part 707 | . 10 . . . 150 250 160 . 10 127 Lost Ally 31 | . . . . 11 . . 20 . . . Squads Dispatched 36 | . 1 . . . 3 19 6 . 3 4 Investigation 3 | . 1 . . . . 1 1 . . . Extermination 13 | . . . . . . 8 3 . 1 1 Reinforcement 14 | . . . . . 3 4 2 . 2 3 Assault . | . . . . . . . . . . . Garrison 6 | . . . . . . 6 . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Fac Fac Distress Signals 8 | . 1 . . . 3 3 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 201 | . 6 5 . 2 50 55 41 1 18 23 Peak Tracking Total 11 | . 2 3 . 2 7 6 7 1 11 5 Tactical Retreats 25 | . 1 . . 1 7 5 9 . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Fac Fac Traps Triggered 13 | . 1 . . . . 7 2 . . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 4 | . . . . . 2 2 . . . . Traps Extracted . | . . . . . . . . . . . Installed 5 | . . . . . 3 2 . . . . Triggered 4 | . . . . . 2 2 . . . . Most Traps Carried 5 | . . . . 5 5 2 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Fac Fac Machines Disabled 26 | . . . . . 9 9 4 . 1 3 Max in Single Turn 6 | . . . . . 6 5 2 . 1 2 Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Fac Fac Machines Accessed 23 | . 1 . 1 . 4 10 1 1 2 3 Terminals 14 | . 1 . . . 4 6 1 . . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . 2 1 Scanalyzers 2 | . . . . . . 2 . . . . Garrison Access 2 | . . . . . . 2 . . . . Total Hacks 55 | . 4 . 4 . 10 19 2 1 7 8 Successful 28 | . 2 . 4 . 2 12 . 1 3 4 Failed 27 | . 2 . . . 8 7 2 . 4 4 Catastrophic 5 | . 1 . . . 2 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 20 | . 3 . . . 3 10 2 . . 2 Terminals 33 | . 4 . . . 10 13 2 . . 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 11 | . . . . . . . . . 7 4 Scanalyzers 4 | . . . . . . 4 . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 13 | . 1 . 4 . 2 3 . 1 . 2 Record 5 | . . . 4 . . 1 . . . . Prototype ID Bank 2 | . 1 . . . . 1 . . . . Open Door 1 | . . . . . . . . 1 . . Level Access Points 1 | . . . . . . 1 . . . . Branch Access Points 2 | . . . . . 1 . . . . 1 Terminal Index 1 | . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . 3 1 Report Inventory 2 | . . . . . . . . . 1 1 Retrieve Matter 2 | . . . . . . . . . 2 . Scanalyzer 3 | . . . . . . 3 . . . . Retrieve Study 3 | . . . . . . 3 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 7 | . 1 . . . . 5 . . . 1 Terminals 7 | . 1 . . . . 5 . . . 1 Botnet 7 | . 1 . . . . 5 . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 19 | . 1 . . . 4 8 1 . 2 3 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . 3 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Fac Fac Total Allies 6 | . . 2 . 3 . . . 1 . . Largest Group 3 | . . 2 2 3 . . . 1 . . Highest-Rated Group 135 | . . 45 45 40 . . . 135 . . Highest-Rated Ally 135 | . . 31 31 16 . . . 135 . . Total Orders 3 | . . . . . . . 3 . . . EXPLORE 3 | . . . . . . . 3 . . . Ally Attacks 11 | . . . . 11 . . . . . . Total Damage 118 | . . . . 118 . . . . . . Kills 1 | . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Fac Fac Active Infowar (turns) 6007 | 25 213 443 228 247 1573 3103 175 . . . Optics 3432 | . . . . . 1210 2222 . . . . Sensors 175 | . . . . . . . 175 . . . Terrain 3316 | 5 . . . . 658 2653 . . . . Structural 45 | . . . . . 45 . . . . . Seismic 1514 | 20 213 443 228 247 363 . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches 3 | . . . . . . . 3 . . . Drone Recoveries 1 | . . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Fac Fac Turns Passed 9552 | 95 213 443 228 247 1599 3935 1313 72 659 748 Spaces Moved 5706 | 86 163 435 214 231 738 1853 801 43 413 729 Core 420 | 1 . . . . . . 195 43 67 114 Treads 378 | . . . . . . 378 . . . . Legs 1816 | . . . . . 292 719 327 . 346 132 Wheels 2609 | 85 163 435 214 231 446 756 279 . . . Hover 477 | . . . . . . . . . . 477 Flight 6 | . . . . . . . . . . 6 Fastest Speed 36 | 50 90 90 90 105 105 105 50 50 120 36 Average Speed 135 | 89 90 90 98 105 176 178 110 165 132 77 Slowest Speed 1200 | 90 90 90 105 105 260 320 1200 200 200 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 5 21 82 56 41 46 55 26 5 9 16 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 4 | . . . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 19 | . . . . . 1 6 6 . 2 4 Terrain Destroyed 213 | . . . . . 100 69 27 . 2 15 Melee 14 | . . . . . . 6 6 . 2 . Projectile 21 | . . . . . 1 3 10 . . 7 AOE 178 | . . . . . 99 60 11 . . 8 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Fac Fac Total 6903 | 98 200 470 231 235 895 2264 1115 44 480 871 Wait 547 | 1 13 26 12 . 24 180 218 . 22 51 Move 5696 | 85 162 434 213 230 737 1852 800 42 412 729 Hop . | . . . . . . . . . . . Pick Up 83 | 3 6 1 4 5 11 38 7 . 5 3 Fast Attach 65 | 7 . . . . 9 16 13 1 9 10 Attach 52 | . 1 . . . 9 23 9 . 4 6 Detach 5 | . . . . . 1 . 2 . . 2 Swap 40 | 1 1 . 1 . 11 19 7 . . . Drop 31 | . . 1 1 . 7 11 4 . 4 3 Fire 302 | 1 17 8 . . 83 113 44 . 8 28 Melee 39 | . . . . . . 10 11 . 16 2 Ram . | . . . . . . . . . . . Kick 11 | . . . . . . . . . . 11 Crush . | . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . . 26 Rewire 1 | . . . . . . . . 1 . . Trap 5 | . . . . . 3 2 . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -5/Factory -4/Factory (discovered 3 exits: Upp x2 / Arm) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 6) 300 | -10/Materials | Build established: Mutant 309 | -10/Materials | Entered Mines 360 | -10/Mines | Discovered new exit (range 6) 677 | -10/Mines | Identified exit to Materials 686 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 721 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 722 | -10/Mines | Discovered new exit (range 5) 752 | -10/Mines | Entered Exiles 752 | -10/Exiles | Accompanied by 2 allies 780 | -10/Exiles | Discovered new exit (range 15) 782 | -10/Exiles | Led the pair of lost Derelicts to a safe place 791 | -10/Exiles | Met 8R-AWN 806 | -10/Exiles | Met EX-HEX 869 | -10/Exiles | Met EX-DEC 894 | -10/Exiles | Learned location of Zion (-6) 968 | -10/Exiles | Discovered new exit (range 14) 980 | -10/Exiles | Entered Mines 985 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1066 | -9/Mines | Found a hidden stash of uninstalled traps 1085 | -9/Mines | Lost 3 allies 1186 | -9/Mines | Discovered new exit (range 6) 1211 | -9/Mines | Discovered new exit (range 15) 1227 | -9/Mines | Entered Materials 1227 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1478 | -8/Materials | Lost 4 parts (1p1n1u1w) 1585 | -8/Materials | Core integrity fell below 50% 1621 | -8/Materials | Lost 5 parts (1p1n1u2w) 2070 | -8/Materials | Lost 3 parts (1n1u1w) 2742 | -8/Materials | Core integrity fell below 20% 2786 | -8/Materials | Discovered new exit (range 20) 2826 | -8/Materials | Entered Factory 2826 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3178 | -7/Factory | Build established: Scavenger-Skirmisher 3479 | -7/Factory | Build established: Skirmisher 3718 | -7/Factory | Lost 5 parts (1n1u3w) 3904 | -7/Factory | Garrison activated, responded to threat 3964 | -7/Factory | Build established: Mutant 4115 | -7/Factory | Lost 4 parts (1p1n2w) 4495 | -7/Factory | Build established: Skirmisher 5090 | -7/Factory | Garrison activated, responded to threat 5337 | -7/Factory | Build established: Mutant 5443 | -7/Factory | Identified exit to Factory 5830 | -7/Factory | System corruption reached 10% 6253 | -7/Factory | Core integrity fell below 50% 6305 | -7/Factory | Lost 3 parts (1n2u) 6761 | -7/Factory | Entered another Factory area 6761 | -6/Factory | Evolved 2 slots: Utility x2 7489 | -6/Factory | Lost 3 parts (2n1w) 7530 | -6/Factory | Released all parts (9) 7543 | -6/Factory | Lost 6 parts (1p1n2u2w) 7580 | -6/Factory | Core integrity fell below 50% 7811 | -6/Factory | Search patrols dispatched 7929 | -6/Factory | Assembled infested ambush trap array 7934 | -6/Factory | System corruption reached 10% 8063 | -6/Factory | Core integrity fell below 20% 8070 | -6/Factory | Discovered new exit (range 4) 8072 | -6/Factory | Identified exit to Lower Caves 8074 | -6/Factory | Entered Lower Caves 8081 | -6/Lower Caves | Found Prototype Device 8081 | -6/Lower Caves | Identified Heart of Steel 8129 | -6/Lower Caves | AD-0RF showed up to help 8131 | -6/Lower Caves | AD-0RF revealed a hidden path 8144 | -6/Lower Caves | Identified exit to Factory 8146 | -6/Lower Caves | Entered Factory 8146 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8580 | -5/Factory | Discovered new exit (range 14) 8639 | -5/Factory | Build established: Gladiator 8657 | -5/Factory | Identified exit to Factory 8805 | -5/Factory | Entered another Factory area 8805 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9049 | -4/Factory | Identified exit to Upper Caves 9049 | -4/Factory | Identified exit to Armory 9076 | -4/Factory | Build established: Mutant 9386 | -4/Factory | Core integrity fell below 50% 9414 | -4/Factory | Core integrity fell below 20% 9448 | -4/Factory | Lost 11 parts (4n3u4w) 9553 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 09489_ Slug penetrates Construction Platform. 09489_ Construction Platform disabled. 09492_ Destroyed Antigrav System. 09495_ Slug penetrates Construction Platform. 09495_ Construction Platform disabled. 09498_ Penetrated by Slug. 09499_ ALERT: Security rotation in progress. 09501_ Slug penetrates Wall. 09504_ Penetrated by Slug. 09509_ Slug penetrates Wall. 09518_ System corrupted: Centrium Greatsword rejected. 09539_ Penetrated by Slug. 09539_ Slug penetrates Wall. 09540_ ICWV G AG MXOPLYBP P|MDUO 0M4 09546_ Slug penetrates Wall. 09548_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 09551_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????????? | | ???????????????????? ?????????????????????????? | | ??????????????????# ?????????????????????????? | | ??????????????????# ?????????????????????????? | | ??????????????????# ?????????????????????????? | | ??????????????????# ?????????????????????????? | | ?????????????????# +????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# ###############??????????? | | ?????????????????# ?????????? | | ?????????????????# k ?????????? | | ?????????????????# ????????? | | ?????????????????# % ????????? | | ?????????????????# @ H ????????? | | ?????????????????# ##########???????????????? | | ?????????????????# w #????????????????????????? | | #+################# #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | / #????????????????????????? | | ########+######+#########????????????????????????? | | ?????? #! #????????????????????????????? | | ????? ! # """ ]!#????????????????????????????? | | ???? # """ ! #????????????????????????????? | | ?? !# """ #????????????????????????????? | | ?# # ! #????????????????????????????? | | ?# # """ #????????????????????????????? | | ?# # """ #????????????????????????????? | | ?# / # """ #????????????????????????????? | | ?########### #????????????????????????????? | | ???????????###### ###????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Power Amplification 30 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 300 Resistance: KI 30 Power Shielding 33 Utility Shielding 66 Evasion (%) 70 Targeting Accuracy 5 Melee Accuracy 8 Launcher Accuracy 20 Target Analysis 6 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -7/Factory | Hacked Greatsword | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Deductive Reasoning For Emergencies Only Ghost 'Em Hydra Live, Flee, And Rebuild Suspicious Well Done You Again Challenges ------------ None Game ------ Seed ReactiveCannonFacilitator Manual? 0 Play Time 02:51:18 Cumulative 148.0 hours Start 2025.10.30 @ 09:22:17 End 2025.11.03 @ 22:46:06 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 162 Rogue 162 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 46 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 5% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75870aa3-6634-4f03-abad-968e00c302f1