Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.08 @ 10:28:30 Player: Pitt Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (8) 40 Value Destroyed (101) 101 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1041 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 161/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Flight Unit Small Storage Unit Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Medium Laser Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Medium Laser [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon . | . . . Parts Attached 19 | 7 8 4 Power 4 | 1 3 . Engine 4 | 1 3 . Core . | . . . Reactor . | . . . Propulsion 5 | 2 2 1 Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight 3 | . 2 1 Utility 3 | 2 . 1 Device 1 | 1 . . Storage 2 | 1 . 1 Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 7 | 2 3 2 Energy Gun 3 | 1 2 . Energy Cannon . | . . . Ballistic Gun 2 | 1 . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 2 | . 1 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 9 | . 1 8 Power 1 | . . 1 Propulsion 3 | . . 3 Utility 2 | . . 2 Weapon 3 | . 1 2 Highest Loss Streak 3 | . 1 3 Average Slot Usage (%) 39 | . 91 30 Engine 9 | . 14 8 Leg 2 | . 20 . Flight 5 | . 7 4 Device 3 | . 14 2 Storage 11 | . 14 11 Energy Gun 2 | . 15 . Ballistic Gun 3 | . 1 3 Naked Turns . | . . . Heaviest Build 12 | 11 12 9 Greatest Support 20 | 20 20 12 Greatest Overweight (x) 2 | . 2 1 Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 6 Average Capacity 5 | 5 6 6 Most Carried 6 | 6 6 5 Average Carried 3 | 3 5 3 Final Capacity 6 | 6 6 4 Final Carried 6 | 6 6 3 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 329 | 212 117 . Remotely . | . . . Salvage Created 141 | 13 128 . Parts 16 | 4 12 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 7 | . 7 . Guns 7 | . 7 . Classes Destroyed 3 | 1 2 . Tunneler 1 | 1 . . Swarmer 6 | . 6 . Grunt 1 | . 1 . Best Kill Streak 6 | 1 6 . Combat Bots Only 6 | . 6 . Max Kills in Single Turn 1 | 1 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1240 | . 305 935 Core 500 | . 89 411 Absorbed by Shields . | . . . Core Remaining (%) 82 | 100 64 . Volleys Fired 47 | 13 22 12 Largest 2 | 2 2 1 Hottest 100 | 70 100 100 Shots Fired 67 | 23 32 12 Gun 57 | 23 29 5 Cannon . | . . . Launcher . | . . . Special 10 | . 3 7 Kinetic 17 | 10 2 5 Thermal 50 | 13 30 7 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 6 | 4 6 . Robot Miss Streak 3 | 2 3 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 26 | 13 13 . Core Hits 13 | 4 9 . Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 360 | 133 227 . Guns 360 | 133 227 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 46 | 46 . . Thermal 314 | 87 227 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 26 | . . 26 Average Corruption 18 | . . 18 Corruption Purged . | . . . Effects 57 | . . 57 Message Errors 19 | . . 19 Matter Fused 14 | . . 14 Heat Flow Errors 8 | . . 8 Energy Discharges 3 | . . 3 Data Loss (minor) 8 | . . 8 Data Loss (major) 5 | . . 5 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 253 | 124 253 247 Average Temperature 74 | 59 75 80 Received Heat Transfer 36 | . 36 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 925 | 259 666 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 196 | 5 196 97 Initial 82 | . 3 82 Average 27 | 1 90 19 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 9 | . 8 1 Peak Tracking Total 6 | . 6 . Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 3 | . 2 1 Terminals 3 | . 2 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 15 | . 12 3 Successful 6 | . 6 . Failed 9 | . 6 3 Catastrophic 1 | . . 1 Database Lockouts . | . . . Manual 12 | . 9 3 Terminals 15 | . 12 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Terminal Index 1 | . 1 . Locate Traps 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 4 | . 4 . Terminals 4 | . 4 . Track 1 | . 1 . Botnet 2 | . 2 . Operators 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 2 1 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1754 | 125 224 1405 Spaces Moved 243 | 65 157 21 Core 4 | 4 . . Treads . | . . . Legs 131 | 61 70 . Wheels . | . . . Hover . | . . . Flight 108 | . 87 21 Fastest Speed 34 | 50 37 34 Average Speed 84 | 115 78 39 Slowest Speed 200 | 120 200 117 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 17 | . . 17 Exploration Rate (%) 10 | 4 25 3 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 10 | . 3 7 Terrain Destroyed 10 | . 3 7 Melee . | . . . Projectile 10 | . 3 7 AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1704 | 90 221 1393 Wait 1376 | . 20 1356 Move 240 | 64 156 20 Hop . | . . . Pick Up 11 | 6 5 . Fast Attach 10 | 7 3 . Attach 4 | . 1 3 Detach 1 | . 1 . Swap 5 | . 4 1 Drop 9 | . 9 . Fire 47 | 13 22 12 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis 1 | . . 1 Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Discovered new exit (range 10) 350 | -10/Materials | Entered another Materials area 350 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 402 | -9/Materials | Crushed by falling debris 411 | -9/Materials | Crushed by falling debris 430 | -9/Materials | Crushed by falling debris 461 | -9/Materials | Lost 3 parts (2n1w) 594 | -9/Materials | Build established: Scavenger-Mutant 616 | -9/Materials | Crushed by falling debris 616 | -9/Materials | System corruption reached 10% 737 | -9/Materials | Crushed by falling debris 752 | -9/Materials | Crushed by falling debris 752 | -9/Materials | Core integrity fell below 50% 825 | -9/Materials | Crushed by falling debris 851 | -9/Materials | Crushed by falling debris 917 | -9/Materials | Build established: Mutant 1054 | -9/Materials | Crushed by falling debris 1214 | -9/Materials | Crushed by falling debris 1336 | -9/Materials | Crushed by falling debris 1397 | -9/Materials | Crushed by falling debris 1400 | -9/Materials | Crushed by falling debris 1497 | -9/Materials | Crushed by falling debris 1542 | -9/Materials | Crushed by falling debris 1542 | -9/Materials | Core integrity fell below 20% 1600 | -9/Materials | Crushed by falling debris 1756 | -9/Materials | Crushed by falling debris 1756 | -9/Materials | Smashed by cave-in Last Messages --------------- 01497_ System corrupted by crushing effect (+5). 01504_ System corrupted: Matter fused (-8). 01542_ The unstable cave ceiling collapses. 01542_ Crushed by falling debris. 01562_ System corrupted: Matter fused (-9). 01581_ L#GF8XGXRUGIU95<89,V=&MO 01600_ The unstable cave ceiling collapses. 01600_ Crushed by falling debris. 01606_ System corrupted: Matter fused (-5). 01623_ System corrupted: Matter fused (-8). 01638_ System corrupted: Matter fused (-10). 01661_ System corrupted: Matter fused (-6). 01676_ LAR#C#1:0:GSVT/ A&P H, 0O|I 01706_ System corrupted: Substantial component data lost. 01723_ 3QPSNKYBKI0IL11M7XSJGG95S|S= <PV9TPL 01741_ L:NRUNKP#0R81WF3DOFK=W 01756_ The unstable cave ceiling collapses. 01756_ Crushed by falling debris. 01756_ Sml. Storage Unit destroyed. 01756_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ?????????????????????#????#???? | | ?????????????????????##?????#?? | | ?????????????????????##????#??# | | ??????????????????? ???#?#??#?? | | ?????????????? "?? ??"???##?#?? | | ???????????#???"R????"?#??????? | | ?????????????#?????"?? ?#?????? | | ??????????????? ????????????# | | ???????????#?#??????????#???##? | | ?????????#?????? ? ?????#?#??#? | | ?????????????# ? ?? ???????#??? | | ?????#############+###?#?#????# | | ?????# #??#????#? | | ?????# #?#???#??? | | ?????+ !! ######?#?? | | ?????# !! #@#???? | | ??????????# ######???? | | ???????? ?# #######?#?# | | ??????????# # """T""" ? | | ??????????# + # | | ??????????+ ### # # | | ??????????###?### # """ # | | ?????????????##?##### """ !!] # | | ???????????????????## """ !!] # | | ????????????????????#? !!] # | | ???????????????##??###??####### | | ??????????????#????????????##?? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 292 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityImpulseBeamcaster Manual? 0 Play Time 00:15:06 Cumulative 91.3 hours Start 2021.03.08 @ 09:36:52 End 2021.03.08 @ 10:28:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 154 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 50 Achievement% 33 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 10/Smallcaps Map View 72x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e96a4e3d-ee62-49a4-a41f-f31ebe2565cf