Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.05 @ 11:04:39 Player: Qvest Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (101) 505 Value Destroyed (2401) 2401 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5626 Bonus ------- None Cogmind --------- Core Integrity 679/700 Matter 53/300 Energy 290/290 System Corruption 15% Temperature Cool (76) Movement Treading (225) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (4) ------ Coolant Injector Huge Storage Unit Improved Power Shielding Layered Light Armor Plating > --- WEAPON (4) ------- Heavy EM Shotgun Assault Rifle Improved Assault Rifle Gauss Rifle (fused) > --- INVENTORY (25) --- Heavy Ion Engine Deuterium Engine Deuterium Engine Advanced Treads Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Compact Wheel Armored Wheel Armored Huge Wheel Coolant Injector Coolant Injector Coolant Injector Medium Storage Unit Compact Matter Pod (150) Advanced Terrain Scan Processor Improved Melee Analysis Suite Core Analyzer Hardened Medium Armor Plating Improved EM Pulse Cannon Gauss Cannon Proton Missile Launcher Remote Datajack Katana Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Coolant Injector Huge Storage Unit Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Advanced Treads Advanced Treads Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Armored Wheel Armored Huge Wheel Coolant Injector Coolant Injector Coolant Injector Coolant Injector Coolant Injector Coolant Injector Medium Storage Unit Compact Matter Pod Advanced Terrain Scan Processor Improved Melee Analysis Suite Core Analyzer Improved EM Pulse Cannon Gauss Cannon Proton Missile Launcher Katana [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Improved Light Armor Plating Device Shield Generator Storage Medium Storage Unit Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Advanced EMP Blaster Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . 1 . 1 Weapon 2 | . . . 1 . 1 Parts Attached 107 | 7 13 35 9 23 20 Power 12 | 1 2 3 1 1 4 Engine 7 | 1 1 3 . . 2 Core 5 | . 1 . 1 1 2 Reactor . | . . . . . . Propulsion 42 | 2 4 13 5 14 4 Treads 5 | . . . . 4 1 Leg 30 | 2 4 10 5 9 . Wheel 3 | . . . . . 3 Hover . | . . . . . . Flight 4 | . . 3 . 1 . Utility 22 | 2 3 6 2 1 8 Device 9 | 1 2 3 . . 3 Storage 5 | 1 1 2 . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 8 | . . 1 2 1 4 Artifact . | . . . . . . Weapon 31 | 2 4 13 1 7 4 Energy Gun 7 | . . 4 1 2 . Energy Cannon 1 | . . 1 . . . Ballistic Gun 21 | 2 4 8 . 4 3 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 9 | . . 5 . 4 . Corrupted Parts 1 | . . . . . 1 System Corruption 10 | . . . . . 10 Parts Lost 8 | . 1 3 . 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 5 | . 1 2 . 1 1 Weapon 1 | . . . . . 1 Highest Loss Streak 2 | . 1 1 . 2 1 To Critical Strikes . | . . . . . . Average Backups 14 | 5 8 9 9 9 22 Power 1 | . 1 1 1 1 1 Propulsion 4 | 3 3 3 4 3 6 Utility 4 | . 1 1 2 1 9 Weapon 3 | . 1 3 1 3 3 Tool/Special . | . . . . . . Unused Backups 40 | . 8 9 . 2 21 Power 5 | . . 2 . 1 2 Propulsion 13 | . 7 1 . 1 4 Utility 15 | . . 4 . . 11 Weapon 6 | . 1 2 . . 3 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 98 | . 99 99 99 99 97 Engine 4 | . 7 8 4 . 3 Core 4 | . 6 2 4 9 3 Treads 10 | . . . . 12 19 Leg 19 | . 28 41 36 23 . Wheel 2 | . . . . . 7 Device 8 | . 13 7 9 8 7 Storage 9 | . 14 11 9 8 7 Protection 8 | . . 2 8 9 14 Energy Gun 5 | . . 1 8 1 10 Ballistic Gun 21 | . 28 20 18 25 18 Peak Build Rating 50 | 8 10 16 21 35 50 Average Rating 28 | 5 8 13 19 26 46 On Entrance 14 | . 8 10 14 21 35 Avg Prop Armor Cover (%) 5 | . . 4 . 7 5 Naked Turns . | . . . . . . Heaviest Build 110 | 12 18 34 37 38 110 Greatest Support 88 | 20 20 40 40 88 88 Greatest Overweight (x) 2 | . . 1 . 1 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 8 10 10 10 10 25 Average Capacity 15 | 7 8 10 10 9 24 Most Carried 25 | 8 10 10 10 10 25 Average Carried 14 | 5 8 9 9 9 23 Final Capacity 25 | 8 10 10 10 10 25 Final Carried 25 | 8 10 10 10 10 25 Class Distribution -------------------- 43% | Tank 25% | Scavenger-Mutant 19% | Scavenger-Tank 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Tank | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 3577 | 284 343 1158 318 1094 380 Remotely 143 | . 143 . . . . Salvage Created 4530 | 52 381 1732 358 1694 313 Parts 222 | 5 32 69 18 80 18 Haulers Intercepted 9 | . 1 4 . 4 . Recyclers Shooed 14 | . 1 9 . 3 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 64 | . 10 21 7 22 4 Guns 64 | . 10 21 7 22 4 Classes Destroyed 11 | 1 5 3 . 1 1 Worker 2 | . . 2 . . . Builder 2 | . 1 . . 1 . Tunneler 5 | 3 1 1 . . . Hauler 9 | . 1 4 . 4 . Recycler 18 | . 1 8 . 8 1 Watcher 1 | . . 1 . . . Swarmer 19 | . 6 6 . 7 . Grunt 32 | . 4 12 5 11 . Sentry 9 | . . 3 2 3 1 Hunter 2 | . . . . 1 1 Programmer 2 | . . . . . 2 Best Kill Streak 11 | 1 5 4 2 11 1 Combat Bots Only 7 | . 3 3 2 7 1 Max Kills in Single Turn 2 | 1 1 2 1 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 410 | . 54 124 23 150 59 Missed 101 | . 17 32 7 21 24 Hits 309 | . 37 92 16 129 35 Projectile 309 | . 37 92 16 129 35 Critical Strikes 7 | . . . 1 4 2 Damage Taken 3437 | . 360 992 241 1168 676 Core 326 | . 50 103 28 124 21 Absorbed by Shields 457 | . . 97 . 315 45 Ignored by Resistances 126 | . . . . 126 . Regen/Repaired (Parts) 152 | . . . 58 94 . Core Remaining (%) 81 | 100 80 74 . 72 . Volleys Fired 270 | 11 34 110 16 79 20 Largest 4 | 2 2 2 3 3 4 Hottest 151 | 40 40 90 102 69 151 Shots Fired 676 | 22 68 220 48 236 82 Gun 676 | 22 68 220 48 236 82 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 621 | 22 68 206 32 236 57 Thermal 16 | . . . 16 . . Explosive . | . . . . . . Electromagnetic 39 | . . 14 . . 25 Robot Hit Streak 32 | 5 10 20 10 32 16 Robot Miss Streak 6 | 2 4 6 3 4 2 Penetration Max . | . . . . . . Secondary Targets 7 | . 2 2 . 3 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 465 | 13 42 148 35 168 59 Core Hits 177 | 3 21 57 15 61 20 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 . . 1 . Critical Strikes 3 | . 1 . 1 1 . Burn 1 | . . . 1 . . Destroy 2 | . 1 . . 1 . Melee Attacks 9 | . . . . . 9 Impact . | . . . . . . Slashing 9 | . . . . . 9 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6978 | 131 513 2335 542 2520 937 Guns 6890 | 131 513 2259 542 2508 937 Cannons . | . . . . . . Explosions 76 | . . 76 . . . Melee . | . . . . . . Ramming 12 | . . . . 12 . Kinetic 6199 | 131 513 2052 354 2508 641 Thermal 264 | . . 76 188 . . Explosive . | . . . . . . Electromagnetic 503 | . . 207 . . 296 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . . 1 1 15 Average Corruption 6 | . . . 1 1 10 Corruption Purged 2 | . . . . . 2 Corruption Blocked . | . . . . . . Effects 68 | . . . 3 11 54 Message Errors 19 | . . . . 2 17 Matter Fused 19 | . . . 1 3 15 Heat Flow Errors 11 | . . . 1 3 7 Energy Discharges 3 | . . . . 1 2 Parts Fused 2 | . . . . . 2 Data Loss (minor) 5 | . . . 1 . 4 Data Loss (major) 2 | . . . . . 2 Misfires 3 | . . . . . 3 Alerts 2 | . . . . 1 1 Weapon Failures 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 17 | . . 17 . . . Projectiles . | . . . . . . Explosions 17 | . . 17 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 269 | . 9 107 269 269 220 Average Temperature 65 | . 4 20 106 56 89 Received Heat Transfer 1081 | . 96 372 153 418 42 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 1 . . Heat Transferred 581 | . . 100 481 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Maximum Alert Level 1 | . . 1 . 1 . Low Security (%) 85 | 100 100 81 100 45 100 Level 1 14 | . . 18 . 54 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 267 | 5 165 227 121 267 111 Initial 111 | . . 30 90 40 111 Average 69 | . 72 83 73 183 8 Influence Increases 2066 | 15 309 699 205 699 139 Destroy 0b10 Robot/C 1280 | . 200 420 140 440 80 Destroy 0b10 Robot/NC 185 | 15 20 80 . 65 5 Destroy Leader 310 | . 42 100 30 98 40 Successful Hack 22 | . . . 3 14 5 Disable Machine 45 | . . 30 . 15 . Destroy Structure 29 | . 2 9 2 7 9 Lose Combat Pursuer 195 | . 45 60 30 60 . Influence Decreases 2066 | 15 236 558 322 551 384 Entered New Map 358 | . . 43 124 57 134 Time Decay 1646 | 15 226 485 198 474 248 Lost Part 62 | . 10 30 . 20 2 Squads Dispatched 11 | . 1 1 1 4 4 Investigation 3 | . . . 1 2 . Extermination 3 | . . . . . 3 Reinforcement 5 | . 1 1 . 2 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 3 | . . . 1 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 97 | . 14 33 10 32 8 Peak Tracking Total 8 | . 5 4 3 8 2 Tactical Retreats 9 | . 2 3 2 2 . Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 3 | . 1 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled 3 | . . 2 . 1 . Max in Single Turn 1 | . . 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 9 | . 1 1 1 4 2 Terminals 5 | . 1 . . 3 1 Fabricators 1 | . . . . . 1 Repair Stations 2 | . . . 1 1 . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 24 | . 1 4 4 12 3 Successful 15 | . 1 4 2 7 1 Failed 9 | . . . 2 5 2 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 6 | . 2 . . 2 2 Terminals 9 | . 1 . . 7 1 Fabricators 2 | . . . . . 2 Repair Stations 9 | . . . 4 5 . Recycling Units . | . . . . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 . . 3 1 Part Schematic 1 | . 1 . . . . Prototype ID Bank 1 | . . . . 1 . Open Door 2 | . . . . 2 . Open DSF 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . 2 4 . Scan Component 3 | . . . 1 2 . Repair 3 | . . . 1 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Retrieve Study 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 1 1 3 2 Full Trace Events 3 | . . . 1 2 . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . 2 . . . Parts Repaired 3 | . . . 1 2 . Time 84 | . . . 26 58 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Active Infowar (turns) 1855 | 17 571 700 419 148 . Sensors 677 | . 313 364 . . . Seismic 1178 | 17 258 336 419 148 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 6319 | 177 736 1382 419 1205 2400 Spaces Moved 2836 | 109 440 699 261 436 891 Core 4 | 4 . . . . . Treads 730 | . . . . 147 583 Legs 1794 | 105 440 699 261 289 . Wheels 308 | . . . . . 308 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 105 105 105 111 Average Speed 134 | 117 120 110 105 118 179 Slowest Speed 225 | 120 120 175 105 225 225 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 26 | 5 40 33 14 54 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 9 | . . . . . 9 Terrain Destroyed 13 | . . 3 . . 10 Melee 9 | . . . . . 9 Projectile 1 | . . . . . 1 AOE 3 | . . 3 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 4761 | 134 594 1088 373 947 1625 Wait 1311 | . 70 167 73 370 631 Move 2831 | 108 439 698 260 435 891 Hop . | . . . . . . Pick Up 85 | 8 14 21 4 13 25 Fast Attach 22 | 7 1 6 2 4 2 Attach 20 | . . 9 2 2 7 Detach 3 | . . . . . 3 Swap 110 | . 14 42 7 24 23 Drop 99 | . 22 35 9 19 14 Fire 270 | 11 34 110 16 79 20 Melee 9 | . . . . . 9 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 178 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 9) 784 | -10/Materials | Discovered new exit (range 16) 914 | -10/Materials | Entered another Materials area 914 | -9/Materials | Evolved 2 slots: Propulsion x2 1073 | -9/Materials | Build established: Scavenger-Mutant 1994 | -9/Materials | Discovered new exit (range 7) 2159 | -9/Materials | Discovered new exit (range 14) 2213 | -9/Materials | Discovered new exit (range 10) 2296 | -9/Materials | Entered another Materials area 2296 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2305 | -8/Materials | Discovered new exit (range 16) 2565 | -8/Materials | Repaired Lgt. Armor Plating 2715 | -8/Materials | Entered Storage 2861 | -8/Storage | Build established: Scavenger-Tank 2912 | -8/Storage | Destroyed 7 combat bots 3276 | -8/Storage | Repaired Med. Storage Unit 3321 | -8/Storage | Repaired Shield Generator 3741 | -8/Storage | Discovered new exit (range 10) 3793 | -8/Storage | Build established: Tank 3920 | -8/Storage | Entered Factory 3920 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4363 | -7/Factory | Crushed by falling debris 4972 | -7/Factory | System corruption reached 10% 6320 | -7/Factory | Self-destructed Last Messages --------------- 06043_ System corrupted: Heat flow error (+260). 06072_ System corrupted: Heat flow error (+226). 06090_ System corrupted: Heat flow error (+207). 06106_ System corrupted: Component data lost. 06177_ System corrupted: FCS attempts to trigger Assault Rifle. 06177_ System corrupted: Assault Rifle misfires. 06208_ :L#QP,L9FIHGLZDCJIJN2QUQY4DKE 06268_ TBQI0QEO05=QABMIWKN SQ