Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.30 @ 07:54:14 Player: JohnnyC Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (72) 360 Value Destroyed (2264) 2264 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 6126 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/850 Matter 82/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- VTOL Module Heat Sink High-capacity Matter Pod (149) Core Shielding Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Cooled Airjet Improved Gravmag System VTOL Module > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Armor Integrity Analyzer Recoil Stabilizer Phase Shifter > --- WEAPON ----------- Assault Rifle Gauss Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Light Fission Core VTOL Module VTOL Module Heat Sink High-capacity Matter Pod Core Shielding Reactive Plating Particle Gun Light Assault Rifle Heavy Assault Rifle [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility ECM Suite Device ECM Suite Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher EMP Blaster Build | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Slots Evolved 8 | . . 2 . 2 . 2 2 Power 1 | . . . . . . 1 . Propulsion 1 | . . . . 1 . . . Utility 4 | . . 1 . 1 . 1 1 Weapon 2 | . . 1 . . . . 1 Parts Attached 95 | 6 2 14 7 12 33 15 6 Power 12 | 1 1 2 1 1 5 1 . Engine 7 | 1 1 1 1 . 2 1 . Core 5 | . . 1 . 1 3 . . Reactor . | . . . . . . . . Propulsion 25 | 2 . 4 2 1 9 5 2 Treads 3 | . . . 2 1 . . . Leg 9 | . . 2 . . 7 . . Wheel 4 | 2 . . . . 2 . . Hover 5 | . . 2 . . . 1 2 Flight 4 | . . . . . . 4 . Utility 27 | 1 1 6 2 3 7 5 2 Device 8 | . . 2 . 1 1 2 2 Storage 10 | 1 1 4 1 1 2 . . Processor 2 | . . . . . . 2 . Hackware . | . . . . . . . . Protection 7 | . . . 1 1 4 1 . Artifact . | . . . . . . . . Weapon 31 | 2 . 2 2 7 12 4 2 Energy Gun 5 | . . 1 . 1 3 . . Energy Cannon . | . . . . . . . . Ballistic Gun 16 | 2 . 1 1 3 4 3 2 Ballistic Cannon 1 | . . . . . 1 . . Launcher 9 | . . . 1 3 4 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Corrupted Parts 2 | . . . . . 2 . . System Corruption 8 | . . . . . 8 . . Parts Lost 46 | . 2 3 1 3 19 2 16 Power 8 | . 1 1 . . 4 . 2 Propulsion 13 | . 1 . 1 1 7 . 3 Utility 13 | . . 1 . 2 3 1 6 Weapon 12 | . . 1 . . 5 1 5 Highest Loss Streak 12 | . 1 2 2 2 7 2 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 94 99 99 92 84 94 65 Engine 8 | . 13 7 11 7 2 15 6 Core 2 | . . 3 . 1 4 . . Treads 7 | . . . 21 23 . . . Leg 7 | . . 18 . . 14 . . Wheel 2 | . 24 . . . 4 5 . Hover 1 | . . 3 . . . . 4 Flight 2 | . . . . . . 14 9 Device 11 | . . 21 11 7 7 8 10 Storage 13 | . 27 11 11 18 14 7 5 Processor 1 | . . . . . . 4 12 Protection 6 | . . . 10 7 12 14 1 Energy Gun 6 | . . 11 11 9 4 . . Ballistic Gun 18 | . 28 22 16 17 15 14 12 Ballistic Cannon 1 | . . . . . 3 7 . Peak Build Rating 48 | 6 8 15 14 19 22 35 48 Average Rating 16 | 3 7 13 13 16 14 24 29 On Entrance 13 | . 6 7 11 14 18 14 35 Naked Turns . | . . . . . . . . Heaviest Build 105 | 11 91 92 101 105 58 34 36 Greatest Support 60 | 26 26 20 40 60 35 35 27 Greatest Overweight (x) 7 | . 5 7 2 2 7 2 1 Average Overweight (x) 1 | . 3 2 1 1 . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 10 10 Average Capacity 18 | 6 24 19 22 25 10 10 9 Most Carried 24 | 5 9 19 19 24 23 10 10 Average Carried 12 | 1 4 11 16 21 7 9 9 Final Capacity 25 | 8 25 20 25 25 10 10 5 Final Carried 24 | 1 9 19 18 24 7 10 5 Class Distribution -------------------- 44% | Scavenger-Tank 36% | Scavenger-Gunner 12% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Matter Collected 2055 | 249 255 388 97 218 621 111 116 Remotely . | . . . . . . . . Salvage Created 2434 | . 261 388 45 546 910 144 140 Parts 150 | . 15 28 4 35 48 9 11 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . . . . 3 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Combat Hostiles Destroyed 61 | . 6 11 3 11 21 4 5 Guns 48 | . 6 11 3 6 15 2 5 Cannons 4 | . . . . . 2 2 . AOE 9 | . . . . 5 4 . . Classes Destroyed 9 | . 2 3 . 2 1 1 . Worker 1 | . . . . . 1 . . Tunneler 1 | . . . . 1 . . . Recycler 4 | . . 1 . 2 1 . . Mechanic 1 | . . . . 1 . . . Watcher 4 | . 1 2 . 1 . . . Swarmer 21 | . . 8 3 4 3 . 3 Grunt 26 | . 6 1 . 6 10 3 . Sentry 11 | . . 2 . 1 8 . . Hunter 3 | . . . . . . 1 2 Best Kill Streak 7 | . 3 6 3 7 4 3 2 Combat Bots Only 4 | . 3 4 3 4 4 3 2 Max Kills in Single Turn 5 | . 1 2 2 5 1 1 1 Gunslinging 1 | . . 1 1 . . . . Exploded 4 | . . . . 4 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Hostile Shots Fired 527 | . 30 41 10 64 185 26 171 Missed 143 | . 10 10 4 21 47 10 41 Damage Taken 5751 | . 318 320 48 666 2026 288 2085 Core 1412 | . 64 33 17 60 315 59 864 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 70 | . . . . . 43 27 . Regen/Repaired (Parts) 71 | . . . . . 71 . . Core Remaining (%) 76 | 100 74 . 87 . 31 91 . Volleys Fired 179 | . 21 25 3 34 72 9 15 Largest 4 | . 2 3 3 3 3 3 4 Hottest 132 | . 40 105 105 122 132 97 120 Shots Fired 489 | . 42 74 9 102 184 26 52 Gun 450 | . 42 74 9 99 162 16 48 Cannon 26 | . . . . . 13 9 4 Launcher 13 | . . . . 3 9 1 . Special . | . . . . . . . . Kinetic 394 | . 42 49 6 65 155 25 52 Thermal 82 | . . 25 3 34 20 . . Explosive 8 | . . . . 3 5 . . Electromagnetic 5 | . . . . . 4 1 . Robot Hit Streak 13 | . 8 7 5 8 13 11 13 Robot Miss Streak 8 | . 2 2 1 4 7 3 8 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 1 2 2 1 2 . 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 . 1 Shots Hit Robots 300 | . 31 40 7 52 115 19 36 Core Hits 189 | . 14 19 4 31 75 20 26 Critical Kills 2 | . . . . . 2 . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 8 | . 1 3 . 2 2 . . Burn 5 | . . 3 . 2 . . . Destroy 3 | . 1 . . . 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4633 | . 333 519 76 1074 1711 362 558 Guns 3213 | . 333 519 75 649 1001 126 510 Cannons 346 | . . . . . 155 150 41 Explosions 1046 | . . . . 425 535 86 . Melee . | . . . . . . . . Ramming 28 | . . . 1 . 20 . 7 Kinetic 2841 | . 333 307 29 305 1040 276 551 Thermal 910 | . . 212 46 536 116 . . Explosive 663 | . . . . 233 430 . . Electromagnetic 191 | . . . . . 105 86 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 16 | . . . . . 9 . 16 Average Corruption 6 | . . . . . 6 . 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 24 | . . . . . 19 . 5 Message Errors 6 | . . . . . 5 . 1 Matter Fused 8 | . . . . . 6 . 2 Energy Discharges 2 | . . . . . 1 . 1 Data Loss (minor) 1 | . . . . . 1 . . Data Loss (major) 2 | . . . . . 1 . 1 Misfires 2 | . . . . . 2 . . Alerts 2 | . . . . . 2 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 85 | . . . . 61 24 . . Projectiles . | . . . . . . . . Explosions 85 | . . . . 61 24 . . Melee . | . . . . . . . . Knockbacks 21 | . . . . . 10 10 1 Impact . | . . . . . . . . Kinetic 19 | . . . . . 8 10 1 Secondary 2 | . . . . . 2 . . Self-Inflicted Damage 139 | . . . . 83 38 15 3 Shots 5 | . . . . 2 2 1 . Rammed 2 | . . . 1 . . . 1 Targets Rammed 4 | . . . 1 . 2 . 1 Kicked 2 | . . . . . 2 . . Crushed . | . . . . . . . . Highest Temperature 540 | . 18 69 128 406 540 99 172 Average Temperature 95 | . 8 33 67 112 114 37 46 Received Heat Transfer 1509 | . 159 78 . 252 918 90 12 Effects 4 | . . . . 2 2 . . Energy Bleed 2 | . . . . 2 . . . Interference 1 | . . . . . 1 . . Matter Decay 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . 3 . 3 . . . Heat Transferred 2024 | . . 703 111 951 259 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Peak Influence 475 | . 152 187 61 248 475 266 129 Initial 186 | . . 63 1 . 17 186 32 Average 116 | . 74 72 49 71 313 201 54 Maximum Alert Level 2 | . . . . 1 2 1 . Low Security (%) 77 | 100 100 100 100 87 18 25 100 Level 1 17 | . . . . 12 50 74 . Level 2 4 | . . . . . 31 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 . . 2 4 . . Investigation 4 | . 1 . . 2 1 . . Extermination . | . . . . . . . . Reinforcement 2 | . . . . . 2 . . Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 2 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Distress Signals 4 | . . 1 . . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 103 | . 7 26 3 25 29 6 7 Peak Tracking Total 7 | . 3 4 3 4 7 4 3 Tactical Retreats 12 | . . 3 . 5 3 . 1 Traps | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Traps Triggered 2 | . 2 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Machines Disabled 4 | . . . . 3 1 . . Max in Single Turn 1 | . . . . 1 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Machines Accessed 8 | . 1 2 . 2 3 . . Terminals 7 | . 1 2 . 2 2 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 20 | . 1 4 . 7 8 . . Successful 7 | . 1 1 . 1 4 . . Failed 13 | . . 3 . 6 4 . . Catastrophic 6 | . . 2 . 2 2 . . Database Lockouts . | . . . . . . . . Manual 12 | . . 4 . 4 4 . . Terminals 18 | . 1 4 . 7 6 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . 1 1 . 1 2 . . Prototype ID Bank 1 | . . . . . 1 . . Branch Access Points 2 | . . 1 . . 1 . . Unreport Threat 1 | . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . . 1 . 2 2 . . Full Trace Events 4 | . . 1 . 2 1 . . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 32 | . . . . . 32 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Turns Passed 4899 | 42 340 1369 490 1066 729 488 375 Spaces Moved 2051 | 38 190 481 169 331 330 383 129 Core 23 | 12 . . . . 11 . . Treads 500 | . . . 169 331 . . . Legs 571 | . . 399 . . 172 . . Wheels 503 | 26 190 . . . 147 140 . Hover 114 | . . 82 . . . . 32 Flight 340 | . . . . . . 243 97 Fastest Speed 50 | 50 90 116 240 240 90 90 51 Average Speed 183 | 77 139 245 274 263 121 107 104 Slowest Speed 476 | 90 175 476 320 320 400 205 109 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 3 32 43 31 22 54 9 4 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 69 | . . . . 45 24 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 69 | . . . . 45 24 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Total 2856 | 49 227 620 188 460 539 440 333 Wait 405 | . 5 76 3 68 67 8 178 Move 2044 | 37 189 480 168 330 329 382 129 Hop . | . . . . . . . . Pick Up 88 | 6 10 19 3 13 18 15 4 Fast Attach 5 | 1 . . . . 1 3 . Attach 56 | 5 2 10 3 4 25 3 4 Detach 6 | . . 2 1 . 2 1 . Swap 34 | . . 4 4 8 7 9 2 Drop 35 | . . 4 2 3 16 10 . Fire 179 | . 21 25 3 34 72 9 15 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 2 | . . . . . 2 . . Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage (discovered 2 exits: [*Fac] / Rec) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 11) 304 | -10/Materials | Build established: Mutant 383 | -10/Materials | Entered another Materials area 383 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 696 | -9/Materials | Build established: Scavenger-Gunner 1217 | -9/Materials | Identified exit to Mines 1752 | -9/Materials | Entered Mines 2064 | -9/Mines | Build established: Scavenger-Tank 2205 | -9/Mines | Discovered new exit (range 12) 2212 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2242 | -9/Mines | Entered Materials 2242 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3218 | -8/Materials | Discovered new exit (range 15) 3308 | -8/Materials | Entered Storage 3369 | -8/Storage | Identified exit to Recycling 3427 | -8/Storage | Garrison activated, responded to threat 3575 | -8/Storage | Core integrity fell below 50% 3599 | -8/Storage | Lost 7 parts (1p3n1u2w) 3774 | -8/Storage | Lost 7 parts (1p2n2u2w) 3851 | -8/Storage | Lost 3 parts (1p1n1w) 3942 | -8/Storage | Discovered new exit (range 15) 4006 | -8/Storage | Repaired Particle Gun 4037 | -8/Storage | Entered Factory 4037 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4162 | -7/Factory | Discovered new exit (range 8) 4171 | -7/Factory | Discovered new exit (range 8) 4525 | -7/Factory | Entered another Factory area 4525 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4836 | -6/Factory | Core integrity fell below 50% 4842 | -6/Factory | System corruption reached 10% 4845 | -6/Factory | Lost 12 parts (2p3n3u4w) 4876 | -6/Factory | Core integrity fell below 20% 4900 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- P-60 Hacker resets U-05 Engineer, system corruption cleaned. Armor Integrity Analyzer destroyed. System corrupted: Substantial component data lost. Med. Storage Unit destroyed. Door malfunctions. KH#JMTKQG4QYTRJ FK| R-10 Processor collects Reactive Plating. U-05 Engineer repairs door. R-10 Processor collects Lgt. Fission Core. Chain reaction triggered in Imp. Ion Engine. U-05 Engineer lays Concrete. R-10 Processor collects Particle Gun. U-05 Engineer lays Concrete. P-60 Hacker resets R-10 Processor, system corruption cleaned. U-05 Engineer lays Concrete. R-10 Processor collects Hvy. Assault Rifle. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | #???????????????? "?????????????????????????? | | #??????????????? "?????????????????????????? | | #?????????????? "?????????????????????????? | | ############### "?????????????????????????? | | # ""????????????????????????? | | # ""????????????????????????? | | / ""????????????????????????? | | # ??????????????????????? | | # ??????????????????????? | | ##### #######????????????????????????????? | | #???# #????????????????? ??????????????? | | #???# ########????????????????? ????????????? | | #???# #???????????????????????? #???????????? | | #???# #???????????????????????? #???????????? | | #?### ###?????????????????????? #???????????? | | #### #????????############## #???????????? | | ########## # #???????????? | | + # #???????????? | | ########## # #???????????? | | ### #????????# # #???????????? | | #?#######????????# # #???????????? | | ?#????????????????# # #???????????? | | ?????????????###### # #######?????? | | ?????????????? + u # ??????? | | ??????????????????# u # #???????????? | | ??????????????????# =@p u +% #???????????? | | ??????????????????# R # #???????????? | | ??????????????????# # #???????????? | | ????????????????###########+#### #???????????? | | ???????????? = #???????????? | | ???????????? #???????????? | | ???????????? + ??????????? | | ????????????? # ?????????? | | ????????????? # ????????? | | ??????????????# ############# #? ???????? | | ??????????????# ?????????????#% #?? ??????? | | ??????????????# ???????????????#" #??? ??????? | | ???????????????????????????????? #???????????? | | ???????????????????????????????? #???????????? | | ???????????????????????????????? #???????????? | | ???????????????????????????????? #???????????? | | ???????????????????????????????? #???????????? | | ???????????????????????????????? #???????????? | | ???????????????????????????????? ?????????????? | | ????????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 15 Energy Capacity 265 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 225 Core Shielding 20 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control More Dakka Please Universal Adapter Challenges ------------ None Game ------ Seed ComponentBiometalSlayer Manual? 0 Play Time 01:12:39 Cumulative 4.1 hours Start 2025.01.30 @ 06:17:19 End 2025.01.30 @ 07:54:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 496e41e3-e52d-4eaa-b7a4-e08471ff03cd