Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.16 @ 02:20:41 Player: Parkagirl Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (19) 95 Value Destroyed (606) 606 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2501 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 188/300 Energy 98/100 System Corruption 13% Temperature Cool (10) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Improved Targeting Computer Hacking Suite Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Hover Unit Hover Unit Hover Unit > --- UTILITY ---------- Scrap Suit Small Storage Unit Sensor Array > --- WEAPON ----------- High-powered Shotgun Blade Saw > --- INVENTORY -------- Light Ion Engine Nuclear Core Improved Targeting Computer Hacking Suite High-powered Shotgun Grenade Launcher Rocket Launcher Mining Laser [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Hover Unit Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun High-powered Shotgun Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Blade Saw Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 27 | 8 4 2 . 13 Power 4 | 1 1 . . 2 Engine 4 | 1 1 . . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 2 2 . 2 Treads 1 | . . . . 1 Leg 3 | 2 . . . 1 Wheel . | . . . . . Hover 4 | . 2 2 . . Flight . | . . . . . Utility 4 | 2 1 . . 1 Device 3 | 1 1 . . 1 Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 3 . . . 8 Energy Gun 4 | 2 . . . 2 Energy Cannon . | . . . . . Ballistic Gun 3 | 1 . . . 2 Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 16 | . . . 1 15 Power 1 | . . . . 1 Propulsion 5 | . . . 1 4 Utility 3 | . . . . 3 Weapon 7 | . . . . 7 Highest Loss Streak 11 | . . . 1 11 To Critical Strikes . | . . . . . Average Backups 6 | 2 7 6 6 6 Power 1 | . 2 2 2 1 Propulsion 1 | 1 2 . . . Utility 1 | . . 2 1 1 Weapon 2 | . 1 2 2 3 Tool/Special . | . . . . . Unused Backups 7 | . 2 . 2 3 Power 1 | . . . . 1 Propulsion 2 | . 2 . . . Utility 4 | . . . 2 2 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 80 | . 100 96 94 53 Engine 10 | . 14 11 11 5 Leg 3 | . 7 . . . Hover 19 | . 20 40 39 10 Device 12 | . 14 11 11 11 Storage 11 | . 14 11 11 8 Energy Gun 16 | . 28 22 22 1 Ballistic Gun 3 | . . . . 8 Special Weapon 1 | . . . . 2 Slashing Weapon 1 | . . . . 2 Peak Build Rating 23 | 9 9 9 9 23 Average Rating 10 | 5 8 8 8 16 On Entrance 6 | . 9 7 9 9 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 21 | 15 15 13 13 21 Greatest Support 24 | 20 20 24 24 20 Greatest Overweight (x) 6 | 3 1 . . 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 Most Carried 8 | 5 8 7 8 8 Average Carried 6 | 2 7 6 6 6 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 5 8 6 8 3 Scrap Suit Usage (%) 29 | . . . . 85 Parts Cannibalized 2 | . . . . 2 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 491 | 247 34 . 70 140 Remotely . | . . . . . Salvage Created 497 | 22 34 . 45 396 Parts 36 | 3 6 . 2 25 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 13 | . . . 1 12 Guns 6 | . . . 1 5 AOE 7 | . . . . 7 Classes Destroyed 9 | 1 1 . 1 6 Worker 1 | . . . . 1 Builder 1 | . . . . 1 Tunneler 1 | 1 . . . . Operator 1 | . . . . 1 Watcher 2 | . 2 . . . Swarmer 2 | . . . . 2 Grunt 9 | . . . . 9 Duelist 1 | . . . 1 . Hunter 1 | . . . . 1 Best Kill Streak 11 | 1 1 . 1 11 Combat Bots Only 9 | . . . 1 9 Max Kills in Single Turn 3 | 1 1 . 1 3 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 195 | . . 1 9 185 Missed 55 | . . . 3 52 Hits 140 | . . 1 6 133 Projectile 140 | . . 1 6 133 Critical Strikes 6 | . . . . 6 Damage Taken 2121 | . . 11 65 2045 Core 578 | . . . 22 556 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 8 | . . . . 8 Core Remaining (%) 98 | 100 100 . 94 . Volleys Fired 35 | 5 5 . 4 21 Largest 2 | 2 2 . 2 2 Hottest 125 | 100 100 . 100 125 Shots Fired 60 | 10 10 . 8 32 Gun 53 | 10 10 . 8 25 Cannon . | . . . . . Launcher 4 | . . . . 4 Special 3 | . . . . 3 Kinetic 25 | 1 . . . 24 Thermal 31 | 9 10 . 8 4 Explosive 4 | . . . . 4 Electromagnetic . | . . . . . Robot Hit Streak 10 | 5 3 . 4 10 Robot Miss Streak 2 | 1 1 . 2 2 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 39 | 7 5 . 5 22 Core Hits 34 | 1 2 . 2 29 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | 1 . . 1 . Burn 2 | 1 . . 1 . Melee Attacks 3 | . . . . 3 Impact . | . . . . . Slashing 3 | . . . . 3 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1185 | 83 64 . 74 964 Guns 610 | 83 64 . 74 389 Cannons . | . . . . . Explosions 520 | . . . . 520 Melee 55 | . . . . 55 Ramming . | . . . . . Kinetic 397 | 8 . . . 389 Thermal 213 | 75 64 . 74 . Explosive 520 | . . . . 520 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 55 | . . . . 55 Piercing . | . . . . . Highest Corruption 13 | . . . . 13 Average Corruption 13 | . . . . 13 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . . 4 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 3 | . . . . 3 Projectiles . | . . . . . Explosions 3 | . . . . 3 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 184 | 156 117 . 184 70 Average Temperature 52 | 72 54 . 88 17 Received Heat Transfer 933 | . . 6 36 891 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 777 | 296 185 . 296 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 96 | 100 100 100 100 89 Level 1 3 | . . . . 10 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 227 | 5 9 . 72 227 Initial 24 | . . . . 24 Average 21 | . . . 30 51 Influence Increases 544 | 5 28 . 102 409 Destroy 0b10 Robot/C 300 | . . . 60 240 Destroy 0b10 Robot/NC 30 | 5 10 . . 15 Destroy Leader 54 | . 4 . 10 40 Allied During Kill 2 | . . . 2 . Successful Hack 16 | . 14 . . 2 Destroy Structure 22 | . . . . 22 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 105 | . . . 30 75 Influence Decreases 367 | 5 28 . 40 294 Entered New Map 38 | . . . . 38 Time Decay 193 | 5 28 . 30 130 Lost Part 136 | . . . 10 126 Squads Dispatched 2 | . . . . 2 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 31 | . 3 2 5 21 Peak Tracking Total 11 | . 2 2 3 11 Tactical Retreats 3 | . . . 1 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed 1 | . . . 1 . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 3 | . 2 . . 1 Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 7 | . 3 . . 4 Successful 6 | . 3 . . 3 Failed 1 | . . . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 4 | . . . . 4 Garrison Access . | . . . . . Terminal Hacks 3 | . 3 . . . Locate Traps 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . . 3 Retrieve Study 3 | . . . . 3 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 . . 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . . . 3 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 31 | . . . 31 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks 12 | . . . 12 . Total Damage 142 | . . . 142 . Kills 2 | . . . 2 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 507 | 23 279 19 81 105 Sensors 272 | . 67 19 81 105 Terrain 235 | 23 212 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 779 | 131 281 19 81 267 Spaces Moved 600 | 81 213 35 123 148 Core 36 | 8 . . . 28 Treads 18 | . . . . 18 Legs 128 | 73 50 . . 5 Wheels . | . . . . . Hover 418 | . 163 35 123 97 Flight . | . . . . . Fastest Speed 48 | 50 116 48 48 52 Average Speed 97 | 122 116 48 49 105 Slowest Speed 350 | 200 120 48 52 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 16 | 3 27 4 34 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 3 | . . . . 3 Terrain Destroyed 25 | . . . . 25 Melee . | . . . . . Projectile 3 | . . . . 3 AOE 22 | . . . . 22 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 716 | 98 236 36 135 211 Wait 5 | . . . . 5 Move 596 | 80 212 34 122 148 Hop . | . . . . . Pick Up 24 | 5 8 . 4 7 Fast Attach 14 | 7 2 . . 5 Attach 10 | . 1 2 . 7 Detach . | . . . . . Swap 10 | 1 2 . . 7 Drop 17 | . 6 . 3 8 Fire 35 | 5 5 . 4 21 Melee 3 | . . . . 3 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . . 1 . Trap 1 | . . . 1 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 132 | -11/Scrapyard | Entered Materials 396 | -10/Materials | Discovered new exit (range 6) 413 | -10/Materials | Entered another Materials area 413 | -9/Materials | Evolved 2 slots: Propulsion x2 420 | -9/Materials | Discovered new exit (range 15) 432 | -9/Materials | Entered Mines 445 | -9/Mines | Found a hidden stash of uninstalled traps 469 | -9/Mines | Received a Mining Laser from a helpful Derelict 497 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 500 | -9/Mines | Found Scrap Suit 507 | -9/Mines | Discovered new exit (range 9) 509 | -9/Mines | Assembled infested the area 513 | -9/Mines | Entered Materials 513 | -8/Materials | Evolved 2 slots: Utility x2 668 | -8/Materials | Lost 4 parts (3n1u) 725 | -8/Materials | Crushed by falling debris 725 | -8/Materials | System corruption reached 10% 744 | -8/Materials | Core integrity fell below 50% 762 | -8/Materials | Core integrity fell below 20% 773 | -8/Materials | Destroyed 9 combat bots 780 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 00755_ U-05 Engineer builds a Wall. 00756_ Acquired Particle Gun. 00757_ K-01 Serf collects debris. 00757_ R-06 Scavenger collects Terrain Scanner. 00758_ The unstable cave ceiling collapses. 00758_ Lgt. Ion Engine crushed. 00758_ Acquired 31 matter. 00760_ R-06 Scavenger collects Wheel. 00760_ Particle Gun destroyed. 00761_ Acquired Particle Gun. 00762_ System corrupted: Particle Gun failed to cycle. 00763_ R-06 Scavenger collects Targeting Computer. 00770_ R-06 Scavenger collects Lgt. Nuclear Core. 00773_ R-06 Scavenger collects Flight Unit. 00774_ Acquired Aluminum Leg. 00774_ Particle Gun destroyed. 00776_ Sml. Storage Unit destroyed. 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Deuterium Engine | -8/Materials | Hacked Hpw. Shotgun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TachyonCorruptionTelecube Manual? 0 Play Time 00:14:44 Cumulative 21.7 hours Start 2026.04.16 @ 02:05:28 End 2026.04.16 @ 02:20:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c7ba979-562a-47e8-a5e7-89d543fc4dcb