Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.17 @ 05:29:19

Player: Hinzy

Result: Destroyed by Piercing Trap

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (28)      140
Value Destroyed (496)      496
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1276

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     85/300
Energy                     123/125
System Corruption          0%
Temperature                Cool (1)
Movement                   Treading (160)
Location                   -10/Subcaves

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
           Wheel
>          --- UTILITY (2) ------
           Visual Processing Unit
           Seismic Detector
>          --- WEAPON (2) -------
           Battle Rifle
           Hammer
>          --- INVENTORY (5) ----
     Light Ion Engine
           Aluminum Leg
           Structural Scanner
  Improved Terrain Scanner
           Barrage Gun

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
           Wheel
>          --- UTILITY ----------
           Visual Processing Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
           Assault Rifle
           Hammer
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
           Structural Scanner
           Seismic Detector
           Datajack
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Targeting Computer
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             27   | .   10  7   10  
  Power                    2    | .   1   1   .   
    Engine                 2    | .   1   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | .   2   1   1   
    Treads                 3    | .   2   .   1   
    Leg                    .    | .   .   .   .   
    Wheel                  1    | .   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | .   2   3   6   
    Device                 4    | .   .   .   4   
    Storage                3    | .   1   2   .   
    Processor              3    | .   1   1   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | .   5   2   3   
    Energy Gun             1    | .   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | .   3   .   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   1   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 3    | .   .   .   3   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      3    | .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   93  99  99  
  Engine                   14   | .   14  14  14  
  Treads                   17   | .   27  15  14  
  Wheel                    10   | .   .   12  14  
  Device                   5    | .   .   .   13  
  Storage                  11   | .   14  13  6   
  Processor                10   | .   8   14  7   
  Energy Gun               1    | .   7   .   .   
  Ballistic Gun            14   | .   19  13  13  
  Launcher                 1    | .   .   2   .   
  Impact Weapon            9    | .   .   11  14  
Peak Build Rating          10   | 6   8   8   10  
  Average Rating           7    | 6   6   7   8   
  On Entrance              7    | 6   6   8   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             49   | 12  20  48  49  
  Greatest Support         40   | 20  40  40  20  
  Greatest Overweight (x)  4    | .   .   4   4   
  Average Overweight (x)   2    | .   .   3   1   
Largest Inventory Capacity 20   | 8   10  20  20  
  Average Capacity         13   | 8   8   18  12  
  Most Carried             13   | 6   10  13  12  
  Average Carried          8    | 6   7   11  6   
  Final Capacity           20   | 8   10  20  5   
  Final Carried            12   | 6   10  12  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           560  | 204 208 101 47  
  Remotely                 .    | .   .   .   .   
Salvage Created            847  | 10  419 403 15  
  Parts                    29   | 2   21  5   1   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  10   | .   6   .   4   
  Guns                     7    | .   6   .   1   
  AOE                      3    | .   .   .   3   
Classes Destroyed          8    | 1   6   .   1   
  Worker                   2    | .   2   .   .   
  Builder                  4    | .   1   3   .   
  Tunneler                 6    | 1   .   5   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 4    | .   1   3   .   
  Watcher                  1    | .   1   .   .   
  Grunt                    6    | .   6   .   .   
  Subdweller               4    | .   .   .   4   
Best Kill Streak           4    | 1   3   2   4   
  Combat Bots Only         4    | .   2   .   4   
Max Kills in Single Turn   2    | 1   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        78   | .   53  .   25  
  Missed                   21   | .   9   .   12  
Damage Taken               1090 | .   615 .   475 
  Core                     256  | .   149 .   107 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              86   | 4   61  4   17  
  Largest                  2    | 2   2   1   1   
  Hottest                  60   | 60  60  30  33  
Shots Fired                130  | 8   101 4   17  
  Gun                      114  | 8   99  .   7   
  Cannon                   .    | .   .   .   .   
  Launcher                 16   | .   2   4   10  
  Special                  .    | .   .   .   .   
  Kinetic                  80   | 4   69  .   7   
  Thermal                  34   | 4   30  .   .   
  Explosive                16   | .   2   4   10  
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         16   | 6   16  .   7   
  Robot Miss Streak        3    | 1   3   .   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           107  | 7   74  14  12  
  Core Hits                38   | 2   26  .   10  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 3    | .   .   3   .   
  Critical Strikes         3    | .   .   3   .   
    Smash                  3    | .   .   3   .   
Melee Attacks              34   | .   .   17  17  
  Impact                   34   | .   .   17  17  
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            12   | .   .   12  .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           2607 | 68  956 859 724 
  Guns                     936  | 68  785 .   83  
  Cannons                  .    | .   .   .   .   
  Explosions               903  | .   171 91  641 
  Melee                    765  | .   .   765 .   
  Ramming                  3    | .   .   3   .   
  Kinetic                  641  | 34  524 .   83  
  Thermal                  295  | 34  261 .   .   
  Explosive                903  | .   171 91  641 
  Electromagnetic          .    | .   .   .   .   
  Impact                   765  | .   .   765 .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            484  | .   .   484 .   
  Projectiles              12   | .   .   12  .   
  Explosions               30   | .   .   30  .   
  Melee                    442  | .   .   442 .   
Knockbacks                 3    | .   .   3   .   
  Impact                   2    | .   .   2   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                1    | .   .   1   .   
Self-Inflicted Damage      7    | .   7   .   .   
  Shots                    1    | .   1   .   .   
  Rammed                   2    | .   .   2   .   
Targets Rammed             2    | .   .   2   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        141  | 40  141 .   .   
  Average Temperature      39   | 22  41  .   .   
  Received Heat Transfer   351  | .   321 .   30  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           6    | .   .   6   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              17   | .   .   17  .   
  Impact Corruptions       21   | .   .   21  .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   1   .   .   
  Heat Transferred         675  | 75  600 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             128  | 5   128 51  .   
  Initial                  41   | .   3   41  .   
  Average                  40   | 2   67  24  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              20   | .   14  2   4   
  Peak Tracking Total      4    | .   3   3   4   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            4    | .   2   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                3    | .   3   .   .   
  Successful               1    | .   1   .   .   
  Failed                   2    | .   2   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   2   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               2917 | 23   663  1077 1154 
Spaces Moved               1463 | 10   303  599  551  
  Core                     .    | .    .    .    .    
  Treads                   680  | .    289  44   347  
  Legs                     24   | 10   14   .    .    
  Wheels                   759  | .    .    555  204  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            80   | 120  120  80   140  
  Average Speed            148  | 120  158  141  152  
  Slowest Speed            160  | 120  160  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       47   | 2    52   94   40   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 14   | .    .    9    5    
Terrain Destroyed          68   | .    11   21   36   
  Melee                    5    | .    .    .    5    
  Projectile               .    | .    .    .    .    
  AOE                      63   | .    11   21   31   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      2021 | 13  393 796 819 
  Wait                     374  | .   5   152 217 
  Move                     1460 | 9   302 598 551 
  Hop                      .    | .   .   .   .   
  Pick Up                  20   | .   7   11  2   
  Fast Attach              7    | .   4   2   1   
  Attach                   4    | .   .   .   4   
  Detach                   .    | .   .   .   .   
  Swap                     16   | .   6   5   5   
  Drop                     18   | .   8   5   5   
  Fire                     86   | 4   61  4   17  
  Melee                    34   | .   .   17  17  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    2    | .   .   2   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   24 | -11/Scrapyard | Entered Materials
  236 | -10/Materials | Core integrity fell below 50%
  297 | -10/Materials | Discovered new exit (range 10)
  303 | -10/Materials | Build established: Mutant
  592 | -10/Materials | Discovered new exit (range 16)
  687 | -10/Materials | Entered Mines
  758 | -10/Mines     | Met a Derelict bent on vengeance
  904 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1117 | -10/Mines     | Discovered new exit (range 7)
 1177 | -10/Mines     | Discovered new exit (range 5)
 1341 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1532 | -10/Mines     | Identified exit to Materials
 1638 | -10/Mines     | Learned location of Zion (-7)
 1751 | -10/Mines     | Discovered new exit (range 9)
 1764 | -10/Mines     | Entered Subcaves
 1778 | -10/Subcaves  | Learned Materials terminal intel
 1781 | -10/Subcaves  | Learned 2 Materials zone layouts
 1801 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1809 | -10/Subcaves  | Core integrity fell below 20%
 1862 | -10/Subcaves  | Lost 3 parts (1u2w)
 2443 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2509 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 2592 | -10/Subcaves  | Shifting Twisted Machinery released Barrage Gun
 2644 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 2646 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
 2918 | -10/Subcaves  | Destroyed by Piercing Trap

 Last Messages 
---------------
02531_ Subatomizers dissect the Assault Rifle.
  <x2>
Barrage Gun falls loose from the Twisted
  Machinery.
02593_ Subatomizers dissect the Assault Rifle,
  destroying it.
02599_ Dropped Datajack.
02601_ Acquired Barrage Gun.
Sub. Beam Cannon falls loose from the Twisted
  Machinery.
Riot Gun falls loose from the Twisted Machinery.
02664_ Acquired 12 matter.
02695_ Acquired 10 matter.
02745_ Acquired 15 matter.
02804_ Acquired 5 matter. <x2>
02907_ Triggered Piercing Trap.
02907_ Spikes shoot up from the floor.
02918_ Triggered Piercing Trap.
02918_ Spikes shoot up from the floor.
02918_ Critical hit (Impale). <x2>

 Map 
-----
+----------------------------------------------------+
| ????????            ###   ##??????????????         |
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| ???????????????????#  ^  #????????????????         |
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| ???????????????????#     @ #??????????????         |
| ????????????               #??????????????         |
| ????????     #  #          #??????????????         |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShrapnelFluxSaw
  Manual?         0
Play Time         00:21:10
  Cumulative      65.5 hours
  Start           2024.11.17 @ 04:45:38
  End             2024.11.17 @ 05:29:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           43
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          42
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ca14791f-80ea-4f93-a028-123f3ba8755c