Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.17 @ 05:29:19 Player: Hinzy Result: Destroyed by Piercing Trap Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (496) 496 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1276 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 85/300 Energy 123/125 System Corruption 0% Temperature Cool (1) Movement Treading (160) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Wheel > --- UTILITY (2) ------ Visual Processing Unit Seismic Detector > --- WEAPON (2) ------- Battle Rifle Hammer > --- INVENTORY (5) ---- Light Ion Engine Aluminum Leg Structural Scanner Improved Terrain Scanner Barrage Gun Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Wheel > --- UTILITY ---------- Visual Processing Unit Improved Terrain Scanner > --- WEAPON ----------- Assault Rifle Hammer > --- INVENTORY -------- Light Ion Engine Aluminum Leg Structural Scanner Seismic Detector Datajack [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 27 | . 10 7 10 Power 2 | . 1 1 . Engine 2 | . 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 4 | . 2 1 1 Treads 3 | . 2 . 1 Leg . | . . . . Wheel 1 | . . 1 . Hover . | . . . . Flight . | . . . . Utility 11 | . 2 3 6 Device 4 | . . . 4 Storage 3 | . 1 2 . Processor 3 | . 1 1 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 10 | . 5 2 3 Energy Gun 1 | . 1 . . Energy Cannon . | . . . . Ballistic Gun 5 | . 3 . 2 Ballistic Cannon . | . . . . Launcher 3 | . 1 1 1 Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . . . 3 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 2 | . . . 2 Highest Loss Streak 3 | . . . 3 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 93 99 99 Engine 14 | . 14 14 14 Treads 17 | . 27 15 14 Wheel 10 | . . 12 14 Device 5 | . . . 13 Storage 11 | . 14 13 6 Processor 10 | . 8 14 7 Energy Gun 1 | . 7 . . Ballistic Gun 14 | . 19 13 13 Launcher 1 | . . 2 . Impact Weapon 9 | . . 11 14 Peak Build Rating 10 | 6 8 8 10 Average Rating 7 | 6 6 7 8 On Entrance 7 | 6 6 8 8 Naked Turns . | . . . . Heaviest Build 49 | 12 20 48 49 Greatest Support 40 | 20 40 40 20 Greatest Overweight (x) 4 | . . 4 4 Average Overweight (x) 2 | . . 3 1 Largest Inventory Capacity 20 | 8 10 20 20 Average Capacity 13 | 8 8 18 12 Most Carried 13 | 6 10 13 12 Average Carried 8 | 6 7 11 6 Final Capacity 20 | 8 10 20 5 Final Carried 12 | 6 10 12 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 560 | 204 208 101 47 Remotely . | . . . . Salvage Created 847 | 10 419 403 15 Parts 29 | 2 21 5 1 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 10 | . 6 . 4 Guns 7 | . 6 . 1 AOE 3 | . . . 3 Classes Destroyed 8 | 1 6 . 1 Worker 2 | . 2 . . Builder 4 | . 1 3 . Tunneler 6 | 1 . 5 . Hauler 1 | . 1 . . Recycler 4 | . 1 3 . Watcher 1 | . 1 . . Grunt 6 | . 6 . . Subdweller 4 | . . . 4 Best Kill Streak 4 | 1 3 2 4 Combat Bots Only 4 | . 2 . 4 Max Kills in Single Turn 2 | 1 2 1 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 78 | . 53 . 25 Missed 21 | . 9 . 12 Damage Taken 1090 | . 615 . 475 Core 256 | . 149 . 107 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 86 | 4 61 4 17 Largest 2 | 2 2 1 1 Hottest 60 | 60 60 30 33 Shots Fired 130 | 8 101 4 17 Gun 114 | 8 99 . 7 Cannon . | . . . . Launcher 16 | . 2 4 10 Special . | . . . . Kinetic 80 | 4 69 . 7 Thermal 34 | 4 30 . . Explosive 16 | . 2 4 10 Electromagnetic . | . . . . Robot Hit Streak 16 | 6 16 . 7 Robot Miss Streak 3 | 1 3 . 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 107 | 7 74 14 12 Core Hits 38 | 2 26 . 10 Critical Kills . | . . . . Critical Parts Destroyed 3 | . . 3 . Critical Strikes 3 | . . 3 . Smash 3 | . . 3 . Melee Attacks 34 | . . 17 17 Impact 34 | . . 17 17 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 12 | . . 12 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2607 | 68 956 859 724 Guns 936 | 68 785 . 83 Cannons . | . . . . Explosions 903 | . 171 91 641 Melee 765 | . . 765 . Ramming 3 | . . 3 . Kinetic 641 | 34 524 . 83 Thermal 295 | 34 261 . . Explosive 903 | . 171 91 641 Electromagnetic . | . . . . Impact 765 | . . 765 . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 484 | . . 484 . Projectiles 12 | . . 12 . Explosions 30 | . . 30 . Melee 442 | . . 442 . Knockbacks 3 | . . 3 . Impact 2 | . . 2 . Kinetic . | . . . . Secondary 1 | . . 1 . Self-Inflicted Damage 7 | . 7 . . Shots 1 | . 1 . . Rammed 2 | . . 2 . Targets Rammed 2 | . . 2 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 141 | 40 141 . . Average Temperature 39 | 22 41 . . Received Heat Transfer 351 | . 321 . 30 Siege Activations . | . . . . Robots Corrupted 6 | . . 6 . Combat Hostiles . | . . . . Parts Fried 17 | . . 17 . Impact Corruptions 21 | . . 21 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 675 | 75 600 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Peak Influence 128 | 5 128 51 . Initial 41 | . 3 41 . Average 40 | 2 67 24 . Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 20 | . 14 2 4 Peak Tracking Total 4 | . 3 3 4 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 4 | . 2 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . 3 . . Successful 1 | . 1 . . Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Robot Analysis Total . | . . . . Derelict Logs Recovered 3 | . . 1 2 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 2917 | 23 663 1077 1154 Spaces Moved 1463 | 10 303 599 551 Core . | . . . . Treads 680 | . 289 44 347 Legs 24 | 10 14 . . Wheels 759 | . . 555 204 Hover . | . . . . Flight . | . . . . Fastest Speed 80 | 120 120 80 140 Average Speed 148 | 120 158 141 152 Slowest Speed 160 | 120 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 47 | 2 52 94 40 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 14 | . . 9 5 Terrain Destroyed 68 | . 11 21 36 Melee 5 | . . . 5 Projectile . | . . . . AOE 63 | . 11 21 31 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 2021 | 13 393 796 819 Wait 374 | . 5 152 217 Move 1460 | 9 302 598 551 Hop . | . . . . Pick Up 20 | . 7 11 2 Fast Attach 7 | . 4 2 1 Attach 4 | . . . 4 Detach . | . . . . Swap 16 | . 6 5 5 Drop 18 | . 8 5 5 Fire 86 | 4 61 4 17 Melee 34 | . . 17 17 Ram . | . . . . Kick . | . . . . Crush 2 | . . 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -10/Subcaves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 24 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Core integrity fell below 50% 297 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Build established: Mutant 592 | -10/Materials | Discovered new exit (range 16) 687 | -10/Materials | Entered Mines 758 | -10/Mines | Met a Derelict bent on vengeance 904 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1117 | -10/Mines | Discovered new exit (range 7) 1177 | -10/Mines | Discovered new exit (range 5) 1341 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1532 | -10/Mines | Identified exit to Materials 1638 | -10/Mines | Learned location of Zion (-7) 1751 | -10/Mines | Discovered new exit (range 9) 1764 | -10/Mines | Entered Subcaves 1778 | -10/Subcaves | Learned Materials terminal intel 1781 | -10/Subcaves | Learned 2 Materials zone layouts 1801 | -10/Subcaves | Ambushed by Subdweller buried in earth 1809 | -10/Subcaves | Core integrity fell below 20% 1862 | -10/Subcaves | Lost 3 parts (1u2w) 2443 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2509 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2592 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 2644 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2646 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 2918 | -10/Subcaves | Destroyed by Piercing Trap Last Messages --------------- 02531_ Subatomizers dissect the Assault Rifle. Barrage Gun falls loose from the Twisted Machinery. 02593_ Subatomizers dissect the Assault Rifle, destroying it. 02599_ Dropped Datajack. 02601_ Acquired Barrage Gun. Sub. Beam Cannon falls loose from the Twisted Machinery. Riot Gun falls loose from the Twisted Machinery. 02664_ Acquired 12 matter. 02695_ Acquired 10 matter. 02745_ Acquired 15 matter. 02804_ Acquired 5 matter. 02907_ Triggered Piercing Trap. 02907_ Spikes shoot up from the floor. 02918_ Triggered Piercing Trap. 02918_ Spikes shoot up from the floor. 02918_ Critical hit (Impale). Map ----- +----------------------------------------------------+ | ???????? ### ##?????????????? | | ??????# #??# #??????????????? | | ??????# #??## ##?????????????? | | ??????## ## #### #?????????????? | | ???????## ??# #?????????????? | | ????????#???## ## ##?????????????? | | ?????????????### #?# #??????????????? | | ???????????????# ??# #??????????????? | | ???????????????## ???## ##?????????????? | | ????????????????##???### #?????????????? | | ????????????????????## #?????????????? | | ????????????????????# ##?????????????? | | ????????????????????# #?????????????? | | ????????????????????## ## #?????????????? | | ????????????????????## ###?????????????? | | ???????????????????## #???????????????? | | ???????????????????# ^ #???????????????? | | ???????????????????# ^ #???????????????? | | ???????????????????# #???????????????? | | ???????????????????## #???????????????? | | ??????????????????### ##???????????????? | | ?????????????????## ##???????????????? | | ?????????????????# #???????????????? | | ?????????????????## ##??????????????? | | ??????????????????## ##?????????????? | | ???????????????????# @ #?????????????? | | ???????????? #?????????????? | | ???????? # # #?????????????? | | ????????????????## ## #?????????????? | | ?????????????????## #?## ##?????????????? | | ??????????????????# ???###??????????????? | | ????????????????? ????????????????????? | | ???????????????? ????????????????????? | | ??????????????? ?????????????????????? | | ????????????? ### ?????????????????????? | | ????????????####??##?????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelFluxSaw Manual? 0 Play Time 00:21:10 Cumulative 65.5 hours Start 2024.11.17 @ 04:45:38 End 2024.11.17 @ 05:29:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 42 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca14791f-80ea-4f93-a028-123f3ba8755c