Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.24 @ 21:45:29 Player: lucky255 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (1060) 1060 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4030 Bonus ------- None Cogmind --------- Core Integrity 710/850 Matter 108/300 Energy 265/265 System Corruption 0% Temperature Cool (12) Movement Core (1500) Ox29 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Targeting Computer Targeting Computer Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Meta Core Improved Terrain Scanner Improved Particle Charger Hacking Suite Hacking Suite Makeshift System Shield Authchip [Power] Authchip [Power] Authchip [Propulsion] Authchip [Propulsion] Authchip [Device] Authchip [Device] Authchip [Storage] Authchip [Armor] Subdweller Machine Gun Grenade Launcher Makeshift Spear Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Targeting Computer Targeting Computer Targeting Computer Improved Particle Charger Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Subdweller Machine Gun Heavy Machine Gun > --- INVENTORY -------- Meta Core Improved Terrain Scanner Utility Shielding Hacking Suite Hacking Suite Makeshift System Shield Authchip [Power] Authchip [Power] Authchip [Propulsion] Authchip [Propulsion] Authchip [Device] Authchip [Device] Authchip [Storage] Authchip [Armor] Battle Rifle Grenade Launcher Makeshift Spear [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Makeshift Light Armor Plating Weapon Assault Rifle Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 8 | . . . . 8 Power . | . . . . . Propulsion 3 | . . . . 3 Utility 5 | . . . . 5 Weapon . | . . . . . Parts Attached 43 | . 14 12 6 11 Power 5 | . 2 2 1 . Engine 4 | . 1 2 1 . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 12 | . 6 1 2 3 Treads 8 | . 2 1 2 3 Leg 4 | . 4 . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | . 3 3 2 6 Device 3 | . 1 1 . 1 Storage 3 | . 2 . 1 . Processor 3 | . . . . 3 Hackware . | . . . . . Protection 5 | . . 2 1 2 Artifact . | . . . . . Weapon 12 | . 3 6 1 2 Energy Gun . | . . . . . Energy Cannon 2 | . . 2 . . Ballistic Gun 9 | . 3 3 1 2 Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . 2 . . 10 Power . | . . . . . Propulsion 6 | . 1 . . 5 Utility 3 | . . . . 3 Weapon 3 | . 1 . . 2 Highest Loss Streak 9 | . 1 . . 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 97 100 100 88 Engine 9 | . 12 4 14 6 Core 4 | . 1 9 . . Treads 21 | . 5 28 28 30 Leg 6 | . 22 . . . Device 4 | . 8 5 . . Storage 14 | . 17 14 14 6 Protection 7 | . . 8 14 14 Energy Cannon 4 | . . 12 . . Ballistic Gun 22 | . 28 15 27 12 Peak Build Rating 35 | . 10 16 19 35 Average Rating 13 | . 7 13 16 29 On Entrance 11 | 6 6 10 16 19 Naked Turns . | . . . . . Heaviest Build 108 | 12 22 31 96 108 Greatest Support 100 | 20 40 40 40 100 Greatest Overweight (x) 2 | . 1 . 2 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 25 | . 10 10 25 25 Average Capacity 12 | . 9 10 16 25 Most Carried 20 | . 10 10 20 19 Average Carried 10 | . 9 9 12 16 Final Capacity 25 | 8 10 10 25 25 Final Carried 20 | 6 10 10 20 17 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -8 -6 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 1215 | 200 493 227 295 . Remotely . | . . . . . Salvage Created 1225 | . 548 319 311 47 Parts 84 | . 42 29 13 . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 3 | . 1 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 7 | . . 7 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 29 | . 12 11 5 1 Guns 22 | . 12 4 5 1 Cannons 4 | . . 4 . . AOE 2 | . . 2 . . Classes Destroyed 11 | . 5 2 4 . Tunneler 1 | . 1 . . . Hauler 1 | . 1 . . . Recycler 1 | . . . 1 . Operator 1 | . 1 . . . Turret 1 | . . 1 . . Swarmer 7 | . 3 4 . . Grunt 10 | . 9 . . 1 Brawler 1 | . . . 1 . Sentry 3 | . . . 3 . Demolisher 1 | . . . 1 . Subdweller 7 | . . 7 . . Best Kill Streak 4 | . 3 4 1 1 Combat Bots Only 4 | . 3 4 1 1 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 246 | . 69 86 25 66 Missed 71 | . 17 32 9 13 Damage Taken 2544 | . 663 586 266 1029 Core 306 | . 91 33 42 140 Absorbed by Shields . | . . . . . Redirected to Shielding 16 | . . . . 16 Core Remaining (%) 66 | 100 . . 33 . Volleys Fired 154 | . 61 52 16 25 Largest 2 | . 2 2 2 2 Hottest 110 | . 40 110 55 60 Shots Fired 270 | . 122 78 33 37 Gun 223 | . 122 31 33 37 Cannon 39 | . . 39 . . Launcher 8 | . . 8 . . Special . | . . . . . Kinetic 223 | . 122 31 33 37 Thermal 39 | . . 39 . . Explosive 8 | . . 8 . . Electromagnetic . | . . . . . Robot Hit Streak 18 | . 10 14 5 18 Robot Miss Streak 3 | . 3 3 3 2 Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 164 | . 78 38 18 30 Core Hits 59 | . 29 15 9 6 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 3 | . 1 . . 2 Critical Strikes 4 | . 1 1 . 2 Meltdown 1 | . . 1 . . Destroy 3 | . 1 . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3047 | . 1008 1054 342 643 Guns 2329 | . 997 357 332 643 Cannons 475 | . . 475 . . Explosions 222 | . . 222 . . Melee . | . . . . . Ramming 21 | . 11 . 10 . Kinetic 2329 | . 997 357 332 643 Thermal 475 | . . 475 . . Explosive 222 | . . 222 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 3 3 . Average Corruption 2 | . 2 3 3 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 56 | . 6 23 27 . Message Errors 14 | . 1 8 5 . Matter Fused 14 | . . 7 7 . Heat Flow Errors 5 | . . . 5 . Energy Discharges 7 | . 2 1 4 . Parts Fused 1 | . . 1 . . Data Loss (minor) 5 | . . 3 2 . Data Loss (major) 6 | . 3 1 2 . Misfires 2 | . . 1 1 . Alerts 2 | . . 1 1 . Overload Shots . | . . . . . Overflow Damage 24 | . . 24 . . Projectiles 17 | . . 17 . . Explosions 7 | . . 7 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 39 | . . 39 . . Shots 2 | . . 2 . . Rammed 1 | . . . 1 . Targets Rammed 3 | . 2 . 1 . Kicked 2 | . 2 . . . Crushed . | . . . . . Highest Temperature 279 | . 3 90 279 52 Average Temperature 50 | . 2 28 81 19 Received Heat Transfer 981 | . 351 78 54 498 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 1 | . . 1 . . Heat Transferred 629 | . . 629 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Peak Influence 208 | . 208 . 153 30 Initial 93 | . . . 93 . Average 56 | . 79 . 38 4 Maximum Alert Level 1 | . 1 . . . Low Security (%) 97 | . 95 . 100 100 Level 1 2 | . 4 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 2 . . 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 2 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | . 30 20 6 4 Peak Tracking Total 5 | . 5 3 1 4 Tactical Retreats 13 | . 4 7 1 1 Traps | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -6 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 5 | . 2 2 . 1 Max in Single Turn 1 | . 1 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 11 | . 4 1 6 . Terminals 7 | . 4 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 27 | . 7 3 17 . Successful 12 | . 3 3 6 . Failed 14 | . 3 . 11 . Catastrophic 2 | . . . 2 . Database Lockouts 1 | . 1 . . . Manual 10 | . 7 . 3 . Terminals 15 | . 7 . 8 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 9 | . . . 9 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 3 3 . . Record 4 | . 1 3 . . Robot Analysis 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 6 | . . . 6 . Report Inventory 3 | . . . 3 . Retrieve Matter 1 | . . . 1 . Retrieve Components 2 | . . . 2 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 4 . 6 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 7 | . . . 7 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -6 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -6 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 5046 | . 1557 1811 1440 238 Spaces Moved 2597 | 1 891 1028 615 62 Core . | . . . . . Treads 1864 | . 159 1028 615 62 Legs 733 | 1 732 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 160 160 242 Average Speed 167 | 120 138 160 216 242 Slowest Speed 325 | 120 190 160 325 242 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 2 86 62 83 3 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 4 | . . 4 . . Spaces Dug 10 | . . 10 . . Terrain Destroyed 44 | . . 44 . . Melee . | . . . . . Projectile 3 | . . 3 . . AOE 41 | . . 41 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Total 3022 | . 1094 1120 697 111 Wait 162 | . 95 10 44 13 Move 2593 | . 890 1027 614 62 Hop . | . . . . . Pick Up 31 | . 15 6 10 . Fast Attach 10 | . 2 3 1 4 Attach 9 | . 3 1 1 4 Detach 2 | . 1 1 . . Swap 24 | . 9 8 4 3 Drop 32 | . 16 12 4 . Fire 154 | . 61 52 16 25 Melee . | . . . . . Ram . | . . . . . Kick 2 | . 2 . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire 2 | . . . 2 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Central database locked down 316 | -10/Materials | Build established: Mutant 760 | -10/Materials | Discovered new exit (range 8) 984 | -10/Materials | Discovered new exit (range 12) 985 | -10/Materials | Discovered new exit (range 7) 1558 | -10/Materials | Entered Subcaves 1572 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 1572 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 2510 | -10/Subcaves | Visited Clippyterm 2515 | -10/Subcaves | Learned Factory emergency access door positions 2738 | -10/Subcaves | A Subdweller sparked back to life 2738 | -10/Subcaves | A Subdweller sparked back to life 2738 | -10/Subcaves | A Subdweller sparked back to life 2780 | -10/Subcaves | Found Prototype Power Core 2875 | -10/Subcaves | Learned location of Zion (-7) 2875 | -10/Subcaves | Met a Zionite searching for "candidates" 3137 | -10/Subcaves | Discovered new exit (range 16) 3139 | -10/Subcaves | Discovered new exit (range 12) 3369 | -10/Subcaves | Entered Recycling 3370 | -8/Recycling | Met a Zionite searching for Scraptown 3488 | -8/Recycling | Core integrity fell below 50% 3784 | -8/Recycling | Discovered new exit (range 12) 4030 | -8/Recycling | Build established: Scavenger-Mutant 4809 | -8/Recycling | Entered Factory 4809 | -6/Factory | Evolved 8 slots: Propulsion x3, Utility x5 5047 | -6/Factory | Self-destructed Last Messages --------------- 04985_ G-50 Soldier unfolds itself. 04985_ A-15 Conveyor calls for reinforcements. 04985_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04987_ Matter Pump disabled. 04992_ Critical hit (Burn: +50). 04994_ Matter Pump disabled. 05010_ Lgt. Treads destroyed. 05015_ Sub. Machine Gun shoots sparks and powers down. 05017_ Hrd. Medium Armor Plating destroyed. 05017_ G-50 Soldier destroyed. 05022_ Arm. Treads destroyed. 05027_ Targeting Computer destroyed. 05028_ Critical hit (Burn: +50). 05031_ Battle Rifle destroyed. 05034_ Lgt. Treads destroyed. 05035_ Critical hit (Burn: +37). 05039_ Lgt. Treads destroyed. 05043_ Critical hit (Burn: +50). 05046_ Hvy. Machine Gun destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????# """ #???????? | | ??????????????????????# """ #???????? | | ??????????????????????# #???????? | | ??????????????????????# #???????? | | ??????????????????????# """""" #???????? | | ??????????????????????# """""" #???????? | | ??????????????????????# """""" #???????? | | ??????????????????????# """""" #???????? | | ??????????????????????# #???????? | | ??????????????????###########+######???????? | | ??????????????????# #?????????? | | ??????????????????# #?????????? | | ??????????????????# #?????????? | | ??????????????????# #?????????? | | ??????????????????# #?????????? | | ??????????????????# ##########?????????? | | ?????????########## #??????????????????? | | ???????? " #??????????????????? | | ???????? "%" #??????????????????? | | ???????? " ##############?????? | | ?????????" """ """ ""% # #?????? | | ????????????"" """ ""% # #?????? | | ????????????"" 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""" g%g #?????? | | ???????????? # #?????? | | ??????????? = # #?????? | | ??????????######### # #?????? | | ??????????????????# # #?????? | | ??????????????????# # #?????? | | ??????????????????# ##############?????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# ???????????????????? | | ??????????????????# ???????????????????? | | ??????????????????# ???????????????????? | | ??????????????????# ???????????????????? | | ??????????????????# ???????????????????? | | ??????????????????? ???????????????????? | | ????????????????????? ???????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Armor Coverage 375 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 15 Recoil Reduction 5 Particle Charging 20 Authchip Count 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityBiocellDoublenader Manual? 0 Play Time 00:53:42 Cumulative 25.5 hours Start 2024.08.24 @ 20:35:53 End 2024.08.24 @ 21:45:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 22 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8635813c-02a1-4712-9217-21713b1e2e83