Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 02:07:20 Player: A Moose Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (69) 345 Value Destroyed (2156) 2156 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (187) 187 TOTAL SCORE: 5688 Bonus ------- High Alert Combat Kills 246 Follower Combat Kills 95 Entered Garrisons 200 Friendly Fire -354 Cogmind --------- Core Integrity 0/550 Matter 195/300 Energy 68/160 System Corruption 0% Temperature Cool (0) Movement Core (1050) Ox20 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Cooled Plasma Cannon Missile Launcher > --- INVENTORY (20) --- Light Deuterium Engine Compact Wheel Compact Wheel Large Storage Unit Large Matter Pod (150) High-capacity Matter Pod (200) Hacking Suite Hacking Suite System Shield Advanced Beam Rifle Heavy Laser Minigun Minigun Minigun Minigun High-powered Shotgun Enhanced Autogun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Advanced Beam Rifle Cooled Plasma Cannon Enhanced Autogun > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Light Nuclear Core Compact Wheel Compact Wheel Large Storage Unit Large Matter Pod High-capacity Matter Pod Hacking Suite Hacking Suite System Shield Advanced Beam Rifle Heavy Laser Minigun Minigun Minigun Minigun High-powered Shotgun Missile Launcher [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Slots Evolved 4 | . . . 2 . . . 2 . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 3 | . . . 2 . . . 1 . . Weapon 1 | . . . . . . . 1 . . Parts Attached 48 | 6 3 1 7 1 . . 13 11 6 Power 7 | 1 . . . 1 . . 1 1 3 Engine 4 | 1 . . . 1 . . . 1 1 Core 3 | . . . . . . . 1 . 2 Reactor . | . . . . . . . . . . Propulsion 7 | 2 1 . . . . . 2 1 1 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 7 | 2 1 . . . . . 2 1 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 15 | 1 . 1 5 . . . 4 3 1 Device 3 | . . . 1 . . . . 1 1 Storage 3 | 1 . 1 1 . . . . . . Processor 4 | . . . 3 . . . 1 . . Hackware . | . . . . . . . . . . Protection 5 | . . . . . . . 3 2 . Artifact . | . . . . . . . . . . Weapon 19 | 2 2 . 2 . . . 6 6 1 Energy Gun 7 | 1 . . 2 . . . 1 3 . Energy Cannon 1 | . . . . . . . . 1 . Ballistic Gun 10 | 1 2 . . . . . 5 2 . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . 4 . Parts Lost 16 | . 1 . 2 . . . 3 2 8 Power 2 | . . . . . . . . . 2 Propulsion 7 | . 1 . . . . . 2 1 3 Utility 5 | . . . 2 . . . . 1 2 Weapon 2 | . . . . . . . 1 . 1 Highest Loss Streak 6 | . 1 . 1 . . . 1 1 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 81 85 88 100 100 100 97 99 87 Engine 8 | . 14 14 11 11 11 11 2 7 7 Core 1 | . . . . . . . 6 1 2 Wheel 20 | . 24 28 22 22 22 22 16 17 13 Device 2 | . . . 5 . . . . 5 11 Storage 15 | . 14 14 16 22 22 22 13 9 9 Processor 16 | . . . 11 22 22 22 22 21 16 Protection 3 | . . . . . . . 8 8 2 Energy Gun 10 | . 1 . 5 22 22 22 10 6 8 Energy Cannon 2 | . . . . . . . . 8 9 Ballistic Gun 12 | . 26 28 16 . . . 15 11 8 Naked Turns . | . . . . . . . . . . Heaviest Build 69 | 10 12 47 53 53 53 53 68 69 66 Greatest Support 32 | 26 32 32 32 32 32 32 32 22 22 Greatest Overweight (x) 6 | . . 1 1 1 1 1 5 5 6 Average Overweight (x) 1 | . . . 1 1 1 1 1 2 2 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 8 11 20 20 20 20 20 20 20 Most Carried 20 | 3 8 17 20 20 20 20 20 20 20 Average Carried 17 | 1 7 9 19 20 19 20 17 19 19 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 Final Carried 20 | 2 7 17 20 20 20 20 16 20 17 Class Distribution -------------------- 56% | Mutant 25% | Gunner 18% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Matter Collected 1579 | 246 197 74 246 10 . . 468 300 38 Remotely . | . . . . . . . . . . Salvage Created 2598 | . 265 . 183 26 . . 800 915 409 Parts 138 | . 17 . 15 4 . . 42 45 15 Haulers Intercepted 6 | . . . 2 . . . 3 1 . Recyclers Shooed 2 | . . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Combat Hostiles Destroyed 54 | . 8 . 5 3 . . 14 16 8 Guns 41 | . 8 . 5 3 . . 14 9 2 Cannons 9 | . . . . . . . . 6 3 AOE 2 | . . . . . . . . . 2 Classes Destroyed 10 | . 2 . 1 . . . 3 2 2 Worker 3 | . . . . . . . 3 . . Hauler 6 | . . . 2 . . . 3 1 . Recycler 1 | . . . . . . . . 1 . Operator 2 | . . . . . . . . 2 . Watcher 1 | . . . . . . . 1 . . Swarmer 13 | . 3 . 4 3 . . 3 . . Grunt 31 | . 5 . 1 . . . 9 11 5 Brawler 1 | . . . . . . . . . 1 Sentry 9 | . . . . . . . 4 5 . Hunter 2 | . . . . . . . . . 2 Best Kill Streak 8 | . 4 . 3 3 . . 8 3 5 Combat Bots Only 6 | . 4 . 3 3 . . 6 3 5 Max Kills in Single Turn 2 | . 1 . 1 2 . . 2 1 1 Gunslinging 1 | . . . . . . . 1 . . Exploded 1 | . . . . . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Hostile Shots Fired 275 | . 24 . 32 12 . . 81 38 88 Missed 67 | . 13 . 8 1 . . 17 10 18 Damage Taken 2880 | . 151 . 247 86 . . 1009 430 957 Core 675 | . 28 . 59 29 . . 231 84 244 Absorbed by Shields 82 | . . . . . . . . . 82 Ignored by Resistances 25 | . . . . . . . 25 . . Regen/Repaired (Parts) 63 | . . . . . . . . 63 . Core Remaining (%) 88 | 100 . 88 . . . 78 . . . Volleys Fired 148 | . 24 1 18 4 . . 38 40 23 Largest 3 | . 2 2 2 2 . . 3 3 3 Hottest 195 | . 40 40 40 130 . . 195 157 191 Shots Fired 375 | . 48 2 36 8 . . 109 112 60 Gun 315 | . 48 2 36 8 . . 109 72 40 Cannon 57 | . . . . . . . . 40 17 Launcher 3 | . . . . . . . . . 3 Special . | . . . . . . . . . . Kinetic 235 | . 48 2 36 . . . 83 46 20 Thermal 137 | . . . . 8 . . 26 66 37 Explosive 3 | . . . . . . . . . 3 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 17 | . 5 3 5 13 . . 14 17 11 Robot Miss Streak 5 | . 2 1 3 3 . . 5 3 2 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . . 1 . . . 4 . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . Shots Hit Robots 257 | . 25 1 19 7 . . 84 80 41 Core Hits 147 | . 12 . 9 11 . . 64 37 14 Critical Kills 3 | . 1 . . . . . . 1 1 Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 4 | . 2 . . . . . . 1 1 Meltdown 2 | . . . . . . . . 1 1 Destroy 2 | . 2 . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5428 | . 320 12 250 126 . . 1793 1793 1134 Guns 4001 | . 320 12 250 126 . . 1647 1112 534 Cannons 1168 | . . . . . . . . 681 487 Explosions 259 | . . . . . . . 146 . 113 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2883 | . 320 12 250 . . . 1259 748 294 Thermal 2432 | . . . . 126 . . 534 1045 727 Explosive 113 | . . . . . . . . . 113 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots 4 | . . . . . . . . . 4 Overflow Damage 84 | . . . . . . . 64 2 18 Projectiles 20 | . . . . . . . . 2 18 Explosions 64 | . . . . . . . 64 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 124 | . . . . . . . 123 . 1 Shots 3 | . . . . . . . 2 . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 365 | . 6 . . 240 . . 365 294 146 Average Temperature 98 | . 2 . . 122 . . 127 67 61 Received Heat Transfer 1251 | . 78 . 24 . . . 531 270 348 Effects 5 | . . . . . . . 5 . . Shutdowns 1 | . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . 1 . . Interference 1 | . . . . . . . 1 . . Matter Decay 1 | . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . 1 1 Parts Melted 7 | . . . . . . . 1 1 5 Heat Transferred 3570 | . . . . 155 . . 565 1716 1134 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Peak Influence 601 | . 236 91 283 184 . . 467 601 552 Initial 380 | . . 91 35 109 . . . 189 380 Average 236 | . 110 91 186 127 . . 241 454 444 Maximum Alert Level 2 | . 1 . 1 . . . 2 2 2 Low Security (%) 53 | 100 79 100 55 100 . 100 38 4 . Level 1 20 | . 20 . 44 . . . 34 21 23 Level 2 25 | . . . . . . . 27 73 76 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 2 . 1 . . . 3 1 . Investigation 3 | . . . 1 . . . 2 . . Extermination . | . . . . . . . . . . Reinforcement 4 | . 2 . . . . . 1 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Distress Signals 4 | . 2 . . . . . 1 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 84 | . 14 . 10 4 . . 26 20 10 Peak Tracking Total 7 | . 5 . 3 4 . . 6 3 7 Tactical Retreats 7 | . 1 . . 1 . . 4 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Traps Triggered 4 | . . . 1 . . . 2 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 2 | . . . . . . . 2 . . Traps Extracted . | . . . . . . . . . . Installed 4 | . . . . . . . 3 1 . Triggered 2 | . . . . . . . 2 . . Most Traps Carried 4 | . . 4 4 4 4 4 4 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Machines Disabled 10 | . . . 1 . . . 3 6 . Max in Single Turn 3 | . . . 1 . . . 3 2 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Machines Accessed 16 | . 4 . 4 . . . 4 4 . Terminals 11 | . 4 . 3 . . . 2 2 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . . . 2 1 . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 39 | . 10 . 14 . . . 7 8 . Successful 25 | . 4 . 11 . . . 4 6 . Failed 14 | . 6 . 3 . . . 3 2 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 18 | . 6 . 7 . . . 3 2 . Terminals 27 | . 10 . 9 . . . 4 4 . Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . . . . . 3 3 . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . . 5 . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 11 | . 2 . 5 . . . 2 2 . Robot Analysis 5 | . 1 . 4 . . . . . . Prototype ID Bank 3 | . 1 . . . . . 1 1 . Open Door 1 | . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . 1 . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . Scan Component 1 | . . . . . . . . 1 . Repair 1 | . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . Insert Component 2 | . . . 2 . . . . . . Analyze 2 | . . . 2 . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 7 | . 2 . 2 . . . 2 1 . Terminals 6 | . 2 . 2 . . . 1 1 . Assimilate 1 | . 1 . . . . . . . . Botnet 4 | . 1 . 2 . . . . 1 . Disrupt 1 | . . . . . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Mechanics 1 | . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 2 . Used . | . . . . . . . . . . Hacking Detections 13 | . 3 . 4 . . . 4 2 . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . Time 26 | . . . . . . . . 26 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Total Allies 7 | . 1 1 . 5 . . . . . Largest Group 5 | . 1 1 1 5 5 3 3 . . Highest-Rated Group 86 | . 10 31 31 86 86 40 40 . . Highest-Rated Ally 31 | . 10 31 31 31 31 16 16 . . Total Orders . | . . . . . . . . . . Ally Attacks 27 | . . . 14 . . . 13 . . Total Damage 308 | . . . 128 . . . 180 . . Kills 5 | . . . 3 . . . 2 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Robot Analysis Total 5 | . 1 . 4 . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Turns Passed 3042 | 48 243 235 335 525 211 89 583 597 176 Spaces Moved 2101 | 41 165 211 227 420 180 70 338 371 78 Core 3 | 3 . . . . . . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 2098 | 38 165 211 227 420 180 70 338 371 78 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 100 115 115 115 115 115 115 115 Average Speed 113 | 84 92 103 115 115 115 115 123 115 123 Slowest Speed 170 | 90 100 115 115 115 115 115 165 165 170 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 3 45 45 24 85 56 22 32 65 14 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 4 | . . 3 . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 81 | . . . . . . . 35 13 33 Melee . | . . . . . . . . . . Projectile 14 | . . . . . . . . 13 1 AOE 67 | . . . . . . . 35 . 32 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Total 2487 | 54 206 225 265 454 185 78 438 462 120 Wait 92 | . 7 3 1 29 2 9 14 17 10 Move 2092 | 40 164 210 226 419 179 69 337 370 78 Hop . | . . . . . . . . . . Pick Up 67 | 8 7 9 10 . 2 . 16 14 1 Fast Attach 5 | . . 1 1 . . . 1 2 . Attach 23 | 6 1 . 4 . . . 6 2 4 Detach 1 | . . 1 . . . . . . . Swap 20 | . 2 . 2 1 . . 6 7 2 Drop 34 | . 1 . 3 1 2 . 17 9 1 Fire 148 | . 24 1 18 4 . . 38 40 23 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . 1 Rewire . | . . . . . . . . . . Trap 4 | . . . . . . . 3 1 . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / Gar) -8/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 6) 292 | -10/Materials | Entered Mines 312 | -10/Mines | Build established: Mutant 323 | -10/Mines | Discovered new exit (range 8) 358 | -10/Mines | Assembled infested the area 363 | -10/Mines | Assisted by a Guerilla fighting off Assembled 442 | -10/Mines | Received a Mining Laser from a helpful Derelict 444 | -10/Mines | Found a hidden stash of uninstalled traps 473 | -10/Mines | Discovered new exit (range 4) 527 | -10/Mines | Entered Materials 527 | -9/Materials | Accompanied by 1 ally 527 | -9/Materials | Evolved 2 slots: Utility x2 676 | -9/Materials | Discovered new exit (range 10) 800 | -9/Materials | Discovered new exit (range 17) 862 | -9/Materials | Entered Mines 977 | -9/Mines | Learned Materials interactive machine intel 1143 | -9/Mines | Discovered new exit (range 12) 1367 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1371 | -9/Mines | Learned 4 Materials zone layouts 1378 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1378 | -9/Mines | Discovered new exit (range 5) 1387 | -9/Mines | Entered Exiles 1387 | -9/Exiles | Accompanied by 5 allies 1402 | -9/Exiles | Discovered new exit (range 15) 1416 | -9/Exiles | Met 8R-AWN 1417 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1437 | -9/Exiles | Met EX-HEX 1470 | -9/Exiles | Met EX-BIN 1497 | -9/Exiles | Met EX-DEC 1581 | -9/Exiles | Discovered new exit (range 14) 1598 | -9/Exiles | Entered Mines 1598 | -8/Mines | Accompanied by 3 allies 1676 | -8/Mines | Discovered new exit (range 5) 1687 | -8/Mines | Entered Materials 1687 | -8/Materials | Accompanied by 3 allies 1687 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1688 | -8/Materials | Identified exit to Factory 1689 | -8/Materials | Loaded intel: 19 interactive machine locations 2041 | -8/Materials | Build established: Gunner 2108 | -8/Materials | Identified exit to Storage 2270 | -8/Materials | Entered Storage 2431 | -8/Storage | Repaired Lgt. Armor Plating 2521 | -8/Storage | Core integrity fell below 50% 2740 | -8/Storage | Build established: Scavenger-Gunner 2834 | -8/Storage | Discovered exit to Factory (range 5) 2856 | -8/Storage | Identified exit to Garrison 2867 | -8/Storage | Entered Garrison 2961 | -8/Garrison | Triggered checkpoint 3017 | -8/Garrison | Core integrity fell below 20% 3043 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Targeting Computer melted. Carbon-fiber Leg melted. H-55 Commando destroyed. Lgt. Angular Momentum Engine destroyed. Wheel destroyed. B-36 Bruiser destroyed. Stasis field depleted. Slug penetrates Wall. Destroyed Particle Gun. Wheel destroyed. Destroyed Particle Gun. G-47 Trooper suffers critical hit (Meltdown). Imp. Heat Sink melted. Slug penetrates Wall. Wall collapses. Penetrated by Slug. Nuclear Core destroyed. Penetrated by Slug. Adv. Beam Rifle destroyed. H-55 Commando destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#####???????????????? | | ?????????????????????????????# ##??????????????? | | ?????????????????????????????## #??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????# #?#####????????? | | ?????????????????????????????## ###?# #????????? | | ????????????????????????????### ##### #????????? | | ????????????????????????????#= #????????? | | ????????????????????????????#=%! #????????? | | ????????????????????????????#%%##########????????? | | ????????????????????????????# *#?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #???????##????????? | | ??????????????????????#?????# #??????? #???????? | | ???????????????#####??#!????# #???????# #???????? | | ???????????????# #%###?# #???????# #???????? | | ???????????????# =[ ### #???????# ###?????? | | ??????????????# @ %%= #???????# " #?????? | | ??????????????# %= *=! #???????# ##????? | | ?????????????# p ##### #???????# +?????? | | ?????????????# # ????# #???????# ??????? | | ?????????????# # # = ?#?????# ######### #???????? | | ?????????????????#=%????????# #???????? | | ?????????????????# ?????????# ###########???????? | | ?????????????????#??????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ?????????????????????######## #?????????????????? | | ?????????????? #?????????????????? | | ?????????????? #?????????????????? | | ?????????????????# ###########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 42 Targeting Accuracy 16 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryMultitargetingPod Manual? 0 Play Time 00:40:37 Cumulative 79.5 hours Start 2024.05.06 @ 01:29:19 End 2024.05.06 @ 02:07:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 80 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 57 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fe654613-cdb5-4c8d-a53c-ffbd9e1bcf71