Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.02 @ 20:09:55 Player: Zailor Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (9) 45 Value Destroyed (343) 343 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1288 Bonus ------- None Cogmind --------- Core Integrity 373/400 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (105) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Wheel Armored Wheel > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Advanced Signal Interpreter Hardened Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Light Assault Rifle > --- INVENTORY (16) --- Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Compact Matter Pod (61) Improved Sensor Array Advanced Signal Interpreter Light Armor Plating Light Armor Plating Small Laser Beam Rifle Ion Cannon Ion Cannon Light Assault Rifle Light Assault Rifle Autogun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Compact Matter Pod Improved Sensor Array Advanced Signal Interpreter Light Armor Plating Small Laser Beam Rifle Ion Cannon Ion Cannon Light Assault Rifle Light Assault Rifle Autogun [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Utility Small Storage Unit Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 17 | 6 3 8 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 4 | 2 . 2 Treads . | . . . Leg . | . . . Wheel 4 | 2 . 2 Hover . | . . . Flight . | . . . Utility 7 | 1 3 3 Device . | . . . Storage 4 | 1 3 . Processor 1 | . . 1 Hackware . | . . . Protection 2 | . . 2 Artifact . | . . . Weapon 5 | 2 . 3 Energy Gun 1 | . . 1 Energy Cannon . | . . . Ballistic Gun 4 | 2 . 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . Average Slot Usage (%) 94 | . 96 90 Engine 13 | . 14 11 Wheel 26 | . 28 22 Storage 23 | . 24 22 Processor 2 | . . 7 Protection 1 | . . 5 Energy Gun 1 | . . 4 Ballistic Gun 24 | . 28 17 Naked Turns . | . . . Heaviest Build 46 | 11 39 46 Greatest Support 26 | 26 26 26 Greatest Overweight (x) 2 | . 1 2 Average Overweight (x) . | . . 1 Largest Inventory Capacity 16 | 6 16 16 Average Capacity 10 | 5 8 16 Most Carried 16 | 4 9 16 Average Carried 8 | 2 7 12 Final Capacity 16 | 6 16 16 Final Carried 16 | 4 8 16 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 485 | 260 50 175 Remotely . | . . . Salvage Created 381 | . 206 175 Parts 22 | . 12 10 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 9 | . 5 4 Guns 9 | . 5 4 Classes Destroyed 2 | . 1 1 Grunt 8 | . 5 3 Sentry 1 | . . 1 Best Kill Streak 3 | . 2 3 Combat Bots Only 3 | . 2 3 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 354 | . 171 183 Core 62 | . 35 27 Absorbed by Shields . | . . . Core Remaining (%) 93 | 100 86 . Volleys Fired 33 | . 20 13 Largest 2 | . 2 2 Hottest 76 | . 40 76 Shots Fired 64 | . 40 24 Gun 64 | . 40 24 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 54 | . 40 14 Thermal 10 | . . 10 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 15 | . 15 7 Robot Miss Streak 4 | . 4 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 46 | . 28 18 Core Hits 22 | . 14 8 Critical Hits 2 | . 1 1 Critical Kills 2 | . 1 1 Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 444 | . 245 199 Guns 444 | . 245 199 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 313 | . 245 68 Thermal 131 | . . 131 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 355 | . 18 355 Average Temperature 130 | . 8 177 Received Heat Transfer 192 | . 93 99 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 333 | . . 333 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 240 | . 240 141 Initial 11 | . . 11 Average 74 | . 90 54 Maximum Alert Level 1 | . 1 . Low Security (%) 96 | 100 95 100 Level 1 3 | . 4 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 3 1 Investigation . | . . . Extermination . | . . . Reinforcement 4 | . 3 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 27 | . 17 10 Peak Tracking Total 6 | . 4 6 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . . 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 3 | . 3 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 8 | . 8 . Successful 4 | . 4 . Failed 4 | . 4 . Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 6 | . 6 . Terminals 8 | . 8 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 3 . Unreport Threat 1 | . 1 . Registered Components 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals 1 | . 1 . Botnet 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 929 | 61 616 252 Spaces Moved 762 | 55 529 178 Core 1 | 1 . . Treads . | . . . Legs . | . . . Wheels 761 | 54 529 178 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 90 95 Average Speed 93 | 87 91 99 Slowest Speed 105 | 90 100 105 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 34 | 3 80 20 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 921 | 64 628 229 Wait 89 | . 69 20 Move 760 | 54 528 178 Hop . | . . . Pick Up 17 | 4 5 8 Fast Attach 13 | 6 1 6 Attach 1 | . . 1 Detach 1 | . . 1 Swap 3 | . 2 1 Drop 4 | . 3 1 Fire 33 | . 20 13 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 16) 678 | -10/Materials | Entered another Materials area 678 | -9/Materials | Evolved 2 slots: Utility x2 930 | -9/Materials | Self-destructed Last Messages --------------- 00884_ Wheel severed. 00884_ Hrd. Light Armor Plating severed. 00884_ Lgt. Assault Rifle severed. 00885_ Acquired Wheel. 00888_ Acquired Lgt. Assault Rifle. 00890_ Triggered Blade Trap. 00890_ Massive razor-sharp blades shoot up from within the floor. 00890_ Lgt. Assault Rifle severed. 00891_ Acquired Hrd. Light Armor Plating. 00894_ Acquired Lgt. Assault Rifle. 00895_ U-05 Engineer lays Concrete. 00897_ Acquired 45 matter. 00922_ O-16 Technician sends out distress signal. 00922_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00924_ C-30 ARC bursts open, deploying its payload. 00924_ G-47 Trooper unfolds itself. 00924_ G-34 Mercenary unfolds itself. 00925_ K-01 Serf collects debris. 00929_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ""#???#######????????????????????????????????????? | | Y"##### #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ####### #????????????????????????????????????? | | ######## ##????????????????????????????????????? | | # # #?????????????????????????????????????? | | # [# #?????????????????????????????????????? | | # = +^ ^#?????????????????????????????????????? | | # #^ #???????????#####?????????????????????? | | # # ###########? 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T #????????????????????? | | ???????# #??????? !! #????????????????????? | | ???????# #??????# !! #????????????????????? | | ???????# #??????###########????????????????????? | | ???????# #?????????????????????????????????????? | | ??????? ?????????????????????????????????????? | | ??????? ?????????????????????????????????????? | | ??????? ?????????????????????????????????????? | | ???????###+#?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseHardenedMatter Manual? 0 Play Time 00:10:36 Cumulative 125.6 hours Start 2021.03.02 @ 20:00:53 End 2021.03.02 @ 20:09:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 123 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 62 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e2fdede-7e9a-4676-ae4e-a5ff63897117