Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.12 @ 09:03:06 Player: viper Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (314) 1570 Value Destroyed (13341) 13341 Prototype IDs (14) 280 Alien Tech Used (1) 200 Bonus (2970) 2970 TOTAL SCORE: 24561 Bonus ------- Follower Combat Kills 314 Used Core Reset Matrix 3000 Friendly Fire -344 Cogmind --------- Core Integrity 0/1450 Matter 152/300 Energy 360/710 System Corruption 14% Temperature Critical (862) Movement Walking (113) Location -2/Research Parts ------- > --- POWER (4) -------- Light Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (6) --- Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY (10) ----- Medium Storage Unit Huge Storage Unit Energy Well Structural Scanner Advanced Visual Processing Unit Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Graphene Brace > --- WEAPON (4) ------- Gamma Rifle Gamma Rifle Heavy Machine Gun Heavy Machine Gun > --- INVENTORY (25) --- Light Ion Engine Micro Antimatter Reactor Advanced Heat Sink Advanced Heat Sink Gamma Rifle Force Lance Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Particle Reactor Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg Myomer Leg Myomer Leg Myomer Leg Centrium Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Cooling System Advanced Coolant Injector Huge Storage Unit Advanced Visual Processing Unit Advanced Target Analyzer Weapon Cycler Improved Core Shielding Graphene Brace Long-range Tractor Beam > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun Advanced KE Penetrator > --- INVENTORY -------- Light Antimatter Reactor Particle Reactor Micro Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Assault Rifle Improved Assault Rifle High-powered Shotgun Coil Gun Coil Gun Coil Gun Coil Gun Heavy Machine Gun Force Lance [Rating: 152] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Fission Core Reactor Micro Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Huge Storage Unit Device Weapon Cycler Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Fac Res Qua Res Slots Evolved 17 | . 1 2 . 2 2 2 2 2 2 . 2 Power 3 | . . 1 . . . . . 1 1 . . Propulsion 4 | . . . . . 2 . 2 . . . . Utility 8 | . 1 1 . . . 2 . 1 1 . 2 Weapon 2 | . . . . 2 . . . . . . . Parts Attached 288 | 7 6 2 18 5 24 25 15 6 49 39 92 Power 52 | 1 2 1 7 . 5 3 2 1 11 3 16 Engine 23 | 1 2 1 7 . 4 3 . 1 2 1 1 Core 5 | . . . . . 1 . 2 . 2 . . Reactor 24 | . . . . . . . . . 7 2 15 Propulsion 71 | 2 . . 3 . 7 11 7 3 13 7 18 Treads . | . . . . . . . . . . . . Leg 71 | 2 . . 3 . 7 11 7 3 13 7 18 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 87 | 2 2 1 2 2 5 5 3 2 5 21 37 Device 56 | . 1 1 . 1 3 4 3 1 2 15 25 Storage 11 | 1 1 . 1 1 1 . . . . 2 4 Processor 11 | . . . . . 1 . . 1 2 3 4 Hackware 1 | . . . . . . . . . . 1 . Protection 8 | 1 . . 1 . . 1 . . 1 . 4 Artifact . | . . . . . . . . . . . . Weapon 78 | 2 2 . 6 3 7 6 3 . 20 8 21 Energy Gun 5 | 2 . . . . . . . . . . 3 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 71 | . 2 . 6 3 7 6 3 . 20 7 17 Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . . . . 1 . Unidentified Prototypes 10 | . . . 1 . 1 1 1 . . 4 2 Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . 2 Parts Lost 99 | . . 1 . 1 13 1 2 . 26 . 55 Power 18 | . . . . . 1 . . . 7 . 10 Propulsion 27 | . . . . . 4 1 . . 8 . 14 Utility 24 | . . 1 . 1 3 . 2 . 2 . 15 Weapon 30 | . . . . . 5 . . . 9 . 16 Highest Loss Streak 36 | . . 1 . 1 3 1 1 . 7 . 36 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 96 98 99 95 99 98 97 95 99 88 Engine 9 | . 12 20 19 16 11 11 6 5 3 . . Core 1 | . . . . . 2 . 4 10 5 . . Reactor 3 | . . . . . . . . . 5 16 14 Leg 24 | . 25 20 19 16 25 24 32 30 26 27 21 Device 14 | . 12 16 10 14 12 18 19 20 17 10 12 Storage 6 | . 12 10 10 8 7 6 5 5 4 4 6 Processor 5 | . . . . . 2 6 5 7 11 15 12 Protection 6 | . 12 10 19 9 4 5 . . 1 4 4 Energy Gun 1 | . 12 . . . . . . . . . 1 Ballistic Gun 21 | . 12 20 20 33 27 24 21 20 17 18 14 Naked Turns . | . . . . . . . . . . . . Heaviest Build 196 | 18 30 36 66 115 115 119 122 131 164 178 196 Greatest Support 162 | 20 20 20 26 26 59 89 125 125 132 120 162 Greatest Overweight (x) 4 | 3 1 1 4 4 2 3 1 1 2 1 3 Average Overweight (x) 1 | . . 1 1 2 1 1 . 1 . 1 1 Largest Inventory Capacity 25 | 10 15 15 20 25 25 25 25 25 25 25 25 Average Capacity 22 | 9 14 15 16 22 25 25 25 25 25 25 25 Most Carried 25 | 3 8 7 20 13 14 25 25 25 25 25 25 Average Carried 14 | 1 4 6 13 12 10 17 23 22 22 22 11 Final Capacity 25 | 10 15 15 20 25 25 25 25 25 25 25 25 Final Carried 25 | 3 8 7 14 13 10 25 23 25 14 24 6 Class Distribution -------------------- 57% | Scavenger-Gunner 20% | Hacker-Skirmisher 18% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ----------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Fac Res Qua Res Matter Collected 11036 | 225 225 55 572 601 1559 1100 596 291 2046 1190 2576 Remotely 1909 | . . . . . . 52 220 291 345 219 782 Salvage Created 16666 | . 396 94 1551 1298 2534 1676 595 300 2099 1990 4133 Parts 880 | . 26 3 94 67 147 82 39 13 98 89 222 Haulers Intercepted 15 | . 2 . 4 2 3 2 . . . 1 1 Recyclers Shooed 11 | . . . 2 1 1 3 1 . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Fac Res Qua Res Combat Hostiles Destroyed 215 | . 7 2 19 21 38 20 13 4 28 22 41 Guns 214 | . 7 2 19 21 37 20 13 4 28 22 41 AOE 1 | . . . . . 1 . . . . . . Classes Destroyed 20 | . 5 . 5 1 4 3 1 . . . 1 Worker 17 | . . . 2 1 3 1 . . 1 2 7 Builder 18 | . 1 . 1 1 3 1 2 1 2 1 5 Tunneler 3 | . . . . . . 2 . . . . 1 Hauler 15 | . 2 . 4 2 3 2 . . . 1 1 Recycler 20 | . . . 5 2 4 2 . . 1 1 5 Mechanic 2 | . . . . . . 1 . . . . 1 Operator 8 | . . . 3 . 2 1 . . . 2 . Drone 2 | . . . . . 2 . . . . . . Watcher 19 | . 3 . 2 3 2 1 1 1 2 1 3 Swarmer 28 | . 2 . 3 7 2 2 3 . 3 . 6 Grunt 81 | . 5 2 8 7 23 8 3 4 2 13 6 Brawler 2 | . . . . 1 . . . . 1 . . Duelist 2 | . . . . . . 1 . . 1 . . Protector 1 | . . . 1 . . . . . . . . Sentry 28 | . . . 7 6 4 4 2 . 3 . 2 Specialist 4 | . . . . . . . . . . . 4 Hunter 26 | . . . . . 3 2 . . 8 6 7 Programmer 38 | . . . . . 5 3 4 . 8 3 15 Heavy 1 | . . . . . 1 . . . . . . Behemoth 4 | . . . . . . . 1 . 2 . 1 Best Kill Streak 10 | . 3 2 9 9 6 4 5 6 7 7 10 Combat Bots Only 6 | . 2 2 6 3 5 3 5 4 6 6 5 Max Kills in Single Turn 3 | . 1 1 2 2 3 2 2 1 1 2 2 Gunslinging 1 | . . . . 1 1 . 1 . . . 1 Exploded 1 | . . . . . 1 . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Fac Res Qua Res Damage Taken 16499 | . 200 130 325 415 1600 529 553 166 3550 1075 7956 Core 2215 | . 17 26 28 54 189 41 9 . 190 54 1607 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 335 | . 3 5 5 9 28 97 10 . 13 20 145 Regen/Repaired (Parts) 243 | . . . 81 . . 162 . . . . . Core Remaining (%) 90 | 100 93 . 86 90 73 95 99 100 . 81 . Volleys Fired 680 | . 39 10 73 46 107 64 32 12 115 56 126 Largest 4 | . 2 2 2 4 4 4 4 4 4 4 4 Hottest 210 | . 70 40 46 92 92 93 75 75 120 120 210 Shots Fired 2383 | . 78 20 146 184 420 255 128 48 421 223 460 Gun 2383 | . 78 20 146 184 420 255 128 48 421 223 460 Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 2326 | . 48 20 146 184 420 255 128 48 421 223 433 Thermal 30 | . 30 . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 27 | . . . . . . . . . . . 27 Robot Hit Streak 37 | . 22 18 24 36 37 22 25 20 32 27 30 Robot Miss Streak 4 | . 1 1 3 3 2 1 2 2 2 1 4 Penetration Max 2 | . . . . . . . . . 1 2 1 Secondary Targets 46 | . . . 2 7 8 2 1 2 9 2 13 Max Gunslinging Chain 1 | . . . 1 1 1 1 1 1 1 1 1 Shots Hit Robots 1849 | . 63 18 115 127 317 197 103 36 344 182 347 Core Hits 740 | . 24 6 51 49 129 89 34 15 115 74 154 Critical Kills 39 | . . . . 3 2 . . . 3 12 19 Critical Parts Destroyed 67 | . 1 . . . 1 . . . 14 20 31 Critical Strikes 117 | . 3 . . 3 3 . 2 . 21 32 53 Burn 2 | . 2 . . . . . . . . . . Destroy 114 | . 1 . . 3 3 . 2 . 21 32 52 Corrupt 1 | . . . . . . . . . . . 1 Melee Attacks 1 | . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . . 1 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 37703 | . 768 182 1758 1955 5045 3174 2659 1017 7893 4511 8741 Guns 37266 | . 760 182 1758 1951 4724 3144 2659 1008 7887 4511 8682 Cannons . | . . . . . . . . . . . . Explosions 379 | . . . . . 320 . . . . . 59 Melee . | . . . . . . . . . . . . Ramming 58 | . 8 . . 4 1 30 . 9 6 . . Kinetic 36821 | . 436 182 1758 1951 4724 3144 2659 1008 7887 4511 8561 Thermal 644 | . 324 . . . 320 . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 180 | . . . . . . . . . . . 180 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 16 | . . . . . 4 9 1 . 4 4 16 Average Corruption 4 | . . . . . 2 3 1 . 1 4 7 Corruption Purged 5 | . . . . . . . . . . . 5 Corruption Blocked 8 | . . . . . 8 . . . . . . Effects 114 | . . . . . 30 25 2 . 8 3 46 Message Errors 25 | . . . . . 5 5 . . 3 3 9 Matter Fused 30 | . . . . . 5 6 1 . 1 . 17 Heat Flow Errors 21 | . . . . . 8 5 1 . . . 7 Energy Discharges 9 | . . . . . 3 2 . . . . 4 Parts Rejected 3 | . . . . . . 1 . . . . 2 Data Loss (minor) 13 | . . . . . 4 4 . . 2 . 3 Data Loss (major) 4 | . . . . . 2 1 . . 1 . . Misfires 3 | . . . . . 1 . . . . . 2 Alerts 2 | . . . . . 1 . . . . . 1 Weapon Failures 4 | . . . . . 1 1 . . 1 . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 70 | . . . . . 70 . . . . . . Shots 1 | . . . . . 1 . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 9 | . 2 . . 1 2 2 . 1 1 . . Kicked 9 | . 2 . . 1 2 2 . 1 1 . . Crushed . | . . . . . . . . . . . . Highest Temperature 996 | . 183 30 51 182 422 221 233 366 402 42 996 Average Temperature 90 | . 44 13 12 48 58 46 52 158 121 18 157 Received Heat Transfer 3099 | . 150 117 192 297 678 267 129 66 477 159 567 Effects 59 | . . . . . 4 . . 1 9 . 45 Shutdowns 26 | . . . . . 2 . . . 6 . 18 Energy Bleed 3 | . . . . . 1 . . . . . 2 Interference 10 | . . . . . . . . . 3 . 7 Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 2 | . . . . . 1 . . . . . 1 Damage (minor) 2 | . . . . . . . . 1 . . 1 Damage (major) 9 | . . . . . . . . . . . 9 Damage (core) 6 | . . . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 9 | . 6 . 1 . 1 . . . . . 1 Heat Transferred 1310 | . 1110 . . . 200 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Fac Res Qua Res Peak Influence 398 | . 129 62 398 368 249 283 257 143 307 382 367 Initial 56 | . . . 18 56 18 . 19 19 55 55 22 Average 102 | . 39 30 168 131 77 79 67 63 95 192 140 Maximum Alert Level 1 | . . . 1 1 1 1 1 . 1 1 1 Low Security (%) 84 | 100 100 100 72 77 97 81 95 100 93 45 74 Level 1 15 | . . . 27 22 2 18 4 . 6 54 25 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 61 | . 1 . 5 1 13 13 3 1 9 6 9 Investigation 13 | . 1 . . . 5 3 1 . . 3 . Extermination 19 | . . . . . 4 4 2 . 3 1 5 Reinforcement 18 | . . . 3 1 4 3 . 1 . 2 4 Assault 2 | . . . 2 . . . . . . . . Garrison 9 | . . . . . . 3 . . 6 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . Haulers Reinforced 5 | . . . . . 2 2 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Fac Res Qua Res Distress Signals 15 | . 1 . 3 1 3 2 . 1 2 1 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 286 | . 10 2 32 25 46 28 14 5 33 27 64 Peak Tracking Total 11 | . 3 2 11 4 4 5 4 3 6 5 9 Tactical Retreats 16 | . . . 2 1 3 1 . . 1 . 8 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Fac Res Qua Res Traps Triggered 11 | . . . 3 . 3 1 1 . . 2 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 11 | . 11 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ---------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Fac Res Qua Res Machines Disabled 8 | . . . . 1 2 . . . . 2 3 Max in Single Turn 2 | . . . . 1 2 . . . . 1 1 Garrison Access 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Fac Res Qua Res Machines Accessed 42 | . 5 1 3 4 12 9 3 . . 3 2 Terminals 34 | . 5 1 2 4 10 6 2 . . 3 1 Fabricators 3 | . . . . . 2 1 . . . . . Repair Stations 2 | . . . 1 . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 1 . . . 1 Total Hacks 96 | . 11 3 4 6 37 21 7 . . 5 2 Successful 67 | . 10 2 4 5 26 13 3 . . 3 1 Failed 29 | . 1 1 . 1 11 8 4 . . 2 1 Catastrophic 2 | . . . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 4 | . 4 . . . . . . . . . . Terminals 75 | . 11 3 2 6 29 14 4 . . 5 1 Fabricators 9 | . . . . . 8 1 . . . . . Repair Stations 6 | . . . 2 . . 4 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 6 | . . . . . . 2 3 . . . 1 Terminal Hacks 52 | . 6 2 2 5 23 8 3 . . 3 . Record 12 | . . . . 1 9 . . . . 2 . Robot Schematic 1 | . . . . . 1 . . . . . . Robot Analysis 2 | . . . . . 1 1 . . . . . Prototype ID Bank 3 | . 1 . . . 1 . 1 . . . . Open Door 1 | . . . 1 . . . . . . . . Open DSF 1 | . . . . . 1 . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . Branch Access Points 4 | . . 1 1 . 1 1 . . . . . Alert Level 1 | . . . . . 1 . . . . . . Locate Traps 6 | . 1 . . 1 1 3 . . . . . Disarm Traps 3 | . 3 . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . Security Status 1 | . . . . . 1 . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . Hauler Manifests 2 | . . . . 2 . . . . . . . Zone Layout 12 | . 1 1 . 1 3 3 2 . . 1 . Fabricator Hacks 4 | . . . . . 3 1 . . . . . Load Schematic 2 | . . . . . 2 . . . . . . Build 2 | . . . . . 1 1 . . . . . Repair Station Hacks 6 | . . . 2 . . 4 . . . . . Scan Component 3 | . . . 1 . . 2 . . . . . Repair 3 | . . . 1 . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . 1 Unauthorized Hacks 4 | . 4 . . . . . . . . . . Terminals 4 | . 4 . . . . . . . . . . Botnet 4 | . 4 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 25 | . 1 . 1 3 8 7 2 . . 3 . Full Trace Events 11 | . 1 . . . 5 3 1 . . 1 . Feedback Events 1 | . . . . . . 1 . . . . . Corruption 1 | . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . Robots Built 4 | . . . . . 1 3 . . . . . Authchips . | . . . . . . . . . . . . Time 210 | . . . . . 58 152 . . . . . Total Robot Build Rating 18 | . . . . . 3 15 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . 2 . . . . . Time 115 | . . . 26 . . 89 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------------ Run | Jun Mat Mat Sto Mat Fac Fac Fac Fac Res Qua Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Fac Res Qua Res Total Allies 13 | . . . 2 . 1 3 . . . . 7 Largest Group 7 | . . . 2 . 1 3 . . . . 7 Highest-Rated Group 101 | . . . 62 . 23 87 . . . . 101 Highest-Rated Ally 31 | . . . 31 . 23 29 . . . . 15 Total Orders . | . . . . . . . . . . . . Ally Attacks 51 | . . . 11 . . 34 . . . . 6 Total Damage 834 | . . . 229 . . 414 . . . . 191 Kills 8 | . . . 4 . . 2 . . . . 2 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Fac Res Qua Res Robot Analysis Total 2 | . . . . . 1 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 2 | . . . . 2 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Fac Res Qua Res Turns Passed 13100 | 76 1226 88 997 1376 2820 1736 912 164 1167 816 1722 Spaces Moved 4910 | 57 529 31 313 375 984 722 658 66 359 288 528 Core 18 | 18 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 4892 | 39 529 31 313 375 984 722 658 66 359 288 528 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 260 190 187 120 190 115 186 113 Average Speed 199 | 111 169 190 225 317 236 196 120 190 186 187 193 Slowest Speed 400 | 200 190 190 400 400 260 345 190 190 260 190 330 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 24 | 3 71 4 50 41 24 26 21 2 8 31 12 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 1 | . . . . . . . . . . . 1 Terrain Destroyed 81 | . . . . . 40 . 5 10 11 5 10 Melee 1 | . . . . . . . . . . . 1 Projectile 35 | . . . . . . . 5 10 9 3 8 AOE 40 | . . . . . 40 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Fac Res Qua Res Total 6793 | 66 781 43 461 447 1215 906 732 86 655 455 946 Wait 767 | . 201 . 37 20 84 89 21 . 117 36 162 Move 4899 | 56 528 30 312 374 983 721 657 65 358 287 528 Hop . | . . . . . . . . . . . . Pick Up 49 | 3 2 1 10 1 5 4 2 . 6 9 6 Fast Attach 95 | 7 2 . 8 . 5 5 5 2 5 12 44 Attach 97 | . 1 2 . 3 12 3 5 1 24 7 39 Detach 20 | . 2 . . . . . . 1 1 3 13 Swap 99 | . 3 . 10 2 7 17 5 3 20 21 11 Drop 72 | . 1 . 11 . 5 1 5 1 8 24 16 Fire 680 | . 39 10 73 46 107 64 32 12 115 56 126 Melee 1 | . . . . . . . . . . . 1 Ram . | . . . . . . . . . . . . Kick 9 | . 2 . . 1 2 2 . 1 1 . . Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -4/Factory -3/Research -3/Quarantine -2/Research History --------- Turn | Location | Event 10 | -11/Junkyard | Identified exit to Materials 10 | -11/Junkyard | Discovered exit to Materials (range 16) 77 | -11/Junkyard | Entered Materials 77 | -10/Materials | Evolved 1 slot: Utility x1 307 | -10/Materials | Build established: Hacker-Mutant 554 | -10/Materials | Identified exit to Mines 554 | -10/Materials | Discovered exit to Mines (range 13) 588 | -10/Materials | Discovered exit to Mines (range 9) 1116 | -10/Materials | Identified exit to Materials 1116 | -10/Materials | Discovered exit to Materials (range 5) 1303 | -10/Materials | Entered another Materials area 1303 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1323 | -9/Materials | Identified exit to Storage 1323 | -9/Materials | Discovered exit to Storage (range 15) 1323 | -9/Materials | Identified exit to Mines 1391 | -9/Materials | Entered Storage 1671 | -9/Storage | Met a pair of Derelict thieves 1887 | -9/Storage | Repaired Assault Rifle 1993 | -9/Storage | Identified exit to Recycling 2302 | -9/Storage | Identified exit to Materials 2302 | -9/Storage | Discovered exit to Materials (range 16) 2388 | -9/Storage | Entered Materials 2388 | -8/Materials | Evolved 2 slots: Weapon x2 2696 | -8/Materials | Build established: Hacker-Tank 2999 | -8/Materials | Build established: Hacker-Skirmisher 3691 | -8/Materials | Identified exit to Factory 3691 | -8/Materials | Discovered exit to Factory (range 17) 3764 | -8/Materials | Entered Factory 3764 | -7/Factory | Accompanied by 2 allies 3764 | -7/Factory | Evolved 2 slots: Propulsion x2 3981 | -7/Factory | Identified exit to Lower Caves 4306 | -7/Factory | Identified exit to Factory 4610 | -7/Factory | Cargo convoy interrupted 4867 | -7/Factory | Fabricated M-28 Smith (x1) 5399 | -7/Factory | Lost 3 parts (1p2w) 5526 | -7/Factory | Lost 3 parts (1n1u1w) 5668 | -7/Factory | Build established: Scavenger-Gunner 6579 | -7/Factory | Lost 3 parts (1n1u1w) 6584 | -7/Factory | Entered another Factory area 6584 | -6/Factory | Evolved 2 slots: Utility x2 6946 | -6/Factory | Fabricated G-50 Soldier? 7021 | -6/Factory | Identified exit to Lower Caves 7040 | -6/Factory | Garrison activated, responded to threat 7268 | -6/Factory | Repaired Imp. Assault Rifle 7367 | -6/Factory | Repaired Imp. Heat Sink 8236 | -6/Factory | Identified exit to Factory 8236 | -6/Factory | Discovered exit to Factory (range 11) 8320 | -6/Factory | Entered another Factory area 8320 | -5/Factory | Evolved 2 slots: Propulsion x2 8732 | -5/Factory | Spotted B-75 Beast 8759 | -5/Factory | Destroyed B-75 Beast 9207 | -5/Factory | Identified exit to Factory 9207 | -5/Factory | Discovered exit to Factory (range 20) 9232 | -5/Factory | Entered another Factory area 9232 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9368 | -4/Factory | Identified exit to Research 9368 | -4/Factory | Discovered exit to Research (range 5) 9396 | -4/Factory | Entered Research 9396 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9827 | -3/Research | Spotted B-86 Titan 9830 | -3/Research | Garrison activated, responded to threat 9890 | -3/Research | Destroyed B-86 Titan 10100 | -3/Research | Lost 5 parts (1p1n1u2w) 10143 | -3/Research | Garrison activated, responded to threat 10222 | -3/Research | Lost 5 parts (1p1n1u2w) 10323 | -3/Research | Lost 7 parts (1p3n3w) 10357 | -3/Research | Identified exit to Quarantine 10357 | -3/Research | Discovered exit to Quarantine (range 14) 10357 | -3/Research | Spotted B-90 Cyclops 10382 | -3/Research | Destroyed B-90 Cyclops 10411 | -3/Research | Lost 5 parts (4p1w) 10508 | -3/Research | Lost 3 parts (3n) 10563 | -3/Research | Entered Quarantine 10702 | -3/Quarantine | Found Alien Artifact 10703 | -3/Quarantine | Identified Core Reset Matrix 10703 | -3/Quarantine | Used Core Reset Matrix 10707 | -3/Quarantine | Detected hypermatrix surge 10707 | -3/Quarantine | Sensed 15 artifacts in vicinity 11335 | -3/Quarantine | Identified exit to Research 11335 | -3/Quarantine | Discovered exit to Research (range 12) 11359 | -3/Quarantine | Found Prototype Device 11359 | -3/Quarantine | Identified Exp. Thermal Defense Suite 11379 | -3/Quarantine | Entered Research 11379 | -2/Research | Evolved 2 slots: Utility x2 11462 | -2/Research | Spotted B-90 Cyclops 11517 | -2/Research | Destroyed B-90 Cyclops 11537 | -2/Research | Lost 5 parts (2p1n1u1w) 12313 | -2/Research | Lost 36 parts (6p9n10u11w) 12522 | -2/Research | System corruption reached 10% 12787 | -2/Research | Lost 6 parts (2p2n2w) 13089 | -2/Research | Core integrity fell below 50% 13091 | -2/Research | Emitted hypermatrix ping 13093 | -2/Research | Core integrity fell below 20% 13096 | -2/Research | Assembled emerged from beneath the floor 13102 | -2/Research | Core destroyed Last Messages --------------- 13091_ Emitted hypermatrix ping. 13091_ Sml. Battery fried. 13091_ P-80 Master destroyed. 13092_ Power failure, Lgt. Antimatter Reactor shutdown. 13092_ Overheating: Myomer Leg damaged (-31). 13092_ Overheating: Gamma Rifle damaged (-22). 13093_ Overheating: Core damaged (-232). 13094_ Overheating: Core damaged (-203). 13096_ Assembled emerge from beneath the floor. 13096_ Power failure, Mic. Antimatter Reactor shutdown. 13096_ Slug penetrates Wall. 13097_ as-95574 sneak attacks. 13097_ P-80 Master destroyed. 13097_ Slug penetrates P-80 Master. 13098_ Power failure, Lgt. Antimatter Reactor shutdown. 13098_ Overheating: Energy bleed (-94). 13099_ P-80 Master destroyed. 13100_ Power failure, Mic. Antimatter Reactor shutdown. 13102_ Power failure, Lgt. Quantum Reactor shutdown. 13102_ Overheating: Core damaged (-188). Map ----- +----------------------------------------------------+ | # ###????????????????????????????????????????????? | | # ###????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ##?????? ?????????????????????????????????? | | ##??????##+##### ?????????????????? | | ##??????## ##################?????????????????? | | #### #### #### # ?????????????????? | | ########## #### [ # ?????????????????? | | = # # ?????????????????? | | % # # ?????????????????? | | [ ^ +!! # ?????????????????? | | !% " ^ #%% # ?????????????????? | | % " # a # ?????????????????? | | % !! ^% # aa # ??? ##???????????? | | [ ! # *# ?? ##???????????? | | % !!%! # a ==# [ ##???????????? | | %%! %% = # a !%; ##???????????? | | == =! # a a@ |=# ??? ##???????????? | | ###### ###############?????????????????? | | %%!###### ###### ######### ?????????????????? | | %*%######/###?## ##??????????????????????????????? | | ! =# #?## ##??????????????????????????????? | | = # #?## ##??????????????????????????????? | | ! # """ #?## ##??????????????????????????????? | | ! # """ #??? ##??????????????????????????????? | | [ + """ #??? ##??????????????????????????????? | | # #??? ##??????????????????????????????? | | # #??? ##??????????????????????????????? | | # #### ##??????????????????????????????? | | # + # ??????????????????????????????? | | ########### ###???????????????????????????????? | | ###########+###???????????????????????????????? | | %##????# #????????????????????????????????? | | ##????# #????????????????????????????????? | | ####### #????????????????????????????????? | | + #????????????????????????????????? | | ## ####### #????????????????????????????????? | | ##%##????# #????????????????????????????????? | | ?# ##????########????????????????????????????????? | | ?# ##????????????????????????????????????????????? | | ?# ##????????????????????????????????????????????? | | ?# ##????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 100 Energy Generation 93 Energy Capacity 855 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 9 Armor Coverage 825 Resistance: KI 35 Resistance: TH 50 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Weapon Shielding 66 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 12 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ M-28 Smith | x1 | -7/Factory G-50 Soldier | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed VortexColdPit Manual? 0 Play Time 01:49:35 Cumulative 1278.3 hours Start 2023.03.11 @ 21:36:56 End 2023.03.12 @ 09:03:06 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 824 Rogue 62 Adventurer 0 Explorer 762 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 80 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb3c71f7-1054-4373-9d45-506d689288a2