Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 21:28:23 Player: Happytimes Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1073) 1073 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 2834 Bonus ------- High Alert Combat Kills 46 Cogmind --------- Core Integrity 139/400 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -9/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Cooling System Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Improved Ion Engine Improved Ion Engine Pulse Rifle Shotgun Mini Grenade Launcher Datajack Mace Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Cooling System Small Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Pulse Rifle Advanced Beam Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Hover Unit Pulse Rifle Particle Cannon Shotgun Datajack Mace [Rating: 21] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Wheel Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Special Weapon Plasma Flamer Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 43 | 6 7 . 26 4 Power 4 | 1 1 . 2 . Engine 4 | 1 1 . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 . . 8 1 Treads . | . . . . . Leg . | . . . . . Wheel 5 | 2 . . 3 . Hover 5 | . . . 4 1 Flight 1 | . . . 1 . Utility 8 | 1 2 . 4 1 Device 3 | . 1 . 2 . Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . 1 . 2 1 Artifact . | . . . . . Weapon 20 | 2 4 . 12 2 Energy Gun 5 | . . . 4 1 Energy Cannon 6 | . 2 . 3 1 Ballistic Gun 8 | 2 2 . 4 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . 1 . 4 . Parts Lost 13 | . 2 . 4 7 Power . | . . . . . Propulsion 6 | . . . 2 4 Utility 3 | . 1 . 1 1 Weapon 4 | . 1 . 1 2 Highest Loss Streak 7 | . 2 . 2 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 97 100 91 95 Engine 11 | . 14 14 10 11 Wheel 18 | . 28 28 17 . Hover 8 | . . . 8 30 Device 11 | . 5 14 14 11 Storage 12 | . 14 14 11 11 Protection 6 | . 7 . 7 10 Energy Gun 3 | . . . 6 3 Energy Cannon 8 | . 7 . 8 17 Ballistic Gun 9 | . 19 28 4 . Special Weapon 1 | . . . 2 . Naked Turns . | . . . . . Heaviest Build 28 | 13 24 20 28 28 Greatest Support 30 | 20 20 20 30 21 Greatest Overweight (x) 7 | . 1 . 3 7 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 4 8 8 8 8 Average Carried 7 | . 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | . 8 8 8 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 878 | 211 153 27 358 129 Remotely . | . . . . . Salvage Created 1551 | . 255 . 881 415 Parts 110 | . 22 . 67 21 Haulers Intercepted 8 | . 2 . 5 1 Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 41 | . 8 . 27 6 Guns 30 | . 8 . 20 2 Cannons 10 | . . . 6 4 Classes Destroyed 8 | . 4 . 2 2 Worker 1 | . . . . 1 Hauler 8 | . 2 . 5 1 Recycler 1 | . . . . 1 Operator 2 | . . . 1 1 Watcher 2 | . 1 . 1 . Swarmer 22 | . 6 . 16 . Grunt 12 | . 2 . 5 5 Sentry 7 | . . . 6 1 Best Kill Streak 10 | . 3 . 10 6 Combat Bots Only 10 | . 3 . 10 4 Max Kills in Single Turn 2 | . 2 . 1 2 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 2035 | . 353 11 1031 640 Core 320 | . 59 . 144 117 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 38 | . . . 38 . Core Remaining (%) 88 | 100 . 76 . . Volleys Fired 116 | . 23 . 71 22 Largest 2 | . 2 . 2 2 Hottest 163 | . 112 . 163 136 Shots Fired 204 | . 38 . 124 42 Gun 113 | . 30 . 74 9 Cannon 76 | . 8 . 35 33 Launcher . | . . . . . Special 15 | . . . 15 . Kinetic 76 | . 30 . 46 . Thermal 120 | . . . 78 42 Explosive . | . . . . . Electromagnetic 8 | . 8 . . . Robot Hit Streak 12 | . 5 . 12 6 Robot Miss Streak 6 | . 4 . 6 3 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 127 | . 27 . 76 24 Core Hits 70 | . 18 . 41 11 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 5 | . . . 5 . Burn 4 | . . . 4 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2248 | . 504 . 1243 501 Guns 1231 | . 338 . 738 155 Cannons 780 | . 67 . 367 346 Explosions 99 | . 99 . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 751 | . 338 . 413 . Thermal 1430 | . 99 . 830 501 Explosive . | . . . . . Electromagnetic 67 | . 67 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 23 | . . . . 23 Projectiles 23 | . . . . 23 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 31 | . 31 . . . Shots 1 | . 1 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 255 | . 255 . 42 72 Average Temperature 51 | . 123 . 14 28 Received Heat Transfer 642 | . 132 6 252 252 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 8 | . . . 6 2 Heat Transferred 4051 | . 200 . 2889 962 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 523 | . 256 23 523 473 Initial 220 | . . 23 8 220 Average 185 | . 103 23 226 317 Maximum Alert Level 2 | . 1 . 2 2 Low Security (%) 53 | 100 95 100 38 . Level 1 38 | . 4 . 53 72 Level 2 7 | . . . 8 27 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . . 3 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . . . 3 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 6 | . 2 . 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . 15 2 34 21 Peak Tracking Total 9 | . 4 2 6 9 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 3 | . 3 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 3 | . . . 1 2 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 14 | . 5 . 6 3 Terminals 12 | . 5 . 4 3 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 33 | . 11 . 13 9 Successful 18 | . 6 . 9 3 Failed 15 | . 5 . 4 6 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 29 | . 11 . 9 9 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 15 | . 6 . 6 3 Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Open Door 1 | . . . . 1 Emergency Access Points 1 | . 1 . . . Terminal Index 1 | . . . 1 . Recycling Unit Index 1 | . . . 1 . Alert Level 1 | . 1 . . . Locate Traps 3 | . 2 . . 1 Disarm Traps 1 | . 1 . . . Patrol Status 1 | . . . . 1 Recall Reinforcements 1 | . . . 1 . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . 1 . Insert Component 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 4 . 6 2 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 1939 | 45 442 193 994 265 Spaces Moved 1471 | 46 386 217 669 153 Core 17 | 13 . . . 4 Treads . | . . . . . Legs . | . . . . . Wheels 1217 | 33 386 217 581 . Hover 237 | . . . 88 149 Flight . | . . . . . Fastest Speed 50 | 50 80 80 80 112 Average Speed 92 | 71 83 80 97 120 Slowest Speed 400 | 80 95 80 250 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 3 63 53 60 46 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 4 | . 4 . . . Melee . | . . . . . Projectile . | . . . . . AOE 4 | . 4 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 1836 | 57 468 237 883 191 Wait 142 | . 35 17 81 9 Move 1467 | 45 385 216 668 153 Hop . | . . . . . Pick Up 38 | 6 14 2 15 1 Fast Attach 10 | . 1 . 8 1 Attach 22 | 6 5 . 10 1 Detach 4 | . . . 4 . Swap 11 | . 1 . 8 2 Drop 26 | . 4 2 18 2 Fire 116 | . 23 . 71 22 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 6) 301 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 8) 488 | -10/Materials | Entered Mines 518 | -10/Mines | Met a Derelict bent on vengeance 646 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 671 | -10/Mines | Discovered new exit (range 9) 681 | -10/Mines | Entered Materials 681 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 682 | -9/Materials | Identified exit to Storage 1115 | -9/Materials | Repaired Wheel 1293 | -9/Materials | Discovered new exit (range 15) 1641 | -9/Materials | Destroyed 10 combat bots 1675 | -9/Materials | Entered Storage 1924 | -9/Storage | Core integrity fell below 50% 1940 | -9/Storage | Self-destructed Last Messages --------------- 01867_ A-02 Transporter destroyed. 01870_ R-06 Scavenger destroyed. 01870_ G-34 Mercenary destroyed. 01874_ Acquired 25 matter. 01878_ W-16 Scout sends out distress signal. 01891_ R-06 Scavenger inserts Sml. Laser into recycling unit. 01896_ Imp. Hover Unit destroyed. 01898_ Recycling unit begins recycling process. 01899_ U-05 Engineer destroyed. 01904_ R-06 Scavenger collects Wheel. 01914_ Pulse Rifle destroyed. 01916_ Y-45 Defender destroyed. 01920_ R-06 Scavenger collects Lgt. Treads. 01920_ Imp. Hover Unit destroyed. 01924_ R-06 Scavenger collects Imp. Ion Engine. 01927_ R-06 Scavenger collects Beam Rifle. 01931_ R-06 Scavenger collects Hvy. Assault Rifle. 01934_ K-01 Serf collects debris. 01935_ Adv. Beam Cannon destroyed. 01938_ Hrd. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????? ????????????? | | ??????????????????" #???????????? | | ??????????????????# #???????????? | | ??????????????????# #???????????? | | ???????????##?????# #???????????? | | ???????????""?#???# #???????????? | | ??????????"T"# #### #???????????? | | ????????# # #???????????? | | ??????### # #???????????? | | ??????#"" """ """ # #???????????? | | ??????#"Y """ """ # #???????????? | | ??????#"" """ """ # #???????????? | | ????????# # #???????????? | | ????????# # #???????????? | | ????????# * # ######???? /# | | ????????#/###+##### # #??[/ # | | #?####### r gY # # | | """" / %! Y Y%g + # | | """" ! # *! # @ # # | | """" # ############ ##?? # | | """" # #??????????#Y #????? # | | # #??????????# #???????? | | # #??????????# #???????? | | # #??????????# #???????? | | ? ! ??# #??????????# #???????? | | ###+##### #??????????# ???????? | | !!!%^ #??????????# ???????? | | !%!=* #??????????# ???????? | | %!=! #??????????# ???????? | | #############??????????# g ??????? | | "#?????????????????????#g ???????? | | T#?????????????????????? #???????? | | "#??????????????????????a ????????? | | ##?????#######?????????? ????????? | | ##### #????????????????????? | | + ! ]#????????????????????? | | #? /#????????????????????? | | # #????????????????????? | | # !! #????????????????????? | | + [ #????????????????????? | | # #????????????????????? | | ##### #????????????????????? | | ?????? #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlFieldSuite Manual? 0 Play Time 00:21:52 Cumulative 41.4 hours Start 2022.03.27 @ 21:09:20 End 2022.03.27 @ 21:28:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 45 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cad213c2-8ec7-499f-8ac7-cd490fef6b87