Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.24 @ 03:16:10 // Halloween2019/Abominations Player: Nikolayag Result: Destroyed by Minor Abomination with Advanced Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (15) 75 Value Destroyed (780) 780 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2575 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 20/300 Energy 12/100 System Corruption 7% Temperature Cool (164) Location -8/Materials Parts ------- Power (1) Propulsion (2) Utility (6) Medium Storage Unit Medium Storage Unit Medium Storage Unit High-capacity Storage Unit Weapon (2) Pulse Rifle Inventory (24) Improved Power Shielding Improved Weapon Shielding Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Minigun Minigun Improved Grenade Launcher Improved Grenade Launcher Peak State ------------ Power Ion Engine Propulsion Light Treads Compact Wheel Utility Heat Sink Medium Storage Unit Medium Storage Unit Medium Storage Unit High-capacity Storage Unit Light Armor Plating Weapon Heavy Particle Gun Heavy Particle Gun Inventory Ion Engine Light Ion Engine Light Treads Wheel Disposable Heat Sink Improved Power Shielding Improved Weapon Shielding Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Pulse Rifle Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Minigun Minigun Improved Grenade Launcher Improved Grenade Launcher [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 59 | 7 3 21 28 Power 8 | 1 1 2 4 Engine 8 | 1 1 2 4 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 1 3 7 Treads 7 | 1 1 1 4 Leg . | . . . . Wheel 6 | 1 . 2 3 Hover . | . . . . Flight . | . . . . Utility 13 | 2 . 6 5 Device 3 | . . . 3 Storage 8 | 2 . 6 . Processor . | . . . . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 25 | 2 1 10 12 Energy Gun 6 | . . 1 5 Energy Cannon 4 | . . 1 3 Ballistic Gun 14 | 2 1 8 3 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . 2 2 Parts Lost 25 | . 3 5 17 Power 5 | . 1 1 3 Propulsion 7 | . 1 1 5 Utility 3 | . . . 3 Weapon 10 | . 1 3 6 Highest Loss Streak 13 | . 3 3 13 Average Slot Usage (%) 88 | . 92 87 86 Engine 8 | . 10 6 8 Treads 6 | . 10 3 4 Wheel 14 | . 14 17 10 Device 2 | . . . 7 Storage 34 | . 28 37 36 Energy Gun 2 | . . . 7 Ballistic Gun 18 | . 28 19 8 Naked Turns . | . . . . Heaviest Build 71 | 14 15 68 71 Greatest Support 26 | 20 16 26 26 Greatest Overweight (x) 19 | . . 6 19 Average Overweight (x) 1 | . . 1 3 Largest Inventory Capacity 24 | 8 8 24 24 Average Capacity 16 | 5 8 16 24 Most Carried 24 | 6 8 24 24 Average Carried 14 | 2 7 13 22 Final Capacity 24 | . . . 24 Final Carried 14 | . . . 14 Class Distribution -------------------- 52% | Mutant 28% | Scavenger-Mutant 18% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 805 | 76 327 310 92 Remotely . | . . . . Salvage Created 692 | 76 64 422 130 Parts 57 | 4 6 33 14 Haulers Intercepted 2 | . . 1 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 12 | . 2 8 2 Guns 12 | . 2 8 2 Classes Destroyed 3 | 1 1 1 . Hauler 2 | . . 1 1 Recycler 1 | 1 . . . Abomination 12 | . 2 8 2 Best Kill Streak 2 | 1 1 2 1 Combat Bots Only 2 | . 1 2 1 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4690 | . 832 995 2863 Core 1031 | . 136 341 554 Absorbed by Shields . | . . . . Core Remaining (%) 53 | 100 45 14 . Volleys Fired 124 | 1 27 40 56 Largest 2 | 2 2 2 2 Hottest 136 | 40 40 85 136 Shots Fired 222 | 2 53 62 105 Gun 203 | 2 53 62 86 Cannon 17 | . . . 17 Launcher 2 | . . . 2 Special . | . . . . Kinetic 175 | 2 53 59 61 Thermal 45 | . . 3 42 Explosive 2 | . . . 2 Electromagnetic . | . . . . Robot Hit Streak 22 | 1 14 15 22 Robot Miss Streak 5 | . 2 2 5 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 180 | 1 43 49 87 Core Hits 56 | 1 10 27 18 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2489 | 15 411 589 1474 Guns 2091 | 15 411 589 1076 Cannons 383 | . . . 383 Explosions 15 | . . . 15 Melee . | . . . . Ramming . | . . . . Kinetic 1560 | 15 411 528 606 Thermal 914 | . . 61 853 Explosive 15 | . . . 15 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 10 | . 10 3 7 Average Corruption 5 | . 5 3 6 Corruption Purged . | . . . . Effects 24 | . 9 3 12 Message Errors 4 | . 2 1 1 Matter Fused 8 | . 4 1 3 Heat Flow Errors 1 | . . 1 . Energy Discharges 3 | . 1 . 2 Parts Rejected 1 | . . . 1 Misdirections 1 | . 1 . . Targeting Errors 4 | . 1 . 3 Weapon Failures 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 57 | . . . 57 Projectiles 31 | . . . 31 Explosions 26 | . . . 26 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 118 | . . . 118 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 319 | . . 300 319 Average Temperature 105 | . . 109 101 Received Heat Transfer 1016 | . 81 35 900 Effects 1 | . . . 1 Interference 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 404 | . . 24 380 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 38 | 5 38 35 31 Average Influence 8 | 1 9 6 9 Maximum Alert Level . | . . . . Low Security (%) 100 | . . . . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 16 | . 4 . 12 Investigation 5 | . 3 . 2 Extermination . | . . . . Reinforcement 3 | . . . 3 Assault 5 | . 1 . 4 Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 8 | . 1 4 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 39 | . 15 13 11 Peak Tracking Total 8 | . 6 8 4 Tactical Retreats 4 | . 3 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 2 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 5 1 . Terminals 6 | . 5 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 24 | . 22 2 . Successful 14 | . 14 . . Failed 10 | . 8 2 . Catastrophic 3 | . 2 1 . Database Lockouts . | . . . . Manual 16 | . 14 2 . Terminals 24 | . 22 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 11 . . Prototype ID Bank 1 | . 1 . . Transport Status 1 | . 1 . . Reinforcement Status 1 | . 1 . . Hauler Manifests 4 | . 4 . . Zone Layout 4 | . 4 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 7 | . 7 . . Terminals 3 | . 3 . . Track 1 | . 1 . . Botnet 1 | . 1 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 5 1 . Full Trace Events 4 | . 3 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1511 | 69 444 491 507 Spaces Moved 849 | 42 353 300 154 Core 4 | 3 . . 1 Treads 35 | 14 . 21 . Legs . | . . . . Wheels 810 | 25 353 279 153 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 100 110 Average Speed 111 | 116 100 113 132 Slowest Speed 1000 | 160 100 180 1000 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 4 54 31 23 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 13 | . . . 13 Terrain Destroyed 32 | . . . 32 Melee . | . . . . Projectile . | . . . . AOE 32 | . . . 32 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1150 | 56 397 392 305 Wait 69 | 1 10 5 53 Move 846 | 41 352 299 154 Hop . | . . . . Pick Up 37 | 6 5 19 7 Fast Attach 27 | 7 . 12 8 Attach 24 | . 3 4 17 Detach 5 | . . 2 3 Swap 8 | . . 5 3 Drop 10 | . . 6 4 Fire 124 | 1 27 40 56 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 14) 244 | -10/Materials | Lost 3 parts (1p1n1w) 282 | -10/Materials | Discovered new exit (range 3) 315 | -10/Materials | Build established: Mutant 472 | -10/Materials | System corruption reached 10% 491 | -10/Materials | Core integrity fell below 50% 497 | -10/Materials | Discovered new exit (range 15) 497 | -10/Materials | Discovered new exit (range 19) 514 | -10/Materials | Entered another Materials area 514 | -9/Materials | Evolved 2 slots: Utility x2 714 | -9/Materials | Lost 3 parts (1n2w) 803 | -9/Materials | Core integrity fell below 50% 867 | -9/Materials | Core integrity fell below 20% 940 | -9/Materials | Discovered new exit (range 16) 1005 | -9/Materials | Entered another Materials area 1005 | -8/Materials | Evolved 2 slots: Utility x2 1029 | -8/Materials | Garrison activated, responded to threat 1459 | -8/Materials | Core integrity fell below 50% 1507 | -8/Materials | Core integrity fell below 20% 1512 | -8/Materials | Destroyed by Minor Abomination with Advanced Beam Rifle Last Messages --------------- 01489_ Minor Abomination spits out Aluminum Leg. 01489_ Minor Abomination feeds off Hungry Anomaly, taking Aluminum Leg. 01489_ Hungry Anomaly eats Aluminum Leg. 01489_ Adv. Beam Cannon destroyed. 01494_ System corrupted: Adv. Beam Cannon failed to cycle. 01494_ Destroyed Wheel. 01497_ Heat Sink destroyed. 01500_ Destroyed Lgt. Nuclear Core. 01500_ Destroyed Wheel. 01500_ Lgt. Ion Engine destroyed. 01502_ Adv. Beam Cannon destroyed. 01507_ %/,J#2IMEOSSZD7R3KTK1QN1SAV,#DTOGW=BYG 01507_ Disposable Heat Sink destroyed. 01508_ Overheating: System interference. 01508_ Adv. Beam Cannon temporarily disabled. 01508_ Minor Abomination spits out Aluminum Leg. 01508_ Minor Abomination feeds off Hungry Anomaly, taking Wheel, Wheel, Aluminum Leg. 01510_ 51 Matter blinks away. 01510_ Adv. Beam Cannon destroyed. 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