Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.24 @ 03:16:10 // Halloween2019/Abominations

Player: Nikolayag

Result: Destroyed by Minor Abomination with Advanced Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (15)      75
Value Destroyed (780)      780
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2575

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     20/300
Energy                     12/100
System Corruption          7%
Temperature                Cool (164)
Location                   -8/Materials

 Parts 
-------
Power (1)
Propulsion (2)
Utility (6)
  Medium Storage Unit
  Medium Storage Unit
  Medium Storage Unit
  High-capacity Storage Unit
Weapon (2)
  Pulse Rifle
Inventory (24)
  Improved Power Shielding
  Improved Weapon Shielding
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Hacking Suite
  Heavy Assault Rifle
  Improved Assault Rifle
  Improved Assault Rifle
  Improved Assault Rifle
  Improved Assault Rifle
  Minigun
  Minigun
  Improved Grenade Launcher
  Improved Grenade Launcher

 Peak State 
------------
Power
  Ion Engine
Propulsion
  Light Treads
  Compact Wheel
Utility
  Heat Sink
  Medium Storage Unit
  Medium Storage Unit
  Medium Storage Unit
  High-capacity Storage Unit
  Light Armor Plating
Weapon
  Heavy Particle Gun
  Heavy Particle Gun
Inventory
  Ion Engine
  Light Ion Engine
  Light Treads
  Wheel
  Disposable Heat Sink
  Improved Power Shielding
  Improved Weapon Shielding
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Pulse Rifle
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
  Heavy Assault Rifle
  Improved Assault Rifle
  Improved Assault Rifle
  Improved Assault Rifle
  Improved Assault Rifle
  Minigun
  Minigun
  Improved Grenade Launcher
  Improved Grenade Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  4    | .   .   2   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             59   | 7   3   21  28  
  Power                    8    | 1   1   2   4   
    Engine                 8    | 1   1   2   4   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 2   1   3   7   
    Treads                 7    | 1   1   1   4   
    Leg                    .    | .   .   .   .   
    Wheel                  6    | 1   .   2   3   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  13   | 2   .   6   5   
    Device                 3    | .   .   .   3   
    Storage                8    | 2   .   6   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   25   | 2   1   10  12  
    Energy Gun             6    | .   .   1   5   
    Energy Cannon          4    | .   .   1   3   
    Ballistic Gun          14   | 2   1   8   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   2   
Parts Lost                 25   | .   3   5   17  
  Power                    5    | .   1   1   3   
  Propulsion               7    | .   1   1   5   
  Utility                  3    | .   .   .   3   
  Weapon                   10   | .   1   3   6   
  Highest Loss Streak      13   | .   3   3   13  
Average Slot Usage (%)     88   | .   92  87  86  
  Engine                   8    | .   10  6   8   
  Treads                   6    | .   10  3   4   
  Wheel                    14   | .   14  17  10  
  Device                   2    | .   .   .   7   
  Storage                  34   | .   28  37  36  
  Energy Gun               2    | .   .   .   7   
  Ballistic Gun            18   | .   28  19  8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             71   | 14  15  68  71  
  Greatest Support         26   | 20  16  26  26  
  Greatest Overweight (x)  19   | .   .   6   19  
  Average Overweight (x)   1    | .   .   1   3   
Largest Inventory Capacity 24   | 8   8   24  24  
  Average Capacity         16   | 5   8   16  24  
  Most Carried             24   | 6   8   24  24  
  Average Carried          14   | 2   7   13  22  
  Final Capacity           24   | .   .   .   24  
  Final Carried            14   | .   .   .   14  

 Class Distribution 
--------------------
 52% | Mutant
 28% | Scavenger-Mutant
 18% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           805  | 76  327 310 92  
  Remotely                 .    | .   .   .   .   
Salvage Created            692  | 76  64  422 130 
  Parts                    57   | 4   6   33  14  
Haulers Intercepted        2    | .   .   1   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  12   | .   2   8   2   
  Guns                     12   | .   2   8   2   
Classes Destroyed          3    | 1   1   1   .   
  Hauler                   2    | .   .   1   1   
  Recycler                 1    | 1   .   .   .   
  Abomination              12   | .   2   8   2   
Best Kill Streak           2    | 1   1   2   1   
  Combat Bots Only         2    | .   1   2   1   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               4690 | .    832  995  2863 
  Core                     1031 | .    136  341  554  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         53   | 100  45   14   .    
Volleys Fired              124  | 1    27   40   56   
  Largest                  2    | 2    2    2    2    
  Hottest                  136  | 40   40   85   136  
Shots Fired                222  | 2    53   62   105  
  Gun                      203  | 2    53   62   86   
  Cannon                   17   | .    .    .    17   
  Launcher                 2    | .    .    .    2    
  Special                  .    | .    .    .    .    
  Kinetic                  175  | 2    53   59   61   
  Thermal                  45   | .    .    3    42   
  Explosive                2    | .    .    .    2    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         22   | 1    14   15   22   
  Robot Miss Streak        5    | .    2    2    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    1    1    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           180  | 1    43   49   87   
  Core Hits                56   | 1    10   27   18   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2489 | 15   411  589  1474 
  Guns                     2091 | 15   411  589  1076 
  Cannons                  383  | .    .    .    383  
  Explosions               15   | .    .    .    15   
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1560 | 15   411  528  606  
  Thermal                  914  | .    .    61   853  
  Explosive                15   | .    .    .    15   
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         10   | .    10   3    7    
  Average Corruption       5    | .    5    3    6    
  Corruption Purged        .    | .    .    .    .    
  Effects                  24   | .    9    3    12   
    Message Errors         4    | .    2    1    1    
    Matter Fused           8    | .    4    1    3    
    Heat Flow Errors       1    | .    .    1    .    
    Energy Discharges      3    | .    1    .    2    
    Parts Rejected         1    | .    .    .    1    
    Misdirections          1    | .    1    .    .    
    Targeting Errors       4    | .    1    .    3    
    Weapon Failures        2    | .    .    .    2    
Overload Shots             .    | .    .    .    .    
Overflow Damage            57   | .    .    .    57   
  Projectiles              31   | .    .    .    31   
  Explosions               26   | .    .    .    26   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      118  | .    .    .    118  
  Shots                    2    | .    .    .    2    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        319  | .    .    300  319  
  Average Temperature      105  | .    .    109  101  
  Received Heat Transfer   1016 | .    81   35   900  
  Effects                  1    | .    .    .    1    
    Interference           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         404  | .    .    24   380  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             38   | 5   38  35  31  
  Average Influence        8    | 1   9   6   9   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | .   .   .   .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          16   | .   4   .   12  
  Investigation            5    | .   3   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   .   3   
  Assault                  5    | .   1   .   4   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           8    | .   1   4   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              39   | .   15  13  11  
  Peak Tracking Total      8    | .   6   8   4   
  Tactical Retreats        4    | .   3   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            4    | .   2   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          6    | .   5   1   .   
  Terminals                6    | .   5   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                24   | .   22  2   .   
  Successful               14   | .   14  .   .   
  Failed                   10   | .   8   2   .   
    Catastrophic           3    | .   2   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   16   | .   14  2   .   
  Terminals                24   | .   22  2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   11  .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Transport Status         1    | .   1   .   .   
  Reinforcement Status     1    | .   1   .   .   
  Hauler Manifests         4    | .   4   .   .   
  Zone Layout              4    | .   4   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         7    | .   7   .   .   
  Terminals                3    | .   3   .   .   
    Track                  1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   5   1   .   
  Full Trace Events        4    | .   3   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               1511 | 69   444  491  507  
Spaces Moved               849  | 42   353  300  154  
  Core                     4    | 3    .    .    1    
  Treads                   35   | 14   .    21   .    
  Legs                     .    | .    .    .    .    
  Wheels                   810  | 25   353  279  153  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   100  100  110  
  Average Speed            111  | 116  100  113  132  
  Slowest Speed            1000 | 160  100  180  1000 
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       28   | 4    54   31   23   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 13   | .    .    .    13   
Terrain Destroyed          32   | .    .    .    32   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      32   | .    .    .    32   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1150 | 56  397 392 305 
  Wait                     69   | 1   10  5   53  
  Move                     846  | 41  352 299 154 
  Hop                      .    | .   .   .   .   
  Pick Up                  37   | 6   5   19  7   
  Fast Attach              27   | 7   .   12  8   
  Attach                   24   | .   3   4   17  
  Detach                   5    | .   .   2   3   
  Swap                     8    | .   .   5   3   
  Drop                     10   | .   .   6   4   
  Fire                     124  | 1   27  40  56  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
  119 | -10/Materials | Discovered new exit (range 14)
  244 | -10/Materials | Lost 3 parts (1p1n1w)
  282 | -10/Materials | Discovered new exit (range 3)
  315 | -10/Materials | Build established: Mutant
  472 | -10/Materials | System corruption reached 10%
  491 | -10/Materials | Core integrity fell below 50%
  497 | -10/Materials | Discovered new exit (range 15)
  497 | -10/Materials | Discovered new exit (range 19)
  514 | -10/Materials | Entered another Materials area
  514 | -9/Materials  | Evolved 2 slots: Utility x2
  714 | -9/Materials  | Lost 3 parts (1n2w)
  803 | -9/Materials  | Core integrity fell below 50%
  867 | -9/Materials  | Core integrity fell below 20%
  940 | -9/Materials  | Discovered new exit (range 16)
 1005 | -9/Materials  | Entered another Materials area
 1005 | -8/Materials  | Evolved 2 slots: Utility x2
 1029 | -8/Materials  | Garrison activated, responded to threat
 1459 | -8/Materials  | Core integrity fell below 50%
 1507 | -8/Materials  | Core integrity fell below 20%
 1512 | -8/Materials  | Destroyed by Minor Abomination with Advanced Beam Rifle

 Last Messages 
---------------
01489_ Minor Abomination spits out Aluminum Leg.
01489_ Minor Abomination feeds off Hungry Anomaly, taking Aluminum Leg.
01489_ Hungry Anomaly eats Aluminum Leg.
01489_ Adv. Beam Cannon destroyed.
01494_ System corrupted: Adv. Beam Cannon failed to cycle.
01494_ Destroyed Wheel.
01497_ Heat Sink destroyed.
01500_ Destroyed Lgt. Nuclear Core.
01500_ Destroyed Wheel.
01500_ Lgt. Ion Engine destroyed.
01502_ Adv. Beam Cannon destroyed.
01507_ %/,J#2IMEOSSZD7R3KTK1QN1SAV,#DTOGW=BYG
01507_ Disposable Heat Sink destroyed.
01508_ Overheating: System interference.
01508_ Adv. Beam Cannon temporarily disabled.
01508_ Minor Abomination spits out Aluminum Leg.
01508_ Minor Abomination feeds off Hungry Anomaly, taking Wheel, Wheel,
  Aluminum Leg.
01510_ 51 Matter blinks away.
01510_ Adv. Beam Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Coolant Potential          50
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombActuatorSteel
  Manual?         0
Play Time         00:31:21
  Cumulative      160.6 hours
  Start           2019.10.23 @ 19:10:18
  End             2019.10.24 @ 03:16:10
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2019/Abominations
Game No.          173
  Rogue           173
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0
Lore%             49
Gallery%          67
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e47a6abe-078b-4cd4-9c56-d7ea7f370cae