Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.12.14 @ 00:38:43 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (349) 1745 Value Destroyed (19372) 19372 Prototype IDs (295) 5900 Alien Tech Used (12) 2400 Bonus (62737) 62737 TOTAL SCORE: 102454 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 5150 Follower Combat Kills 874 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2252 Used Core Reset Matrix 3000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -339 Cogmind --------- Core Integrity 462/1850 Matter 280/300 Energy 338/340 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Phase Shifter Architect God Chip A > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (5) ---- Zero-point Reactor Experimental Energy Well (600) Experimental Energy Well (600) Experimental Reaction Control System Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Targeting Computer Experimental Core Analyzer Experimental Reaction Control System Thermal Barrier Spacefold Activator > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- 2N-1CE's Frost Array Improved Remote Shield Transdimensional Reconstructor Sigix Sheargun Sigix Sheargun [Rating: 243] Favorites ----------- Power Constructs Engine Cooled Ion Engine Reactor Constructs Propulsion Constructs Treads Light Treads Leg Sigix Exoskeleton Wheel Wheel Flight Unit Constructs Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Centrium Medium Armor Plating Artifact Spacefold Activator Weapon Constructs Energy Gun Spread Laser Energy Cannon Sigix Shearcannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Constructs Launcher Advanced EMP Blaster Impact Weapon Heavy Mace Slashing Weapon Phasing Sabre Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 2 . . 4 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . Utility 12 | . . . 1 2 . . 2 . . . . 1 . . . . 1 . . . . 2 . 1 . . 2 . . Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 370 | 6 9 3 25 5 33 4 16 1 4 3 4 21 . 3 22 6 20 3 2 6 13 5 15 10 32 26 12 45 16 Power 13 | 1 2 1 3 . 1 . . . . . . . . . . . . . . . . . . . . 2 . 3 . Engine 8 | 1 2 1 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 . Propulsion 19 | 2 2 . 7 . 7 1 . . . . . . . . . . . . . . . . . . . . . . . Treads 15 | 1 . . 7 . 6 1 . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | 1 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 253 | 1 2 2 5 5 11 2 9 1 2 2 2 16 . 3 18 4 17 3 2 5 10 4 14 10 27 19 10 39 8 Device 170 | . 1 2 2 2 5 1 2 1 1 1 1 11 . 1 9 3 13 3 2 4 8 2 12 9 20 11 7 31 5 Storage 10 | 1 1 . 1 . . . 1 . . 1 . 1 . . 2 . 1 . . . . . . . . . 1 . . Processor 27 | . . . 1 2 1 . 2 . . . . . . . . . 2 . . . . 1 . 1 4 6 2 5 . Hackware 10 | . . . . . . . . . . . . 1 . . 1 . 1 . . . . . 1 . 1 . . 2 3 Protection 35 | . . . 1 1 5 1 4 . 1 . 1 3 . 2 6 1 . . . 1 2 1 1 . 2 2 . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 85 | 2 3 . 10 . 14 1 7 . 2 1 2 5 . . 4 2 3 . . 1 3 1 1 . 5 5 2 3 8 Energy Gun 17 | 1 2 . 6 . 1 . . . . . . 1 . . . . . . . . . . . . 1 1 2 . 2 Energy Cannon 11 | . . . 1 . . 1 1 . . . . 1 . . . . . . . . . . . . . 1 . 2 4 Ballistic Gun 15 | 1 1 . 2 . 6 . 2 . . . . . . . . . . . . . . . . . 1 1 . . 1 Ballistic Cannon 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 1 Launcher 17 | . . . . . 4 . 1 . 1 1 1 . . . 2 1 2 . . 1 2 . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . 1 . 3 . 2 . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . 1 3 . . . . . . . . . . . . . . . . . Piercing Weapon 10 | . . . . . . . . . . . . . . . 2 1 1 . . . 1 1 1 . 2 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 48 | . . 1 3 . 4 . . . . . . . . . 7 . 2 . . 2 . . 2 3 9 4 . 3 8 Parts Lost 10 | . . 1 2 . . . 1 . . . . . . . . 1 . . . . . 1 . . . 3 . 1 . Power 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 7 | . . . . . . . 1 . . . . . . . . 1 . . . . . 1 . . . 3 . 1 . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . 1 1 . . . 1 . . . . . . . . 1 . . . . . 1 . . . 1 . 1 . To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 97 99 99 100 100 69 66 66 66 65 66 64 64 64 63 62 62 63 63 61 63 65 65 64 64 63 76 69 71 Engine 3 | . 14 14 11 9 9 8 . . . 6 6 1 . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . 5 6 5 . . 3 5 5 5 5 . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 4 5 5 5 5 4 4 4 4 4 9 7 9 Treads 4 | . 14 14 21 18 18 8 . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . 1 . . . . 3 5 4 . . . . . 2 5 3 . . . 1 9 9 9 Wheel 3 | . 14 14 11 9 9 3 3 6 6 6 6 . . . . . . . . . . . . . . . . . . Device 14 | . 8 13 11 16 13 9 12 18 19 19 19 16 17 16 11 15 10 10 10 10 14 19 18 16 16 16 28 20 17 Storage 6 | . 16 14 11 9 9 9 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 3 3 . Processor 12 | . . . 1 9 18 18 13 13 13 13 13 11 11 11 11 9 14 15 15 13 10 13 14 17 17 16 10 15 27 Hackware 3 | . . . . . . . . . . . . 5 5 5 5 5 10 10 10 10 10 6 7 8 7 4 . 1 . Protection 1 | . . . 8 9 4 . 6 1 . . . . . . 4 1 . . . . . 1 . . . 2 . . . Energy Gun 2 | . 14 14 20 . . . . . . . . . . . . . . . . . . . . . . . 15 4 . Ballistic Gun 3 | . 14 14 . 18 15 9 3 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . 2 3 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 5 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 2 4 4 5 5 5 3 3 3 4 3 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 97 | 12 52 50 59 67 67 64 61 43 46 59 65 76 61 68 70 67 88 84 84 95 95 97 86 75 82 89 58 76 60 Greatest Support 183 | 20 10 10 10 10 20 63 84 84 84 84 84 84 62 68 77 85 85 85 85 147 147 183 183 183 183 183 60 60 60 Greatest Overweight (x) 6 | 1 5 4 5 6 6 3 . . . . . 1 . . . . 1 . . 1 . . . . . . . 1 . Average Overweight (x) . | . 4 4 4 6 3 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 15 5 Average Capacity 17 | 7 19 20 20 20 20 20 16 15 15 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 9 9 5 Most Carried 20 | 4 20 20 20 20 20 20 17 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 6 15 5 Average Carried 17 | 2 15 19 19 19 19 16 14 14 14 15 19 19 20 20 19 20 19 20 20 19 20 18 19 19 19 18 5 6 4 Final Capacity 20 | 8 20 20 20 20 20 20 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 15 5 5 Final Carried 20 | 4 20 20 20 20 20 17 15 15 13 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 5 6 5 4 Scrap Engine Consumption 108 | . . . . . . 35 13 . 2 3 6 13 1 . 13 . 5 . . 4 . 3 2 1 5 2 . . . Constructs Created 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Constructs Modified 39 | . . . . . . 8 5 . 2 . . 7 . 4 . 2 2 . . 6 . 2 . . . 1 . . . Class Distribution -------------------- 37% | Construct 25% | Hacker-Construct 21% | Mutant 12% | Alien-Sigix Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Construct | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Warlord Construct | -4/Proximity Caves Hacker-Construct | -4/Factory Hacker-Construct | -4/Upper Caves Hacker-Construct | -4/Upper Caves Hacker-Construct | -4/Zhirov Hacker-Construct | -3/Proximity Caves Infiltrator-Construct | -3/Research Hacker-Construct | -3/Quarantine Hacker-Construct | -2/Research Hacker-Construct | -2/Testing Hacker-Construct | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 8364 | 236 445 36 252 . 981 114 268 32 78 20 127 250 8 20 741 180 473 54 34 50 308 177 492 272 526 1339 25 661 165 Remotely 468 | . . . . . . . . . . . . . . . 255 . . . . . . . 203 . . 10 . . . Salvage Created 21904 | . 457 81 782 . 1587 589 695 17 30 . 151 341 20 94 1161 268 481 . 53 117 484 560 382 334 545 3229 . 5876 3570 Parts 1061 | . 45 6 56 . 82 17 29 . 7 . 15 25 . 2 46 13 24 . . 1 16 24 15 14 28 166 . 197 233 Haulers Intercepted 12 | . 2 . 4 . 3 . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . Recyclers Shooed 7 | . . . 2 . 2 1 1 . . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . 6 . 7 . 4 2 . 5 . . . 1 1 . . . . . . . . Prevented 28 | . . . . . . . . . . . 3 . . 2 . 8 . . . . 15 . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 250 | . 13 2 17 . 24 3 10 . 3 . 4 3 . 2 22 4 5 . . . 5 3 3 . 3 31 . 56 37 Melee 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Guns 56 | . 13 2 17 . 18 3 . . . . . . . . . . . . . . . . . . . . . 3 . Cannons 157 | . . . . . . . 3 . . . . 3 . 2 13 2 4 . . . . 3 3 . 3 31 . 53 37 AOE 22 | . . . . . 5 . 2 . 3 . 2 . . . 7 1 1 . . . 1 . . . . . . . . Classes Destroyed 24 | . 6 1 6 . 1 . 1 . . . 2 . . . 1 . . . . . . . . . . 3 . 3 . Worker 14 | . 1 1 . . 1 . 2 . . . . . . . . . 2 . . . . . . . 3 . . 4 . Builder 5 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . 2 . . . . Tunneler 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 12 | . 2 . 4 . 3 . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . Recycler 21 | . . . 1 . 3 5 2 . . . . 1 . . . . . . . . . 2 . 1 1 3 . 2 . Minesweeper 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Mechanic 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . Operator 10 | . . . 1 . 1 . . . . . . . . . . . 1 . . . . 1 1 . . 3 . 2 . Drone 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Watcher 25 | . 2 . 2 . 2 . . . . . . 1 . . . . 3 . . . . 3 3 3 2 4 . . . Swarmer 30 | . 9 . . . 4 . 6 . 3 . . . . . 3 . 1 . . . . . . . . . . 4 . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Grunt 73 | . 4 2 11 . 10 1 3 . . . . . . 2 11 2 1 . . . 3 1 . . . 2 . 20 . Brawler 7 | . . . 1 . . . . . . . . . . . 2 . 1 . . . . . . . . . . 3 . Duelist 6 | . . . 1 . . . . . . . . . . . 1 1 . . . . . . . . . . . 3 . Protector 8 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 5 . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Sentry 21 | . . . 4 . 9 2 . . . . . . . . . . . . . . . . 2 . . 1 . 3 . Hunter 17 | . . . . . 1 . . . . . 2 . . . 1 . . . . . 2 . . . 2 7 . 2 . Programmer 28 | . . . . . . . 1 . . . . 3 . . 1 1 2 . . . . 2 1 . 1 13 . 3 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 3 . Executioner 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . Decomposer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Assembled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 21 | . 6 2 4 . 6 2 11 . 3 . 2 2 1 2 10 3 3 . . . 3 2 2 2 2 5 . 21 7 Combat Bots Only 18 | . 6 2 3 . 5 1 7 . 3 . 2 2 . 2 10 3 2 . . . 3 2 2 . 2 5 . 18 7 Max Kills in Single Turn 4 | . 1 1 2 . 3 2 4 1 2 . 2 1 1 1 2 1 2 . 1 . 1 1 1 1 1 2 . 3 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . 1 . 2 . 2 . . . 2 1 1 . . . 1 . . . . . . . . Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A2 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 11583 | . 335 262 396 16 1099 75 596 . 88 . 257 142 6 . 603 307 253 . 26 . 525 67 123 25 319 2204 92 2794 973 Core 2160 | . 94 60 . . 117 . 38 . 15 . 51 . . . 135 49 33 . 26 . 26 . . . . 251 39 923 303 Absorbed by Shields 1882 | . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . 958 912 Ignored by Resistances 6356 | . . . . . . . . . . . . . . . . . . . . . . . . . . 248 97 4060 1951 Regen/Repaired (Parts) 1541 | . . . . . . 32 37 . 120 . . 345 . 163 16 84 142 . . 196 . 235 . . . 171 . . . Core Remaining (%) 78 | 100 . 38 100 . . 78 . . . . 87 . . . . 81 . . . . 92 . 100 . . 85 . . 24 Volleys Fired 911 | . 49 11 53 . 89 22 28 2 3 . 16 10 . 5 70 19 29 2 2 . 21 16 43 5 24 135 16 124 117 Largest 2 | . 2 2 2 . 2 2 2 1 1 . 1 2 . 1 2 1 1 1 1 . 2 1 1 1 1 1 1 2 1 Hottest 200 | . 85 85 130 . 48 111 72 36 36 . 36 142 . 52 91 52 52 52 52 . 88 52 52 52 52 180 100 200 180 Shots Fired 1146 | . 98 22 108 . 171 31 30 2 3 . 16 14 . 5 71 19 29 2 2 . 26 16 43 5 24 136 16 140 117 Gun 478 | . 98 22 108 . 164 24 6 . . . . 3 . . . . . . . . . . . . . . 16 35 2 Cannon 621 | . . . . . . 7 21 2 1 . 11 11 . 5 59 15 27 2 2 . 14 16 43 5 24 136 . 105 115 Launcher 47 | . . . . . 7 . 3 . 2 . 5 . . . 12 4 2 . . . 12 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 659 | . 49 11 . . 164 29 27 2 1 . 11 10 . 5 59 15 27 2 2 . 14 16 43 5 24 131 . 11 1 Thermal 165 | . 39 11 108 . . 2 . . . . . 4 . . . . . . . . . . . . . . . . 1 Explosive 8 | . . . . . 3 . . . 2 . 1 . . . 2 . . . . . . . . . . . . . . Electromagnetic 49 | . 10 . . . 4 . 3 . . . 4 . . . 10 4 2 . . . 12 . . . . . . . . Slashing 265 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 16 129 115 Robot Hit Streak 46 | . 8 17 21 . 26 14 6 . . . . 7 . 1 9 7 12 . . . 6 15 9 6 18 24 1 46 30 Robot Miss Streak 8 | . 8 3 7 . 2 2 2 . . . . 2 . 1 5 1 1 . . . 4 . 5 . . 4 4 6 4 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . 1 1 Secondary Targets 5 | . . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 848 | . 59 21 100 . 137 24 30 1 . . 1 14 1 3 40 8 26 . 2 4 9 24 23 8 25 103 1 100 84 Core Hits 889 | . 34 17 128 . 59 12 18 1 4 . 3 6 . 2 48 8 10 . 1 1 9 7 7 5 11 43 . 224 231 Critical Kills 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . Critical Parts Destroyed 9 | . . . . . . . 2 . . . . . . . . . . . . . 1 . 3 . . 3 . . . Critical Strikes 52 | . 3 . . . . . 2 . . . . . . . 3 . 3 . . 1 2 . 4 2 2 5 . 13 12 Burn 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 11 | . . . . . . . . . . . . . . . . . . . . . 1 . 4 1 . 5 . . . Blast 6 | . . . . . . . . . . . . . . . 3 . 3 . . . . . . . . . . . . Smash 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Sever 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 12 Impale 5 | . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 2 . . . . Melee Attacks 231 | . . . 1 . 15 . 14 4 7 . 4 22 1 . 9 . 47 7 7 4 5 14 12 7 27 24 . . . Impact 41 | . . . 1 . 15 . 14 4 7 . . . . . . . . . . . . . . . . . . . . Slashing 36 | . . . . . . . . . . . 4 22 1 . 9 . . . . . . . . . . . . . . Piercing 154 | . . . . . . . . . . . . . . . . . 47 7 7 4 5 14 12 7 27 24 . . . Sneak Attacks 27 | . . . . . 3 . 2 1 . . 1 3 1 . . . 2 . 1 . . 3 . 2 7 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 77619 | . 764 258 1477 . 2756 451 1795 109 159 . 484 808 62 155 4443 709 1640 . 167 352 758 1574 1956 550 1877 9912 62 24055 20286 Guns 5716 | . 730 258 1477 . 2003 330 81 . . . . 28 . . . . . . . . . . . . . . 62 747 . Cannons 62527 | . . . . . . 121 651 . . . . 453 . 155 2639 415 1000 . . . 53 920 1892 284 927 9439 . 23292 20286 Explosions 4409 | . 34 . . . 452 . 595 . 159 . 396 . . . 1804 294 43 . . . 632 . . . . . . . . Melee 4925 | . . . . . 301 . 468 109 . . 88 327 62 . . . 597 . 167 352 73 654 64 266 950 447 . . . Ramming 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . 16 . Kinetic 21102 | . 277 80 . . 2003 409 732 . . . . 411 . 155 2639 415 1000 . . . 53 920 1892 284 927 8905 . . . Thermal 3104 | . 397 178 1477 . . 42 159 . . . . 70 . . 781 . . . . . . . . . . . . . . Explosive 1030 | . . . . . 224 . 125 . 159 . 163 . . . 359 . . . . . . . . . . . . . . Electromagnetic 2495 | . 90 . . . 228 . 311 . . . 233 . . . 664 294 43 . . . 632 . . . . . . . . Impact 878 | . . . . . 301 . 468 109 . . . . . . . . . . . . . . . . . . . . . Slashing 45398 | . . . . . . . . . . . 88 327 62 . . . . . . . . . . . . 534 62 24039 20286 Piercing 3570 | . . . . . . . . . . . . . . . . . 597 . 167 352 73 654 64 266 950 447 . . . Highest Corruption 11 | . . . 2 . . . 1 1 1 1 . 1 . . . . 1 . . . . 2 2 . 1 11 . 3 . Average Corruption 2 | . . . 2 . . . 1 1 1 1 . 1 . . . . 1 . . . . 1 2 . 1 5 . 2 . Corruption Purged 6 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . 3 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 86 | . . . 9 . . . 2 6 3 1 . 1 . . . . 5 . . . . 4 8 . 2 39 . 6 . Message Errors 17 | . . . . . . . . 2 . . . . . . . . 1 . . . . . 1 . . 10 . 3 . Matter Fused 26 | . . . 2 . . . . 2 1 . . 1 . . . . 3 . . . . 2 2 . 2 10 . 1 . Heat Flow Errors 11 | . . . 2 . . . . 1 . . . . . . . . . . . . . 1 1 . . 6 . . . Energy Discharges 6 | . . . 1 . . . 2 . . . . . . . . . . . . . . . 1 . . 2 . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Parts Fused 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 11 | . . . . . . . . . 1 . . . . . . . . . . . . 1 2 . . 6 . 1 . Data Loss (major) 7 | . . . 1 . . . . 1 1 1 . . . . . . 1 . . . . . . . . 2 . . . Misfires 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4446 | . . . . . 171 . 221 . . . 66 137 45 . 211 12 249 . 79 103 133 244 136 113 414 1802 . 165 145 Projectiles 2734 | . . . . . . . 41 . . . . 41 . . 211 12 78 . . . . 92 136 16 168 1629 . 165 145 Explosions 19 | . . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . Melee 1693 | . . . . . 171 . 161 . . . 66 96 45 . . . 171 . 79 103 133 152 . 97 246 173 . . . Knockbacks 92 | . . . . . 1 . 5 . . . . 1 . 1 8 5 5 . . . 1 6 6 1 3 49 . . . Impact 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Kinetic 81 | . . . . . . . 4 . . . . 1 . 1 8 4 4 . . . 1 5 6 1 3 43 . . . Secondary 9 | . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . . 6 . . . Self-Inflicted Damage 180 | . . . . . 25 . 96 . . . 59 . . . . . . . . . . . . . . . . . . Shots 8 | . . . . . 1 . 5 . . . 2 . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Kicked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 283 | . 111 76 213 . . 134 43 94 4 . 8 132 . 17 38 44 42 21 21 . 36 85 103 21 235 283 . 128 25 Average Temperature 38 | . 33 39 53 . . 25 14 33 4 . 4 49 . 17 20 19 21 21 21 . 16 22 36 21 45 110 . 70 25 Received Heat Transfer 2086 | . 96 138 162 . 474 36 63 . . . 9 . . . 18 90 12 . . . 72 . 18 . . 81 . 678 139 Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . 1 . 1 . . . 2 . . . 1 1 . . . . 4 . . . . . . . . Combat Hostiles 10 | . . . . . 1 . 1 . . . 2 . . . 1 1 . . . . 4 . . . . . . . . Parts Fried 23 | . . . . . 2 . 6 . . . 2 . . . 4 1 . . . . 8 . . . . . . . . Impact Corruptions 14 | . . . . . 5 . 7 . . . . . . . . . . . . . . . . . . 2 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . 4 . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . Heat Transferred 4275 | . 1152 225 1900 . . 74 200 . . . . 74 . . 650 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 16 | . 1 . . . . . 3 . . . . . . . 12 . . . . . . . . . . . . . . Missiles Intercepted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 3421 | . 252 86 252 88 484 208 339 . . . . 126 . . . . 196 . . . . 195 268 252 312 1811 1693 3421 . Initial 1100 | . . 15 . 61 37 188 212 . . . . . . . . . . . . . . . 22 150 141 27 1100 1100 . Average 295 | . 119 37 125 64 260 75 190 . . . . 39 . . . . 88 . . . . 70 103 185 132 564 1332 2017 . Maximum Alert Level 5 | . 1 . 1 . 2 1 1 . . . . . . . . . . . . . . . 1 1 1 5 5 5 . Low Security (%) 62 | 100 78 100 77 100 32 76 67 . . . . 100 . . . . 100 . . . . 100 91 68 71 13 . . . Level 1 17 | . 21 . 22 . 52 23 32 . . . . . . . . . . . . . . . 8 31 28 16 . . . Level 2 5 | . . . . . 15 . . . . . . . . . . . . . . . . . . . . 42 . . . Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 21 8 . . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 17 . Level 5 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 . High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 44 . . Squads Dispatched 70 | . 2 . 2 . 3 . 3 . . . . 3 . . . . 3 . . . . 2 3 2 2 13 13 19 . Investigation 6 | . . . 1 . . . . . . . . . . . . . . . . . . 1 1 1 1 1 . . . Extermination 14 | . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 1 1 1 5 . 1 . Reinforcement 14 | . 2 . 1 . 2 . 2 . . . . 1 . . . . 2 . . . . . 1 . . 1 . 2 . Assault 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 12 16 . Garrison 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 29 | . 1 . 3 1 4 . . . . . . . . . . . 1 . . . . 1 . . . . . 18 . Communications Jammed 31 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 29 . . . Distress Signals 31 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 29 . . . Times Spotted 516 | . 27 4 24 1 29 5 16 . 3 . 5 14 . 2 98 8 14 . 1 . 5 8 10 6 6 57 29 99 45 Peak Tracking Total 23 | . 8 3 4 1 4 2 3 . 3 . 3 6 . 2 18 3 4 . 1 . 3 2 3 2 2 16 20 23 7 Tactical Retreats 50 | . 3 2 . . 4 . 2 . 1 . . 2 . 1 3 5 1 . 1 . . 1 1 . 1 3 5 13 1 Traps | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 16 | . . . 1 . 9 . 1 . . . . . . . . . 1 . . . . . 1 . 1 1 . 1 . Indirectly 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 30 | . . . . . . . . . 1 . . . 2 . 27 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 57 | . . . . . 4 . 3 . . . . . . . 1 . . . . . . . 9 . 7 14 2 9 8 Max in Single Turn 3 | . . . . . 1 . 2 . . . . . . . 1 . . . . . . . 3 . 1 1 2 1 1 Garrison Access 4 | . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 97 | . 5 . 4 2 10 11 6 1 1 . . 6 . . . . 11 1 . 3 . 4 5 1 7 8 1 10 . Terminals 73 | . 5 . 4 2 9 6 4 . . . . 5 . . . . 6 . . . . 4 4 1 6 7 1 9 . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Recycling Units 7 | . . . . . . 5 . . . . . 1 . . . . . . . . . . . . . . . 1 . Scanalyzers 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . 1 . . . . . . . . . 3 . . . . . 1 . . . . . . Total Hacks 218 | . 19 . 10 4 19 31 11 1 1 . . 16 . . . . 23 1 . 13 . 9 11 3 13 14 2 17 . Successful 108 | . 7 . 2 2 10 17 5 1 1 . . 8 . . . . 12 1 . 13 . 4 7 1 7 6 . 4 . Failed 109 | . 12 . 8 2 9 13 6 . . . . 8 . . . . 11 . . . . 5 4 2 6 8 2 13 . Catastrophic 14 | . 1 . 1 . 2 1 1 . . . . . . . . . . . . . . . . . 2 1 1 4 . Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 117 | . 15 . 5 4 6 18 9 . . . . 9 . . . . 13 . . . . 4 7 1 9 6 2 9 . Terminals 172 | . 19 . 10 4 18 19 9 . . . . 15 . . . . 16 . . . . 9 9 3 11 12 2 16 . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . Recycling Units 14 | . . . . . . 12 . . . . . 1 . . . . . . . . . . . . . . . 1 . Scanalyzers 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 . 1 . . . . . . . . . 4 . . . . . 2 . . . . . . Terminal Hacks 65 | . 5 . 2 1 8 11 2 1 1 . . 3 . . . . 4 1 . 13 . 2 3 . 3 3 . 2 . Record 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Analysis 8 | . 2 . . . . 2 . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 10 | . . . . . . 6 . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 11 | . . . . . 5 . . 1 1 . . . . . . . . 1 . . . 1 . . . 2 . . . Branch Access Points 5 | . . . 1 1 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . Terminal Index 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Alert Level 4 | . . . . . 1 2 . . . . . . . . . . 1 . . . . . . . . . . . . Unreport Threat 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . Locate Traps 6 | . 2 . 1 . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zone Layout 6 | . 1 . . . . . . . . . . 1 . . . . 2 . . . . . 1 . 1 . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Scan Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Recycling Unit Hacks 4 | . . . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . . Retrieve Components 4 | . . . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . . . Seal Access 4 | . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . . . Unauthorized Hacks 31 | . 2 . . 1 1 3 3 . . . . 4 . . . . 3 . . . . 2 4 1 3 2 . 2 . Terminals 28 | . 2 . . 1 1 1 2 . . . . 4 . . . . 3 . . . . 2 4 1 3 2 . 2 . Assimilate 5 | . 1 . . . . . . . . . . 2 . . . . . . . . . . 1 . . 1 . . . Botnet 23 | . 1 . . 1 1 1 2 . . . . 2 . . . . 3 . . . . 2 3 1 3 1 . 2 . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 2 . 1 . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacking Detections 72 | . 5 . 4 1 6 9 5 . . . . 6 . . . . 7 . . . . 2 4 1 6 6 1 9 . Full Trace Events 8 | . 1 . . . . 2 . . . . . . . . . . . . . . . 1 1 1 1 1 . . . Feedback Events 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . 10 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 140 | . 1 1 . . . 3 2 . . 3 . 2 . . . . . . . . . . . . . 1 27 100 . Largest Group 27 | . 1 1 . . . 3 2 . . 3 3 1 1 1 . . . . . . . . . . . 1 8 27 . Highest-Rated Group 650 | . 10 31 . . . 38 74 . . 59 59 26 26 26 . . . . . . . . . . . 45 115 650 . Highest-Rated Ally 234 | . 10 31 . . . 18 37 . . 31 31 26 26 26 . . . . . . . . . . . 45 15 234 . Total Orders 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 . . . STAY 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . FOLLOW 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Ally Attacks 533 | . . 1 . . . 11 17 . . . 13 . . . . . . . . . . . . . . . 96 395 . Total Damage 12389 | . . 20 . . . 155 380 . . . 150 . . . . . . . . . . . . . . . 2167 9517 . Kills 52 | . . 1 . . . 2 2 . . . 1 . . . . . . . . . . . . . . . 4 42 . Allies Corrupted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 6 . Allies Melted 4 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 8 | . 2 . . . . 2 . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . . . 1 1 1 . 2 1 . 1 . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 26107 | 47 1236 802 1347 198 1854 1672 1019 530 484 623 1030 1294 685 591 1313 892 930 319 411 236 993 558 1015 301 954 1651 352 1587 1183 Spaces Moved 24011 | 37 682 483 659 100 693 875 730 351 360 545 553 1108 711 432 1403 738 1363 666 721 151 784 546 951 293 932 1652 722 2394 2376 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 751 | 1 . . . . 2 659 89 . . . . . . . . . . . . . . . . . . . . . . Legs 9340 | . . . . . . . 246 . . . . 855 711 429 . . . . . 9 784 466 . . . 352 722 2390 2376 Wheels 5205 | 34 682 483 659 100 691 216 395 351 360 545 553 136 . . . . . . . . . . . . . . . . . Hover 2155 | . . . . . . . . . . . . 117 . 3 1403 632 . . . . . . . . . . . . . Flight 6554 | . . . . . . . . . . . . . . . . 106 1363 666 721 142 . 80 951 293 932 1300 . . . Fastest Speed 30 | 50 95 140 140 170 145 120 110 110 110 110 110 80 80 54 54 40 40 40 40 34 79 79 79 79 79 30 30 30 30 Average Speed 73 | 92 142 140 154 170 152 140 111 110 110 110 110 86 80 79 54 51 40 40 40 63 79 79 79 79 79 68 30 31 30 Slowest Speed 400 | 160 155 140 155 170 400 264 120 110 110 110 110 162 80 80 54 54 122 40 40 161 79 79 79 79 79 79 30 90 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . . . . . . . . . . . 1 . . . 2 . . 1 7 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Spacefolds 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 59 | 3 93 87 44 14 85 99 18 55 55 81 69 27 83 68 90 65 33 75 77 61 72 17 83 11 81 65 22 66 93 Regions Visited 29 Branch Regions 20 Pre-discovered Areas 4 | . . . . . . 2 . . . 1 . . . . . . . . 1 . . . . . . . . . . Known Exits Taken 21 | . . . . 1 1 . 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 8 | 1 1 1 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 1 . Scrap Searched 26 | . . . . . . . . 3 1 4 2 . 4 1 . 3 . 3 3 . 2 . . . . . . . . Spaces Dug 558 | . . . 1 . 10 . 4 5 6 . 11 16 . . 5 8 37 8 5 . 11 6 12 3 16 24 16 45 309 Terrain Destroyed 1789 | . 3 . 1 . 44 . 64 7 25 . 24 18 . 2 39 15 62 10 8 . 28 14 68 3 24 87 27 299 917 Melee 120 | . . . 1 . 10 . 4 3 6 . 3 16 . . 5 . 36 7 5 . 4 2 8 1 6 3 . . . Projectile 1506 | . . . . . . . 10 4 1 . 11 2 . 2 13 15 26 3 3 . 24 12 33 2 18 84 27 299 917 AOE 163 | . 3 . . . 34 . 50 . 18 . 10 . . . 21 . . . . . . . 27 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 30956 | 46 860 590 892 130 1311 1299 889 486 431 569 953 1392 826 672 1887 1228 1646 703 829 284 1119 636 1157 347 1087 2021 842 3099 2725 Wait 4908 | . 77 87 119 17 412 340 83 127 56 12 373 224 111 233 352 464 176 27 98 114 297 54 129 19 36 128 83 465 195 Move 23958 | 36 681 482 658 99 692 874 729 350 359 544 552 1107 710 431 1402 737 1362 663 720 150 783 542 950 292 929 1638 721 2390 2375 Hop 10 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 7 . . . Pick Up 163 | 4 26 3 11 5 8 5 8 1 . 7 2 3 2 . 10 1 5 . . 3 . 3 3 3 10 24 2 12 2 Fast Attach 156 | 6 2 1 6 1 6 1 2 . . 1 . 3 . . 11 . 4 . . 4 . . 3 9 19 21 10 29 17 Attach 53 | . 1 2 6 2 . 1 9 . . 1 . 1 . . 1 . 2 . . 2 . 3 . 1 3 7 2 8 1 Detach 21 | . 1 1 3 1 1 3 3 . . 1 . . . . 1 . . . . . . . . . . . . 6 . Swap 172 | . 6 . 13 2 27 2 5 1 4 1 4 17 . 3 10 6 14 3 2 1 13 2 13 . 10 4 . 9 . Drop 285 | . 17 3 22 3 22 17 8 1 2 2 2 5 2 . 21 1 7 . . 6 . 1 4 11 28 32 8 42 18 Fire 911 | . 49 11 53 . 89 22 28 2 3 . 16 10 . 5 70 19 29 2 2 . 21 16 43 5 24 135 16 124 117 Melee 231 | . . . 1 . 15 . 14 4 7 . 4 22 1 . 9 . 47 7 7 4 5 14 12 7 27 24 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 52 | . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . 13 . Rewire 34 | . . . . . . 34 . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 29 | -11/Junkyard | Discovered new exit (range 15) 48 | -11/Junkyard | Entered Materials 322 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 13) 610 | -10/Materials | Discovered new exit (range 9) 719 | -10/Materials | Discovered new exit (range 5) 853 | -10/Materials | Discovered new exit (range 11) 1130 | -10/Materials | Discovered new exit (range 17) 1284 | -10/Materials | Entered Mines 1284 | -10/Mines | Accompanied by 1 ally 1292 | -10/Mines | Met a Derelict bent on vengeance 1349 | -10/Mines | Learned Materials security intel 1380 | -10/Mines | Discovered new exit (range 7) 1560 | -10/Mines | Discovered new exit (range 4) 1700 | -10/Mines | Discovered new exit (range 7) 1779 | -10/Mines | Core integrity fell below 50% 1816 | -10/Mines | Received a Mining Laser from a helpful Derelict 2032 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2036 | -10/Mines | Found Prototype Device 2036 | -10/Mines | Identified Exp. Sensor Array 2086 | -10/Mines | Entered Materials 2086 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3001 | -9/Materials | Discovered new exit (range 15) 3254 | -9/Materials | Identified exit to Mines 3433 | -9/Materials | Entered another Materials area 3433 | -8/Materials | Evolved 2 slots: Utility x2 3618 | -8/Materials | Discovered new exit (range 9) 3619 | -8/Materials | Identified exit to Storage 3631 | -8/Materials | Entered Storage 4932 | -8/Storage | Garrison activated, responded to threat 5099 | -8/Storage | Identified exit to Recycling 5482 | -8/Storage | Used back door to open Recycling access 5485 | -8/Storage | Entered Recycling 5546 | -8/Recycling | Found Scrap Engine 6101 | -8/Recycling | Build established: Construct 6864 | -8/Recycling | Discovered new exit (range 8) 7157 | -8/Recycling | Entered Factory 7157 | -6/Factory | Accompanied by 2 allies 7157 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 7510 | -6/Factory | P-60 Hacker assimilated allied Pest 3a 7882 | -6/Factory | Destroyed 7 combat bots 7882 | -6/Factory | Discovered new exit (range 4) 7885 | -6/Factory | Identified exit to Lower Caves 8176 | -6/Factory | Entered Lower Caves 8177 | -6/Lower Caves | Encountered a Warlord checkpoint 8452 | -6/Lower Caves | Discovered new exit (range 9) 8462 | -6/Lower Caves | Identified exit to Lower Caves 8706 | -6/Lower Caves | Entered another Lower Caves area 8737 | -6/Lower Caves | Discovered new exit (range 8) 8745 | -6/Lower Caves | Identified exit to Factory 8884 | -6/Lower Caves | Learned 4 Factory zone layouts 9141 | -6/Lower Caves | Discovered new exit (range 14) 9189 | -6/Lower Caves | Identified exit to Zion 9190 | -6/Lower Caves | Entered Zion 9225 | -6/Zion | System corruption cleaned by Quarantine Array 9266 | -6/Zion | Gained Derelict followers 9352 | -6/Zion | Identified exit to Deep Caves 9451 | -6/Zion | Learned location of Warlord (-5) 9729 | -6/Zion | Given A8's code to call for help 9798 | -6/Zion | Discovered new exit (range 10) 9807 | -6/Zion | Identified exit to Proximity Caves 9813 | -6/Zion | Entered Proximity Caves 9813 | -5/Proximity Caves | Accompanied by 3 allies 9858 | -5/Proximity Caves | Learned Factory stockpile data 10839 | -5/Proximity Caves | Discovered exit to Factory (range 3) 10842 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10843 | -5/Proximity Caves | Entered Factory 10843 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10844 | -5/Factory | Identified exit to Upper Caves 12055 | -5/Factory | Discovered exit to Upper Caves (range 6) 12137 | -5/Factory | Entered Upper Caves 12137 | -5/Upper Caves | Accompanied by 1 ally 12229 | -5/Upper Caves | Encountered a Warlord checkpoint 12341 | -5/Upper Caves | Learned Factory emergency access door positions 12647 | -5/Upper Caves | Learned Factory terminal intel 12812 | -5/Upper Caves | Discovered new exit (range 8) 12818 | -5/Upper Caves | Identified exit to Upper Caves 12822 | -5/Upper Caves | Entered another Upper Caves area 12822 | -5/Upper Caves | Accompanied by 1 ally 12844 | -5/Upper Caves | Discovered new exit (range 10) 13083 | -5/Upper Caves | Spotted B-75 Beast 13100 | -5/Upper Caves | Identified exit to Warlord 13413 | -5/Upper Caves | Entered Warlord 13720 | -5/Warlord | Warlord's base attacked by MAIN.C 13731 | -5/Warlord | Met Warlord 13749 | -5/Warlord | Found Prototype Device 13749 | -5/Warlord | Identified Thermal Barrier 13757 | -5/Warlord | Found Prototype Hackware 13769 | -5/Warlord | Found Prototype Processor 13773 | -5/Warlord | Found Prototype Processor 14008 | -5/Warlord | Warlord forces counterattacked 14069 | -5/Warlord | Spotted Striker 14069 | -5/Warlord | Spotted Executioner 14069 | -5/Warlord | Spotted Striker 14135 | -5/Warlord | Spotted Striker 14338 | -5/Warlord | Spotted Striker 14395 | -5/Warlord | Warlord base infiltrated, sounded retreat 14410 | -5/Warlord | Spotted Executioner 14471 | -5/Warlord | Spotted Striker 14489 | -5/Warlord | Spotted Executioner 14496 | -5/Warlord | Spotted Executioner 14523 | -5/Warlord | Found Prototype Device 14523 | -5/Warlord | Identified Adv. Kinecellerator 14540 | -5/Warlord | Spotted B-75 Beast 14569 | -5/Warlord | Spotted Striker 14580 | -5/Warlord | Spotted Executioner 14618 | -5/Warlord | Destroyed 10 combat bots 14620 | -5/Warlord | Spotted Striker 14715 | -5/Warlord | Spotted Executioner 14720 | -5/Warlord | Spotted Striker 14720 | -5/Warlord | Spotted B-75 Beast 14720 | -5/Warlord | Spotted B-86 Titan 14720 | -5/Warlord | Spotted Executioner 14720 | -5/Warlord | Spotted Striker 14720 | -5/Warlord | Spotted B-86 Titan 14720 | -5/Warlord | Spotted Executioner 14720 | -5/Warlord | Spotted B-75 Beast 14721 | -5/Warlord | Discovered new exit (range 8) 14725 | -5/Warlord | Identified exit to Proximity Caves 14726 | -5/Warlord | Entered Proximity Caves 15075 | -4/Proximity Caves | Spotted B-86 Titan 15598 | -4/Proximity Caves | Discovered new exit (range 5) 15618 | -4/Proximity Caves | Entered Factory 15618 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 15619 | -4/Factory | Identified System Mapper 15620 | -4/Factory | Loaded intel: 26 terminal locations 15648 | -4/Factory | Identified Exp. Core Analyzer 15715 | -4/Factory | Identified exit to Upper Caves 15915 | -4/Factory | Build established: Hacker-Construct 16045 | -4/Factory | Discovered new exit (range 8) 16049 | -4/Factory | Identified exit to Research 16349 | -4/Factory | Identified Exp. Targeting Computer 16548 | -4/Factory | Entered Upper Caves 16549 | -4/Upper Caves | Encountered a Warlord checkpoint 16786 | -4/Upper Caves | Discovered new exit (range 14) 16791 | -4/Upper Caves | Identified exit to Upper Caves 16867 | -4/Upper Caves | Entered another Upper Caves area 16872 | -4/Upper Caves | Learned location of Quarantine (-3) 16931 | -4/Upper Caves | Learned Research machine intel 16948 | -4/Upper Caves | Spotted B-86 Titan 16977 | -4/Upper Caves | Encountered a Warlord checkpoint 17134 | -4/Upper Caves | Discovered new exit (range 7) 17136 | -4/Upper Caves | Identified exit to Zhirov 17278 | -4/Upper Caves | Entered Zhirov 17278 | -4/Zhirov | Discovered new exit (range 3) 17303 | -4/Zhirov | Found Alien Artifact 17303 | -4/Zhirov | Identified Integrated Reactor 17303 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17314 | -4/Zhirov | Found Alien Artifact 17499 | -4/Zhirov | Identified exit to Proximity Caves 17514 | -4/Zhirov | Entered Proximity Caves 17583 | -3/Proximity Caves | Unaware initiated a cargo recovery operation 17828 | -3/Proximity Caves | Spotted B-86 Titan 18330 | -3/Proximity Caves | Discovered exit to Research (range 17) 18507 | -3/Proximity Caves | Entered Research 18507 | -3/Research | Evolved 2 slots: Utility x2 18508 | -3/Research | Loaded intel: 131 machine locations 18695 | -3/Research | Identified exit to Armory 18695 | -3/Research | Identified exit to Quarantine 18765 | -3/Research | System Mapper fried by hacking feedback 19065 | -3/Research | Build established: Infiltrator-Construct 19065 | -3/Research | Entered Quarantine 19138 | -3/Quarantine | Cryocooling Duct disabled 19153 | -3/Quarantine | Ambient heat levels rising (+20) 19153 | -3/Quarantine | Non-combat units ordered to evacuate 19575 | -3/Quarantine | Discovered new exit (range 20) 19587 | -3/Quarantine | Build established: Hacker-Construct 19594 | -3/Quarantine | Identified exit to Research 19840 | -3/Quarantine | Found Alien Artifact 19840 | -3/Quarantine | Identified Core Reset Matrix 19840 | -3/Quarantine | Identified Transdimensional Reconstructor 19840 | -3/Quarantine | Used Core Reset Matrix 19844 | -3/Quarantine | Detected hypermatrix surge 19844 | -3/Quarantine | Sensed 16 artifacts in vicinity 20067 | -3/Quarantine | Discovered exit to Research (range 13) 20080 | -3/Quarantine | Entered Research 20080 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 20271 | -2/Research | Discovered new exit (range 21) 20303 | -2/Research | Identified exit to Testing 20381 | -2/Research | Entered Testing 20552 | -2/Testing | Found Prototype Device 20552 | -2/Testing | Identified Exp. Hardlight Generator 20573 | -2/Testing | Spotted Striker 20687 | -2/Testing | Found Prototype Launcher 20719 | -2/Testing | Found Prototype Energy Gun 20719 | -2/Testing | Identified Tachyon Dispersion Ray 20737 | -2/Testing | Found Prototype Processor 20737 | -2/Testing | Identified Exp. Target Analyzer 20741 | -2/Testing | Found Prototype Processor 20741 | -2/Testing | Identified Exp. Armor Integrity Analyzer 20771 | -2/Testing | Found Prototype Protection 20813 | -2/Testing | Found Prototype Hackware 20829 | -2/Testing | Identified System Mapper 20875 | -2/Testing | Found Prototype Processor 20875 | -2/Testing | Identified Spectral Analyzer 20942 | -2/Testing | Identified Z-bomb Delivery System 20979 | -2/Testing | Found Prototype Device 20979 | -2/Testing | Identified 2N-1CE's Frost Array 21151 | -2/Testing | Discovered new exit (range 4) 21153 | -2/Testing | Identified exit to Access 21269 | -2/Testing | Spotted Fortress 21326 | -2/Testing | Discovered new exit (range 5) 21328 | -2/Testing | Identified exit to Section 7 21335 | -2/Testing | Entered Section 7 21336 | -2/Section 7 | Sensed 23 artifacts in vicinity 21360 | -2/Section 7 | Spotted S7 Guard 21371 | -2/Section 7 | Spotted S7 Guard 21447 | -2/Section 7 | Found Integrated Thermoelectric Network 21527 | -2/Section 7 | Spotted B-90 Cyclops 21664 | -2/Section 7 | Found Spacefold Activator 21943 | -2/Section 7 | Spotted Executioner 21945 | -2/Section 7 | Destroyed Executioner 21947 | -2/Section 7 | Spotted Executioner 21953 | -2/Section 7 | Destroyed Executioner 21975 | -2/Section 7 | Found Exp. Core Analyzer 22072 | -2/Section 7 | Spotted Striker 22072 | -2/Section 7 | Spotted Striker 22105 | -2/Section 7 | Destroyed Striker 22106 | -2/Section 7 | Destroyed Striker 22156 | -2/Section 7 | Found Sigix Sheargun 22165 | -2/Section 7 | Spotted Striker 22165 | -2/Section 7 | Spotted Striker 22200 | -2/Section 7 | Destroyed Striker 22217 | -2/Section 7 | Destroyed Striker 22232 | -2/Section 7 | Found Sigix Shearcannon 22253 | -2/Section 7 | Found Sigix Sheargun 22353 | -2/Section 7 | Found Exp. Core Analyzer 22473 | -2/Section 7 | Spotted Executioner 22473 | -2/Section 7 | Spotted Executioner 22484 | -2/Section 7 | Destroyed Executioner 22491 | -2/Section 7 | Destroyed Executioner 22626 | -2/Section 7 | Spotted B-99 Colossus 22670 | -2/Section 7 | System corruption reached 10% 22693 | -2/Section 7 | Found LRC Armor 22699 | -2/Section 7 | Found LRC Insulator 22744 | -2/Section 7 | Found Integrated Reactor 22746 | -2/Section 7 | Found Integrated Reactor 22748 | -2/Section 7 | Found Integrated Reactor 22827 | -2/Section 7 | Integrated with Sigix Exoskeleton 22827 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 22830 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22831 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22833 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 22835 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 22838 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22975 | -2/Section 7 | Discovered exit to Access (range 16) 22986 | -2/Section 7 | Entered Access 22986 | -1/Access | Evolved 2 slots: Utility x2 22991 | -1/Access | Emitted hypermatrix ping 22996 | -1/Access | Assembled emerged from beneath the floor 23023 | -1/Access | Assembled emerged from beneath the floor 23128 | -1/Access | Build established: Alien-Sigix 23231 | -1/Access | Assembled emerged from beneath the floor 23249 | -1/Access | Garrison activated, responded to threat 23286 | -1/Access | Assembled emerged from beneath the floor 23305 | -1/Access | Discovered new exit (range 18) 23321 | -1/Access | Spotted Executioner 23321 | -1/Access | Spotted Executioner 23332 | -1/Access | Spotted B-99 Colossus 23332 | -1/Access | Spotted B-99 Colossus 23338 | -1/Access | Entered Command 23343 | -1/Command | Emitted hypermatrix ping 23348 | -1/Command | Assembled emerged from beneath the floor 23371 | -1/Command | Assembled emerged from beneath the floor 23572 | -1/Command | Assembled emerged from beneath the floor 23584 | -1/Command | Disengaged cave seal 23664 | -1/Command | High security lockdown imminent 23709 | -1/Command | Disengaged cave seal 23709 | -1/Command | Assembled emerged from the dark tunnel 23744 | -1/Command | High security lockdown engaged 23772 | -1/Command | Assembled emerged from beneath the floor 23795 | -1/Command | Assembled emerged from beneath the floor 23821 | -1/Command | Spotted Combat Programmer 23840 | -1/Command | Spotted Combat Programmer 23841 | -1/Command | Destroyed Combat Programmer 23853 | -1/Command | Destroyed Combat Programmer 23891 | -1/Command | Spotted M Guard 23898 | -1/Command | Spotted M Guard 23918 | -1/Command | Scanned by Researcher 23918 | -1/Command | Spotted Investigator 23920 | -1/Command | Destroyed Investigator 23922 | -1/Command | Spotted Striker 23923 | -1/Command | Spotted Striker 23928 | -1/Command | Spotted Striker 23934 | -1/Command | Destroyed Striker 23958 | -1/Command | Destroyed 18 combat bots 23959 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 23978 | -1/Command | Destroyed Striker 23978 | -1/Command | Destroyed Striker 24021 | -1/Command | Destroyed M Guard 24039 | -1/Command | Destroyed M Guard 24039 | -1/Command | All MAIN.C guards destroyed 24048 | -1/Command | Found Thermal Barrier 24060 | -1/Command | Destroyed 16 combat bots 24078 | -1/Command | Met MAIN.C 24091 | -1/Command | Spotted Executioner 24117 | -1/Command | Destroyed Executioner 24119 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 24122 | -1/Command | Found Exp. Targeting Computer 24140 | -1/Command | Destroyed 9 combat bots 24198 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 24198 | -1/Command | Destroyed MAIN.C Shell 24198 | -1/Command | Spotted M Shell/Def 24198 | -1/Command | Spotted M Shell/Atk 24198 | -1/Command | Spotted M Shell/Def 24198 | -1/Command | Spotted M Shell/Atk 24198 | -1/Command | Spotted M Shell/Atk 24198 | -1/Command | Spotted M Shell/Def 24198 | -1/Command | Spotted M Shell/Atk 24198 | -1/Command | Spotted M Shell/Def 24200 | -1/Command | MAIN.C activated Command garrisons 24209 | -1/Command | 0b10 Conduit disabled 24227 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 24227 | -1/Command | Core integrity fell below 50% 24230 | -1/Command | Destroyed MAIN.C 24233 | -1/Command | Discovered new exit (range 33) 24233 | -1/Command | Discovered new exit (range 101) 24233 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 24768 | -1/Command | Found Adv. Kinecellerator 24769 | -1/Command | Found Exp. Targeting Computer 24826 | -1/Command | Found Exp. Targeting Computer 24828 | -1/Command | Found Exp. Phase Shifter 24847 | -1/Command | Found Zero-point Reactor 24849 | -1/Command | Found Zero-point Reactor 24909 | -1/Command | Warped through subspace to slip node 24909 | -1/Command | Discovered new exit (range 4) 24925 | -1/Command | Entered Access_0 24926 | -1/Access_0 | Sensed 4 artifacts in vicinity 24927 | -1/Access_0 | Met Architect 24933 | -1/Access_0 | Architect warped through subspace 24936 | -1/Access_0 | Destroyed A8 24957 | -1/Access_0 | Subspace Access Node disabled 24976 | -1/Access_0 | Architect warped through subspace 24980 | -1/Access_0 | Subspace Access Node disabled 24986 | -1/Access_0 | A6 warped into view 25004 | -1/Access_0 | Destroyed A6 25029 | -1/Access_0 | Architect warped through subspace 25061 | -1/Access_0 | Architect warped through subspace 25078 | -1/Access_0 | Destroyed A2 25080 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 25095 | -1/Access_0 | A5 warped into view 25103 | -1/Access_0 | Architect warped through subspace 25110 | -1/Access_0 | Destroyed A5 25128 | -1/Access_0 | Singularity Gate disabled 25138 | -1/Access_0 | Architect warped through subspace 25160 | -1/Access_0 | Destroyed 7 combat bots 25161 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 25176 | -1/Access_0 | Architect warped through subspace 25205 | -1/Access_0 | Subspace Access Node disabled 25223 | -1/Access_0 | Architect warped through subspace 25245 | -1/Access_0 | Architect warped through subspace 25257 | -1/Access_0 | A4 warped into view 25271 | -1/Access_0 | Subspace Access Node disabled 25272 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 20% 25295 | -1/Access_0 | Destroyed Architect 25298 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 25314 | -1/Access_0 | Destroyed A4 25362 | -1/Access_0 | Found Prototype Device 25362 | -1/Access_0 | Identified Desublimator 25420 | -1/Access_0 | Found Prototype Device 25420 | -1/Access_0 | Identified ST Field Compressor 25731 | -1/Access_0 | A3 warped into view 25742 | -1/Access_0 | Destroyed A3 25745 | -1/Access_0 | Found Prototype Ballistic Gun 25745 | -1/Access_0 | Identified A3's Sniper Rifle 25773 | -1/Access_0 | Found Integrated Dissipator 25773 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 26048 | -1/Access_0 | Found Prototype Hackware 26048 | -1/Access_0 | Identified Architect God Chip D 26050 | -1/Access_0 | Found Prototype Hackware 26050 | -1/Access_0 | Identified Architect God Chip A 26053 | -1/Access_0 | Warped through subspace to slip node 26053 | -1/Access_0 | Discovered new exit (range 8) 26054 | -1/Access_0 | Found Architect God Chip A 26108 | *** | Heading to fleet! Last Messages --------------- 26077_ Quantum Shear penetrates Earth. 26078_ The unstable cave ceiling collapses. 26079_ Quantum Shear penetrates Earth. 26080_ The unstable cave ceiling collapses. 26081_ Quantum Shear penetrates Earth. 26082_ The unstable cave ceiling collapses. 26083_ Quantum Shear penetrates Earth. 26085_ The unstable cave ceiling collapses. 26085_ Quantum Shear penetrates Earth. 26086_ The unstable cave ceiling collapses. 26087_ Quantum Shear penetrates Earth. 26088_ The unstable cave ceiling collapses. 26089_ Quantum Shear penetrates Earth. 26091_ The unstable cave ceiling collapses. 26091_ Quantum Shear penetrates Earth. 26101_ The unstable cave ceiling collapses. 26101_ Quantum Shear penetrates Earth. 26103_ The unstable cave ceiling collapses. 26105_ Quantum Shear penetrates Earth. 26106_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????#################################???????? | | ?????????#################################???????? | | ????????###################################??????? | | ????????###################################??????? | | ????????###################################??????? | | ???????####################################??????? | | ???????####################################??????? | | ???????################## ##################?????? | | ???????################# ################??????? | | ???????########## ###### X ### ############??????? | | ??????######## ###### ### ###########?????? | | ??????######### ### ## ###########??????? | | ???????######### # # ############??????? | | ??????######## ############??????? | | ??????######## # #############??????? | | ???????######## # #######??????? | | ??????############ # # ######??????? | | ??????####### #######??????? | | ??????###### ####??????? | | ???????####### # ####???????? | | ???????##### ######???????? | | ???????### #####???????? | | ???????## ;; ##???????? | | ???????### ;; #???????? | | ????????###### # "; # ### ????????? | | ????????####### # # #######????????? | | ????????####### # ############????????? | | ?????????####### # # ###########?????????? | | ??????????######## ### # #########??????????? | | ??????????######## ### ## #########??????????? | | ???????????############ ## # ########???????????? | | ????????????############ ## # #######????????????? | | ?????????????########### #### #####?????????????? | | ???????????????######### ##### ###???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 222 Energy Generation 115 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 9 Corruption Block 15 Armor Coverage 375 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Point Defense Rating 160 Phase Shifting 20 Evasion (%) 89 Targeting Accuracy 24 Target Analysis 8 Core Analysis 11 Armor Integrity Analysis 50 Recoil Reduction 3 Kinecelleration 50 Offensive Hacking 100 Defensive Hacking 100 Item Schematics ----------------- Graviton Cannon | -2/Section 7 | Archive Centrium Heavy Armor Plating | -2/Section 7 | Archive Exp. Thermal Shield | -2/Section 7 | Archive Point Singularity Launcher | -2/Section 7 | Archive Exp. Energy Well | -2/Section 7 | Archive Imp. Energy Mantle | -2/Section 7 | Archive Prc. Matter Filter | -2/Section 7 | Archive Adv. Matter Compressor | -2/Section 7 | Archive Com. Linear Accelerator | -2/Section 7 | Archive Adv. Thermal Defense Suite | -2/Section 7 | Archive Robot Schematics ------------------ A-15 Conveyor | -2/Section 7 | Archive K-01 Serf | -2/Section 7 | Archive R-10 Processor | -2/Section 7 | Archive C-57 Dissector | -2/Section 7 | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Sigix Sheargun Sigix Exoskeleton LRC Armor Integrated Thermoelectric Network LRC Insulator Sigix Shearcannon Spacefold Activator Transdimensional Reconstructor Integrated Dissipator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumPrecisionExtractor Manual? 0 Play Time 03:48:15 Cumulative 1306.4 hours Start 2023.12.13 @ 20:29:40 End 2023.12.14 @ 00:38:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 946 Rogue 906 Adventurer 40 Explorer 0 Win Type 2 Total 157 Types 76/7/49/2/1/4/15/2/1 Lore% 94 Gallery% 97 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c046964a-12a3-48ae-b632-19cfe556ef31