Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.13 @ 16:39:36 Player: jimmyl Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (157) 785 Value Destroyed (4420) 4420 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (156) 156 TOTAL SCORE: 8481 Bonus ------- High Alert Combat Kills 169 Friendly Fire -13 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 75/100 System Corruption 6% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Carbon-fiber Leg Experimental Sensor Array Target Analyzer Ion Cannon Improved Grenade Launcher Rocket Array Heavy Flail Heavy Flail Scythe Scythe Scythe Scythe Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Cooling System Large Storage Unit Improved Sensor Array Improved Terrain Scanner Melee Analysis Suite Improved Melee Analysis Suite Improved Light Armor Plating > --- WEAPON ----------- Maul Heavy Flail > --- INVENTORY -------- Light Nuclear Core Armored Treads Advanced Treads Experimental Sensor Array Target Analyzer Microactuators Hardened Light Armor Plating EM Pulse Cannon Ion Cannon Improved Grenade Launcher Heavy Flail Scythe Scythe Scythe Scythe [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Melee Analysis Suite Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 5 | . . . 2 . . . 1 2 Weapon . | . . . . . . . . . Parts Attached 84 | . 13 5 20 6 . 10 15 15 Power 5 | . . . 2 . . 1 . 2 Engine 4 | . . . 2 . . 1 . 1 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 21 | . 3 1 6 2 . 1 4 4 Treads 12 | . 2 . 2 1 . 1 4 2 Leg . | . . . . . . . . . Wheel 9 | . 1 1 4 1 . . . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | . 3 1 4 2 . 2 4 7 Device 8 | . 1 . 2 . . 1 1 3 Storage 3 | . 1 . 1 . . 1 . . Processor 5 | . . 1 . . . . 1 3 Hackware . | . . . . . . . . . Protection 7 | . 1 . 1 2 . . 2 1 Artifact . | . . . . . . . . . Weapon 35 | . 7 3 8 2 . 6 7 2 Energy Gun 3 | . 1 . 1 . . . 1 . Energy Cannon 7 | . . 1 . 1 . 3 1 1 Ballistic Gun 4 | . 3 . . . . . 1 . Ballistic Cannon 8 | . . 2 5 1 . . . . Launcher 6 | . 3 . 2 . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 7 | . . . . . . 2 4 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 34 | . . 1 8 3 . 2 1 19 Power 5 | . . . 2 . . . . 3 Propulsion 13 | . . . 4 1 . 1 . 7 Utility 12 | . . 1 1 1 . 1 1 7 Weapon 4 | . . . 1 1 . . . 2 Highest Loss Streak 7 | . . 1 4 2 . 2 1 7 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 94 | . 98 98 92 99 77 99 99 88 Engine 10 | . 14 14 9 11 11 11 9 4 Treads 14 | . 15 14 3 11 11 20 26 18 Wheel 9 | . 11 14 18 10 11 1 . . Device 13 | . . . 19 22 22 21 18 16 Storage 11 | . 14 14 11 11 11 11 9 7 Processor 6 | . . 7 8 . . . 9 17 Protection 6 | . 12 5 . 10 11 11 8 4 Energy Gun 5 | . 14 13 2 9 . . . . Energy Cannon 1 | . . . . 1 . 10 . . Ballistic Gun 4 | . 13 13 . . . . . . Ballistic Cannon 5 | . . . 18 10 . . . . Impact Weapon 4 | . . . . . . 10 17 14 Peak Build Rating 41 | . 10 13 24 25 21 27 34 41 Average Rating 20 | . 8 10 18 23 19 25 32 36 On Entrance 17 | 6 6 10 11 23 24 19 25 34 Naked Turns . | . . . . . . . . . Heaviest Build 117 | 14 94 93 117 107 97 109 48 42 Greatest Support 62 | 20 40 10 40 40 10 40 60 62 Greatest Overweight (x) 10 | . 9 9 10 10 9 10 . 10 Average Overweight (x) 4 | . 6 8 5 9 9 2 . . Largest Inventory Capacity 25 | . 25 25 25 25 25 25 15 15 Average Capacity 21 | . 21 25 25 25 25 19 15 15 Most Carried 25 | . 14 21 25 25 24 23 15 15 Average Carried 17 | . 11 16 23 24 24 18 14 12 Final Capacity 25 | 8 25 25 25 25 25 15 15 15 Final Carried 25 | 6 13 21 25 23 24 15 15 12 Class Distribution -------------------- 74% | Mutant 25% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Gladiator | -8/Materials Gladiator | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 2349 | 200 420 156 866 217 . 184 170 136 Remotely . | . . . . . . . . . Salvage Created 5062 | . 668 323 1105 350 . 95 717 1804 Parts 229 | . 44 10 78 16 . 8 25 48 Haulers Intercepted 8 | . . . 4 . . . 2 2 Recyclers Shooed 3 | . 1 . . . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 120 | . 17 12 30 10 . 5 20 26 Melee 22 | . . . . . . . 11 11 Guns 20 | . 5 12 1 2 . . . . Cannons 31 | . . . 23 8 . . . . AOE 24 | . 12 . 6 . . 5 . 1 Classes Destroyed 16 | . 5 2 4 1 . 1 . 3 Worker 8 | . . 1 1 1 . 1 1 3 Builder 1 | . . . 1 . . . . . Hauler 8 | . . . 4 . . . 2 2 Recycler 13 | . 3 . 2 1 . . 1 6 Mechanic 1 | . . . . . . . . 1 Operator 4 | . 1 . 1 . . . . 2 Watcher 9 | . 3 . 4 . . . 1 1 Swarmer 29 | . 6 . 9 . . 3 11 . Grunt 58 | . 11 5 13 8 . . 5 16 Brawler 2 | . . . 1 1 . . . . Duelist 1 | . . . . 1 . . . . Sentry 12 | . . . 7 . . . 3 2 Specialist 1 | . . . . . . . . 1 Hunter 7 | . . . . . . 2 1 4 Programmer 3 | . . . . . . . . 3 Assembled 7 | . . 7 . . . . . . Best Kill Streak 11 | . 6 5 5 3 . 4 8 11 Combat Bots Only 7 | . 5 5 4 3 . 4 7 5 Max Kills in Single Turn 4 | . 4 1 3 1 . 2 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 . 2 . . 2 . 1 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 605 | . 35 35 101 50 . 17 90 277 Missed 187 | . 13 10 32 9 . 4 21 98 Damage Taken 6085 | . 308 340 1003 623 . 143 791 2877 Core 1348 | . 84 38 168 131 . 7 210 710 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 135 | . . . . . . . 135 . Core Remaining (%) 58 | 100 . 51 . . . 23 61 . Volleys Fired 215 | . 43 32 91 31 . 10 5 3 Largest 2 | . 2 2 2 2 . 2 1 1 Hottest 123 | . 60 65 104 104 . 123 63 63 Shots Fired 389 | . 77 60 175 53 . 16 5 3 Gun 167 | . 68 60 12 27 . . . . Cannon 203 | . . . 157 26 . 12 5 3 Launcher 19 | . 9 . 6 . . 4 . . Special . | . . . . . . . . . Kinetic 248 | . 34 32 157 25 . . . . Thermal 46 | . . . 12 28 . 6 . . Explosive 19 | . 9 . 6 . . 4 . . Electromagnetic 76 | . 34 28 . . . 6 5 3 Robot Hit Streak 17 | . 6 12 17 12 . 4 5 3 Robot Miss Streak 8 | . 7 4 8 5 . 2 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 364 | . 40 44 101 44 . 9 44 82 Core Hits 202 | . 35 27 57 48 . 10 9 16 Critical Kills 7 | . . . . . . . 2 5 Critical Parts Destroyed 28 | . . . . . . . 12 16 Critical Strikes 41 | . 1 . 3 . . . 15 22 Blast 3 | . . . 3 . . . . . Corrupt 1 | . 1 . . . . . . . Smash 37 | . . . . . . . 15 22 Melee Attacks 153 | . . . . . . . 56 97 Impact 153 | . . . . . . . 56 97 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 24 | . . . . . . . 6 18 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 23 | . . . . . . . 10 13 Damage Inflicted 12510 | . 1639 620 2472 812 . 532 1881 4554 Guns 1666 | . 496 595 142 433 . . . . Cannons 2453 | . . . 1744 379 . 170 105 55 Explosions 2224 | . 1143 20 586 . . 362 . 113 Melee 6160 | . . . . . . . 1776 4384 Ramming 7 | . . 5 . . . . . 2 Kinetic 2562 | . 213 250 1744 355 . . . . Thermal 899 | . 74 20 142 457 . 206 . . Explosive 2015 | . 1069 . 586 . . 247 . 113 Electromagnetic 867 | . 283 345 . . . 79 105 55 Impact 6160 | . . . . . . . 1776 4384 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . 6 11 11 11 . 6 Average Corruption 6 | . . . 6 7 11 11 . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 101 | . . . 16 32 11 22 . 20 Message Errors 23 | . . . 3 4 3 5 . 8 Matter Fused 22 | . . . 4 8 3 4 . 3 Heat Flow Errors 13 | . . . 3 4 . 4 . 2 Energy Discharges 11 | . . . 1 3 2 3 . 2 Parts Fused 3 | . . . 1 1 . 1 . . Data Loss (minor) 17 | . . . 2 6 2 4 . 3 Data Loss (major) 9 | . . . . 5 1 1 . 2 Misfires 1 | . . . . 1 . . . . Weapon Failures 2 | . . . 2 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 2495 | . 63 . 60 . . 28 682 1662 Projectiles 2 | . . . 2 . . . . . Explosions 166 | . 63 . 58 . . 28 . 17 Melee 2327 | . . . . . . . 682 1645 Knockbacks 31 | . . . 8 2 . . 6 15 Impact 21 | . . . . . . . 6 15 Kinetic 10 | . . . 8 2 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 401 | . 79 2 55 . . 40 . 225 Shots 10 | . 2 . 3 . . 1 . 4 Rammed 3 | . . 1 . . . . . 2 Targets Rammed 3 | . . 1 . . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 227 | . 51 138 159 153 . 178 . 227 Average Temperature 35 | . 15 35 37 47 . 87 . 92 Received Heat Transfer 1743 | . 87 189 372 246 . . 261 588 Effects 1 | . . . . . . . . 1 Interference 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 31 | . . . . . . . 12 19 Combat Hostiles 23 | . . . . . . . 9 14 Parts Fried 37 | . 3 . . . . . 14 20 Impact Corruptions 75 | . . . . . . . 22 53 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . Heat Transferred 1195 | . 100 50 180 567 . 298 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 2 1 . . . 2 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 637 | . 220 107 531 354 . 172 355 637 Initial 207 | . . 52 . 207 . . . 143 Average 208 | . 112 30 342 208 . 95 183 322 Maximum Alert Level 2 | . 1 . 2 1 . . 1 2 Low Security (%) 53 | . 82 100 13 58 . 100 60 14 Level 1 33 | . 17 . 50 41 . . 39 54 Level 2 13 | . . . 36 . . . . 30 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 4 1 3 . . . 2 8 Investigation 8 | . 3 1 2 . . . 1 1 Extermination 1 | . . . . . . . . 1 Reinforcement 9 | . 1 . 1 . . . 1 6 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 10 | . . 1 2 . . . 2 5 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 179 | . 25 16 47 10 . 5 27 49 Peak Tracking Total 9 | . 5 2 6 3 . 3 4 9 Tactical Retreats 8 | . . 1 2 . . . 3 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 3 | . 2 . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 11 | . 1 . 4 . . . . 6 Max in Single Turn 5 | . 1 . 1 . . . . 5 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 13 | . 2 2 1 1 . . 3 4 Terminals 8 | . 2 1 . 1 . . 1 3 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 1 | . . . . . . . . 1 Total Hacks 30 | . 5 3 3 1 . . 10 8 Successful 14 | . 2 1 . 1 . . 7 3 Failed 16 | . 3 2 3 . . . 3 5 Catastrophic 4 | . 2 . 1 . . . . 1 Database Lockouts . | . . . . . . . . . Manual 11 | . 5 2 . 2 . . 2 . Terminals 16 | . 5 2 . 1 . . 2 6 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units 3 | . . . 3 . . . . . Scanalyzers 6 | . . . . . . . 6 . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 7 | . 2 1 . 1 . . . 3 Robot Analysis 2 | . 1 . . 1 . . . . Open Door 1 | . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . 1 Locate Traps 1 | . . . . . . . . 1 Hauler Manifests 2 | . 1 . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . . . . . . 5 . Insert Component 2 | . . . . . . . 2 . Analyze 3 | . . . . . . . 3 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 2 1 1 1 . . 2 3 Full Trace Events 3 | . 1 . 1 . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 38 | . . . . . . . 38 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 . . . . Highest-Rated Group 31 | . . . . 31 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 2 | . 1 . . 1 . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 9711 | . 1771 1215 2262 953 270 605 1087 1548 Spaces Moved 4320 | 1 803 516 1159 357 126 206 470 682 Core 13 | . . . . . . . . 13 Treads 1444 | . 150 . 3 20 . 185 470 616 Legs 71 | 1 70 . . . . . . . Wheels 2792 | . 583 516 1156 337 126 21 . 53 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 100 | 120 120 200 130 215 215 170 170 100 Average Speed 189 | 120 196 206 162 235 215 270 170 176 Slowest Speed 550 | 120 215 215 490 330 215 330 170 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 58 | 2 99 88 94 54 49 60 57 20 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 3 | . . 1 . . . 2 . . Spaces Dug 1 | . . . . . . . . 1 Terrain Destroyed 253 | . 78 2 51 2 . 59 . 61 Melee 1 | . . . . . . . . 1 Projectile 9 | . . . 6 2 . 1 . . AOE 243 | . 78 2 45 . . 58 . 60 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 5223 | . 921 603 1368 418 127 241 664 881 Wait 376 | . 41 37 66 22 . . 118 92 Move 4312 | . 802 515 1158 356 125 205 469 682 Hop . | . . . . . . . . . Pick Up 65 | . 13 10 19 2 . 8 8 5 Fast Attach 23 | . 2 2 8 2 . . 4 5 Attach 34 | . 4 2 7 3 . 7 3 8 Detach 5 | . 1 . 1 . 1 2 . . Swap 27 | . 7 1 5 1 . 3 8 2 Drop 42 | . 8 3 13 1 1 6 8 2 Fire 215 | . 43 32 91 31 . 10 5 3 Melee 121 | . . . . . . . 41 80 Ram 3 | . . 1 . . . . . 2 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 549 | -10/Materials | Discovered new exit (range 13) 594 | -10/Materials | Discovered new exit (range 9) 989 | -10/Materials | Discovered new exit (range 14) 1161 | -10/Materials | Discovered new exit (range 15) 1772 | -10/Materials | Entered Mines 1924 | -10/Mines | Learned location of 1 exit from Materials 1960 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1969 | -10/Mines | Found Prototype Device 2243 | -10/Mines | Assembled infested the area 2611 | -10/Mines | Learned location of Storage (-7) 2755 | -10/Mines | Discovered new exit (range 8) 2877 | -10/Mines | Discovered new exit (range 13) 2886 | -10/Mines | Met a Derelict shopkeep closing up shop 2987 | -10/Mines | Entered Materials 2987 | -9/Materials | Evolved 2 slots: Utility x2 2988 | -9/Materials | Identified exit to Materials 3185 | -9/Materials | Lost 3 parts (1p2n) 3266 | -9/Materials | Discovered exit to Materials (range 16) 4315 | -9/Materials | Discovered exit to Materials (range 10) 4681 | -9/Materials | Lost 4 parts (1p1n1u1w) 5073 | -9/Materials | Discovered new exit (range 13) 5249 | -9/Materials | Entered Mines 5256 | -9/Mines | Core integrity fell below 50% 5767 | -9/Mines | Received a Mining Laser from a helpful Derelict 5900 | -9/Mines | System corruption reached 10% 6191 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6191 | -9/Mines | Discovered new exit (range 5) 6202 | -9/Mines | Entered Exiles 6255 | -9/Exiles | Met 8R-AWN 6294 | -9/Exiles | Met EX-HEX 6378 | -9/Exiles | Met EX-DEC 6453 | -9/Exiles | Discovered new exit (range 10) 6472 | -9/Exiles | Entered Mines 7022 | -8/Mines | Discovered exit to Materials (range 5) 7077 | -8/Mines | Entered Materials 7077 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7426 | -8/Materials | Destroyed 7 combat bots 7609 | -8/Materials | Build established: Gladiator 7707 | -8/Materials | Repaired Arm. Treads 8149 | -8/Materials | Discovered new exit (range 10) 8164 | -8/Materials | Entered Factory 8164 | -7/Factory | Evolved 2 slots: Utility x2 9144 | -7/Factory | Cargo convoy interrupted 9267 | -7/Factory | Lost 7 parts (1p2n4u) 9477 | -7/Factory | Found Prototype Launcher 9559 | -7/Factory | Core integrity fell below 50% 9583 | -7/Factory | Lost 3 parts (1p1n1u) 9701 | -7/Factory | Core integrity fell below 20% 9712 | -7/Factory | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- 09665_ R-06 Scavenger collects Sml. Storage Unit. 09691_ Acquired Com. Wheel. 09694_ Slug penetrates Wall. 09694_ Knocked back. 09696_ EM Pulse Cannon destroyed. 09696_ Microactuators destroyed. 09699_ 9MIPBXGUS/MVTPFI/K%VRC3F, 6 09700_ Com. Wheel destroyed. 09700_ Microactuators destroyed. 09700_ Critical hit (Blast). 09702_ Slammed into X-57 Shotgunner. 09702_ Destabilizing: System corrupted (+2). 09703_ Slammed into X-57 Shotgunner. 09703_ Destabilizing: System interference. 09703_ Imp. Melee Analysis Suite temporarily disabled. 09704_ U-05 Engineer builds a Wall. 09706_ Com. Wheel destroyed. 09706_ U-05 Engineer builds a Wall. 09710_ Hvy. Flail destroyed. 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""" """ | | ??????? @ w !! """ "T" | | ??????????# k ux %w """ | | ????????????##+############x#### "" | | ?????????????????????# % u # "" | | ?????????????????????# % % k# | | ?????????????????????# = u | | ?????????????????????# u# ! | | ????????????? ??????#" % % # | | ????????????? ????#" # % ###### | | ???????????? ### H # #### ###????? | | ???????????? ## # #??# #??????? | | ?????????????## ################ #??#+######## | | ??????????? # % % / #??# | | ??????????? ! # %% # #??#"" | | ??????????? # # #??#"T """"" | | ??????????? # %# #??#"" """"" | | ???????????? # # #??# """"? | | ???????????? # #??# """"? | | ????????????? # ! # #??# ? | | ????????????? # #??# " ? | | ????????????? # #??# ? | | ?????????????? ################ #??? ? | | ??????????????### #?# #?????? ? ? | | ????????????????###### ?# #??????? ? ? | | ?????????????????????# """?# #???????##??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Melee Speed Boost 40 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 11 Recoil Reduction 3 Item Schematics ----------------- Scythe | -8/Materials | Scanalyzed Hvy. Flail | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumMinesnifferChainsaw Manual? 0 Play Time 00:51:24 Cumulative 157.8 hours Start 2024.11.13 @ 15:42:50 End 2024.11.13 @ 16:39:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 262 Rogue 261 Adventurer 1 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 74 Gallery% 71 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c6a7c9a2-d1df-403b-97c3-6a079c12bbd4