Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.31 @ 23:16:09

Player: matleouf

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (111)     555
Value Destroyed (3221)     3221
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (298)                298
              TOTAL SCORE: 6214

 Bonus
-------
High Alert Combat Kills    98
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (9)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
           Visual Processing Unit
>          --- WEAPON (3) -------
           Mace
>          --- INVENTORY (15) ---
           Terrain Scanner
     Heavy EM Pulse Gun
           Particle Gun
           Field Laser
  Advanced Beam Rifle
  Improved Assault Rifle
           Rocket Launcher
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
    Medium Matter Pod
           Visual Processing Unit
           Targeting Computer
>          --- WEAPON -----------
  Advanced Beam Rifle
           Greatsword
>          --- INVENTORY --------
           Terrain Scanner
     Heavy EM Pulse Gun
           Particle Gun
           Field Laser
           Datajack
  Improved Datajack
           Mace
[Rating: 29]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Shotgun
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Mace
  Slashing Weapon          Greatsword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             80   | 5   21  14  16  12  12  
  Power                    14   | 1   2   3   2   4   2   
    Engine                 13   | 1   2   3   2   3   2   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   6   2   2   2   2   
    Treads                 6    | .   .   2   2   2   .   
    Leg                    5    | .   3   .   .   .   2   
    Wheel                  5    | 2   3   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  17   | .   7   3   5   1   1   
    Device                 2    | .   .   1   1   .   .   
    Storage                10   | .   6   1   2   1   .   
    Processor              4    | .   1   1   1   .   1   
    Hackware               1    | .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   33   | 2   6   6   7   5   7   
    Energy Gun             12   | 2   2   1   4   2   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | .   1   1   2   2   1   
    Ballistic Cannon       1    | .   1   .   .   .   .   
    Launcher               7    | .   1   2   1   1   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   4    | .   1   2   .   .   1   
  Unidentified Prototypes  3    | .   .   .   2   .   1   
Parts Lost                 30   | .   3   1   3   8   15  
  Power                    11   | .   1   1   2   3   4   
  Propulsion               6    | .   1   .   .   1   4   
  Utility                  4    | .   .   .   .   1   3   
  Weapon                   9    | .   1   .   1   3   4   
  Highest Loss Streak      8    | .   2   1   1   4   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   97  91  96  97  93  
  Engine                   14   | .   13  14  17  14  11  
  Core                     1    | .   .   .   .   3   5   
  Treads                   8    | .   .   7   17  17  10  
  Leg                      10   | .   19  14  .   .   6   
  Wheel                    2    | .   8   .   .   .   .   
  Device                   4    | .   .   7   10  1   .   
  Storage                  12   | .   13  10  8   15  17  
  Processor                8    | .   12  3   9   9   11  
  Hackware                 2    | .   .   .   5   9   5   
  Energy Gun               11   | .   16  10  7   15  8   
  Ballistic Gun            5    | .   .   4   12  6   6   
  Ballistic Cannon         2    | .   8   .   .   .   .   
  Launcher                 5    | .   .   11  7   3   .   
  Special Melee Weapon     3    | .   3   6   .   .   4   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             43   | 7   27  40  43  40  43  
  Greatest Support         49   | 20  20  46  49  49  40  
  Greatest Overweight (x)  7    | .   6   2   4   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 25   | 5   15  15  25  15  15  
  Average Capacity         12   | 5   9   11  14  15  15  
  Most Carried             15   | 2   7   10  15  15  13  
  Average Carried          7    | .   4   7   11  10  9   
  Final Capacity           15   | 5   10  15  15  15  15  
  Final Carried            15   | .   6   9   15  8   8   

 Class Distribution 
--------------------
 32% | Scavenger-Mutant
 27% | Mutant
 16% | Scavenger-Skirmisher
 13% | Scavenger-Gunner
 10% | Hacker-Skirmisher

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
               Mutant | -9/Materials
    Hacker-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
     Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Gar Mat 
Matter Collected           2007 | 250 328 575 505 216 133 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            3301 | 33  473 614 901 395 885 
  Parts                    216  | .   30  51  54  24  57  
Haulers Intercepted        2    | .   .   .   1   .   1   
Recyclers Shooed           3    | .   .   1   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  79   | 1   13  20  17  19  9   
  Guns                     43   | 1   10  7   12  6   7   
  Cannons                  3    | .   3   .   .   .   .   
  AOE                      33   | .   .   13  5   13  2   
Classes Destroyed          11   | 1   2   5   3   .   .   
  Worker                   3    | .   .   1   .   .   2   
  Builder                  6    | .   .   1   1   .   4   
  Hauler                   2    | .   .   .   1   .   1   
  Recycler                 5    | .   .   1   .   .   4   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  15   | .   3   5   4   .   3   
  Swarmer                  18   | .   3   4   .   11  .   
  Grunt                    43   | 1   10  10  12  6   4   
  Brawler                  2    | .   .   .   2   .   .   
  Sentry                   12   | .   .   6   2   1   3   
  Hunter                   4    | .   .   .   1   1   2   
Best Kill Streak           12   | 1   7   5   3   12  7   
  Combat Bots Only         12   | 1   7   4   3   12  2   
Max Kills in Single Turn   3    | 1   2   3   2   3   3   
  Gunslinging              1    | .   1   1   .   .   .   
  Exploded                 3    | .   .   2   2   3   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Hostile Shots Fired        503  | 4    101  67   87   74   170  
  Missed                   143  | 1    26   20   26   24   46   
Damage Taken               4158 | 24   636  472  750  495  1781 
  Core                     848  | .    185  109  98   65   391  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   1170 | 8    204  137  215  150  456  
  Regen/Repaired (Parts)   84   | .    44   40   .    .    .    
Core Remaining (%)         66   | 100  26   72   .    .    .    
Volleys Fired              241  | 3    36   63   55   31   53   
  Largest                  3    | 2    2    2    3    3    2    
  Hottest                  146  | 90   115  98   106  146  81   
Shots Fired                390  | 6    71   76   102  53   82   
  Gun                      316  | 6    52   42   96   45   75   
  Cannon                   19   | .    19   .    .    .    .    
  Launcher                 55   | .    .    34   6    8    7    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  168  | .    28   12   67   20   41   
  Thermal                  158  | 3    37   30   29   25   34   
  Explosive                55   | .    .    34   6    8    7    
  Electromagnetic          9    | 3    6    .    .    .    .    
  Robot Hit Streak         29   | 3    21   13   15   29   16   
  Robot Miss Streak        3    | 1    2    3    2    1    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        8    | .    4    1    2    .    1    
    Max Gunslinging Chain  1    | .    1    1    1    .    1    
Shots Hit Robots           305  | 4    59   56   79   44   63   
  Core Hits                207  | 2    27   49   53   29   47   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         11   | 1    4    .    2    4    .    
    Burn                   9    | 1    2    .    2    4    .    
    Blast                  2    | .    2    .    .    .    .    
Melee Attacks              19   | .    8    4    .    .    7    
  Impact                   2    | .    .    .    .    .    2    
  Slashing                 2    | .    .    .    .    .    2    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            14   | .    8    2    .    .    4    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7924 | 50   725  1931 1786 1419 2013 
  Guns                     3512 | 50   496  419  1202 539  806  
  Cannons                  229  | .    229  .    .    .    .    
  Explosions               3979 | .    .    1512 584  880  1003 
  Melee                    204  | .    .    .    .    .    204  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1678 | .    296  142  882  112  246  
  Thermal                  1995 | 37   374  277  320  427  560  
  Explosive                3979 | .    .    1512 584  880  1003 
  Electromagnetic          68   | 13   55   .    .    .    .    
  Impact                   63   | .    .    .    .    .    63   
  Slashing                 141  | .    .    .    .    .    141  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    7    
  Average Corruption       7    | .    .    .    .    .    7    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    11   
    Message Errors         3    | .    .    .    .    .    3    
    Matter Fused           2    | .    .    .    .    .    2    
    Heat Flow Errors       2    | .    .    .    .    .    2    
    Energy Discharges      2    | .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            122  | .    .    38   .    28   56   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               122  | .    .    38   .    28   56   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 3    | .    3    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  3    | .    3    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      35   | .    .    .    .    16   19   
  Shots                    2    | .    .    .    .    1    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        395  | 108  338  120  331  353  395  
  Average Temperature      102  | 57   135  36   118  113  95   
  Received Heat Transfer   2220 | 18   342  222  477  162  999  
  Effects                  7    | .    5    .    .    .    2    
    Shutdowns              1    | .    .    .    .    .    1    
    Energy Bleed           1    | .    1    .    .    .    .    
    Interference           2    | .    2    .    .    .    .    
    Matter Decay           1    | .    1    .    .    .    .    
    Short Circuit          2    | .    1    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             7    | 1    3    .    .    3    .    
  Heat Transferred         4973 | 185  1147 703  888  1014 1036 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Peak Influence             519  | 20  205 397 431 519 371 
  Initial                  217  | .   11  .   87  131 217 
  Average                  188  | 3   43  157 309 376 244 
Maximum Alert Level        2    | .   1   1   2   2   1   
  Low Security (%)         54   | 100 99  66  14  22  16  
  Level 1                  35   | .   .   33  59  19  83  
  Level 2                  10   | .   .   .   25  58  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   3   2   1   .   1   
  Investigation            4    | .   3   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   2   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Distress Signals           4    | .   .   3   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              118  | 1   18  32  24  20  23  
  Peak Tracking Total      9    | 1   7   5   6   9   6   
  Tactical Retreats        1    | .   .   1   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Traps Triggered            4    | .   3   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         7    | .   7   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 2    | .   2   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar Mat 
Machines Disabled          3    | .   .   3   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Machines Accessed          22   | .   8   9   4   .   1   
  Terminals                15   | .   6   6   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   .   
  Recycling Units          3    | .   1   1   .   .   1   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                56   | .   18  27  7   .   4   
  Successful               44   | .   14  23  4   .   3   
  Failed                   11   | .   4   3   3   .   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                34   | .   14  14  6   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          6    | .   3   3   .   .   .   
  Recycling Units          10   | .   1   5   .   .   4   
  Scanalyzers              5    | .   .   5   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             26   | .   12  11  3   .   .   
  Record                   13   | .   4   7   2   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   
  Emergency Access Points  2    | .   1   1   .   .   .   
  Alert Level              3    | .   2   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   
  Maintenance Status       3    | .   2   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   2   .   .   .   
  Scan Component           2    | .   1   1   .   .   .   
  Repair                   2    | .   1   1   .   .   .   
Recycling Unit Hacks       8    | .   .   5   .   .   3   
  Recycle Component        2    | .   .   1   .   .   1   
  Process                  1    | .   .   .   .   .   1   
  Report Inventory         3    | .   .   2   .   .   1   
  Retrieve Components      2    | .   .   2   .   .   .   
Scanalyzer                 5    | .   .   5   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   
  Analyze                  3    | .   .   3   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         14   | .   6   6   1   .   1   
  Full Trace Events        4    | .   2   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   1   1   .   .   .   
  Time                     58   | .   26  32  .   .   .   
Parts Recycled             2    | .   .   1   .   .   1   
  Recycled Matter          213  | .   .   .   .   .   213 
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     2    | .   .   2   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              6    | .   2   3   .   .   1   
  Non-combat               6    | .   2   3   .   .   1   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        7    | .   3   3   .   .   1   
  parse_system             3    | .   1   1   .   .   1   
  no_distress              3    | .   2   1   .   .   .   
  find_station             1    | .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Turns Passed               5361 | 80   1335 1670 835  580  861  
Spaces Moved               3126 | 85   961  1055 390  302  333  
  Core                     48   | 32   1    3    8    .    4    
  Treads                   1213 | .    .    328  382  302  201  
  Legs                     1416 | .    564  724  .    .    128  
  Wheels                   449  | 53   396  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   120  160  160  160  
  Average Speed            144  | 68   119  141  163  160  208  
  Slowest Speed            400  | 80   350  190  250  240  400  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    
Exploration Rate (%)       44   | 6    97   71   32   33   29   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          322  | .    .    171  54   34   63   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      322  | .    .    171  54   34   63   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Total                      3615 | 101  1085 1160 498  351  420  
  Wait                     21   | .    16   .    3    .    2    
  Move                     3121 | 84   960  1054 389  301  333  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  76   | 7    19   15   24   3    8    
  Fast Attach              4    | .    .    2    2    .    .    
  Attach                   74   | 5    19   12   14   12   12   
  Detach                   30   | .    11   7    5    2    5    
  Swap                     2    | .    2    .    .    .    .    
  Drop                     20   | 2    7    3    6    2    .    
  Fire                     241  | 3    36   63   55   31   53   
  Melee                    19   | .    8    4    .    .    7    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     7    | .    7    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-8/Materials
-8/Garrison
-8/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   56 | -11/Scrapyard | Discovered new exit (range 8)
   81 | -11/Scrapyard | Entered Materials
   81 | -10/Materials | Discovered new exit (range 16)
  216 | -10/Materials | Discovered new exit (range 16)
  237 | -10/Materials | Discovered new exit (range 16)
  318 | -10/Materials | Build established: Mutant
  406 | -10/Materials | Discovered new exit (range 13)
  494 | -10/Materials | Destroyed 7 combat bots
  648 | -10/Materials | Discovered new exit (range 16)
  773 | -10/Materials | Core integrity fell below 50%
  780 | -10/Materials | Build established: Scavenger-Mutant
  992 | -10/Materials | Identified exit to Materials
 1345 | -10/Materials | Repaired Lgt. Cannon?
 1416 | -10/Materials | Entered another Materials area
 1416 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1699 | -9/Materials  | Repaired Particle Gun?
 1758 | -9/Materials  | Build established: Mutant
 1945 | -9/Materials  | Discovered new exit (range 11)
 2120 | -9/Materials  | Central database locked down
 2283 | -9/Materials  | Discovered new exit (range 12)
 2563 | -9/Materials  | Discovered new exit (range 5)
 2713 | -9/Materials  | Build established: Scavenger-Gunner
 3010 | -9/Materials  | Discovered new exit (range 8)
 3086 | -9/Materials  | Entered another Materials area
 3086 | -8/Materials  | Evolved 2 slots: Utility x2
 3374 | -8/Materials  | Build established: Scavenger-Skirmisher
 3731 | -8/Materials  | Build established: Hacker-Skirmisher
 3910 | -8/Materials  | Identified exit to Garrison
 3921 | -8/Materials  | Entered Garrison
 4040 | -8/Garrison   | Triggered checkpoint
 4083 | -8/Garrison   | Lost 4 parts (1p1u2w)
 4084 | -8/Garrison   | Destroyed 12 combat bots
 4122 | -8/Garrison   | Triggered checkpoint
 4177 | -8/Garrison   | Lost 3 parts (1p1n1w)
 4238 | -8/Garrison   | Triggered checkpoint
 4308 | -8/Garrison   | Discovered new exit (range 13)
 4398 | -8/Garrison   | Triggered checkpoint
 4441 | -8/Garrison   | Build established: Scavenger-Skirmisher
 4501 | -8/Garrison   | Entered Materials
 4855 | -8/Materials  | Build established: Scavenger-Mutant
 5051 | -8/Materials  | Crushed by falling debris
 5082 | -8/Materials  | Lost 7 parts (2p2n1u2w)
 5203 | -8/Materials  | Core integrity fell below 50%
 5273 | -8/Materials  | Discovered new exit (range 15)
 5347 | -8/Materials  | Core integrity fell below 20%
 5362 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
R-06 Scavenger collects Heat Sink.
U-05 Engineer lays Concrete.
Destroyed Terrain Scanner.
U-05 Engineer destroyed.
Imp. Deuterium Engine destroyed.
Critical hit (Burn: +37).
Med. Matter Pod destroyed.
Titanium Leg destroyed.
The unstable cave ceiling collapses.
G-47 Trooper destroyed.
U-05 Engineer lays Concrete.
Mni. Grenade Launcher destroyed.
U-05 Engineer lays Concrete. <x6>
Material Compactor disabled.
U-05 Engineer lays Concrete. <x3>
[Achievement: First Step to Greatness]
The achievement interface (ESC then open Records) offers an effective way
  to explore all of your earned achievements as well as seek out new goals
  for future runs.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????# #?????????????????? |
| ??????????????#??????????????# #?????????????????? |
| ??????????????# ?????????????# #?????????????????? |
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| ??????????????#   ???????????# #?????????????????? |
| ??????????????#   ############ #?????????????????? |
| ??????????????#                #?#########???????? |
| ?????????????##                #?#       #???????? |
| ?????????#####                 ### """ ""#???????? |
| ?????????                        # """ Y"#???????? |
| ????????                         + """ ""#???????? |
| ????????                         #       #???????? |
| ????????             =%! ! #######       #???????? |
| ????????????####+#####= =%  #????#       #???????? |
| ????????????? ?   ?      =  #????#    ]  #???????? |
| ????????????#     """ #g%   #????#       #???????? |
| ?????????????     ""?   =   #????# !     #???????? |
| ??????????????    """#      #????#[!*    #???????? |
| ????????????????     #  g   #????##%######???????? |
| ???????????????????""       #?????###????????????? |
| ?????????????????????#  %  #?????????????????????? |
| ?????????????????????#   m#??????????????????????? |
| ?????????????????????##   #??????????????????????? |
| ??????????????????????# g!##?????????????????????? |
| ??????????????????????# %*[##????????????????????? |
| ?????????????????????## *@%[######???????????????? |
| ?????????????????????#   u[[              ???????? |
| ?????????????????????#  %<!!   w          ???????? |
| ?????????????????????#    %=              ???????? |
| ?????????????????????#    ! ##############???????? |
| ?????????????????????#      #????????????????????? |
| ?????????????????????  #     ????????????????????? |
| ????????????????????   #   # "???????????????????? |
| ???????????????????    #   + T ??????????????????? |
| ???????????????????"   #   # "  ?????????????????? |
| ??????????????????"""" +   #     ????????????????? |
| ??????????????????"""" #   #?   ! ???????????????? |
| ??????????????????"""" ### #?######??????????????? |
| ?????????????????????  ??? #?????????????????????? |
| ?????????????????????  ??? #?????????????????????? |
| ?????????????????????#???? #?????????????????????? |
| ?????????????????????????? #?????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          21
Energy Capacity            415
Matter Stores              400
Matter Capacity            400
Sight Range                18
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    6
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2
Salvage Targeting          1
Offensive Hacking          20

 Item Schematics 
-----------------
 Imp. Grenade Launcher | -9/Materials | Scanalyzed
                 Wheel | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Crack Shot
First Step to Greatness
Librarian
Loot Pinata
One Hack Too Far
Part-time Mechanic
Remodeling
Risk Taker
Uninvited Guest
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              DefenseMappingExtractor
  Manual?         0
Play Time         02:40:03
  Cumulative      2.6 hours
  Start           2024.03.25 @ 22:05:40
  End             2024.03.31 @ 23:16:09
Sessions          11
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          4
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8175285b-b2fd-4e48-87b7-7e8b9bd9c407