Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.31 @ 23:16:09 Player: matleouf Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (111) 555 Value Destroyed (3221) 3221 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (298) 298 TOTAL SCORE: 6214 Bonus ------- High Alert Combat Kills 98 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (3) ------- Mace > --- INVENTORY (15) --- Terrain Scanner Heavy EM Pulse Gun Particle Gun Field Laser Advanced Beam Rifle Improved Assault Rifle Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Visual Processing Unit Targeting Computer > --- WEAPON ----------- Advanced Beam Rifle Greatsword > --- INVENTORY -------- Terrain Scanner Heavy EM Pulse Gun Particle Gun Field Laser Datajack Improved Datajack Mace [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Mace Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon 1 | . . 1 . . . Parts Attached 80 | 5 21 14 16 12 12 Power 14 | 1 2 3 2 4 2 Engine 13 | 1 2 3 2 3 2 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 16 | 2 6 2 2 2 2 Treads 6 | . . 2 2 2 . Leg 5 | . 3 . . . 2 Wheel 5 | 2 3 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | . 7 3 5 1 1 Device 2 | . . 1 1 . . Storage 10 | . 6 1 2 1 . Processor 4 | . 1 1 1 . 1 Hackware 1 | . . . 1 . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 33 | 2 6 6 7 5 7 Energy Gun 12 | 2 2 1 4 2 1 Energy Cannon . | . . . . . . Ballistic Gun 7 | . 1 1 2 2 1 Ballistic Cannon 1 | . 1 . . . . Launcher 7 | . 1 2 1 1 2 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 4 | . 1 2 . . 1 Unidentified Prototypes 3 | . . . 2 . 1 Parts Lost 30 | . 3 1 3 8 15 Power 11 | . 1 1 2 3 4 Propulsion 6 | . 1 . . 1 4 Utility 4 | . . . . 1 3 Weapon 9 | . 1 . 1 3 4 Highest Loss Streak 8 | . 2 1 1 4 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 97 91 96 97 93 Engine 14 | . 13 14 17 14 11 Core 1 | . . . . 3 5 Treads 8 | . . 7 17 17 10 Leg 10 | . 19 14 . . 6 Wheel 2 | . 8 . . . . Device 4 | . . 7 10 1 . Storage 12 | . 13 10 8 15 17 Processor 8 | . 12 3 9 9 11 Hackware 2 | . . . 5 9 5 Energy Gun 11 | . 16 10 7 15 8 Ballistic Gun 5 | . . 4 12 6 6 Ballistic Cannon 2 | . 8 . . . . Launcher 5 | . . 11 7 3 . Special Melee Weapon 3 | . 3 6 . . 4 Naked Turns . | . . . . . . Heaviest Build 43 | 7 27 40 43 40 43 Greatest Support 49 | 20 20 46 49 49 40 Greatest Overweight (x) 7 | . 6 2 4 1 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 5 15 15 25 15 15 Average Capacity 12 | 5 9 11 14 15 15 Most Carried 15 | 2 7 10 15 15 13 Average Carried 7 | . 4 7 11 10 9 Final Capacity 15 | 5 10 15 15 15 15 Final Carried 15 | . 6 9 15 8 8 Class Distribution -------------------- 32% | Scavenger-Mutant 27% | Mutant 16% | Scavenger-Skirmisher 13% | Scavenger-Gunner 10% | Hacker-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 2007 | 250 328 575 505 216 133 Remotely . | . . . . . . Salvage Created 3301 | 33 473 614 901 395 885 Parts 216 | . 30 51 54 24 57 Haulers Intercepted 2 | . . . 1 . 1 Recyclers Shooed 3 | . . 1 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 79 | 1 13 20 17 19 9 Guns 43 | 1 10 7 12 6 7 Cannons 3 | . 3 . . . . AOE 33 | . . 13 5 13 2 Classes Destroyed 11 | 1 2 5 3 . . Worker 3 | . . 1 . . 2 Builder 6 | . . 1 1 . 4 Hauler 2 | . . . 1 . 1 Recycler 5 | . . 1 . . 4 Operator 1 | . . 1 . . . Watcher 15 | . 3 5 4 . 3 Swarmer 18 | . 3 4 . 11 . Grunt 43 | 1 10 10 12 6 4 Brawler 2 | . . . 2 . . Sentry 12 | . . 6 2 1 3 Hunter 4 | . . . 1 1 2 Best Kill Streak 12 | 1 7 5 3 12 7 Combat Bots Only 12 | 1 7 4 3 12 2 Max Kills in Single Turn 3 | 1 2 3 2 3 3 Gunslinging 1 | . 1 1 . . . Exploded 3 | . . 2 2 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 503 | 4 101 67 87 74 170 Missed 143 | 1 26 20 26 24 46 Damage Taken 4158 | 24 636 472 750 495 1781 Core 848 | . 185 109 98 65 391 Absorbed by Shields . | . . . . . . Ignored by Resistances 1170 | 8 204 137 215 150 456 Regen/Repaired (Parts) 84 | . 44 40 . . . Core Remaining (%) 66 | 100 26 72 . . . Volleys Fired 241 | 3 36 63 55 31 53 Largest 3 | 2 2 2 3 3 2 Hottest 146 | 90 115 98 106 146 81 Shots Fired 390 | 6 71 76 102 53 82 Gun 316 | 6 52 42 96 45 75 Cannon 19 | . 19 . . . . Launcher 55 | . . 34 6 8 7 Special . | . . . . . . Kinetic 168 | . 28 12 67 20 41 Thermal 158 | 3 37 30 29 25 34 Explosive 55 | . . 34 6 8 7 Electromagnetic 9 | 3 6 . . . . Robot Hit Streak 29 | 3 21 13 15 29 16 Robot Miss Streak 3 | 1 2 3 2 1 3 Penetration Max . | . . . . . . Secondary Targets 8 | . 4 1 2 . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 305 | 4 59 56 79 44 63 Core Hits 207 | 2 27 49 53 29 47 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | 1 4 . 2 4 . Burn 9 | 1 2 . 2 4 . Blast 2 | . 2 . . . . Melee Attacks 19 | . 8 4 . . 7 Impact 2 | . . . . . 2 Slashing 2 | . . . . . 2 Piercing . | . . . . . . Sneak Attacks 14 | . 8 2 . . 4 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7924 | 50 725 1931 1786 1419 2013 Guns 3512 | 50 496 419 1202 539 806 Cannons 229 | . 229 . . . . Explosions 3979 | . . 1512 584 880 1003 Melee 204 | . . . . . 204 Ramming . | . . . . . . Kinetic 1678 | . 296 142 882 112 246 Thermal 1995 | 37 374 277 320 427 560 Explosive 3979 | . . 1512 584 880 1003 Electromagnetic 68 | 13 55 . . . . Impact 63 | . . . . . 63 Slashing 141 | . . . . . 141 Piercing . | . . . . . . Highest Corruption 7 | . . . . . 7 Average Corruption 7 | . . . . . 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . . . . 11 Message Errors 3 | . . . . . 3 Matter Fused 2 | . . . . . 2 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 122 | . . 38 . 28 56 Projectiles . | . . . . . . Explosions 122 | . . 38 . 28 56 Melee . | . . . . . . Knockbacks 3 | . 3 . . . . Impact . | . . . . . . Kinetic 3 | . 3 . . . . Secondary . | . . . . . . Self-Inflicted Damage 35 | . . . . 16 19 Shots 2 | . . . . 1 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 395 | 108 338 120 331 353 395 Average Temperature 102 | 57 135 36 118 113 95 Received Heat Transfer 2220 | 18 342 222 477 162 999 Effects 7 | . 5 . . . 2 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . 1 . . . . Interference 2 | . 2 . . . . Matter Decay 1 | . 1 . . . . Short Circuit 2 | . 1 . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | 1 3 . . 3 . Heat Transferred 4973 | 185 1147 703 888 1014 1036 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 519 | 20 205 397 431 519 371 Initial 217 | . 11 . 87 131 217 Average 188 | 3 43 157 309 376 244 Maximum Alert Level 2 | . 1 1 2 2 1 Low Security (%) 54 | 100 99 66 14 22 16 Level 1 35 | . . 33 59 19 83 Level 2 10 | . . . 25 58 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 3 2 1 . 1 Investigation 4 | . 3 . 1 . . Extermination . | . . . . . . Reinforcement 3 | . . 2 . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 4 | . . 3 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 118 | 1 18 32 24 20 23 Peak Tracking Total 9 | 1 7 5 6 9 6 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 4 | . 3 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts 7 | . 7 . . . . Triggered . | . . . . . . Disarmed 2 | . 2 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 3 | . . 3 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 22 | . 8 9 4 . 1 Terminals 15 | . 6 6 3 . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 3 | . 1 1 . . 1 Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Total Hacks 56 | . 18 27 7 . 4 Successful 44 | . 14 23 4 . 3 Failed 11 | . 4 3 3 . 1 Catastrophic . | . . . . . . Database Lockouts 1 | . . 1 . . . Manual . | . . . . . . Terminals 34 | . 14 14 6 . . Fabricators . | . . . . . . Repair Stations 6 | . 3 3 . . . Recycling Units 10 | . 1 5 . . 4 Scanalyzers 5 | . . 5 . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 26 | . 12 11 3 . . Record 13 | . 4 7 2 . . Prototype ID Bank 2 | . 1 . 1 . . Emergency Access Points 2 | . 1 1 . . . Alert Level 3 | . 2 1 . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . 1 . . . Maintenance Status 3 | . 2 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 2 . . . Scan Component 2 | . 1 1 . . . Repair 2 | . 1 1 . . . Recycling Unit Hacks 8 | . . 5 . . 3 Recycle Component 2 | . . 1 . . 1 Process 1 | . . . . . 1 Report Inventory 3 | . . 2 . . 1 Retrieve Components 2 | . . 2 . . . Scanalyzer 5 | . . 5 . . . Insert Component 2 | . . 2 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 6 6 1 . 1 Full Trace Events 4 | . 2 . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 1 . . . Time 58 | . 26 32 . . . Parts Recycled 2 | . . 1 . . 1 Recycled Matter 213 | . . . . . 213 Retrieved Matter . | . . . . . . Retrieved Components 2 | . . 2 . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked 6 | . 2 3 . . 1 Non-combat 6 | . 2 3 . . 1 Combat . | . . . . . . Robot Hacks Applied 7 | . 3 3 . . 1 parse_system 3 | . 1 1 . . 1 no_distress 3 | . 2 1 . . . find_station 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 5361 | 80 1335 1670 835 580 861 Spaces Moved 3126 | 85 961 1055 390 302 333 Core 48 | 32 1 3 8 . 4 Treads 1213 | . . 328 382 302 201 Legs 1416 | . 564 724 . . 128 Wheels 449 | 53 396 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 160 160 160 Average Speed 144 | 68 119 141 163 160 208 Slowest Speed 400 | 80 350 190 250 240 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 44 | 6 97 71 32 33 29 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 322 | . . 171 54 34 63 Melee . | . . . . . . Projectile . | . . . . . . AOE 322 | . . 171 54 34 63 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 3615 | 101 1085 1160 498 351 420 Wait 21 | . 16 . 3 . 2 Move 3121 | 84 960 1054 389 301 333 Hop . | . . . . . . Pick Up 76 | 7 19 15 24 3 8 Fast Attach 4 | . . 2 2 . . Attach 74 | 5 19 12 14 12 12 Detach 30 | . 11 7 5 2 5 Swap 2 | . 2 . . . . Drop 20 | 2 7 3 6 2 . Fire 241 | 3 36 63 55 31 53 Melee 19 | . 8 4 . . 7 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 7 | . 7 . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -8/Garrison -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Discovered new exit (range 8) 81 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Discovered new exit (range 16) 216 | -10/Materials | Discovered new exit (range 16) 237 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 13) 494 | -10/Materials | Destroyed 7 combat bots 648 | -10/Materials | Discovered new exit (range 16) 773 | -10/Materials | Core integrity fell below 50% 780 | -10/Materials | Build established: Scavenger-Mutant 992 | -10/Materials | Identified exit to Materials 1345 | -10/Materials | Repaired Lgt. Cannon? 1416 | -10/Materials | Entered another Materials area 1416 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1699 | -9/Materials | Repaired Particle Gun? 1758 | -9/Materials | Build established: Mutant 1945 | -9/Materials | Discovered new exit (range 11) 2120 | -9/Materials | Central database locked down 2283 | -9/Materials | Discovered new exit (range 12) 2563 | -9/Materials | Discovered new exit (range 5) 2713 | -9/Materials | Build established: Scavenger-Gunner 3010 | -9/Materials | Discovered new exit (range 8) 3086 | -9/Materials | Entered another Materials area 3086 | -8/Materials | Evolved 2 slots: Utility x2 3374 | -8/Materials | Build established: Scavenger-Skirmisher 3731 | -8/Materials | Build established: Hacker-Skirmisher 3910 | -8/Materials | Identified exit to Garrison 3921 | -8/Materials | Entered Garrison 4040 | -8/Garrison | Triggered checkpoint 4083 | -8/Garrison | Lost 4 parts (1p1u2w) 4084 | -8/Garrison | Destroyed 12 combat bots 4122 | -8/Garrison | Triggered checkpoint 4177 | -8/Garrison | Lost 3 parts (1p1n1w) 4238 | -8/Garrison | Triggered checkpoint 4308 | -8/Garrison | Discovered new exit (range 13) 4398 | -8/Garrison | Triggered checkpoint 4441 | -8/Garrison | Build established: Scavenger-Skirmisher 4501 | -8/Garrison | Entered Materials 4855 | -8/Materials | Build established: Scavenger-Mutant 5051 | -8/Materials | Crushed by falling debris 5082 | -8/Materials | Lost 7 parts (2p2n1u2w) 5203 | -8/Materials | Core integrity fell below 50% 5273 | -8/Materials | Discovered new exit (range 15) 5347 | -8/Materials | Core integrity fell below 20% 5362 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- R-06 Scavenger collects Heat Sink. U-05 Engineer lays Concrete. Destroyed Terrain Scanner. U-05 Engineer destroyed. Imp. Deuterium Engine destroyed. Critical hit (Burn: +37). Med. Matter Pod destroyed. Titanium Leg destroyed. The unstable cave ceiling collapses. G-47 Trooper destroyed. U-05 Engineer lays Concrete. Mni. Grenade Launcher destroyed. U-05 Engineer lays Concrete. Material Compactor disabled. U-05 Engineer lays Concrete. [Achievement: First Step to Greatness] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. 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