Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.07 @ 10:52:27

Player: Mozco

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (97)      485
Value Destroyed (4008)     4008
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (2178)               2178
              TOTAL SCORE: 9491

 Bonus
-------
High Alert Combat Kills    215
Follower Combat Kills      511
Entered Garrisons          600
Used RIF Installer         1000
Friendly Fire              -148

 Cogmind 
---------
Core Integrity             0/550
Matter                     222/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (43)
Movement                   Core (900) Ox17
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Hardened Medium Armor Plating
                Relay Coupler [Sentry] (18)
>               --- WEAPON (2) -------
       Improved Assault Rifle
       Enhanced Autogun
>               --- INVENTORY (20) ---
          Light Treads
                Coolant Injector
          Large Matter Pod (150)
                Target Analyzer
                Kinecellerator
         Medium Armor Plating
       Improved Light Armor Plating
                Reactive Plating
                Relay Coupler [NC] (21)
                Relay Coupler [Swarmer] (46)
                Relay Coupler [Grunt] (36)
                Relay Coupler [Grunt] (32)
                Relay Coupler [Specialist] (22)
                System Restoration Module
                Gauss Rifle
       Advanced EMP Blaster
                Scythe

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
  Improved Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Coolant Injector
     Large Storage Unit
     Heavy Armor Plating
>          --- WEAPON -----------
  Improved Assault Rifle
           Remote Datajack
>          --- INVENTORY --------
  Advanced Treads
     Large Matter Pod
     Heavy Armor Plating
     Heavy Armor Plating
           Relay Coupler [Brawler]
           System Restoration Module
  Improved Assault Rifle
  Improved Assault Rifle
    Guided Missile Launcher
           Scythe
[Rating: 32]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    High-capacity Storage Unit
  Device                   Coolant Injector
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Relay Coupler [Sentry]
  Protection               Utility Shielding
Weapon                     Improved Light Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Guided Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Mat Sto Gar Mat Gar Mat Gar 
Slots Evolved              4    | .   .   2   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             118  | 6   8   5   3   17  42  22  5   10  
  Power                    9    | 1   1   1   .   2   4   .   .   .   
    Engine                 7    | 1   1   1   .   2   2   .   .   .   
    Core                   2    | .   .   .   .   .   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   2   2   .   3   16  7   2   2   
    Treads                 27   | 2   .   .   .   2   12  7   2   2   
    Leg                    5    | .   .   .   .   1   4   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   2   2   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  31   | 1   3   1   .   1   10  9   2   4   
    Device                 2    | .   .   .   .   .   1   .   .   1   
    Storage                5    | 1   1   1   .   1   1   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   .   
    Hackware               12   | .   .   .   .   .   2   7   2   1   
    Protection             11   | .   2   .   .   .   5   2   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   2   1   3   11  12  6   1   4   
    Energy Gun             2    | 1   .   .   .   .   1   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   
    Ballistic Gun          14   | 1   .   .   .   1   8   2   .   2   
    Ballistic Cannon       11   | .   2   1   2   6   .   .   .   .   
    Launcher               6    | .   .   .   1   4   1   .   .   .   
    Special Weapon         4    | .   .   .   .   .   1   2   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   2   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   1   .   6   .   .   .   
Parts Lost                 30   | .   1   1   .   9   7   2   1   9   
  Power                    4    | .   1   1   .   .   1   .   .   1   
  Propulsion               17   | .   .   .   .   6   2   2   1   6   
  Utility                  4    | .   .   .   .   .   3   .   .   1   
  Weapon                   5    | .   .   .   .   3   1   .   .   1   
  Highest Loss Streak      5    | .   1   1   .   5   2   2   1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   96  100 91  70  83  93  100 83  
  Engine                   9    | .   13  11  11  11  7   9   9   9   
  Treads                   22   | .   26  .   .   8   26  35  36  22  
  Leg                      2    | .   .   .   .   2   6   .   .   .   
  Hover                    4    | .   1   44  44  10  .   .   .   .   
  Device                   2    | .   .   .   .   .   6   1   .   3   
  Storage                  9    | .   14  11  11  11  9   9   9   9   
  Hackware                 4    | .   .   .   .   .   1   11  24  22  
  Protection               8    | .   10  11  11  11  8   8   3   .   
  Energy Gun               1    | .   8   .   .   .   1   .   .   .   
  Ballistic Gun            8    | .   8   .   .   1   13  9   9   6   
  Ballistic Cannon         3    | .   10  22  6   10  .   .   .   .   
  Launcher                 1    | .   .   .   7   4   1   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   7   8   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             73   | 13  33  22  24  38  73  70  62  54  
  Greatest Support         82   | 40  40  28  28  40  82  80  80  80  
  Greatest Overweight (x)  12   | .   2   .   .   12  2   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  10  15  20  20  20  20  
  Average Capacity         16   | 7   13  10  10  12  17  20  20  20  
  Most Carried             20   | 6   15  10  9   15  20  20  20  19  
  Average Carried          14   | 3   8   8   7   11  15  19  19  17  
  Final Capacity           20   | 8   15  10  10  15  20  20  20  20  
  Final Carried            20   | 6   11  8   8   15  18  20  19  17  

 Class Distribution 
--------------------
 63% | Mutant
 22% | Bothacker-Mutant
 13% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Commander-Mutant | -9/Storage
           Mutant | -9/Garrison
           Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
           Mutant | -8/Garrison

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -8   -8   
-----------                Run  | Jun  Mat  Mat  Sto  Gar  Mat  Gar  Mat  Gar  
Matter Collected           3351 | 233  245  2    5    529  1489 556  142  150  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3347 | .    333  .    96   411  1864 306  45   292  
  Parts                    190  | .    29   .    2    31   94   9    .    25   
Haulers Intercepted        8    | .    2    .    .    .    6    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    4    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Mat Sto Gar Mat Gar Mat Gar 
Combat Hostiles Destroyed  79   | .   10  .   1   23  30  7   1   7   
  Melee                    4    | .   .   .   .   .   .   1   .   3   
  Guns                     45   | .   6   .   .   .   29  6   .   4   
  Cannons                  16   | .   3   .   .   12  1   .   .   .   
  AOE                      14   | .   1   .   1   11  .   .   1   .   
Classes Destroyed          11   | .   4   .   1   2   3   .   .   1   
  Worker                   2    | .   1   .   .   .   1   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   
  Hauler                   8    | .   2   .   .   .   6   .   .   .   
  Recycler                 5    | .   .   .   1   .   4   .   .   .   
  Watcher                  2    | .   .   .   .   .   2   .   .   .   
  Swarmer                  27   | .   6   .   1   11  7   .   .   2   
  Grunt                    30   | .   4   .   .   5   15  5   1   .   
  Duelist                  4    | .   .   .   .   2   1   1   .   .   
  Sentry                   14   | .   .   .   .   5   6   1   .   2   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   3   
Best Kill Streak           11   | .   4   .   2   11  6   2   1   2   
  Combat Bots Only         11   | .   3   .   1   11  6   2   1   2   
Max Kills in Single Turn   3    | .   2   .   1   3   3   1   1   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   
  Exploded                 3    | .   1   .   1   3   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   
--------                   Run  | Jun  Mat  Mat  Sto  Gar  Mat  Gar  Mat  Gar  
Damage Taken               6404 | .    430  243  89   1135 2291 936  212  1068 
  Core                     988  | .    50   52   .    324  251  116  30   165  
  Absorbed by Shields      41   | .    .    .    .    41   .    .    .    .    
  Redirected to Shielding  28   | .    2    24   .    2    .    .    .    .    
Core Remaining (%)         62   | 100  80   .    .    6    .    .    .    .    
Volleys Fired              368  | .    28   3    4    67   139  73   24   30   
  Largest                  2    | .    2    2    2    2    2    2    1    2    
  Hottest                  111  | .    78   78   78   78   111  48   25   48   
Shots Fired                546  | .    51   6    6    106  237  82   24   34   
  Gun                      372  | .    41   .    .    .    227  63   13   28   
  Cannon                   122  | .    10   6    4    97   5    .    .    .    
  Launcher                 11   | .    .    .    2    9    .    .    .    .    
  Special                  41   | .    .    .    .    .    5    19   11   6    
  Kinetic                  445  | .    33   6    4    97   201  63   13   28   
  Thermal                  26   | .    .    .    .    .    26   .    .    .    
  Explosive                11   | .    .    .    2    9    .    .    .    .    
  Electromagnetic          23   | .    18   .    .    .    5    .    .    .    
  Robot Hit Streak         18   | .    6    3    4    6    18   11   13   18   
  Robot Miss Streak        5    | .    4    1    1    4    5    2    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    .    
Shots Hit Robots           387  | .    29   4    3    44   186  65   17   39   
  Core Hits                159  | .    16   .    4    27   88   12   1    11   
  Critical Kills           2    | .    .    .    .    .    1    1    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    1    1    .    .    
  Critical Strikes         11   | .    .    .    .    3    2    4    .    2    
    Destroy                4    | .    .    .    .    .    2    2    .    .    
    Blast                  3    | .    .    .    .    3    .    .    .    .    
    Sever                  4    | .    .    .    .    .    .    2    .    2    
Melee Attacks              30   | .    .    .    .    .    .    12   1    17   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 30   | .    .    .    .    .    .    12   1    17   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           7776 | .    475  87   194  1655 3450 940  238  737  
  Guns                     4822 | .    217  .    .    .    3287 733  168  417  
  Cannons                  1346 | .    147  87   67   928  117  .    .    .    
  Explosions               965  | .    111  .    127  727  .    .    .    .    
  Melee                    591  | .    .    .    .    .    .    207  64   320  
  Ramming                  52   | .    .    .    .    .    46   .    6    .    
  Kinetic                  5550 | .    250  87   67   928  2900 733  168  417  
  Thermal                  498  | .    111  .    .    .    387  .    .    .    
  Explosive                854  | .    .    .    127  727  .    .    .    .    
  Electromagnetic          231  | .    114  .    .    .    117  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 591  | .    .    .    .    .    .    207  64   320  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    1    1    .    .    1    2    
  Average Corruption       1    | .    .    .    1    1    .    .    1    1    
  Corruption Purged        2    | .    .    .    .    .    .    .    .    2    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    2    8    .    .    .    3    
    Message Errors         2    | .    .    .    .    1    .    .    .    1    
    Matter Fused           4    | .    .    .    .    4    .    .    .    .    
    Heat Flow Errors       2    | .    .    .    1    .    .    .    .    1    
    Energy Discharges      3    | .    .    .    .    2    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    1    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            109  | .    .    69   .    18   .    .    .    22   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               87   | .    .    69   .    18   .    .    .    .    
  Melee                    22   | .    .    .    .    .    .    .    .    22   
Knockbacks                 9    | .    1    .    1    7    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    1    .    1    7    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      258  | .    .    228  .    30   .    .    .    .    
  Shots                    4    | .    .    3    .    1    .    .    .    .    
  Rammed                   10   | .    .    .    .    2    7    .    1    .    
Targets Rammed             11   | .    .    .    .    2    8    .    1    .    
  Kicked                   1    | .    .    .    .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        242  | .    100  42   240  156  156  46   6    242  
  Average Temperature      41   | .    34   19   85   56   34   15   4    55   
  Received Heat Transfer   2214 | .    93   9    24   171  1017 486  81   333  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    2    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    1    1    .    
  Heat Transferred         877  | .    100  .    .    .    777  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Mat Sto Gar Mat Gar Mat Gar 
Peak Influence             868  | .   259 155 125 847 522 868 448 350 
  Initial                  423  | .   .   2   65  81  412 141 423 240 
  Average                  392  | .   115 80  86  671 285 468 406 290 
Maximum Alert Level        3    | .   1   .   .   3   2   3   2   1   
  Low Security (%)         25   | 100 74  100 100 1   35  13  .   .   
  Level 1                  31   | .   25  .   .   4   40  30  41  100 
  Level 2                  29   | .   .   .   .   47  24  42  58  .   
  Level 3                  13   | .   .   .   .   45  .   13  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   1   4   .   4   .   2   .   
  Investigation            2    | .   .   .   1   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   1   1   2   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   1   .   2   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  
---------                  Run  | Jun Mat Mat Sto Gar Mat Gar Mat Gar 
Distress Signals           11   | .   2   .   .   .   7   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              160  | .   16  8   11  18  54  29  11  13  
  Peak Tracking Total      8    | .   4   8   5   7   5   6   7   5   
  Tactical Retreats        11   | .   1   .   1   1   8   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Mat Sto Gar Mat Gar Mat Gar 
Traps Triggered            8    | .   .   .   1   4   1   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 12   | .   6   .   .   .   6   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -8  
----------                 Run  | Jun Mat Mat Sto Gar Mat Gar Mat Gar 
Machines Disabled          13   | .   .   6   .   1   1   5   .   .   
  Max in Single Turn       6    | .   .   6   .   1   1   1   .   .   
  Garrison Relay           6    | .   .   .   .   1   .   5   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  
---------                  Run  | Jun Mat Mat Sto Gar Mat Gar Mat Gar 
Machines Accessed          23   | .   3   .   2   3   12  1   2   .   
  Terminals                17   | .   3   .   1   3   8   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   
  Garrison Access          3    | .   .   .   1   .   1   .   1   .   
Total Hacks                67   | .   8   .   5   6   44  1   3   .   
  Successful               37   | .   5   .   2   2   26  1   1   .   
  Failed                   29   | .   2   .   3   4   18  .   2   .   
    Catastrophic           2    | .   .   .   .   .   1   .   1   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   
  Manual                   30   | .   6   .   .   .   22  .   2   .   
  Terminals                49   | .   8   .   2   6   30  1   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   10  .   .   .   
  Garrison Access          5    | .   .   .   3   .   1   .   1   .   
Terminal Hacks             20   | .   4   .   1   2   12  1   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   
  Robot Analysis           4    | .   1   .   .   .   3   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   2   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   1   .   1   .   .   
  Unreport Threat          4    | .   1   .   .   .   3   .   .   .   
  Disarm Traps             2    | .   1   .   .   .   1   .   .   .   
  Zone Layout              3    | .   1   .   .   .   2   .   .   .   
  Patrol Navigation        1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   7   .   .   .   
  Insert Component         4    | .   .   .   .   .   4   .   .   .   
  Analyze                  3    | .   .   .   .   .   3   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   1   .   1   .   
  Unlock Access            3    | .   .   .   1   .   1   .   1   .   
Unauthorized Hacks         5    | .   1   .   .   .   4   .   .   .   
  Terminals                5    | .   1   .   .   .   4   .   .   .   
    Botnet                 5    | .   1   .   .   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   2   .   2   1   11  .   1   .   
  Full Trace Events        3    | .   .   .   1   1   .   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   3   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   
  Time                     26   | .   .   .   .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   3   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   3   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -8  
------------               Run  | Jun Mat Mat Sto Gar Mat Gar Mat Gar 
Used RIF Installer         2    | .   .   .   .   1   .   1   .   .   
  Hotswap                  1    | .   .   .   .   .   .   1   .   .   
Robots Hacked              26   | .   .   .   .   .   1   14  7   4   
  Non-combat               1    | .   .   .   .   .   1   .   .   .   
  Combat                   25   | .   .   .   .   .   .   14  7   4   
Robot Hacks Applied        31   | .   .   .   .   .   3   15  9   4   
  purge_threat             2    | .   .   .   .   .   2   .   .   .   
  reprogram_traps          1    | .   .   .   .   .   1   .   .   .   
  scatter_targeting        3    | .   .   .   .   .   .   2   1   .   
  disrupt_area             2    | .   .   .   .   .   .   2   .   .   
  overload_power           1    | .   .   .   .   .   .   1   .   .   
  amplify_resonance        6    | .   .   .   .   .   .   3   1   2   
  reboot_system            2    | .   .   .   .   .   .   1   1   .   
  overwrite_iff            10   | .   .   .   .   .   .   4   5   1   
  formatsys_high           4    | .   .   .   .   .   .   2   1   1   
Relay Couplers Released    24   | .   .   .   .   4   .   20  .   .   
  Machine Destruction      24   | .   .   .   .   4   .   20  .   .   
  Attached                 11   | .   .   .   .   .   1   7   2   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   3   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -8  -8  
--------                   Run  | Jun Mat Mat Sto Gar Mat Gar Mat Gar 
Total Allies               27   | .   .   .   10  .   .   9   6   2   
  Largest Group            10   | .   .   .   10  .   .   3   4   2   
  Highest-Rated Group      88   | .   .   .   88  .   .   48  58  33  
  Highest-Rated Ally       18   | .   .   .   16  .   .   16  16  18  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               119  | .   .   .   40  .   .   45  29  5   
  Total Damage             1835 | .   .   .   377 .   .   816 465 177 
  Kills                    17   | .   .   .   5   .   .   9   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Mat Sto Gar Mat Gar Mat Gar 
Robot Analysis Total       4    | .   1   .   .   .   3   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -8   -8   
-------------              Run  | Jun  Mat  Mat  Sto  Gar  Mat  Gar  Mat  Gar  
Turns Passed               6546 | 80   490  45   164  1570 2356 1225 156  460  
Spaces Moved               3161 | 42   240  59   109  750  1098 609  67   187  
  Core                     56   | 1    .    .    .    55   .    .    .    .    
  Treads                   2301 | 41   231  .    .    321  845  609  67   187  
  Legs                     358  | .    .    .    .    105  253  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    446  | .    9    59   109  269  .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            48   | 50   160  48   48   48   120  160  160  155  
  Average Speed            161  | 157  160  48   48   174  166  160  160  181  
  Slowest Speed            650  | 160  176  48   48   650  260  160  160  320  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 5    47   14   24   81   79   70   15   29   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    .    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          130  | .    3    39   34   54   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    1    .    .    .    .    .    .    
  AOE                      129  | .    3    38   34   54   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -8   -8   
---------                  Run  | Jun  Mat  Mat  Sto  Gar  Mat  Gar  Mat  Gar  
Total                      4067 | 53   302  68   216  901  1396 774  98   259  
  Wait                     189  | .    3    2    90   4    66   15   .    9    
  Move                     3155 | 41   239  58   109  748  1098 608  67   187  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  71   | 6    13   .    2    16   17   12   .    5    
  Fast Attach              37   | 6    4    .    1    4    20   2    .    .    
  Attach                   35   | .    3    3    2    9    8    4    1    5    
  Detach                   6    | .    .    .    1    .    5    .    .    .    
  Swap                     46   | .    1    2    .    4    14   16   4    5    
  Drop                     60   | .    11   .    4    14   21   9    .    1    
  Fire                     368  | .    28   3    4    67   139  73   24   30   
  Melee                    30   | .    .    .    .    .    .    12   1    17   
  Ram                      2    | .    .    .    .    2    .    .    .    .    
  Kick                     1    | .    .    .    .    .    1    .    .    .    
  Crush                    8    | .    .    .    .    .    7    .    1    .    
  Escape Stasis            33   | .    .    .    .    33   .    .    .    .    
  Rewire                   26   | .    .    .    3    .    .    23   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Storage
-9/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: [*Fac x2] / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    8 | -11/Junkyard  | Discovered new exit (range 15)
   81 | -11/Junkyard  | Entered Materials
  303 | -10/Materials | Build established: Mutant
  322 | -10/Materials | Central database locked down
  466 | -10/Materials | Discovered new exit (range 15)
  571 | -10/Materials | Entered another Materials area
  571 | -9/Materials  | Evolved 2 slots: Propulsion x2
  594 | -9/Materials  | Discovered new exit (range 16)
  616 | -9/Materials  | Entered Storage
  645 | -9/Storage    | Found Prototype Launcher
  645 | -9/Storage    | Identified Gui. Missile Launcher
  663 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  707 | -9/Storage    | Garrison activated, responded to threat
  780 | -9/Storage    | Identified exit to Garrison
  780 | -9/Storage    | Entered Garrison
  796 | -9/Garrison   | Triggered checkpoint
  848 | -9/Garrison   | Triggered checkpoint
  858 | -9/Garrison   | Triggered checkpoint
  917 | -9/Garrison   | Destroyed 11 combat bots
  952 | -9/Garrison   | Discovered new exit (range 11)
  982 | -9/Garrison   | Triggered checkpoint
 1028 | -9/Garrison   | Lost 3 parts (2n1w)
 1259 | -9/Garrison   | Discovered new exit (range 13)
 1362 | -9/Garrison   | Triggered checkpoint
 1410 | -9/Garrison   | Triggered checkpoint
 1464 | -9/Garrison   | Discovered new exit (range 12)
 1479 | -9/Garrison   | Installed Relay Interface Framework
 1636 | -9/Garrison   | Triggered checkpoint
 1647 | -9/Garrison   | Core integrity fell below 50%
 1686 | -9/Garrison   | Core integrity fell below 20%
 1709 | -9/Garrison   | Lost 5 parts (3n2w)
 2350 | -9/Garrison   | Entered Materials
 2350 | -8/Materials  | Evolved 2 slots: Utility x2
 3117 | -8/Materials  | Repaired Broken Adv. Treads?
 3651 | -8/Materials  | Discovered new exit (range 15)
 4243 | -8/Materials  | Discovered new exit (range 4)
 4506 | -8/Materials  | Build established: Scavenger-Mutant
 4598 | -8/Materials  | Garrison activated, responded to threat
 4706 | -8/Materials  | Identified exit to Garrison
 4706 | -8/Materials  | Entered Garrison
 4742 | -8/Garrison   | Triggered checkpoint
 4764 | -8/Garrison   | Garrison Relay disabled
 4868 | -8/Garrison   | Triggered checkpoint
 4890 | -8/Garrison   | Triggered checkpoint
 4962 | -8/Garrison   | Triggered checkpoint
 5041 | -8/Garrison   | Garrison Relay disabled
 5066 | -8/Garrison   | Build established: Bothacker-Mutant
 5127 | -8/Garrison   | Expanded RIF knowledge: Hotswap
 5285 | -8/Garrison   | Core integrity fell below 50%
 5395 | -8/Garrison   | Garrison Relay disabled
 5402 | -8/Garrison   | Triggered checkpoint
 5492 | -8/Garrison   | Discovered new exit (range 11)
 5634 | -8/Garrison   | Discovered new exit (range 10)
 5676 | -8/Garrison   | Triggered checkpoint
 5761 | -8/Garrison   | Garrison Relay disabled
 5822 | -8/Garrison   | Garrison Relay disabled
 5931 | -8/Garrison   | Entered Materials
 5931 | -8/Materials  | Accompanied by 3 allies
 5991 | -8/Materials  | Garrison activated, responded to threat
 6087 | -8/Materials  | Identified exit to Garrison
 6087 | -8/Materials  | Entered Garrison
 6226 | -8/Garrison   | Core integrity fell below 20%
 6249 | -8/Garrison   | Lost 4 parts (3n1w)
 6488 | -8/Garrison   | Discovered new exit (range 10)
 6502 | -8/Garrison   | Triggered checkpoint
 6505 | -8/Garrison   | Build established: Mutant
 6547 | -8/Garrison   | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
06372_ Acquired Kinecellerator.
06390_ Acquired Corrupted Lgt. Treads.
06408_ S-10 Pest destroyed.
06409_ ALERT: Dispatching investigation squad to Factory.
06410_ S-10 Pest destroyed.
06412_ Acquired 8 matter.
06414_ System Restoration Module purges 1% system corruption (1%).
06418_ System Restoration Module purges 1% system corruption (0%).
06488_ EXIT=FOUND
06504_ Lgt. Treads destroyed.
06511_ Critical hit (Burn: +37).
06511_ Adv. Treads destroyed.
06516_ Lgt. Treads destroyed.
06521_ Discarded Relay Coupler [Duelist].
06525_ Critical hit (Burn: +37). <x2>
06530_ Y-45 Defender destroyed.
06531_ Critical hit (Burn: +37). <x2>
06540_ Cld. Ion Engine destroyed.
06544_ Med. Armor Plating destroyed.
06546_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|          *= #??????????????????#######???????????? |
|          =%*#????????????????????????????????????? |
|           [ #????????????????????????????????????? |
|             #????????????????????????????????????? |
| #    ##   ###????????????????????????????????????? |
| #    ##   ###########????????????????????????????? |
|                     #????????????????????????????? |
|                     #????????????????????????????? |
|           ########  #????????????????????????????? |
| #""""######??????#  #????????????????????????????? |
| ?????????????????#  #????????????????????????????? |
| ?????????????????#  #????????????????????????????? |
| ?????????????????#  #????????????????????????????? |
| ?????????????????#  #????????????????????????????? |
| ?????????????????#  #????????????????????????????? |
| ?????????????????#  #????????????????????????????? |
| ?????????????????#  #????????????????????????????? |
| ?????????????????#  #????????????????????????????? |
| ?????????#########  #????????????????????????????? |
| ?????????# ^        #????????????????????????????? |
| ?????????# #######  ############?????????????????? |
| ?????????# #?????#             #?????????????????? |
| ?????????# #?????#             #?????????????????? |
| ?????????# "?????#######  ## < #?????????????????? |
| ?????????# "???????????#  #??? #?????????????????? |
| ?????????# "???????????#=@#??????????????????????? |
| ?????????# #???????????#=%#??????????????????????? |
| ?????????# #??????????#Y *! ?????????????????????? |
| ?????????? ???????????#       ???????????????????? |
| ?????????? ???????????##Y###    ?????????????????? |
| ?????????? ????????????# ???    + ???????????????? |
| ?????????? ????????????##????######??????????????? |
| ?????????? ??????????????????????????????????????? |
| ?????????? ??????????????????????????????????????? |
| ?????????? ??????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Coolant Potential          65
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           4
Defensive Hacking          10
Relay Coupler Types        3
Relay Coupler Value        76

 Item Schematics 
-----------------
      Adv. Treads | -8/Materials | Scanalyzed
  Remote Datajack | -8/Materials | Scanalyzed
 Reactive Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SmartbombMatterRigger
  Manual?         0
Play Time         01:05:02
  Cumulative      132.8 hours
  Start           2023.12.07 @ 09:31:44
  End             2023.12.07 @ 10:52:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          103
  Rogue           100
  Adventurer      3
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             68
Gallery%          76
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9e7e55cd-ac3e-4729-bb82-c7fcf0f84417