Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 01:11:50 Player: Nebula avali Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (68) 340 Value Destroyed (2782) 2782 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1585) 1585 TOTAL SCORE: 8367 Bonus ------- High Alert Combat Kills 585 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 81/100 System Corruption 0% Temperature Cool (10) Movement Walking (270) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (5) ------ High-capacity Storage Unit Melee Analysis Suite Improved Melee Analysis Suite Target Analyzer Layered Light Armor Plating > --- WEAPON (3) ------- Katana Chainsword > --- INVENTORY (20) --- Light Nuclear Core Armored Wheel Superbattery (1500) Machine Analyzer Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Relay Coupler [Grunt] (24) AWS/Gauss AWS/Autocannon Improved Grenade Launcher Powered Hammer Armageddon Trap Armageddon Trap Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Airjet > --- UTILITY ---------- High-capacity Storage Unit Melee Analysis Suite Improved Melee Analysis Suite Target Analyzer Microactuators > --- WEAPON ----------- Katana Chainsword Chainsword > --- INVENTORY -------- Light Nuclear Core Armored Wheel Superbattery Machine Analyzer Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Layered Light Armor Plating Relay Coupler [Grunt] AWS/Gauss AWS/Autocannon Improved Grenade Launcher Powered Hammer Armageddon Trap Armageddon Trap Armageddon Trap Armageddon Trap [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Improved Airjet Utility Improved Melee Analysis Suite Device Microactuators Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Protection Improved Medium Armor Plating Weapon Hammer Energy Gun EM Pulse Gun Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Slots Evolved 6 | . . . . . 4 . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 3 | . . . . . 1 . 2 . Weapon 1 | . . . . . 1 . . . Parts Attached 80 | . 6 2 4 . 12 8 46 2 Power 11 | . . 1 . . 1 2 7 . Engine 9 | . . 1 . . 1 1 6 . Core 2 | . . . . . . 1 1 . Reactor . | . . . . . . . . . Propulsion 34 | . 2 . 2 . 6 3 20 1 Treads 8 | . . . 2 . 2 1 2 1 Leg 13 | . . . . . . 2 11 . Wheel 10 | . 2 . . . 3 . 5 . Hover 3 | . . . . . 1 . 2 . Flight . | . . . . . . . . . Utility 21 | . 3 . 1 . 3 . 13 1 Device 3 | . . . . . . . 3 . Storage 3 | . 2 . 1 . . . . . Processor 7 | . 1 . . . 3 . 3 . Hackware . | . . . . . . . . . Protection 8 | . . . . . . . 7 1 Artifact . | . . . . . . . . . Weapon 14 | . 1 1 1 . 2 3 6 . Energy Gun 1 | . . . . . . 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . 1 . Special Weapon 1 | . . 1 . . . . . . Impact Weapon 6 | . 1 . 1 . 2 2 . . Slashing Weapon 5 | . . . . . . . 5 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 1 1 . Parts Lost 39 | . 2 2 . . 1 11 16 7 Power 8 | . . 1 . . . 2 4 1 Propulsion 20 | . 1 . . . 1 7 7 4 Utility 6 | . . . . . . . 5 1 Weapon 5 | . 1 1 . . . 2 . 1 Highest Loss Streak 7 | . 1 2 . . 1 2 6 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 86 | . 75 71 91 100 96 77 86 98 Engine 8 | . 14 12 14 14 9 6 3 6 Treads 12 | . . . 20 28 26 13 3 . Leg 7 | . 2 . . . . 4 19 22 Wheel 2 | . 16 14 3 . 6 . 1 . Storage 9 | . 14 14 14 14 9 9 7 7 Processor 16 | . . 14 14 14 17 18 17 23 Energy Gun 2 | . 26 1 . . . 3 . . Impact Weapon 17 | . 1 14 23 28 26 21 11 . Slashing Weapon 3 | . . . . . . . 9 22 Naked Turns . | . . . . . . . . . Heaviest Build 89 | 14 89 27 49 49 54 54 72 60 Greatest Support 82 | 20 20 10 40 40 82 82 80 50 Greatest Overweight (x) 17 | . 8 2 2 1 5 17 17 2 Average Overweight (x) 1 | . 2 2 . 1 2 2 1 1 Largest Inventory Capacity 25 | . 25 15 20 20 20 20 20 20 Average Capacity 19 | . 18 15 15 20 20 20 20 20 Most Carried 20 | . 11 9 15 20 20 20 20 20 Average Carried 17 | . 9 9 13 16 19 18 19 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 Final Carried 20 | 6 9 9 14 20 20 20 20 17 Class Distribution -------------------- 67% | Gladiator 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gladiator | -8/Materials Gladiator | -8/Garrison Gladiator | -7/Factory Gladiator | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Matter Collected 984 | 200 40 20 . 50 120 60 445 49 Remotely . | . . . . . . . . . Salvage Created 2738 | . 288 79 . . 189 668 1514 . Parts 97 | . 15 5 . . 4 12 61 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Combat Hostiles Destroyed 54 | . 7 2 . . 4 12 29 . Melee 25 | . . 2 . . 4 6 13 . Guns 8 | . 7 . . . . 1 . . AOE 5 | . . . . . . . 5 . Classes Destroyed 12 | . 3 . . . 1 . 8 . Worker 3 | . . . . . . . 3 . Builder 4 | . . . . . . . 4 . Recycler 1 | . . . . . . . 1 . Mechanic 2 | . . . . . . . 2 . Watcher 4 | . 2 . . . . 1 1 . Swarmer 5 | . 3 . . . . 2 . . Grunt 40 | . 4 2 . . 1 10 23 . Brawler 1 | . . . . . . . 1 . Duelist 1 | . . . . . . . 1 . Protector 1 | . . . . . . . 1 . Sentry 4 | . . . . . 3 . 1 . Programmer 2 | . . . . . . . 2 . Best Kill Streak 7 | . 3 2 . . 1 2 7 . Combat Bots Only 6 | . 3 2 . . 1 2 6 . Max Kills in Single Turn 4 | . 1 1 . . 1 1 4 . Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . . 3 . Melee 1 | . . 1 . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Hostile Shots Fired 550 | . 33 20 . . 30 151 243 73 Missed 149 | . 13 7 . . 3 45 61 20 Damage Taken 6658 | . 164 154 . . 406 1490 3319 1125 Core 1187 | . 10 71 . . 77 321 491 217 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 3 | . . . . . . . 3 . Core Remaining (%) 64 | 100 . . . 67 . 27 . . Volleys Fired 45 | . 23 4 . . . 13 5 . Largest 2 | . 2 1 . . . 1 1 . Hottest 80 | . 80 40 . . . 61 30 . Shots Fired 67 | . 45 4 . . . 13 5 . Gun 62 | . 45 4 . . . 13 . . Cannon . | . . . . . . . . . Launcher 5 | . . . . . . . 5 . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 13 | . . . . . . 13 . . Explosive 5 | . . . . . . . 5 . Electromagnetic 49 | . 45 4 . . . . . . Robot Hit Streak 9 | . 3 2 . . . 4 9 . Robot Miss Streak 4 | . 4 2 . . . 1 . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 177 | . 20 8 . . 18 50 81 . Core Hits 60 | . 11 3 . . 3 7 36 . Critical Kills 4 | . . . . . 1 2 1 . Critical Parts Destroyed 16 | . . . . . 3 6 7 . Critical Strikes 24 | . . . . . 4 8 12 . Smash 20 | . . . . . 4 8 8 . Sever 4 | . . . . . . . 4 . Melee Attacks 233 | . 11 7 . . 33 75 107 . Impact 191 | . 11 7 . . 33 75 65 . Slashing 42 | . . . . . . . 42 . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . . 1 3 . Combat Hostiles 1 | . . . . . . 1 . . Follow-up Attacks 30 | . . . . . 3 9 18 . Damage Inflicted 6967 | . 297 170 . . 477 2110 3913 . Guns 525 | . 297 28 . . . 200 . . Cannons . | . . . . . . . . . Explosions 1061 | . . . . . . . 1061 . Melee 5381 | . . 142 . . 477 1910 2852 . Ramming . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 835 | . . . . . . 200 635 . Explosive 426 | . . . . . . . 426 . Electromagnetic 325 | . 297 28 . . . . . . Impact 4414 | . . 142 . . 477 1910 1885 . Slashing 967 | . . . . . . . 967 . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 1471 | . . . . . 91 617 763 . Projectiles . | . . . . . . . . . Explosions 228 | . . . . . . . 228 . Melee 1243 | . . . . . 91 617 535 . Knockbacks 12 | . . 1 . . . 4 7 . Impact 12 | . . 1 . . . 4 7 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 389 | . . . . . . . 389 . Shots 5 | . . . . . . . 5 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 282 | . 108 33 . . 6 282 28 . Average Temperature 59 | . 31 21 . . 3 146 8 . Received Heat Transfer 2583 | . 24 90 . . 216 711 1443 99 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 22 | . . . . . 1 8 13 . Impact Corruptions 45 | . . . . . 3 23 19 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . 1 1 . Heat Transferred 695 | . . . . . . 370 325 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Peak Influence 1133 | . 130 54 . . 90 1044 1133 . Initial 548 | . . 24 . . . . 548 . Average 392 | . 64 47 . . 36 439 829 . Maximum Alert Level 4 | . . . . . . 3 4 . Low Security (%) 46 | . 100 100 . 100 100 24 . . Level 1 8 | . . . . . . 22 . . Level 2 20 | . . . . . . 29 36 . Level 3 23 | . . . . . . 22 55 . Level 4 2 | . . . . . . . 8 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 1 . . . . . 11 . Investigation 2 | . . . . . . . 2 . Extermination 3 | . . . . . . . 3 . Reinforcement 3 | . 1 . . . . . 2 . Assault 4 | . . . . . . . 4 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Distress Signals 6 | . . . . . . 1 5 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 103 | . 12 2 . . 5 24 55 5 Peak Tracking Total 9 | . 3 2 . . 2 7 9 5 Tactical Retreats 16 | . . . . . 1 6 9 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Traps Triggered 3 | . . . . . . 1 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 6 | . . . . . . 4 1 1 Traps Extracted . | . . . . . . . . . Installed 14 | . . . . . . 10 2 2 Triggered 7 | . . . . . . 4 2 1 Most Traps Carried 7 | . . . . . . 7 6 4 Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Machines Disabled 12 | . . . . . . 6 6 . Max in Single Turn 6 | . . . . . . 1 6 . Garrison Relay 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Machines Accessed 17 | . 1 . 5 . 4 1 6 . Terminals 8 | . 1 . . . 3 1 3 . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . . . 1 . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 82 | . 2 . 50 . 14 3 13 . Successful 60 | . 1 . 50 . 6 1 2 . Failed 22 | . 1 . . . 8 2 11 . Catastrophic 4 | . . . . . 1 1 2 . Database Lockouts . | . . . . . . . . . Manual 27 | . 2 . 1 . 10 1 13 . Terminals 26 | . 2 . . . 13 3 8 . Fabricators 3 | . . . . . . . 3 . Repair Stations 1 | . . . . . . . 1 . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 54 | . 1 . 50 . 2 1 . . Record 49 | . . . 49 . . . . . Prototype ID Bank 1 | . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . Locate Traps 1 | . . . . . 1 . . . Garrison Registry 1 | . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks 5 | . . . . . 3 . 2 . Terminals 4 | . . . . . 3 . 1 . Botnet 4 | . . . . . 3 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Tunnel 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 1 . . . 3 1 5 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Gar Fac Low Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . . . 5 . . Machine Destruction 5 | . . . . . . 5 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Total Allies 2 | . . 1 . . . . . 1 Largest Group 1 | . . 1 1 . . . . 1 Highest-Rated Group 127 | . . 31 31 . . . . 127 Highest-Rated Ally 127 | . . 31 31 . . . . 127 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 2 . . . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Turns Passed 8080 | . 582 107 540 968 953 2525 1890 515 Spaces Moved 3331 | 1 213 69 358 353 512 781 785 259 Core 60 | . . . . . . 42 18 . Treads 1600 | . . . 226 353 272 640 109 . Legs 987 | 1 38 . . . . 99 590 259 Wheels 676 | . 175 69 132 . 240 . 60 . Hover 8 | . . . . . . . 8 . Flight . | . . . . . . . . . Fastest Speed 95 | 120 110 110 110 240 105 155 95 193 Average Speed 200 | 120 130 110 147 240 157 280 185 195 Slowest Speed 900 | 120 200 110 240 240 240 900 900 270 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 2 34 13 65 72 28 41 21 43 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . 1 1 . . . 1 1 Known Exits Taken 6 | . 1 1 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 5 | . . . . 3 . . . 2 Spaces Dug 22 | . 2 . . . 9 5 6 . Terrain Destroyed 87 | . 2 . . . 9 5 71 . Melee 22 | . 2 . . . 9 5 6 . Projectile . | . . . . . . . . . AOE 65 | . . . . . . . 65 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Total 4368 | . 455 83 372 475 616 1012 1084 271 Wait 560 | . 188 . 1 117 39 89 120 6 Move 3323 | . 212 68 357 352 511 780 784 259 Hop . | . . . . . . . . . Pick Up 73 | . 7 . 6 6 12 27 15 . Fast Attach 50 | . 2 2 . . 8 5 32 1 Attach 23 | . 4 . 3 . 2 3 10 1 Detach 16 | . 4 1 1 . 3 1 6 . Swap 7 | . . . 1 . 2 . 4 . Drop 74 | . 4 1 3 . 15 26 23 2 Fire 45 | . 23 4 . . . 13 5 . Melee 181 | . 11 7 . . 24 56 83 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . Rewire . | . . . . . . . . . Trap 14 | . . . . . . 10 2 2 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min / *Sub) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 566 | -10/Materials | Discovered new exit (range 3) 571 | -10/Materials | Identified exit to Subcaves 583 | -10/Materials | Entered Mines 631 | -10/Mines | Met a Derelict bent on vengeance 640 | -10/Mines | Learned location of Mines (-9) 650 | -10/Mines | Received a Mining Laser from a helpful Derelict 684 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 685 | -10/Mines | Discovered new exit (range 5) 688 | -10/Mines | Identified exit to Exiles 690 | -10/Mines | Entered Exiles 690 | -10/Exiles | Accompanied by 1 ally 725 | -10/Exiles | Met 8R-AWN 744 | -10/Exiles | Met EX-HEX 777 | -10/Exiles | Met EX-BIN 799 | -10/Exiles | Aligned with FarCom system 800 | -10/Exiles | Given EX-Vault access code 829 | -10/Exiles | Opened EX-Vault 836 | -10/Exiles | Found AWS/Gauss 849 | -10/Exiles | Found Superbattery 858 | -10/Exiles | Found AWS/Autocannon 958 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1057 | -10/Exiles | Met EX-DEC 1071 | -10/Exiles | Learned location of Zion (-6) 1206 | -10/Exiles | Discovered new exit (range 11) 1228 | -10/Exiles | Identified exit to Mines 1230 | -10/Exiles | Stole three prototypes: Superbattery, AWS/Gauss, AWS/Autocannon 1230 | -10/Exiles | Entered Mines 1351 | -9/Mines | Learned Materials terminal intel 1555 | -9/Mines | Discovered new exit (range 16) 1584 | -9/Mines | Learned 2 Materials zone layouts 1781 | -9/Mines | Identified exit to Materials 1900 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2198 | -9/Mines | Entered Materials 2198 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2199 | -8/Materials | Identified exit to Factory 2200 | -8/Materials | Loaded intel: 12 terminal locations 2556 | -8/Materials | Build established: Gladiator 2594 | -8/Materials | Identified exit to Garrison 3151 | -8/Materials | Entered Garrison 3299 | -8/Garrison | Discovered exit to Factory (range 70) 3299 | -8/Garrison | Discovered exit to Factory (range 77) 3299 | -8/Garrison | Discovered exit to Factory (range 56) 3333 | -8/Garrison | Installed Relay Interface Framework 3345 | -8/Garrison | Triggered checkpoint 3380 | -8/Garrison | Garrison Relay disabled 3999 | -8/Garrison | Triggered checkpoint 4257 | -8/Garrison | Core integrity fell below 50% 5051 | -8/Garrison | Triggered checkpoint 5163 | -8/Garrison | Triggered checkpoint 5676 | -8/Garrison | Entered Factory 5676 | -7/Factory | Evolved 2 slots: Utility x2 5678 | -7/Factory | FarCom data flow suspended 6076 | -7/Factory | First assault squad dispatched 6278 | -7/Factory | Lost 6 parts (4n2u) 6902 | -7/Factory | Core integrity fell below 50% 7068 | -7/Factory | Lost 3 parts (1p1n1u) 7517 | -7/Factory | Discovered new exit (range 5) 7541 | -7/Factory | Identified exit to Lower Caves 7566 | -7/Factory | Entered Lower Caves 7632 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 8035 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8045 | -7/Lower Caves | Core integrity fell below 20% 8081 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08048_ The unstable cave ceiling collapses. 08049_ Acquired Lgt. Treads. 08050_ Slug penetrates Earth. 08052_ Penetrated by Slug. 08055_ The unstable cave ceiling collapses. 08056_ Dropped Armageddon Trap. 08057_ Installed Armageddon Trap. 08058_ Penetrated by Slug. 08059_ Microactuators destroyed. 08061_ The unstable cave ceiling collapses. 08061_ Slug penetrates Wall. 08062_ Carbon-fiber Leg destroyed. 08064_ The unstable cave ceiling collapses. 08065_ Chainsword destroyed. 08066_ Imp. Deuterium Engine destroyed. 08067_ Penetrated by Slug. 08070_ Lgt. Treads destroyed. 08070_ Penetrated by Slug. 08074_ Imp. Airjet destroyed. 08075_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????## ?????????????????????? | | ????????????????????????? ?????????????????????? | | ??????????????????###???? ?????????????????????? | | ?????????????????## #??? ?????????????????????? | | ?????????????????# #?? ?????????????????????? | | ????????????????? #?% ?????????????????????? | | ??????????????????% # #?????????????????????? | | ??????????????????? #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# ##????????????????????? | | ???????????????????# % ##???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ????????????????????? #???????????????????? | | ??????????????????????? k #????????????????????? | | ????????????????????????#@ #?????????????????????? | | ????????????????????????# ##????????????????????? | | ????????????????????????# ;#????????????????????? | | ???????????????????????## #??###???????????????? | | ???????????????????????# #?# #???????????????? | | ???????????? ###??###### # # ##??????????????? | | ???????????# ## # s # ###?##???#####?? | | ???????????# ## ##?# #?? | | ??????????????### # ## #??? | | ????????????????## # #???? | | ?????????????????## ^ # #????? | | ??????????????????# Y % #?????? | | ??????????????????# % # ##?????? | | ??????????????????# # #??????? | | ??????????????????# s #??????? | | ??????????????????# # ##??????? | | ??????????????????### ##???????? | | ????????????????????## # ### ??? | | ?????????????????????# # ?? | | ?????????????????????# # ## #? | | ?????????????????????# ### ? | | ?????????????????????# ###### ##??????? | | ?????????????????????# ##????# #???????? | | ?????????????????????# ##?????? ?????? | | ????????????????????## ##??????? #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 12 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PrecisionShadeBattery Manual? 1 Play Time 00:59:16 Cumulative 52.5 hours Start 2024.04.25 @ 00:06:18 End 2024.04.25 @ 01:11:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 85 Adventurer 1 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 52 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60327754-6fbe-459a-b9cd-3a8d88f4a061