Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 20:48:52 Player: Toa of Guts Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (3060) 3060 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 7029 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 0/850 Matter 198/300 Energy 99/100 System Corruption 15% Temperature Cool (6) Movement Core (100) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter Microactuators > --- WEAPON (4) ------- Axe > --- INVENTORY (5) ---- Light Nuclear Core Light Angular Momentum Engine Large Storage Unit Heavy Plasma Cannon Antimatter Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Energy Well Advanced Signal Interpreter Improved Melee Analysis Suite > --- WEAPON ----------- Antimatter Cannon Antimatter Cannon Antimatter Cannon Dirty Datajack > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Neutrino Core Improved Trap Scanner Microactuators Phase Shifter Heavy Plasma Cannon Antimatter Cannon Axe [Rating: 67] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Improved Lightning Gun Energy Gun Improved Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Antimatter Cannon Slashing Weapon Axe Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Slots Evolved 8 | . . 2 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 4 | . . 1 2 . 1 . . Weapon 2 | . . . . 1 1 . . Parts Attached 138 | 6 8 30 25 5 41 4 19 Power 12 | 1 . 2 1 . 5 . 3 Engine 8 | 1 . 2 1 . 2 . 2 Core 4 | . . . . . 3 . 1 Reactor . | . . . . . . . . Propulsion 36 | 2 2 9 8 1 9 3 2 Treads 8 | . . 5 3 . . . . Leg 22 | 2 . . 5 1 9 3 2 Wheel 6 | . 2 4 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 37 | 1 3 5 9 2 11 1 5 Device 23 | . . 4 6 2 6 1 4 Storage 4 | 1 1 . 1 . . . 1 Processor 5 | . 2 . 1 . 2 . . Hackware . | . . . . . . . . Protection 5 | . . 1 1 . 3 . . Artifact . | . . . . . . . . Weapon 53 | 2 3 14 7 2 16 . 9 Energy Gun 14 | 1 1 1 2 1 8 . . Energy Cannon 17 | . . 6 5 1 4 . 1 Ballistic Gun 9 | 1 2 5 . . 1 . . Ballistic Cannon 10 | . . 2 . . 3 . 5 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 5 | . . 2 1 . 2 . . Parts Lost 44 | . . 3 4 . 19 3 15 Power 4 | . . . 1 . . . 3 Propulsion 15 | . . 1 3 . 5 1 5 Utility 11 | . . 1 . . 6 1 3 Weapon 14 | . . 1 . . 8 1 4 Highest Loss Streak 12 | . . 2 4 . 7 3 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 98 94 99 100 95 97 69 Engine 6 | . 14 11 8 7 4 . 1 Core 1 | . . . . . 1 6 2 Leg 15 | . 3 . 8 30 25 25 12 Wheel 9 | . 24 23 18 . . . . Device 13 | . . 5 18 15 17 19 10 Storage 8 | . 14 11 9 7 6 6 9 Processor 9 | . 12 11 9 7 6 13 10 Protection 4 | . . 5 9 7 4 . . Energy Gun 9 | . 1 2 7 7 16 11 1 Energy Cannon 6 | . . 11 10 15 3 6 1 Ballistic Gun 4 | . 26 6 . . 1 . . Ballistic Cannon 2 | . . 1 . . 2 6 13 Naked Turns . | . . . . . . . . Heaviest Build 103 | 12 89 99 103 49 67 51 67 Greatest Support 75 | 20 26 36 47 62 75 65 65 Greatest Overweight (x) 12 | 1 3 6 2 . 1 1 12 Average Overweight (x) 1 | . 2 2 1 . . . 1 Largest Inventory Capacity 25 | 8 25 25 25 15 15 15 15 Average Capacity 18 | 6 23 25 23 15 15 15 11 Most Carried 25 | 6 18 25 25 12 15 15 11 Average Carried 15 | 4 10 20 22 11 13 14 7 Final Capacity 25 | 8 25 25 15 15 15 15 5 Final Carried 25 | 6 18 25 13 12 15 12 5 Class Distribution -------------------- 35% | Mutant 32% | Skirmisher 14% | Gunner 9% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Gunner | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Matter Collected 2439 | 199 137 526 155 51 716 140 515 Remotely . | . . . . . . . . Salvage Created 2790 | . 200 634 170 51 928 319 488 Parts 134 | . 17 35 15 2 38 14 13 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 30 | . . . . . . 15 15 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 68 | . 4 17 6 1 18 7 15 Melee 1 | . . . . . . . 1 Guns 25 | . 4 5 2 1 9 4 . Cannons 37 | . . 12 4 . 5 2 14 AOE 2 | . . . . . 2 . . Classes Destroyed 12 | . 2 7 2 . 1 . . Worker 2 | . . 2 . . . . . Builder 2 | . . 1 . . 1 . . Hauler 1 | . . . 1 . . . . Operator 1 | . . 1 . . . . . Watcher 3 | . 2 . . . 1 . . Swarmer 14 | . . 8 4 . . 2 . Grunt 30 | . 4 5 1 . 9 4 7 Brawler 4 | . . 1 . . . . 3 Duelist 6 | . . 1 . . 1 . 4 Sentry 6 | . . 2 . 1 1 1 1 Hunter 5 | . . . 1 . 4 . . Programmer 3 | . . . . . 3 . . Best Kill Streak 8 | . 3 8 4 1 3 3 7 Combat Bots Only 7 | . 2 6 4 1 3 3 7 Max Kills in Single Turn 2 | . 1 2 1 1 2 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Hostile Shots Fired 625 | . 9 114 35 27 249 77 114 Missed 184 | . 3 24 6 11 76 32 32 Damage Taken 7074 | . 74 882 381 121 3067 696 1853 Core 1128 | . 29 142 94 5 336 130 392 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 86 | 100 88 64 82 99 . . . Volleys Fired 184 | . 16 44 16 3 62 16 27 Largest 4 | . 2 2 2 3 4 4 4 Hottest 272 | . 40 124 143 203 272 252 160 Shots Fired 491 | . 32 88 30 9 189 57 86 Gun 252 | . 32 36 13 3 137 25 6 Cannon 239 | . . 52 17 6 52 32 80 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 209 | . 32 45 . . 35 17 80 Thermal 194 | . . 13 29 6 100 40 6 Explosive . | . . . . . . . . Electromagnetic 88 | . . 30 1 3 54 . . Robot Hit Streak 31 | . 10 31 6 8 16 11 20 Robot Miss Streak 5 | . 4 4 4 1 2 5 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 322 | . 21 61 21 6 122 36 55 Core Hits 161 | . 12 33 22 6 52 12 24 Critical Kills 2 | . . . . . 1 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 13 | . . 2 . . 6 2 3 Burn 5 | . . . . . 3 1 1 Meltdown 2 | . . . . . 1 1 . Blast 6 | . . 2 . . 2 . 2 Melee Attacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Slashing 4 | . . . . . . . 4 Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7974 | . 275 1061 374 128 3017 1000 2119 Guns 3082 | . 275 360 179 55 1733 380 100 Cannons 4160 | . . 701 195 73 783 620 1788 Explosions 501 | . . . . . 501 . . Melee 231 | . . . . . . . 231 Ramming . | . . . . . . . . Kinetic 3380 | . 275 393 . . 564 360 1788 Thermal 3352 | . . 210 374 105 1923 640 100 Explosive . | . . . . . . . . Electromagnetic 1011 | . . 458 . 23 530 . . Impact . | . . . . . . . . Slashing 231 | . . . . . . . 231 Piercing . | . . . . . . . . Highest Corruption 15 | . . . . . 10 10 15 Average Corruption 9 | . . . . . 8 10 12 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 123 | . . . . . 78 24 21 Message Errors 28 | . . . . . 19 7 2 Matter Fused 18 | . . . . . 14 1 3 Heat Flow Errors 18 | . . . . . 11 3 4 Energy Discharges 7 | . . . . . 4 3 . Parts Rejected 4 | . . . . . 3 1 . Parts Fused 3 | . . . . . 3 . . Data Loss (minor) 12 | . . . . . 8 2 2 Data Loss (major) 8 | . . . . . 3 4 1 Misfires 11 | . . . . . 7 1 3 Alerts 1 | . . . . . 1 . . Weapon Failures 13 | . . . . . 5 2 6 Overload Shots . | . . . . . . . . Overflow Damage 219 | . . 18 . . 125 31 45 Projectiles 88 | . . 18 . . 15 31 24 Explosions 110 | . . . . . 110 . . Melee 21 | . . . . . . . 21 Knockbacks 25 | . . 1 . . 5 6 13 Impact . | . . . . . . . . Kinetic 22 | . . 1 . . 5 6 10 Secondary 3 | . . . . . . . 3 Self-Inflicted Damage 441 | . . . . . 441 . . Shots 7 | . . . . . 7 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 435 | . 2 344 162 157 376 158 435 Average Temperature 106 | . 2 114 61 79 113 57 119 Received Heat Transfer 1605 | . 39 135 27 36 708 225 435 Effects 3 | . . 2 . . 1 . . Energy Bleed 2 | . . 1 . . 1 . . Interference 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . 1 . . 2 . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . 2 1 . Combat Hostiles 3 | . . . . . 2 1 . Parts Melted 7 | . . 2 . 1 2 2 . Heat Transferred 5870 | . . 320 506 139 3469 1177 259 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . 4 . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Peak Influence 461 | . 156 427 228 60 461 . . Initial 178 | . . . 178 14 29 . . Average 100 | . 51 158 164 46 67 . . Maximum Alert Level 2 | . . 2 1 . 2 . . Low Security (%) 80 | 100 100 64 69 100 85 . . Level 1 15 | . . 23 30 . 11 . . Level 2 3 | . . 12 . . 2 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 2 1 . 1 7 . 1 Investigation 1 | . . 1 . . . . . Extermination 5 | . . . . 1 4 . . Reinforcement 5 | . 2 . . . 3 . . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 2 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Distress Signals 5 | . 1 3 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 115 | . 8 35 10 2 29 11 20 Peak Tracking Total 9 | . 4 9 4 1 5 4 8 Tactical Retreats 14 | . 1 7 2 . 3 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Traps Triggered 5 | . . 1 . . 4 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Machines Disabled 9 | . . . 1 . 8 . . Max in Single Turn 3 | . . . 1 . 3 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Machines Accessed 2 | . . 2 . . . . . Terminals 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 4 | . . 4 . . . . . Successful 2 | . . 2 . . . . . Failed 2 | . . 2 . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 2 | . . 2 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 2 | . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Turns Passed 5901 | 46 533 1076 805 253 2175 592 421 Spaces Moved 2881 | 29 266 585 338 62 1032 399 170 Core 82 | 7 . . . . . . 75 Treads . | . . . . . . . . Legs 1752 | 22 34 . 108 62 1032 399 95 Wheels 1047 | . 232 585 230 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 116 116 122 120 122 50 Average Speed 129 | 108 132 130 134 122 123 127 158 Slowest Speed 650 | 120 135 190 263 122 190 190 650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 3 43 40 23 2 20 63 27 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 9 | . . . 1 . 8 . . Terrain Destroyed 110 | . . . 7 . 59 13 31 Melee . | . . . . . . . . Projectile 71 | . . . 7 . 20 13 31 AOE 39 | . . . . . 39 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Total 4642 | 40 413 806 661 232 1788 444 258 Wait 1262 | . 103 105 242 161 607 23 21 Move 2874 | 28 265 584 337 61 1031 398 170 Hop . | . . . . . . . . Pick Up 107 | 6 17 27 17 1 31 2 6 Fast Attach 9 | 6 . . . . 2 . 1 Attach 63 | . 3 7 7 3 24 4 15 Detach 7 | . . 1 1 1 . . 4 Swap 66 | . 5 23 18 2 15 . 3 Drop 61 | . 4 15 23 . 11 1 7 Fire 184 | . 16 44 16 3 62 16 27 Melee 4 | . . . . . . . 4 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . 5 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 16) 480 | -10/Materials | Identified exit to Materials 580 | -10/Materials | Entered another Materials area 580 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1627 | -9/Materials | Discovered new exit (range 8) 1635 | -9/Materials | Identified exit to Materials 1656 | -9/Materials | Entered another Materials area 1656 | -8/Materials | Evolved 2 slots: Utility x2 1953 | -8/Materials | Build established: Scavenger-Skirmisher 2229 | -8/Materials | Lost 4 parts (1p3n) 2429 | -8/Materials | Discovered new exit (range 16) 2459 | -8/Materials | Identified exit to Factory 2461 | -8/Materials | Entered Factory 2461 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2546 | -7/Factory | Discovered new exit (range 15) 2703 | -7/Factory | Identified exit to Factory 2714 | -7/Factory | Entered another Factory area 2714 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3134 | -6/Factory | Build established: Skirmisher 3859 | -6/Factory | System corruption reached 10% 4407 | -6/Factory | Lost 4 parts (3u1w) 4578 | -6/Factory | Lost 7 parts (3n2u2w) 4802 | -6/Factory | Build established: Gunner 4859 | -6/Factory | Discovered new exit (range 3) 4883 | -6/Factory | Identified exit to Lower Caves 4889 | -6/Factory | Entered Lower Caves 4953 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5254 | -6/Lower Caves | Encountered a Warlord checkpoint 5378 | -6/Lower Caves | Core integrity fell below 50% 5400 | -6/Lower Caves | Lost 3 parts (1n1u1w) 5456 | -6/Lower Caves | Spotted B-75 Beast 5477 | -6/Lower Caves | Discovered new exit (range 5) 5480 | -6/Lower Caves | Identified exit to Lower Caves 5481 | -6/Lower Caves | Entered another Lower Caves area 5597 | -6/Lower Caves | Lost 3 parts (1p1n1w) 5661 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5689 | -6/Lower Caves | Core integrity fell below 20% 5786 | -6/Lower Caves | Lost 12 parts (2p4n3u3w) 5797 | -6/Lower Caves | Destroyed 7 combat bots 5902 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05778_ Acquired 34 matter. 05781_ Imp. Melee Analysis Suite fries itself beyond repair. 05785_ Acquired 9 matter. 05789_ System corrupted: Matter fused (-6). 05791_ Acquired 67 matter. 05812_ System corrupted: Heat flow error (+209). 05828_ O2VVWODTTUTR#K< 1AQ9XZ>GKWM 05832_ Dropped Microactuators. 05832_ Dropped Energy Well. 05833_ Dropped Imp. Trap Scanner. 05833_ Dropped Neutrino Core. 05835_ Acquired Microactuators. 05837_ Extracted 16 energy. 05838_ Dropped Phase Shifter. 05841_ Acquired Lrg. Storage Unit. 05843_ System corrupted: Matter fused (-9). 05843_ Extracted 1 energy. 05858_ Penetrated by Slug. 05891_ C UE8%S#&2AF,JOA2H3ECTKEFEDG 05891_ Acquired 47 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? ?????? | | ?????????????????????????????????????????## ????? | | ??????????????????????????????????????#### ????? | | ??????????????????????????????????????% #???? | | ??????????????????????????????????????? ???? | | ??????????????????????????????????????? ???? | | ???????????????????????????????????????? ???? | | ????????????????????????? ????????????? " ???? | | ????????????????????????? ?????????"?"" ###? | | ??????????????????????### ????????? ?"" #? | | ?????????????????????## ?????????" 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