Cogmind - Beta 11 X1 --- EXPLORER MODE // 2021.01.25 @ 20:44:20 Player: Owlsley Result: Destroyed by MAIN.C with High-powered Disruptor Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (287) 1435 Value Destroyed (14808) 14808 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (8190) 8190 TOTAL SCORE: 33493 Bonus ------- High Alert Combat Kills 742 Follower Combat Kills 548 Entered Garrisons 400 Used RIF Installer 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 257/300 Energy 29/100 System Corruption 38% Temperature Cool (42) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Medium Treads Advanced Thermal Shield Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Coolant Injector High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Kinecellerator Improved Weapon Cycler Advanced Transmission Jammer Experimental Phase Shifter Improved Powered Armor Advanced Focal Shield Advanced Force Field Improved Hacking Suite Relay Coupler [NC] > --- WEAPON ----------- KE Penetrator KE Penetrator Railgun > --- INVENTORY -------- Particle Reactor Light Quantum Reactor Myomer Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Centrium Leg High-capacity Matter Pod System Backup Module Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Railgun Hypervelocity Railgun Hypervelocity Railgun Heavy Shock Bomb Launcher Power Sword CR-A16's Pointy Stick [Rating: 181] Favorites ----------- Power Light Antimatter Reactor Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Myomer Leg Treads Improved Treads Leg Myomer Leg Hover Unit Improved Antigrav System Utility Advanced Signal Interpreter Device Advanced Focal Shield Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Relay Coupler [NC] Protection Medium Armor Plating Weapon KE Penetrator Energy Gun EM Pulse Gun Ballistic Gun KE Penetrator Launcher Heavy Shock Bomb Launcher Slashing Weapon Power Sword Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Gar Fac Low Low Zio Pro Fac Fac Arm Res Res Acc Com Slots Evolved 19 | . 1 . 2 . . . 4 2 . . . . . . 2 2 . 2 2 2 . Power 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . Propulsion 4 | . . . . . . . 2 . . . . . . . . . . 1 1 . . Utility 12 | . 1 . 2 . . . 1 2 . . . . . . 2 1 . . 1 2 . Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . Parts Attached 259 | 2 9 . 11 20 1 . 11 8 20 . 7 5 . 3 21 11 12 24 5 30 59 Power 33 | . 1 . 1 1 . . 1 . 1 . 1 . . 1 2 2 1 6 . 5 10 Engine 9 | . 1 . 1 1 . . 1 . 1 . 1 . . . 1 1 1 . . . . Core 5 | . . . . . . . . . . . . . . 1 1 . . 1 . . 2 Reactor 19 | . . . . . . . . . . . . . . . . 1 . 5 . 5 8 Propulsion 62 | . 1 . 1 4 . . 6 . 2 . 2 4 . . 4 1 . 3 1 9 24 Treads 14 | . . . . 4 . . 2 . . . . . . . 1 . . . . . 7 Leg 44 | . 1 . 1 . . . 4 . 2 . 2 4 . . 3 1 . 3 1 9 13 Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . . . . 4 Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 95 | 1 6 . 6 9 1 . 2 6 6 . 2 . . 1 8 5 7 12 2 10 11 Device 56 | . . . 2 3 . . 1 1 4 . . . . 1 4 4 7 11 1 8 9 Storage 8 | . 5 . . 1 . . . 1 . . . . . . . . . . 1 . . Processor 9 | 1 . . 1 . 1 . 1 1 1 . 1 . . . 1 . . . . . 1 Hackware 5 | . . . . 1 . . . 2 1 . . . . . . . . . . 1 . Protection 17 | . 1 . 3 4 . . . 1 . . 1 . . . 3 1 . 1 . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 69 | 1 1 . 3 6 . . 2 2 11 . 2 1 . 1 7 3 4 3 2 6 14 Energy Gun 1 | . . . 1 . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 50 | 1 1 . 2 5 . . 2 1 8 . 2 1 . 1 6 2 2 2 1 5 8 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . . . . . . . 1 1 2 1 1 . 2 Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . 4 Special Melee Weapon 4 | . . . . . . . . 1 3 . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . 2 . . . 1 . . . . . . 2 . . 2 . 2 2 Parts Lost 74 | . . . 7 . . . . . 2 . 1 2 . 1 2 1 . . . 1 57 Power 12 | . . . . . . . . . . . 1 . . . . . . . . . 11 Propulsion 18 | . . . 1 . . . . . . . . 1 . . . . . . . . 16 Utility 30 | . . . 4 . . . . . 1 . . . . 1 2 1 . . . 1 20 Weapon 14 | . . . 2 . . . . . 1 . . 1 . . . . . . . . 10 Highest Loss Streak 13 | . . . 4 . . . . . 2 . 1 1 . 1 1 1 . . . 1 13 Average Slot Usage (%) 94 | . 100 100 95 99 100 100 99 98 99 100 99 99 100 100 99 96 99 99 100 99 68 Engine 5 | . 12 12 10 10 10 10 7 6 6 6 5 6 6 4 . 5 8 4 . . . Reactor 3 | . . . . . . . . . . . . . . . . 1 1 7 12 11 6 Treads 4 | . . . . 18 20 20 24 . . . . . . . . . . . . . 1 Leg 18 | . 25 25 20 1 . . 3 25 25 25 25 24 25 25 21 20 20 22 25 23 15 Device 13 | . . . 12 10 10 10 6 9 5 . . . . 5 13 14 22 28 33 30 17 Storage 6 | . 12 12 10 18 12 10 7 6 6 6 6 6 6 6 5 5 5 4 4 3 1 Processor 12 | . 12 12 10 . 8 10 13 17 23 25 25 25 25 25 19 20 16 10 8 7 5 Hackware 6 | . . . . 9 10 10 7 7 7 12 12 12 12 12 9 5 5 4 4 7 4 Protection 5 | . 12 12 12 10 10 10 7 6 6 6 6 6 6 . 6 7 4 . . 2 . Ballistic Gun 15 | . 25 25 18 20 20 20 21 17 17 18 18 18 18 18 15 14 14 12 11 10 4 Naked Turns 1 | . . . . . . . . . . . . . . . . . . . . . 1 Heaviest Build 148 | 18 30 30 36 48 45 43 51 69 83 71 74 70 70 70 88 97 93 122 123 148 148 Greatest Support 180 | 20 20 20 26 52 46 46 92 80 80 80 80 80 80 80 88 93 93 129 133 164 180 Greatest Overweight 73 | . 10 10 10 27 . . 31 . 3 . . . . . 44 5 . 9 . . 73 Average Overweight . | . 5 10 8 . . . . . . . . . . . . 1 . . . . . Largest Inventory Capacity 24 | 9 24 14 14 14 14 14 14 19 19 19 19 19 19 19 19 19 19 19 19 19 19 Average Capacity 16 | 9 11 14 14 14 14 14 14 14 19 19 19 19 19 19 19 19 19 19 19 19 12 Most Carried 19 | 8 14 14 14 14 14 14 14 14 19 19 19 19 19 19 19 19 19 19 19 19 19 Average Carried 15 | 7 10 13 13 13 13 14 13 13 18 18 18 18 18 18 18 18 18 18 18 18 11 Final Capacity 19 | 9 14 14 14 14 14 14 14 19 19 19 19 19 19 19 19 19 19 19 19 19 4 Final Carried 19 | 7 14 14 14 14 14 14 14 14 19 19 19 19 19 19 19 19 19 18 19 19 3 Class Distribution -------------------- 29% | Hacker-Mutant 19% | Scavenger-Tank 16% | Hacker-Gunner 10% | Scavenger-Gunner 10% | Hacker-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -9/Garrison Hacker-Mutant | -9/Recycling Hacker-Tank | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Gunner | -6/Garrison Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Hacker-Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Armory Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Scavenger-Tank | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Gar Fac Low Low Zio Pro Fac Fac Arm Res Res Acc Com Matter Collected 8367 | 200 240 143 340 440 127 33 208 145 914 49 267 148 . 277 1019 175 339 318 169 1288 1528 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15922 | 74 514 . 706 712 336 106 263 107 1253 69 405 477 . 219 2482 599 434 812 135 3901 2318 Parts 907 | 3 46 . 45 37 32 13 24 4 72 9 18 24 . 5 133 26 19 47 7 207 136 Haulers Intercepted 10 | . 2 . 1 2 . . . . . . . . . . 2 . . 1 . 2 . Recyclers Shooed 5 | . . . . 2 . . 1 . . . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Gar Fac Low Low Zio Pro Fac Fac Arm Res Res Acc Com Combat Hostiles Destroyed 234 | . 14 . 14 10 15 4 5 2 24 1 6 9 . 4 31 5 6 10 1 45 28 Melee 11 | . . . . . . . . . . . . . . . . . . . . . 11 Guns 216 | . 14 . 11 10 15 4 5 2 24 1 6 9 . 4 30 5 6 10 1 44 15 AOE 5 | . . . 3 . . . . . . . . . . . 1 . . . . 1 . Classes Destroyed 16 | 1 6 . 4 1 . 1 2 . . . . . . . . . . . . . 1 Worker 12 | . 1 . . . . . . . . . . . . . 4 . . . . 5 2 Builder 5 | . 1 . . . . . . . . . . . . . 3 . . . . 1 . Hauler 10 | . 2 . 1 2 . . . . . . . . . . 2 . . 1 . 2 . Recycler 8 | 1 . . . 2 . 1 . . . . . . . . 2 1 . . . 1 . Operator 7 | . . . 2 . . . 1 . . . . . . . 1 . . . 1 1 1 Drone 4 | . . . . . . 4 . . . . . . . . . . . . . . . Watcher 11 | . 1 . 1 . . . 1 . . 1 . . . . 3 2 . . . 1 1 Swarmer 45 | . 6 . 2 . 10 . 2 . 6 . . 4 . 1 8 . . 1 . 5 . Grunt 67 | . 8 . 6 6 5 . . 1 9 . . 1 . 1 11 . . 1 . 14 4 Brawler 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . Duelist 7 | . . . 1 . . . . . . . . 1 . . . . . 3 . 2 . Protector 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . Sentry 31 | . . . 4 3 . . 1 1 5 . . 1 . 1 6 3 3 1 1 1 . Hunter 25 | . . . . . . . 1 . 4 . 2 2 . 1 2 2 . . . 6 5 Programmer 42 | . . . . . . . 1 . . 1 . . . . 4 . 3 3 . 16 14 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . 2 M Guard 1 | . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . 2 Thug 1 | . . . . . . . . . . . 1 . . . . . . . . . . Savage 3 | . . . . . . . . . . . 3 . . . . . . . . . . Best Kill Streak 9 | 1 6 . 6 4 5 3 3 1 4 1 4 5 . 3 9 8 3 6 1 8 5 Combat Bots Only 7 | . 6 . 3 4 5 2 2 1 4 1 4 5 . 3 7 4 3 6 1 7 5 Max Kills in Single Turn 4 | 1 2 . 2 1 2 1 1 1 2 1 2 2 . 2 4 1 1 2 1 2 2 Gunslinging 1 | . 1 . . . 1 . . . 1 . . 1 . . 1 . . 1 . 1 . Exploded 2 | . . . 2 . . . . . . . . . . . 1 . . . . 1 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Gar Fac Low Low Zio Pro Fac Fac Arm Res Res Acc Com Damage Taken 16527 | . 206 . 621 245 103 . 99 123 1145 224 126 548 74 119 842 192 89 227 22 1094 10428 Core 2065 | . 18 . 85 52 6 . 2 11 67 36 . 12 12 15 88 31 6 4 . 14 1606 Absorbed by Shields 3084 | . . . . 105 49 . 46 52 221 . . . . . 180 165 96 178 23 1038 931 Core Remaining (%) 91 | 100 . 92 . . . 64 99 . . . . . . 82 91 . 96 99 100 . . Volleys Fired 653 | 3 48 . 64 52 19 7 15 6 57 8 10 20 . 8 68 17 16 26 7 127 75 Largest 3 | 2 2 . 2 2 2 2 3 3 3 3 3 3 . 3 3 3 3 3 3 3 3 Hottest 115 | 40 40 . 60 46 46 46 71 71 91 91 91 91 . 89 101 99 99 99 99 112 115 Shots Fired 1758 | 6 96 . 126 104 38 14 44 18 167 24 30 59 . 24 204 51 48 78 21 382 224 Gun 1752 | 6 96 . 126 104 38 14 44 18 167 24 30 59 . 24 204 51 48 78 21 376 224 Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . . . . . . . . . . . . . . 6 . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 1743 | 6 96 . 117 104 38 14 44 18 167 24 30 59 . 24 204 51 48 78 21 376 224 Thermal . | . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 15 | . . . 9 . . . . . . . . . . . . . . . . 6 . Robot Hit Streak 49 | 6 21 . 25 35 49 5 22 14 38 8 24 27 . 19 46 11 18 20 38 42 28 Robot Miss Streak 4 | . 2 . 1 2 1 1 2 1 2 1 1 1 . 1 1 1 2 2 . 4 2 Penetration Max 2 | . . . . . . . . . 1 2 1 . . 1 2 1 1 1 . 2 1 Secondary Targets 50 | . 2 . 1 1 5 . . . 7 . 1 5 . . 10 2 1 3 . 9 3 Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . 1 . 1 1 . . 1 1 1 1 . 1 1 Shots Hit Robots 1579 | 6 73 . 112 87 31 9 37 18 140 18 26 52 . 19 170 35 38 63 19 310 316 Core Hits 719 | 2 34 . 39 27 17 5 17 8 92 7 14 23 . 13 97 19 16 27 7 135 120 Critical Hits 150 | . . . 2 1 . . . . 7 4 3 5 . 3 28 6 6 8 1 44 32 Critical Kills 52 | . . . . 1 . . . . 3 . 2 1 . 1 6 3 3 4 . 21 7 Critical Parts Destroyed 81 | . . . 2 . . . . . 4 4 1 4 . 2 20 3 2 4 . 22 13 Melee Attacks 159 | . . . . . . . . 2 3 . . . . . 1 1 6 3 1 . 142 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 41 | . . . . . . . . . . . . . . . 1 1 6 3 1 . 29 Piercing 113 | . . . . . . . . . . . . . . . . . . . . . 113 Sneak Attacks 3 | . . . . . . . . . . . . . . . . . . . . . 3 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks 15 | . . . . . . . . . . . . . . . . . . . . . 15 Damage Inflicted 36025 | 56 910 . 1199 1003 487 137 468 285 2521 395 520 716 . 286 4684 1025 1030 1549 451 8478 9825 Guns 29032 | 56 626 . 1074 1003 487 137 468 285 2521 361 520 716 . 286 3970 1025 1030 1549 451 8064 4403 Cannons . | . . . . . . . . . . . . . . . . . . . . . . Explosions 1537 | . 284 . 125 . . . . . . . . . . . 714 . . . . 414 . Melee 5422 | . . . . . . . . . . . . . . . . . . . . . 5422 Ramming 34 | . . . . . . . . . . 34 . . . . . . . . . . . Kinetic 28912 | 56 626 . 954 1003 487 137 468 285 2521 361 520 716 . 286 3970 1025 1030 1549 451 8064 4403 Thermal 676 | . . . 125 . . . . . . . . . . . 468 . . . . 83 . Explosive 646 | . 284 . . . . . . . . . . . . . 246 . . . . 116 . Electromagnetic 335 | . . . 120 . . . . . . . . . . . . . . . . 215 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 1205 | . . . . . . . . . . . . . . . . . . . . . 1205 Piercing 4217 | . . . . . . . . . . . . . . . . . . . . . 4217 Highest Corruption 38 | . . . . 1 1 1 1 . . . 2 2 2 . 2 . . . . 5 38 Average Corruption 7 | . . . . 1 1 1 1 . . . 2 2 2 . 1 . . . . 2 16 Corruption Purged 7 | . . . . . . . . . . . . . . . . . . . . 6 1 Effects 130 | . . . . 1 3 1 1 . . . 2 5 . . 3 . . . . 18 96 Message Errors 39 | . . . . . 1 . . . . . . 2 . . 2 . . . . 6 28 Matter Fused 16 | . . . . . . . . . . . . . . . . . . . . 5 11 Heat Flow Errors 17 | . . . . . . . . . . . 1 1 . . . . . . . 1 14 Energy Discharges 12 | . . . . 1 2 1 . . . . . . . . . . . . . 4 4 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . 4 Data Loss (minor) 12 | . . . . . . . . . . . 1 1 . . 1 . . . . 1 8 Misfires 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 25 | . . . . . . . . . . . . . . . . . . . . . 25 Weapon Failures 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 356 | . 46 . 1 . . . . . . . . . . . 173 . . . . . 136 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions 220 | . 46 . 1 . . . . . . . . . . . 173 . . . . . . Melee 136 | . . . . . . . . . . . . . . . . . . . . . 136 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 134 | . 28 . 46 . . . . . . . . . . . . . . . . 60 . Shots 4 | . 1 . 2 . . . . . . . . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . 2 . . . . . . . . . . . Kicked 2 | . . . . . . . . . . 2 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 366 | . 24 . 44 14 . . 8 16 84 101 148 111 . 12 83 311 167 314 48 366 229 Average Temperature 59 | . 7 . 10 3 . . 8 5 24 27 25 42 . 7 16 112 65 110 22 100 38 Received Heat Transfer 3278 | . 90 . 276 182 32 . 20 70 496 177 18 99 . 18 229 83 24 29 8 80 1347 Effects 1 | . . . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . . . . . . 4 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . 3 . . . . . . . . . Heat Transferred 550 | . . . 200 . . . . . . . . . . . 300 . . . . 50 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Gar Fac Low Low Zio Pro Fac Fac Arm Res Res Acc Com Peak Influence 913 | 5 264 . 187 354 420 161 795 219 913 421 . . . . 574 425 149 194 134 619 465 Initial 355 | . 2 . . 56 . 136 304 108 117 355 . . . . 33 206 149 40 66 60 200 Average 215 | 1 110 . 92 117 205 86 457 140 587 371 . . . . 198 288 33 61 108 294 119 Maximum Alert Level 3 | . 1 . . 1 2 . 3 1 3 2 . . . . 2 2 . . . 2 2 Low Security (%) 57 | 100 79 100 100 78 48 100 . 90 3 . . . . . 57 . 100 100 100 35 69 Level 1 25 | . 20 . . 21 32 . 47 9 25 84 . . . . 26 74 . . . 37 26 Level 2 13 | . . . . . 18 . 41 . 35 15 . . . . 16 25 . . . 27 4 Level 3 3 | . . . . . . . 10 . 34 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 2 . 2 2 . . 2 1 . 3 . 1 . . 5 3 1 2 . 8 5 Investigation 4 | . 2 . . . . . . . . . . . . . . . . 1 . . 1 Extermination 15 | . . . . . . . 1 . . 1 . . . . 2 1 1 1 . 4 4 Reinforcement 13 | . . . 2 . . . 1 . . 1 . . . . 3 2 . . . 4 . Assault 4 | . . . . 2 . . . . . 1 . 1 . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . 2 . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Gar Fac Low Low Zio Pro Fac Fac Arm Res Res Acc Com Distress Signals 15 | . 3 . 4 5 . . . . . 1 . . . . 1 1 . . . . . Communications Jammed 65 | . . . . . . . . . . . . . . . . . . . 7 46 12 Distress Signals 62 | . . . . . . . . . . . . . . . . . . . 7 43 12 Times Spotted 358 | . 22 . 21 27 15 4 9 5 37 6 6 9 3 5 44 15 6 13 3 63 45 Peak Tracking Total 11 | . 4 . 5 11 5 1 2 3 7 5 4 8 3 3 5 7 2 4 1 6 7 Tactical Retreats 17 | . 1 . 3 1 . . . . 3 . . 2 . . 1 . . 2 . 2 2 Traps | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Gar Fac Low Low Zio Pro Fac Fac Arm Res Res Acc Com Traps Triggered 21 | . . . 1 4 . . . . 7 . . . . . 1 . . 3 . 4 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Gar Fac Low Low Zio Pro Fac Fac Arm Res Res Acc Com Machines Disabled 22 | . 2 . . . 2 1 . . 2 1 . 1 . . 7 . 2 . . 3 1 Max in Single Turn 2 | . 2 . . . 1 1 . . 1 1 . 1 . . 2 . 1 . . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Garrison Relay 4 | . . . . . 2 . . . 2 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Gar Fac Low Low Zio Pro Fac Fac Arm Res Res Acc Com Machines Accessed 51 | . 8 . 2 9 . 4 4 1 . 3 . . . . 4 1 2 6 . 4 3 Terminals 39 | . 7 . 2 8 . 4 1 . . 2 . . . . 3 1 1 4 . 3 3 Fabricators 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . Repair Stations 4 | . . . . . . . 1 . . . . . . . 1 . 1 1 . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . 1 . . . . . . . . . 1 . 1 . Total Hacks 141 | . 29 . 9 23 . 13 7 2 . 6 . . . . 14 5 6 14 . 7 6 Successful 83 | . 19 . 8 15 . 10 5 1 . 2 . . . . 7 1 5 3 . 5 2 Failed 58 | . 10 . 1 8 . 3 2 1 . 4 . . . . 7 4 1 11 . 2 4 Catastrophic 1 | . . . . . . . . . . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 62 | . 25 . 4 13 . 5 . 1 . 2 . . . . 4 . 2 5 . 1 . Terminals 116 | . 25 . 9 22 . 13 2 . . 4 . . . . 11 5 4 10 . 5 6 Fabricators 3 | . . . . . . . 1 . . 2 . . . . . . . . . . . Repair Stations 9 | . . . . . . . 2 . . . . . . . 3 . 2 2 . . . Recycling Units 4 | . 4 . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 . . . 2 . . . . . . . . . 2 . 2 . Terminal Hacks 55 | . 13 . 7 11 . 7 1 . . . . . . . 6 1 3 1 . 3 2 Part Schematic 8 | . 5 . . 2 . 1 . . . . . . . . . . . . . . . Robot Analysis 3 | . 2 . . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 4 | . 2 . 1 1 . . . . . . . . . . . . . . . . . Open Door 9 | . . . . 5 . . . . . . . . . . . . . . . 3 1 Level Access Points 3 | . . . . . . . . . . . . . . . 1 . 1 1 . . . Branch Access Points 3 | . . . . . . 1 . . . . . . . . 1 1 . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 4 | . 1 . 1 1 . . 1 . . . . . . . . . . . . . . Unreport Threat 11 | . 1 . 2 1 . 3 . . . . . . . . 3 . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Registered Components 3 | . . . 1 1 . . . . . . . . . . 1 . . . . . . Zone Layout 4 | . 1 . 1 . . 1 . . . . . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . 2 . . . . . . . 1 . 2 1 . . . Scan Component 4 | . . . . . . . 1 . . . . . . . 1 . 1 1 . . . Repair 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . . 1 . . . . . . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Unauthorized Hacks 14 | . 5 . 1 3 . 3 . . . 1 . . . . . . . . . 1 . Terminals 11 | . 3 . 1 3 . 3 . . . 1 . . . . . . . . . . . Track 3 | . . . . 1 . 2 . . . . . . . . . . . . . . . Botnet 4 | . 2 . . 1 . 1 . . . . . . . . . . . . . . . Operators 4 | . 1 . 1 1 . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Reprogram 1 | . . . . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . . Hacking Detections 40 | . 7 . 2 4 . 4 2 1 . 3 . . . . 4 1 2 6 . 2 2 Full Trace Events 3 | . 1 . . . . . . . . . . . . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . 5 . . 2 . 1 . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . . . . . . . . . . . Matter 190 | . . . . . . . 190 . . . . . . . . . . . . . . Time 95 | . . . . . . . 95 . . . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . 10 . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . Time 96 | . . . . . . . 16 . . . . . . . . . 80 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Gar Fac Low Low Zio Pro Fac Fac Arm Res Res Acc Com Used RIF Installer 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . 1 . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . 2 3 . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat 5 | . . . . . . . . 2 3 . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . . . . 2 3 . . . . . . . . . . . . streamctrl_high 2 | . . . . . . . . 1 1 . . . . . . . . . . . . formatsys_high 3 | . . . . . . . . 1 2 . . . . . . . . . . . . Relay Couplers Released 15 | . . . . . 7 . . . 8 . . . . . . . . . . . . Machine Destruction 15 | . . . . . 7 . . . 8 . . . . . . . . . . . . Attached 3 | . . . . . . . . 2 1 . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . 1 . . . . 3 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Gar Fac Low Low Zio Pro Fac Fac Arm Res Res Acc Com Total Allies 11 | . . . . 2 . . . 2 3 . . 1 . . . . 3 . . . . Largest Group 3 | . . . . 2 . . . 2 2 . . 1 . . . . 3 3 . . . Highest-Rated Group 161 | . . . . 62 . . . 79 58 . . 30 . . . . 161 149 . . . Highest-Rated Ally 65 | . . . . 31 . . . 47 32 . . 30 . . . . 65 65 . . . Total Orders 3 | . . . . . . . . . . . . . . . . . . . . 3 . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . 3 . Ally Attacks 89 | . . . . 37 . . . 3 37 . . . . . . . 7 5 . . . Total Damage 1996 | . . . . 693 . . . 116 844 . . . . . . . 218 125 . . . Kills 18 | . . . . 11 . . . 1 6 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Gar Fac Low Low Zio Pro Fac Fac Arm Res Res Acc Com Robot Analysis Total 3 | . 2 . . . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . . 1 . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . 3 . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Gar Fac Low Low Zio Pro Fac Fac Arm Res Res Acc Com Turns Passed 15247 | 13 1080 300 685 1076 397 308 965 308 1287 359 378 415 181 285 1043 324 560 783 274 1869 2357 Spaces Moved 8945 | 1 571 165 254 535 204 178 538 201 801 246 263 269 148 208 621 180 291 542 200 1153 1376 Core 26 | . . . . 2 . . . . . . . . . . . . . . . . 24 Treads 1500 | . . . . 489 204 178 460 . . . . . . . 1 . . . . . 168 Legs 7254 | 1 571 165 254 44 . . 78 201 801 246 263 269 148 208 620 180 291 542 200 1153 1019 Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 165 | . . . . . . . . . . . . . . . . . . . . . 165 Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 181 167 160 160 160 130 130 127 127 127 122 122 122 120 120 120 120 120 118 50 Average Speed 133 | 120 158 181 177 162 160 160 155 130 128 127 127 126 122 122 120 142 120 120 120 119 116 Slowest Speed 263 | 120 181 181 181 222 160 160 225 130 174 127 127 127 122 122 261 169 120 179 120 120 263 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 2 94 51 21 73 39 37 17 6 78 14 54 41 13 49 30 9 34 17 7 34 33 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 1 | . 1 . . . . . . . . . . . . . . . . . . . . Known Exits Taken 19 | 1 1 1 1 1 . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 7 | . . . . . . . . . . . 6 1 . . . . . . . . . Spaces Dug 10 | . . . . . . . . . . . . . . . 1 1 4 3 1 . . Terrain Destroyed 160 | . 5 . 3 . . . . . 2 . 1 . . . 90 5 7 5 1 33 8 Melee 10 | . . . . . . . . . . . . . . . 1 1 4 3 1 . . Projectile 31 | . . . . . . . . . 2 . 1 . . . 7 4 3 2 . 4 8 AOE 119 | . 5 . 3 . . . . . . . . . . . 82 . . . . 29 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Gar Fac Low Low Zio Pro Fac Fac Arm Res Res Acc Com Total 10816 | 7 673 168 376 645 240 187 634 232 937 275 286 300 149 221 756 217 463 623 222 1443 1762 Wait 452 | . 12 . 38 10 6 3 44 11 10 16 . . . . 22 . 112 8 2 90 68 Move 8925 | . 570 164 253 535 202 177 537 200 800 246 262 268 147 207 620 179 290 541 199 1152 1376 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 153 | 1 20 2 8 12 6 . 13 2 18 2 2 2 1 1 10 1 6 6 5 13 22 Fast Attach 93 | . . . 3 9 . . 6 2 5 . . 2 . 1 11 4 5 10 . 6 29 Attach 62 | 1 1 . 6 3 . . 4 1 4 . 1 1 . 1 3 1 2 5 2 4 22 Detach 6 | . . . . 1 . . . . 1 . . . . . . 2 . 2 . . . Swap 105 | 1 8 . 2 8 1 . 1 5 11 . 6 2 . 1 7 6 5 9 3 20 9 Drop 189 | 1 14 2 2 14 6 . 14 3 18 2 5 4 1 2 14 6 8 13 3 26 31 Fire 653 | 3 48 . 64 52 19 7 15 6 57 8 10 20 . 8 68 17 16 26 7 127 75 Melee 142 | . . . . . . . . 2 3 . . . . . 1 1 6 3 1 . 125 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . 10 . . . . . . . . . . 5 4 Rewire 16 | . . . . 1 . . . . . . . 1 . . . . 13 . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Storage -9/Garrison -9/Recycling -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 3 exits: Upp x2 / *Arm) -4/Armory (discovered 2 exits: *Res x2) -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access -1/Command History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 2) 14 | -11/Scrapyard | Entered Materials 14 | -10/Materials | Evolved 1 slot: Utility x1 315 | -10/Materials | Build established: Hacker-Mutant 327 | -10/Materials | Identified exit to Materials 327 | -10/Materials | Discovered exit to Materials (range 4) 492 | -10/Materials | Discovered exit to Materials (range 15) 876 | -10/Materials | Identified exit to Mines 876 | -10/Materials | Discovered exit to Mines (range 14) 1094 | -10/Materials | Entered Mines 1147 | -10/Mines | Learned Materials terminal intel 1196 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1202 | -10/Mines | Found Prototype Device 1232 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1302 | -10/Mines | Found a hidden stash of uninstalled traps 1349 | -10/Mines | Discovered exit to Materials (range 5) 1394 | -10/Mines | Entered Materials 1394 | -9/Materials | Evolved 2 slots: Utility x2 1395 | -9/Materials | Loaded intel: 12 terminal locations 1399 | -9/Materials | Identified exit to Storage 1399 | -9/Materials | Discovered exit to Storage (range 10) 1842 | -9/Materials | Lost 4 parts (3u1w) 2079 | -9/Materials | Entered Storage 2235 | -9/Storage | Met a pair of Derelict thieves 2756 | -9/Storage | Found Prototype Launcher 2757 | -9/Storage | Identified Scatter Rocket Array 3155 | -9/Storage | Identified exit to Garrison 3155 | -9/Storage | Entered Garrison 3163 | -9/Garrison | Installed Relay Interface Framework 3190 | -9/Garrison | Triggered checkpoint 3223 | -9/Garrison | Garrison Relay disabled 3302 | -9/Garrison | Triggered checkpoint 3414 | -9/Garrison | Triggered checkpoint 3439 | -9/Garrison | Garrison Relay disabled 3498 | -9/Garrison | Identified exit to Recycling 3498 | -9/Garrison | Discovered exit to Recycling (range 10) 3552 | -9/Garrison | Entered Recycling 3585 | -9/Recycling | Spotter reported a threat 3738 | -9/Recycling | Spotter reported a threat 3815 | -9/Recycling | Identified exit to Factory 3815 | -9/Recycling | Discovered exit to Factory (range 16) 3860 | -9/Recycling | Entered Factory 3860 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 4015 | -7/Factory | Fabricated Angular Momentum Engine (x2) 4155 | -7/Factory | Local fabrication network quarantined 4274 | -7/Factory | Repaired Shield Generator 4582 | -7/Factory | Identified exit to Factory 4582 | -7/Factory | Discovered exit to Factory (range 14) 4738 | -7/Factory | Build established: Hacker-Tank 4782 | -7/Factory | Discovered exit to Factory (range 19) 4825 | -7/Factory | Entered another Factory area 4825 | -6/Factory | Evolved 2 slots: Utility x2 4863 | -6/Factory | Identified Exp. Sensor Array 5073 | -6/Factory | Garrison activated, responded to threat 5119 | -6/Factory | Identified exit to Garrison 5133 | -6/Factory | Entered Garrison 5133 | -6/Garrison | Accompanied by 1 ally 5282 | -6/Garrison | Triggered checkpoint 5340 | -6/Garrison | Triggered checkpoint 5398 | -6/Garrison | Triggered checkpoint 5512 | -6/Garrison | Garrison Relay disabled 5636 | -6/Garrison | Triggered checkpoint 5702 | -6/Garrison | Build established: Hacker-Gunner 5752 | -6/Garrison | Triggered checkpoint 5771 | -6/Garrison | Identified exit to Factory 5771 | -6/Garrison | Discovered exit to Factory (range 14) 5966 | -6/Garrison | Triggered checkpoint 5988 | -6/Garrison | Triggered checkpoint 6027 | -6/Garrison | Discovered exit to Factory (range 12) 6080 | -6/Garrison | Triggered checkpoint 6202 | -6/Garrison | Triggered checkpoint 6287 | -6/Garrison | Discovered exit to Factory (range 12) 6311 | -6/Garrison | Expanded RIF knowledge: Watcher Feeds 6365 | -6/Garrison | Garrison Relay disabled 6420 | -6/Garrison | Entered Factory 6759 | -6/Factory | Identified exit to Lower Caves 6759 | -6/Factory | Discovered exit to Lower Caves (range 6) 6770 | -6/Factory | First assault squad dispatched 6779 | -6/Factory | Entered Lower Caves 7132 | -6/Lower Caves | Identified exit to Lower Caves 7132 | -6/Lower Caves | Discovered exit to Lower Caves (range 15) 7157 | -6/Lower Caves | Entered another Lower Caves area 7158 | -6/Lower Caves | Encountered a Warlord checkpoint 7388 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7487 | -6/Lower Caves | Learned 12 Factory zone layouts 7558 | -6/Lower Caves | Identified exit to Zion 7558 | -6/Lower Caves | Discovered exit to Zion (range 13) 7572 | -6/Lower Caves | Entered Zion 7599 | -6/Zion | Found CR-A16's Pointy Stick 7698 | -6/Zion | System corruption cleaned by Quarantine Array 7703 | -6/Zion | RIF detected upon attempting to enter Zion 7703 | -6/Zion | Attacked by Zionites 7703 | -6/Zion | Spotted EU-77J(B) 7703 | -6/Zion | Spotted 2Z-AV9(B) 7736 | -6/Zion | Identified exit to Proximity Caves 7736 | -6/Zion | Discovered exit to Proximity Caves (range 15) 7753 | -6/Zion | Entered Proximity Caves 7777 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8023 | -5/Proximity Caves | Identified exit to Factory 8023 | -5/Proximity Caves | Discovered exit to Factory (range 13) 8038 | -5/Proximity Caves | Entered Factory 8038 | -5/Factory | Evolved 2 slots: Utility x2 8039 | -5/Factory | Identified exit to Factory 8317 | -5/Factory | Identified exit to Upper Caves 8346 | -5/Factory | Build established: Scavenger-Skirmisher 8545 | -5/Factory | Destroyed 7 combat bots 9081 | -5/Factory | Entered another Factory area 9081 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9184 | -4/Factory | Identified exit to Upper Caves 9184 | -4/Factory | Identified exit to Armory 9405 | -4/Factory | Entered Armory 9433 | -4/Armory | Identified exit to Research 9522 | -4/Armory | Build established: Scavenger-Gunner 9705 | -4/Armory | Repaired Exp. Sensor Array 9965 | -4/Armory | Entered Research 9965 | -3/Research | Accompanied by 3 allies 9965 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 10101 | -3/Research | Found Hvy. Reactive Plating 10307 | -3/Research | P-80 Master assimilated allied Archangel 7a 10311 | -3/Research | P-80 Master assimilated allied Swordsman 7a 10640 | -3/Research | Identified exit to Research 10643 | -3/Research | Build established: Scavenger-Tank 10748 | -3/Research | Entered another Research area 10748 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10970 | -2/Research | Identified exit to Access 10970 | -2/Research | Discovered exit to Access (range 32) 11022 | -2/Research | Entered Access 11022 | -1/Access | Evolved 2 slots: Utility x2 11325 | -1/Access | Found Imp. Powered Armor 11372 | -1/Access | Found Prototype Device 11372 | -1/Access | Identified Exp. Phase Shifter 11512 | -1/Access | Destroyed 7 combat bots 11560 | -1/Access | Build established: Hacker-Tank 12262 | -1/Access | Build established: Scavenger-Tank 12884 | -1/Access | Identified exit to Command 12884 | -1/Access | Discovered exit to Command (range 7) 12891 | -1/Access | Entered Command 12996 | -1/Command | Spotted B-99 Colossus 13483 | -1/Command | Spotted M Guard 13484 | -1/Command | Spotted Combat Programmer 13485 | -1/Command | Spotted Combat Programmer 13518 | -1/Command | Destroyed Combat Programmer 13546 | -1/Command | Destroyed Combat Programmer 13548 | -1/Command | Spotted M Guard 13642 | -1/Command | Lost 13 parts (3p2n6u2w) 13642 | -1/Command | Destroyed M Guard 13642 | -1/Command | All MAIN.C guards destroyed 13722 | -1/Command | Lost 4 parts (1p2n1w) 13746 | -1/Command | Spotted B-99 Colossus 13963 | -1/Command | System corruption reached 10% 14066 | -1/Command | Build established: Hacker-Mutant 14102 | -1/Command | Met MAIN.C 14178 | -1/Command | 0b10 Conduit disabled 14219 | -1/Command | Lost 6 parts (2p2u2w) 14301 | -1/Command | Lost 7 parts (3n2u2w) 14337 | -1/Command | Revealed the true nature of CR-A16's Pointy Stick 14342 | -1/Command | Core integrity fell below 50% 14343 | -1/Command | Destroyed B-99 Colossus 14347 | -1/Command | Found Prototype Ballistic Gun 14347 | -1/Command | Identified Multirail 14375 | -1/Command | Lost 4 parts (1p1n2u) 14395 | -1/Command | Destroyed B-99 Colossus 14682 | -1/Command | Found Prototype Slashing Weapon 14682 | -1/Command | Identified Molecular Scythe 14786 | -1/Command | Build established: Scavenger-Mutant 15075 | -1/Command | System corruption reached 30% 15165 | -1/Command | Core integrity fell below 20% 15248 | -1/Command | Destroyed by MAIN.C with High-powered Disruptor Cannon Last Messages --------------- 15201_ System corrupted: Adv. Thermal Shield rejected. 15202_ Acquired Adv. Thermal Shield. 15202_ Mic. Fission Core destroyed. 15202_ Myomer Leg destroyed. 15206_ Adv. Heat Sink destroyed. 15209_ CR-A16's Behemoth Slayer follow-up attack on MAIN.C. 15212_ MAIN.C suffers critical hit. 15212_ Destroyed Prototype Treads. 15216_ Adv. Focal Shield destroyed. 15220_ Adv. Force Field destroyed. 15230_ Adv. Heat Sink destroyed. 15239_ MAIN.C suffers critical hit. 15239_ Destroyed Prototype Treads. 15239_ CR-A16's Behemoth Slayer follow-up attack on MAIN.C. 15244_ Force Lance destroyed. 15245_ Dropped CR-A16's Behemoth Slayer. 15246_ System corrupted: Heat flow error (+126). 15246_ Dropped Biometal Heavy Treads. 15246_ Dropped Centrium Leg. 15247_ Discarded Adv. Core Analyzer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#######################???????????? | | ???????????????#""""""" """" #???????????? | | ???????????????#"" "" #???????????? | | ???????????????#""""" "" ############# | | ???????????????#" """"""""" + | | ???????????????#" " """ + | | ???????????????#"" """" + | | ???????????????# " * """" ############# | | ???????????????# =!% "" #???????????? | | ???????????????#[ =!| #???????????? | | ???????????????#|!%!![![ MMM "#???????????? | | ???????????????#"""""[*[ MMM """"""#???????????? | | ???????????????#"" =[! MMM"""""""""#???????????? | | ???????????????# = @=""""""""""#???????????? | | ???????????????# = " " " #???????????? | | ???????????????# " " #???????????? | | ???????????????" " " """" " #???????????? | | ???????????????" " " " """" #???????????? | | ???????????????" " " " #???????????? | | ???????????????# """ " "" " #???????????? | | ???????????????# " " " """"""""#???????????? | | ???????????????# " " #???????????? | | ???????????????#######################???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 100 Energy Generation 77 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 16 Armor Coverage 600 Resistance: KI 65 Resistance: TH 65 Resistance: EX 85 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 14 Target Analysis 6 Core Analysis 10 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 32 Relay Coupler Types 54 Relay Coupler Value 2 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Aluminum Leg | -10/Materials | Hacked Hcp. Matter Pod | -10/Materials | Hacked Transport Network Coupler | -10/Materials | Hacked Ion Engine | -10/Materials | Hacked Weight Redist. System | -9/Storage | Hacked Disposable Heat Sink | -9/Storage | Hacked Lyr. Light Armor Plating | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Angular Momentum Engine | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralHackingMultirail Manual? 0 Play Time 02:28:49 Cumulative 167.8 hours Start 2021.01.25 @ 18:11:07 End 2021.01.25 @ 20:44:20 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 166 Rogue 161 Adventurer 0 Explorer 5 Win Type - Total 21 Types 11/1/2/7/0/0/0/0/0 Lore% 64 Gallery% 80 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e45d053e-5118-47fd-a157-a729077b9a62