Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.24 @ 20:43:41

Player: OctagonalPrism

Result: Destroyed by G-73 Enforcer with Heavy Laser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (16)       3200
Robots Destroyed (133)     665
Value Destroyed (3007)     3007
Prototype IDs (45)         900
Alien Tech Used (0)        0
Bonus (335)                335
              TOTAL SCORE: 11107

 Bonus
-------
High Alert Combat Kills    35
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     98/100
System Corruption          16%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Upper Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (13) -----
   Advanced Signal Interpreter
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
            Energy Well (350)
            Stasis Canceller
  Makeshift Spear

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
>          --- PROPULSION -------
    Cooled Field Propulsion Drive
           Field Propulsion Array
>          --- UTILITY ----------
           Structural Scanner
  Advanced Sensor Array
  Advanced Signal Interpreter
           0b10 Decoder Chip [Generic]
  Advanced Transmission Jammer
  Advanced ECM Suite
           Hacking Suite
           Hacking Suite
  Improved System Shield
  Improved System Shield
  Improved System Shield
  Advanced System Shield
  Improved System Guard
>          --- WEAPON -----------
           Power Sword
           Lance
>          --- INVENTORY --------
     Micro Fission Core
           Impulse Thruster
           Energy Well
  Advanced Sensor Array
           Stasis Canceller
[Rating: 101]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Powered Hammer
  Slashing Weapon          Power Sword
  Piercing Weapon          Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Upp Upp 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   2   .   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   2   .   .   .   2   1   2   .   .   .   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             176  | 7   10  1   22  3   .   .   21  13  27  2   3   .   32  29  1   5   
  Power                    30   | 1   3   .   2   .   .   .   3   2   6   .   2   .   7   4   .   .   
    Engine                 11   | 1   3   .   2   .   .   .   1   .   3   .   1   .   .   .   .   .   
    Core                   18   | .   .   .   .   .   .   .   2   2   3   .   1   .   7   3   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               48   | 2   2   .   11  1   .   .   5   2   6   .   .   .   9   8   .   2   
    Treads                 12   | 2   .   .   8   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Flight                 29   | .   .   .   .   .   .   .   4   2   6   .   .   .   9   6   .   2   
  Utility                  74   | 2   2   .   5   .   .   .   10  7   12  1   1   .   16  16  .   2   
    Device                 35   | 1   1   .   4   .   .   .   4   4   5   .   .   .   9   7   .   .   
    Storage                4    | 1   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
    Processor              7    | .   .   .   .   .   .   .   2   .   2   .   .   .   1   1   .   1   
    Hackware               27   | .   .   .   1   .   .   .   3   3   4   1   1   .   5   8   .   1   
    Protection             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   3   1   4   2   .   .   3   2   3   1   .   .   .   1   1   1   
    Energy Gun             10   | 2   3   .   3   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   .   .   .   1   .   .   2   2   2   1   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  7    | .   .   .   1   .   .   .   2   .   2   .   .   .   1   1   .   .   
Parts Lost                 92   | .   8   .   3   .   .   .   13  5   9   .   .   .   17  22  .   15  
  Power                    10   | .   1   .   .   .   .   .   1   2   1   .   .   .   2   2   .   1   
  Propulsion               26   | .   3   .   1   .   .   .   4   .   4   .   .   .   5   4   .   5   
  Utility                  46   | .   1   .   1   .   .   .   5   3   4   .   .   .   10  15  .   7   
  Weapon                   10   | .   3   .   1   .   .   .   3   .   .   .   .   .   .   1   .   2   
  Highest Loss Streak      15   | .   3   .   2   .   .   .   6   3   7   .   .   .   5   14  .   15  
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   82  83  92  100 100 100 80  89  80  90  100 100 71  71  60  25  
  Engine                   4    | .   12  14  11  11  11  11  2   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   2   6   3   6   6   6   4   4   5   3   
  Treads                   5    | .   15  .   12  22  22  22  6   .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   10   | .   .   .   .   .   .   .   7   22  18  20  20  20  15  10  15  3   
  Device                   15   | .   12  14  17  22  22  22  17  18  16  13  13  13  12  15  10  1   
  Storage                  4    | .   14  14  11  11  11  11  4   .   .   .   .   .   .   .   .   .   
  Processor                6    | .   .   .   .   .   .   .   9   7   6   6   6   6   11  13  10  13  
  Hackware                 17   | .   .   .   11  11  11  11  15  25  28  36  40  40  19  18  10  2   
  Energy Gun               7    | .   20  14  20  20  22  22  8   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   1   .   .   4   7   3   .   6   6   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   2   6   6   6   5   4   .   .   
Peak Build Rating          101  | 9   9   7   20  21  21  21  25  38  59  62  64  64  73  101 65  65  
  Average Rating           39   | 5   7   5   16  20  21  21  21  36  45  55  63  64  55  73  61  26  
  On Entrance              33   | .   9   5   7   20  21  21  21  21  29  53  62  64  64  54  58  65  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             26   | 15  15  16  25  25  25  25  26  13  14  15  15  15  17  19  11  11  
  Greatest Support         43   | 40  40  16  40  43  43  43  43  15  17  17  17  17  18  22  18  18  
  Greatest Overweight (x)  3    | 1   3   .   2   .   .   .   1   .   1   .   .   .   1   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  5   5   5   5   5   5   5   5   5   
  Average Capacity         6    | 7   8   10  10  10  10  10  7   5   5   5   5   5   5   5   5   5   
  Most Carried             10   | 2   7   7   10  10  10  10  10  5   5   5   5   5   5   5   5   5   
  Average Carried          4    | .   1   6   7   10  10  10  6   4   3   4   4   5   3   4   4   3   
  Final Capacity           10   | 8   10  10  10  10  10  10  5   5   5   5   5   5   5   5   5   5   
  Final Carried            10   | 1   6   7   10  10  10  10  5   3   5   5   5   5   4   4   5   3   

 Class Distribution 
--------------------
 27% | Scavenger-Mutant
 18% | Hacker-Ninja
 10% | Mutant
  9% | Hacker-Sprinter
  8% | Hacker-Mutant
  6% | Wizard-Ninja
  5% | Wizard-Sprinter
  4% | Wizard-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
    Hacker-Mutant | -8/Materials
  Hacker-Sprinter | -7/Factory
  Wizard-Sprinter | -6/Factory
     Wizard-Scout | -6/Lower Caves
     Wizard-Scout | -6/Zion
     Wizard-Scout | -5/Proximity Caves
     Hacker-Ninja | -5/Factory
     Hacker-Ninja | -4/Factory
    Hacker-Mutant | -4/Upper Caves
           Mutant | -4/Upper Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -4   -4   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Zio  Pro  Fac  Fac  Upp  Upp  
Matter Collected           1865 | 260  116  20   232  42   .    .    35   241  235  25   10   20   284  208  89   48   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4627 | 157  687  33   1446 121  .    47   291  290  522  .    .    .    617  380  36   .    
  Parts                    289  | 10   45   7    75   14   .    5    14   10   41   .    .    .    42   23   3    .    
Haulers Intercepted        6    | .    .    .    4    .    .    .    .    1    .    .    .    .    1    .    .    .    
Recyclers Shooed           4    | .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Upp Upp 
Combat Hostiles Destroyed  64   | .   14  3   19  3   .   3   6   1   4   .   .   .   7   4   .   .   
  Melee                    14   | .   .   .   .   .   .   .   1   1   1   .   .   .   7   4   .   .   
  Guns                     44   | .   13  3   19  3   .   3   3   .   .   .   .   .   .   .   .   .   
  AOE                      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          16   | 2   6   .   4   .   .   .   .   1   2   .   .   .   .   .   1   .   
  Worker                   5    | .   3   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Builder                  18   | .   3   .   .   1   .   .   3   .   6   .   .   .   4   1   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Recycler                 7    | 1   .   .   3   .   .   .   .   1   1   .   .   .   1   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 9    | .   2   .   2   .   .   .   1   2   2   .   .   .   .   .   .   .   
  Watcher                  19   | .   3   .   3   .   .   .   .   3   4   .   .   .   3   3   .   .   
  Swarmer                  23   | .   6   3   .   3   .   3   3   .   1   .   .   .   4   .   .   .   
  Cutter                   4    | .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   
  Grunt                    23   | .   8   .   11  .   .   .   3   .   1   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   
Best Kill Streak           6    | 4   6   3   4   3   .   3   3   2   2   .   .   .   4   2   1   .   
  Combat Bots Only         4    | .   3   3   4   3   .   3   3   1   1   .   .   .   3   1   .   .   
Max Kills in Single Turn   4    | 2   4   1   1   2   .   1   1   1   1   .   .   .   1   1   1   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   1   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -4   -4   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Zio  Pro  Fac  Fac  Upp  Upp  
Hostile Shots Fired        839  | .    95   6    75   17   .    12   143  102  73   .    .    .    99   120  1    96   
  Missed                   318  | .    23   3    17   2    .    4    54   52   27   .    .    .    44   52   .    40   
Damage Taken               8248 | .    997  24   844  121  .    63   1198 658  710  .    .    .    1113 1515 14   991  
  Core                     3144 | .    206  15   206  24   .    15   346  333  402  .    .    .    445  499  .    653  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   110  | .    .    .    .    .    .    .    17   39   .    .    .    .    54   .    .    .    
Core Remaining (%)         49   | 100  .    11   .    .    .    38   37   52   .    .    .    52   55   .    .    .    
Volleys Fired              219  | 6    89   6    84   10   .    4    20   .    .    .    .    .    .    .    .    .    
  Largest                  2    | 2    2    2    2    2    .    2    2    .    .    .    .    .    .    .    .    .    
  Hottest                  112  | 80   80   60   112  112  .    112  112  .    .    .    .    .    .    .    .    .    
Shots Fired                388  | 12   138  8    162  20   .    8    40   .    .    .    .    .    .    .    .    .    
  Gun                      388  | 12   138  8    162  20   .    8    40   .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  22   | .    .    2    20   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  250  | .    34   6    142  20   .    8    40   .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          116  | 12   104  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         28   | 3    6    2    28   5    .    5    8    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        5    | 2    5    1    3    3    .    2    2    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           335  | 7    75   5    113  11   .    5    36   14   24   .    .    .    26   18   1    .    
  Core Hits                144  | 4    37   4    49   4    .    3    10   3    5    .    .    .    14   10   1    .    
  Critical Kills           3    | .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    
  Critical Parts Destroyed 10   | .    .    .    .    .    .    .    3    2    5    .    .    .    .    .    .    .    
  Critical Strikes         32   | .    1    .    8    2    .    .    7    3    7    .    .    .    3    1    .    .    
    Burn                   14   | .    .    .    8    2    .    .    4    .    .    .    .    .    .    .    .    .    
    Corrupt                1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  13   | .    .    .    .    .    .    .    3    3    7    .    .    .    .    .    .    .    
    Sever                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
    Impale                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              335  | .    .    .    .    2    .    .    33   49   64   4    .    2    99   72   10   .    
  Impact                   127  | .    .    .    .    2    .    .    33   49   42   .    .    1    .    .    .    .    
  Slashing                 165  | .    .    .    .    .    .    .    .    .    22   4    .    1    99   39   .    .    
  Piercing                 43   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   10   .    
  Sneak Attacks            29   | .    .    .    .    .    .    .    3    3    11   .    .    .    9    2    1    .    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Damage Inflicted           9258 | 109  1337 63   1697 186  .    86   858  912  1735 .    .    .    1481 688  87   19   
  Guns                     3634 | 109  999  63   1694 186  .    86   497  .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               330  | .    330  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    5264 | .    .    .    .    .    .    .    361  912  1735 .    .    .    1481 688  87   .    
  Ramming                  30   | .    8    .    3    .    .    .    .    .    .    .    .    .    .    .    .    19   
  Kinetic                  107  | .    .    8    99   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2989 | .    570  55   1595 186  .    86   497  .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          868  | 109  759  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   2420 | .    .    .    .    .    .    .    361  912  1147 .    .    .    .    .    .    .    
  Slashing                 2324 | .    .    .    .    .    .    .    .    .    588  .    .    .    1481 255  .    .    
  Piercing                 520  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    433  87   .    
Highest Corruption         16   | .    2    2    1    1    1    1    4    1    .    .    .    .    8    11   11   16   
  Average Corruption       3    | .    2    2    1    1    1    1    4    1    .    .    .    .    4    8    11   12   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  66   | .    6    .    3    3    2    .    6    .    .    .    .    .    27   7    4    8    
    Message Errors         16   | .    1    .    2    1    .    .    3    .    .    .    .    .    6    2    .    1    
    Matter Fused           20   | .    2    .    .    2    .    .    1    .    .    .    .    .    9    .    4    2    
    Heat Flow Errors       7    | .    .    .    .    .    1    .    .    .    .    .    .    .    4    1    .    1    
    Energy Discharges      5    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      7    | .    1    .    .    .    1    .    .    .    .    .    .    .    4    1    .    .    
    Data Loss (major)      4    | .    1    .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    
    Misdirections          4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Weapon Failures        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1766 | .    77   .    .    .    .    .    181  457  835  .    .    .    215  1    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               77   | .    77   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1689 | .    .    .    .    .    .    .    181  457  835  .    .    .    215  1    .    .    
Knockbacks                 10   | .    .    .    .    .    .    .    .    5    5    .    .    .    .    .    .    .    
  Impact                   10   | .    .    .    .    .    .    .    .    5    5    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      169  | .    160  .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Shots                    3    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   7    | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             8    | .    5    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        366  | 54   366  .    36   15   133  6    243  12   .    .    .    .    175  83   .    107  
  Average Temperature      55   | 29   84   .    9    6    80   3    92   12   .    .    .    .    65   41   .    64   
  Received Heat Transfer   1584 | .    369  .    357  .    .    .    495  54   .    .    .    .    117  123  .    69   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           13   | .    .    .    .    .    .    .    2    3    8    .    .    .    .    .    .    .    
  Combat Hostiles          5    | .    .    .    .    .    .    .    2    .    3    .    .    .    .    .    .    .    
  Parts Fried              31   | .    1    .    .    .    .    .    9    6    15   .    .    .    .    .    .    .    
  Impact Corruptions       40   | .    .    .    .    .    .    .    8    12   20   .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             16   | .    1    .    14   .    .    1    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         7172 | .    825  125  4113 555  .    185  1369 .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Upp Upp 
Peak Influence             541  | 20  357 179 368 221 .   70  391 511 541 .   .   .   280 195 .   .   
  Initial                  241  | .   13  109 69  140 .   .   27  102 241 .   .   .   .   40  .   .   
  Average                  168  | 7   202 178 238 193 .   39  115 276 222 .   .   .   109 70  .   .   
Maximum Alert Level        2    | .   1   .   1   1   .   .   1   2   2   .   .   .   1   .   .   .   
  Low Security (%)         61   | 100 36  100 31  28  .   100 83  26  46  .   .   .   91  100 .   .   
  Level 1                  35   | .   63  .   68  71  .   .   16  61  44  .   .   .   8   .   .   .   
  Level 2                  2    | .   .   .   .   .   .   .   .   12  9   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          40   | .   3   .   1   .   .   .   5   3   4   .   .   .   11  12  .   1   
  Investigation            21   | .   1   .   .   .   .   .   2   1   1   .   .   .   7   9   .   .   
  Extermination            4    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   
  Reinforcement            14   | .   2   .   1   .   .   .   3   1   3   .   .   .   2   2   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Upp Upp 
Distress Signals           10   | .   2   .   .   .   .   .   1   2   1   .   .   .   2   2   .   .   
Communications Jammed      22   | .   .   .   .   .   .   .   .   13  .   .   .   .   9   .   .   .   
  Distress Signals         20   | .   .   .   .   .   .   .   .   13  .   .   .   .   7   .   .   .   
Times Spotted              306  | .   32  2   34  8   .   3   43  51  23  3   .   .   48  26  7   26  
  Peak Tracking Total      15   | .   3   2   5   9   .   3   14  15  4   4   .   .   8   7   7   12  
  Tactical Retreats        66   | .   4   .   2   1   .   .   8   13  6   1   .   .   14  10  3   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Upp Upp 
Traps Triggered            8    | .   1   .   2   .   .   .   .   1   .   .   .   .   1   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 23   | .   .   .   6   .   .   .   .   .   .   .   .   .   6   11  .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Upp Upp 
Machines Disabled          8    | .   3   .   2   .   .   .   .   1   .   1   .   .   .   1   .   .   
  Max in Single Turn       1    | .   1   .   1   .   .   .   .   1   .   1   .   .   .   1   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   2   2   .   .   .   1   4   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Upp Upp 
Machines Accessed          87   | .   5   .   10  .   1   .   4   13  9   .   .   .   20  24  1   .   
  Terminals                52   | .   3   .   7   .   .   .   3   7   6   .   .   .   12  14  .   .   
  Fabricators              11   | .   .   .   .   .   .   .   .   2   .   .   .   .   4   5   .   .   
  Repair Stations          5    | .   1   .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   2   .   .   .   .   1   1   .   .   .   1   1   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   2   2   .   .   .   1   4   .   .   
Total Hacks                377  | .   19  .   35  .   23  .   15  50  29  .   .   .   108 97  1   .   
  Successful               237  | .   10  .   28  .   23  .   8   31  14  .   .   .   63  59  1   .   
  Failed                   139  | .   9   .   6   .   .   .   7   19  15  .   .   .   45  38  .   .   
    Catastrophic           23   | .   2   .   1   .   .   .   1   4   5   .   .   .   7   3   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   130  | .   11  .   16  .   .   .   9   18  14  .   .   .   32  30  .   .   
  Terminals                249  | .   11  .   24  .   .   .   13  31  20  .   .   .   78  72  .   .   
  Fabricators              32   | .   .   .   .   .   .   .   .   4   .   .   .   .   13  15  .   .   
  Repair Stations          19   | .   4   .   .   .   .   .   2   3   .   .   .   .   10  .   .   .   
  Recycling Units          8    | .   4   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              30   | .   .   .   7   .   .   .   .   6   6   .   .   .   6   5   .   .   
  Garrison Access          15   | .   .   .   .   .   .   .   .   6   3   .   .   .   1   5   .   .   
Terminal Hacks             123  | .   3   .   12  .   23  .   5   13  5   .   .   .   31  30  1   .   
  Record                   25   | .   1   .   .   .   23  .   .   .   .   .   .   .   1   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Robot Analysis           6    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   3   .   .   
  Prototype ID Bank        16   | .   1   .   .   .   .   .   1   5   .   .   .   .   4   5   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Terminal Index           3    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              16   | .   .   .   2   .   .   .   2   2   2   .   .   .   5   3   .   .   
  Unreport Threat          5    | .   .   .   .   .   .   .   1   1   1   .   .   .   2   .   .   .   
  Locate Traps             12   | .   .   .   1   .   .   .   .   2   2   .   .   .   4   3   .   .   
  Disarm Traps             4    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            3    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Investigation     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Zone Layout              11   | .   .   .   1   .   .   .   1   1   .   .   .   .   3   5   .   .   
Fabricator Hacks           21   | .   .   .   .   .   .   .   .   1   .   .   .   .   10  10  .   .   
  Network Status           7    | .   .   .   .   .   .   .   .   1   .   .   .   .   4   2   .   .   
  Load Schematic           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   .   .   
  Build                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   .   .   
Repair Station Hacks       11   | .   .   .   .   .   .   .   2   2   .   .   .   .   7   .   .   .   
  Scan Component           6    | .   .   .   .   .   .   .   1   1   .   .   .   .   4   .   .   .   
  Repair                   5    | .   .   .   .   .   .   .   1   1   .   .   .   .   3   .   .   .   
Recycling Unit Hacks       3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 28   | .   .   .   7   .   .   .   .   6   4   .   .   .   6   5   .   .   
  Insert Component         13   | .   .   .   3   .   .   .   .   3   2   .   .   .   3   2   .   .   
  Analyze                  15   | .   .   .   4   .   .   .   .   3   2   .   .   .   3   3   .   .   
Garrison Access Hacks      9    | .   .   .   .   .   .   .   .   2   2   .   .   .   1   4   .   .   
  Seal Access              9    | .   .   .   .   .   .   .   .   2   2   .   .   .   1   4   .   .   
Unauthorized Hacks         42   | .   5   .   8   .   .   .   1   7   3   .   .   .   8   10  .   .   
  Terminals                32   | .   3   .   5   .   .   .   1   4   3   .   .   .   7   9   .   .   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   
    Botnet                 19   | .   1   .   3   .   .   .   1   3   3   .   .   .   4   4   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Operators              6    | .   2   .   1   .   .   .   .   1   .   .   .   .   1   1   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   3   .   .   .   .   1   1   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Fabnet                 4    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         66   | .   3   .   8   .   .   .   3   10  7   .   .   .   16  19  .   .   
  Full Trace Events        22   | .   2   .   1   .   .   .   2   1   1   .   .   .   7   8   .   .   
  Feedback Events          3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   28   | .   .   .   3   .   .   .   .   3   2   .   13  .   4   3   .   .   
  Parts Built              10   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   602  | .   .   .   .   .   .   .   .   .   .   .   .   .   237 365 .   .   
  Total Part Build Rating  50   | .   .   .   .   .   .   .   .   .   .   .   .   .   22  28  .   .   
Parts Repaired             5    | .   .   .   .   .   .   .   1   1   .   .   .   .   3   .   .   .   
  Time                     209  | .   .   .   .   .   .   .   26  30  .   .   .   .   153 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           13   | .   .   .   3   .   .   .   .   3   2   .   .   .   3   2   .   .   
  Part Schematics Acquired 13   | .   .   .   3   .   .   .   .   3   2   .   .   .   3   2   .   .   
  Parts Damaged            3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   3   3   3   1   1   .   .   .   
  Autooverrided            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Upp Upp 
Total Allies               7    | .   .   .   .   .   .   .   .   3   1   .   .   .   1   1   .   1   
  Largest Group            3    | .   .   .   .   .   .   .   .   3   1   .   .   .   1   1   .   1   
  Highest-Rated Group      127  | .   .   .   .   .   .   .   .   48  29  .   .   .   26  45  .   127 
  Highest-Rated Ally       127  | .   .   .   .   .   .   .   .   16  29  .   .   .   26  45  .   127 
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   .   .   .   .   10  4   .   .   .   .   .   .   .   
  Total Damage             234  | .   .   .   .   .   .   .   .   157 77  .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Fac Upp Upp 
Robot Analysis Total       6    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   3   .   .   
Derelict Logs Recovered    6    | .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         99   | .   .   .   .   .   .   .   .   .   .   .   .   .   52  47  .   .   
  Traps                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Items                    68   | .   .   .   .   .   .   .   .   .   .   .   .   .   33  35  .   .   
  Machines                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Patrols                  15   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  5   .   .   
  Guards                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   2   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -4   -4   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Zio  Pro  Fac  Fac  Upp  Upp  
Turns Passed               10434 | 94   1090 191  1583 405  207  112  534  929  1118 162  326  75   1745 1621 154  88   
Spaces Moved               13547 | 44   601  175  758  229  130  63   378  1892 1719 381  963  239  2566 2880 369  160  
  Core                     222   | 5    111  .    .    .    .    .    .    .    .    .    .    .    .    33   .    73   
  Treads                   1249  | 39   263  .    444  229  130  63   81   .    .    .    .    .    .    .    .    .    
  Legs                     250   | .    .    .    250  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   432   | .    227  175  30   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    90    | .    .    .    34   .    .    .    .    .    .    .    .    .    .    56   .    .    
  Flight                   11304 | .    .    .    .    .    .    .    297  1892 1719 381  963  239  2566 2791 369  87   
  Fastest Speed            23    | 50   90   100  100  160  160  160  34   32   29   30   30   30   23   27   34   34   
  Average Speed            50    | 148  130  100  152  160  160  160  77   32   32   30   30   30   30   34   34   48   
  Slowest Speed            240   | 160  200  100  190  160  160  160  240  37   107  30   30   30   107  100  34   100  
  Overloaded Moves         57    | .    .    .    .    .    .    .    .    .    .    .    .    .    57   .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            65    | .    .    .    .    .    .    .    12   13   15   .    .    .    11   14   .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Exploration Rate (%)       48    | 4    81   52   59   59   52   26   44   45   33   41   86   45   41   63   59   33   
  Regions Visited          16
    Branch Regions         9
  Pre-discovered Areas     3     | .    .    1    .    .    1    .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        9     | .    .    .    1    .    .    .    1    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    1    .    1    .    .    .    .    .    .    .    .    
Scrap Searched             17    | .    .    .    .    1    .    1    .    .    .    4    3    4    .    .    2    2    
Spaces Dug                 177   | .    .    .    .    1    .    .    17   30   25   3    .    1    49   42   9    .    
Terrain Destroyed          216   | .    39   .    .    1    .    .    17   30   25   3    .    1    49   42   9    .    
  Melee                    177   | .    .    .    .    1    .    .    17   30   25   3    .    1    49   42   9    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      39    | .    39   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -4   -4   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Zio  Pro  Fac  Fac  Upp  Upp  
Total                      16171 | 58   760  182  1028 243  129  66   508  2113 2149 421  999  239  3356 3369 381  170  
  Wait                     1779  | .    43   .    134  .    .    .    49   136  323  34   29   .    643  387  .    1    
  Move                     13410 | 43   600  174  757  228  129  62   354  1868 1691 380  962  238  2544 2852 368  160  
  Hop                      56    | .    .    .    .    .    .    .    11   10   12   .    .    .    10   13   .    .    
  Pick Up                  71    | 2    7    1    8    .    .    .    7    8    11   1    2    .    13   9    2    .    
  Fast Attach              91    | 6    6    1    8    .    .    .    9    7    16   1    1    .    14   20   .    2    
  Attach                   60    | 1    .    .    5    .    .    .    11   5    11   1    .    .    14   8    1    3    
  Detach                   40    | .    .    .    7    .    .    .    5    3    11   .    1    .    8    4    .    1    
  Swap                     26    | .    4    .    9    3    .    .    2    1    .    .    2    .    4    1    .    .    
  Drop                     62    | .    6    .    15   .    .    .    7    8    10   .    2    .    7    7    .    .    
  Fire                     219   | 6    89   6    84   10   .    4    20   .    .    .    .    .    .    .    .    .    
  Melee                    330   | .    .    .    .    2    .    .    33   49   64   4    .    1    99   68   10   .    
  Ram                      8     | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18    | .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-4/Factory (discovered 7 exits: *Res x3 / *Upp x2 / Ext x2)
-4/Upper Caves
-4/Upper Caves (discovered 1 exit: *Res)

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
     5 | -11/Scrapyard      | Discovered new exit (range 16)
    95 | -11/Scrapyard      | Entered Materials
   307 | -10/Materials      | Build established: Mutant
   520 | -10/Materials      | Discovered new exit (range 7)
   746 | -10/Materials      | Lost 3 parts (2n1w)
   819 | -10/Materials      | Lost 3 parts (1p1u1w)
   914 | -10/Materials      | Core integrity fell below 50%
   946 | -10/Materials      | Core integrity fell below 20%
   977 | -10/Materials      | Discovered new exit (range 16)
  1056 | -10/Materials      | Discovered new exit (range 6)
  1168 | -10/Materials      | Build established: Scavenger-Mutant
  1185 | -10/Materials      | Entered Mines
  1219 | -10/Mines          | Discovered new exit (range 8)
  1314 | -10/Mines          | Learned location of Storage (-8)
  1362 | -10/Mines          | Discovered new exit (range 12)
  1369 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1376 | -10/Mines          | Entered Materials
  1376 | -9/Materials       | Evolved 2 slots: Utility x2
  1810 | -9/Materials       | Discovered new exit (range 14)
  1834 | -9/Materials       | Identified exit to Mines
  1909 | -9/Materials       | Central database locked down
  2216 | -9/Materials       | Discovered new exit (range 5)
  2615 | -9/Materials       | Core integrity fell below 50%
  2689 | -9/Materials       | Discovered new exit (range 3)
  2959 | -9/Materials       | Entered Mines
  2978 | -9/Mines           | Met a Derelict bent on vengeance
  3000 | -9/Mines           | Discovered new exit (range 9)
  3330 | -9/Mines           | Assembled infested the area
  3358 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3358 | -9/Mines           | Discovered new exit (range 5)
  3364 | -9/Mines           | Entered Exiles
  3408 | -9/Exiles          | Met 8R-AWN
  3432 | -9/Exiles          | Met EX-HEX
  3473 | -9/Exiles          | Met EX-BIN
  3492 | -9/Exiles          | Met EX-DEC
  3502 | -9/Exiles          | Learned location of Zion (-6)
  3556 | -9/Exiles          | Discovered new exit (range 10)
  3571 | -9/Exiles          | Entered Mines
  3670 | -8/Mines           | Discovered new exit (range 7)
  3683 | -8/Mines           | Entered Materials
  3683 | -8/Materials       | Evolved 2 slots: Utility x2
  3684 | -8/Materials       | Identified exit to Storage
  3844 | -8/Materials       | Lost 3 parts (1p1n1u)
  3977 | -8/Materials       | Lost 6 parts (1n2u3w)
  4022 | -8/Materials       | Discovered new exit (range 9)
  4074 | -8/Materials       | Repaired Structural Scanner?
  4203 | -8/Materials       | Core integrity fell below 50%
  4217 | -8/Materials       | Identified exit to Factory
  4217 | -8/Materials       | Entered Factory
  4217 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4512 | -7/Factory         | Build established: Hacker-Sprinter
  4605 | -7/Factory         | Discovered new exit (range 15)
  4657 | -7/Factory         | Repaired Imp. VTOL Module
  4983 | -7/Factory         | Build established: Hacker-Ninja
  5089 | -7/Factory         | Lost 3 parts (1p2u)
  5140 | -7/Factory         | Discovered new exit (range 15)
  5146 | -7/Factory         | Entered another Factory area
  5146 | -6/Factory         | Evolved 2 slots: Utility x2
  5496 | -6/Factory         | Search patrols dispatched
  5510 | -6/Factory         | Discovered new exit (range 5)
  5514 | -6/Factory         | Identified exit to Lower Caves
  5756 | -6/Factory         | Lost 7 parts (1p3n3u)
  5816 | -6/Factory         | Local machine network offline
  6119 | -6/Factory         | Build established: Wizard-Sprinter
  6264 | -6/Factory         | Entered Lower Caves
  6349 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
  6407 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  6409 | -6/Lower Caves     | Identified exit to Zion
  6426 | -6/Lower Caves     | Entered Zion
  6441 | -6/Zion            | Discovered new exit (range 15)
  6445 | -6/Zion            | Identified exit to Proximity Caves
  6472 | -6/Zion            | Learned location of 1 exit from Factory
  6483 | -6/Zion            | Given A8's code to call for help
  6510 | -6/Zion            | Learned Factory emergency access door positions
  6596 | -6/Zion            | Learned Factory non-interactive machine intel
  6635 | -6/Zion            | Met Imprinter
  6644 | -6/Zion            | Build established: Wizard-Scout
  6677 | -6/Zion            | Received a visual enhancement algorithm
  6698 | -6/Zion            | Learned location of Quarantine (-2)
  6752 | -6/Zion            | Entered Proximity Caves
  6824 | -5/Proximity Caves | Discovered new exit (range 9)
  6827 | -5/Proximity Caves | Identified exit to Factory
  6827 | -5/Proximity Caves | Entered Factory
  6827 | -5/Factory         | Evolved 2 slots: Utility x2
  6828 | -5/Factory         | Identified exit to Upper Caves
  6830 | -5/Factory         | Loaded intel: 244 non-interactive machine locations
  6936 | -5/Factory         | Identified exit to Factory
  6995 | -5/Factory         | Repaired Broken Adv. Sensor Array
  7091 | -5/Factory         | Lost 5 parts (1p1n3u)
  7240 | -5/Factory         | Fabricated Adv. Sensor Array?
  7456 | -5/Factory         | Fabricated Cesium-ion Thruster (x2)
  7558 | -5/Factory         | Build established: Hacker-Sprinter
  7756 | -5/Factory         | Repaired Imp. VTOL Module
  7770 | -5/Factory         | Crushed by falling debris
  7790 | -5/Factory         | Spotted B-75 Beast
  7852 | -5/Factory         | Lost 3 parts (1n2u)
  7869 | -5/Factory         | Crushed by falling debris
  7981 | -5/Factory         | Fabricated Adv. Hacking Suite?
  8289 | -5/Factory         | Repaired Broken Adv. Sensor Array?
  8478 | -5/Factory         | Build established: Hacker-Ninja
  8572 | -5/Factory         | Entered another Factory area
  8572 | -4/Factory         | Evolved 2 slots: Utility x2
  8709 | -4/Factory         | Fabricated Adv. Hacking Suite?
  9169 | -4/Factory         | Identified exit to Upper Caves
  9169 | -4/Factory         | Identified exit to Extension
  9169 | -4/Factory         | Discovered new exit (range 18)
  9169 | -4/Factory         | Adv. Hacking Suite fried by hacking feedback
  9169 | -4/Factory         | Adv. Hacking Suite fried by hacking feedback
  9242 | -4/Factory         | Fabricated Adv. System Shield (x1)
  9547 | -4/Factory         | Build established: Wizard-Ninja
  9648 | -4/Factory         | Discovered new exit (range 4)
  9793 | -4/Factory         | Discovered new exit (range 14)
  9798 | -4/Factory         | Identified exit to Research
  9831 | -4/Factory         | Lost 3 parts (1p2u)
  9847 | -4/Factory         | Fabricated Adv. Sensor Array?
  9945 | -4/Factory         | System corruption reached 10%
 10013 | -4/Factory         | Fabricated Adv. Hacking Suite?
 10048 | -4/Factory         | Lost 14 parts (1p4n8u1w)
 10152 | -4/Factory         | Spotted B-86 Titan
 10193 | -4/Factory         | Entered Upper Caves
 10287 | -4/Upper Caves     | Learned Research terminal intel
 10340 | -4/Upper Caves     | Discovered new exit (range 15)
 10345 | -4/Upper Caves     | Identified exit to Upper Caves
 10347 | -4/Upper Caves     | Entered another Upper Caves area
 10352 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10353 | -4/Upper Caves     | Discovered exit to Research (range 12)
 10359 | -4/Upper Caves     | Core integrity fell below 50%
 10386 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 10396 | -4/Upper Caves     | Spotted B-86 Titan
 10401 | -4/Upper Caves     | Learned 8 Research zone layouts
 10411 | -4/Upper Caves     | Core integrity fell below 20%
 10435 | -4/Upper Caves     | Destroyed by G-73 Enforcer with Heavy Laser

 Last Messages 
---------------
Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT."
Acquired Mak. System Shield.
Nuclear Pulse Thruster destroyed.
Y-72 Warden: "REQUESTING BACKUP."
Nuclear Pulse Thruster destroyed.
Knocked back.
System corrupted: Matter fused (-8).
Acquired 43 matter.
Acquired derelict log, extracted data.
Data stored: Research zone layouts (x8).
A strange signal echoes through the caves.
Mic. Fission Core destroyed.
Slammed into S-27 Virus.
Mak. System Shield destroyed.
System corrupted by crushing effect (+5).
Slammed into S-27 Virus.
0b10 Decoder Chip [Generic] destroyed.
System corrupted: Heat flow error (+150).
Slug penetrates Wall.
Adv. Melee Analysis Suite destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????##              #???????? |
| ?????????????????????????#               #???????? |
| ?????????????????????????#               #???????? |
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| ???????????????????????###   #"##      #  ???# #?? |
| ??????????????????????##    ##"#           ??# #?? |
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| ????????????????????#      #"#                 ##? |
| ????????????????????###   #####       #""   % % ## |
| ??????????????????????##  #????    ??###"""""" % # |
| ???????????????????????# @#????    ????## ####     |
| ???????????????????????#g #?????    ????##?#       |
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| ???????????????????????#gg#????????????????# ##??? |
| ???????????????????????#  #????????????# ###  #### |
| ???????????????????????   #????????????#           |
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| ???????????????????????   ????????????????    ???? |
| ???????????????????????   ????????????????    ???? |
| ??????????????????????????????????????????    ???? |
| ?????????????????????????????????????????     ???? |
| ?????????????????????????????????????????#    ???? |
| ??????????????????????????????????????????? ?????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Corruption Containment     12
Armor Coverage             150
Evasion (%)                65
Melee Accuracy             8
Recoil Reduction           2
Offensive Hacking          38
Defensive Hacking          60

 Item Schematics 
-----------------
                System Shield | -9/Materials | Scanalyzed
            Imp. Medium Laser | -9/Materials | Scanalyzed
                 Hcp. Battery | -9/Materials | Scanalyzed
            Imp. Sensor Array | -7/Factory   | Scanalyzed
      Imp. Signal Interpreter | -7/Factory   | Scanalyzed
          Cesium-ion Thruster | -7/Factory   | Scanalyzed
      Adv. Signal Interpreter | -6/Factory   | Scanalyzed
             Imp. VTOL Module | -6/Factory   | Scanalyzed
                 System Guard | -6/Zion      | Archive
           Imp. Weapon Cycler | -6/Zion      | Archive
                  Mass Driver | -6/Zion      | Archive
 Magnetic Acceleration Cannon | -6/Zion      | Archive
       Imp. Corruption Screen | -6/Zion      | Archive
           Imp. Medium Treads | -6/Zion      | Archive
     Adv. Transmission Jammer | -6/Zion      | Archive
                     Wave Gun | -6/Zion      | Archive
               Thermal Shield | -6/Zion      | Archive
            Enh. Gauss Cannon | -6/Zion      | Archive
          Imp. Actuator Array | -6/Zion      | Archive
                     Arm. Leg | -6/Zion      | Archive
       Adv. Thermal Generator | -6/Zion      | Archive
               Adv. ECM Suite | -5/Factory   | Scanalyzed
       Nuclear Pulse Thruster | -5/Factory   | Scanalyzed
            Adv. Sensor Array | -5/Factory   | Scanalyzed
           Adv. Hacking Suite | -5/Factory   | Hacked
           Adv. System Shield | -4/Factory   | Hacked
             Stasis Canceller | -4/Factory   | Scanalyzed
                  Energy Well | -4/Factory   | Scanalyzed

 Robot Schematics 
------------------
 T-07 Excavator | -6/Zion | Archive
    H-66 Slayer | -6/Zion | Archive
      K-01 Serf | -6/Zion | Archive

 Fabricated
------------
   Adv. Sensor Array | x2 | -5/Factory 
 Cesium-ion Thruster | x2 | -5/Factory 
  Adv. Hacking Suite | x1 | -5/Factory 
  Adv. Hacking Suite | x1 | -4/Factory 
  Adv. System Shield | x1 | -4/Factory 
   Adv. Sensor Array | x2 | -4/Factory 
  Adv. Hacking Suite | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Decoder Ring

 Challenges 
------------
None

 Game 
------
Seed              DataLatentPrototype
  Manual?         0
Play Time         03:01:12
  Cumulative      123.5 hours
  Start           2024.09.24 @ 17:41:01
  End             2024.09.24 @ 20:43:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          111
  Rogue           111
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          57
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          55x47
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 06c98acd-78f7-4a61-a32e-f6eac0452acf