Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.19 @ 07:47:43 Player: puppuppit Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (31) 6200 Robots Destroyed (496) 2480 Value Destroyed (21034) 21034 Prototype IDs (86) 1720 Alien Tech Used (2) 400 Bonus (18399) 18399 TOTAL SCORE: 54233 Bonus ------- Triggered High Security 500 Triggered Max Security 1000 High Alert Combat Kills 5017 Follower Combat Kills 1714 Entered Garrisons 400 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Acquired ECA 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1664 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Scanned by Researcher 500 Friendly Fire -1596 Cogmind --------- Core Integrity 0/1450 Matter 278/300 Energy 90/100 System Corruption 46% Temperature Cool (9) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Advanced Cooling System Matter Compressor (250) GAL Module Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Cooling System Advanced Weight Redist. System Advanced Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Centrium Light Armor Plating Improved Hacking Suite Improved System Shield Stealth Drone Bay > --- WEAPON ----------- Railgun Hypervelocity Railgun Hypervelocity Mass Driver > --- INVENTORY -------- Impulse Thruster Array Matter Compressor Advanced Transmission Jammer GAL Module [Rating: 162] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Cooled VTOL Module Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Gravmag System Flight Unit Cooled VTOL Module Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Regenerative Plating Weapon Hypervelocity Gauss Rifle Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Molecular Deconstructor Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Qua Slots Evolved 16 | . . . . . 4 . 2 . . . . . . . . 2 . . . . 2 . . . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Utility 10 | . . . . . 2 . 2 . . . . . . . . 1 . . . . 2 . . . . . . 1 1 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Attached 673 | 7 22 9 1 3 57 39 27 . 26 47 25 16 3 . 3 53 1 6 12 10 35 4 66 3 6 7 6 66 31 67 15 Power 70 | 1 4 6 . . 7 3 . . 4 4 2 . . . . 4 . . 1 1 9 2 2 1 . . 1 9 3 5 1 Engine 37 | 1 4 6 . . 6 3 . . 4 . . . . . . 3 . . . 1 6 . 1 . . . . 2 . . . Core 16 | . . . . . 1 . . . . 4 2 . . . . 1 . . 1 . 2 1 1 1 . . 1 1 . . . Reactor 17 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . 6 3 5 1 Propulsion 148 | 2 6 . . 1 20 13 15 . 5 5 4 . . . . 3 . . . 6 7 . 19 . . 2 . 14 13 9 4 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 14 | . 3 . . . . 8 3 . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 52 | . 1 . . 1 7 . 4 . . . . . . . . . . . . . 2 . 16 . . 2 . 14 1 2 2 Flight 80 | . 2 . . . 13 5 8 . 5 5 4 . . . . 3 . . . 6 5 . 3 . . . . . 12 7 2 Utility 214 | 2 5 . 1 . 6 4 9 . 8 8 2 4 . . 1 14 . 5 9 3 15 2 22 1 3 2 2 28 10 40 8 Device 102 | 1 3 . . . 1 4 2 . 1 . . 1 . . . 7 . 1 . . 11 2 18 1 1 1 1 17 3 20 6 Storage 7 | 1 1 . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 1 1 . Processor 49 | . 1 . . . 3 . 3 . 2 2 1 1 . . . 2 . 1 7 1 1 . 3 . . 1 1 3 3 11 2 Hackware 9 | . . . 1 . 1 . 1 . 2 . . . . . . 1 . . 1 . . . . . . . . . . 2 . Protection 47 | . . . . . . . 3 . 2 6 1 2 . . 1 4 . 3 1 2 3 . 1 . 2 . . 7 3 6 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 241 | 2 7 3 . 2 24 19 3 . 9 30 17 12 3 . 2 32 1 1 2 . 4 . 23 1 3 3 3 15 5 13 2 Energy Gun 34 | 1 6 2 . . 14 5 . . . 3 . . . . . . . . . . . . . . . 1 . . . 2 . Energy Cannon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 69 | 1 . . . . . 5 2 . 7 16 5 6 . . . 3 . . . . . . 4 1 3 1 1 3 . 9 2 Ballistic Cannon 56 | . . . . . . 4 . . . 2 5 1 . . . 4 . . 1 . 3 . 18 . . . 2 10 5 1 . Launcher 64 | . . 1 . 2 9 5 1 . 2 9 2 5 1 . 1 17 1 1 1 . 1 . 1 . . 1 . 2 . 1 . Special Weapon 12 | . . . . . 1 . . . . . . . 2 . 1 8 . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 40 | . . . . . 3 . 2 . 1 . . . 1 . . 3 . 1 5 . 6 1 5 . . 1 . . . 9 2 Corrupted Parts 3 | . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . System Corruption 10 | . 2 . . 1 . . . . . . . . . . . . . . . . . . 7 . . . . . . . . Parts Lost 102 | . . . . . 3 10 . . . 3 2 . . . 1 5 . . . 9 4 . 5 2 1 2 4 19 9 1 22 Power 9 | . . . . . . 1 . . . . . . . . . 1 . . . 1 1 . . . . . 1 3 . . 1 Propulsion 37 | . . . . . 3 7 . . . . 1 . . . . . . . . 5 2 . 2 1 . . . 5 4 . 7 Utility 35 | . . . . . . 1 . . . 1 . . . . 1 2 . . . 2 1 . 1 1 . 2 1 5 5 . 12 Weapon 21 | . . . . . . 1 . . . 2 1 . . . . 2 . . . 1 . . 2 . 1 . 2 6 . 1 2 Highest Loss Streak 22 | . . . . . 1 5 . . . 1 2 . . . 1 2 . . . 6 2 . 3 2 1 1 3 4 4 1 22 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Average Slot Usage (%) 92 | . 91 85 71 81 95 93 87 69 94 96 95 100 98 92 92 92 100 100 99 90 92 100 99 91 93 95 90 96 79 73 66 Engine 3 | . 11 14 14 14 7 7 7 7 6 . . . . . . 3 . . . . 4 . 1 3 . . . . . . . Core 2 | . . . . . 1 . . . . 6 7 7 7 7 7 2 6 6 6 2 . 5 3 1 5 5 3 2 . . . Leg 2 | . 11 . . . . 20 9 . . . . . . . . . . . . . . . . . . . . . . . . Hover 9 | . 4 28 28 28 10 . 2 . . . . . . . . . . . . . . . 23 23 23 25 29 25 9 . . Flight 15 | . 4 . . . 24 13 15 23 28 30 30 30 30 30 30 33 33 33 33 31 27 29 5 . . . . . 12 12 10 Device 5 | . 9 14 . . 5 7 8 . 5 3 . . . . . 1 6 6 6 5 7 5 5 7 5 . 7 9 . 11 3 Storage 4 | . 14 14 14 14 9 9 7 7 7 7 7 7 7 7 7 . . . . . . . . . . . . 4 3 1 3 Processor 22 | . 4 . . . 3 . 5 7 7 25 30 30 30 30 30 30 33 33 30 33 37 41 38 35 35 39 33 31 30 22 25 Hackware 5 | . . . 13 14 15 18 17 15 14 . . . . . . 4 . . 2 . . . . . . . . . . 6 5 Protection 4 | . . . . . . . 4 7 7 7 7 7 7 7 7 7 6 6 5 5 4 5 6 5 10 11 7 4 11 1 . Energy Gun 2 | . 15 14 . . 13 6 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . 3 . . . . 5 7 . 11 10 7 14 11 . . . . . . . . . 2 11 10 8 4 6 . 6 6 Ballistic Cannon 2 | . . . . . . 2 . . . . 1 . . . . 1 6 6 5 6 5 11 7 . . . . 6 3 2 2 Launcher 1 | . . . . 10 1 3 . . . 1 . . . . . 2 6 6 5 2 . . . . . 1 1 . . . . Naked Turns 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Heaviest Build 68 | 13 17 12 12 12 21 34 33 15 29 31 38 24 20 20 20 26 23 23 23 21 26 26 42 32 39 40 40 68 52 55 57 Greatest Support 68 | 26 26 12 12 12 24 50 50 21 29 29 22 20 20 20 20 27 27 27 27 27 26 26 65 65 54 68 68 68 60 57 57 Greatest Overweight (x) 5 | . 3 . . . 1 5 1 . . 1 1 1 . . . 1 . . . 2 . . 1 . . . . 1 1 . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5 9 9 6 9 Most Carried 10 | 1 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 Average Carried 6 | . 5 7 7 7 7 7 7 8 7 7 7 7 7 8 7 4 5 4 4 4 4 5 4 5 5 5 4 9 7 6 7 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 5 Final Carried 10 | 1 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 10 6 10 4 Class Distribution -------------------- 31% | Sprinter 25% | Mutant 18% | Scavenger-Mutant 6% | Scavenger-Sprinter 6% | Hacker-Sprinter 4% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Sprinter | -7/Garrison Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Gunner | -4/Factory Sprinter | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ----------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Qua Matter Collected 19943 | 333 433 107 31 48 763 874 380 . 1278 1458 335 812 81 . 100 1702 248 294 248 523 854 40 3233 102 240 239 379 2076 536 2011 185 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18538 | 213 861 90 . 22 995 392 712 . 1278 1570 208 408 202 . 116 1666 63 268 . 284 838 . 3027 108 386 490 249 2047 257 1522 266 Parts 913 | 10 50 12 . 10 69 27 32 . 67 91 12 24 8 . 5 63 2 3 . 24 23 . 153 6 12 12 13 87 14 74 10 Haulers Intercepted 35 | . 2 . . . 6 . 2 . 4 . 1 . . . . 4 . 1 . . 6 . 4 . . . . 3 . 2 . Recyclers Shooed 25 | . 1 . . . 1 . 3 . 3 . 1 . . . . 3 . . . . 1 . 3 . . . . 8 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 80 | . . . . . . . . . . . . 19 6 . 4 . 1 3 . 18 . . . 4 13 . 12 . . . . Prevented 9 | . . . . . . . . . . . . 4 . . . . 4 . . . . . . . . . 1 . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Qua Combat Hostiles Destroyed 330 | . 12 7 . 3 21 21 6 . 10 34 4 15 5 . 4 29 2 7 . 14 8 . 45 2 6 12 8 25 9 19 2 Guns 118 | . 6 2 . . 4 6 4 . 8 20 1 4 3 . . . . . . . . . 11 2 6 5 6 15 . 14 1 Cannons 77 | . 5 . . . . . . . . . 3 1 . . . 3 . 1 . 5 8 . 28 . . . 2 6 9 5 1 AOE 130 | . . 5 . 3 16 14 2 . 2 14 . 10 2 . 3 25 2 6 . 9 . . 6 . . 7 . 4 . . . Classes Destroyed 28 | 3 5 1 . . 5 2 1 . . 2 . . . . 1 . 1 1 . 1 . . 2 . . 3 . . . . . Worker 32 | 2 3 . . . 3 . . . 2 . 2 . . . . 5 . . . . . . 8 . . . . 5 2 . . Builder 20 | . . . . . 2 . . . 1 . 1 . . . . 6 . . . . . . 6 . . . . 4 . . . Tunneler 9 | 4 . . . 1 1 . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . Hauler 35 | . 2 . . . 6 . 2 . 4 . 1 . . . . 4 . 1 . . 6 . 4 . . . . 3 . 2 . Recycler 28 | 1 3 . . . 3 . 3 . 4 . . . . . . 4 . . . . 1 . 3 . . . . 6 . . . Minesweeper 6 | . . . . . . . . . . . . . . . 1 . 2 2 . . . . . . . . 1 . . . . Mechanic 7 | . . . . . 1 . . . . . . . . . . 2 . . . . . . 2 . . . . 1 . . 1 Operator 8 | . 1 . . . . . 1 . 1 . 2 . . . . 1 . . . . . . . . . . . 1 . 1 . Drone 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . Watcher 18 | . 1 . . . 4 . . . 3 1 . . . . . 2 . . . . 1 . 5 . . . . . . 1 . Swarmer 95 | . 3 6 . 3 11 6 . . . 8 3 6 1 . 3 1 . . . 11 3 . 9 1 1 . 4 5 7 3 . Cutter 5 | . . . . . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . Grunt 126 | . 9 . . . 3 9 4 . 10 12 . 4 3 . . 22 1 5 . . 4 . 17 . 3 4 2 6 . 7 1 Brawler 3 | . . . . . . . . . . 1 . . . . . 1 . . . . . . 1 . . . . . . . . Duelist 5 | . . . . . . . . . . 1 . 2 1 . . . . . . . . . . . 1 . . . . . . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Sentry 32 | . . . . . 4 3 1 . 1 8 1 1 . . . 1 . . . 1 . . 2 1 1 . 1 3 2 1 . Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Specialist 4 | . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . 1 . . . . . Hunter 26 | . . . . . 2 1 . . . 4 . 2 . . 1 2 . 1 . . 1 . 3 . . . . 8 . . 1 Programmer 15 | . . . . . . . 1 . . . . . . . . 2 . . . . . . 5 . . 3 1 2 . 1 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Behemoth 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Striker 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Packrat 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Thief 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Guerrilla 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 17 | 4 6 5 . 4 8 5 4 . 8 7 4 7 3 . 3 17 3 7 . 7 7 . 7 2 3 8 5 16 4 8 3 Combat Bots Only 8 | . 6 5 . 3 8 5 3 . 5 7 3 7 3 . 3 6 1 6 . 7 5 . 6 2 3 8 5 6 3 8 2 Max Kills in Single Turn 5 | 1 2 3 . 2 5 3 3 . 3 3 1 3 2 . 3 5 1 2 . 3 1 . 5 1 1 2 1 5 1 2 2 Gunslinging 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 3 . 2 5 3 2 . 2 3 . 3 2 . 3 4 1 2 . 3 . . 2 . . 2 . 2 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Qua Hostile Shots Fired 1838 | . 49 21 . . 69 79 51 . 52 151 53 56 8 . 18 202 13 6 . 40 17 . 155 26 32 21 82 230 95 32 280 Missed 752 | . 10 5 . . 25 29 30 . 32 71 22 30 3 . 10 99 4 2 . 15 8 . 63 8 9 7 32 84 35 16 103 Damage Taken 19679 | . 450 150 . 7 571 857 329 . 295 861 338 265 78 . 156 1379 106 53 . 673 234 . 2270 339 467 396 934 3176 1392 567 3336 Core 4159 | . 124 52 . 7 95 122 12 . 61 148 51 28 . . . 361 18 . . 149 35 . 159 110 67 49 178 373 553 64 1343 Absorbed by Shields 1186 | . . . . . . 19 . . . 71 . . . . . 15 . . . . . . . . . 55 . 136 73 . 817 Redirected to Shielding 315 | . . . . . . . . . 22 . . . . . 13 13 . . . 80 . . 93 12 . . . 45 37 . . Regen/Repaired (Parts) 1989 | . . . . . 40 . . . 41 . . . . . . 181 99 102 . 4 174 30 432 92 43 235 32 310 174 . . Core Remaining (%) 55 | 100 . . . 26 . 60 . . . . . . . . 57 . . . . 37 . . . . . . 40 67 57 . . Volleys Fired 1188 | 21 58 16 . 2 92 78 42 . 59 98 37 22 10 . 4 101 13 27 2 23 71 . 158 4 18 18 25 78 43 57 11 Largest 3 | 2 2 1 . 1 2 2 2 . 2 2 2 2 2 . 1 2 2 2 1 2 2 . 2 2 2 2 2 3 2 3 3 Hottest 162 | 60 105 45 . 30 126 138 69 . 69 85 122 100 50 . 39 87 87 87 48 87 105 . 131 68 68 72 93 162 132 141 144 Shots Fired 1959 | 42 86 15 . 2 150 116 79 . 107 158 57 38 19 . 4 117 17 37 2 25 74 . 301 8 36 26 40 184 45 150 24 Gun 1118 | 42 61 14 . . 131 79 78 . 96 130 31 27 18 . . 11 . . . . . . 84 8 36 20 25 94 . 114 19 Cannon 595 | . 25 . . . . 7 . . . 3 25 2 . . . 32 13 24 2 11 74 . 212 . . . 7 72 45 36 5 Launcher 218 | . . 1 . 2 18 30 1 . 11 25 1 9 1 . 1 50 4 13 . 14 . . 5 . . 6 8 18 . . . Special 28 | . . . . . 1 . . . . . . . . . 3 24 . . . . . . . . . . . . . . . Kinetic 1399 | 21 4 . . . . 23 78 . 96 131 56 29 18 . . 43 13 24 2 11 74 . 296 8 36 20 32 166 45 149 24 Thermal 219 | . 25 . . . 128 63 . . . 2 . . . . . . . . . . . . . . . . . . . 1 . Explosive 218 | . . 1 . 2 18 30 1 . 11 25 1 9 1 . 1 50 4 13 . 14 . . 5 . . 6 8 18 . . . Electromagnetic 96 | 21 57 14 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 40 | 6 6 3 . . 17 16 7 . 10 32 34 7 8 . 5 19 20 9 . 4 14 . 32 5 21 22 12 40 9 24 4 Robot Miss Streak 6 | 4 4 3 . . 6 4 4 . 3 3 3 1 1 . . 3 1 4 . 6 2 . 3 2 1 1 1 3 2 2 2 Penetration Max 2 | . . . . . . . 1 . 1 2 1 . . . . . . . . . 1 . 2 1 2 1 . 2 . 2 1 Secondary Targets 8 | . . . . . . 2 . . 1 2 . 1 . . . . . . . . . . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . 1 1 . 1 . . . . . . . . . . . . 1 . . . . . . Shots Hit Robots 1303 | 26 48 6 . . 92 57 49 . 69 102 34 26 13 . 4 81 14 25 . 9 59 . 210 5 31 19 30 136 31 115 12 Core Hits 857 | 8 22 8 . 4 61 35 21 . 47 69 14 26 10 . 3 95 6 20 . 29 27 . 122 2 17 30 20 85 14 54 8 Critical Kills 117 | . . . . . . . 5 . 17 18 4 . . . . . . . . . . . 27 1 5 3 4 9 . 21 3 Critical Parts Destroyed 131 | 1 . . . . . 1 7 . 13 20 4 . . . . . . . . . . . 42 1 5 2 1 16 . 17 1 Critical Strikes 315 | 1 1 . . . 3 7 12 . 30 43 13 1 . . . 4 . 2 . 1 9 . 77 2 10 6 5 36 7 41 4 Burn 9 | . . . . . 3 6 . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 259 | 1 . . . . . 1 12 . 30 43 8 . . . . . . . . . . . 69 2 10 6 5 27 . 41 4 Blast 46 | . . . . . . . . . . . 5 1 . . . 4 . 2 . 1 9 . 8 . . . . 9 7 . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 47909 | 366 806 296 . 253 3078 2354 857 . 1295 2345 953 1446 393 . 202 7070 516 1502 . 1395 1895 . 6462 113 508 1534 1062 7405 1280 2175 348 Guns 13445 | 344 580 92 . . 1431 753 360 . 506 685 195 332 244 . . 212 . . . . . . 1975 110 508 459 405 2154 . 1809 291 Cannons 12216 | . 226 . . . . 63 . . . . 646 31 . . . 966 301 448 . 213 1895 . 3586 . . . 297 1841 1280 366 57 Explosions 22245 | 22 . 204 . 253 1647 1538 497 . 789 1660 112 1083 149 . 202 5892 215 1054 . 1182 . . 901 . . 1075 360 3410 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Kinetic 22444 | 170 44 . . . . 90 360 . 506 685 841 363 244 . . 1178 301 448 . 213 1895 . 5561 110 508 459 702 3995 1280 2143 348 Thermal 4739 | 22 226 112 . . 1400 726 448 . . . . 67 . . . 840 . . . . . . . . . . . 866 . 32 . Explosive 19625 | . . 92 . 253 1647 1538 49 . 789 1660 112 1016 149 . 202 5052 215 1054 . 1182 . . 636 . . 1075 360 2544 . . . Electromagnetic 1098 | 174 536 92 . . 31 . . . . . . . . . . . . . . . . . 265 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 46 | . 2 2 2 3 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . . . 12 12 12 12 3 3 6 . 46 Average Corruption 3 | . 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . . . 8 12 12 12 2 2 2 . 25 Corruption Purged 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 195 | . 8 9 4 3 10 4 5 . 6 4 9 4 2 . 2 . 1 6 . . . . 65 12 15 1 10 6 1 . 8 Message Errors 45 | . 2 2 . 1 1 2 . . 2 . 2 1 . . . . . 3 . . . . 18 4 2 1 2 . . . 2 Matter Fused 37 | . 2 2 . 1 . . 1 . 1 2 2 . 1 . 1 . . . . . . . 13 3 4 . 3 1 . . . Heat Flow Errors 23 | . . 1 . . . . . . 1 2 1 . . . 1 . . 1 . . . . 8 1 4 . 1 1 . . 1 Energy Discharges 29 | . 2 . . . 2 1 1 . 1 . 1 1 . . . . 1 1 . . . . 9 . 4 . 3 1 . . 1 Parts Rejected 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Parts Fused 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 26 | . 1 1 3 1 3 1 2 . . . . . . . . . . 1 . . . . 6 3 . . 1 2 1 . . Data Loss (major) 6 | . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . 1 . . . . . 1 Misfires 7 | . . . . . 1 . . . . . 1 . . . . . . . . . . . 5 . . . . . . . . Alerts 6 | . 1 1 1 . . . . . 1 . . . 1 . . . . . . . . . 1 . . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 9 | . . 1 . . 1 . . . . . 2 . . . . . . . . . . . 5 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1545 | . 15 35 . 3 8 28 73 . 27 92 66 7 1 . . 246 47 112 . 7 63 . 175 . . . 48 442 50 . . Projectiles 573 | . 15 . . . . . . . . . 66 . . . . . 35 77 . 3 63 . 153 . . . 28 83 50 . . Explosions 972 | . . 35 . 3 8 28 73 . 27 92 . 7 1 . . 246 12 35 . 4 . . 22 . . . 20 359 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 58 | . . . . . . . . . . . 5 . . . . 2 1 3 . . 6 . 23 . . . 2 4 9 3 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 56 | . . . . . . . . . . . 4 . . . . 2 1 3 . . 6 . 22 . . . 2 4 9 3 . Secondary 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Self-Inflicted Damage 720 | . . 15 . . . 147 69 . . 88 . 10 . . . 91 . . . 140 . . 86 1 . . 26 47 . . . Shots 22 | . . 1 . . . 6 1 . . 2 . 1 . . . 3 . . . 5 . . 1 . . . 1 1 . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 583 | . 365 237 . . 220 242 5 112 165 141 192 24 12 . 128 78 69 141 6 21 151 . 583 71 198 200 181 369 339 68 95 Average Temperature 83 | . 83 118 . . 47 66 3 67 32 23 68 9 8 . 65 26 26 23 4 12 56 . 115 45 74 36 38 86 135 28 67 Received Heat Transfer 2480 | . 183 . . . 207 309 30 . 90 140 6 27 . . . 276 9 . . 39 92 . 234 60 108 . 45 214 81 90 240 Effects 26 | . 2 . . . . . . . . . . . . . . . . . . . . . 14 . . . . 4 6 . . Shutdowns 4 | . 1 . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Energy Bleed 9 | . 1 . . . . . . . . . . . . . . . . . . . . . 6 . . . . . 2 . . Interference 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | 2 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 15 | . 1 . . . 6 1 . . 1 . . . . . 1 . . . . . 2 . . . . 1 . . . 2 . Heat Transferred 7254 | 50 481 100 . . 3219 1887 300 . . . . 80 . . . 500 . . . . . . . . . . . 600 . 37 . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Qua Peak Influence 2178 | 35 317 199 . 98 823 2178 1449 495 887 1953 1485 . . . . 1752 . . . . 422 99 1369 . . . . 1364 837 699 1705 Initial 1143 | . 22 49 . . 37 435 1143 465 346 518 1024 . . . . 59 . . . . 323 99 69 . . . . 21 694 465 370 Average 775 | 13 133 145 . 69 560 1499 1363 484 585 1405 1097 . . . . 804 . . . . 314 99 624 . . . . 354 703 585 1615 Maximum Alert Level 5 | . 1 . . . 3 5 4 2 3 5 4 . . . . 5 . . . . 2 . 4 . . . . 4 3 2 5 Low Security (%) 20 | 100 70 100 . 100 11 . . . . . . . . . . 13 . . . . 9 100 22 . . . . 56 . . . Level 1 9 | . 29 . . . 5 . . . 7 . . . . . . 12 . . . . 70 . 19 . . . . 12 . . . Level 2 25 | . . . . . 61 13 . 100 72 10 . . . . . 14 . . . . 19 . 14 . . . . 4 64 100 . Level 3 15 | . . . . . 21 8 . . 20 15 51 . . . . 27 . . . . . . 24 . . . . 19 35 . . Level 4 17 | . . . . . . 23 100 . . 31 48 . . . . 22 . . . . . . 18 . . . . 6 . . . Level 5 9 | . . . . . . 54 . . . 42 . . . . . 2 . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Squads Dispatched 107 | . 4 . . . 7 . 8 . 5 . 7 . 1 . . 17 . . . . 5 . 20 . . . . 13 5 3 12 Investigation 21 | . 3 . . . 2 . 1 . 2 . 3 . . . . 5 . . . . 1 . . . . . . . 3 1 . Extermination 11 | . . . . . . . 2 . . . . . . . . 3 . . . . . . 3 . . . . 2 1 . . Reinforcement 39 | . 1 . . . 4 . 3 . 2 . . . . . . 6 . . . . 4 . 11 . . . . 6 . 2 . Assault 25 | . . . . . 1 . 2 . . . 2 . 1 . . 2 . . . . . . 2 . . . . 2 1 . 12 Garrison 11 | . . . . . . . . . 1 . 2 . . . . 1 . . . . . . 4 . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Construction Impeded 11 | . . . . . 2 . . . . . . . . . . 3 . . . . . . 5 . . . . 1 . . . Haulers Reinforced 14 | . . . . . . . 1 . 2 . . . . . . 1 . . . . 4 . 2 . . . . 4 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Qua Distress Signals 26 | . . . . . 5 . . . . . . . . . . 1 . . . . 3 . 5 . . 1 . . . 9 2 Communications Jammed 32 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 31 Distress Signals 31 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 30 Times Spotted 751 | . 19 10 . 3 47 38 32 3 21 37 15 8 9 . 6 57 3 10 . 15 36 . 89 12 14 37 18 60 23 40 89 Peak Tracking Total 32 | . 5 3 . 3 7 7 6 3 4 7 7 3 7 . 3 6 1 6 . 5 7 . 11 5 8 15 6 13 7 8 32 Tactical Retreats 72 | . 1 . . . 2 4 4 . 2 3 2 . . . . 8 1 1 . . . . 12 3 3 . 4 10 5 4 3 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Qua Traps Triggered 20 | . 1 . . . . 3 1 . 1 4 . . . . . 2 . . . . 1 . 1 . . 1 . . 5 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 46 | . . . . . . . . . . . . . . . 10 . 13 19 . . . . . . . . 4 . . . . Triggered 20 | . . . . . . . . . . . . 1 . . 2 . 4 . . . . . . . . 10 3 . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ---------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Qua Machines Disabled 129 | . . . . . 4 12 4 . 10 16 22 4 1 . . 25 1 . . . . . 15 . . . . 13 . . 2 Max in Single Turn 10 | . . . . . 1 2 4 . 4 2 9 2 1 . . 6 1 . . . . . 10 . . . . 5 . . 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Garrison Relay 10 | . . . . . . 6 . . . 4 . . . . . . . . . . . . . . . . . . . . . Phase Generator 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Qua Machines Accessed 124 | . 10 . 5 . 14 3 9 . 13 3 14 1 . 4 . 21 1 . . . 5 . 7 . . 2 . 6 5 1 . Terminals 54 | . 7 . . . 8 3 4 . 6 3 10 . . . . 9 . . . . 1 . . . . . . 1 2 . . Fabricators 14 | . . . . . . . 1 . 2 . 1 . . . . 4 . . . . 2 . 2 . . . . 1 1 . . Repair Stations 14 | . 1 . . . 2 . 1 . 3 . . . . . . 3 . . . . 1 . 2 . . . . 1 . . . Recycling Units 9 | . 2 . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . 2 1 1 . Scanalyzers 11 | . . . . . 2 . 2 . . . 1 . . . . 3 . . . . 1 . 1 . . . . . 1 . . Garrison Access 9 | . . . . . 1 . 1 . 2 . 1 . . . . 1 . . . . . . 2 . . . . 1 . . . Total Hacks 388 | . 23 . 50 . 48 8 35 . 42 8 34 1 . 29 . 60 1 . . . 9 . 15 . . 3 . 9 10 3 . Successful 211 | . 8 . 50 . 27 4 16 . 19 5 11 1 . 29 . 17 1 . . . 7 . 8 . . 3 . 2 3 . . Failed 175 | . 14 . . . 20 4 19 . 23 3 23 . . . . 43 . . . . 2 . 7 . . . . 7 7 3 . Catastrophic 39 | . 6 . . . 2 1 5 . 2 1 6 . . . . 9 . . . . 1 . . . . . . 4 1 1 . Database Lockouts 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 94 | . 11 . 1 . 20 4 6 . 5 3 12 . 2 . . 16 . . 3 . 1 . . . . . . 3 4 3 . Terminals 155 | . 18 . . . 32 8 9 . 20 8 26 . . . . 28 . . . . 1 . 1 . . . . 1 3 . . Fabricators 35 | . . . . . . . 3 . 8 . 1 . . . . 16 . . . . 3 . 2 . . . . 1 1 . . Repair Stations 35 | . 2 . . . 4 . 6 . 9 . . . . . . 6 . . . . 2 . 4 . . . . 2 . . . Recycling Units 18 | . 3 . . . 3 . . . . . 1 . . . . 2 . . . . . . . . . . . 4 2 3 . Scanalyzers 45 | . . . . . 8 . 15 . . . 4 . . . . 7 . . . . 3 . 4 . . . . . 4 . . Garrison Access 16 | . . . . . 1 . 2 . 5 . 2 . . . . 1 . . . . . . 4 . . . . 1 . . . Terminal Hacks 138 | . 6 . 50 . 16 4 . . 7 5 9 1 . 29 . 6 1 . . . . . 1 . . 3 . . . . . Record 63 | . . . 49 . . . . . . . . . . 11 . . 1 . . . . . . . . 2 . . . . . Part Schematic 10 | . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . 1 . . . . . . . . 5 . . . . . . . . . . . . . . . . . Robot Analysis 10 | . 1 . . . 4 . . . 1 . 1 . . . . 3 . . . . . . . . . . . . . . . Prototype ID Bank 12 | . 1 . . . 5 . . . 1 . 1 . . 3 . 1 . . . . . . . . . . . . . . . Open Door 4 | . . . . . . 1 . . . 1 . 1 . . . . . . . . . . . . . 1 . . . . . Level Access Points 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 5 | . 1 . . . 1 . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . Garrison Registry 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Patrol Navigation 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 20 | . . . . . . . 2 . 6 . . . . . . 7 . . . . 3 . 2 . . . . . . . . Network Status 3 | . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . Load Schematic 8 | . . . . . . . 1 . 2 . . . . . . 4 . . . . 1 . . . . . . . . . . Build 9 | . . . . . . . 1 . 3 . . . . . . 2 . . . . 2 . 1 . . . . . . . . Repair Station Hacks 14 | . 1 . . . 2 . 1 . 5 . . . . . . 2 . . . . 1 . 1 . . . . 1 . . . Scan Component 11 | . . . . . 1 . 1 . 4 . . . . . . 2 . . . . 1 . 1 . . . . 1 . . . Repair 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer 32 | . . . . . 7 . 13 . . . 1 . . . . 2 . . . . 3 . 3 . . . . . 3 . . Insert Component 16 | . . . . . 3 . 5 . . . 1 . . . . 2 . . . . 2 . 2 . . . . . 1 . . Analyze 16 | . . . . . 4 . 8 . . . . . . . . . . . . . 1 . 1 . . . . . 2 . . Garrison Access Hacks 3 | . . . . . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . Unlock Access 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . . . . . 1 . 1 . 1 . . . . . . . . . . . 1 . . . . 1 . . . Used 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 105 | . 10 . . . 13 2 8 . 13 3 14 . . . . 21 . . . . 5 . 6 . . . . 6 3 1 . Full Trace Events 19 | . 2 . . . 3 . 1 . 2 . 3 . . . . 5 . . . . 1 . . . . . . . 1 1 . Feedback Events 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Corruption 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . 1 . . . . . . . . 5 . . . . 1 . . . . . . . . . . . . Robots Built 11 | . . . . . . . 1 . 4 . . . . . . 2 . . . . 2 . 2 . . . . . . . . Authchips 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Time 458 | . . . . . . . 38 . 116 . . . . . . 152 . . . . 76 . 76 . . . . . . . . Total Robot Build Rating 45 | . . . . . . . 3 . 12 . . . . . . 10 . . . . 10 . 10 . . . . . . . . Part Schematics Acquired 35 | . . . . . 3 . 5 . . . . . . 10 . . . . 14 . 1 . 1 . . . . . 1 . . Parts Built 5 | . . . . . . . . . 2 . . . . . . 1 . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 386 | . . . . . . . . . 95 . . . . . . 152 . . . . 139 . . . . . . . . . . Total Part Build Rating 33 | . . . . . . . . . 10 . . . . . . 5 . . . . 18 . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Time 102 | . . . . . 32 . . . 70 . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 29 | . 9 . . . 10 . . . . . 10 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 14 | . . . . . 3 . 5 . . . 1 . . . . 1 . . . . 1 . 2 . . . . . 1 . . Part Schematics Acquired 11 | . . . . . 3 . 5 . . . . . . . . . . . . . 1 . 1 . . . . . 1 . . Parts Damaged 6 | . . . . . . . 2 . . . 1 . . . . 1 . . . . . . 1 . . . . . 1 . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------------ Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 41 | . . . . . . 25 . . . 14 . . . . . . . . . . . . . . . . . . . 2 . Machine Destruction 41 | . . . . . . 25 . . . 14 . . . . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . 2 . . . 2 . . . . . . . . . . . . . . . 5 . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Qua Total Allies 29 | . . 3 . . . 2 1 . 4 2 . . . . . 2 . . 3 . 2 . 5 . . 5 . . . . . Largest Group 5 | . . 3 2 2 2 2 2 . 3 3 1 1 . . . 2 . . 3 3 2 . 3 . . 5 . . . . . Highest-Rated Group 236 | . . 40 32 32 32 51 51 . 48 90 26 26 . . . 82 . . 81 81 82 . 72 . . 236 . . . . . Highest-Rated Ally 65 | . . 16 16 16 16 31 31 . 26 39 26 26 . . . 41 . . 31 31 41 . 31 . . 65 . . . . . Warlord Squad Rendezvous 11 | . . . . . . . . . . . . . . . . 2 . . . . 4 . 5 . . . . . . . . Dakka 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Infantry 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . Muscle 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Ranger 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Pyro 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Chimera 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Total Orders 54 | . . . . . 3 3 . . 2 9 4 . . . . . . . . . 3 . 8 . . . . 3 . 19 . STAY 10 | . . . . . 2 1 . . 1 4 2 . . . . . . . . . . . . . . . . . . . . FOLLOW 11 | . . . . . 1 2 . . 1 5 2 . . . . . . . . . . . . . . . . . . . . EXPLORE 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . RETURN 14 | . . . . . . . . . . . . . . . . . . . . . 3 . 8 . . . . 3 . . . Ally Attacks 280 | . . 23 . . 53 48 13 . 25 31 . . . . . 11 . . . 16 14 . 16 . . 30 . . . . . Total Damage 7759 | . . 219 . . 1853 2408 299 . 203 409 . . . . . 502 . . . 188 568 . 275 . . 835 . . . . . Kills 57 | . . 7 . . 16 16 2 . 1 5 . . . . . 4 . . . 2 1 . 1 . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Turrets Deployed 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Qua Robot Analysis Total 10 | . 1 . . . 4 . . . 1 . 1 . . . . 3 . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . . . . . . . . . 1 2 . 2 . 1 3 . 1 . . . 1 2 . . . . . . Drone Launches 70 | . . . . . . . . . . . . . . . . . . . . . 3 . 8 . . . . 5 . 54 . Drone Recoveries 58 | . . . . . . . . . . . . . . . . . . . . . 3 . 8 . . . . 3 . 44 . Decoded 0b10 Intel 38 | . . . . . . . . . . . . . . . . . . . . . 11 . 27 . . . . . . . . Traps 26 | . . . . . . . . . . . . . . . . . . . . . 11 . 15 . . . . . . . . Emergency Access 12 | . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Qua Turns Passed 20157 | 131 873 519 301 217 1249 1907 908 15 815 991 590 369 172 20 247 1011 297 412 633 473 573 89 2087 293 332 657 596 1298 755 1028 299 Spaces Moved 29673 | 64 726 445 392 242 1550 1861 1525 64 1515 1484 1192 950 534 76 426 2003 1000 1116 1569 956 877 316 2599 391 377 687 637 1281 1004 1336 478 Core 63 | 2 1 . . . . 10 . . . . . . . . . 4 . . . 2 . . . . . . . . 11 . 33 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1259 | . 240 . . . . 873 146 . . . . . . . . . . . . . . . . . . . . . . . . Wheels 270 | 62 208 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 7635 | . 143 445 392 242 722 13 124 . . . . . . . . . . . . . . . 1960 391 377 687 637 1281 218 . 3 Flight 20446 | . 134 . . . 828 965 1255 64 1515 1484 1192 950 534 76 426 1999 1000 1116 1569 954 877 316 639 . . . . . 775 1336 442 Fastest Speed 20 | 50 37 66 66 56 26 31 26 20 26 26 26 26 26 26 26 24 25 25 25 25 25 25 25 65 71 68 68 48 28 29 39 Average Speed 41 | 89 86 66 66 65 45 75 38 22 26 28 26 26 26 26 26 25 25 25 25 27 25 25 45 70 71 71 69 64 35 37 40 Slowest Speed 300 | 100 200 66 66 66 116 300 190 29 29 95 91 91 26 26 26 100 25 25 25 150 28 25 116 71 71 74 77 132 114 40 200 Overloaded Moves 43 | . . . . . . . . 43 . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 171 | . 2 . . . 17 1 25 . 40 . 9 1 . . . 28 1 . 1 . 10 . 10 . . . . . 18 5 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 63 | 4 96 93 89 54 92 90 39 60 33 92 30 84 62 68 50 39 91 96 87 79 22 90 45 60 58 73 68 26 17 84 47 Regions Visited 31 Branch Regions 16 Pre-discovered Areas 4 | . . . 1 . . . . . . . . 1 . 1 . . . 1 . . . . . . . . . . . . . Known Exits Taken 15 | . 1 . . . 1 . . . 1 . 1 . 1 . 1 1 1 1 1 1 . . 1 . . . 1 1 . 1 . Unknown Exits Taken 10 | 1 . 1 1 1 . . . . . . . 1 . 1 . . . . . . . . . 1 1 1 . . 1 . . Scrap Searched 33 | . . 1 . 1 . . . . . . . 7 5 . 1 . 5 3 3 4 . . . 1 1 . 1 . . . . Spaces Dug 64 | . . . . . . . . . . . . . . . . 9 . . . . 2 . 48 . . . . . 5 . . Terrain Destroyed 2509 | 6 . 12 . 15 152 387 42 . 17 183 23 119 11 . 18 428 52 179 . 187 10 . 136 1 2 47 114 350 12 5 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 118 | . . . . . . 1 . . . . 5 2 . . . 1 1 6 . . 10 . 32 . 1 1 7 35 12 3 1 AOE 2386 | 6 . 12 . 15 152 386 41 . 17 183 18 117 11 . 18 427 51 173 . 187 . . 104 . . 46 107 315 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Res Res Qua Total 35462 | 92 895 655 435 296 1938 2256 1752 63 1784 1889 1395 1030 552 75 555 2339 1027 1211 1810 1135 1138 325 3175 400 405 823 751 1589 1353 1759 560 Wait 3109 | . 32 177 34 46 183 195 142 . 187 163 138 38 . . 106 129 2 38 204 139 137 . 305 1 . 68 74 109 227 230 5 Move 29321 | 63 721 444 391 241 1518 1858 1477 63 1441 1483 1173 947 533 75 425 1948 997 1115 1566 955 859 315 2579 390 376 686 636 1280 968 1326 472 Hop 153 | . 2 . . . 14 1 23 . 34 . 9 1 . . . 26 1 . 1 . 8 . 9 . . . . . 17 4 3 Pick Up 215 | 1 21 3 4 2 21 20 9 . 14 7 1 2 1 . 3 10 . 2 8 3 7 1 13 . . . 2 20 21 18 1 Fast Attach 301 | 7 9 . . 1 25 17 14 . 7 9 4 2 2 . 1 24 . 2 8 7 15 4 27 2 5 6 4 23 15 49 12 Attach 127 | . 8 1 . 1 11 4 6 . 6 6 3 1 1 . 2 21 . 3 4 2 8 . 2 . . . 2 12 12 6 5 Detach 142 | . 14 . . . 14 5 9 . 6 8 3 1 1 . 1 22 . 2 10 1 2 . 5 . . 1 2 8 13 10 4 Swap 248 | . 5 8 1 1 21 18 7 . 13 32 18 13 . . . 8 1 1 . 1 13 . 37 1 1 1 . 31 4 12 . Drop 417 | . 25 6 5 2 39 30 23 . 17 20 9 3 4 . 3 28 . 2 7 4 18 5 40 1 5 4 2 28 33 47 7 Fire 1188 | 21 58 16 . 2 92 78 42 . 59 98 37 22 10 . 4 101 13 27 2 23 71 . 158 4 18 18 25 78 43 57 11 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 137 | . . . . . . 16 . . . 59 . . . . . 22 . . . . . . . . . . . . . . 40 Rewire 57 | . . . . . . 14 . . . 4 . . . . . . . . . . . . . . . 39 . . . . . Trap 46 | . . . . . . . . . . . . . . . 10 . 13 19 . . . . . . . . 4 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 5 exits: *Fac x3 / [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Waste -7/Factory (discovered 7 exits: *Fac x4 / Low x2 / Gar) -7/Garrison (discovered 4 exits: *Fac x4) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 7 exits: Fac x3 / Upp x2 / Ext x2) -5/Waste -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 4 exits: *Acc x2 / *Qua x2) -2/Quarantine History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 132 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 6) 197 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 3) 427 | -10/Materials | Central database locked down 427 | -10/Materials | Identified exit to Mines 726 | -10/Materials | Discovered new exit (range 15) 1005 | -10/Materials | Entered Mines 1021 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1035 | -10/Mines | Learned Materials garrison access intel 1040 | -10/Mines | Core integrity fell below 50% 1063 | -10/Mines | Discovered new exit (range 15) 1095 | -10/Mines | Excavation squad dispatched 1095 | -10/Mines | A large section of the Mines collapsed 1422 | -10/Mines | Discovered new exit (range 8) 1501 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1502 | -10/Mines | Discovered new exit (range 5) 1524 | -10/Mines | Entered Exiles 1524 | -10/Exiles | Accompanied by 2 allies 1540 | -10/Exiles | Met 8R-AWN 1555 | -10/Exiles | Met EX-HEX 1574 | -10/Exiles | Met EX-BIN 1583 | -10/Exiles | Aligned with FarCom system 1583 | -10/Exiles | Given EX-Vault access code 1609 | -10/Exiles | Opened EX-Vault 1614 | -10/Exiles | Found Deploy-a-Sentry 1616 | -10/Exiles | Found Deploy-a-Sentry 1619 | -10/Exiles | Found Deploy-a-Sentry 1636 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1655 | -10/Exiles | Met EX-DEC 1659 | -10/Exiles | Learned location of Zion (-6) 1686 | -10/Exiles | Visited The Gauntlet 1783 | -10/Exiles | Discovered new exit (range 14) 1825 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 1825 | -10/Exiles | Entered Mines 1825 | -9/Mines | Accompanied by 2 allies 1848 | -9/Mines | Assembled infested the area 1853 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1902 | -9/Mines | Discovered new exit (range 11) 1947 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2042 | -9/Mines | Entered Materials 2042 | -8/Materials | Accompanied by 2 allies 2042 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2043 | -8/Materials | Loaded intel: 1 garrison access location 2102 | -8/Materials | Repaired Hvy. EM Pulse Gun 2180 | -8/Materials | DAS Turret deployed 2341 | -8/Materials | Discovered new exit (range 17) 2413 | -8/Materials | Discovered new exit (range 15) 2452 | -8/Materials | Destroyed 8 combat bots 2813 | -8/Materials | Central database locked down 2813 | -8/Materials | Identified exit to Factory 3089 | -8/Materials | Identified exit to Garrison 3166 | -8/Materials | Build established: Scavenger-Mutant 3242 | -8/Materials | First assault squad dispatched 3291 | -8/Materials | Entered Garrison 3310 | -8/Garrison | Triggered checkpoint 3361 | -8/Garrison | Lost 5 parts (1p3n1u) 3367 | -8/Garrison | Garrison Relay disabled 3476 | -8/Garrison | Phase Generator disabled 3534 | -8/Garrison | Triggered checkpoint 3635 | -8/Garrison | Discovered exit to Factory (range 12) 3637 | -8/Garrison | Discovered exit to Factory (range 68) 3637 | -8/Garrison | Discovered exit to Factory (range 104) 3637 | -8/Garrison | Discovered exit to Factory (range 11) 3650 | -8/Garrison | Triggered checkpoint 3668 | -8/Garrison | DAS Turret deployed 3670 | -8/Garrison | Triggered checkpoint 3688 | -8/Garrison | Triggered checkpoint 3900 | -8/Garrison | Build established: Scavenger-Sprinter 3909 | -8/Garrison | Spotted B-75 Beast 3960 | -8/Garrison | Triggered checkpoint 3979 | -8/Garrison | Triggered checkpoint 4205 | -8/Garrison | Spotted B-75 Beast 4207 | -8/Garrison | DAS Turret deployed 4227 | -8/Garrison | Destroyed B-75 Beast 4562 | -8/Garrison | Build established: Scavenger-Mutant 4896 | -8/Garrison | Triggered checkpoint 4956 | -8/Garrison | Garrison Relay disabled 5104 | -8/Garrison | Triggered checkpoint 5198 | -8/Garrison | Entered Factory 5198 | -7/Factory | Accompanied by 2 allies 5198 | -7/Factory | Evolved 2 slots: Utility x2 5598 | -7/Factory | First assault squad dispatched 5870 | -7/Factory | Discovered new exit (range 14) 5916 | -7/Factory | Fabricated O-24 Administrator (x1) 5936 | -7/Factory | Discovered new exit (range 7) 5952 | -7/Factory | Build established: Hacker-Sprinter 5997 | -7/Factory | Discovered new exit (range 16) 6106 | -7/Factory | Sucked down chute 6106 | -7/Factory | Entered Waste 6109 | -7/Waste | Spotted C-40 Crusher 6110 | -7/Waste | Spotted C-40 Crusher 6111 | -7/Waste | Spotted C-40 Crusher 6117 | -7/Waste | Spotted C-40 Crusher 6119 | -7/Waste | Discovered new exit (range 10) 6121 | -7/Waste | Entered Factory 6159 | -7/Factory | Identified exit to Lower Caves 6235 | -7/Factory | Fabricated G-47 Trooper (x3) 6313 | -7/Factory | Lost 3 allies 6469 | -7/Factory | Identified exit to Factory 6536 | -7/Factory | Fabricated Hyp. Gauss Rifle? 6573 | -7/Factory | Repaired Broken Lgt. Angular Momentum Engine 6777 | -7/Factory | Fabricated O-24 Administrator (x1) 6876 | -7/Factory | Garrison activated, responded to threat 6933 | -7/Factory | Identified exit to Garrison 6936 | -7/Factory | Entered Garrison 6936 | -7/Garrison | Accompanied by 1 ally 6943 | -7/Garrison | Discovered new exit (range 43) 6943 | -7/Garrison | Discovered new exit (range 50) 6943 | -7/Garrison | Discovered new exit (range 64) 6943 | -7/Garrison | Discovered new exit (range 62) 6977 | -7/Garrison | Triggered checkpoint 7017 | -7/Garrison | Learned Factory security intel 7036 | -7/Garrison | Triggered checkpoint 7038 | -7/Garrison | Triggered checkpoint 7101 | -7/Garrison | Destroyed 7 combat bots 7181 | -7/Garrison | Phase Generator disabled 7198 | -7/Garrison | Triggered checkpoint 7221 | -7/Garrison | Build established: Sprinter 7318 | -7/Garrison | Triggered checkpoint 7348 | -7/Garrison | Triggered checkpoint 7420 | -7/Garrison | Garrison Relay disabled 7440 | -7/Garrison | Triggered checkpoint 7505 | -7/Garrison | H-XX Assembler disabled 7746 | -7/Garrison | Triggered checkpoint 7786 | -7/Garrison | Garrison Relay disabled 7927 | -7/Garrison | Entered Factory 7927 | -7/Factory | Accompanied by 1 ally 8097 | -7/Factory | Discovered exit to Factory (range 16) 8327 | -7/Factory | First assault squad dispatched 8517 | -7/Factory | Entered Lower Caves 8517 | -7/Lower Caves | Accompanied by 1 ally 8539 | -7/Lower Caves | Met a Warlord Commander 8540 | -7/Lower Caves | Learned location of Warlord (-5) 8541 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 8548 | -7/Lower Caves | Found Encrypted Comm Array 8556 | -7/Lower Caves | Spotted B-75 Beast 8694 | -7/Lower Caves | Encountered a Warlord checkpoint 8699 | -7/Lower Caves | Learned Factory emergency access door positions 8744 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8793 | -7/Lower Caves | Discovered new exit (range 12) 8867 | -7/Lower Caves | Destroyed 7 combat bots 8886 | -7/Lower Caves | Entered another Lower Caves area 8904 | -7/Lower Caves | Encountered a Warlord checkpoint 8974 | -7/Lower Caves | Identified exit to Data Miner 9014 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 9018 | -7/Lower Caves | Found Prototype Special Weapon 9018 | -7/Lower Caves | Identified Molecular Deconstructor 9047 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9050 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9058 | -7/Lower Caves | Entered Data Miner 9058 | -7/Data Miner | Discovered new exit (range 6) 9063 | -7/Data Miner | Met Data Miner 9068 | -7/Data Miner | Learned location of Section 7 (-2) 9068 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9072 | -7/Data Miner | Received God Mode back door access code from Data Miner 9078 | -7/Data Miner | Entered Proximity Caves 9160 | -6/Proximity Caves | Learned Factory trap positions 9325 | -6/Proximity Caves | Entered Factory 9325 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9326 | -6/Factory | Loaded intel: 121 trap records 9378 | -6/Factory | Joined by Warlord Muscle squad 9654 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 9662 | -6/Factory | Fabricated H-66 Slayer? 9671 | -6/Factory | Discovered new exit (range 15) 9675 | -6/Factory | First assault squad dispatched 9924 | -6/Factory | Garrison activated, responded to threat 10047 | -6/Factory | Identified exit to Lower Caves 10059 | -6/Factory | Joined by Warlord Infantry squad 10208 | -6/Factory | Discovered new exit (range 15) 10218 | -6/Factory | Identified exit to Factory 10276 | -6/Factory | High security lockdown imminent 10336 | -6/Factory | Entered Lower Caves 10341 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 10374 | -6/Lower Caves | Encountered a Warlord checkpoint 10388 | -6/Lower Caves | Learned Factory terminal intel 10630 | -6/Lower Caves | Discovered new exit (range 14) 10632 | -6/Lower Caves | Identified exit to Lower Caves 10633 | -6/Lower Caves | Entered another Lower Caves area 10658 | -6/Lower Caves | Discovered exit to Factory (range 5) 10689 | -6/Lower Caves | Encountered a Warlord checkpoint 10752 | -6/Lower Caves | Found Unknown Protection 10752 | -6/Lower Caves | Identified Imp. Powered Armor 11004 | -6/Lower Caves | Learned 12 Factory zone layouts 11039 | -6/Lower Caves | Discovered new exit (range 12) 11042 | -6/Lower Caves | Identified exit to Zion 11044 | -6/Lower Caves | Learned 8 Factory zone layouts 11045 | -6/Lower Caves | Entered Zion 11058 | -6/Zion | System corruption cleaned by Quarantine Array 11082 | -6/Zion | Discovered new exit (range 14) 11085 | -6/Zion | Identified exit to Proximity Caves 11095 | -6/Zion | Given the Hacking Drone Bay 11128 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 11222 | -6/Zion | Found Prototype Processor 11222 | -6/Zion | Identified Exp. Target Analyzer 11227 | -6/Zion | Found Prototype Processor 11227 | -6/Zion | Identified Exp. Targeting Computer 11229 | -6/Zion | Found Prototype Processor 11229 | -6/Zion | Identified Exp. Core Analyzer 11234 | -6/Zion | Found Prototype Hackware 11234 | -6/Zion | Identified Exp. Hacking Suite 11257 | -6/Zion | Identified exit to Deep Caves 11338 | -6/Zion | Found GAL Module 11343 | -6/Zion | Received a hallucinogenic algorithm 11384 | -6/Zion | Rebuked by Imprinter 11468 | -6/Zion | Found Prototype Device 11509 | -6/Zion | Gained Derelict followers 11678 | -6/Zion | Entered Proximity Caves 11678 | -5/Proximity Caves | Accompanied by 3 allies 11726 | -5/Proximity Caves | Destroyed 7 combat bots 11765 | -5/Proximity Caves | Spotter reported a threat 11765 | -5/Proximity Caves | Spotter reported a threat 11828 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11879 | -5/Proximity Caves | Core integrity fell below 50% 11922 | -5/Proximity Caves | Lost 6 parts (1p3n1u1w) 12001 | -5/Proximity Caves | Learned Factory emergency access door positions 12133 | -5/Proximity Caves | Spotted B-75 Beast 12145 | -5/Proximity Caves | Discovered exit to Factory (range 9) 12151 | -5/Proximity Caves | Entered Factory 12151 | -5/Factory | Evolved 2 slots: Utility x2 12152 | -5/Factory | Identified exit to Extension 12153 | -5/Factory | Identified exit to Factory 12155 | -5/Factory | Loaded intel: 27 terminal locations 12159 | -5/Factory | Joined by Warlord Infantry squad 12207 | -5/Factory | Joined by Warlord Infantry squad 12207 | -5/Factory | Identified Hacking Drone Bay 12294 | -5/Factory | Joined by Warlord Pyro squad 12309 | -5/Factory | Identified exit to Upper Caves 12360 | -5/Factory | Fabricated Rnf. Quantum Reactor? 12451 | -5/Factory | Search patrols dispatched 12468 | -5/Factory | Fabricated H-66 Slayer (x2) 12483 | -5/Factory | Lost 6 allies 12523 | -5/Factory | Joined by Warlord Pyro squad 12631 | -5/Factory | Lost 6 allies 12724 | -5/Factory | Sucked down chute 12724 | -5/Factory | Entered Waste 12724 | -5/Waste | The area was eerily silent 12741 | -5/Waste | Discovered new exit (range 10) 12808 | -5/Waste | Found Gamma Bomb Array 12813 | -5/Waste | Entered Factory 12828 | -5/Factory | Spotted B-75 Beast 12856 | -5/Factory | Joined by Warlord Chimera squad 12986 | -5/Factory | Joined by Warlord Muscle squad 13015 | -5/Factory | Discovered exit to Extension (range 6) 13058 | -5/Factory | Joined by Warlord Dakka squad 13115 | -5/Factory | Garrison activated, responded to threat 13169 | -5/Factory | Lost 6 allies 13200 | -5/Factory | Joined by Warlord Ranger squad 13455 | -5/Factory | Build established: Mutant 13502 | -5/Factory | Lost 4 allies 13538 | -5/Factory | Joined by Warlord Dakka squad 13617 | -5/Factory | Cargo convoy interrupted 13654 | -5/Factory | Lost 3 allies 13708 | -5/Factory | Found Prototype Device 13708 | -5/Factory | Identified Adv. Kinecellerator 13798 | -5/Factory | Found Prototype Launcher 13798 | -5/Factory | Identified Mni. Smartbomb Launcher 13870 | -5/Factory | Garrison activated, responded to threat 14265 | -5/Factory | Lost 3 parts (1n1u1w) 14364 | -5/Factory | System corruption reached 10% 14613 | -5/Factory | First assault squad dispatched 14720 | -5/Factory | Fabricated E-15 Imp? 14900 | -5/Factory | Entered Upper Caves 14926 | -5/Upper Caves | Spotted B-75 Beast 14939 | -5/Upper Caves | Learned 4 Factory zone layouts 15052 | -5/Upper Caves | Encountered a Warlord checkpoint 15066 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15128 | -5/Upper Caves | Discovered new exit (range 6) 15193 | -5/Upper Caves | Entered another Upper Caves area 15222 | -5/Upper Caves | Discovered exit to Factory (range 8) 15353 | -5/Upper Caves | Learned Factory emergency access door positions 15376 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15414 | -5/Upper Caves | Learned Factory terminal intel 15521 | -5/Upper Caves | Discovered new exit (range 7) 15525 | -5/Upper Caves | Entered Warlord 15550 | -5/Warlord | System corruption cleaned by Quarantine Array 15775 | -5/Warlord | Visited the Vortex Lab 15781 | -5/Warlord | Warlord's base attacked by MAIN.C 15785 | -5/Warlord | Found Prototype Energy Gun 15785 | -5/Warlord | Identified Vortex Shotgun 15843 | -5/Warlord | Met Warlord 16089 | -5/Warlord | Spotted B-86 Titan 16105 | -5/Warlord | Warlord forces counterattacked 16108 | -5/Warlord | Spotted Executioner 16111 | -5/Warlord | Spotted Executioner 16124 | -5/Warlord | Destroyed Executioner 16133 | -5/Warlord | Spotted Striker 16145 | -5/Warlord | Destroyed 8 combat bots 16158 | -5/Warlord | Destroyed Striker 16170 | -5/Warlord | Discovered new exit (range 14) 16180 | -5/Warlord | Lost 10 allies 16181 | -5/Warlord | Spotted Striker 16181 | -5/Warlord | Spotted Executioner 16181 | -5/Warlord | Spotted Executioner 16182 | -5/Warlord | Entered Proximity Caves 16414 | -4/Proximity Caves | Lost 3 parts (1u2w) 16415 | -4/Proximity Caves | Core integrity fell below 50% 16443 | -4/Proximity Caves | Build established: Scavenger-Mutant 16470 | -4/Proximity Caves | Spotted B-86 Titan 16501 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16614 | -4/Proximity Caves | Discovered exit to Factory (range 13) 16778 | -4/Proximity Caves | Entered Factory 16778 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 16781 | -4/Factory | Loaded intel: 26 terminal locations 17164 | -4/Factory | Discovered new exit (range 16) 17215 | -4/Factory | Identified exit to Research 17412 | -4/Factory | Build established: Gunner 17733 | -4/Factory | Garrison activated, responded to threat 17778 | -4/Factory | First assault squad dispatched 17785 | -4/Factory | Lost 3 parts (2n1w) 17950 | -4/Factory | Spotted B-86 Titan 18076 | -4/Factory | Entered Research 18076 | -3/Research | Evolved 2 slots: Power x1, Utility x1 18106 | -3/Research | Lost 4 parts (1p1n1u1w) 18337 | -3/Research | Build established: Mutant 18496 | -3/Research | Lost 3 parts (1n2u) 18576 | -3/Research | First assault squad dispatched 18648 | -3/Research | Lost 4 parts (3n1u) 18668 | -3/Research | Build established: Sprinter 18689 | -3/Research | Discovered new exit (range 7) 18831 | -3/Research | Entered another Research area 18831 | -2/Research | Warlord forces began assault on 0b10 18831 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 18850 | -2/Research | Spotted B-90 Cyclops 18856 | -2/Research | Distinguished unit "Grunt Murderers" dispatched to help 18941 | -2/Research | Research machine network offline 18957 | -2/Research | Lost 5 allies 19003 | -2/Research | Found Prototype Device 19003 | -2/Research | Identified Exp. Thermal Shield 19005 | -2/Research | Spotted B-90 Cyclops 19059 | -2/Research | Spotted B-90 Cyclops 19108 | -2/Research | Borebot progress halted 19171 | -2/Research | Discovered new exit (range 15) 19172 | -2/Research | Met up with Warlord 19229 | -2/Research | Found Exp. Targeting Computer 19252 | -2/Research | Found Exp. Targeting Computer 19315 | -2/Research | Spotted Striker 19341 | -2/Research | Spotted Executioner 19347 | -2/Research | Spotted Executioner 19363 | -2/Research | Spotted Striker 19367 | -2/Research | Destroyed Striker 19370 | -2/Research | Destroyed Striker 19373 | -2/Research | Destroyed Striker 19378 | -2/Research | Borebot progress halted 19388 | -2/Research | Spotted Striker 19397 | -2/Research | Destroyed Striker 19418 | -2/Research | Destroyed 8 combat bots 19428 | -2/Research | Lost 5 allies 19433 | -2/Research | Discovered new exit (range 26) 19442 | -2/Research | Discovered new exit (range 14) 19473 | -2/Research | Discovered new exit (range 102) 19485 | -2/Research | Borebot progress halted 19487 | -2/Research | Found Prototype Launcher 19487 | -2/Research | Identified Adv. Micro-nuke Launcher 19489 | -2/Research | Spotted Executioner 19605 | -2/Research | Spotted Executioner 19633 | -2/Research | Spotted Executioner 19684 | -2/Research | Destroyed Executioner 19690 | -2/Research | Spotted Executioner 19691 | -2/Research | Spotted Executioner 19701 | -2/Research | Build established: Scavenger-Mutant 19714 | -2/Research | Spotted Striker 19716 | -2/Research | Found Adv. Kinecellerator 19726 | -2/Research | Spotted Executioner 19751 | -2/Research | Destroyed Executioner 19780 | -2/Research | Identified exit to Access 19784 | -2/Research | Lost 3 allies 19797 | -2/Research | Identified exit to Quarantine 19822 | -2/Research | Found Exp. Core Analyzer 19832 | -2/Research | Warlord invited to help at Command 19859 | -2/Research | Entered Quarantine 19860 | -2/Quarantine | Maximum security lockdown engaged 19873 | -2/Quarantine | Found Alien Artifact 19873 | -2/Quarantine | Identified Core Reset Matrix 19873 | -2/Quarantine | Used Core Reset Matrix 19877 | -2/Quarantine | Detected hypermatrix surge 19877 | -2/Quarantine | Sensed 16 artifacts in vicinity 20044 | -2/Quarantine | Spotted Executioner 20055 | -2/Quarantine | Found Transdimensional Reconstructor 20055 | -2/Quarantine | Warped through subspace 20069 | -2/Quarantine | Scanned by Researcher 20079 | -2/Quarantine | Spotted Investigator 20086 | -2/Quarantine | System corruption reached 10% 20091 | -2/Quarantine | Spotted Executioner 20098 | -2/Quarantine | System corruption reached 30% 20102 | -2/Quarantine | Core integrity fell below 50% 20129 | -2/Quarantine | Core integrity fell below 20% 20158 | -2/Quarantine | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 20140_ NU