Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.28 @ 01:07:32

Player: Socram

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (22)      110
Value Destroyed (590)      590
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2300

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (700) Ox13
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
          Small Storage Unit
         Medium Storage Unit
                Terrain Scanner

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
       Improved Ion Engine
>               --- PROPULSION -------
                VSS Leg
                VSS Leg
                VSS Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
          Large Battery
>               --- WEAPON -----------
                EM Shotgun
                EM Shotgun
                EM Shotgun
>               --- INVENTORY --------
                Ion Engine
       Improved Aluminum Leg
                VSS Leg
          Small Storage Unit
         Medium Storage Unit
                EM Pulse Gun
                EM Shotgun
[Rating: 24]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 VSS Leg
  Leg                      VSS Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             40   | 5   7   20  8   
  Power                    7    | 1   .   4   2   
    Engine                 7    | 1   .   4   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 1   1   4   3   
    Treads                 .    | .   .   .   .   
    Leg                    9    | 1   1   4   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 1   4   3   1   
    Device                 2    | .   .   2   .   
    Storage                7    | 1   4   1   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   2   9   2   
    Energy Gun             11   | 1   2   6   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 1   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 25   | .   2   7   16  
  Power                    5    | .   1   1   3   
  Propulsion               8    | .   1   1   6   
  Utility                  3    | .   .   1   2   
  Weapon                   9    | .   .   4   5   
  Highest Loss Streak      10   | .   2   5   10  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     75   | .   74  75  77  
  Engine                   11   | .   11  10  12  
  Leg                      20   | .   17  21  21  
  Device                   5    | .   .   7   7   
  Storage                  14   | .   16  12  17  
  Energy Gun               19   | .   16  21  17  
  Ballistic Gun            4    | .   11  2   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             63   | 13  22  57  63  
  Greatest Support         36   | 10  20  36  36  
  Greatest Overweight (x)  15   | 1   2   7   15  
  Average Overweight (x)   1    | .   .   1   1   
Largest Inventory Capacity 20   | 8   10  20  20  
  Average Capacity         13   | 6   8   14  20  
  Most Carried             11   | 3   9   11  8   
  Average Carried          6    | 1   4   9   5   
  Final Capacity           20   | 8   10  20  20  
  Final Carried            9    | 3   8   9   3   

 Class Distribution 
--------------------
 63% | Mutant
 36% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Gunner | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Jun Mat Mat Mat 
Matter Collected           607  | 255 56  201 95  
  Remotely                 .    | .   .   .   .   
Salvage Created            789  | 71  151 209 358 
  Parts                    35   | 1   11  15  8   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           3    | 1   1   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Combat Hostiles Destroyed  18   | .   5   8   5   
  Guns                     11   | .   5   3   3   
  AOE                      4    | .   .   4   .   
Classes Destroyed          6    | 1   2   2   1   
  Worker                   3    | .   .   .   3   
  Recycler                 1    | 1   .   .   .   
  Swarmer                  6    | .   3   3   .   
  Grunt                    9    | .   2   2   5   
  Duelist                  1    | .   .   1   .   
  Sentry                   2    | .   .   2   .   
Best Kill Streak           4    | 1   3   4   4   
  Combat Bots Only         4    | .   3   4   3   
Max Kills in Single Turn   2    | 1   1   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Jun  Mat  Mat  Mat  
Damage Taken               2728 | .    354  853  1521 
  Core                     782  | .    74   156  552  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         77   | 100  70   61   .    
Volleys Fired              56   | 5    12   20   19   
  Largest                  3    | 2    2    3    3    
  Hottest                  150  | 70   100  150  135  
Shots Fired                105  | 7    24   38   36   
  Gun                      101  | 7    24   34   36   
  Cannon                   .    | .    .    .    .    
  Launcher                 4    | .    .    4    .    
  Special                  .    | .    .    .    .    
  Kinetic                  18   | 5    6    7    .    
  Thermal                  47   | 2    18   27   .    
  Explosive                4    | .    .    4    .    
  Electromagnetic          36   | .    .    .    36   
  Robot Hit Streak         14   | 1    9    14   13   
  Robot Miss Streak        3    | 3    2    1    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           79   | 2    16   28   33   
  Core Hits                39   | 2    7    13   17   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         4    | .    1    3    .    
    Burn                   4    | .    1    3    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1429 | 38   199  565  627  
  Guns                     1020 | 38   199  290  493  
  Cannons                  .    | .    .    .    .    
  Explosions               363  | .    .    256  107  
  Melee                    .    | .    .    .    .    
  Ramming                  46   | .    .    19   27   
  Kinetic                  113  | 25   40   48   .    
  Thermal                  521  | 13   159  242  107  
  Explosive                256  | .    .    256  .    
  Electromagnetic          493  | .    .    .    493  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            20   | .    .    20   .    
  Projectiles              .    | .    .    .    .    
  Explosions               20   | .    .    20   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      181  | .    .    127  54   
  Shots                    5    | .    .    4    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             10   | .    .    2    8    
  Kicked                   10   | .    .    2    8    
  Crushed                  .    | .    .    .    .    
Highest Temperature        439  | 20   207  439  174  
  Average Temperature      141  | 15   75   222  109  
  Received Heat Transfer   945  | .    117  171  657  
  Effects                  4    | .    .    4    .    
    Energy Bleed           1    | .    .    1    .    
    Interference           2    | .    .    2    .    
    Matter Decay           1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           2    | .    .    .    2    
  Combat Hostiles          2    | .    .    .    2    
  Parts Fried              3    | .    .    .    3    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             2    | .    2    .    .    
  Heat Transferred         1667 | 37   555  925  150  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Peak Influence             201  | 5   88  201 101 
  Initial                  21   | .   3   20  21  
  Average                  50   | 3   25  68  59  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         97   | 100 100 94  100 
  Level 1                  2    | .   .   5   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   1   1   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Distress Signals           3    | .   3   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              33   | .   10  15  8   
  Peak Tracking Total      5    | .   4   5   5   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Traps Triggered            2    | .   .   1   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Jun Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Jun Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Jun Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Jun Mat Mat Mat 
Turns Passed               2079 | 140 570 914 455 
Spaces Moved               977  | 87  292 417 181 
  Core                     96   | 19  .   70  7   
  Treads                   .    | .   .   .   .   
  Legs                     881  | 68  292 347 174 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 90  180 
  Average Speed            179  | 133 165 185 208 
  Slowest Speed            800  | 190 260 400 800 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       25   | 5   46  40  12  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          26   | .   .   22  4   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      26   | .   .   22  4   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Total                      1201 | 103 356 523 219 
  Wait                     91   | 3   37  51  .   
  Move                     974  | 86  291 416 181 
  Hop                      .    | .   .   .   .   
  Pick Up                  14   | 4   4   4   2   
  Fast Attach              19   | 4   4   10  1   
  Attach                   19   | 1   3   8   7   
  Detach                   11   | .   4   7   .   
  Swap                     2    | .   .   2   .   
  Drop                     5    | .   1   3   1   
  Fire                     56   | 5   12  20  19  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     10   | .   .   2   8   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
   20 | -11/Junkyard  | Discovered new exit (range 16)
  141 | -11/Junkyard  | Entered Materials
  313 | -10/Materials | Build established: Mutant
  577 | -10/Materials | Discovered new exit (range 10)
  711 | -10/Materials | Entered another Materials area
  711 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1122 | -9/Materials  | Discovered new exit (range 7)
 1362 | -9/Materials  | Build established: Gunner
 1493 | -9/Materials  | Lost 5 parts (1p1u3w)
 1589 | -9/Materials  | Discovered new exit (range 10)
 1625 | -9/Materials  | Entered another Materials area
 1625 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1980 | -8/Materials  | Core integrity fell below 50%
 1998 | -8/Materials  | Lost 10 parts (2p4n4w)
 2063 | -8/Materials  | Core integrity fell below 20%
 2080 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01959_ Acquired 5 matter.
01965_ Kicked K-01 Serf out of the way.
01967_ Acquired Aluminum Leg.
01967_ Electrolysis Chamber disabled.
01967_ VSS Leg destroyed.
01968_ Acquired 5 matter.
01970_ Kicked Y-45 Defender. <x2>
01974_ Kicked Y-45 Defender out of the way.
01976_ Kicked Y-45 Defender. <x2>
01987_ Kicked K-01 Serf.
01987_ K-01 Serf destroyed.
01990_ Y-45 Defender IFF system glitched.
01990_ Y-45 Defender suffers critical hit (Burn).
01990_ Y-45 Defender destroyed.
01995_ Kicked R-06 Scavenger out of the way.
02018_ Aluminum Leg destroyed.
02021_ Imp. Heat Sink destroyed.
02026_ Imp. Aluminum Leg destroyed.
02051_ Lrg. Battery destroyed.
02065_ Ion Engine destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          17
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                57

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CompactDerelictNanovents
  Manual?         0
Play Time         00:19:27
  Cumulative      13.5 hours
  Start           2023.11.28 @ 00:48:03
  End             2023.11.28 @ 01:07:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          18
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 485cf96f-3264-42f2-a4a4-cffec7c0055e